1/**************************************************************************/
2/* camera_attributes.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "camera_attributes.h"
32
33#include "core/config/project_settings.h"
34#include "servers/rendering_server.h"
35
36void CameraAttributes::set_exposure_multiplier(float p_multiplier) {
37 exposure_multiplier = p_multiplier;
38 _update_exposure();
39 emit_changed();
40}
41
42float CameraAttributes::get_exposure_multiplier() const {
43 return exposure_multiplier;
44}
45
46void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) {
47 exposure_sensitivity = p_sensitivity;
48 _update_exposure();
49 emit_changed();
50}
51
52float CameraAttributes::get_exposure_sensitivity() const {
53 return exposure_sensitivity;
54}
55
56void CameraAttributes::_update_exposure() {
57 float exposure_normalization = 1.0;
58 // Ignore physical properties if not using physical light units.
59 if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
60 exposure_normalization = calculate_exposure_normalization();
61 }
62
63 RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization);
64}
65
66void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) {
67 auto_exposure_enabled = p_enabled;
68 _update_auto_exposure();
69 notify_property_list_changed();
70}
71
72bool CameraAttributes::is_auto_exposure_enabled() const {
73 return auto_exposure_enabled;
74}
75
76void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) {
77 auto_exposure_speed = p_auto_exposure_speed;
78 _update_auto_exposure();
79}
80
81float CameraAttributes::get_auto_exposure_speed() const {
82 return auto_exposure_speed;
83}
84
85void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) {
86 auto_exposure_scale = p_auto_exposure_scale;
87 _update_auto_exposure();
88}
89
90float CameraAttributes::get_auto_exposure_scale() const {
91 return auto_exposure_scale;
92}
93
94RID CameraAttributes::get_rid() const {
95 return camera_attributes;
96}
97
98void CameraAttributes::_validate_property(PropertyInfo &p_property) const {
99 if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") {
100 p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
101 return;
102 }
103
104 if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) {
105 p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
106 return;
107 }
108}
109
110void CameraAttributes::_bind_methods() {
111 ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier);
112 ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier);
113 ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity);
114 ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity);
115
116 ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled);
117 ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled);
118 ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed);
119 ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed);
120 ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale);
121 ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale);
122
123 ADD_GROUP("Exposure", "exposure_");
124 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity");
125 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,8.0,0.001,or_greater"), "set_exposure_multiplier", "get_exposure_multiplier");
126
127 ADD_GROUP("Auto Exposure", "auto_exposure_");
128 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled");
129 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale");
130 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed");
131}
132
133CameraAttributes::CameraAttributes() {
134 camera_attributes = RS::get_singleton()->camera_attributes_create();
135}
136
137CameraAttributes::~CameraAttributes() {
138 ERR_FAIL_NULL(RenderingServer::get_singleton());
139 RS::get_singleton()->free(camera_attributes);
140}
141
142//////////////////////////////////////////////////////
143/* CameraAttributesPractical */
144
145void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) {
146 dof_blur_far_enabled = p_enabled;
147 _update_dof_blur();
148 notify_property_list_changed();
149}
150
151bool CameraAttributesPractical::is_dof_blur_far_enabled() const {
152 return dof_blur_far_enabled;
153}
154
155void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) {
156 dof_blur_far_distance = p_distance;
157 _update_dof_blur();
158}
159
160float CameraAttributesPractical::get_dof_blur_far_distance() const {
161 return dof_blur_far_distance;
162}
163
164void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) {
165 dof_blur_far_transition = p_distance;
166 _update_dof_blur();
167}
168
169float CameraAttributesPractical::get_dof_blur_far_transition() const {
170 return dof_blur_far_transition;
171}
172
173void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) {
174 dof_blur_near_enabled = p_enabled;
175 _update_dof_blur();
176 notify_property_list_changed();
177}
178
179bool CameraAttributesPractical::is_dof_blur_near_enabled() const {
180 return dof_blur_near_enabled;
181}
182
183void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) {
184 dof_blur_near_distance = p_distance;
185 _update_dof_blur();
186}
187
188float CameraAttributesPractical::get_dof_blur_near_distance() const {
189 return dof_blur_near_distance;
190}
191
192void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) {
193 dof_blur_near_transition = p_distance;
194 _update_dof_blur();
195}
196
197float CameraAttributesPractical::get_dof_blur_near_transition() const {
198 return dof_blur_near_transition;
199}
200
201void CameraAttributesPractical::set_dof_blur_amount(float p_amount) {
202 dof_blur_amount = p_amount;
203 _update_dof_blur();
204}
205
206float CameraAttributesPractical::get_dof_blur_amount() const {
