1/**************************************************************************/
2/* navigation_mesh.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "navigation_mesh.h"
32
33#ifdef DEBUG_ENABLED
34#include "servers/navigation_server_3d.h"
35#endif // DEBUG_ENABLED
36
37void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
38 ERR_FAIL_COND(p_mesh.is_null());
39
40 vertices = Vector<Vector3>();
41 clear_polygons();
42
43 for (int i = 0; i < p_mesh->get_surface_count(); i++) {
44 if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
45 WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
46 continue;
47 }
48 Array arr = p_mesh->surface_get_arrays(i);
49 ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
50
51 Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
52 Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
53 if (varr.size() == 0 || iarr.size() == 0) {
54 WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
55 continue;
56 }
57
58 int from = vertices.size();
59 vertices.append_array(varr);
60 int rlen = iarr.size();
61 const int *r = iarr.ptr();
62
63 for (int j = 0; j < rlen; j += 3) {
64 Vector<int> vi;
65 vi.resize(3);
66 vi.write[0] = r[j + 0] + from;
67 vi.write[1] = r[j + 1] + from;
68 vi.write[2] = r[j + 2] + from;
69
70 add_polygon(vi);
71 }
72 }
73}
74
75void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) {
76 ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX);
77 partition_type = p_value;
78}
79
80NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const {
81 return partition_type;
82}
83
84void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) {
85 ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
86 parsed_geometry_type = p_value;
87 notify_property_list_changed();
88}
89
90NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const {
91 return parsed_geometry_type;
92}
93
94void NavigationMesh::set_collision_mask(uint32_t p_mask) {
95 collision_mask = p_mask;
96}
97
98uint32_t NavigationMesh::get_collision_mask() const {
99 return collision_mask;
100}
101
102void NavigationMesh::set_collision_mask_value(int p_layer_number, bool p_value) {
103 ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
104 ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
105 uint32_t mask = get_collision_mask();
106 if (p_value) {
107 mask |= 1 << (p_layer_number - 1);
108 } else {
109 mask &= ~(1 << (p_layer_number - 1));
110 }
111 set_collision_mask(mask);
112}
113
114bool NavigationMesh::get_collision_mask_value(int p_layer_number) const {
115 ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
116 ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
117 return get_collision_mask() & (1 << (p_layer_number - 1));
118}
119
120void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
121 ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
122 source_geometry_mode = p_geometry_mode;
123 notify_property_list_changed();
124}
125
126NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const {
127 return source_geometry_mode;
128}
129
130void NavigationMesh::set_source_group_name(StringName p_group_name) {
131 source_group_name = p_group_name;
132}
133
134StringName NavigationMesh::get_source_group_name() const {
135 return source_group_name;
136}
137
138void NavigationMesh::set_cell_size(float p_value) {
139 ERR_FAIL_COND(p_value <= 0);
140 cell_size = p_value;
141}
142
143float NavigationMesh::get_cell_size() const {
144 return cell_size;
145}
146
147void NavigationMesh::set_cell_height(float p_value) {
148 ERR_FAIL_COND(p_value <= 0);
149 cell_height = p_value;
150}
151
152float NavigationMesh::get_cell_height() const {
153 return cell_height;
154}
155
156void NavigationMesh::set_agent_height(float p_value) {
157 ERR_FAIL_COND(p_value < 0);
158 agent_height = p_value;
159}
160
161float NavigationMesh::get_agent_height() const {
162 return agent_height;
163}
164
165void NavigationMesh::set_agent_radius(float p_value) {
166 ERR_FAIL_COND(p_value < 0);
167 agent_radius = p_value;
168}
169
170float NavigationMesh::get_agent_radius() {
171 return agent_radius;
172}
173
174void NavigationMesh::set_agent_max_climb(float p_value) {
175 ERR_FAIL_COND(p_value < 0);
176 agent_max_climb = p_value;
177}
178
179float NavigationMesh::get_agent_max_climb() const {
180 return agent_max_climb;
181}
182
183void NavigationMesh::set_agent_max_slope(float p_value) {
184 ERR_FAIL_COND(p_value < 0 || p_value > 90);
185 agent_max_slope = p_value;
186}
187
188float NavigationMesh::get_agent_max_slope() const {
189 return agent_max_slope;
190}
191
192void NavigationMesh::set_region_min_size(float p_value) {
193 ERR_FAIL_COND(p_value < 0);
194 region_min_size = p_value;
195}
196
197float NavigationMesh::get_region_min_size() const {
198 return region_min_size;
199}
200
201void NavigationMesh::set_region_merge_size(float p_value) {
202 ERR_FAIL_COND(p_value < 0);
203 region_merge_size = p_value;
204}
205
206float NavigationMesh::get_region_merge_size() const {
207 return region_merge_size;
208}
209
