1 | /**************************************************************************/ |
2 | /* multimesh.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "multimesh.h" |
32 | |
33 | #include "servers/rendering_server.h" |
34 | |
35 | #ifndef DISABLE_DEPRECATED |
36 | // Kept for compatibility from 3.x to 4.0. |
37 | |
38 | void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) { |
39 | if (transform_format != TRANSFORM_3D) { |
40 | return; |
41 | } |
42 | |
43 | const Vector<Vector3> &xforms = p_array; |
44 | int len = xforms.size(); |
45 | ERR_FAIL_COND((len / 4) != instance_count); |
46 | if (len == 0) { |
47 | return; |
48 | } |
49 | |
50 | const Vector3 *r = xforms.ptr(); |
51 | |
52 | for (int i = 0; i < len / 4; i++) { |
53 | Transform3D t; |
54 | t.basis[0] = r[i * 4 + 0]; |
55 | t.basis[1] = r[i * 4 + 1]; |
56 | t.basis[2] = r[i * 4 + 2]; |
57 | t.origin = r[i * 4 + 3]; |
58 | |
59 | set_instance_transform(i, t); |
60 | } |
61 | } |
62 | |
63 | Vector<Vector3> MultiMesh::_get_transform_array() const { |
64 | if (transform_format != TRANSFORM_3D) { |
65 | return Vector<Vector3>(); |
66 | } |
67 | |
68 | if (instance_count == 0) { |
69 | return Vector<Vector3>(); |
70 | } |
71 | |
72 | Vector<Vector3> xforms; |
73 | xforms.resize(instance_count * 4); |
74 | |
75 | Vector3 *w = xforms.ptrw(); |
76 | |
77 | for (int i = 0; i < instance_count; i++) { |
78 | Transform3D t = get_instance_transform(i); |
79 | w[i * 4 + 0] = t.basis[0]; |
80 | w[i * 4 + 1] = t.basis[1]; |
81 | w[i * 4 + 2] = t.basis[2]; |
82 | w[i * 4 + 3] = t.origin; |
83 | } |
84 | |
85 | return xforms; |
86 | } |
87 | |
88 | void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) { |
89 | if (transform_format != TRANSFORM_2D) { |
90 | return; |
91 | } |
92 | |
93 | const Vector<Vector2> &xforms = p_array; |
94 | int len = xforms.size(); |
95 | ERR_FAIL_COND((len / 3) != instance_count); |
96 | if (len == 0) { |
97 | return; |
98 | } |
99 | |
100 | const Vector2 *r = xforms.ptr(); |
101 | |
102 | for (int i = 0; i < len / 3; i++) { |
103 | Transform2D t; |
104 | t.columns[0] = r[i * 3 + 0]; |
105 | t.columns[1] = r[i * 3 + 1]; |
106 | t.columns[2] = r[i * 3 + 2]; |
107 | |
108 | set_instance_transform_2d(i, t); |
109 | } |
110 | } |
111 | |
112 | Vector<Vector2> MultiMesh::_get_transform_2d_array() const { |
113 | if (transform_format != TRANSFORM_2D) { |
114 | return Vector<Vector2>(); |
115 | } |
116 | |
117 | if (instance_count == 0) { |
118 | return Vector<Vector2>(); |
119 | } |
120 | |
121 | Vector<Vector2> xforms; |
122 | xforms.resize(instance_count * 3); |
123 | |
124 | Vector2 *w = xforms.ptrw(); |
125 | |
126 | for (int i = 0; i < instance_count; i++) { |
127 | Transform2D t = get_instance_transform_2d(i); |
128 | w[i * 3 + 0] = t.columns[0]; |
129 | w[i * 3 + 1] = t.columns[1]; |
130 | w[i * 3 + 2] = t.columns[2]; |
131 | } |
132 | |
133 | return xforms; |
134 | } |
135 | |
136 | void MultiMesh::_set_color_array(const Vector<Color> &p_array) { |
137 | const Vector<Color> &colors = p_array; |
138 | int len = colors.size(); |
139 | if (len == 0) { |
140 | return; |
141 | } |
142 | ERR_FAIL_COND(len != instance_count); |
143 | |
144 | const Color *r = colors.ptr(); |
145 | |
146 | for (int i = 0; i < len; i++) { |
147 | set_instance_color(i, r[i]); |
148 | } |
149 | } |
150 | |
151 | Vector<Color> MultiMesh::_get_color_array() const { |
152 | if (instance_count == 0 || !use_colors) { |
153 | return Vector<Color>(); |
154 | } |
155 | |
156 | Vector<Color> colors; |
