1/**************************************************************************/
2/* decal_gizmo_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "decal_gizmo_plugin.h"
32
33#include "editor/editor_node.h"
34#include "editor/editor_settings.h"
35#include "editor/editor_string_names.h"
36#include "editor/editor_undo_redo_manager.h"
37#include "editor/plugins/gizmos/gizmo_3d_helper.h"
38#include "editor/plugins/node_3d_editor_plugin.h"
39#include "scene/3d/decal.h"
40
41DecalGizmoPlugin::DecalGizmoPlugin() {
42 helper.instantiate();
43 Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
44
45 create_icon_material("decal_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoDecal"), EditorStringName(EditorIcons)));
46
47 create_material("decal_material", gizmo_color);
48
49 create_handle_material("handles");
50}
51
52DecalGizmoPlugin::~DecalGizmoPlugin() {
53}
54
55bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
56 return Object::cast_to<Decal>(p_spatial) != nullptr;
57}
58
59String DecalGizmoPlugin::get_gizmo_name() const {
60 return "Decal";
61}
62
63int DecalGizmoPlugin::get_priority() const {
64 return -1;
65}
66
67String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
68 return helper->box_get_handle_name(p_id);
69}
70
71Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
72 Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
73 return decal->get_size();
74}
75
76void DecalGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
77 helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
78}
79
80void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
81 Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
82 Vector3 size = decal->get_size();
83
84 Vector3 sg[2];
85 helper->get_segment(p_camera, p_point, sg);
86
87 Vector3 position;
88 helper->box_set_handle(sg, p_id, size, position);
89 decal->set_size(size);
90 decal->set_global_position(position);
91}
92
93void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
94 helper->box_commit_handle(TTR("Change Decal Size"), p_cancel, p_gizmo->get_node_3d());
95}
96
97void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
98 Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
99
100 p_gizmo->clear();
101
102 Vector<Vector3> lines;
103 Vector3 size = decal->get_size();
104
105 AABB aabb;
106 aabb.position = -size / 2;
107 aabb.size = size;
108
109 for (int i = 0; i < 12; i++) {
110 Vector3 a, b;
111 aabb.get_edge(i, a, b);
112 if (a.y == b.y) {
113 lines.push_back(a);
114 lines.push_back(b);
115 } else {
116 Vector3 ah = a.lerp(b, 0.2);
117 lines.push_back(a);
118 lines.push_back(ah);
119 Vector3 bh = b.lerp(a, 0.2);
120 lines.push_back(b);
121 lines.push_back(bh);
122 }
123 }
124
125 float half_size_y = size.y / 2;
126 lines.push_back(Vector3(0, half_size_y, 0));
127 lines.push_back(Vector3(0, half_size_y * 1.2, 0));
128
129 Vector<Vector3> handles = helper->box_get_handles(decal->get_size());
130 Ref<Material> material = get_material("decal_material", p_gizmo);
131 const Ref<Material> icon = get_material("decal_icon", p_gizmo);
132
133 p_gizmo->add_lines(lines, material);
134 p_gizmo->add_unscaled_billboard(icon, 0.05);
135 p_gizmo->add_handles(handles, get_material("handles"));
136}
137