| 1 | /**************************************************************************/ |
| 2 | /* visible_on_screen_notifier_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "visible_on_screen_notifier_2d.h" |
| 32 | |
| 33 | #include "scene/scene_string_names.h" |
| 34 | |
| 35 | #ifdef TOOLS_ENABLED |
| 36 | Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const { |
| 37 | return rect; |
| 38 | } |
| 39 | |
| 40 | bool VisibleOnScreenNotifier2D::_edit_use_rect() const { |
| 41 | return true; |
| 42 | } |
| 43 | #endif |
| 44 | |
| 45 | void VisibleOnScreenNotifier2D::_visibility_enter() { |
| 46 | if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { |
| 47 | return; |
| 48 | } |
| 49 | |
| 50 | on_screen = true; |
| 51 | emit_signal(SceneStringNames::get_singleton()->screen_entered); |
| 52 | _screen_enter(); |
| 53 | } |
| 54 | void VisibleOnScreenNotifier2D::_visibility_exit() { |
| 55 | if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { |
| 56 | return; |
| 57 | } |
| 58 | |
| 59 | on_screen = false; |
| 60 | emit_signal(SceneStringNames::get_singleton()->screen_exited); |
| 61 | _screen_exit(); |
| 62 | } |
| 63 | |
| 64 | void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) { |
| 65 | rect = p_rect; |
| 66 | if (is_inside_tree()) { |
| 67 | RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); |
| 68 | } |
| 69 | queue_redraw(); |
| 70 | } |
| 71 | |
| 72 | Rect2 VisibleOnScreenNotifier2D::get_rect() const { |
| 73 | return rect; |
| 74 | } |
| 75 | |
| 76 | void VisibleOnScreenNotifier2D::_notification(int p_what) { |
| 77 | switch (p_what) { |
| 78 | case NOTIFICATION_ENTER_TREE: { |
| 79 | on_screen = false; |
| 80 | RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); |
| 81 | } break; |
| 82 | |
| 83 | case NOTIFICATION_DRAW: { |
| 84 | if (Engine::get_singleton()->is_editor_hint()) { |
| 85 | draw_rect(rect, Color(1, 0.5, 1, 0.2)); |
| 86 | } |
| 87 | } break; |
| 88 | |
| 89 | case NOTIFICATION_EXIT_TREE: { |
| 90 | on_screen = false; |
| 91 | RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable()); |
| 92 | } break; |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | bool VisibleOnScreenNotifier2D::is_on_screen() const { |
| 97 | return on_screen; |
| 98 | } |
| 99 | |
| 100 | void VisibleOnScreenNotifier2D::_bind_methods() { |
| 101 | ClassDB::bind_method(D_METHOD("set_rect" , "rect" ), &VisibleOnScreenNotifier2D::set_rect); |
| 102 | ClassDB::bind_method(D_METHOD("get_rect" ), &VisibleOnScreenNotifier2D::get_rect); |
| 103 | ClassDB::bind_method(D_METHOD("is_on_screen" ), &VisibleOnScreenNotifier2D::is_on_screen); |
| 104 | |
| 105 | ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect" , PROPERTY_HINT_NONE, "suffix:px" ), "set_rect" , "get_rect" ); |
| 106 | |
| 107 | ADD_SIGNAL(MethodInfo("screen_entered" )); |
| 108 | ADD_SIGNAL(MethodInfo("screen_exited" )); |
| 109 | } |
| 110 | |
| 111 | VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() { |
| 112 | rect = Rect2(-10, -10, 20, 20); |
| 113 | set_hide_clip_children(true); |
| 114 | } |
| 115 | |
| 116 | ////////////////////////////////////// |
| 117 | |
| 118 | void VisibleOnScreenEnabler2D::_screen_enter() { |
| 119 | _update_enable_mode(true); |
| 120 | } |
| 121 | |
| 122 | void VisibleOnScreenEnabler2D::_screen_exit() { |
| 123 | _update_enable_mode(false); |
| 124 | } |
| 125 | |
| 126 | void VisibleOnScreenEnabler2D::set_enable_mode(EnableMode p_mode) { |