157 | colors.resize(instance_count); |
158 | |
159 | for (int i = 0; i < instance_count; i++) { |
160 | colors.set(i, get_instance_color(i)); |
161 | } |
162 | |
163 | return colors; |
164 | } |
165 | |
166 | void MultiMesh::_set_custom_data_array(const Vector<Color> &p_array) { |
167 | const Vector<Color> &custom_datas = p_array; |
168 | int len = custom_datas.size(); |
169 | if (len == 0) { |
170 | return; |
171 | } |
172 | ERR_FAIL_COND(len != instance_count); |
173 | |
174 | const Color *r = custom_datas.ptr(); |
175 | |
176 | for (int i = 0; i < len; i++) { |
177 | set_instance_custom_data(i, r[i]); |
178 | } |
179 | } |
180 | |
181 | Vector<Color> MultiMesh::_get_custom_data_array() const { |
182 | if (instance_count == 0 || !use_custom_data) { |
183 | return Vector<Color>(); |
184 | } |
185 | |
186 | Vector<Color> custom_datas; |
187 | custom_datas.resize(instance_count); |
188 | |
189 | for (int i = 0; i < instance_count; i++) { |
190 | custom_datas.set(i, get_instance_custom_data(i)); |
191 | } |
192 | |
193 | return custom_datas; |
194 | } |
195 | #endif // DISABLE_DEPRECATED |
196 | |
197 | void MultiMesh::set_buffer(const Vector<float> &p_buffer) { |
198 | RS::get_singleton()->multimesh_set_buffer(multimesh, p_buffer); |
199 | } |
200 | |
201 | Vector<float> MultiMesh::get_buffer() const { |
202 | return RS::get_singleton()->multimesh_get_buffer(multimesh); |
203 | } |
204 | |
205 | void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) { |
206 | mesh = p_mesh; |
207 | if (!mesh.is_null()) { |
208 | RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid()); |
209 | } else { |
210 | RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, RID()); |
211 | } |
212 | } |
213 | |
214 | Ref<Mesh> MultiMesh::get_mesh() const { |
215 | return mesh; |
216 | } |
217 | |
218 | void MultiMesh::set_instance_count(int p_count) { |
219 | ERR_FAIL_COND(p_count < 0); |
220 | RenderingServer::get_singleton()->multimesh_allocate_data(multimesh, p_count, RS::MultimeshTransformFormat(transform_format), use_colors, use_custom_data); |
221 | instance_count = p_count; |
222 | } |
223 | |
224 | int MultiMesh::get_instance_count() const { |
225 | return instance_count; |
226 | } |
227 | |
228 | void MultiMesh::set_visible_instance_count(int p_count) { |
229 | ERR_FAIL_COND(p_count < -1); |
230 | ERR_FAIL_COND(p_count > instance_count); |
231 | RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count); |
232 | visible_instance_count = p_count; |
233 | } |
234 | |
235 | int MultiMesh::get_visible_instance_count() const { |
236 | return visible_instance_count; |
237 | } |
238 | |
239 | void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) { |
240 | RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); |
241 | } |
242 | |
243 | void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { |
244 | RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); |
245 | emit_changed(); |
246 | } |
247 | |
248 | Transform3D MultiMesh::get_instance_transform(int p_instance) const { |
249 | return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); |
250 | } |
251 | |
252 | Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const { |
253 | return RenderingServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance); |
254 | } |
255 | |
256 | void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { |
257 | RenderingServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); |
258 | } |
259 | |
260 | Color MultiMesh::get_instance_color(int p_instance) const { |
