| 1 | /**************************************************************************/ |
| 2 | /* scene_rpc_interface.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SCENE_RPC_INTERFACE_H |
| 32 | #define SCENE_RPC_INTERFACE_H |
| 33 | |
| 34 | #include "core/object/ref_counted.h" |
| 35 | #include "scene/main/multiplayer_api.h" |
| 36 | |
| 37 | class SceneMultiplayer; |
| 38 | class Node; |
| 39 | |
| 40 | class SceneRPCInterface : public RefCounted { |
| 41 | GDCLASS(SceneRPCInterface, RefCounted); |
| 42 | |
| 43 | private: |
| 44 | struct RPCConfig { |
| 45 | StringName name; |
| 46 | MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; |
| 47 | bool call_local = false; |
| 48 | MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; |
| 49 | int channel = 0; |
| 50 | |
| 51 | bool operator==(RPCConfig const &p_other) const { |
| 52 | return name == p_other.name; |
| 53 | } |
| 54 | }; |
| 55 | |
| 56 | struct RPCConfigCache { |
| 57 | HashMap<uint16_t, RPCConfig> configs; |
| 58 | HashMap<StringName, uint16_t> ids; |
| 59 | }; |
| 60 | |
| 61 | struct SortRPCConfig { |
| 62 | StringName::AlphCompare compare; |
| 63 | bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const { |
| 64 | return compare(p_a.name, p_b.name); |
| 65 | } |
| 66 | }; |
| 67 | |
| 68 | enum NetworkNodeIdCompression { |
| 69 | NETWORK_NODE_ID_COMPRESSION_8 = 0, |
| 70 | NETWORK_NODE_ID_COMPRESSION_16, |
| 71 | NETWORK_NODE_ID_COMPRESSION_32, |
| 72 | }; |
| 73 | |
| 74 | enum NetworkNameIdCompression { |
| 75 | NETWORK_NAME_ID_COMPRESSION_8 = 0, |
| 76 | NETWORK_NAME_ID_COMPRESSION_16, |
| 77 | }; |
| 78 | |
| 79 | SceneMultiplayer *multiplayer = nullptr; |
| 80 | Vector<uint8_t> packet_cache; |
| 81 | |
| 82 | HashMap<ObjectID, RPCConfigCache> rpc_cache; |
| 83 | |
| 84 | #ifdef DEBUG_ENABLED |
| 85 | _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size); |
| 86 | #endif |
| 87 | |
| 88 | protected: |
| 89 | void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); |
| 90 | |
| 91 | void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); |
| 92 | Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); |
| 93 | |
| 94 | void _parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache); |
| 95 | const RPCConfigCache &_get_node_config(const Node *p_node); |
| 96 | |
| 97 | public: |
| 98 | Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); |
| 99 | void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len); |
| 100 | String get_rpc_md5(const Object *p_obj); |
| 101 | |
| 102 | SceneRPCInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; } |
| 103 | }; |
| 104 | |
| 105 | #endif // SCENE_RPC_INTERFACE_H |
| 106 | |