| 1 | /**************************************************************************/ |
| 2 | /* decal.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef DECAL_H |
| 32 | #define DECAL_H |
| 33 | |
| 34 | #include "scene/3d/visual_instance_3d.h" |
| 35 | |
| 36 | class Decal : public VisualInstance3D { |
| 37 | GDCLASS(Decal, VisualInstance3D); |
| 38 | |
| 39 | public: |
| 40 | enum DecalTexture { |
| 41 | TEXTURE_ALBEDO, |
| 42 | TEXTURE_NORMAL, |
| 43 | TEXTURE_ORM, |
| 44 | TEXTURE_EMISSION, |
| 45 | TEXTURE_MAX |
| 46 | }; |
| 47 | |
| 48 | private: |
| 49 | RID decal; |
| 50 | Vector3 size = Vector3(2, 2, 2); |
| 51 | Ref<Texture2D> textures[TEXTURE_MAX]; |
| 52 | real_t emission_energy = 1.0; |
| 53 | real_t albedo_mix = 1.0; |
| 54 | Color modulate = Color(1, 1, 1, 1); |
| 55 | uint32_t cull_mask = (1 << 20) - 1; |
| 56 | real_t normal_fade = 0.0; |
| 57 | real_t upper_fade = 0.3; |
| 58 | real_t lower_fade = 0.3; |
| 59 | bool distance_fade_enabled = false; |
| 60 | real_t distance_fade_begin = 40.0; |
| 61 | real_t distance_fade_length = 10.0; |
| 62 | |
| 63 | protected: |
| 64 | static void _bind_methods(); |
| 65 | void _validate_property(PropertyInfo &p_property) const; |
| 66 | #ifndef DISABLE_DEPRECATED |
| 67 | bool _set(const StringName &p_name, const Variant &p_value); |
| 68 | bool _get(const StringName &p_name, Variant &r_property) const; |
| 69 | #endif // DISABLE_DEPRECATED |
| 70 | |
| 71 | public: |
| 72 | virtual PackedStringArray get_configuration_warnings() const override; |
| 73 | |
| 74 | void set_size(const Vector3 &p_size); |
| 75 | Vector3 get_size() const; |
| 76 | |
| 77 | void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture); |
| 78 | Ref<Texture2D> get_texture(DecalTexture p_type) const; |
| 79 | |
| 80 | void set_emission_energy(real_t p_energy); |
| 81 | real_t get_emission_energy() const; |
| 82 | |
| 83 | void set_albedo_mix(real_t p_mix); |
| 84 | real_t get_albedo_mix() const; |
| 85 | |
| 86 | void set_modulate(Color p_modulate); |
| 87 | Color get_modulate() const; |
| 88 | |
| 89 | void set_upper_fade(real_t p_energy); |
| 90 | real_t get_upper_fade() const; |
| 91 | |
| 92 | void set_lower_fade(real_t p_fade); |
| 93 | real_t get_lower_fade() const; |
| 94 | |
| 95 | void set_normal_fade(real_t p_fade); |
| 96 | real_t get_normal_fade() const; |
| 97 | |
| 98 | void set_enable_distance_fade(bool p_enable); |
| 99 | bool is_distance_fade_enabled() const; |
| 100 | |
| 101 | void set_distance_fade_begin(real_t p_distance); |
| 102 | real_t get_distance_fade_begin() const; |
| 103 | |
| 104 | void set_distance_fade_length(real_t p_length); |
| 105 | real_t get_distance_fade_length() const; |
| 106 | |
| 107 | void set_cull_mask(uint32_t p_layers); |
| 108 | uint32_t get_cull_mask() const; |
| 109 | |
| 110 | virtual AABB get_aabb() const override; |
| 111 | |
| 112 | Decal(); |
| 113 | ~Decal(); |
| 114 | }; |
| 115 | |
| 116 | VARIANT_ENUM_CAST(Decal::DecalTexture); |
| 117 | |
| 118 | #endif // DECAL_H |
| 119 | |