261 | return RenderingServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance); |
262 | } |
263 | |
264 | void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) { |
265 | RenderingServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data); |
266 | } |
267 | |
268 | Color MultiMesh::get_instance_custom_data(int p_instance) const { |
269 | return RenderingServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); |
270 | } |
271 | |
272 | AABB MultiMesh::get_aabb() const { |
273 | return RenderingServer::get_singleton()->multimesh_get_aabb(multimesh); |
274 | } |
275 | |
276 | RID MultiMesh::get_rid() const { |
277 | return multimesh; |
278 | } |
279 | |
280 | void MultiMesh::set_use_colors(bool p_enable) { |
281 | ERR_FAIL_COND(instance_count > 0); |
282 | use_colors = p_enable; |
283 | } |
284 | |
285 | bool MultiMesh::is_using_colors() const { |
286 | return use_colors; |
287 | } |
288 | |
289 | void MultiMesh::set_use_custom_data(bool p_enable) { |
290 | ERR_FAIL_COND(instance_count > 0); |
291 | use_custom_data = p_enable; |
292 | } |
293 | |
294 | bool MultiMesh::is_using_custom_data() const { |
295 | return use_custom_data; |
296 | } |
297 | |
298 | void MultiMesh::set_transform_format(TransformFormat p_transform_format) { |
299 | ERR_FAIL_COND(instance_count > 0); |
300 | transform_format = p_transform_format; |
301 | } |
302 | |
303 | MultiMesh::TransformFormat MultiMesh::get_transform_format() const { |
304 | return transform_format; |
305 | } |
306 | |
307 | void MultiMesh::_bind_methods() { |
308 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &MultiMesh::set_mesh); |
309 | ClassDB::bind_method(D_METHOD("get_mesh" ), &MultiMesh::get_mesh); |
310 | ClassDB::bind_method(D_METHOD("set_use_colors" , "enable" ), &MultiMesh::set_use_colors); |
311 | ClassDB::bind_method(D_METHOD("is_using_colors" ), &MultiMesh::is_using_colors); |
312 | ClassDB::bind_method(D_METHOD("set_use_custom_data" , "enable" ), &MultiMesh::set_use_custom_data); |
313 | ClassDB::bind_method(D_METHOD("is_using_custom_data" ), &MultiMesh::is_using_custom_data); |
314 | ClassDB::bind_method(D_METHOD("set_transform_format" , "format" ), &MultiMesh::set_transform_format); |
315 | ClassDB::bind_method(D_METHOD("get_transform_format" ), &MultiMesh::get_transform_format); |
316 | |
317 | ClassDB::bind_method(D_METHOD("set_instance_count" , "count" ), &MultiMesh::set_instance_count); |
318 | ClassDB::bind_method(D_METHOD("get_instance_count" ), &MultiMesh::get_instance_count); |
319 | ClassDB::bind_method(D_METHOD("set_visible_instance_count" , "count" ), &MultiMesh::set_visible_instance_count); |
320 | ClassDB::bind_method(D_METHOD("get_visible_instance_count" ), &MultiMesh::get_visible_instance_count); |
321 | ClassDB::bind_method(D_METHOD("set_instance_transform" , "instance" , "transform" ), &MultiMesh::set_instance_transform); |
322 | ClassDB::bind_method(D_METHOD("set_instance_transform_2d" , "instance" , "transform" ), &MultiMesh::set_instance_transform_2d); |
323 | ClassDB::bind_method(D_METHOD("get_instance_transform" , "instance" ), &MultiMesh::get_instance_transform); |
324 | ClassDB::bind_method(D_METHOD("get_instance_transform_2d" , "instance" ), &MultiMesh::get_instance_transform_2d); |
325 | ClassDB::bind_method(D_METHOD("set_instance_color" , "instance" , "color" ), &MultiMesh::set_instance_color); |
326 | ClassDB::bind_method(D_METHOD("get_instance_color" , "instance" ), &MultiMesh::get_instance_color); |
327 | ClassDB::bind_method(D_METHOD("set_instance_custom_data" , "instance" , "custom_data" ), &MultiMesh::set_instance_custom_data); |
