1 | /**************************************************************************/ |
2 | /* navigation_mesh.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "navigation_mesh.h" |
32 | |
33 | #ifdef DEBUG_ENABLED |
34 | #include "servers/navigation_server_3d.h" |
35 | #endif // DEBUG_ENABLED |
36 | |
37 | void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { |
38 | ERR_FAIL_COND(p_mesh.is_null()); |
39 | |
40 | vertices = Vector<Vector3>(); |
41 | clear_polygons(); |
42 | |
43 | for (int i = 0; i < p_mesh->get_surface_count(); i++) { |
44 | if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { |
45 | WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles." ); |
46 | continue; |
47 | } |
48 | Array arr = p_mesh->surface_get_arrays(i); |
49 | ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX); |
50 | |
51 | Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX]; |
52 | Vector<int> iarr = arr[Mesh::ARRAY_INDEX]; |
53 | if (varr.size() == 0 || iarr.size() == 0) { |
54 | WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array." ); |
55 | continue; |
56 | } |
57 | |
58 | int from = vertices.size(); |
59 | vertices.append_array(varr); |
60 | int rlen = iarr.size(); |
61 | const int *r = iarr.ptr(); |
62 | |
63 | for (int j = 0; j < rlen; j += 3) { |
64 | Vector<int> vi; |
65 | vi.resize(3); |
66 | vi.write[0] = r[j + 0] + from; |
67 | vi.write[1] = r[j + 1] + from; |
68 | vi.write[2] = r[j + 2] + from; |
69 | |
70 | add_polygon(vi); |
71 | } |
72 | } |
73 | } |
74 | |
75 | void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) { |
76 | ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX); |
77 | partition_type = p_value; |
78 | } |
79 | |
80 | NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const { |
81 | return partition_type; |
82 | } |
83 | |
84 | void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) { |
85 | ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX); |
86 | parsed_geometry_type = p_value; |
87 | notify_property_list_changed(); |
88 | } |
89 | |
90 | NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const { |
91 | return parsed_geometry_type; |
92 | } |
93 | |
94 | void NavigationMesh::set_collision_mask(uint32_t p_mask) { |
95 | collision_mask = p_mask; |
96 | } |
97 | |
98 | uint32_t NavigationMesh::get_collision_mask() const { |
99 | return collision_mask; |
100 | } |
101 | |
102 | void NavigationMesh::set_collision_mask_value(int p_layer_number, bool p_value) { |
103 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive." ); |
104 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive." ); |
105 | uint32_t mask = get_collision_mask(); |
106 | if (p_value) { |
107 | mask |= 1 << (p_layer_number - 1); |
108 | } else { |
109 | mask &= ~(1 << (p_layer_number - 1)); |
110 | } |
111 | set_collision_mask(mask); |
112 | } |
113 | |
114 | bool NavigationMesh::get_collision_mask_value(int p_layer_number) const { |
115 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive." ); |
116 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive." ); |
117 | return get_collision_mask() & (1 << (p_layer_number - 1)); |
118 | } |
119 | |
120 | void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) { |
121 | ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX); |
122 | source_geometry_mode = p_geometry_mode; |
123 | notify_property_list_changed(); |
124 | } |
125 | |
126 | NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const { |
127 | return source_geometry_mode; |
128 | } |
129 | |
130 | void NavigationMesh::set_source_group_name(StringName p_group_name) { |
131 | source_group_name = p_group_name; |
132 | } |
133 | |
134 | StringName NavigationMesh::get_source_group_name() const { |
135 | return source_group_name; |
136 | } |
137 | |
138 | void NavigationMesh::set_cell_size(float p_value) { |
139 | ERR_FAIL_COND(p_value <= 0); |
