| 1 | /**************************************************************************/ |
| 2 | /* animated_sprite_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef ANIMATED_SPRITE_2D_H |
| 32 | #define ANIMATED_SPRITE_2D_H |
| 33 | |
| 34 | #include "scene/2d/node_2d.h" |
| 35 | #include "scene/resources/sprite_frames.h" |
| 36 | |
| 37 | class AnimatedSprite2D : public Node2D { |
| 38 | GDCLASS(AnimatedSprite2D, Node2D); |
| 39 | |
| 40 | Ref<SpriteFrames> frames; |
| 41 | String autoplay; |
| 42 | |
| 43 | bool playing = false; |
| 44 | StringName animation = "default" ; |
| 45 | int frame = 0; |
| 46 | float speed_scale = 1.0; |
| 47 | float custom_speed_scale = 1.0; |
| 48 | |
| 49 | bool centered = true; |
| 50 | Point2 offset; |
| 51 | |
| 52 | real_t frame_speed_scale = 1.0; |
| 53 | real_t frame_progress = 0.0; |
| 54 | |
| 55 | bool hflip = false; |
| 56 | bool vflip = false; |
| 57 | |
| 58 | void _res_changed(); |
| 59 | |
| 60 | double _get_frame_duration(); |
| 61 | void _calc_frame_speed_scale(); |
| 62 | void _stop_internal(bool p_reset); |
| 63 | |
| 64 | Rect2 _get_rect() const; |
| 65 | |
| 66 | protected: |
| 67 | #ifndef DISABLE_DEPRECATED |
| 68 | bool _set(const StringName &p_name, const Variant &p_value); |
| 69 | #endif |
| 70 | static void _bind_methods(); |
| 71 | void _notification(int p_what); |
| 72 | void _validate_property(PropertyInfo &p_property) const; |
| 73 | |
| 74 | public: |
| 75 | #ifdef TOOLS_ENABLED |
| 76 | virtual Dictionary _edit_get_state() const override; |
| 77 | virtual void _edit_set_state(const Dictionary &p_state) override; |
| 78 | |
| 79 | virtual void _edit_set_pivot(const Point2 &p_pivot) override; |
| 80 | virtual Point2 _edit_get_pivot() const override; |
| 81 | virtual bool _edit_use_pivot() const override; |
| 82 | virtual Rect2 _edit_get_rect() const override; |
| 83 | virtual bool _edit_use_rect() const override; |
| 84 | #endif |
| 85 | |
| 86 | virtual Rect2 get_anchorable_rect() const override; |
| 87 | |
| 88 | void set_sprite_frames(const Ref<SpriteFrames> &p_frames); |
| 89 | Ref<SpriteFrames> get_sprite_frames() const; |
| 90 | |
| 91 | void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false); |
| 92 | void play_backwards(const StringName &p_name = StringName()); |
| 93 | void pause(); |
| 94 | void stop(); |
| 95 | |
| 96 | bool is_playing() const; |
| 97 | |
| 98 | void set_animation(const StringName &p_name); |
| 99 | StringName get_animation() const; |
| 100 | |
| 101 | void set_autoplay(const String &p_name); |
| 102 | String get_autoplay() const; |
| 103 | |
| 104 | void set_frame(int p_frame); |
| 105 | int get_frame() const; |
| 106 | |
| 107 | void set_frame_progress(real_t p_progress); |
| 108 | real_t get_frame_progress() const; |
| 109 | |
| 110 | void set_frame_and_progress(int p_frame, real_t p_progress); |
| 111 | |
| 112 | void set_speed_scale(float p_speed_scale); |
| 113 | float get_speed_scale() const; |
| 114 | float get_playing_speed() const; |
| 115 | |
| 116 | void set_centered(bool p_center); |
| 117 | bool is_centered() const; |
| 118 | |
| 119 | void set_offset(const Point2 &p_offset); |
| 120 | Point2 get_offset() const; |
| 121 | |
| 122 | void set_flip_h(bool p_flip); |
| 123 | bool is_flipped_h() const; |
| 124 | |
| 125 | void set_flip_v(bool p_flip); |
| 126 | bool is_flipped_v() const; |
| 127 | |
| 128 | PackedStringArray get_configuration_warnings() const override; |
| 129 | virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; |
| 130 | |
| 131 | AnimatedSprite2D(); |
| 132 | }; |
| 133 | |
| 134 | #endif // ANIMATED_SPRITE_2D_H |
| 135 | |