1 | /**************************************************************************/ |
2 | /* camera_attributes.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "camera_attributes.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "servers/rendering_server.h" |
35 | |
36 | void CameraAttributes::set_exposure_multiplier(float p_multiplier) { |
37 | exposure_multiplier = p_multiplier; |
38 | _update_exposure(); |
39 | emit_changed(); |
40 | } |
41 | |
42 | float CameraAttributes::get_exposure_multiplier() const { |
43 | return exposure_multiplier; |
44 | } |
45 | |
46 | void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) { |
47 | exposure_sensitivity = p_sensitivity; |
48 | _update_exposure(); |
49 | emit_changed(); |
50 | } |
51 | |
52 | float CameraAttributes::get_exposure_sensitivity() const { |
53 | return exposure_sensitivity; |
54 | } |
55 | |
56 | void CameraAttributes::_update_exposure() { |
57 | float exposure_normalization = 1.0; |
58 | // Ignore physical properties if not using physical light units. |
59 | if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
60 | exposure_normalization = calculate_exposure_normalization(); |
61 | } |
62 | |
63 | RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization); |
64 | } |
65 | |
66 | void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) { |
67 | auto_exposure_enabled = p_enabled; |
68 | _update_auto_exposure(); |
69 | notify_property_list_changed(); |
70 | } |
71 | |
72 | bool CameraAttributes::is_auto_exposure_enabled() const { |
73 | return auto_exposure_enabled; |
74 | } |
75 | |
76 | void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) { |
77 | auto_exposure_speed = p_auto_exposure_speed; |
78 | _update_auto_exposure(); |
79 | } |
80 | |
81 | float CameraAttributes::get_auto_exposure_speed() const { |
82 | return auto_exposure_speed; |
83 | } |
84 | |
85 | void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) { |
86 | auto_exposure_scale = p_auto_exposure_scale; |
87 | _update_auto_exposure(); |
88 | } |
89 | |
90 | float CameraAttributes::get_auto_exposure_scale() const { |
91 | return auto_exposure_scale; |
92 | } |
93 | |
94 | RID CameraAttributes::get_rid() const { |
95 | return camera_attributes; |
96 | } |
97 | |
98 | void CameraAttributes::_validate_property(PropertyInfo &p_property) const { |
99 | if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" ) && p_property.name == "exposure_sensitivity" ) { |
100 | p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; |
101 | return; |
102 | } |
103 | |
104 | if (p_property.name.begins_with("auto_exposure_" ) && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) { |
105 | p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; |
106 | return; |
107 | } |
108 | } |
109 | |
110 | void CameraAttributes::_bind_methods() { |
111 | ClassDB::bind_method(D_METHOD("set_exposure_multiplier" , "multiplier" ), &CameraAttributes::set_exposure_multiplier); |
112 | ClassDB::bind_method(D_METHOD("get_exposure_multiplier" ), &CameraAttributes::get_exposure_multiplier); |
113 | ClassDB::bind_method(D_METHOD("set_exposure_sensitivity" , "sensitivity" ), &CameraAttributes::set_exposure_sensitivity); |
114 | ClassDB::bind_method(D_METHOD("get_exposure_sensitivity" ), &CameraAttributes::get_exposure_sensitivity); |
115 | |
116 | ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled" , "enabled" ), &CameraAttributes::set_auto_exposure_enabled); |
117 | ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled" ), &CameraAttributes::is_auto_exposure_enabled); |
118 | ClassDB::bind_method(D_METHOD("set_auto_exposure_speed" , "exposure_speed" ), &CameraAttributes::set_auto_exposure_speed); |
119 | ClassDB::bind_method(D_METHOD("get_auto_exposure_speed" ), &CameraAttributes::get_auto_exposure_speed); |
120 | ClassDB::bind_method(D_METHOD("set_auto_exposure_scale" , "exposure_grey" ), &CameraAttributes::set_auto_exposure_scale); |
121 | ClassDB::bind_method(D_METHOD("get_auto_exposure_scale" ), &CameraAttributes::get_auto_exposure_scale); |
122 | |
123 | ADD_GROUP("Exposure" , "exposure_" ); |
124 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity" , PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO" ), "set_exposure_sensitivity" , "get_exposure_sensitivity" ); |
125 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier" , PROPERTY_HINT_RANGE, "0.0,8.0,0.001,or_greater" ), "set_exposure_multiplier" , "get_exposure_multiplier" ); |
126 | |
127 | ADD_GROUP("Auto Exposure" , "auto_exposure_" ); |
128 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled" ), "set_auto_exposure_enabled" , "is_auto_exposure_enabled" ); |