140 | cell_size = p_value; |
141 | } |
142 | |
143 | float NavigationMesh::get_cell_size() const { |
144 | return cell_size; |
145 | } |
146 | |
147 | void NavigationMesh::set_cell_height(float p_value) { |
148 | ERR_FAIL_COND(p_value <= 0); |
149 | cell_height = p_value; |
150 | } |
151 | |
152 | float NavigationMesh::get_cell_height() const { |
153 | return cell_height; |
154 | } |
155 | |
156 | void NavigationMesh::set_agent_height(float p_value) { |
157 | ERR_FAIL_COND(p_value < 0); |
158 | agent_height = p_value; |
159 | } |
160 | |
161 | float NavigationMesh::get_agent_height() const { |
162 | return agent_height; |
163 | } |
164 | |
165 | void NavigationMesh::set_agent_radius(float p_value) { |
166 | ERR_FAIL_COND(p_value < 0); |
167 | agent_radius = p_value; |
168 | } |
169 | |
170 | float NavigationMesh::get_agent_radius() { |
171 | return agent_radius; |
172 | } |
173 | |
174 | void NavigationMesh::set_agent_max_climb(float p_value) { |
175 | ERR_FAIL_COND(p_value < 0); |
176 | agent_max_climb = p_value; |
177 | } |
178 | |
179 | float NavigationMesh::get_agent_max_climb() const { |
180 | return agent_max_climb; |
181 | } |
182 | |
183 | void NavigationMesh::set_agent_max_slope(float p_value) { |
184 | ERR_FAIL_COND(p_value < 0 || p_value > 90); |
185 | agent_max_slope = p_value; |
186 | } |
187 | |
188 | float NavigationMesh::get_agent_max_slope() const { |
189 | return agent_max_slope; |
190 | } |
191 | |
192 | void NavigationMesh::set_region_min_size(float p_value) { |
193 | ERR_FAIL_COND(p_value < 0); |
194 | region_min_size = p_value; |
195 | } |
196 | |
197 | float NavigationMesh::get_region_min_size() const { |
198 | return region_min_size; |
199 | } |
200 | |
201 | void NavigationMesh::set_region_merge_size(float p_value) { |
202 | ERR_FAIL_COND(p_value < 0); |
203 | region_merge_size = p_value; |
204 | } |
205 | |
206 | float NavigationMesh::get_region_merge_size() const { |
207 | return region_merge_size; |
208 | } |
209 | |
210 | void NavigationMesh::set_edge_max_length(float p_value) { |
211 | ERR_FAIL_COND(p_value < 0); |
212 | edge_max_length = p_value; |
213 | } |
214 | |
215 | float NavigationMesh::get_edge_max_length() const { |
216 | return edge_max_length; |
217 | } |
218 | |
219 | void NavigationMesh::set_edge_max_error(float p_value) { |
220 | ERR_FAIL_COND(p_value < 0); |
221 | edge_max_error = p_value; |
222 | } |
223 | |
224 | float NavigationMesh::get_edge_max_error() const { |
225 | return edge_max_error; |
226 | } |
227 | |
228 | void NavigationMesh::set_vertices_per_polygon(float p_value) { |
229 | ERR_FAIL_COND(p_value < 3); |
230 | vertices_per_polygon = p_value; |
231 | } |
232 | |
233 | float NavigationMesh::get_vertices_per_polygon() const { |
234 | return vertices_per_polygon; |
235 | } |
236 | |
237 | void NavigationMesh::set_detail_sample_distance(float p_value) { |
238 | ERR_FAIL_COND(p_value < 0.1); |
239 | detail_sample_distance = p_value; |
240 | } |
241 | |
242 | float NavigationMesh::get_detail_sample_distance() const { |
243 | return detail_sample_distance; |
244 | } |
245 | |
246 | void NavigationMesh::set_detail_sample_max_error(float p_value) { |
247 | ERR_FAIL_COND(p_value < 0); |
248 | detail_sample_max_error = p_value; |
249 | } |
250 | |
251 | float NavigationMesh::get_detail_sample_max_error() const { |
252 | return detail_sample_max_error; |
253 | } |
254 | |
255 | void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) { |
256 | filter_low_hanging_obstacles = p_value; |
257 | } |
258 | |
259 | bool NavigationMesh::get_filter_low_hanging_obstacles() const { |
260 | return filter_low_hanging_obstacles; |
261 | } |
262 | |
263 | void NavigationMesh::set_filter_ledge_spans(bool p_value) { |
264 | filter_ledge_spans = p_value; |
265 | } |
266 | |
267 | bool NavigationMesh::get_filter_ledge_spans() const { |
268 | return filter_ledge_spans; |
