| 1 | /**************************************************************************/ |
| 2 | /* bone_attachment_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "bone_attachment_3d.h" |
| 32 | |
| 33 | void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const { |
| 34 | if (p_property.name == "bone_name" ) { |
| 35 | // Because it is a constant function, we cannot use the _get_skeleton_3d function. |
| 36 | const Skeleton3D *parent = nullptr; |
| 37 | if (use_external_skeleton) { |
| 38 | if (external_skeleton_node_cache.is_valid()) { |
| 39 | parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); |
| 40 | } |
| 41 | } else { |
| 42 | parent = Object::cast_to<Skeleton3D>(get_parent()); |
| 43 | } |
| 44 | |
| 45 | if (parent) { |
| 46 | String names; |
| 47 | for (int i = 0; i < parent->get_bone_count(); i++) { |
| 48 | if (i > 0) { |
| 49 | names += "," ; |
| 50 | } |
| 51 | names += parent->get_bone_name(i); |
| 52 | } |
| 53 | |
| 54 | p_property.hint = PROPERTY_HINT_ENUM; |
| 55 | p_property.hint_string = names; |
| 56 | } else { |
| 57 | p_property.hint = PROPERTY_HINT_NONE; |
| 58 | p_property.hint_string = "" ; |
| 59 | } |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { |
| 64 | if (p_path == SNAME("use_external_skeleton" )) { |
| 65 | set_use_external_skeleton(p_value); |
| 66 | } else if (p_path == SNAME("external_skeleton" )) { |
| 67 | set_external_skeleton(p_value); |
| 68 | } |
| 69 | |
| 70 | return true; |
| 71 | } |
| 72 | |
| 73 | bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { |
| 74 | if (p_path == SNAME("use_external_skeleton" )) { |
| 75 | r_ret = get_use_external_skeleton(); |
| 76 | } else if (p_path == SNAME("external_skeleton" )) { |
| 77 | r_ret = get_external_skeleton(); |
| 78 | } |
| 79 | |
| 80 | return true; |
| 81 | } |
| 82 | |
| 83 | void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { |
| 84 | p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton" , PROPERTY_HINT_NONE, "" )); |
| 85 | if (use_external_skeleton) { |
| 86 | p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D" )); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | PackedStringArray BoneAttachment3D::get_configuration_warnings() const { |
| 91 | PackedStringArray warnings = Node3D::get_configuration_warnings(); |
| 92 | |
| 93 | if (use_external_skeleton) { |
| 94 | if (external_skeleton_node_cache.is_null()) { |
| 95 | warnings.push_back(RTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node." )); |
| 96 | } |
| 97 | } else { |
| 98 | Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); |
| 99 | if (!parent) { |
| 100 | warnings.push_back(RTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node." )); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | if (bone_idx == -1) { |
| 105 | warnings.push_back(RTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node." )); |
| 106 | } |
| 107 | |
| 108 | return warnings; |
| 109 | } |
| 110 | |
| 111 | void BoneAttachment3D::_update_external_skeleton_cache() { |
| 112 | external_skeleton_node_cache = ObjectID(); |
| 113 | if (has_node(external_skeleton_node)) { |
| 114 | Node *node = get_node(external_skeleton_node); |
| 115 | ERR_FAIL_NULL_MSG(node, "Cannot update external skeleton cache: Node cannot be found!" ); |
| 116 | |
| 117 | // Make sure it's a skeleton3D |
| 118 | Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); |
| 119 | ERR_FAIL_NULL_MSG(sk, "Cannot update external skeleton cache: Skeleton3D Nodepath does not point to a Skeleton3D node!" ); |
| 120 | |
| 121 | external_skeleton_node_cache = node->get_instance_id(); |
| 122 | } else { |
| 123 | if (external_skeleton_node.is_empty()) { |
| 124 | BoneAttachment3D *parent_attachment = Object::cast_to<BoneAttachment3D>(get_parent()); |
| 125 | if (parent_attachment) { |
| 126 | parent_attachment->_update_external_skeleton_cache(); |
| 127 | if (parent_attachment->has_node(parent_attachment->external_skeleton_node)) { |
| 128 | Node *node = parent_attachment->get_node(parent_attachment->external_skeleton_node); |
| 129 | ERR_FAIL_NULL_MSG(node, "Cannot update external skeleton cache: Parent's Skeleton3D node cannot be found!" ); |
| 130 | |
| 131 | // Make sure it's a skeleton3D |
| 132 | Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); |
| 133 | ERR_FAIL_NULL_MSG(sk, "Cannot update external skeleton cache: Parent Skeleton3D Nodepath does not point to a Skeleton3D node!" ); |
| 134 | |