210void NavigationMesh::set_edge_max_length(float p_value) {
211 ERR_FAIL_COND(p_value < 0);
212 edge_max_length = p_value;
213}
214
215float NavigationMesh::get_edge_max_length() const {
216 return edge_max_length;
217}
218
219void NavigationMesh::set_edge_max_error(float p_value) {
220 ERR_FAIL_COND(p_value < 0);
221 edge_max_error = p_value;
222}
223
224float NavigationMesh::get_edge_max_error() const {
225 return edge_max_error;
226}
227
228void NavigationMesh::set_vertices_per_polygon(float p_value) {
229 ERR_FAIL_COND(p_value < 3);
230 vertices_per_polygon = p_value;
231}
232
233float NavigationMesh::get_vertices_per_polygon() const {
234 return vertices_per_polygon;
235}
236
237void NavigationMesh::set_detail_sample_distance(float p_value) {
238 ERR_FAIL_COND(p_value < 0.1);
239 detail_sample_distance = p_value;
240}
241
242float NavigationMesh::get_detail_sample_distance() const {
243 return detail_sample_distance;
244}
245
246void NavigationMesh::set_detail_sample_max_error(float p_value) {
247 ERR_FAIL_COND(p_value < 0);
248 detail_sample_max_error = p_value;
249}
250
251float NavigationMesh::get_detail_sample_max_error() const {
252 return detail_sample_max_error;
253}
254
255void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
256 filter_low_hanging_obstacles = p_value;
257}
258
259bool NavigationMesh::get_filter_low_hanging_obstacles() const {
260 return filter_low_hanging_obstacles;
261}
262
263void NavigationMesh::set_filter_ledge_spans(bool p_value) {
264 filter_ledge_spans = p_value;
265}
266
267bool NavigationMesh::get_filter_ledge_spans() const {
268 return filter_ledge_spans;
269}
270
271void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
272 filter_walkable_low_height_spans = p_value;
273}
274
275bool NavigationMesh::get_filter_walkable_low_height_spans() const {
276 return filter_walkable_low_height_spans;
277}
278
279void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) {
280 filter_baking_aabb = p_aabb;
281 emit_changed();
282}
283
284AABB NavigationMesh::get_filter_baking_aabb() const {
285 return filter_baking_aabb;
286}
287
288void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) {
289 filter_baking_aabb_offset = p_aabb_offset;
290 emit_changed();
291}
292
293Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {
294 return filter_baking_aabb_offset;
295}
296
297void NavigationMesh::set_vertices(const Vector<Vector3> &p_vertices) {
298 vertices = p_vertices;
299 notify_property_list_changed();
300}
301
302Vector<Vector3> NavigationMesh::get_vertices() const {
303 return vertices;
304}
305
306void NavigationMesh::_set_polygons(const Array &p_array) {
307 polygons.resize(p_array.size());
308 for (int i = 0; i < p_array.size(); i++) {
309 polygons.write[i].indices = p_array[i];
310 }
311 notify_property_list_changed();
312}
313
314Array NavigationMesh::_get_polygons() const {
315 Array ret;
316 ret.resize(polygons.size());
317 for (int i = 0; i < ret.size(); i++) {
318 ret[i] = polygons[i].indices;
319 }
320
321 return ret;
322}
323
324void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
325 Polygon polygon;
326 polygon.indices = p_polygon;
327 polygons.push_back(polygon);
328 notify_property_list_changed();
329}
330
331int NavigationMesh::get_polygon_count() const {
332 return polygons.size();
333}
334
335Vector<int> NavigationMesh::get_polygon(int p_idx) {
336 ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
337 return polygons[p_idx].indices;
338}
339
340void NavigationMesh::clear_polygons() {
341 polygons.clear();
342}
343
344void NavigationMesh::clear() {
345 polygons.clear();
346 vertices.clear();
347}
348
349#ifdef DEBUG_ENABLED
350Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
351 if (debug_mesh.is_valid()) {
352 // Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
353 return debug_mesh;
354 }
355
356 if (!debug_mesh.is_valid()) {
357 debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
358 } else {
359 debug_mesh->clear_surfaces();
360 }
361
362 if (vertices.size() == 0) {
363 return debug_mesh;
364 }
365
366 int polygon_count = get_polygon_count();
367
368 if (polygon_count < 1) {
369 // no face, no play
370 return debug_mesh;
371 }
372
373 // build geometry face surface
374 Vector<Vector3> face_vertex_array;
375 face_vertex_array.resize(polygon_count * 3);
376
377 for (int i = 0; i < polygon_count; i++) {
378 Vector<int> polygon = get_polygon(i);
379
380 face_vertex_array.push_back(vertices[polygon[0]]);
381 face_vertex_array.push_back(vertices[polygon[1]]);
382 face_vertex_array.push_back(vertices[polygon[2]]);
383 }
384
385 Array face_mesh_array;
386 face_mesh_array.resize(Mesh::ARRAY_MAX);
387 face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
388
389 // if enabled add vertex colors to colorize each face individually
390 bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
391 if (enabled_geometry_face_random_color) {
392 Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
393 Color polygon_color = debug_navigation_geometry_face_color;
394
