| 1 | /**************************************************************************/ |
| 2 | /* canvas_item_material.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "canvas_item_material.h" |
| 32 | |
| 33 | #include "core/version.h" |
| 34 | |
| 35 | Mutex CanvasItemMaterial::material_mutex; |
| 36 | SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr; |
| 37 | HashMap<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData, CanvasItemMaterial::MaterialKey> CanvasItemMaterial::shader_map; |
| 38 | CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr; |
| 39 | |
| 40 | void CanvasItemMaterial::init_shaders() { |
| 41 | dirty_materials = memnew(SelfList<CanvasItemMaterial>::List); |
| 42 | |
| 43 | shader_names = memnew(ShaderNames); |
| 44 | |
| 45 | shader_names->particles_anim_h_frames = "particles_anim_h_frames" ; |
| 46 | shader_names->particles_anim_v_frames = "particles_anim_v_frames" ; |
| 47 | shader_names->particles_anim_loop = "particles_anim_loop" ; |
| 48 | } |
| 49 | |
| 50 | void CanvasItemMaterial::finish_shaders() { |
| 51 | memdelete(dirty_materials); |
| 52 | memdelete(shader_names); |
| 53 | dirty_materials = nullptr; |
| 54 | } |
| 55 | |
| 56 | void CanvasItemMaterial::_update_shader() { |
| 57 | dirty_materials->remove(&element); |
| 58 | |
| 59 | MaterialKey mk = _compute_key(); |
| 60 | if (mk.key == current_key.key) { |
| 61 | return; //no update required in the end |
| 62 | } |
| 63 | |
| 64 | if (shader_map.has(current_key)) { |
| 65 | shader_map[current_key].users--; |
| 66 | if (shader_map[current_key].users == 0) { |
| 67 | //deallocate shader, as it's no longer in use |
| 68 | RS::get_singleton()->free(shader_map[current_key].shader); |
| 69 | shader_map.erase(current_key); |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | current_key = mk; |
| 74 | |
| 75 | if (shader_map.has(mk)) { |
| 76 | RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); |
| 77 | shader_map[mk].users++; |
| 78 | return; |
| 79 | } |
| 80 | |
| 81 | //must create a shader! |
| 82 | |
| 83 | // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). |
| 84 | String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s CanvasItemMaterial.\n\n" ; |
| 85 | |
| 86 | code += "shader_type canvas_item;\nrender_mode " ; |
| 87 | switch (blend_mode) { |
| 88 | case BLEND_MODE_MIX: |
| 89 | code += "blend_mix" ; |
| 90 | break; |
| 91 | case BLEND_MODE_ADD: |
| 92 | code += "blend_add" ; |
| 93 | break; |
| 94 | case BLEND_MODE_SUB: |
| 95 | code += "blend_sub" ; |
| 96 | break; |
| 97 | case BLEND_MODE_MUL: |
| 98 | code += "blend_mul" ; |
| 99 | break; |
| 100 | case BLEND_MODE_PREMULT_ALPHA: |
| 101 | code += "blend_premul_alpha" ; |
| 102 | break; |
| 103 | case BLEND_MODE_DISABLED: |
| 104 | code += "blend_disabled" ; |
| 105 | break; |
| 106 | } |
| 107 | |
| 108 | switch (light_mode) { |
| 109 | case LIGHT_MODE_NORMAL: |
| 110 | break; |
| 111 | case LIGHT_MODE_UNSHADED: |
| 112 | code += ",unshaded" ; |
| 113 | break; |
| 114 | case LIGHT_MODE_LIGHT_ONLY: |
| 115 | code += ",light_only" ; |
| 116 | break; |
| 117 | } |
| 118 | |
| 119 | code += ";\n" ; |
| 120 | |
| 121 | if (particles_animation) { |
| 122 | code += "uniform int particles_anim_h_frames;\n" ; |
| 123 | code += "uniform int particles_anim_v_frames;\n" ; |
| 124 | code += "uniform bool particles_anim_loop;\n\n" ; |
| 125 | |
| 126 | code += "void vertex() {\n" ; |
| 127 | code += " float h_frames = float(particles_anim_h_frames);\n" ; |
| 128 | code += " float v_frames = float(particles_anim_v_frames);\n" ; |
| 129 | code += " VERTEX.xy /= vec2(h_frames, v_frames);\n" ; |
| 130 | code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n" ; |
| 131 | code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n" ; |
| 132 | code += " if (!particles_anim_loop) {\n" ; |
| 133 | code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n" ; |
| 134 | code += " } else {\n" ; |