269 | } |
270 | |
271 | void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) { |
272 | filter_walkable_low_height_spans = p_value; |
273 | } |
274 | |
275 | bool NavigationMesh::get_filter_walkable_low_height_spans() const { |
276 | return filter_walkable_low_height_spans; |
277 | } |
278 | |
279 | void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) { |
280 | filter_baking_aabb = p_aabb; |
281 | emit_changed(); |
282 | } |
283 | |
284 | AABB NavigationMesh::get_filter_baking_aabb() const { |
285 | return filter_baking_aabb; |
286 | } |
287 | |
288 | void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) { |
289 | filter_baking_aabb_offset = p_aabb_offset; |
290 | emit_changed(); |
291 | } |
292 | |
293 | Vector3 NavigationMesh::get_filter_baking_aabb_offset() const { |
294 | return filter_baking_aabb_offset; |
295 | } |
296 | |
297 | void NavigationMesh::set_vertices(const Vector<Vector3> &p_vertices) { |
298 | vertices = p_vertices; |
299 | notify_property_list_changed(); |
300 | } |
301 | |
302 | Vector<Vector3> NavigationMesh::get_vertices() const { |
303 | return vertices; |
304 | } |
305 | |
306 | void NavigationMesh::_set_polygons(const Array &p_array) { |
307 | polygons.resize(p_array.size()); |
308 | for (int i = 0; i < p_array.size(); i++) { |
309 | polygons.write[i].indices = p_array[i]; |
310 | } |
311 | notify_property_list_changed(); |
312 | } |
313 | |
314 | Array NavigationMesh::_get_polygons() const { |
315 | Array ret; |
316 | ret.resize(polygons.size()); |
317 | for (int i = 0; i < ret.size(); i++) { |
318 | ret[i] = polygons[i].indices; |
319 | } |
320 | |
321 | return ret; |
322 | } |
323 | |
324 | void NavigationMesh::add_polygon(const Vector<int> &p_polygon) { |
325 | Polygon polygon; |
326 | polygon.indices = p_polygon; |
327 | polygons.push_back(polygon); |
328 | notify_property_list_changed(); |
329 | } |
330 | |
331 | int NavigationMesh::get_polygon_count() const { |
332 | return polygons.size(); |
333 | } |
334 | |
335 | Vector<int> NavigationMesh::get_polygon(int p_idx) { |
336 | ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>()); |
337 | return polygons[p_idx].indices; |
338 | } |
339 | |
340 | void NavigationMesh::clear_polygons() { |
341 | polygons.clear(); |
342 | } |
343 | |
344 | void NavigationMesh::clear() { |
345 | polygons.clear(); |
346 | vertices.clear(); |
347 | } |
348 | |
349 | #ifdef DEBUG_ENABLED |
350 | Ref<ArrayMesh> NavigationMesh::get_debug_mesh() { |
351 | if (debug_mesh.is_valid()) { |
352 | // Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change. |
353 | return debug_mesh; |
354 | } |
355 | |
356 | if (!debug_mesh.is_valid()) { |
357 | debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
358 | } else { |
359 | debug_mesh->clear_surfaces(); |
360 | } |
361 | |
362 | if (vertices.size() == 0) { |
363 | return debug_mesh; |
364 | } |
365 | |
366 | int polygon_count = get_polygon_count(); |
367 | |
368 | if (polygon_count < 1) { |
369 | // no face, no play |
370 | return debug_mesh; |
371 | } |
372 | |
373 | // build geometry face surface |
374 | Vector<Vector3> face_vertex_array; |
375 | face_vertex_array.resize(polygon_count * 3); |
376 | |
377 | for (int i = 0; i < polygon_count; i++) { |
378 | Vector<int> polygon = get_polygon(i); |
379 | |
380 | face_vertex_array.push_back(vertices[polygon[0]]); |
381 | face_vertex_array.push_back(vertices[polygon[1]]); |
382 | face_vertex_array.push_back(vertices[polygon[2]]); |
383 | } |
384 | |
385 | Array face_mesh_array; |
386 | face_mesh_array.resize(Mesh::ARRAY_MAX); |
387 | face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; |
388 | |
389 | // if enabled add vertex colors to colorize each face individually |
390 | bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); |
391 | if (enabled_geometry_face_random_color) { |
392 | Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); |
