1 | /**************************************************************************/ |
2 | /* box_shape_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "box_shape_3d.h" |
32 | #include "servers/physics_server_3d.h" |
33 | |
34 | Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { |
35 | Vector<Vector3> lines; |
36 | AABB aabb; |
37 | aabb.position = -size / 2; |
38 | aabb.size = size; |
39 | |
40 | for (int i = 0; i < 12; i++) { |
41 | Vector3 a, b; |
42 | aabb.get_edge(i, a, b); |
43 | lines.push_back(a); |
44 | lines.push_back(b); |
45 | } |
46 | |
47 | return lines; |
48 | } |
49 | |
50 | real_t BoxShape3D::get_enclosing_radius() const { |
51 | return size.length() / 2; |
52 | } |
53 | |
54 | void BoxShape3D::_update_shape() { |
55 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2); |
56 | Shape3D::_update_shape(); |
57 | } |
58 | |
59 | #ifndef DISABLE_DEPRECATED |
60 | bool BoxShape3D::_set(const StringName &p_name, const Variant &p_value) { |
61 | if (p_name == "extents" ) { // Compatibility with Godot 3.x. |
62 | // Convert to `size`, twice as big. |
63 | set_size((Vector3)p_value * 2); |
64 | return true; |
65 | } |
66 | return false; |
67 | } |
68 | |
69 | bool BoxShape3D::_get(const StringName &p_name, Variant &r_property) const { |
70 | if (p_name == "extents" ) { // Compatibility with Godot 3.x. |
71 | // Convert to `extents`, half as big. |
72 | r_property = size / 2; |
73 | return true; |
74 | } |
75 | return false; |
76 | } |
77 | #endif // DISABLE_DEPRECATED |
78 | |
79 | void BoxShape3D::set_size(const Vector3 &p_size) { |
80 | ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0 || p_size.z < 0, "BoxShape3D size cannot be negative." ); |
81 | size = p_size; |
82 | _update_shape(); |
83 | emit_changed(); |
84 | } |
85 | |
86 | Vector3 BoxShape3D::get_size() const { |
87 | return size; |
88 | } |
89 | |
90 | void BoxShape3D::_bind_methods() { |
91 | ClassDB::bind_method(D_METHOD("set_size" , "size" ), &BoxShape3D::set_size); |
92 | ClassDB::bind_method(D_METHOD("get_size" ), &BoxShape3D::get_size); |
93 | |
94 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size" , PROPERTY_HINT_NONE, "suffix:m" ), "set_size" , "get_size" ); |
95 | } |
96 | |
97 | BoxShape3D::BoxShape3D() : |
98 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { |
99 | set_size(Vector3(1, 1, 1)); |
100 | } |
101 | |