| 1 | /**************************************************************************/ | 
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| 2 | /*  camera_attributes.cpp                                                 */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "camera_attributes.h" | 
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| 32 |  | 
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| 33 | #include "core/config/project_settings.h" | 
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| 34 | #include "servers/rendering_server.h" | 
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| 35 |  | 
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| 36 | void CameraAttributes::set_exposure_multiplier(float p_multiplier) { | 
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| 37 | exposure_multiplier = p_multiplier; | 
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| 38 | _update_exposure(); | 
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| 39 | emit_changed(); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | float CameraAttributes::get_exposure_multiplier() const { | 
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| 43 | return exposure_multiplier; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) { | 
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| 47 | exposure_sensitivity = p_sensitivity; | 
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| 48 | _update_exposure(); | 
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| 49 | emit_changed(); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | float CameraAttributes::get_exposure_sensitivity() const { | 
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| 53 | return exposure_sensitivity; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | void CameraAttributes::_update_exposure() { | 
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| 57 | float exposure_normalization = 1.0; | 
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| 58 | // Ignore physical properties if not using physical light units. | 
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| 59 | if (GLOBAL_GET( "rendering/lights_and_shadows/use_physical_light_units")) { | 
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| 60 | exposure_normalization = calculate_exposure_normalization(); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) { | 
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| 67 | auto_exposure_enabled = p_enabled; | 
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| 68 | _update_auto_exposure(); | 
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| 69 | notify_property_list_changed(); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | bool CameraAttributes::is_auto_exposure_enabled() const { | 
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| 73 | return auto_exposure_enabled; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) { | 
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| 77 | auto_exposure_speed = p_auto_exposure_speed; | 
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| 78 | _update_auto_exposure(); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | float CameraAttributes::get_auto_exposure_speed() const { | 
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| 82 | return auto_exposure_speed; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) { | 
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| 86 | auto_exposure_scale = p_auto_exposure_scale; | 
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| 87 | _update_auto_exposure(); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | float CameraAttributes::get_auto_exposure_scale() const { | 
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| 91 | return auto_exposure_scale; | 
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| 92 | } | 
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| 93 |  | 
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| 94 | RID CameraAttributes::get_rid() const { | 
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| 95 | return camera_attributes; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void CameraAttributes::_validate_property(PropertyInfo &p_property) const { | 
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| 99 | if (!GLOBAL_GET( "rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") { | 
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| 100 | p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; | 
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| 101 | return; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | if (p_property.name.begins_with( "auto_exposure_") && p_property.name != "auto_exposure_enabled"&& !auto_exposure_enabled) { | 
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| 105 | p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; | 
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| 106 | return; | 
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| 107 | } | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void CameraAttributes::_bind_methods() { | 
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| 111 | ClassDB::bind_method(D_METHOD( "set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier); | 
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| 112 | ClassDB::bind_method(D_METHOD( "get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier); | 
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| 113 | ClassDB::bind_method(D_METHOD( "set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity); | 
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| 114 | ClassDB::bind_method(D_METHOD( "get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity); | 
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| 115 |  | 
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| 116 | ClassDB::bind_method(D_METHOD( "set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled); | 
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| 117 | ClassDB::bind_method(D_METHOD( "is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled); | 
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| 118 | ClassDB::bind_method(D_METHOD( "set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed); | 
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| 119 | ClassDB::bind_method(D_METHOD( "get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed); | 
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| 120 | ClassDB::bind_method(D_METHOD( "set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale); | 
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| 121 | ClassDB::bind_method(D_METHOD( "get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale); | 
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| 122 |  | 
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| 123 | ADD_GROUP( "Exposure", "exposure_"); | 
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| 124 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity"); | 
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| 125 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,8.0,0.001,or_greater"), "set_exposure_multiplier", "get_exposure_multiplier"); | 
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| 126 |  | 
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| 127 | ADD_GROUP( "Auto Exposure", "auto_exposure_"); | 
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| 128 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled"); | 
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| 129 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale"); | 
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| 130 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed"); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | CameraAttributes::CameraAttributes() { | 
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| 134 | camera_attributes = RS::get_singleton()->camera_attributes_create(); | 
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| 135 | } | 
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| 136 |  | 
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| 137 | CameraAttributes::~CameraAttributes() { | 
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| 138 | ERR_FAIL_NULL(RenderingServer::get_singleton()); | 
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| 139 | RS::get_singleton()->free(camera_attributes); | 
