| 1 | /**************************************************************************/ |
| 2 | /* skeleton_ik_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
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| 12 | /* a copy of this software and associated documentation files (the */ |
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
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| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "skeleton_ik_3d.h" |
| 32 | |
| 33 | #ifndef _3D_DISABLED |
| 34 | |
| 35 | FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) { |
| 36 | for (int i = children.size() - 1; 0 <= i; --i) { |
| 37 | if (p_bone_id == children[i].bone) { |
| 38 | return &children.write[i]; |
| 39 | } |
| 40 | } |
| 41 | return nullptr; |
| 42 | } |
| 43 | |
| 44 | FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(const BoneId p_bone_id) { |
| 45 | const int infant_child_id = children.size(); |
| 46 | children.resize(infant_child_id + 1); |
| 47 | children.write[infant_child_id].bone = p_bone_id; |
| 48 | children.write[infant_child_id].parent_item = this; |
| 49 | return &children.write[infant_child_id]; |
| 50 | } |
| 51 | |
| 52 | /// Build a chain that starts from the root to tip |
| 53 | bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) { |
| 54 | ERR_FAIL_COND_V(-1 == p_task->root_bone, false); |
| 55 | |
| 56 | Chain &chain(p_task->chain); |
| 57 | |
| 58 | chain.tips.resize(p_task->end_effectors.size()); |
| 59 | chain.chain_root.bone = p_task->root_bone; |
| 60 | chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone); |
| 61 | chain.chain_root.current_pos = chain.chain_root.initial_transform.origin; |
| 62 | chain.middle_chain_item = nullptr; |
| 63 | |
| 64 | // Holds all IDs that are composing a single chain in reverse order |
| 65 | Vector<BoneId> chain_ids; |
| 66 | // This is used to know the chain size |
| 67 | int sub_chain_size; |
| 68 | // Resize only one time in order to fit all joints for performance reason |
| 69 | chain_ids.resize(p_task->skeleton->get_bone_count()); |
| 70 | |
| 71 | for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) { |
| 72 | const EndEffector *ee(&p_task->end_effectors[x]); |
| 73 | ERR_FAIL_COND_V(p_task->root_bone >= ee->tip_bone, false); |
| 74 | ERR_FAIL_INDEX_V(ee->tip_bone, p_task->skeleton->get_bone_count(), false); |
| 75 | |
| 76 | sub_chain_size = 0; |
| 77 | // Picks all IDs that composing a single chain in reverse order (except the root) |
| 78 | BoneId chain_sub_tip(ee->tip_bone); |
| 79 | while (chain_sub_tip > p_task->root_bone) { |
| 80 | chain_ids.write[sub_chain_size++] = chain_sub_tip; |
| 81 | chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip); |
| 82 | } |
| 83 | |
| 84 | BoneId middle_chain_item_id = (BoneId)(sub_chain_size * 0.5); |
| 85 | |
| 86 | // Build chain by reading chain ids in reverse order |
| 87 | // For each chain item id will be created a ChainItem if doesn't exists |
| 88 | ChainItem *sub_chain(&chain.chain_root); |
| 89 | for (int i = sub_chain_size - 1; 0 <= i; --i) { |
| 90 | ChainItem *child_ci(sub_chain->find_child(chain_ids[i])); |
| 91 | if (!child_ci) { |
| 92 | child_ci = sub_chain->add_child(chain_ids[i]); |
| 93 | |
| 94 | child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone); |
| 95 | child_ci->current_pos = child_ci->initial_transform.origin; |
| 96 | |
| 97 | if (child_ci->parent_item) { |
| 98 | child_ci->length = child_ci->parent_item->current_pos.distance_to(child_ci->current_pos); |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | sub_chain = child_ci; |
| 103 | |
| 104 | if (middle_chain_item_id == i) { |
| 105 | chain.middle_chain_item = child_ci; |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | if (!middle_chain_item_id) { |
