1 | /**************************************************************************/ |
2 | /* line_builder.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef LINE_BUILDER_H |
32 | #define LINE_BUILDER_H |
33 | |
34 | #include "line_2d.h" |
35 | |
36 | class LineBuilder { |
37 | public: |
38 | // TODO Move in a struct and reference it |
39 | // Input |
40 | Vector<Vector2> points; |
41 | Line2D::LineJointMode joint_mode = Line2D::LINE_JOINT_SHARP; |
42 | Line2D::LineCapMode begin_cap_mode = Line2D::LINE_CAP_NONE; |
43 | Line2D::LineCapMode end_cap_mode = Line2D::LINE_CAP_NONE; |
44 | bool closed = false; |
45 | float width = 10.0; |
46 | Curve *curve = nullptr; |
47 | Color default_color = Color(0.4, 0.5, 1); |
48 | Gradient *gradient = nullptr; |
49 | Line2D::LineTextureMode texture_mode = Line2D::LineTextureMode::LINE_TEXTURE_NONE; |
50 | float sharp_limit = 2.f; |
51 | int round_precision = 8; |
52 | float tile_aspect = 1.f; // w/h |
53 | // TODO offset_joints option (offers alternative implementation of round joints) |
54 | |
55 | // TODO Move in a struct and reference it |
56 | // Output |
57 | Vector<Vector2> vertices; |
58 | Vector<Color> colors; |
59 | Vector<Vector2> uvs; |
60 | Vector<int> indices; |
61 | |
62 | LineBuilder(); |
63 | |
64 | void build(); |
65 | |
66 | private: |
67 | enum Orientation { |
68 | UP = 0, |
69 | DOWN = 1 |
70 | }; |
71 | |
72 | // Triangle-strip methods |
73 | void strip_begin(Vector2 up, Vector2 down, Color color, float uvx); |
74 | void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx); |
75 | void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx); |
76 | void strip_add_tri(Vector2 up, Orientation orientation); |
77 | void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation); |
78 | |
79 | void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect); |
80 | |
81 | private: |
82 | bool _interpolate_color = false; |
83 | int _last_index[2] = {}; // Index of last up and down vertices of the strip |
84 | }; |
85 | |
86 | #endif // LINE_BUILDER_H |
87 | |