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| 140 | } | 
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| 141 |  | 
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| 142 | ////////////////////////////////////////////////////// | 
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| 143 | /* CameraAttributesPractical */ | 
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| 144 |  | 
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| 145 | void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) { | 
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| 146 | dof_blur_far_enabled = p_enabled; | 
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| 147 | _update_dof_blur(); | 
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| 148 | notify_property_list_changed(); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | bool CameraAttributesPractical::is_dof_blur_far_enabled() const { | 
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| 152 | return dof_blur_far_enabled; | 
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| 153 | } | 
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| 154 |  | 
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| 155 | void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) { | 
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| 156 | dof_blur_far_distance = p_distance; | 
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| 157 | _update_dof_blur(); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | float CameraAttributesPractical::get_dof_blur_far_distance() const { | 
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| 161 | return dof_blur_far_distance; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) { | 
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| 165 | dof_blur_far_transition = p_distance; | 
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| 166 | _update_dof_blur(); | 
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| 167 | } | 
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| 168 |  | 
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| 169 | float CameraAttributesPractical::get_dof_blur_far_transition() const { | 
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| 170 | return dof_blur_far_transition; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) { | 
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| 174 | dof_blur_near_enabled = p_enabled; | 
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| 175 | _update_dof_blur(); | 
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| 176 | notify_property_list_changed(); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | bool CameraAttributesPractical::is_dof_blur_near_enabled() const { | 
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| 180 | return dof_blur_near_enabled; | 
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| 181 | } | 
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| 182 |  | 
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| 183 | void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) { | 
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| 184 | dof_blur_near_distance = p_distance; | 
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| 185 | _update_dof_blur(); | 
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| 186 | } | 
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| 187 |  | 
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| 188 | float CameraAttributesPractical::get_dof_blur_near_distance() const { | 
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| 189 | return dof_blur_near_distance; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) { | 
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| 193 | dof_blur_near_transition = p_distance; | 
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| 194 | _update_dof_blur(); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | float CameraAttributesPractical::get_dof_blur_near_transition() const { | 
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| 198 | return dof_blur_near_transition; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | void CameraAttributesPractical::set_dof_blur_amount(float p_amount) { | 
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| 202 | dof_blur_amount = p_amount; | 
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| 203 | _update_dof_blur(); | 
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| 204 | } | 
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| 205 |  | 
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| 206 | float CameraAttributesPractical::get_dof_blur_amount() const { | 
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| 207 | return dof_blur_amount; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | void CameraAttributesPractical::_update_dof_blur() { | 
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| 211 | RS::get_singleton()->camera_attributes_set_dof_blur( | 
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| 212 | get_rid(), | 
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| 213 | dof_blur_far_enabled, | 
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| 214 | dof_blur_far_distance, | 
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| 215 | dof_blur_far_transition, | 
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| 216 | dof_blur_near_enabled, | 
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| 217 | dof_blur_near_distance, | 
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| 218 | dof_blur_near_transition, | 
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| 219 | dof_blur_amount); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | float CameraAttributesPractical::calculate_exposure_normalization() const { | 
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| 223 | return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100. | 
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| 224 | } | 
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| 225 |  | 
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| 226 | void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) { | 
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| 227 | auto_exposure_min = p_min; | 
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| 228 | _update_auto_exposure(); | 
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| 229 | } | 
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| 230 |  | 
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| 231 | float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const { | 
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| 232 | return auto_exposure_min; | 
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| 233 | } | 
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| 234 |  | 
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| 235 | void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) { | 
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| 236 | auto_exposure_max = p_max; | 
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| 237 | _update_auto_exposure(); | 
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| 238 | } | 
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| 239 |  | 
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| 240 | float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const { | 
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| 241 | return auto_exposure_max; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | void CameraAttributesPractical::_update_auto_exposure() { | 
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| 245 | RS::get_singleton()->camera_attributes_set_auto_exposure( | 
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| 246 | get_rid(), | 
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| 247 | auto_exposure_enabled, | 
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| 248 | auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance | 
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| 249 | auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance | 
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| 250 | auto_exposure_speed, | 
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| 251 | auto_exposure_scale); | 
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| 252 | emit_changed(); | 
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| 253 | } | 
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| 254 |  | 