| 110 | chain.middle_chain_item = nullptr; |
| 111 | } |
| 112 | |
| 113 | // Initialize current tip |
| 114 | chain.tips.write[x].chain_item = sub_chain; |
| 115 | chain.tips.write[x].end_effector = ee; |
| 116 | |
| 117 | if (p_force_simple_chain) { |
| 118 | // NOTE: |
| 119 | // This is a "hack" that force to create only one tip per chain since the solver of multi tip (end effector) |
| 120 | // is not yet created. |
| 121 | // Remove this code when this is done |
| 122 | break; |
| 123 | } |
| 124 | } |
| 125 | return true; |
| 126 | } |
| 127 | |
| 128 | void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos) { |
| 129 | real_t distance_to_goal(1e4); |
| 130 | real_t previous_distance_to_goal(0); |
| 131 | int can_solve(p_task->max_iterations); |
| 132 | while (distance_to_goal > p_task->min_distance && Math::abs(previous_distance_to_goal - distance_to_goal) > 0.005 && can_solve) { |
| 133 | previous_distance_to_goal = distance_to_goal; |
| 134 | --can_solve; |
| 135 | |
| 136 | solve_simple_backwards(p_task->chain, p_solve_magnet); |
| 137 | solve_simple_forwards(p_task->chain, p_solve_magnet, p_origin_pos); |
| 138 | |
| 139 | distance_to_goal = p_task->chain.tips[0].end_effector->goal_transform.origin.distance_to(p_task->chain.tips[0].chain_item->current_pos); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | void FabrikInverseKinematic::solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet) { |
| 144 | if (p_solve_magnet && !r_chain.middle_chain_item) { |
| 145 | return; |
| 146 | } |
| 147 | |
| 148 | Vector3 goal; |
| 149 | ChainItem *sub_chain_tip; |
| 150 | if (p_solve_magnet) { |
| 151 | goal = r_chain.magnet_position; |
| 152 | sub_chain_tip = r_chain.middle_chain_item; |
| 153 | } else { |
| 154 | goal = r_chain.tips[0].end_effector->goal_transform.origin; |
| 155 | sub_chain_tip = r_chain.tips[0].chain_item; |
| 156 | } |
| 157 | |
| 158 | while (sub_chain_tip) { |
| 159 | sub_chain_tip->current_pos = goal; |
| 160 | |
| 161 | if (sub_chain_tip->parent_item) { |
| 162 | // Not yet in the chain root |
| 163 | // So calculate next goal location |
| 164 | |
| 165 | const Vector3 look_parent((sub_chain_tip->parent_item->current_pos - sub_chain_tip->current_pos).normalized()); |
| 166 | goal = sub_chain_tip->current_pos + (look_parent * sub_chain_tip->length); |
| 167 | |
| 168 | // [TODO] Constraints goes here |
| 169 | } |
| 170 | |
| 171 | sub_chain_tip = sub_chain_tip->parent_item; |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos) { |
| 176 | if (p_solve_magnet && !r_chain.middle_chain_item) { |
| 177 | return; |
| 178 | } |
| 179 | |
| 180 | ChainItem *sub_chain_root(&r_chain.chain_root); |
| 181 | Vector3 origin = p_origin_pos; |
| 182 | |
| 183 | while (sub_chain_root) { // Reach the tip |
| 184 | sub_chain_root->current_pos = origin; |
| 185 | |
| 186 | if (!sub_chain_root->children.is_empty()) { |
| 187 | ChainItem &child(sub_chain_root->children.write[0]); |
| 188 | |
| 189 | // Is not tip |
| 190 | // So calculate next origin location |
| 191 | |
| 192 | // Look child |
| 193 | sub_chain_root->current_ori = (child.current_pos - sub_chain_root->current_pos).normalized(); |
| 194 | origin = sub_chain_root->current_pos + (sub_chain_root->current_ori * child.length); |
| 195 | |
| 196 | // [TODO] Constraints goes here |
| 197 | |
| 198 | if (p_solve_magnet && sub_chain_root == r_chain.middle_chain_item) { |
| 199 | // In case of magnet solving this is the tip |
| 200 | sub_chain_root = nullptr; |
| 201 | } else { |
| 202 | sub_chain_root = &child; |
| 203 | } |
| 204 | } else { |
| 205 | // Is tip |
| 206 | sub_chain_root = nullptr; |
