1 | /**************************************************************************/ |
2 | /* visible_on_screen_notifier_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VISIBLE_ON_SCREEN_NOTIFIER_2D_H |
32 | #define VISIBLE_ON_SCREEN_NOTIFIER_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class Viewport; |
37 | class VisibleOnScreenNotifier2D : public Node2D { |
38 | GDCLASS(VisibleOnScreenNotifier2D, Node2D); |
39 | |
40 | HashSet<Viewport *> viewports; |
41 | |
42 | Rect2 rect; |
43 | |
44 | private: |
45 | bool on_screen = false; |
46 | void _visibility_enter(); |
47 | void _visibility_exit(); |
48 | |
49 | protected: |
50 | virtual void _screen_enter() {} |
51 | virtual void _screen_exit() {} |
52 | |
53 | void _notification(int p_what); |
54 | static void _bind_methods(); |
55 | |
56 | public: |
57 | #ifdef TOOLS_ENABLED |
58 | virtual Rect2 _edit_get_rect() const override; |
59 | virtual bool _edit_use_rect() const override; |
60 | #endif |
61 | |
62 | void set_rect(const Rect2 &p_rect); |
63 | Rect2 get_rect() const; |
64 | |
65 | bool is_on_screen() const; |
66 | |
67 | VisibleOnScreenNotifier2D(); |
68 | }; |
69 | |
70 | class VisibleOnScreenEnabler2D : public VisibleOnScreenNotifier2D { |
71 | GDCLASS(VisibleOnScreenEnabler2D, VisibleOnScreenNotifier2D); |
72 | |
73 | public: |
74 | enum EnableMode { |
75 | ENABLE_MODE_INHERIT, |
76 | ENABLE_MODE_ALWAYS, |
77 | ENABLE_MODE_WHEN_PAUSED, |
78 | }; |
79 | |
80 | protected: |
81 | ObjectID node_id; |
82 | virtual void _screen_enter() override; |
83 | virtual void _screen_exit() override; |
84 | |
85 | EnableMode enable_mode = ENABLE_MODE_INHERIT; |
86 | NodePath enable_node_path = NodePath(".." ); |
87 | |
88 | void _notification(int p_what); |
89 | static void _bind_methods(); |
90 | |
91 | void _update_enable_mode(bool p_enable); |
92 | |
93 | public: |
94 | void set_enable_mode(EnableMode p_mode); |
95 | EnableMode get_enable_mode(); |
96 | |
97 | void set_enable_node_path(NodePath p_path); |
98 | NodePath get_enable_node_path(); |
99 | |
100 | VisibleOnScreenEnabler2D(); |
101 | }; |
102 | |
103 | VARIANT_ENUM_CAST(VisibleOnScreenEnabler2D::EnableMode); |
104 | |
105 | #endif // VISIBLE_ON_SCREEN_NOTIFIER_2D_H |
106 | |