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| 255 | void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const { | 
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| 256 | if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance"|| p_property.name == "dof_blur_far_transition")) || | 
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| 257 | (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance"|| p_property.name == "dof_blur_near_transition"))) { | 
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| 258 | p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; | 
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| 259 | } | 
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| 260 | } | 
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| 261 |  | 
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| 262 | void CameraAttributesPractical::_bind_methods() { | 
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| 263 | // DOF blur | 
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| 264 |  | 
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| 265 | ClassDB::bind_method(D_METHOD( "set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled); | 
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| 266 | ClassDB::bind_method(D_METHOD( "is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled); | 
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| 267 | ClassDB::bind_method(D_METHOD( "set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance); | 
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| 268 | ClassDB::bind_method(D_METHOD( "get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance); | 
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| 269 | ClassDB::bind_method(D_METHOD( "set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition); | 
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| 270 | ClassDB::bind_method(D_METHOD( "get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition); | 
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| 271 |  | 
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| 272 | ClassDB::bind_method(D_METHOD( "set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled); | 
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| 273 | ClassDB::bind_method(D_METHOD( "is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled); | 
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| 274 | ClassDB::bind_method(D_METHOD( "set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance); | 
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| 275 | ClassDB::bind_method(D_METHOD( "get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance); | 
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| 276 | ClassDB::bind_method(D_METHOD( "set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition); | 
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| 277 | ClassDB::bind_method(D_METHOD( "get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition); | 
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| 278 | ClassDB::bind_method(D_METHOD( "set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount); | 
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| 279 | ClassDB::bind_method(D_METHOD( "get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount); | 
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| 280 |  | 
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| 281 | ClassDB::bind_method(D_METHOD( "set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity); | 
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| 282 | ClassDB::bind_method(D_METHOD( "get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity); | 
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| 283 | ClassDB::bind_method(D_METHOD( "set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity); | 
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| 284 | ClassDB::bind_method(D_METHOD( "get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity); | 
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| 285 |  | 
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| 286 | ADD_GROUP( "DOF Blur", "dof_blur_"); | 
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| 287 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); | 
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| 288 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); | 
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| 289 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); | 
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| 290 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); | 
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| 291 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); | 
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| 292 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); | 
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| 293 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); | 
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| 294 |  | 
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| 295 | ADD_GROUP( "Auto Exposure", "auto_exposure_"); | 
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| 296 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity"); | 
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| 297 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity"); | 
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| 298 | } | 
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| 299 |  | 
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| 300 | CameraAttributesPractical::CameraAttributesPractical() { | 
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| 301 | _update_dof_blur(); | 
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| 302 | _update_exposure(); | 
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| 303 | set_auto_exposure_min_sensitivity(0.0); | 
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| 304 | set_auto_exposure_max_sensitivity(800.0); | 
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| 305 | notify_property_list_changed(); | 
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| 306 | } | 
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| 307 |  | 
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| 308 | CameraAttributesPractical::~CameraAttributesPractical() { | 
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| 309 | } | 
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| 310 |  | 
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| 311 | ////////////////////////////////////////////////////// | 
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| 312 | /* CameraAttributesPhysical */ | 
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| 313 |  | 
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| 314 | void CameraAttributesPhysical::set_aperture(float p_aperture) { | 
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| 315 | exposure_aperture = p_aperture; | 
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| 316 | _update_exposure(); | 
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| 317 | _update_frustum(); | 
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| 318 | } | 
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| 319 |  | 
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| 320 | float CameraAttributesPhysical::get_aperture() const { | 
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| 321 | return exposure_aperture; | 
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| 322 | } | 
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| 323 |  | 
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| 324 | void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) { | 
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| 325 | exposure_shutter_speed = p_shutter_speed; | 
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| 326 | _update_exposure(); | 
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| 327 | } | 
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| 328 |  | 
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| 329 | float CameraAttributesPhysical::get_shutter_speed() const { | 
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| 330 | return exposure_shutter_speed; | 
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| 331 | } | 
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| 332 |  | 
