1 | /**************************************************************************/ |
2 | /* mesh_texture.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MESH_TEXTURE_H |
32 | #define MESH_TEXTURE_H |
33 | |
34 | #include "scene/resources/texture.h" |
35 | |
36 | class Mesh; |
37 | |
38 | class MeshTexture : public Texture2D { |
39 | GDCLASS(MeshTexture, Texture2D); |
40 | RES_BASE_EXTENSION("meshtex" ); |
41 | |
42 | Ref<Texture2D> base_texture; |
43 | Ref<Mesh> mesh; |
44 | Size2i size; |
45 | |
46 | protected: |
47 | static void _bind_methods(); |
48 | |
49 | public: |
50 | virtual int get_width() const override; |
51 | virtual int get_height() const override; |
52 | virtual RID get_rid() const override; |
53 | |
54 | virtual bool has_alpha() const override; |
55 | |
56 | void set_mesh(const Ref<Mesh> &p_mesh); |
57 | Ref<Mesh> get_mesh() const; |
58 | |
59 | void set_image_size(const Size2 &p_size); |
60 | Size2 get_image_size() const; |
61 | |
62 | void set_base_texture(const Ref<Texture2D> &p_texture); |
63 | Ref<Texture2D> get_base_texture() const; |
64 | |
65 | virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; |
66 | virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; |
67 | virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; |
68 | virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override; |
69 | |
70 | bool is_pixel_opaque(int p_x, int p_y) const override; |
71 | |
72 | MeshTexture(); |
73 | }; |
74 | |
75 | #endif // MESH_TEXTURE_H |
76 | |