395 Vector<Color> face_color_array;
396 face_color_array.resize(polygon_count * 3);
397
398 for (int i = 0; i < polygon_count; i++) {
399 polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
400
401 face_color_array.push_back(polygon_color);
402 face_color_array.push_back(polygon_color);
403 face_color_array.push_back(polygon_color);
404 }
405 face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
406 }
407
408 debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
409 Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
410 debug_mesh->surface_set_material(0, debug_geometry_face_material);
411
412 // if enabled build geometry edge line surface
413 bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
414
415 if (enabled_edge_lines) {
416 Vector<Vector3> line_vertex_array;
417 line_vertex_array.resize(polygon_count * 6);
418
419 for (int i = 0; i < polygon_count; i++) {
420 Vector<int> polygon = get_polygon(i);
421
422 line_vertex_array.push_back(vertices[polygon[0]]);
423 line_vertex_array.push_back(vertices[polygon[1]]);
424 line_vertex_array.push_back(vertices[polygon[1]]);
425 line_vertex_array.push_back(vertices[polygon[2]]);
426 line_vertex_array.push_back(vertices[polygon[2]]);
427 line_vertex_array.push_back(vertices[polygon[0]]);
428 }
429
430 Array line_mesh_array;
431 line_mesh_array.resize(Mesh::ARRAY_MAX);
432 line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
433 debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
434 Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
435 debug_mesh->surface_set_material(1, debug_geometry_edge_material);
436 }
437
438 return debug_mesh;
439}
440#endif // DEBUG_ENABLED
441
442void NavigationMesh::_bind_methods() {
443 ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
444 ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
445
446 ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
447 ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
448
449 ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
450 ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
451
452 ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &NavigationMesh::set_collision_mask_value);
453 ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &NavigationMesh::get_collision_mask_value);
454
455 ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode);
456 ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode);
457
458 ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name);
459 ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name);
460
461 ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
462 ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
463
464 ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
465 ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
466
467 ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
468 ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
469
470 ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
471 ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
472
473 ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
474 ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
475
476 ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
477 ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
478
479 ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
480 ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
481
482 ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
483 ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
484
485 ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
486 ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
487
488 ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
489 ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
490
491 ClassDB::bind_method(D_METHOD("set_vertices_per_polygon", "vertices_per_polygon"), &NavigationMesh::set_vertices_per_polygon);
492 ClassDB::bind_method(D_METHOD("get_vertices_per_polygon"), &NavigationMesh::get_vertices_per_polygon);
493
494 ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
495 ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
496
497 ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
498 ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
499
500 ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
501 ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
502
503 ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
504 ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
505
506 ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
507 ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
508 ClassDB::bind_method(D_METHOD("set_filter_baking_aabb", "baking_aabb"), &NavigationMesh::set_filter_baking_aabb);
509 ClassDB::bind_method(D_METHOD("get_filter_baking_aabb"), &NavigationMesh::get_filter_baking_aabb);
510 ClassDB::bind_method(D_METHOD("set_filter_baking_aabb_offset", "baking_aabb_offset"), &NavigationMesh::set_filter_baking_aabb_offset);
511 ClassDB::bind_method(D_METHOD("get_filter_baking_aabb_offset"), &NavigationMesh::get_filter_baking_aabb_offset);