129 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale" , PROPERTY_HINT_RANGE, "0.01,64,0.01" ), "set_auto_exposure_scale" , "get_auto_exposure_scale" ); |
130 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed" , PROPERTY_HINT_RANGE, "0.01,64,0.01" ), "set_auto_exposure_speed" , "get_auto_exposure_speed" ); |
131 | } |
132 | |
133 | CameraAttributes::CameraAttributes() { |
134 | camera_attributes = RS::get_singleton()->camera_attributes_create(); |
135 | } |
136 | |
137 | CameraAttributes::~CameraAttributes() { |
138 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
139 | RS::get_singleton()->free(camera_attributes); |
140 | } |
141 | |
142 | ////////////////////////////////////////////////////// |
143 | /* CameraAttributesPractical */ |
144 | |
145 | void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) { |
146 | dof_blur_far_enabled = p_enabled; |
147 | _update_dof_blur(); |
148 | notify_property_list_changed(); |
149 | } |
150 | |
151 | bool CameraAttributesPractical::is_dof_blur_far_enabled() const { |
152 | return dof_blur_far_enabled; |
153 | } |
154 | |
155 | void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) { |
156 | dof_blur_far_distance = p_distance; |
157 | _update_dof_blur(); |
158 | } |
159 | |
160 | float CameraAttributesPractical::get_dof_blur_far_distance() const { |
161 | return dof_blur_far_distance; |
162 | } |
163 | |
164 | void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) { |
165 | dof_blur_far_transition = p_distance; |
166 | _update_dof_blur(); |
167 | } |
168 | |
169 | float CameraAttributesPractical::get_dof_blur_far_transition() const { |
170 | return dof_blur_far_transition; |
171 | } |
172 | |
173 | void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) { |
174 | dof_blur_near_enabled = p_enabled; |
175 | _update_dof_blur(); |
176 | notify_property_list_changed(); |
177 | } |
178 | |
179 | bool CameraAttributesPractical::is_dof_blur_near_enabled() const { |
180 | return dof_blur_near_enabled; |
181 | } |
182 | |
183 | void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) { |
184 | dof_blur_near_distance = p_distance; |
185 | _update_dof_blur(); |
186 | } |
187 | |
188 | float CameraAttributesPractical::get_dof_blur_near_distance() const { |
189 | return dof_blur_near_distance; |
190 | } |
191 | |
192 | void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) { |
193 | dof_blur_near_transition = p_distance; |
194 | _update_dof_blur(); |
195 | } |
196 | |
197 | float CameraAttributesPractical::get_dof_blur_near_transition() const { |
198 | return dof_blur_near_transition; |
199 | } |
200 | |
201 | void CameraAttributesPractical::set_dof_blur_amount(float p_amount) { |
202 | dof_blur_amount = p_amount; |
203 | _update_dof_blur(); |
204 | } |
205 | |
206 | float CameraAttributesPractical::get_dof_blur_amount() const { |
207 | return dof_blur_amount; |
208 | } |
209 | |
210 | void CameraAttributesPractical::_update_dof_blur() { |
211 | RS::get_singleton()->camera_attributes_set_dof_blur( |
212 | get_rid(), |
213 | dof_blur_far_enabled, |
214 | dof_blur_far_distance, |
215 | dof_blur_far_transition, |
216 | dof_blur_near_enabled, |
217 | dof_blur_near_distance, |
218 | dof_blur_near_transition, |
219 | dof_blur_amount); |
220 | } |
221 | |
222 | float CameraAttributesPractical::calculate_exposure_normalization() const { |
223 | return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100. |
224 | } |
225 | |
226 | void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) { |
227 | auto_exposure_min = p_min; |
228 | _update_auto_exposure(); |
229 | } |
230 | |
231 | float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const { |
232 | return auto_exposure_min; |
233 | } |
234 | |
235 | void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) { |
236 | auto_exposure_max = p_max; |
237 | _update_auto_exposure(); |
238 | } |
239 | |
240 | float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const { |
241 | return auto_exposure_max; |
242 | } |
243 | |
244 | void CameraAttributesPractical::_update_auto_exposure() { |
245 | RS::get_singleton()->camera_attributes_set_auto_exposure( |
246 | get_rid(), |
247 | auto_exposure_enabled, |
248 | auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance |
249 | auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance |
250 | auto_exposure_speed, |
251 | auto_exposure_scale); |
252 | emit_changed(); |
253 | } |
254 | |
255 | void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const { |
256 | if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition" )) || |
257 | (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition" ))) { |