207 return dof_blur_amount;
208}
209
210void CameraAttributesPractical::_update_dof_blur() {
211 RS::get_singleton()->camera_attributes_set_dof_blur(
212 get_rid(),
213 dof_blur_far_enabled,
214 dof_blur_far_distance,
215 dof_blur_far_transition,
216 dof_blur_near_enabled,
217 dof_blur_near_distance,
218 dof_blur_near_transition,
219 dof_blur_amount);
220}
221
222float CameraAttributesPractical::calculate_exposure_normalization() const {
223 return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100.
224}
225
226void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) {
227 auto_exposure_min = p_min;
228 _update_auto_exposure();
229}
230
231float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const {
232 return auto_exposure_min;
233}
234
235void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) {
236 auto_exposure_max = p_max;
237 _update_auto_exposure();
238}
239
240float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const {
241 return auto_exposure_max;
242}
243
244void CameraAttributesPractical::_update_auto_exposure() {
245 RS::get_singleton()->camera_attributes_set_auto_exposure(
246 get_rid(),
247 auto_exposure_enabled,
248 auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
249 auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
250 auto_exposure_speed,
251 auto_exposure_scale);
252 emit_changed();
253}
254
255void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const {
256 if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
257 (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) {
258 p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
259 }
260}
261
262void CameraAttributesPractical::_bind_methods() {
263 // DOF blur
264
265 ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled);
266 ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled);
267 ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance);
268 ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance);
269 ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition);
270 ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition);
271
272 ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled);
273 ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled);
274 ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance);
275 ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance);
276 ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition);
277 ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition);
278 ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount);
279 ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount);
280
281 ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity);
282 ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity);
283 ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity);
284 ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity);
285
286 ADD_GROUP("DOF Blur", "dof_blur_");
287 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
288 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
289 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
290 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
291 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
292 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
293 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
294
295 ADD_GROUP("Auto Exposure", "auto_exposure_");
296 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity");
297 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity");
298}
299
300CameraAttributesPractical::CameraAttributesPractical() {
301 _update_dof_blur();
302 _update_exposure();
303 set_auto_exposure_min_sensitivity(0.0);
304 set_auto_exposure_max_sensitivity(800.0);
305 notify_property_list_changed();
306}
307
308CameraAttributesPractical::~CameraAttributesPractical() {
309}
310
311//////////////////////////////////////////////////////
312/* CameraAttributesPhysical */
313
314void CameraAttributesPhysical::set_aperture(float p_aperture) {
315 exposure_aperture = p_aperture;
316 _update_exposure();
317 _update_frustum();
318}
319
320float CameraAttributesPhysical::get_aperture() const {
321 return exposure_aperture;
322}
323
324void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) {
325 exposure_shutter_speed = p_shutter_speed;
326 _update_exposure();
327}
328
329float CameraAttributesPhysical::get_shutter_speed() const {
330 return exposure_shutter_speed;
331}
332
333void CameraAttributesPhysical::set_focal_length(float p_focal_length) {
334 frustum_focal_length = p_focal_length;
335 _update_frustum();
336 emit_changed();
337}
338
339float CameraAttributesPhysical::get_focal_length() const {
340 return frustum_focal_length;
341}
342
343void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) {
344 frustum_focus_distance = p_focus_distance;
345 _update_frustum();
346}
347
348float CameraAttributesPhysical::get_focus_distance() const {
349 return frustum_focus_distance;
350}
351
352void CameraAttributesPhysical::set_near(real_t p_near) {
353 frustum_near = p_near;
354 _update_frustum();
355 emit_changed();
356}
357
358real_t CameraAttributesPhysical::get_near() const {
359 return frustum_near;
360}
361
362void CameraAttributesPhysical::set_far(real_t p_far) {
363 frustum_far = p_far;
364 _update_frustum();
365 emit_changed();
366}
367
368real_t CameraAttributesPhysical::get_far() const {
369 return frustum_far;
370}
371
372real_t CameraAttributesPhysical::get_fov() const {
373 return frustum_fov;
374}
375
376void CameraAttributesPhysical::_update_frustum() {
377 //https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500
378 Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand.
