1 | /**************************************************************************/ |
2 | /* scene_rpc_interface.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SCENE_RPC_INTERFACE_H |
32 | #define SCENE_RPC_INTERFACE_H |
33 | |
34 | #include "core/object/ref_counted.h" |
35 | #include "scene/main/multiplayer_api.h" |
36 | |
37 | class SceneMultiplayer; |
38 | class Node; |
39 | |
40 | class SceneRPCInterface : public RefCounted { |
41 | GDCLASS(SceneRPCInterface, RefCounted); |
42 | |
43 | private: |
44 | struct RPCConfig { |
45 | StringName name; |
46 | MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; |
47 | bool call_local = false; |
48 | MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; |
49 | int channel = 0; |
50 | |
51 | bool operator==(RPCConfig const &p_other) const { |
52 | return name == p_other.name; |
53 | } |
54 | }; |
55 | |
56 | struct RPCConfigCache { |
57 | HashMap<uint16_t, RPCConfig> configs; |
58 | HashMap<StringName, uint16_t> ids; |
59 | }; |
60 | |
61 | struct SortRPCConfig { |
62 | StringName::AlphCompare compare; |
63 | bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const { |
64 | return compare(p_a.name, p_b.name); |
65 | } |
66 | }; |
67 | |
68 | enum NetworkNodeIdCompression { |
69 | NETWORK_NODE_ID_COMPRESSION_8 = 0, |
70 | NETWORK_NODE_ID_COMPRESSION_16, |
71 | NETWORK_NODE_ID_COMPRESSION_32, |
72 | }; |
73 | |
74 | enum NetworkNameIdCompression { |
75 | NETWORK_NAME_ID_COMPRESSION_8 = 0, |
76 | NETWORK_NAME_ID_COMPRESSION_16, |
77 | }; |
78 | |
79 | SceneMultiplayer *multiplayer = nullptr; |
80 | Vector<uint8_t> packet_cache; |
81 | |
82 | HashMap<ObjectID, RPCConfigCache> rpc_cache; |
83 | |
84 | #ifdef DEBUG_ENABLED |
85 | _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size); |
86 | #endif |
87 | |
88 | protected: |
89 | void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); |
90 | |
91 | void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); |
92 | Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); |
93 | |
94 | void _parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache); |
95 | const RPCConfigCache &_get_node_config(const Node *p_node); |
96 | |
97 | public: |
98 | Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); |
99 | void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len); |
100 | String get_rpc_md5(const Object *p_obj); |
101 | |
102 | SceneRPCInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; } |
103 | }; |
104 | |
105 | #endif // SCENE_RPC_INTERFACE_H |
106 | |