| 207 | } |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform) { |
| 212 | FabrikInverseKinematic::EndEffector ee; |
| 213 | ee.tip_bone = tip_bone; |
| 214 | |
| 215 | Task *task(memnew(Task)); |
| 216 | task->skeleton = p_sk; |
| 217 | task->root_bone = root_bone; |
| 218 | task->end_effectors.push_back(ee); |
| 219 | task->goal_global_transform = goal_transform; |
| 220 | |
| 221 | if (!build_chain(task)) { |
| 222 | free_task(task); |
| 223 | return nullptr; |
| 224 | } |
| 225 | |
| 226 | return task; |
| 227 | } |
| 228 | |
| 229 | void FabrikInverseKinematic::free_task(Task *p_task) { |
| 230 | if (p_task) { |
| 231 | memdelete(p_task); |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | void FabrikInverseKinematic::set_goal(Task *p_task, const Transform3D &p_goal) { |
| 236 | p_task->goal_global_transform = p_goal; |
| 237 | } |
| 238 | |
| 239 | void FabrikInverseKinematic::make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta) { |
| 240 | if (blending_delta >= 0.99f) { |
| 241 | // Update the end_effector (local transform) without blending |
| 242 | p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform; |
| 243 | } else { |
| 244 | // End effector in local transform |
| 245 | const Transform3D end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone)); |
| 246 | |
| 247 | // Update the end_effector (local transform) by blending with current pose |
| 248 | p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta); |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { |
| 253 | if (blending_delta <= 0.01f) { |
| 254 | // Before skipping, make sure we undo the global pose overrides |
| 255 | ChainItem *ci(&p_task->chain.chain_root); |
| 256 | while (ci) { |
| 257 | p_task->skeleton->set_bone_global_pose_override(ci->bone, ci->initial_transform, 0.0, false); |
| 258 | |
| 259 | if (!ci->children.is_empty()) { |
| 260 | ci = &ci->children.write[0]; |
| 261 | } else { |
| 262 | ci = nullptr; |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | return; // Skip solving |
| 267 | } |
| 268 | |
| 269 | // Update the initial root transform so its synced with any animation changes |
| 270 | _update_chain(p_task->skeleton, &p_task->chain.chain_root); |
| 271 | |
| 272 | p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform3D(), 0.0, false); |
| 273 | Vector3 origin_pos = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone).origin; |
| 274 | |
| 275 | make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); |
| 276 | |
| 277 | if (p_use_magnet && p_task->chain.middle_chain_item) { |
| 278 | p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta); |
| 279 | solve_simple(p_task, true, origin_pos); |
| 280 | } |
| 281 | solve_simple(p_task, false, origin_pos); |
| 282 | |
| 283 | // Assign new bone position. |
| 284 | ChainItem *ci(&p_task->chain.chain_root); |
| 285 | while (ci) { |
| 286 | Transform3D new_bone_pose(ci->initial_transform); |
| 287 | new_bone_pose.origin = ci->current_pos; |
| 288 | |
| 289 | if (!ci->children.is_empty()) { |
| 290 | Vector3 forward_vector = (ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized(); |
| 291 | // Rotate the bone towards the next bone in the chain: |
| 292 | new_bone_pose.basis.rotate_to_align(forward_vector, new_bone_pose.origin.direction_to(ci->children[0].current_pos)); |
| 293 | |
| 294 | } else { |
| 295 | // Set target orientation to tip |
| 296 | if (override_tip_basis) { |
| 297 | new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; |
| 298 | } else { |
| 299 | new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | // IK should not affect scale, so undo any scaling |
| 304 | new_bone_pose.basis.orthonormalize(); |
