| 1 | /**************************************************************************/ | 
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| 2 | /*  height_map_shape_3d.cpp                                               */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "height_map_shape_3d.h" | 
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| 32 |  | 
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| 33 | #include "servers/physics_server_3d.h" | 
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| 34 |  | 
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| 35 | Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const { | 
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| 36 | Vector<Vector3> points; | 
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| 37 |  | 
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| 38 | if ((map_width != 0) && (map_depth != 0)) { | 
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| 39 | // This will be slow for large maps... | 
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| 40 | // also we'll have to figure out how well bullet centers this shape... | 
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| 41 |  | 
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| 42 | Vector2 size(map_width - 1, map_depth - 1); | 
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| 43 | Vector2 start = size * -0.5; | 
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| 44 |  | 
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| 45 | const real_t *r = map_data.ptr(); | 
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| 46 |  | 
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| 47 | // reserve some memory for our points.. | 
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| 48 | points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2)); | 
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| 49 |  | 
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| 50 | // now set our points | 
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| 51 | int r_offset = 0; | 
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| 52 | int w_offset = 0; | 
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| 53 | for (int d = 0; d < map_depth; d++) { | 
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| 54 | Vector3 height(start.x, 0.0, start.y); | 
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| 55 |  | 
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| 56 | for (int w = 0; w < map_width; w++) { | 
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| 57 | height.y = r[r_offset++]; | 
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| 58 |  | 
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| 59 | if (w != map_width - 1) { | 
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| 60 | points.write[w_offset++] = height; | 
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| 61 | points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | if (d != map_depth - 1) { | 
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| 65 | points.write[w_offset++] = height; | 
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| 66 | points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | if ((w != map_width - 1) && (d != map_depth - 1)) { | 
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| 70 | points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z); | 
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| 71 | points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | height.x += 1.0; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | start.y += 1.0; | 
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| 78 | } | 
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| 79 | } | 
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| 80 |  | 
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| 81 | return points; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | real_t HeightMapShape3D::get_enclosing_radius() const { | 
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| 85 | return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length(); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | void HeightMapShape3D::_update_shape() { | 
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| 89 | Dictionary d; | 
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| 90 | d[ "width"] = map_width; | 
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| 91 | d[ "depth"] = map_depth; | 
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| 92 | d[ "heights"] = map_data; | 
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| 93 | d[ "min_height"] = min_height; | 
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| 94 | d[ "max_height"] = max_height; | 
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| 95 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); | 
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| 96 | Shape3D::_update_shape(); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void HeightMapShape3D::set_map_width(int p_new) { | 
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| 100 | if (p_new < 1) { | 
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| 101 | // ignore | 
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| 102 | } else if (map_width != p_new) { | 
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| 103 | int was_size = map_width * map_depth; | 
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| 104 | map_width = p_new; | 
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| 105 |  | 
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| 106 | int new_size = map_width * map_depth; | 
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| 107 | map_data.resize(map_width * map_depth); | 
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| 108 |  | 
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| 109 | real_t *w = map_data.ptrw(); | 
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| 110 | while (was_size < new_size) { | 
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| 111 | w[was_size++] = 0.0; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | _update_shape(); | 
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| 115 | emit_changed(); | 
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| 116 | } | 
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| 117 | } | 
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| 118 |  | 
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| 119 | int HeightMapShape3D::get_map_width() const { | 
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| 120 | return map_width; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | void HeightMapShape3D::set_map_depth(int p_new) { | 
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| 124 | if (p_new < 1) { | 
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| 125 | // ignore | 
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| 126 | } else if (map_depth != p_new) { | 
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| 127 | int was_size = map_width * map_depth; | 
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| 128 | map_depth = p_new; | 
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| 129 |  | 
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| 130 | int new_size = map_width * map_depth; | 
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| 131 | map_data.resize(new_size); | 
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| 132 |  | 
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| 133 | real_t *w = map_data.ptrw(); | 
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| 134 | while (was_size < new_size) { | 
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| 135 | w[was_size++] = 0.0; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | _update_shape(); | 
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| 139 | emit_changed(); | 
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| 140 | } | 
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| 141 | } | 
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| 142 |  | 
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| 143 | int HeightMapShape3D::get_map_depth() const { | 
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| 144 | return map_depth; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | void HeightMapShape3D::set_map_data(Vector<real_t> p_new) { | 
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| 148 | int size = (map_width * map_depth); | 
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| 149 | if (p_new.size() != size) { | 
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| 150 | // fail | 
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| 151 | return; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | // copy | 
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| 155 | real_t *w = map_data.ptrw(); | 
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| 156 | const real_t *r = p_new.ptr(); | 
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| 157 | for (int i = 0; i < size; i++) { | 
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| 158 | real_t val = r[i]; | 
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| 159 | w[i] = val; | 
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| 160 | if (i == 0) { | 
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| 161 | min_height = val; | 
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| 162 | max_height = val; | 
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| 163 | } else { | 
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| 164 | if (min_height > val) { | 
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| 165 | min_height = val; | 
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| 166 | } | 
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| 167 |  | 
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| 168 | if (max_height < val) { | 
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| 169 | max_height = val; | 
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| 170 | } | 
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| 171 | } | 
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| 172 | } | 
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| 173 |  | 
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| 174 | _update_shape(); | 
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| 175 | emit_changed(); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | Vector<real_t> HeightMapShape3D::get_map_data() const { | 
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| 179 | return map_data; | 
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| 180 | } | 
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| 181 |  | 
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| 182 | void HeightMapShape3D::_bind_methods() { | 
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| 183 | ClassDB::bind_method(D_METHOD( "set_map_width", "width"), &HeightMapShape3D::set_map_width); | 
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| 184 | ClassDB::bind_method(D_METHOD( "get_map_width"), &HeightMapShape3D::get_map_width); | 
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| 185 | ClassDB::bind_method(D_METHOD( "set_map_depth", "height"), &HeightMapShape3D::set_map_depth); | 
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| 186 | ClassDB::bind_method(D_METHOD( "get_map_depth"), &HeightMapShape3D::get_map_depth); | 
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| 187 | ClassDB::bind_method(D_METHOD( "set_map_data", "data"), &HeightMapShape3D::set_map_data); | 
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| 188 | ClassDB::bind_method(D_METHOD( "get_map_data"), &HeightMapShape3D::get_map_data); | 
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| 189 |  | 
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| 190 | ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_width", "get_map_width"); | 
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| 191 | ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_depth", "get_map_depth"); | 
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| 192 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data"); | 
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| 193 | } | 
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| 194 |  | 
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| 195 | HeightMapShape3D::HeightMapShape3D() : | 
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| 196 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) { | 
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| 197 | map_data.resize(map_width * map_depth); | 
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| 198 | real_t *w = map_data.ptrw(); | 
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| 199 | w[0] = 0.0; | 
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| 200 | w[1] = 0.0; | 
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| 201 | w[2] = 0.0; | 
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| 202 | w[3] = 0.0; | 
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| 203 |  | 
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| 204 | _update_shape(); | 
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| 205 | } | 
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| 206 |  | 
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