393 | Color polygon_color = debug_navigation_geometry_face_color; |
394 | |
395 | Vector<Color> face_color_array; |
396 | face_color_array.resize(polygon_count * 3); |
397 | |
398 | for (int i = 0; i < polygon_count; i++) { |
399 | polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf())); |
400 | |
401 | face_color_array.push_back(polygon_color); |
402 | face_color_array.push_back(polygon_color); |
403 | face_color_array.push_back(polygon_color); |
404 | } |
405 | face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array; |
406 | } |
407 | |
408 | debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); |
409 | Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material(); |
410 | debug_mesh->surface_set_material(0, debug_geometry_face_material); |
411 | |
412 | // if enabled build geometry edge line surface |
413 | bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); |
414 | |
415 | if (enabled_edge_lines) { |
416 | Vector<Vector3> line_vertex_array; |
417 | line_vertex_array.resize(polygon_count * 6); |
418 | |
419 | for (int i = 0; i < polygon_count; i++) { |
420 | Vector<int> polygon = get_polygon(i); |
421 | |
422 | line_vertex_array.push_back(vertices[polygon[0]]); |
423 | line_vertex_array.push_back(vertices[polygon[1]]); |
424 | line_vertex_array.push_back(vertices[polygon[1]]); |
425 | line_vertex_array.push_back(vertices[polygon[2]]); |
426 | line_vertex_array.push_back(vertices[polygon[2]]); |
427 | line_vertex_array.push_back(vertices[polygon[0]]); |
428 | } |
429 | |
430 | Array line_mesh_array; |
431 | line_mesh_array.resize(Mesh::ARRAY_MAX); |
432 | line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array; |
433 | debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array); |
434 | Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material(); |
435 | debug_mesh->surface_set_material(1, debug_geometry_edge_material); |
436 | } |
437 | |
438 | return debug_mesh; |
439 | } |
440 | #endif // DEBUG_ENABLED |
441 | |
442 | void NavigationMesh::_bind_methods() { |
443 | ClassDB::bind_method(D_METHOD("set_sample_partition_type" , "sample_partition_type" ), &NavigationMesh::set_sample_partition_type); |
444 | ClassDB::bind_method(D_METHOD("get_sample_partition_type" ), &NavigationMesh::get_sample_partition_type); |
445 | |
446 | ClassDB::bind_method(D_METHOD("set_parsed_geometry_type" , "geometry_type" ), &NavigationMesh::set_parsed_geometry_type); |
447 | ClassDB::bind_method(D_METHOD("get_parsed_geometry_type" ), &NavigationMesh::get_parsed_geometry_type); |
448 | |
449 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "mask" ), &NavigationMesh::set_collision_mask); |
450 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &NavigationMesh::get_collision_mask); |
451 | |
452 | ClassDB::bind_method(D_METHOD("set_collision_mask_value" , "layer_number" , "value" ), &NavigationMesh::set_collision_mask_value); |
453 | ClassDB::bind_method(D_METHOD("get_collision_mask_value" , "layer_number" ), &NavigationMesh::get_collision_mask_value); |
454 | |
455 | ClassDB::bind_method(D_METHOD("set_source_geometry_mode" , "mask" ), &NavigationMesh::set_source_geometry_mode); |
456 | ClassDB::bind_method(D_METHOD("get_source_geometry_mode" ), &NavigationMesh::get_source_geometry_mode); |
457 | |
458 | ClassDB::bind_method(D_METHOD("set_source_group_name" , "mask" ), &NavigationMesh::set_source_group_name); |
459 | ClassDB::bind_method(D_METHOD("get_source_group_name" ), &NavigationMesh::get_source_group_name); |
460 | |
461 | ClassDB::bind_method(D_METHOD("set_cell_size" , "cell_size" ), &NavigationMesh::set_cell_size); |
462 | ClassDB::bind_method(D_METHOD("get_cell_size" ), &NavigationMesh::get_cell_size); |
463 | |
464 | ClassDB::bind_method(D_METHOD("set_cell_height" , "cell_height" ), &NavigationMesh::set_cell_height); |