| 305 | new_bone_pose.basis.scale(p_task->skeleton->get_bone_global_pose(ci->bone).basis.get_scale()); |
| 306 | |
| 307 | p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true); |
| 308 | |
| 309 | if (!ci->children.is_empty()) { |
| 310 | ci = &ci->children.write[0]; |
| 311 | } else { |
| 312 | ci = nullptr; |
| 313 | } |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) { |
| 318 | if (!p_chain_item) { |
| 319 | return; |
| 320 | } |
| 321 | |
| 322 | p_chain_item->initial_transform = p_sk->get_bone_global_pose_no_override(p_chain_item->bone); |
| 323 | p_chain_item->current_pos = p_chain_item->initial_transform.origin; |
| 324 | |
| 325 | ChainItem *items = p_chain_item->children.ptrw(); |
| 326 | for (int i = 0; i < p_chain_item->children.size(); i += 1) { |
| 327 | _update_chain(p_sk, items + i); |
| 328 | } |
| 329 | } |
| 330 | |
| 331 | void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const { |
| 332 | if (p_property.name == "root_bone" || p_property.name == "tip_bone" ) { |
| 333 | Skeleton3D *skeleton = get_parent_skeleton(); |
| 334 | if (skeleton) { |
| 335 | String names("--," ); |
| 336 | for (int i = 0; i < skeleton->get_bone_count(); i++) { |
| 337 | if (i > 0) { |
| 338 | names += "," ; |
| 339 | } |
| 340 | names += skeleton->get_bone_name(i); |
| 341 | } |
| 342 | |
| 343 | p_property.hint = PROPERTY_HINT_ENUM; |
| 344 | p_property.hint_string = names; |
| 345 | } else { |
| 346 | p_property.hint = PROPERTY_HINT_NONE; |
| 347 | p_property.hint_string = "" ; |
| 348 | } |
| 349 | } |
| 350 | } |
| 351 | |
| 352 | void SkeletonIK3D::_bind_methods() { |
| 353 | ClassDB::bind_method(D_METHOD("set_root_bone" , "root_bone" ), &SkeletonIK3D::set_root_bone); |
| 354 | ClassDB::bind_method(D_METHOD("get_root_bone" ), &SkeletonIK3D::get_root_bone); |
| 355 | |
| 356 | ClassDB::bind_method(D_METHOD("set_tip_bone" , "tip_bone" ), &SkeletonIK3D::set_tip_bone); |
| 357 | ClassDB::bind_method(D_METHOD("get_tip_bone" ), &SkeletonIK3D::get_tip_bone); |
| 358 | |
| 359 | ClassDB::bind_method(D_METHOD("set_interpolation" , "interpolation" ), &SkeletonIK3D::set_interpolation); |
| 360 | ClassDB::bind_method(D_METHOD("get_interpolation" ), &SkeletonIK3D::get_interpolation); |
| 361 | |
| 362 | ClassDB::bind_method(D_METHOD("set_target_transform" , "target" ), &SkeletonIK3D::set_target_transform); |
| 363 | ClassDB::bind_method(D_METHOD("get_target_transform" ), &SkeletonIK3D::get_target_transform); |
| 364 | |
| 365 | ClassDB::bind_method(D_METHOD("set_target_node" , "node" ), &SkeletonIK3D::set_target_node); |
| 366 | ClassDB::bind_method(D_METHOD("get_target_node" ), &SkeletonIK3D::get_target_node); |
| 367 | |
| 368 | ClassDB::bind_method(D_METHOD("set_override_tip_basis" , "override" ), &SkeletonIK3D::set_override_tip_basis); |
| 369 | ClassDB::bind_method(D_METHOD("is_override_tip_basis" ), &SkeletonIK3D::is_override_tip_basis); |
| 370 | |
| 371 | ClassDB::bind_method(D_METHOD("set_use_magnet" , "use" ), &SkeletonIK3D::set_use_magnet); |
| 372 | ClassDB::bind_method(D_METHOD("is_using_magnet" ), &SkeletonIK3D::is_using_magnet); |
| 373 | |
| 374 | ClassDB::bind_method(D_METHOD("set_magnet_position" , "local_position" ), &SkeletonIK3D::set_magnet_position); |
| 375 | ClassDB::bind_method(D_METHOD("get_magnet_position" ), &SkeletonIK3D::get_magnet_position); |
| 376 | |
| 377 | ClassDB::bind_method(D_METHOD("get_parent_skeleton" ), &SkeletonIK3D::get_parent_skeleton); |
| 378 | ClassDB::bind_method(D_METHOD("is_running" ), &SkeletonIK3D::is_running); |
| 379 | |
| 380 | ClassDB::bind_method(D_METHOD("set_min_distance" , "min_distance" ), &SkeletonIK3D::set_min_distance); |
| 381 | ClassDB::bind_method(D_METHOD("get_min_distance" ), &SkeletonIK3D::get_min_distance); |
| 382 | |
