1/**************************************************************************/
2/* mesh_texture.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MESH_TEXTURE_H
32#define MESH_TEXTURE_H
33
34#include "scene/resources/texture.h"
35
36class Mesh;
37
38class MeshTexture : public Texture2D {
39 GDCLASS(MeshTexture, Texture2D);
40 RES_BASE_EXTENSION("meshtex");
41
42 Ref<Texture2D> base_texture;
43 Ref<Mesh> mesh;
44 Size2i size;
45
46protected:
47 static void _bind_methods();
48
49public:
50 virtual int get_width() const override;
51 virtual int get_height() const override;
52 virtual RID get_rid() const override;
53
54 virtual bool has_alpha() const override;
55
56 void set_mesh(const Ref<Mesh> &p_mesh);
57 Ref<Mesh> get_mesh() const;
58
59 void set_image_size(const Size2 &p_size);
60 Size2 get_image_size() const;
61
62 void set_base_texture(const Ref<Texture2D> &p_texture);
63 Ref<Texture2D> get_base_texture() const;
64
65 virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
66 virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
67 virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
68 virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
69
70 bool is_pixel_opaque(int p_x, int p_y) const override;
71
72 MeshTexture();
73};
74
75#endif // MESH_TEXTURE_H
76