465 | ClassDB::bind_method(D_METHOD("get_cell_height" ), &NavigationMesh::get_cell_height); |
466 | |
467 | ClassDB::bind_method(D_METHOD("set_agent_height" , "agent_height" ), &NavigationMesh::set_agent_height); |
468 | ClassDB::bind_method(D_METHOD("get_agent_height" ), &NavigationMesh::get_agent_height); |
469 | |
470 | ClassDB::bind_method(D_METHOD("set_agent_radius" , "agent_radius" ), &NavigationMesh::set_agent_radius); |
471 | ClassDB::bind_method(D_METHOD("get_agent_radius" ), &NavigationMesh::get_agent_radius); |
472 | |
473 | ClassDB::bind_method(D_METHOD("set_agent_max_climb" , "agent_max_climb" ), &NavigationMesh::set_agent_max_climb); |
474 | ClassDB::bind_method(D_METHOD("get_agent_max_climb" ), &NavigationMesh::get_agent_max_climb); |
475 | |
476 | ClassDB::bind_method(D_METHOD("set_agent_max_slope" , "agent_max_slope" ), &NavigationMesh::set_agent_max_slope); |
477 | ClassDB::bind_method(D_METHOD("get_agent_max_slope" ), &NavigationMesh::get_agent_max_slope); |
478 | |
479 | ClassDB::bind_method(D_METHOD("set_region_min_size" , "region_min_size" ), &NavigationMesh::set_region_min_size); |
480 | ClassDB::bind_method(D_METHOD("get_region_min_size" ), &NavigationMesh::get_region_min_size); |
481 | |
482 | ClassDB::bind_method(D_METHOD("set_region_merge_size" , "region_merge_size" ), &NavigationMesh::set_region_merge_size); |
483 | ClassDB::bind_method(D_METHOD("get_region_merge_size" ), &NavigationMesh::get_region_merge_size); |
484 | |
485 | ClassDB::bind_method(D_METHOD("set_edge_max_length" , "edge_max_length" ), &NavigationMesh::set_edge_max_length); |
486 | ClassDB::bind_method(D_METHOD("get_edge_max_length" ), &NavigationMesh::get_edge_max_length); |
487 | |
488 | ClassDB::bind_method(D_METHOD("set_edge_max_error" , "edge_max_error" ), &NavigationMesh::set_edge_max_error); |
489 | ClassDB::bind_method(D_METHOD("get_edge_max_error" ), &NavigationMesh::get_edge_max_error); |
490 | |
491 | ClassDB::bind_method(D_METHOD("set_vertices_per_polygon" , "vertices_per_polygon" ), &NavigationMesh::set_vertices_per_polygon); |
492 | ClassDB::bind_method(D_METHOD("get_vertices_per_polygon" ), &NavigationMesh::get_vertices_per_polygon); |
493 | |
494 | ClassDB::bind_method(D_METHOD("set_detail_sample_distance" , "detail_sample_dist" ), &NavigationMesh::set_detail_sample_distance); |
495 | ClassDB::bind_method(D_METHOD("get_detail_sample_distance" ), &NavigationMesh::get_detail_sample_distance); |
496 | |
497 | ClassDB::bind_method(D_METHOD("set_detail_sample_max_error" , "detail_sample_max_error" ), &NavigationMesh::set_detail_sample_max_error); |
498 | ClassDB::bind_method(D_METHOD("get_detail_sample_max_error" ), &NavigationMesh::get_detail_sample_max_error); |
499 | |
500 | ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles" , "filter_low_hanging_obstacles" ), &NavigationMesh::set_filter_low_hanging_obstacles); |
501 | ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles" ), &NavigationMesh::get_filter_low_hanging_obstacles); |
502 | |
503 | ClassDB::bind_method(D_METHOD("set_filter_ledge_spans" , "filter_ledge_spans" ), &NavigationMesh::set_filter_ledge_spans); |
504 | ClassDB::bind_method(D_METHOD("get_filter_ledge_spans" ), &NavigationMesh::get_filter_ledge_spans); |
505 | |
506 | ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans" , "filter_walkable_low_height_spans" ), &NavigationMesh::set_filter_walkable_low_height_spans); |
507 | ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans" ), &NavigationMesh::get_filter_walkable_low_height_spans); |
508 | ClassDB::bind_method(D_METHOD("set_filter_baking_aabb" , "baking_aabb" ), &NavigationMesh::set_filter_baking_aabb); |
509 | ClassDB::bind_method(D_METHOD("get_filter_baking_aabb" ), &NavigationMesh::get_filter_baking_aabb); |
510 | ClassDB::bind_method(D_METHOD("set_filter_baking_aabb_offset" , "baking_aabb_offset" ), &NavigationMesh::set_filter_baking_aabb_offset); |