258 | p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; |
259 | } |
260 | } |
261 | |
262 | void CameraAttributesPractical::_bind_methods() { |
263 | // DOF blur |
264 | |
265 | ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled" , "enabled" ), &CameraAttributesPractical::set_dof_blur_far_enabled); |
266 | ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled" ), &CameraAttributesPractical::is_dof_blur_far_enabled); |
267 | ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance" , "distance" ), &CameraAttributesPractical::set_dof_blur_far_distance); |
268 | ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance" ), &CameraAttributesPractical::get_dof_blur_far_distance); |
269 | ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition" , "distance" ), &CameraAttributesPractical::set_dof_blur_far_transition); |
270 | ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition" ), &CameraAttributesPractical::get_dof_blur_far_transition); |
271 | |
272 | ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled" , "enabled" ), &CameraAttributesPractical::set_dof_blur_near_enabled); |
273 | ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled" ), &CameraAttributesPractical::is_dof_blur_near_enabled); |
274 | ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance" , "distance" ), &CameraAttributesPractical::set_dof_blur_near_distance); |
275 | ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance" ), &CameraAttributesPractical::get_dof_blur_near_distance); |
276 | ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition" , "distance" ), &CameraAttributesPractical::set_dof_blur_near_transition); |
277 | ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition" ), &CameraAttributesPractical::get_dof_blur_near_transition); |
278 | ClassDB::bind_method(D_METHOD("set_dof_blur_amount" , "amount" ), &CameraAttributesPractical::set_dof_blur_amount); |
279 | ClassDB::bind_method(D_METHOD("get_dof_blur_amount" ), &CameraAttributesPractical::get_dof_blur_amount); |
280 | |
281 | ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity" , "max_sensitivity" ), &CameraAttributesPractical::set_auto_exposure_max_sensitivity); |
282 | ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity" ), &CameraAttributesPractical::get_auto_exposure_max_sensitivity); |
283 | ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity" , "min_sensitivity" ), &CameraAttributesPractical::set_auto_exposure_min_sensitivity); |
284 | ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity" ), &CameraAttributesPractical::get_auto_exposure_min_sensitivity); |
285 | |
286 | ADD_GROUP("DOF Blur" , "dof_blur_" ); |
287 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled" ), "set_dof_blur_far_enabled" , "is_dof_blur_far_enabled" ); |
288 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance" , PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m" ), "set_dof_blur_far_distance" , "get_dof_blur_far_distance" ); |
289 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition" , PROPERTY_HINT_RANGE, "-1,8192,0.01,exp" ), "set_dof_blur_far_transition" , "get_dof_blur_far_transition" ); |
290 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled" ), "set_dof_blur_near_enabled" , "is_dof_blur_near_enabled" ); |
291 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance" , PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m" ), "set_dof_blur_near_distance" , "get_dof_blur_near_distance" ); |
292 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition" , PROPERTY_HINT_RANGE, "-1,8192,0.01,exp" ), "set_dof_blur_near_transition" , "get_dof_blur_near_transition" ); |
293 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_dof_blur_amount" , "get_dof_blur_amount" ); |
294 | |
295 | ADD_GROUP("Auto Exposure" , "auto_exposure_" ); |
296 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity" , PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO" ), "set_auto_exposure_min_sensitivity" , "get_auto_exposure_min_sensitivity" ); |
297 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity" , PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO" ), "set_auto_exposure_max_sensitivity" , "get_auto_exposure_max_sensitivity" ); |
298 | } |
299 | |
300 | CameraAttributesPractical::CameraAttributesPractical() { |
301 | _update_dof_blur(); |
302 | _update_exposure(); |
303 | set_auto_exposure_min_sensitivity(0.0); |
304 | set_auto_exposure_max_sensitivity(800.0); |
305 | notify_property_list_changed(); |
306 | } |
307 | |
308 | CameraAttributesPractical::~CameraAttributesPractical() { |
309 | } |
310 | |
