1 | /**************************************************************************/ |
2 | /* noise_texture_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NOISE_TEXTURE_2D_H |
32 | #define NOISE_TEXTURE_2D_H |
33 | |
34 | #include "noise.h" |
35 | |
36 | #include "core/object/ref_counted.h" |
37 | #include "scene/resources/texture.h" |
38 | |
39 | class NoiseTexture2D : public Texture2D { |
40 | GDCLASS(NoiseTexture2D, Texture2D); |
41 | |
42 | private: |
43 | Ref<Image> image; |
44 | |
45 | Thread noise_thread; |
46 | |
47 | bool first_time = true; |
48 | bool update_queued = false; |
49 | bool regen_queued = false; |
50 | |
51 | mutable RID texture; |
52 | uint32_t flags = 0; |
53 | |
54 | Size2i size = Size2i(512, 512); |
55 | bool invert = false; |
56 | bool in_3d_space = false; |
57 | bool generate_mipmaps = true; |
58 | bool seamless = false; |
59 | real_t seamless_blend_skirt = 0.1; |
60 | bool as_normal_map = false; |
61 | float bump_strength = 8.0; |
62 | bool normalize = true; |
63 | |
64 | Ref<Gradient> color_ramp; |
65 | Ref<Noise> noise; |
66 | |
67 | void _thread_done(const Ref<Image> &p_image); |
68 | static void _thread_function(void *p_ud); |
69 | |
70 | void _queue_update(); |
71 | Ref<Image> _generate_texture(); |
72 | void _update_texture(); |
73 | void _set_texture_image(const Ref<Image> &p_image); |
74 | |
75 | Ref<Image> _modulate_with_gradient(Ref<Image> p_image, Ref<Gradient> p_gradient); |
76 | |
77 | protected: |
78 | static void _bind_methods(); |
79 | void _validate_property(PropertyInfo &p_property) const; |
80 | |
81 | public: |
82 | void set_noise(Ref<Noise> p_noise); |
83 | Ref<Noise> get_noise(); |
84 | |
85 | void set_width(int p_width); |
86 | void set_height(int p_height); |
87 | |
88 | void set_invert(bool p_invert); |
89 | bool get_invert() const; |
90 | |
91 | void set_in_3d_space(bool p_enable); |
92 | bool is_in_3d_space() const; |
93 | |
94 | void set_generate_mipmaps(bool p_enable); |
95 | bool is_generating_mipmaps() const; |
96 | |
97 | void set_seamless(bool p_seamless); |
98 | bool get_seamless(); |
99 | |
100 | void set_seamless_blend_skirt(real_t p_blend_skirt); |
101 | real_t get_seamless_blend_skirt(); |
102 | |
103 | void set_as_normal_map(bool p_as_normal_map); |
104 | bool is_normal_map(); |
105 | |
106 | void set_bump_strength(float p_bump_strength); |
107 | float get_bump_strength(); |
108 | |
109 | void set_normalize(bool p_normalize); |
110 | bool is_normalized() const; |
111 | |
112 | void set_color_ramp(const Ref<Gradient> &p_gradient); |
113 | Ref<Gradient> get_color_ramp() const; |
114 | |
115 | int get_width() const override; |
116 | int get_height() const override; |
117 | |
118 | virtual RID get_rid() const override; |
119 | virtual bool has_alpha() const override { return false; } |
120 | |
121 | virtual Ref<Image> get_image() const override; |
122 | |
123 | NoiseTexture2D(); |
124 | virtual ~NoiseTexture2D(); |
125 | }; |
126 | |
127 | #endif // NOISE_TEXTURE_2D_H |
128 | |