1 | /**************************************************************************/ |
2 | /* animated_sprite_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ANIMATED_SPRITE_2D_H |
32 | #define ANIMATED_SPRITE_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | #include "scene/resources/sprite_frames.h" |
36 | |
37 | class AnimatedSprite2D : public Node2D { |
38 | GDCLASS(AnimatedSprite2D, Node2D); |
39 | |
40 | Ref<SpriteFrames> frames; |
41 | String autoplay; |
42 | |
43 | bool playing = false; |
44 | StringName animation = "default" ; |
45 | int frame = 0; |
46 | float speed_scale = 1.0; |
47 | float custom_speed_scale = 1.0; |
48 | |
49 | bool centered = true; |
50 | Point2 offset; |
51 | |
52 | real_t frame_speed_scale = 1.0; |
53 | real_t frame_progress = 0.0; |
54 | |
55 | bool hflip = false; |
56 | bool vflip = false; |
57 | |
58 | void _res_changed(); |
59 | |
60 | double _get_frame_duration(); |
61 | void _calc_frame_speed_scale(); |
62 | void _stop_internal(bool p_reset); |
63 | |
64 | Rect2 _get_rect() const; |
65 | |
66 | protected: |
67 | #ifndef DISABLE_DEPRECATED |
68 | bool _set(const StringName &p_name, const Variant &p_value); |
69 | #endif |
70 | static void _bind_methods(); |
71 | void _notification(int p_what); |
72 | void _validate_property(PropertyInfo &p_property) const; |
73 | |
74 | public: |
75 | #ifdef TOOLS_ENABLED |
76 | virtual Dictionary _edit_get_state() const override; |
77 | virtual void _edit_set_state(const Dictionary &p_state) override; |
78 | |
79 | virtual void _edit_set_pivot(const Point2 &p_pivot) override; |
80 | virtual Point2 _edit_get_pivot() const override; |
81 | virtual bool _edit_use_pivot() const override; |
82 | virtual Rect2 _edit_get_rect() const override; |
83 | virtual bool _edit_use_rect() const override; |
84 | #endif |
85 | |
86 | virtual Rect2 get_anchorable_rect() const override; |
87 | |
88 | void set_sprite_frames(const Ref<SpriteFrames> &p_frames); |
89 | Ref<SpriteFrames> get_sprite_frames() const; |
90 | |
91 | void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false); |
92 | void play_backwards(const StringName &p_name = StringName()); |
93 | void pause(); |
94 | void stop(); |
95 | |
96 | bool is_playing() const; |
97 | |
98 | void set_animation(const StringName &p_name); |
99 | StringName get_animation() const; |
100 | |
101 | void set_autoplay(const String &p_name); |
102 | String get_autoplay() const; |
103 | |
104 | void set_frame(int p_frame); |
105 | int get_frame() const; |
106 | |
107 | void set_frame_progress(real_t p_progress); |
108 | real_t get_frame_progress() const; |
109 | |
110 | void set_frame_and_progress(int p_frame, real_t p_progress); |
111 | |
112 | void set_speed_scale(float p_speed_scale); |
113 | float get_speed_scale() const; |
114 | float get_playing_speed() const; |
115 | |
116 | void set_centered(bool p_center); |
117 | bool is_centered() const; |
118 | |
119 | void set_offset(const Point2 &p_offset); |
120 | Point2 get_offset() const; |
121 | |
122 | void set_flip_h(bool p_flip); |
123 | bool is_flipped_h() const; |
124 | |
125 | void set_flip_v(bool p_flip); |
126 | bool is_flipped_v() const; |
127 | |
128 | PackedStringArray get_configuration_warnings() const override; |
129 | virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; |
130 | |
131 | AnimatedSprite2D(); |
132 | }; |
133 | |
134 | #endif // ANIMATED_SPRITE_2D_H |
135 | |