311 | ////////////////////////////////////////////////////// |
312 | /* CameraAttributesPhysical */ |
313 | |
314 | void CameraAttributesPhysical::set_aperture(float p_aperture) { |
315 | exposure_aperture = p_aperture; |
316 | _update_exposure(); |
317 | _update_frustum(); |
318 | } |
319 | |
320 | float CameraAttributesPhysical::get_aperture() const { |
321 | return exposure_aperture; |
322 | } |
323 | |
324 | void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) { |
325 | exposure_shutter_speed = p_shutter_speed; |
326 | _update_exposure(); |
327 | } |
328 | |
329 | float CameraAttributesPhysical::get_shutter_speed() const { |
330 | return exposure_shutter_speed; |
331 | } |
332 | |
333 | void CameraAttributesPhysical::set_focal_length(float p_focal_length) { |
334 | frustum_focal_length = p_focal_length; |
335 | _update_frustum(); |
336 | emit_changed(); |
337 | } |
338 | |
339 | float CameraAttributesPhysical::get_focal_length() const { |
340 | return frustum_focal_length; |
341 | } |
342 | |
343 | void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) { |
344 | frustum_focus_distance = p_focus_distance; |
345 | _update_frustum(); |
346 | } |
347 | |
348 | float CameraAttributesPhysical::get_focus_distance() const { |
349 | return frustum_focus_distance; |
350 | } |
351 | |
352 | void CameraAttributesPhysical::set_near(real_t p_near) { |
353 | frustum_near = p_near; |
354 | _update_frustum(); |
355 | emit_changed(); |
356 | } |
357 | |
358 | real_t CameraAttributesPhysical::get_near() const { |
359 | return frustum_near; |
360 | } |
361 | |
362 | void CameraAttributesPhysical::set_far(real_t p_far) { |
363 | frustum_far = p_far; |
364 | _update_frustum(); |
365 | emit_changed(); |
366 | } |
367 | |
368 | real_t CameraAttributesPhysical::get_far() const { |
369 | return frustum_far; |
370 | } |
371 | |
372 | real_t CameraAttributesPhysical::get_fov() const { |
373 | return frustum_fov; |
374 | } |
375 | |
376 | void CameraAttributesPhysical::_update_frustum() { |
377 | //https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500 |
378 | Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand. |
379 | float CoC = sensor_size.length() / 1500.0; |
380 | |
381 | frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length))); |
382 | |
383 | // Based on https://en.wikipedia.org/wiki/Depth_of_field. |
384 | float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens. |
385 | float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC)); |
386 | |
387 | // This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small |
388 | // that it is not picked up by the camera sensors. |
389 | // To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC |
390 | // will be visible, this introduces some value shifts in the near field that we have to compensate for below. |
391 | float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters. |
392 | float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters. |
393 | float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture); |
394 | |
395 | bool use_far = (far < frustum_far) && (far > 0.0); |
396 | bool use_near = near > frustum_near; |
397 | #ifdef DEBUG_ENABLED |
398 | if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
399 | // Force disable DoF in editor builds to suppress warnings. |
400 | use_far = false; |
401 | use_near = false; |
402 | } |
403 | #endif |
404 | RS::get_singleton()->camera_attributes_set_dof_blur( |
405 | get_rid(), |
406 | use_far, |
407 | u / 1000.0, // Focus distance clampd to focal length expressed in meters. |
408 | -1.0, // Negative to tell Bokeh effect to use physically-based scaling. |
409 | use_near, |
410 | u / 1000.0, |
411 | -1.0, |
412 | scale / 5.0); // Arbitrary scaling to get close to how much blur there should be. |
413 | } |
414 | |
415 | float CameraAttributesPhysical::calculate_exposure_normalization() const { |
416 | const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity); |
417 | return 1.0 / (e * 1.2); |
418 | } |
419 | |
420 | void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) { |
421 | auto_exposure_min = p_min; |
422 | _update_auto_exposure(); |
423 | } |
424 | |
425 | float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const { |
426 | return auto_exposure_min; |
427 | } |
428 | |
429 | void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) { |
430 | auto_exposure_max = p_max; |
431 | _update_auto_exposure(); |
432 | } |
433 | |
434 | float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const { |
435 | return auto_exposure_max; |
436 | } |
437 | |
438 | void CameraAttributesPhysical::_update_auto_exposure() { |
