| 1 | /**************************************************************************/ |
| 2 | /* noise_texture_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef NOISE_TEXTURE_2D_H |
| 32 | #define NOISE_TEXTURE_2D_H |
| 33 | |
| 34 | #include "noise.h" |
| 35 | |
| 36 | #include "core/object/ref_counted.h" |
| 37 | #include "scene/resources/texture.h" |
| 38 | |
| 39 | class NoiseTexture2D : public Texture2D { |
| 40 | GDCLASS(NoiseTexture2D, Texture2D); |
| 41 | |
| 42 | private: |
| 43 | Ref<Image> image; |
| 44 | |
| 45 | Thread noise_thread; |
| 46 | |
| 47 | bool first_time = true; |
| 48 | bool update_queued = false; |
| 49 | bool regen_queued = false; |
| 50 | |
| 51 | mutable RID texture; |
| 52 | uint32_t flags = 0; |
| 53 | |
| 54 | Size2i size = Size2i(512, 512); |
| 55 | bool invert = false; |
| 56 | bool in_3d_space = false; |
| 57 | bool generate_mipmaps = true; |
| 58 | bool seamless = false; |
| 59 | real_t seamless_blend_skirt = 0.1; |
| 60 | bool as_normal_map = false; |
| 61 | float bump_strength = 8.0; |
| 62 | bool normalize = true; |
| 63 | |
| 64 | Ref<Gradient> color_ramp; |
| 65 | Ref<Noise> noise; |
| 66 | |
| 67 | void _thread_done(const Ref<Image> &p_image); |
| 68 | static void _thread_function(void *p_ud); |
| 69 | |
| 70 | void _queue_update(); |
| 71 | Ref<Image> _generate_texture(); |
| 72 | void _update_texture(); |
| 73 | void _set_texture_image(const Ref<Image> &p_image); |
| 74 | |
| 75 | Ref<Image> _modulate_with_gradient(Ref<Image> p_image, Ref<Gradient> p_gradient); |
| 76 | |
| 77 | protected: |
| 78 | static void _bind_methods(); |
| 79 | void _validate_property(PropertyInfo &p_property) const; |
| 80 | |
| 81 | public: |
| 82 | void set_noise(Ref<Noise> p_noise); |
| 83 | Ref<Noise> get_noise(); |
| 84 | |
| 85 | void set_width(int p_width); |
| 86 | void set_height(int p_height); |
| 87 | |
| 88 | void set_invert(bool p_invert); |
| 89 | bool get_invert() const; |
| 90 | |
| 91 | void set_in_3d_space(bool p_enable); |
| 92 | bool is_in_3d_space() const; |
| 93 | |
| 94 | void set_generate_mipmaps(bool p_enable); |
| 95 | bool is_generating_mipmaps() const; |
| 96 | |
| 97 | void set_seamless(bool p_seamless); |
| 98 | bool get_seamless(); |
| 99 | |
| 100 | void set_seamless_blend_skirt(real_t p_blend_skirt); |
| 101 | real_t get_seamless_blend_skirt(); |
| 102 | |
| 103 | void set_as_normal_map(bool p_as_normal_map); |
| 104 | bool is_normal_map(); |
| 105 | |
| 106 | void set_bump_strength(float p_bump_strength); |
| 107 | float get_bump_strength(); |
| 108 | |
| 109 | void set_normalize(bool p_normalize); |
| 110 | bool is_normalized() const; |
| 111 | |
| 112 | void set_color_ramp(const Ref<Gradient> &p_gradient); |
| 113 | Ref<Gradient> get_color_ramp() const; |
| 114 | |
| 115 | int get_width() const override; |
| 116 | int get_height() const override; |
| 117 | |
| 118 | virtual RID get_rid() const override; |
| 119 | virtual bool has_alpha() const override { return false; } |
| 120 | |
| 121 | virtual Ref<Image> get_image() const override; |
| 122 | |
| 123 | NoiseTexture2D(); |
| 124 | virtual ~NoiseTexture2D(); |
| 125 | }; |
| 126 | |
| 127 | #endif // NOISE_TEXTURE_2D_H |
| 128 | |