1 | /**************************************************************************/ |
2 | /* polygon_path_finder.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef POLYGON_PATH_FINDER_H |
32 | #define POLYGON_PATH_FINDER_H |
33 | |
34 | #include "core/io/resource.h" |
35 | |
36 | class PolygonPathFinder : public Resource { |
37 | GDCLASS(PolygonPathFinder, Resource); |
38 | |
39 | struct Point { |
40 | Vector2 pos; |
41 | HashSet<int> connections; |
42 | float distance = 0.0; |
43 | float penalty = 0.0; |
44 | int prev = 0; |
45 | }; |
46 | |
47 | union Edge { |
48 | struct { |
49 | int32_t points[2]; |
50 | }; |
51 | uint64_t key = 0; |
52 | |
53 | _FORCE_INLINE_ bool operator==(const Edge &p_edge) const { |
54 | return key == p_edge.key; |
55 | } |
56 | _FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) { |
57 | return hash_one_uint64(p_edge.key); |
58 | } |
59 | |
60 | Edge(int a = 0, int b = 0) { |
61 | if (a > b) { |
62 | SWAP(a, b); |
63 | } |
64 | points[0] = a; |
65 | points[1] = b; |
66 | } |
67 | }; |
68 | |
69 | Vector2 outside_point; |
70 | Rect2 bounds; |
71 | |
72 | Vector<Point> points; |
73 | HashSet<Edge, Edge> edges; |
74 | |
75 | bool _is_point_inside(const Vector2 &p_point) const; |
76 | |
77 | void _set_data(const Dictionary &p_data); |
78 | Dictionary _get_data() const; |
79 | |
80 | protected: |
81 | static void _bind_methods(); |
82 | |
83 | public: |
84 | void setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections); |
85 | Vector<Vector2> find_path(const Vector2 &p_from, const Vector2 &p_to); |
86 | |
87 | void set_point_penalty(int p_point, float p_penalty); |
88 | float get_point_penalty(int p_point) const; |
89 | |
90 | bool is_point_inside(const Vector2 &p_point) const; |
91 | Vector2 get_closest_point(const Vector2 &p_point) const; |
92 | Vector<Vector2> get_intersections(const Vector2 &p_from, const Vector2 &p_to) const; |
93 | Rect2 get_bounds() const; |
94 | |
95 | PolygonPathFinder(); |
96 | }; |
97 | |
98 | #endif // POLYGON_PATH_FINDER_H |
99 | |