439 | RS::get_singleton()->camera_attributes_set_auto_exposure( |
440 | get_rid(), |
441 | auto_exposure_enabled, |
442 | pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance |
443 | pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance |
444 | auto_exposure_speed, |
445 | auto_exposure_scale); |
446 | emit_changed(); |
447 | } |
448 | |
449 | void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const { |
450 | if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" ) && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed" )) { |
451 | property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; |
452 | return; |
453 | } |
454 | } |
455 | |
456 | void CameraAttributesPhysical::_bind_methods() { |
457 | ClassDB::bind_method(D_METHOD("set_aperture" , "aperture" ), &CameraAttributesPhysical::set_aperture); |
458 | ClassDB::bind_method(D_METHOD("get_aperture" ), &CameraAttributesPhysical::get_aperture); |
459 | ClassDB::bind_method(D_METHOD("set_shutter_speed" , "shutter_speed" ), &CameraAttributesPhysical::set_shutter_speed); |
460 | ClassDB::bind_method(D_METHOD("get_shutter_speed" ), &CameraAttributesPhysical::get_shutter_speed); |
461 | |
462 | ClassDB::bind_method(D_METHOD("set_focal_length" , "focal_length" ), &CameraAttributesPhysical::set_focal_length); |
463 | ClassDB::bind_method(D_METHOD("get_focal_length" ), &CameraAttributesPhysical::get_focal_length); |
464 | ClassDB::bind_method(D_METHOD("set_focus_distance" , "focus_distance" ), &CameraAttributesPhysical::set_focus_distance); |
465 | ClassDB::bind_method(D_METHOD("get_focus_distance" ), &CameraAttributesPhysical::get_focus_distance); |
466 | ClassDB::bind_method(D_METHOD("set_near" , "near" ), &CameraAttributesPhysical::set_near); |
467 | ClassDB::bind_method(D_METHOD("get_near" ), &CameraAttributesPhysical::get_near); |
468 | ClassDB::bind_method(D_METHOD("set_far" , "far" ), &CameraAttributesPhysical::set_far); |
469 | ClassDB::bind_method(D_METHOD("get_far" ), &CameraAttributesPhysical::get_far); |
470 | ClassDB::bind_method(D_METHOD("get_fov" ), &CameraAttributesPhysical::get_fov); |
471 | |
472 | ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value" , "exposure_value_max" ), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value); |
473 | ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value" ), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value); |
474 | ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value" , "exposure_value_min" ), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value); |
475 | ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value" ), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value); |
476 | |
477 | ADD_GROUP("Frustum" , "frustum_" ); |
478 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance" , PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m" ), "set_focus_distance" , "get_focus_distance" ); |
479 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length" , PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm" ), "set_focal_length" , "get_focal_length" ); |
480 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near" , PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m" ), "set_near" , "get_near" ); |
481 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far" , PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m" ), "set_far" , "get_far" ); |
482 | |
483 | ADD_GROUP("Exposure" , "exposure_" ); |
484 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture" , PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop" ), "set_aperture" , "get_aperture" ); |
485 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed" , PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s" ), "set_shutter_speed" , "get_shutter_speed" ); |
486 | |
487 | ADD_GROUP("Auto Exposure" , "auto_exposure_" ); |
488 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value" , PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100" ), "set_auto_exposure_min_exposure_value" , "get_auto_exposure_min_exposure_value" ); |
489 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value" , PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100" ), "set_auto_exposure_max_exposure_value" , "get_auto_exposure_max_exposure_value" ); |
490 | }; |
491 | |
492 | CameraAttributesPhysical::CameraAttributesPhysical() { |
493 | _update_exposure(); |
494 | _update_frustum(); |
495 | set_auto_exposure_min_exposure_value(-8); |
496 | set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera. |
497 | notify_property_list_changed(); |
498 | } |
499 | |
500 | CameraAttributesPhysical::~CameraAttributesPhysical() { |
501 | } |
502 | |