511 | ClassDB::bind_method(D_METHOD("get_filter_baking_aabb_offset" ), &NavigationMesh::get_filter_baking_aabb_offset); |
512 | |
513 | ClassDB::bind_method(D_METHOD("set_vertices" , "vertices" ), &NavigationMesh::set_vertices); |
514 | ClassDB::bind_method(D_METHOD("get_vertices" ), &NavigationMesh::get_vertices); |
515 | |
516 | ClassDB::bind_method(D_METHOD("add_polygon" , "polygon" ), &NavigationMesh::add_polygon); |
517 | ClassDB::bind_method(D_METHOD("get_polygon_count" ), &NavigationMesh::get_polygon_count); |
518 | ClassDB::bind_method(D_METHOD("get_polygon" , "idx" ), &NavigationMesh::get_polygon); |
519 | ClassDB::bind_method(D_METHOD("clear_polygons" ), &NavigationMesh::clear_polygons); |
520 | |
521 | ClassDB::bind_method(D_METHOD("create_from_mesh" , "mesh" ), &NavigationMesh::create_from_mesh); |
522 | |
523 | ClassDB::bind_method(D_METHOD("_set_polygons" , "polygons" ), &NavigationMesh::_set_polygons); |
524 | ClassDB::bind_method(D_METHOD("_get_polygons" ), &NavigationMesh::_get_polygons); |
525 | |
526 | ClassDB::bind_method(D_METHOD("clear" ), &NavigationMesh::clear); |
527 | |
528 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices" , "get_vertices" ); |
529 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons" , "_get_polygons" ); |
530 | |
531 | ADD_GROUP("Sampling" , "sample_" ); |
532 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type" , PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers" ), "set_sample_partition_type" , "get_sample_partition_type" ); |
533 | ADD_GROUP("Geometry" , "geometry_" ); |
534 | ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type" , PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both" ), "set_parsed_geometry_type" , "get_parsed_geometry_type" ); |
535 | ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
536 | ADD_PROPERTY_DEFAULT("geometry_collision_mask" , 0xFFFFFFFF); |
537 | ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode" , PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit" ), "set_source_geometry_mode" , "get_source_geometry_mode" ); |
538 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name" ), "set_source_group_name" , "get_source_group_name" ); |
539 | ADD_PROPERTY_DEFAULT("geometry_source_group_name" , StringName("navigation_mesh_source_group" )); |
540 | ADD_GROUP("Cells" , "cell_" ); |
541 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size" , PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m" ), "set_cell_size" , "get_cell_size" ); |
542 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height" , PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m" ), "set_cell_height" , "get_cell_height" ); |
543 | ADD_GROUP("Agents" , "agent_" ); |
544 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height" , PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m" ), "set_agent_height" , "get_agent_height" ); |
545 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_radius" , PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m" ), "set_agent_radius" , "get_agent_radius" ); |
546 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_climb" , PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m" ), "set_agent_max_climb" , "get_agent_max_climb" ); |
547 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_slope" , PROPERTY_HINT_RANGE, "0.02,90.0,0.01,degrees" ), "set_agent_max_slope" , "get_agent_max_slope" ); |
548 | ADD_GROUP("Regions" , "region_" ); |
549 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_min_size" , PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater" ), "set_region_min_size" , "get_region_min_size" ); |
550 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_merge_size" , PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater" ), "set_region_merge_size" , "get_region_merge_size" ); |
