1 | /**************************************************************************/ |
2 | /* scene_replication_interface.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SCENE_REPLICATION_INTERFACE_H |
32 | #define SCENE_REPLICATION_INTERFACE_H |
33 | |
34 | #include "multiplayer_spawner.h" |
35 | #include "multiplayer_synchronizer.h" |
36 | |
37 | #include "core/object/ref_counted.h" |
38 | |
39 | class SceneMultiplayer; |
40 | |
41 | class SceneReplicationInterface : public RefCounted { |
42 | GDCLASS(SceneReplicationInterface, RefCounted); |
43 | |
44 | private: |
45 | struct TrackedNode { |
46 | ObjectID id; |
47 | uint32_t net_id = 0; |
48 | uint32_t remote_peer = 0; |
49 | ObjectID spawner; |
50 | HashSet<ObjectID> synchronizers; |
51 | |
52 | bool operator==(const ObjectID &p_other) { return id == p_other; } |
53 | |
54 | TrackedNode() {} |
55 | TrackedNode(const ObjectID &p_id) { id = p_id; } |
56 | TrackedNode(const ObjectID &p_id, uint32_t p_net_id) { |
57 | id = p_id; |
58 | net_id = p_net_id; |
59 | } |
60 | }; |
61 | |
62 | struct PeerInfo { |
63 | HashSet<ObjectID> sync_nodes; |
64 | HashSet<ObjectID> spawn_nodes; |
65 | HashMap<ObjectID, uint64_t> last_watch_usecs; |
66 | HashMap<uint32_t, ObjectID> recv_sync_ids; |
67 | HashMap<uint32_t, ObjectID> recv_nodes; |
68 | uint16_t last_sent_sync = 0; |
69 | }; |
70 | |
71 | // Replication state. |
72 | HashMap<int, PeerInfo> peers_info; |
73 | uint32_t last_net_id = 0; |
74 | HashMap<ObjectID, TrackedNode> tracked_nodes; |
75 | HashSet<ObjectID> spawned_nodes; |
76 | HashSet<ObjectID> sync_nodes; |
77 | |
78 | // Pending local spawn information (handles spawning nested nodes during ready). |
79 | HashSet<ObjectID> spawn_queue; |
80 | |
81 | // Pending remote spawn information. |
82 | ObjectID pending_spawn; |
83 | int pending_spawn_remote = 0; |
84 | const uint8_t *pending_buffer = nullptr; |
85 | int pending_buffer_size = 0; |
86 | List<uint32_t> pending_sync_net_ids; |
87 | |
88 | // Replicator config. |
89 | SceneMultiplayer *multiplayer = nullptr; |
90 | PackedByteArray packet_cache; |
91 | int sync_mtu = 1350; // Highly dependent on underlying protocol. |
92 | int delta_mtu = 65535; |
93 | |
94 | TrackedNode &_track(const ObjectID &p_id); |
95 | void _untrack(const ObjectID &p_id); |
96 | void _node_ready(const ObjectID &p_oid); |
97 | |
98 | bool _verify_synchronizer(int p_peer, MultiplayerSynchronizer *p_sync, uint32_t &r_net_id); |
99 | MultiplayerSynchronizer *_find_synchronizer(int p_peer, uint32_t p_net_ida); |
100 | |
101 | void _send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_usec); |
102 | void _send_delta(int p_peer, const HashSet<ObjectID> p_synchronizers, uint64_t p_usec, const HashMap<ObjectID, uint64_t> p_last_watch_usecs); |
103 | Error _make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len); |
104 | Error _make_despawn_packet(Node *p_node, int &r_len); |
105 | Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable); |
106 | |
107 | void _visibility_changed(int p_peer, ObjectID p_oid); |
108 | Error _update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync); |
109 | Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid); |
110 | void _free_remotes(const PeerInfo &p_info); |
111 | |
112 | template <class T> |
113 | static T *get_id_as(const ObjectID &p_id) { |
114 | return p_id.is_valid() ? Object::cast_to<T>(ObjectDB::get_instance(p_id)) : nullptr; |
115 | } |
116 | |
117 | #ifdef DEBUG_ENABLED |
118 | _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size); |
119 | #endif |
120 | |
121 | public: |
122 | static void make_default(); |
123 | |
124 | void on_reset(); |
125 | void on_peer_change(int p_id, bool p_connected); |
126 | |
127 | Error on_spawn(Object *p_obj, Variant p_config); |
128 | Error on_despawn(Object *p_obj, Variant p_config); |
129 | Error on_replication_start(Object *p_obj, Variant p_config); |
130 | Error on_replication_stop(Object *p_obj, Variant p_config); |
131 | void on_network_process(); |
132 | |
133 | Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); |
134 | Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); |
135 | Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); |
136 | Error on_delta_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); |
137 | |
138 | bool is_rpc_visible(const ObjectID &p_oid, int p_peer) const; |
139 | |
140 | void set_max_sync_packet_size(int p_size); |
141 | int get_max_sync_packet_size() const; |
142 | |
143 | void set_max_delta_packet_size(int p_size); |
144 | int get_max_delta_packet_size() const; |
145 | |
146 | SceneReplicationInterface(SceneMultiplayer *p_multiplayer) { |
147 | multiplayer = p_multiplayer; |
148 | } |
149 | }; |
150 | |
151 | #endif // SCENE_REPLICATION_INTERFACE_H |
152 | |