| 1 | /**************************************************************************/ |
| 2 | /* shape_cast_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SHAPE_CAST_2D_H |
| 32 | #define SHAPE_CAST_2D_H |
| 33 | |
| 34 | #include "scene/2d/node_2d.h" |
| 35 | #include "scene/resources/shape_2d.h" |
| 36 | #include "scene/resources/world_2d.h" |
| 37 | |
| 38 | class CollisionObject2D; |
| 39 | |
| 40 | class ShapeCast2D : public Node2D { |
| 41 | GDCLASS(ShapeCast2D, Node2D); |
| 42 | |
| 43 | bool enabled = true; |
| 44 | |
| 45 | Ref<Shape2D> shape; |
| 46 | RID shape_rid; |
| 47 | Vector2 target_position = Vector2(0, 50); |
| 48 | |
| 49 | HashSet<RID> exclude; |
| 50 | real_t margin = 0.0; |
| 51 | uint32_t collision_mask = 1; |
| 52 | bool exclude_parent_body = true; |
| 53 | bool collide_with_areas = false; |
| 54 | bool collide_with_bodies = true; |
| 55 | |
| 56 | // Result |
| 57 | int max_results = 32; |
| 58 | Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result; |
| 59 | bool collided = false; |
| 60 | real_t collision_safe_fraction = 1.0; |
| 61 | real_t collision_unsafe_fraction = 1.0; |
| 62 | |
| 63 | Array _get_collision_result() const; |
| 64 | void _shape_changed(); |
| 65 | |
| 66 | protected: |
| 67 | void _notification(int p_what); |
| 68 | void _update_shapecast_state(); |
| 69 | static void _bind_methods(); |
| 70 | |
| 71 | public: |
| 72 | void set_collide_with_areas(bool p_clip); |
| 73 | bool is_collide_with_areas_enabled() const; |
| 74 | |
| 75 | void set_collide_with_bodies(bool p_clip); |
| 76 | bool is_collide_with_bodies_enabled() const; |
| 77 | |
| 78 | void set_enabled(bool p_enabled); |
| 79 | bool is_enabled() const; |
| 80 | |
| 81 | void set_shape(const Ref<Shape2D> &p_shape); |
| 82 | Ref<Shape2D> get_shape() const; |
| 83 | |
| 84 | void set_target_position(const Vector2 &p_point); |
| 85 | Vector2 get_target_position() const; |
| 86 | |
| 87 | void set_margin(real_t p_margin); |
| 88 | real_t get_margin() const; |
| 89 | |
| 90 | void set_max_results(int p_max_results); |
| 91 | int get_max_results() const; |
| 92 | |
| 93 | void set_collision_mask(uint32_t p_mask); |
| 94 | uint32_t get_collision_mask() const; |
| 95 | |
| 96 | void set_collision_mask_value(int p_layer_number, bool p_value); |
| 97 | bool get_collision_mask_value(int p_layer_number) const; |
| 98 | |
| 99 | void set_exclude_parent_body(bool p_exclude_parent_body); |
| 100 | bool get_exclude_parent_body() const; |
| 101 | |
| 102 | void force_shapecast_update(); |
| 103 | bool is_colliding() const; |
| 104 | |
| 105 | int get_collision_count() const; |
| 106 | Object *get_collider(int p_idx) const; |
| 107 | RID get_collider_rid(int p_idx) const; |
| 108 | int get_collider_shape(int p_idx) const; |
| 109 | Vector2 get_collision_point(int p_idx) const; |
| 110 | Vector2 get_collision_normal(int p_idx) const; |
| 111 | |
| 112 | real_t get_closest_collision_safe_fraction() const; |
| 113 | real_t get_closest_collision_unsafe_fraction() const; |
| 114 | |
| 115 | void add_exception_rid(const RID &p_rid); |
| 116 | void add_exception(const CollisionObject2D *p_node); |
| 117 | void remove_exception_rid(const RID &p_rid); |
| 118 | void remove_exception(const CollisionObject2D *p_node); |
| 119 | void clear_exceptions(); |
| 120 | |
| 121 | PackedStringArray get_configuration_warnings() const override; |
| 122 | |
| 123 | ShapeCast2D(); |
| 124 | }; |
| 125 | |
| 126 | #endif // SHAPE_CAST_2D_H |
| 127 | |