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| 333 | void CameraAttributesPhysical::set_focal_length(float p_focal_length) { | 
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| 334 | frustum_focal_length = p_focal_length; | 
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| 335 | _update_frustum(); | 
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| 336 | emit_changed(); | 
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| 337 | } | 
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| 338 |  | 
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| 339 | float CameraAttributesPhysical::get_focal_length() const { | 
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| 340 | return frustum_focal_length; | 
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| 341 | } | 
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| 342 |  | 
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| 343 | void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) { | 
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| 344 | frustum_focus_distance = p_focus_distance; | 
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| 345 | _update_frustum(); | 
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| 346 | } | 
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| 347 |  | 
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| 348 | float CameraAttributesPhysical::get_focus_distance() const { | 
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| 349 | return frustum_focus_distance; | 
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| 350 | } | 
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| 351 |  | 
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| 352 | void CameraAttributesPhysical::set_near(real_t p_near) { | 
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| 353 | frustum_near = p_near; | 
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| 354 | _update_frustum(); | 
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| 355 | emit_changed(); | 
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| 356 | } | 
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| 357 |  | 
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| 358 | real_t CameraAttributesPhysical::get_near() const { | 
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| 359 | return frustum_near; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | void CameraAttributesPhysical::set_far(real_t p_far) { | 
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| 363 | frustum_far = p_far; | 
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| 364 | _update_frustum(); | 
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| 365 | emit_changed(); | 
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| 366 | } | 
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| 367 |  | 
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| 368 | real_t CameraAttributesPhysical::get_far() const { | 
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| 369 | return frustum_far; | 
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| 370 | } | 
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| 371 |  | 
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| 372 | real_t CameraAttributesPhysical::get_fov() const { | 
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| 373 | return frustum_fov; | 
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| 374 | } | 
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| 375 |  | 
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| 376 | void CameraAttributesPhysical::_update_frustum() { | 
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| 377 | //https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500 | 
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| 378 | Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand. | 
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| 379 | float CoC = sensor_size.length() / 1500.0; | 
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| 380 |  | 
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| 381 | frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length))); | 
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| 382 |  | 
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| 383 | // Based on https://en.wikipedia.org/wiki/Depth_of_field. | 
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| 384 | float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens. | 
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| 385 | float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC)); | 
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| 386 |  | 
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| 387 | // This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small | 
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| 388 | // that it is not picked up by the camera sensors. | 
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| 389 | // To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC | 
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| 390 | // will be visible, this introduces some value shifts in the near field that we have to compensate for below. | 
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| 391 | float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters. | 
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| 392 | float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters. | 
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| 393 | float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture); | 
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| 394 |  | 
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| 395 | bool use_far = (far < frustum_far) && (far > 0.0); | 
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| 396 | bool use_near = near > frustum_near; | 
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| 397 | #ifdef DEBUG_ENABLED | 
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| 398 | if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { | 
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| 399 | // Force disable DoF in editor builds to suppress warnings. | 
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| 400 | use_far = false; | 
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| 401 | use_near = false; | 
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| 402 | } | 
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| 403 | #endif | 
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| 404 | RS::get_singleton()->camera_attributes_set_dof_blur( | 
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| 405 | get_rid(), | 
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| 406 | use_far, | 
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| 407 | u / 1000.0, // Focus distance clampd to focal length expressed in meters. | 
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| 408 | -1.0, // Negative to tell Bokeh effect to use physically-based scaling. | 
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| 409 | use_near, | 
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| 410 | u / 1000.0, | 
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| 411 | -1.0, | 
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| 412 | scale / 5.0); // Arbitrary scaling to get close to how much blur there should be. | 
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| 413 | } | 
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| 414 |  | 
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| 415 | float CameraAttributesPhysical::calculate_exposure_normalization() const { | 
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| 416 | const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity); | 
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| 417 | return 1.0 / (e * 1.2); | 
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| 418 | } | 
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| 419 |  | 
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| 420 | void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) { | 
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| 421 | auto_exposure_min = p_min; | 
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| 422 | _update_auto_exposure(); | 
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| 423 | } | 