328 | ClassDB::bind_method(D_METHOD("get_instance_custom_data" , "instance" ), &MultiMesh::get_instance_custom_data); |
329 | ClassDB::bind_method(D_METHOD("get_aabb" ), &MultiMesh::get_aabb); |
330 | |
331 | ClassDB::bind_method(D_METHOD("get_buffer" ), &MultiMesh::get_buffer); |
332 | ClassDB::bind_method(D_METHOD("set_buffer" , "buffer" ), &MultiMesh::set_buffer); |
333 | |
334 | ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format" , PROPERTY_HINT_ENUM, "2D,3D" ), "set_transform_format" , "get_transform_format" ); |
335 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_colors" ), "set_use_colors" , "is_using_colors" ); |
336 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_data" ), "set_use_custom_data" , "is_using_custom_data" ); |
337 | ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count" , PROPERTY_HINT_RANGE, "0,16384,1,or_greater" ), "set_instance_count" , "get_instance_count" ); |
338 | ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count" , PROPERTY_HINT_RANGE, "-1,16384,1,or_greater" ), "set_visible_instance_count" , "get_visible_instance_count" ); |
339 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" , PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), "set_mesh" , "get_mesh" ); |
340 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "buffer" , PROPERTY_HINT_NONE), "set_buffer" , "get_buffer" ); |
341 | |
342 | #ifndef DISABLE_DEPRECATED |
343 | // Kept for compatibility from 3.x to 4.0. |
344 | ClassDB::bind_method(D_METHOD("_set_transform_array" , "array" ), &MultiMesh::_set_transform_array); |
345 | ClassDB::bind_method(D_METHOD("_get_transform_array" ), &MultiMesh::_get_transform_array); |
346 | ClassDB::bind_method(D_METHOD("_set_transform_2d_array" , "array" ), &MultiMesh::_set_transform_2d_array); |
347 | ClassDB::bind_method(D_METHOD("_get_transform_2d_array" ), &MultiMesh::_get_transform_2d_array); |
348 | ClassDB::bind_method(D_METHOD("_set_color_array" , "array" ), &MultiMesh::_set_color_array); |
349 | ClassDB::bind_method(D_METHOD("_get_color_array" ), &MultiMesh::_get_color_array); |
350 | ClassDB::bind_method(D_METHOD("_set_custom_data_array" , "array" ), &MultiMesh::_set_custom_data_array); |
351 | ClassDB::bind_method(D_METHOD("_get_custom_data_array" ), &MultiMesh::_get_custom_data_array); |
352 | |
353 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "transform_array" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "_set_transform_array" , "_get_transform_array" ); |
354 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "transform_2d_array" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "_set_transform_2d_array" , "_get_transform_2d_array" ); |
355 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "color_array" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "_set_color_array" , "_get_color_array" ); |
356 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "custom_data_array" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "_set_custom_data_array" , "_get_custom_data_array" ); |
357 | #endif |
358 | |
359 | BIND_ENUM_CONSTANT(TRANSFORM_2D); |
360 | BIND_ENUM_CONSTANT(TRANSFORM_3D); |
361 | } |
362 | |
363 | MultiMesh::MultiMesh() { |
364 | multimesh = RenderingServer::get_singleton()->multimesh_create(); |
365 | } |
366 | |
367 | MultiMesh::~MultiMesh() { |
368 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
369 | RenderingServer::get_singleton()->free(multimesh); |
370 | } |
371 | |