1 | /**************************************************************************/ |
2 | /* raycast_occlusion_cull.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RAYCAST_OCCLUSION_CULL_H |
32 | #define RAYCAST_OCCLUSION_CULL_H |
33 | |
34 | #include "core/io/image.h" |
35 | #include "core/math/projection.h" |
36 | #include "core/object/object.h" |
37 | #include "core/object/ref_counted.h" |
38 | #include "core/templates/local_vector.h" |
39 | #include "core/templates/rid_owner.h" |
40 | #include "scene/resources/mesh.h" |
41 | #include "servers/rendering/renderer_scene_occlusion_cull.h" |
42 | |
43 | #include <embree3/rtcore.h> |
44 | |
45 | class RaycastOcclusionCull : public RendererSceneOcclusionCull { |
46 | typedef RTCRayHit16 CameraRayTile; |
47 | |
48 | public: |
49 | class RaycastHZBuffer : public HZBuffer { |
50 | private: |
51 | Size2i tile_grid_size; |
52 | |
53 | struct CameraRayThreadData { |
54 | int thread_count; |
55 | float z_near; |
56 | float z_far; |
57 | Vector3 camera_dir; |
58 | Vector3 camera_pos; |
59 | Vector3 pixel_corner; |
60 | Vector3 pixel_u_interp; |
61 | Vector3 pixel_v_interp; |
62 | bool camera_orthogonal; |
63 | Size2i buffer_size; |
64 | }; |
65 | |
66 | void _camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data); |
67 | void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to); |
68 | |
69 | public: |
70 | unsigned int camera_rays_tile_count = 0; |
71 | uint8_t *camera_rays_unaligned_buffer = nullptr; |
72 | CameraRayTile *camera_rays = nullptr; |
73 | LocalVector<uint32_t> camera_ray_masks; |
74 | RID scenario_rid; |
75 | |
76 | virtual void clear() override; |
77 | virtual void resize(const Size2i &p_size) override; |
78 | void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal); |
79 | void update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal); |
80 | |
81 | ~RaycastHZBuffer(); |
82 | }; |
83 | |
84 | private: |
85 | struct InstanceID { |
86 | RID scenario; |
87 | RID instance; |
88 | |
89 | static uint32_t hash(const InstanceID &p_ins) { |
90 | uint32_t h = hash_murmur3_one_64(p_ins.scenario.get_id()); |
91 | return hash_fmix32(hash_murmur3_one_64(p_ins.instance.get_id(), h)); |
92 | } |
93 | bool operator==(const InstanceID &rhs) const { |
94 | return instance == rhs.instance && rhs.scenario == scenario; |
95 | ; |
96 | } |
97 | |
98 | InstanceID() {} |
99 | InstanceID(RID s, RID i) : |
100 | scenario(s), instance(i) {} |
101 | }; |
102 | |
103 | struct Occluder { |
104 | PackedVector3Array vertices; |
105 | PackedInt32Array indices; |
106 | HashSet<InstanceID, InstanceID> users; |
107 | }; |
108 | |
109 | struct OccluderInstance { |
110 | RID occluder; |
111 | LocalVector<uint32_t> indices; |
112 | LocalVector<Vector3> xformed_vertices; |
113 | Transform3D xform; |
114 | bool enabled = true; |
115 | bool removed = false; |
116 | }; |
117 | |
118 | struct Scenario { |
119 | struct RaycastThreadData { |
120 | CameraRayTile *rays = nullptr; |
121 | const uint32_t *masks; |
122 | }; |
123 | |
124 | struct TransformThreadData { |
125 | uint32_t thread_count; |
126 | uint32_t vertex_count; |
127 | Transform3D xform; |
128 | const Vector3 *read; |
129 | Vector3 *write = nullptr; |
130 | }; |
131 | |
132 | Thread *commit_thread = nullptr; |
133 | bool commit_done = true; |
134 | bool dirty = false; |
135 | bool removed = false; |
136 | |
137 | RTCScene ebr_scene[2] = { nullptr, nullptr }; |
138 | int current_scene_idx = 0; |
139 | |
140 | HashMap<RID, OccluderInstance> instances; |
141 | HashSet<RID> dirty_instances; // To avoid duplicates |
142 | LocalVector<RID> dirty_instances_array; // To iterate and split into threads |
143 | LocalVector<RID> removed_instances; |
144 | |
145 | void _update_dirty_instance_thread(int p_idx, RID *p_instances); |
146 | void _update_dirty_instance(int p_idx, RID *p_instances); |
147 | void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data); |
148 | void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to); |
149 | static void _commit_scene(void *p_ud); |
150 | bool update(); |
151 | |
152 | void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const; |
153 | void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const; |
154 | }; |
155 | |
156 | static RaycastOcclusionCull *raycast_singleton; |
157 | |
158 | static const int TILE_SIZE = 4; |
159 | static const int TILE_RAYS = TILE_SIZE * TILE_SIZE; |
160 | |
161 | RTCDevice ebr_device = nullptr; |
162 | RID_PtrOwner<Occluder> occluder_owner; |
163 | HashMap<RID, Scenario> scenarios; |
164 | HashMap<RID, RaycastHZBuffer> buffers; |
165 | RS::ViewportOcclusionCullingBuildQuality build_quality; |
166 | |
167 | void _init_embree(); |
168 | |
169 | public: |
170 | virtual bool is_occluder(RID p_rid) override; |
171 | virtual RID occluder_allocate() override; |
172 | virtual void occluder_initialize(RID p_occluder) override; |
173 | virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override; |
174 | virtual void free_occluder(RID p_occluder) override; |
175 | |
176 | virtual void add_scenario(RID p_scenario) override; |
177 | virtual void remove_scenario(RID p_scenario) override; |
178 | virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override; |
179 | virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override; |
180 | |
181 | virtual void add_buffer(RID p_buffer) override; |
182 | virtual void remove_buffer(RID p_buffer) override; |
183 | virtual HZBuffer *buffer_get_ptr(RID p_buffer) override; |
184 | virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override; |
185 | virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override; |
186 | virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) override; |
187 | |
188 | virtual RID buffer_get_debug_texture(RID p_buffer) override; |
189 | |
190 | virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override; |
191 | |
192 | RaycastOcclusionCull(); |
193 | ~RaycastOcclusionCull(); |
194 | }; |
195 | |
196 | #endif // RAYCAST_OCCLUSION_CULL_H |
197 | |