| 135 | external_skeleton_node_cache = node->get_instance_id(); |
| 136 | external_skeleton_node = get_path_to(node); |
| 137 | } |
| 138 | } |
| 139 | } |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | void BoneAttachment3D::_check_bind() { |
| 144 | Skeleton3D *sk = _get_skeleton3d(); |
| 145 | |
| 146 | if (sk && !bound) { |
| 147 | if (bone_idx <= -1) { |
| 148 | bone_idx = sk->find_bone(bone_name); |
| 149 | } |
| 150 | if (bone_idx != -1) { |
| 151 | sk->call_deferred(SNAME("connect" ), "bone_pose_changed" , callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); |
| 152 | bound = true; |
| 153 | call_deferred(SNAME("on_bone_pose_update" ), bone_idx); |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | Skeleton3D *BoneAttachment3D::_get_skeleton3d() { |
| 159 | if (use_external_skeleton) { |
| 160 | if (external_skeleton_node_cache.is_valid()) { |
| 161 | return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); |
| 162 | } else { |
| 163 | _update_external_skeleton_cache(); |
| 164 | if (external_skeleton_node_cache.is_valid()) { |
| 165 | return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); |
| 166 | } |
| 167 | } |
| 168 | } else { |
| 169 | return Object::cast_to<Skeleton3D>(get_parent()); |
| 170 | } |
| 171 | return nullptr; |
| 172 | } |
| 173 | |
| 174 | void BoneAttachment3D::_check_unbind() { |
| 175 | if (bound) { |
| 176 | Skeleton3D *sk = _get_skeleton3d(); |
| 177 | |
| 178 | if (sk) { |
| 179 | sk->disconnect(SNAME("bone_pose_changed" ), callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); |
| 180 | } |
| 181 | bound = false; |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | void BoneAttachment3D::_transform_changed() { |
| 186 | if (!is_inside_tree()) { |
| 187 | return; |
| 188 | } |
| 189 | |
| 190 | if (override_pose) { |
| 191 | Skeleton3D *sk = _get_skeleton3d(); |
| 192 | |
| 193 | ERR_FAIL_NULL_MSG(sk, "Cannot override pose: Skeleton not found!" ); |
| 194 | ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!" ); |
| 195 | |
| 196 | Transform3D our_trans = get_transform(); |
| 197 | if (use_external_skeleton) { |
| 198 | our_trans = sk->get_global_transform().affine_inverse() * get_global_transform(); |
| 199 | } |
| 200 | |
| 201 | sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true); |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | void BoneAttachment3D::set_bone_name(const String &p_name) { |
| 206 | bone_name = p_name; |
| 207 | Skeleton3D *sk = _get_skeleton3d(); |
| 208 | if (sk) { |
| 209 | set_bone_idx(sk->find_bone(bone_name)); |
| 210 | } |
| 211 | } |
| 212 | |
| 213 | String BoneAttachment3D::get_bone_name() const { |
| 214 | return bone_name; |
| 215 | } |
| 216 | |
| 217 | void BoneAttachment3D::set_bone_idx(const int &p_idx) { |
| 218 | if (is_inside_tree()) { |
| 219 | _check_unbind(); |
| 220 | } |
| 221 | |
| 222 | bone_idx = p_idx; |
| 223 | |
| 224 | Skeleton3D *sk = _get_skeleton3d(); |
| 225 | if (sk) { |
| 226 | if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) { |
| 227 | WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!" ); |
| 228 | bone_idx = -1; |
| 229 | } else { |
| 230 | bone_name = sk->get_bone_name(bone_idx); |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | if (is_inside_tree()) { |
| 235 | _check_bind(); |
| 236 | } |
| 237 | |
| 238 | notify_property_list_changed(); |
| 239 | } |
| 240 | |
| 241 | int BoneAttachment3D::get_bone_idx() const { |
| 242 | return bone_idx; |
| 243 | } |
| 244 | |
| 245 | void BoneAttachment3D::set_override_pose(bool p_override) { |
| 246 | override_pose = p_override; |
| 247 | set_notify_local_transform(override_pose); |
| 248 | set_process_internal(override_pose); |
| 249 | |
| 250 | if (!override_pose) { |
| 251 | Skeleton3D *sk = _get_skeleton3d(); |
| 252 | if (sk) { |
| 253 | sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); |
| 254 | } |
| 255 | _transform_changed(); |
| 256 | } |
| 257 | notify_property_list_changed(); |
| 258 | } |
| 259 | |
| 260 | bool BoneAttachment3D::get_override_pose() const { |
| 261 | return override_pose; |
| 262 | } |
| 263 | |
| 264 | void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) { |
| 265 | use_external_skeleton = p_use_external; |
| 266 | |
| 267 | if (use_external_skeleton) { |
| 268 | _check_unbind(); |
| 269 | _update_external_skeleton_cache(); |
| 270 | _check_bind(); |
| 271 | _transform_changed(); |
| 272 | } |
| 273 | |
| 274 | notify_property_list_changed(); |