379 float CoC = sensor_size.length() / 1500.0;
380
381 frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length)));
382
383 // Based on https://en.wikipedia.org/wiki/Depth_of_field.
384 float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens.
385 float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC));
386
387 // This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small
388 // that it is not picked up by the camera sensors.
389 // To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC
390 // will be visible, this introduces some value shifts in the near field that we have to compensate for below.
391 float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters.
392 float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters.
393 float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture);
394
395 bool use_far = (far < frustum_far) && (far > 0.0);
396 bool use_near = near > frustum_near;
397#ifdef DEBUG_ENABLED
398 if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
399 // Force disable DoF in editor builds to suppress warnings.
400 use_far = false;
401 use_near = false;
402 }
403#endif
404 RS::get_singleton()->camera_attributes_set_dof_blur(
405 get_rid(),
406 use_far,
407 u / 1000.0, // Focus distance clampd to focal length expressed in meters.
408 -1.0, // Negative to tell Bokeh effect to use physically-based scaling.
409 use_near,
410 u / 1000.0,
411 -1.0,
412 scale / 5.0); // Arbitrary scaling to get close to how much blur there should be.
413}
414
415float CameraAttributesPhysical::calculate_exposure_normalization() const {
416 const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity);
417 return 1.0 / (e * 1.2);
418}
419
420void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) {
421 auto_exposure_min = p_min;
422 _update_auto_exposure();
423}
424
425float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const {
426 return auto_exposure_min;
427}
428
429void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) {
430 auto_exposure_max = p_max;
431 _update_auto_exposure();
432}
433
434float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const {
435 return auto_exposure_max;
436}
437
438void CameraAttributesPhysical::_update_auto_exposure() {
439 RS::get_singleton()->camera_attributes_set_auto_exposure(
440 get_rid(),
441 auto_exposure_enabled,
442 pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
443 pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
444 auto_exposure_speed,
445 auto_exposure_scale);
446 emit_changed();
447}
448
449void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const {
450 if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) {
451 property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
452 return;
453 }
454}
455
456void CameraAttributesPhysical::_bind_methods() {
457 ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture);
458 ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture);
459 ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed);
460 ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed);
461
462 ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length);
463 ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length);
464 ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance);
465 ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance);
466 ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near);
467 ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near);
468 ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far);
469 ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far);
470 ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov);
471
472 ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value);
473 ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value);
474 ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value);
475 ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value);
476
477 ADD_GROUP("Frustum", "frustum_");
478 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance");
479 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length");
480 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
481 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
482
483 ADD_GROUP("Exposure", "exposure_");
484 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture");
485 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed");
486
487 ADD_GROUP("Auto Exposure", "auto_exposure_");
488 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value");
489 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value");
490};
491
492CameraAttributesPhysical::CameraAttributesPhysical() {
493 _update_exposure();
494 _update_frustum();
495 set_auto_exposure_min_exposure_value(-8);
496 set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera.
497 notify_property_list_changed();
498}
499
500CameraAttributesPhysical::~CameraAttributesPhysical() {
501}
502