| 135 | code += " particle_frame = mod(particle_frame, particle_total_frames);\n" ; |
| 136 | code += " }" ; |
| 137 | code += " UV /= vec2(h_frames, v_frames);\n" ; |
| 138 | code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n" ; |
| 139 | code += "}\n" ; |
| 140 | } |
| 141 | |
| 142 | ShaderData shader_data; |
| 143 | shader_data.shader = RS::get_singleton()->shader_create(); |
| 144 | shader_data.users = 1; |
| 145 | |
| 146 | RS::get_singleton()->shader_set_code(shader_data.shader, code); |
| 147 | |
| 148 | shader_map[mk] = shader_data; |
| 149 | |
| 150 | RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); |
| 151 | } |
| 152 | |
| 153 | void CanvasItemMaterial::flush_changes() { |
| 154 | MutexLock lock(material_mutex); |
| 155 | |
| 156 | while (dirty_materials->first()) { |
| 157 | dirty_materials->first()->self()->_update_shader(); |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | void CanvasItemMaterial::_queue_shader_change() { |
| 162 | MutexLock lock(material_mutex); |
| 163 | |
| 164 | if (_is_initialized() && !element.in_list()) { |
| 165 | dirty_materials->add(&element); |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | bool CanvasItemMaterial::_is_shader_dirty() const { |
| 170 | MutexLock lock(material_mutex); |
| 171 | |
| 172 | return element.in_list(); |
| 173 | } |
| 174 | |
| 175 | void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) { |
| 176 | blend_mode = p_blend_mode; |
| 177 | _queue_shader_change(); |
| 178 | } |
| 179 | |
| 180 | CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const { |
| 181 | return blend_mode; |
| 182 | } |
| 183 | |
| 184 | void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) { |
| 185 | light_mode = p_light_mode; |
| 186 | _queue_shader_change(); |
| 187 | } |
| 188 | |
| 189 | CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { |
| 190 | return light_mode; |
| 191 | } |
| 192 | |
| 193 | void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) { |
| 194 | particles_animation = p_particles_anim; |
| 195 | _queue_shader_change(); |
| 196 | notify_property_list_changed(); |
| 197 | } |
| 198 | |
| 199 | bool CanvasItemMaterial::get_particles_animation() const { |
| 200 | return particles_animation; |
| 201 | } |
| 202 | |
| 203 | void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) { |
| 204 | particles_anim_h_frames = p_frames; |
| 205 | RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); |
| 206 | } |
| 207 | |
| 208 | int CanvasItemMaterial::get_particles_anim_h_frames() const { |
| 209 | return particles_anim_h_frames; |
| 210 | } |
| 211 | |
| 212 | void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) { |
| 213 | particles_anim_v_frames = p_frames; |
| 214 | RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); |
| 215 | } |
| 216 | |
| 217 | int CanvasItemMaterial::get_particles_anim_v_frames() const { |
| 218 | return particles_anim_v_frames; |
| 219 | } |
| 220 | |
| 221 | void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) { |
| 222 | particles_anim_loop = p_loop; |
| 223 | RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); |
| 224 | } |
| 225 | |
| 226 | bool CanvasItemMaterial::get_particles_anim_loop() const { |
| 227 | return particles_anim_loop; |
| 228 | } |
| 229 | |
| 230 | void CanvasItemMaterial::_validate_property(PropertyInfo &p_property) const { |
| 231 | if (p_property.name.begins_with("particles_anim_" ) && !particles_animation) { |
| 232 | p_property.usage = PROPERTY_USAGE_NONE; |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | RID CanvasItemMaterial::get_shader_rid() const { |
| 237 | ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); |
| 238 | return shader_map[current_key].shader; |
| 239 | } |
| 240 | |
| 241 | Shader::Mode CanvasItemMaterial::get_shader_mode() const { |
| 242 | return Shader::MODE_CANVAS_ITEM; |
| 243 | } |
| 244 | |
| 245 | void CanvasItemMaterial::_bind_methods() { |