| 383 | ClassDB::bind_method(D_METHOD("set_max_iterations" , "iterations" ), &SkeletonIK3D::set_max_iterations); |
| 384 | ClassDB::bind_method(D_METHOD("get_max_iterations" ), &SkeletonIK3D::get_max_iterations); |
| 385 | |
| 386 | ClassDB::bind_method(D_METHOD("start" , "one_time" ), &SkeletonIK3D::start, DEFVAL(false)); |
| 387 | ClassDB::bind_method(D_METHOD("stop" ), &SkeletonIK3D::stop); |
| 388 | |
| 389 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone" ), "set_root_bone" , "get_root_bone" ); |
| 390 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "tip_bone" ), "set_tip_bone" , "get_tip_bone" ); |
| 391 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interpolation" , PROPERTY_HINT_RANGE, "0,1,0.001" ), "set_interpolation" , "get_interpolation" ); |
| 392 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "target" , PROPERTY_HINT_NONE, "suffix:m" ), "set_target_transform" , "get_target_transform" ); |
| 393 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis" ), "set_override_tip_basis" , "is_override_tip_basis" ); |
| 394 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet" ), "set_use_magnet" , "is_using_magnet" ); |
| 395 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet" , PROPERTY_HINT_NONE, "suffix:m" ), "set_magnet_position" , "get_magnet_position" ); |
| 396 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node" ), "set_target_node" , "get_target_node" ); |
| 397 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_distance" , PROPERTY_HINT_NONE, "suffix:m" ), "set_min_distance" , "get_min_distance" ); |
| 398 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations" ), "set_max_iterations" , "get_max_iterations" ); |
| 399 | } |
| 400 | |
| 401 | void SkeletonIK3D::_notification(int p_what) { |
| 402 | switch (p_what) { |
| 403 | case NOTIFICATION_ENTER_TREE: { |
| 404 | skeleton_ref = Object::cast_to<Skeleton3D>(get_parent()); |
| 405 | set_process_priority(1); |
| 406 | reload_chain(); |
| 407 | } break; |
| 408 | |
| 409 | case NOTIFICATION_INTERNAL_PROCESS: { |
| 410 | if (target_node_override_ref) { |
| 411 | reload_goal(); |
| 412 | } |
| 413 | _solve_chain(); |
| 414 | } break; |
| 415 | |
| 416 | case NOTIFICATION_EXIT_TREE: { |
| 417 | reload_chain(); |
| 418 | } break; |
| 419 | } |
| 420 | } |
| 421 | |
| 422 | SkeletonIK3D::SkeletonIK3D() { |
| 423 | } |
| 424 | |
| 425 | SkeletonIK3D::~SkeletonIK3D() { |
| 426 | FabrikInverseKinematic::free_task(task); |
| 427 | task = nullptr; |
| 428 | } |
| 429 | |
| 430 | void SkeletonIK3D::set_root_bone(const StringName &p_root_bone) { |
| 431 | root_bone = p_root_bone; |
| 432 | reload_chain(); |
| 433 | } |
| 434 | |
| 435 | StringName SkeletonIK3D::get_root_bone() const { |
| 436 | return root_bone; |
| 437 | } |
| 438 | |
| 439 | void SkeletonIK3D::set_tip_bone(const StringName &p_tip_bone) { |
| 440 | tip_bone = p_tip_bone; |
| 441 | reload_chain(); |
| 442 | } |
| 443 | |
| 444 | StringName SkeletonIK3D::get_tip_bone() const { |
| 445 | return tip_bone; |
| 446 | } |
| 447 | |
| 448 | void SkeletonIK3D::set_interpolation(real_t p_interpolation) { |
| 449 | interpolation = p_interpolation; |
| 450 | } |
| 451 | |
| 452 | real_t SkeletonIK3D::get_interpolation() const { |
| 453 | return interpolation; |
| 454 | } |
| 455 | |
| 456 | void SkeletonIK3D::set_target_transform(const Transform3D &p_target) { |
| 457 | target = p_target; |
| 458 | reload_goal(); |
| 459 | } |
| 460 | |
| 461 | const Transform3D &SkeletonIK3D::get_target_transform() const { |
| 462 | return target; |
| 463 | } |
| 464 | |
| 465 | void SkeletonIK3D::set_target_node(const NodePath &p_node) { |
| 466 | target_node_path_override = p_node; |