512
513 ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
514 ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
515
516 ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon);
517 ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count);
518 ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon);
519 ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons);
520
521 ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh);
522
523 ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
524 ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
525
526 ClassDB::bind_method(D_METHOD("clear"), &NavigationMesh::clear);
527
528 ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
529 ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
530
531 ADD_GROUP("Sampling", "sample_");
532 ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
533 ADD_GROUP("Geometry", "geometry_");
534 ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
535 ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
536 ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF);
537 ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
538 ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
539 ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navigation_mesh_source_group"));
540 ADD_GROUP("Cells", "cell_");
541 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size");
542 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_height", "get_cell_height");
543 ADD_GROUP("Agents", "agent_");
544 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_height", "get_agent_height");
545 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_radius", "get_agent_radius");
546 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_max_climb", "get_agent_max_climb");
547 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01,degrees"), "set_agent_max_slope", "get_agent_max_slope");
548 ADD_GROUP("Regions", "region_");
549 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
550 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
551 ADD_GROUP("Edges", "edge_");
552 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater,suffix:m"), "set_edge_max_length", "get_edge_max_length");
553 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater,suffix:m"), "set_edge_max_error", "get_edge_max_error");
554 ADD_GROUP("Polygons", "");
555 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vertices_per_polygon", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_vertices_per_polygon", "get_vertices_per_polygon");
556 ADD_GROUP("Details", "detail_");
557 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_distance", "get_detail_sample_distance");
558 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_max_error", "get_detail_sample_max_error");
559 ADD_GROUP("Filters", "filter_");
560 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
561 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
562 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
563 ADD_PROPERTY(PropertyInfo(Variant::AABB, "filter_baking_aabb"), "set_filter_baking_aabb", "get_filter_baking_aabb");
564 ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "filter_baking_aabb_offset"), "set_filter_baking_aabb_offset", "get_filter_baking_aabb_offset");
565
566 BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
567 BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
568 BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS);
569 BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX);
570
571 BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
572 BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
573 BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
574 BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
575
576 BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN);
577 BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
578 BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
579 BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
580}
581
582void NavigationMesh::_validate_property(PropertyInfo &p_property) const {
583 if (p_property.name == "geometry_collision_mask") {
584 if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
585 p_property.usage = PROPERTY_USAGE_NONE;
586 return;
587 }
588 }
589
590 if (p_property.name == "geometry_source_group_name") {
591 if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
592 p_property.usage = PROPERTY_USAGE_NONE;
593 return;
594 }
595 }
596}
597
598#ifndef DISABLE_DEPRECATED
599bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) {
600 if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
601 set_vertices_per_polygon(p_value);
602 return true;
603 }
604 return false;
605}
606
607bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const {
608 if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
609 r_ret = get_vertices_per_polygon();
610 return true;
611 }
612 return false;
613}
614#endif // DISABLE_DEPRECATED
615
616NavigationMesh::NavigationMesh() {}
617