551 | ADD_GROUP("Edges" , "edge_" ); |
552 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_length" , PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater,suffix:m" ), "set_edge_max_length" , "get_edge_max_length" ); |
553 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_error" , PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater,suffix:m" ), "set_edge_max_error" , "get_edge_max_error" ); |
554 | ADD_GROUP("Polygons" , "" ); |
555 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vertices_per_polygon" , PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater" ), "set_vertices_per_polygon" , "get_vertices_per_polygon" ); |
556 | ADD_GROUP("Details" , "detail_" ); |
557 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_distance" , PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater,suffix:m" ), "set_detail_sample_distance" , "get_detail_sample_distance" ); |
558 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_max_error" , PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:m" ), "set_detail_sample_max_error" , "get_detail_sample_max_error" ); |
559 | ADD_GROUP("Filters" , "filter_" ); |
560 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles" ), "set_filter_low_hanging_obstacles" , "get_filter_low_hanging_obstacles" ); |
561 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans" ), "set_filter_ledge_spans" , "get_filter_ledge_spans" ); |
562 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans" ), "set_filter_walkable_low_height_spans" , "get_filter_walkable_low_height_spans" ); |
563 | ADD_PROPERTY(PropertyInfo(Variant::AABB, "filter_baking_aabb" ), "set_filter_baking_aabb" , "get_filter_baking_aabb" ); |
564 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "filter_baking_aabb_offset" ), "set_filter_baking_aabb_offset" , "get_filter_baking_aabb_offset" ); |
565 | |
566 | BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED); |
567 | BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE); |
568 | BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS); |
569 | BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX); |
570 | |
571 | BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES); |
572 | BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS); |
573 | BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH); |
574 | BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX); |
575 | |
576 | BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN); |
577 | BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN); |
578 | BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT); |
579 | BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX); |
580 | } |
581 | |
582 | void NavigationMesh::_validate_property(PropertyInfo &p_property) const { |
583 | if (p_property.name == "geometry_collision_mask" ) { |
584 | if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) { |
585 | p_property.usage = PROPERTY_USAGE_NONE; |
586 | return; |
587 | } |
588 | } |
589 | |
590 | if (p_property.name == "geometry_source_group_name" ) { |
591 | if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { |
592 | p_property.usage = PROPERTY_USAGE_NONE; |
593 | return; |
594 | } |
595 | } |
596 | } |
597 | |
598 | #ifndef DISABLE_DEPRECATED |
599 | bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) { |
600 | if (p_name == "polygon_verts_per_poly" ) { // Renamed in 4.0 beta 9. |
601 | set_vertices_per_polygon(p_value); |
602 | return true; |
603 | } |
604 | return false; |
605 | } |
606 | |
607 | bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const { |
608 | if (p_name == "polygon_verts_per_poly" ) { // Renamed in 4.0 beta 9. |
609 | r_ret = get_vertices_per_polygon(); |
610 | return true; |
611 | } |
612 | return false; |
613 | } |
614 | #endif // DISABLE_DEPRECATED |
615 | |
616 | NavigationMesh::NavigationMesh() {} |
617 | |