| 275 | } |
| 276 | |
| 277 | bool BoneAttachment3D::get_use_external_skeleton() const { |
| 278 | return use_external_skeleton; |
| 279 | } |
| 280 | |
| 281 | void BoneAttachment3D::set_external_skeleton(NodePath p_path) { |
| 282 | external_skeleton_node = p_path; |
| 283 | _update_external_skeleton_cache(); |
| 284 | notify_property_list_changed(); |
| 285 | } |
| 286 | |
| 287 | NodePath BoneAttachment3D::get_external_skeleton() const { |
| 288 | return external_skeleton_node; |
| 289 | } |
| 290 | |
| 291 | void BoneAttachment3D::_notification(int p_what) { |
| 292 | switch (p_what) { |
| 293 | case NOTIFICATION_ENTER_TREE: { |
| 294 | if (use_external_skeleton) { |
| 295 | _update_external_skeleton_cache(); |
| 296 | } |
| 297 | _check_bind(); |
| 298 | } break; |
| 299 | |
| 300 | case NOTIFICATION_EXIT_TREE: { |
| 301 | _check_unbind(); |
| 302 | } break; |
| 303 | |
| 304 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { |
| 305 | _transform_changed(); |
| 306 | } break; |
| 307 | |
| 308 | case NOTIFICATION_INTERNAL_PROCESS: { |
| 309 | if (_override_dirty) { |
| 310 | _override_dirty = false; |
| 311 | } |
| 312 | } break; |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | void BoneAttachment3D::on_bone_pose_update(int p_bone_index) { |
| 317 | if (bone_idx == p_bone_index) { |
| 318 | Skeleton3D *sk = _get_skeleton3d(); |
| 319 | if (sk) { |
| 320 | if (!override_pose) { |
| 321 | if (use_external_skeleton) { |
| 322 | set_global_transform(sk->get_global_transform() * sk->get_bone_global_pose(bone_idx)); |
| 323 | } else { |
| 324 | set_transform(sk->get_bone_global_pose(bone_idx)); |
| 325 | } |
| 326 | } else { |
| 327 | if (!_override_dirty) { |
| 328 | _transform_changed(); |
| 329 | _override_dirty = true; |
| 330 | } |
| 331 | } |
| 332 | } |
| 333 | } |
| 334 | } |
| 335 | #ifdef TOOLS_ENABLED |
| 336 | void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) { |
| 337 | const Skeleton3D *parent = nullptr; |
| 338 | if (use_external_skeleton) { |
| 339 | if (external_skeleton_node_cache.is_valid()) { |
| 340 | parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); |
| 341 | } |
| 342 | } else { |
| 343 | parent = Object::cast_to<Skeleton3D>(get_parent()); |
| 344 | } |
| 345 | if (parent && parent == p_skeleton) { |
| 346 | StringName bn = p_rename_map[bone_name]; |
| 347 | if (bn) { |
| 348 | set_bone_name(bn); |
| 349 | } |
| 350 | } |
| 351 | } |
| 352 | #endif // TOOLS_ENABLED |
| 353 | |
| 354 | BoneAttachment3D::BoneAttachment3D() { |
| 355 | } |
| 356 | |
| 357 | void BoneAttachment3D::_bind_methods() { |
| 358 | ClassDB::bind_method(D_METHOD("set_bone_name" , "bone_name" ), &BoneAttachment3D::set_bone_name); |
| 359 | ClassDB::bind_method(D_METHOD("get_bone_name" ), &BoneAttachment3D::get_bone_name); |
| 360 | |
| 361 | ClassDB::bind_method(D_METHOD("set_bone_idx" , "bone_idx" ), &BoneAttachment3D::set_bone_idx); |
| 362 | ClassDB::bind_method(D_METHOD("get_bone_idx" ), &BoneAttachment3D::get_bone_idx); |
| 363 | |
| 364 | ClassDB::bind_method(D_METHOD("on_bone_pose_update" , "bone_index" ), &BoneAttachment3D::on_bone_pose_update); |
| 365 | |
| 366 | ClassDB::bind_method(D_METHOD("set_override_pose" , "override_pose" ), &BoneAttachment3D::set_override_pose); |
| 367 | ClassDB::bind_method(D_METHOD("get_override_pose" ), &BoneAttachment3D::get_override_pose); |
| 368 | |
| 369 | ClassDB::bind_method(D_METHOD("set_use_external_skeleton" , "use_external_skeleton" ), &BoneAttachment3D::set_use_external_skeleton); |
| 370 | ClassDB::bind_method(D_METHOD("get_use_external_skeleton" ), &BoneAttachment3D::get_use_external_skeleton); |
| 371 | ClassDB::bind_method(D_METHOD("set_external_skeleton" , "external_skeleton" ), &BoneAttachment3D::set_external_skeleton); |
| 372 | ClassDB::bind_method(D_METHOD("get_external_skeleton" ), &BoneAttachment3D::get_external_skeleton); |
| 373 | #ifdef TOOLS_ENABLED |
| 374 | ClassDB::bind_method(D_METHOD("_notify_skeleton_bones_renamed" ), &BoneAttachment3D::_notify_skeleton_bones_renamed); |
| 375 | #endif // TOOLS_ENABLED |
| 376 | |
| 377 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name" ), "set_bone_name" , "get_bone_name" ); |
| 378 | ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx" ), "set_bone_idx" , "get_bone_idx" ); |
| 379 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_pose" ), "set_override_pose" , "get_override_pose" ); |
| 380 | } |
| 381 | |