| 467 | target_node_override_ref = Variant(); |
| 468 | reload_goal(); |
| 469 | } |
| 470 | |
| 471 | NodePath SkeletonIK3D::get_target_node() { |
| 472 | return target_node_path_override; |
| 473 | } |
| 474 | |
| 475 | void SkeletonIK3D::set_override_tip_basis(bool p_override) { |
| 476 | override_tip_basis = p_override; |
| 477 | } |
| 478 | |
| 479 | bool SkeletonIK3D::is_override_tip_basis() const { |
| 480 | return override_tip_basis; |
| 481 | } |
| 482 | |
| 483 | void SkeletonIK3D::set_use_magnet(bool p_use) { |
| 484 | use_magnet = p_use; |
| 485 | } |
| 486 | |
| 487 | bool SkeletonIK3D::is_using_magnet() const { |
| 488 | return use_magnet; |
| 489 | } |
| 490 | |
| 491 | void SkeletonIK3D::set_magnet_position(const Vector3 &p_local_position) { |
| 492 | magnet_position = p_local_position; |
| 493 | } |
| 494 | |
| 495 | const Vector3 &SkeletonIK3D::get_magnet_position() const { |
| 496 | return magnet_position; |
| 497 | } |
| 498 | |
| 499 | void SkeletonIK3D::set_min_distance(real_t p_min_distance) { |
| 500 | min_distance = p_min_distance; |
| 501 | } |
| 502 | |
| 503 | void SkeletonIK3D::set_max_iterations(int p_iterations) { |
| 504 | max_iterations = p_iterations; |
| 505 | } |
| 506 | |
| 507 | Skeleton3D *SkeletonIK3D::get_parent_skeleton() const { |
| 508 | return cast_to<Skeleton3D>(skeleton_ref.get_validated_object()); |
| 509 | } |
| 510 | |
| 511 | bool SkeletonIK3D::is_running() { |
| 512 | return is_processing_internal(); |
| 513 | } |
| 514 | |
| 515 | void SkeletonIK3D::start(bool p_one_time) { |
| 516 | if (p_one_time) { |
| 517 | set_process_internal(false); |
| 518 | |
| 519 | if (target_node_override_ref) { |
| 520 | reload_goal(); |
| 521 | } |
| 522 | |
| 523 | _solve_chain(); |
| 524 | } else { |
| 525 | set_process_internal(true); |
| 526 | } |
| 527 | } |
| 528 | |
| 529 | void SkeletonIK3D::stop() { |
| 530 | set_process_internal(false); |
| 531 | Skeleton3D *skeleton = get_parent_skeleton(); |
| 532 | if (skeleton) { |
| 533 | skeleton->clear_bones_global_pose_override(); |
| 534 | } |
| 535 | } |
| 536 | |
| 537 | Transform3D SkeletonIK3D::_get_target_transform() { |
| 538 | if (!target_node_override_ref && !target_node_path_override.is_empty()) { |
| 539 | target_node_override_ref = Object::cast_to<Node3D>(get_node(target_node_path_override)); |
| 540 | } |
| 541 | |
| 542 | Node3D *target_node_override = cast_to<Node3D>(target_node_override_ref.get_validated_object()); |
| 543 | if (target_node_override && target_node_override->is_inside_tree()) { |
| 544 | return target_node_override->get_global_transform(); |
| 545 | } else { |
| 546 | return target; |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | void SkeletonIK3D::reload_chain() { |
| 551 | FabrikInverseKinematic::free_task(task); |
| 552 | task = nullptr; |
| 553 | |
| 554 | Skeleton3D *skeleton = get_parent_skeleton(); |
| 555 | if (!skeleton) { |
| 556 | return; |
| 557 | } |
| 558 | |
| 559 | task = FabrikInverseKinematic::create_simple_task(skeleton, skeleton->find_bone(root_bone), skeleton->find_bone(tip_bone), _get_target_transform()); |
| 560 | if (task) { |
| 561 | task->max_iterations = max_iterations; |
| 562 | task->min_distance = min_distance; |
| 563 | } |
| 564 | } |
| 565 | |
| 566 | void SkeletonIK3D::reload_goal() { |
| 567 | if (!task) { |
| 568 | return; |
| 569 | } |
| 570 | |
| 571 | FabrikInverseKinematic::set_goal(task, _get_target_transform()); |
| 572 | } |
| 573 | |
| 574 | void SkeletonIK3D::_solve_chain() { |
| 575 | if (!task) { |
| 576 | return; |
| 577 | } |
| 578 | FabrikInverseKinematic::solve(task, interpolation, override_tip_basis, use_magnet, magnet_position); |
| 579 | } |
| 580 | |
| 581 | #endif // _3D_DISABLED |
| 582 | |