1 | /**************************************************************************/ |
2 | /* nav_region.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "nav_region.h" |
32 | |
33 | #include "nav_map.h" |
34 | |
35 | void NavRegion::set_map(NavMap *p_map) { |
36 | if (map == p_map) { |
37 | return; |
38 | } |
39 | |
40 | if (map) { |
41 | map->remove_region(this); |
42 | } |
43 | |
44 | map = p_map; |
45 | polygons_dirty = true; |
46 | |
47 | connections.clear(); |
48 | |
49 | if (map) { |
50 | map->add_region(this); |
51 | } |
52 | } |
53 | |
54 | void NavRegion::set_enabled(bool p_enabled) { |
55 | if (enabled == p_enabled) { |
56 | return; |
57 | } |
58 | enabled = p_enabled; |
59 | |
60 | // TODO: This should not require a full rebuild as the region has not really changed. |
61 | polygons_dirty = true; |
62 | }; |
63 | |
64 | void NavRegion::set_use_edge_connections(bool p_enabled) { |
65 | if (use_edge_connections != p_enabled) { |
66 | use_edge_connections = p_enabled; |
67 | polygons_dirty = true; |
68 | } |
69 | } |
70 | |
71 | void NavRegion::set_transform(Transform3D p_transform) { |
72 | if (transform == p_transform) { |
73 | return; |
74 | } |
75 | transform = p_transform; |
76 | polygons_dirty = true; |
77 | } |
78 | |
79 | void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) { |
80 | mesh = p_mesh; |
81 | polygons_dirty = true; |
82 | } |
83 | |
84 | int NavRegion::get_connections_count() const { |
85 | if (!map) { |
86 | return 0; |
87 | } |
88 | return connections.size(); |
89 | } |
90 | |
91 | Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const { |
92 | ERR_FAIL_COND_V(!map, Vector3()); |
93 | ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3()); |
94 | return connections[p_connection_id].pathway_start; |
95 | } |
96 | |
97 | Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const { |
98 | ERR_FAIL_COND_V(!map, Vector3()); |
99 | ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3()); |
100 | return connections[p_connection_id].pathway_end; |
101 | } |
102 | |
103 | bool NavRegion::sync() { |
104 | bool something_changed = polygons_dirty /* || something_dirty? */; |
105 | |
106 | update_polygons(); |
107 | |
108 | return something_changed; |
109 | } |
110 | |
111 | void NavRegion::update_polygons() { |
112 | if (!polygons_dirty) { |
113 | return; |
114 | } |
115 | polygons.clear(); |
116 | polygons_dirty = false; |
117 | |
118 | if (map == nullptr) { |
119 | return; |
120 | } |
121 | |
122 | if (mesh.is_null()) { |
123 | return; |
124 | } |
125 | |
126 | #ifdef DEBUG_ENABLED |
127 | if (!Math::is_equal_approx(double(map->get_cell_size()), double(mesh->get_cell_size()))) { |
128 | ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings." , double(map->get_cell_size()), double(mesh->get_cell_size()))); |
129 | } |
130 | |
131 | if (!Math::is_equal_approx(double(map->get_cell_height()), double(mesh->get_cell_height()))) { |
132 | ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings." , double(map->get_cell_height()), double(mesh->get_cell_height()))); |
133 | } |
134 | |
135 | if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) { |
136 | ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation." ); |
137 | } |
138 | #endif // DEBUG_ENABLED |
139 | |
140 | Vector<Vector3> vertices = mesh->get_vertices(); |
141 | int len = vertices.size(); |
142 | if (len == 0) { |
143 | return; |
144 | } |
145 | |
146 | const Vector3 *vertices_r = vertices.ptr(); |
147 | |
148 | polygons.resize(mesh->get_polygon_count()); |
149 | |
150 | // Build |
151 | for (size_t i(0); i < polygons.size(); i++) { |
152 | gd::Polygon &p = polygons[i]; |
153 | p.owner = this; |
154 | |
155 | Vector<int> mesh_poly = mesh->get_polygon(i); |
156 | const int *indices = mesh_poly.ptr(); |
157 | bool valid(true); |
158 | p.points.resize(mesh_poly.size()); |
159 | p.edges.resize(mesh_poly.size()); |
160 | |
161 | Vector3 center; |
162 | real_t sum(0); |
163 | |
164 | for (int j(0); j < mesh_poly.size(); j++) { |
165 | int idx = indices[j]; |
166 | if (idx < 0 || idx >= len) { |
167 | valid = false; |
168 | break; |
169 | } |
170 | |
171 | Vector3 point_position = transform.xform(vertices_r[idx]); |
172 | p.points[j].pos = point_position; |
173 | p.points[j].key = map->get_point_key(point_position); |
174 | |
175 | center += point_position; // Composing the center of the polygon |
176 | |
177 | if (j >= 2) { |
178 | Vector3 epa = transform.xform(vertices_r[indices[j - 2]]); |
179 | Vector3 epb = transform.xform(vertices_r[indices[j - 1]]); |
180 | |
181 | sum += map->get_up().dot((epb - epa).cross(point_position - epa)); |
182 | } |
183 | } |
184 | |
185 | if (!valid) { |
186 | ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!" ); |
187 | } |
188 | |
189 | p.clockwise = sum > 0; |
190 | if (mesh_poly.size() != 0) { |
191 | p.center = center / real_t(mesh_poly.size()); |
192 | } |
193 | } |
194 | } |
195 | |