1 | /**************************************************************************/ |
2 | /* decal.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef DECAL_H |
32 | #define DECAL_H |
33 | |
34 | #include "scene/3d/visual_instance_3d.h" |
35 | |
36 | class Decal : public VisualInstance3D { |
37 | GDCLASS(Decal, VisualInstance3D); |
38 | |
39 | public: |
40 | enum DecalTexture { |
41 | TEXTURE_ALBEDO, |
42 | TEXTURE_NORMAL, |
43 | TEXTURE_ORM, |
44 | TEXTURE_EMISSION, |
45 | TEXTURE_MAX |
46 | }; |
47 | |
48 | private: |
49 | RID decal; |
50 | Vector3 size = Vector3(2, 2, 2); |
51 | Ref<Texture2D> textures[TEXTURE_MAX]; |
52 | real_t emission_energy = 1.0; |
53 | real_t albedo_mix = 1.0; |
54 | Color modulate = Color(1, 1, 1, 1); |
55 | uint32_t cull_mask = (1 << 20) - 1; |
56 | real_t normal_fade = 0.0; |
57 | real_t upper_fade = 0.3; |
58 | real_t lower_fade = 0.3; |
59 | bool distance_fade_enabled = false; |
60 | real_t distance_fade_begin = 40.0; |
61 | real_t distance_fade_length = 10.0; |
62 | |
63 | protected: |
64 | static void _bind_methods(); |
65 | void _validate_property(PropertyInfo &p_property) const; |
66 | #ifndef DISABLE_DEPRECATED |
67 | bool _set(const StringName &p_name, const Variant &p_value); |
68 | bool _get(const StringName &p_name, Variant &r_property) const; |
69 | #endif // DISABLE_DEPRECATED |
70 | |
71 | public: |
72 | virtual PackedStringArray get_configuration_warnings() const override; |
73 | |
74 | void set_size(const Vector3 &p_size); |
75 | Vector3 get_size() const; |
76 | |
77 | void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture); |
78 | Ref<Texture2D> get_texture(DecalTexture p_type) const; |
79 | |
80 | void set_emission_energy(real_t p_energy); |
81 | real_t get_emission_energy() const; |
82 | |
83 | void set_albedo_mix(real_t p_mix); |
84 | real_t get_albedo_mix() const; |
85 | |
86 | void set_modulate(Color p_modulate); |
87 | Color get_modulate() const; |
88 | |
89 | void set_upper_fade(real_t p_energy); |
90 | real_t get_upper_fade() const; |
91 | |
92 | void set_lower_fade(real_t p_fade); |
93 | real_t get_lower_fade() const; |
94 | |
95 | void set_normal_fade(real_t p_fade); |
96 | real_t get_normal_fade() const; |
97 | |
98 | void set_enable_distance_fade(bool p_enable); |
99 | bool is_distance_fade_enabled() const; |
100 | |
101 | void set_distance_fade_begin(real_t p_distance); |
102 | real_t get_distance_fade_begin() const; |
103 | |
104 | void set_distance_fade_length(real_t p_length); |
105 | real_t get_distance_fade_length() const; |
106 | |
107 | void set_cull_mask(uint32_t p_layers); |
108 | uint32_t get_cull_mask() const; |
109 | |
110 | virtual AABB get_aabb() const override; |
111 | |
112 | Decal(); |
113 | ~Decal(); |
114 | }; |
115 | |
116 | VARIANT_ENUM_CAST(Decal::DecalTexture); |
117 | |
118 | #endif // DECAL_H |
119 | |