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| 424 |  | 
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| 425 | float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const { | 
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| 426 | return auto_exposure_min; | 
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| 427 | } | 
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| 428 |  | 
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| 429 | void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) { | 
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| 430 | auto_exposure_max = p_max; | 
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| 431 | _update_auto_exposure(); | 
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| 432 | } | 
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| 433 |  | 
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| 434 | float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const { | 
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| 435 | return auto_exposure_max; | 
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| 436 | } | 
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| 437 |  | 
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| 438 | void CameraAttributesPhysical::_update_auto_exposure() { | 
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| 439 | RS::get_singleton()->camera_attributes_set_auto_exposure( | 
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| 440 | get_rid(), | 
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| 441 | auto_exposure_enabled, | 
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| 442 | pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance | 
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| 443 | pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance | 
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| 444 | auto_exposure_speed, | 
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| 445 | auto_exposure_scale); | 
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| 446 | emit_changed(); | 
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| 447 | } | 
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| 448 |  | 
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| 449 | void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const { | 
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| 450 | if (!GLOBAL_GET( "rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture"|| property.name == "exposure_shutter_speed")) { | 
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| 451 | property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; | 
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| 452 | return; | 
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| 453 | } | 
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| 454 | } | 
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| 455 |  | 
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| 456 | void CameraAttributesPhysical::_bind_methods() { | 
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| 457 | ClassDB::bind_method(D_METHOD( "set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture); | 
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| 458 | ClassDB::bind_method(D_METHOD( "get_aperture"), &CameraAttributesPhysical::get_aperture); | 
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| 459 | ClassDB::bind_method(D_METHOD( "set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed); | 
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| 460 | ClassDB::bind_method(D_METHOD( "get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed); | 
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| 461 |  | 
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| 462 | ClassDB::bind_method(D_METHOD( "set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length); | 
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| 463 | ClassDB::bind_method(D_METHOD( "get_focal_length"), &CameraAttributesPhysical::get_focal_length); | 
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| 464 | ClassDB::bind_method(D_METHOD( "set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance); | 
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| 465 | ClassDB::bind_method(D_METHOD( "get_focus_distance"), &CameraAttributesPhysical::get_focus_distance); | 
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| 466 | ClassDB::bind_method(D_METHOD( "set_near", "near"), &CameraAttributesPhysical::set_near); | 
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| 467 | ClassDB::bind_method(D_METHOD( "get_near"), &CameraAttributesPhysical::get_near); | 
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| 468 | ClassDB::bind_method(D_METHOD( "set_far", "far"), &CameraAttributesPhysical::set_far); | 
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| 469 | ClassDB::bind_method(D_METHOD( "get_far"), &CameraAttributesPhysical::get_far); | 
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| 470 | ClassDB::bind_method(D_METHOD( "get_fov"), &CameraAttributesPhysical::get_fov); | 
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| 471 |  | 
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| 472 | ClassDB::bind_method(D_METHOD( "set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value); | 
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| 473 | ClassDB::bind_method(D_METHOD( "get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value); | 
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| 474 | ClassDB::bind_method(D_METHOD( "set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value); | 
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| 475 | ClassDB::bind_method(D_METHOD( "get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value); | 
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| 476 |  | 
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| 477 | ADD_GROUP( "Frustum", "frustum_"); | 
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| 478 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance"); | 
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| 479 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length"); | 
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| 480 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); | 
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| 481 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far"); | 
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| 482 |  | 
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| 483 | ADD_GROUP( "Exposure", "exposure_"); | 
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| 484 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture"); | 
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| 485 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed"); | 
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| 486 |  | 
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| 487 | ADD_GROUP( "Auto Exposure", "auto_exposure_"); | 
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| 488 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value"); | 
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| 489 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value"); | 
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| 490 | }; | 
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| 491 |  | 
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| 492 | CameraAttributesPhysical::CameraAttributesPhysical() { | 
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| 493 | _update_exposure(); | 
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| 494 | _update_frustum(); | 
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| 495 | set_auto_exposure_min_exposure_value(-8); | 
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| 496 | set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera. | 
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| 497 | notify_property_list_changed(); | 
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| 498 | } | 
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| 499 |  | 
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| 500 | CameraAttributesPhysical::~CameraAttributesPhysical() { | 
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| 501 | } | 
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| 502 |  | 
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