1 | /**************************************************************************/ |
2 | /* shape_cast_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHAPE_CAST_2D_H |
32 | #define SHAPE_CAST_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | #include "scene/resources/shape_2d.h" |
36 | #include "scene/resources/world_2d.h" |
37 | |
38 | class CollisionObject2D; |
39 | |
40 | class ShapeCast2D : public Node2D { |
41 | GDCLASS(ShapeCast2D, Node2D); |
42 | |
43 | bool enabled = true; |
44 | |
45 | Ref<Shape2D> shape; |
46 | RID shape_rid; |
47 | Vector2 target_position = Vector2(0, 50); |
48 | |
49 | HashSet<RID> exclude; |
50 | real_t margin = 0.0; |
51 | uint32_t collision_mask = 1; |
52 | bool exclude_parent_body = true; |
53 | bool collide_with_areas = false; |
54 | bool collide_with_bodies = true; |
55 | |
56 | // Result |
57 | int max_results = 32; |
58 | Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result; |
59 | bool collided = false; |
60 | real_t collision_safe_fraction = 1.0; |
61 | real_t collision_unsafe_fraction = 1.0; |
62 | |
63 | Array _get_collision_result() const; |
64 | void _shape_changed(); |
65 | |
66 | protected: |
67 | void _notification(int p_what); |
68 | void _update_shapecast_state(); |
69 | static void _bind_methods(); |
70 | |
71 | public: |
72 | void set_collide_with_areas(bool p_clip); |
73 | bool is_collide_with_areas_enabled() const; |
74 | |
75 | void set_collide_with_bodies(bool p_clip); |
76 | bool is_collide_with_bodies_enabled() const; |
77 | |
78 | void set_enabled(bool p_enabled); |
79 | bool is_enabled() const; |
80 | |
81 | void set_shape(const Ref<Shape2D> &p_shape); |
82 | Ref<Shape2D> get_shape() const; |
83 | |
84 | void set_target_position(const Vector2 &p_point); |
85 | Vector2 get_target_position() const; |
86 | |
87 | void set_margin(real_t p_margin); |
88 | real_t get_margin() const; |
89 | |
90 | void set_max_results(int p_max_results); |
91 | int get_max_results() const; |
92 | |
93 | void set_collision_mask(uint32_t p_mask); |
94 | uint32_t get_collision_mask() const; |
95 | |
96 | void set_collision_mask_value(int p_layer_number, bool p_value); |
97 | bool get_collision_mask_value(int p_layer_number) const; |
98 | |
99 | void set_exclude_parent_body(bool p_exclude_parent_body); |
100 | bool get_exclude_parent_body() const; |
101 | |
102 | void force_shapecast_update(); |
103 | bool is_colliding() const; |
104 | |
105 | int get_collision_count() const; |
106 | Object *get_collider(int p_idx) const; |
107 | RID get_collider_rid(int p_idx) const; |
108 | int get_collider_shape(int p_idx) const; |
109 | Vector2 get_collision_point(int p_idx) const; |
110 | Vector2 get_collision_normal(int p_idx) const; |
111 | |
112 | real_t get_closest_collision_safe_fraction() const; |
113 | real_t get_closest_collision_unsafe_fraction() const; |
114 | |
115 | void add_exception_rid(const RID &p_rid); |
116 | void add_exception(const CollisionObject2D *p_node); |
117 | void remove_exception_rid(const RID &p_rid); |
118 | void remove_exception(const CollisionObject2D *p_node); |
119 | void clear_exceptions(); |
120 | |
121 | PackedStringArray get_configuration_warnings() const override; |
122 | |
123 | ShapeCast2D(); |
124 | }; |
125 | |
126 | #endif // SHAPE_CAST_2D_H |
127 | |