| 246 | ClassDB::bind_method(D_METHOD("set_blend_mode" , "blend_mode" ), &CanvasItemMaterial::set_blend_mode); |
| 247 | ClassDB::bind_method(D_METHOD("get_blend_mode" ), &CanvasItemMaterial::get_blend_mode); |
| 248 | |
| 249 | ClassDB::bind_method(D_METHOD("set_light_mode" , "light_mode" ), &CanvasItemMaterial::set_light_mode); |
| 250 | ClassDB::bind_method(D_METHOD("get_light_mode" ), &CanvasItemMaterial::get_light_mode); |
| 251 | |
| 252 | ClassDB::bind_method(D_METHOD("set_particles_animation" , "particles_anim" ), &CanvasItemMaterial::set_particles_animation); |
| 253 | ClassDB::bind_method(D_METHOD("get_particles_animation" ), &CanvasItemMaterial::get_particles_animation); |
| 254 | |
| 255 | ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames" , "frames" ), &CanvasItemMaterial::set_particles_anim_h_frames); |
| 256 | ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames" ), &CanvasItemMaterial::get_particles_anim_h_frames); |
| 257 | |
| 258 | ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames" , "frames" ), &CanvasItemMaterial::set_particles_anim_v_frames); |
| 259 | ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames" ), &CanvasItemMaterial::get_particles_anim_v_frames); |
| 260 | |
| 261 | ClassDB::bind_method(D_METHOD("set_particles_anim_loop" , "loop" ), &CanvasItemMaterial::set_particles_anim_loop); |
| 262 | ClassDB::bind_method(D_METHOD("get_particles_anim_loop" ), &CanvasItemMaterial::get_particles_anim_loop); |
| 263 | |
| 264 | ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode" , PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply,Premultiplied Alpha" ), "set_blend_mode" , "get_blend_mode" ); |
| 265 | ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode" , PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only" ), "set_light_mode" , "get_light_mode" ); |
| 266 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation" ), "set_particles_animation" , "get_particles_animation" ); |
| 267 | |
| 268 | ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames" , PROPERTY_HINT_RANGE, "1,128,1" ), "set_particles_anim_h_frames" , "get_particles_anim_h_frames" ); |
| 269 | ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames" , PROPERTY_HINT_RANGE, "1,128,1" ), "set_particles_anim_v_frames" , "get_particles_anim_v_frames" ); |
| 270 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop" ), "set_particles_anim_loop" , "get_particles_anim_loop" ); |
| 271 | |
| 272 | BIND_ENUM_CONSTANT(BLEND_MODE_MIX); |
| 273 | BIND_ENUM_CONSTANT(BLEND_MODE_ADD); |
| 274 | BIND_ENUM_CONSTANT(BLEND_MODE_SUB); |
| 275 | BIND_ENUM_CONSTANT(BLEND_MODE_MUL); |
| 276 | BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); |
| 277 | |
| 278 | BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL); |
| 279 | BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED); |
| 280 | BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); |
| 281 | } |
| 282 | |
| 283 | CanvasItemMaterial::CanvasItemMaterial() : |
| 284 | element(this) { |
| 285 | set_particles_anim_h_frames(1); |
| 286 | set_particles_anim_v_frames(1); |
| 287 | set_particles_anim_loop(false); |
| 288 | |
| 289 | current_key.invalid_key = 1; |
| 290 | |
| 291 | _mark_initialized(callable_mp(this, &CanvasItemMaterial::_queue_shader_change)); |
| 292 | } |
| 293 | |
| 294 | CanvasItemMaterial::~CanvasItemMaterial() { |
| 295 | MutexLock lock(material_mutex); |
| 296 | |
| 297 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 298 | |
| 299 | if (shader_map.has(current_key)) { |
| 300 | shader_map[current_key].users--; |
| 301 | if (shader_map[current_key].users == 0) { |
| 302 | //deallocate shader, as it's no longer in use |
| 303 | RS::get_singleton()->free(shader_map[current_key].shader); |
| 304 | shader_map.erase(current_key); |
| 305 | } |
| 306 | |
| 307 | RS::get_singleton()->material_set_shader(_get_material(), RID()); |
| 308 | } |
| 309 | } |
| 310 | |