| 1 | /**************************************************************************/ |
| 2 | /* scene_replication_interface.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SCENE_REPLICATION_INTERFACE_H |
| 32 | #define SCENE_REPLICATION_INTERFACE_H |
| 33 | |
| 34 | #include "multiplayer_spawner.h" |
| 35 | #include "multiplayer_synchronizer.h" |
| 36 | |
| 37 | #include "core/object/ref_counted.h" |
| 38 | |
| 39 | class SceneMultiplayer; |
| 40 | |
| 41 | class SceneReplicationInterface : public RefCounted { |
| 42 | GDCLASS(SceneReplicationInterface, RefCounted); |
| 43 | |
| 44 | private: |
| 45 | struct TrackedNode { |
| 46 | ObjectID id; |
| 47 | uint32_t net_id = 0; |
| 48 | uint32_t remote_peer = 0; |
| 49 | ObjectID spawner; |
| 50 | HashSet<ObjectID> synchronizers; |
| 51 | |
| 52 | bool operator==(const ObjectID &p_other) { return id == p_other; } |
| 53 | |
| 54 | TrackedNode() {} |
| 55 | TrackedNode(const ObjectID &p_id) { id = p_id; } |
| 56 | TrackedNode(const ObjectID &p_id, uint32_t p_net_id) { |
| 57 | id = p_id; |
| 58 | net_id = p_net_id; |
| 59 | } |
| 60 | }; |
| 61 | |
| 62 | struct PeerInfo { |
| 63 | HashSet<ObjectID> sync_nodes; |
| 64 | HashSet<ObjectID> spawn_nodes; |
| 65 | HashMap<ObjectID, uint64_t> last_watch_usecs; |
| 66 | HashMap<uint32_t, ObjectID> recv_sync_ids; |
| 67 | HashMap<uint32_t, ObjectID> recv_nodes; |
| 68 | uint16_t last_sent_sync = 0; |
| 69 | }; |
| 70 | |
| 71 | // Replication state. |
| 72 | HashMap<int, PeerInfo> peers_info; |
| 73 | uint32_t last_net_id = 0; |
| 74 | HashMap<ObjectID, TrackedNode> tracked_nodes; |
| 75 | HashSet<ObjectID> spawned_nodes; |
| 76 | HashSet<ObjectID> sync_nodes; |
| 77 | |
| 78 | // Pending local spawn information (handles spawning nested nodes during ready). |
| 79 | HashSet<ObjectID> spawn_queue; |
| 80 | |
| 81 | // Pending remote spawn information. |
| 82 | ObjectID pending_spawn; |
| 83 | int pending_spawn_remote = 0; |
| 84 | const uint8_t *pending_buffer = nullptr; |
| 85 | int pending_buffer_size = 0; |
| 86 | List<uint32_t> pending_sync_net_ids; |
| 87 | |
| 88 | // Replicator config. |
| 89 | SceneMultiplayer *multiplayer = nullptr; |
| 90 | PackedByteArray packet_cache; |
| 91 | int sync_mtu = 1350; // Highly dependent on underlying protocol. |
| 92 | int delta_mtu = 65535; |
| 93 | |
| 94 | TrackedNode &_track(const ObjectID &p_id); |
| 95 | void _untrack(const ObjectID &p_id); |
| 96 | void _node_ready(const ObjectID &p_oid); |
| 97 | |
| 98 | bool _verify_synchronizer(int p_peer, MultiplayerSynchronizer *p_sync, uint32_t &r_net_id); |
| 99 | MultiplayerSynchronizer *_find_synchronizer(int p_peer, uint32_t p_net_ida); |
| 100 | |
| 101 | void _send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_usec); |
| 102 | void _send_delta(int p_peer, const HashSet<ObjectID> p_synchronizers, uint64_t p_usec, const HashMap<ObjectID, uint64_t> p_last_watch_usecs); |
| 103 | Error _make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len); |
| 104 | Error _make_despawn_packet(Node *p_node, int &r_len); |
| 105 | Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable); |
| 106 | |
| 107 | void _visibility_changed(int p_peer, ObjectID p_oid); |
| 108 | Error _update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync); |
| 109 | Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid); |
| 110 | void _free_remotes(const PeerInfo &p_info); |
| 111 | |
| 112 | template <class T> |
| 113 | static T *get_id_as(const ObjectID &p_id) { |
| 114 | return p_id.is_valid() ? Object::cast_to<T>(ObjectDB::get_instance(p_id)) : nullptr; |
| 115 | } |
| 116 | |
| 117 | #ifdef DEBUG_ENABLED |
| 118 | _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size); |
| 119 | #endif |
| 120 | |
| 121 | public: |
| 122 | static void make_default(); |
| 123 | |
| 124 | void on_reset(); |
| 125 | void on_peer_change(int p_id, bool p_connected); |
| 126 | |
| 127 | Error on_spawn(Object *p_obj, Variant p_config); |
| 128 | Error on_despawn(Object *p_obj, Variant p_config); |
| 129 | Error on_replication_start(Object *p_obj, Variant p_config); |
| 130 | Error on_replication_stop(Object *p_obj, Variant p_config); |
| 131 | void on_network_process(); |
| 132 | |
| 133 | Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); |
| 134 | Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); |
| 135 | Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); |
| 136 | Error on_delta_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); |
| 137 | |
| 138 | bool is_rpc_visible(const ObjectID &p_oid, int p_peer) const; |
| 139 | |
| 140 | void set_max_sync_packet_size(int p_size); |
| 141 | int get_max_sync_packet_size() const; |
| 142 | |
| 143 | void set_max_delta_packet_size(int p_size); |
| 144 | int get_max_delta_packet_size() const; |
| 145 | |
| 146 | SceneReplicationInterface(SceneMultiplayer *p_multiplayer) { |
| 147 | multiplayer = p_multiplayer; |
| 148 | } |
| 149 | }; |
| 150 | |
| 151 | #endif // SCENE_REPLICATION_INTERFACE_H |
| 152 | |