| 127 | enable_mode = p_mode; |
| 128 | if (is_inside_tree()) { |
| 129 | _update_enable_mode(is_on_screen()); |
| 130 | } |
| 131 | } |
| 132 | VisibleOnScreenEnabler2D::EnableMode VisibleOnScreenEnabler2D::get_enable_mode() { |
| 133 | return enable_mode; |
| 134 | } |
| 135 | |
| 136 | void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) { |
| 137 | if (enable_node_path == p_path) { |
| 138 | return; |
| 139 | } |
| 140 | enable_node_path = p_path; |
| 141 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
| 142 | node_id = ObjectID(); |
| 143 | Node *node = get_node(enable_node_path); |
| 144 | if (node) { |
| 145 | node_id = node->get_instance_id(); |
| 146 | _update_enable_mode(is_on_screen()); |
| 147 | } |
| 148 | } |
| 149 | } |
| 150 | NodePath VisibleOnScreenEnabler2D::get_enable_node_path() { |
| 151 | return enable_node_path; |
| 152 | } |
| 153 | |
| 154 | void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) { |
| 155 | Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id)); |
| 156 | if (node) { |
| 157 | if (p_enable) { |
| 158 | switch (enable_mode) { |
| 159 | case ENABLE_MODE_INHERIT: { |
| 160 | node->set_process_mode(PROCESS_MODE_INHERIT); |
| 161 | } break; |
| 162 | case ENABLE_MODE_ALWAYS: { |
| 163 | node->set_process_mode(PROCESS_MODE_ALWAYS); |
| 164 | } break; |
| 165 | case ENABLE_MODE_WHEN_PAUSED: { |
| 166 | node->set_process_mode(PROCESS_MODE_WHEN_PAUSED); |
| 167 | } break; |
| 168 | } |
| 169 | } else { |
| 170 | node->set_process_mode(PROCESS_MODE_DISABLED); |
| 171 | } |
| 172 | } |
| 173 | } |
| 174 | void VisibleOnScreenEnabler2D::_notification(int p_what) { |
| 175 | switch (p_what) { |
| 176 | case NOTIFICATION_ENTER_TREE: { |
| 177 | if (Engine::get_singleton()->is_editor_hint()) { |
| 178 | return; |
| 179 | } |
| 180 | |
| 181 | node_id = ObjectID(); |
| 182 | Node *node = get_node(enable_node_path); |
| 183 | if (node) { |
| 184 | node_id = node->get_instance_id(); |
| 185 | node->set_process_mode(PROCESS_MODE_DISABLED); |
| 186 | } |
| 187 | } break; |
| 188 | |
| 189 | case NOTIFICATION_EXIT_TREE: { |
| 190 | node_id = ObjectID(); |
| 191 | } break; |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | void VisibleOnScreenEnabler2D::_bind_methods() { |
| 196 | ClassDB::bind_method(D_METHOD("set_enable_mode" , "mode" ), &VisibleOnScreenEnabler2D::set_enable_mode); |
| 197 | ClassDB::bind_method(D_METHOD("get_enable_mode" ), &VisibleOnScreenEnabler2D::get_enable_mode); |
| 198 | |
| 199 | ClassDB::bind_method(D_METHOD("set_enable_node_path" , "path" ), &VisibleOnScreenEnabler2D::set_enable_node_path); |
| 200 | ClassDB::bind_method(D_METHOD("get_enable_node_path" ), &VisibleOnScreenEnabler2D::get_enable_node_path); |
| 201 | |
| 202 | ADD_GROUP("Enabling" , "enable_" ); |
| 203 | ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode" , PROPERTY_HINT_ENUM, "Inherit,Always,When Paused" ), "set_enable_mode" , "get_enable_mode" ); |
| 204 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path" ), "set_enable_node_path" , "get_enable_node_path" ); |
| 205 | |
| 206 | BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT); |
| 207 | BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS); |
| 208 | BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED); |
| 209 | } |
| 210 | |
| 211 | VisibleOnScreenEnabler2D::VisibleOnScreenEnabler2D() { |
| 212 | } |
| 213 | |