1 | /**************************************************************************/ |
2 | /* segment_shape_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "segment_shape_2d.h" |
32 | |
33 | #include "core/math/geometry_2d.h" |
34 | #include "servers/physics_server_2d.h" |
35 | #include "servers/rendering_server.h" |
36 | |
37 | bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
38 | Vector2 l[2] = { a, b }; |
39 | Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l); |
40 | return p_point.distance_to(closest) < p_tolerance; |
41 | } |
42 | |
43 | void SegmentShape2D::_update_shape() { |
44 | Rect2 r; |
45 | r.position = a; |
46 | r.size = b; |
47 | PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), r); |
48 | emit_changed(); |
49 | } |
50 | |
51 | void SegmentShape2D::set_a(const Vector2 &p_a) { |
52 | a = p_a; |
53 | _update_shape(); |
54 | } |
55 | |
56 | Vector2 SegmentShape2D::get_a() const { |
57 | return a; |
58 | } |
59 | |
60 | void SegmentShape2D::set_b(const Vector2 &p_b) { |
61 | b = p_b; |
62 | _update_shape(); |
63 | } |
64 | |
65 | Vector2 SegmentShape2D::get_b() const { |
66 | return b; |
67 | } |
68 | |
69 | void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) { |
70 | RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3); |
71 | } |
72 | |
73 | Rect2 SegmentShape2D::get_rect() const { |
74 | Rect2 rect; |
75 | rect.position = a; |
76 | rect.expand_to(b); |
77 | return rect; |
78 | } |
79 | |
80 | real_t SegmentShape2D::get_enclosing_radius() const { |
81 | return (a + b).length(); |
82 | } |
83 | |
84 | void SegmentShape2D::_bind_methods() { |
85 | ClassDB::bind_method(D_METHOD("set_a" , "a" ), &SegmentShape2D::set_a); |
86 | ClassDB::bind_method(D_METHOD("get_a" ), &SegmentShape2D::get_a); |
87 | |
88 | ClassDB::bind_method(D_METHOD("set_b" , "b" ), &SegmentShape2D::set_b); |
89 | ClassDB::bind_method(D_METHOD("get_b" ), &SegmentShape2D::get_b); |
90 | |
91 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a" , PROPERTY_HINT_NONE, "suffix:px" ), "set_a" , "get_a" ); |
92 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b" , PROPERTY_HINT_NONE, "suffix:px" ), "set_b" , "get_b" ); |
93 | } |
94 | |
95 | SegmentShape2D::SegmentShape2D() : |
96 | Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) { |
97 | a = Vector2(); |
98 | b = Vector2(0, 10); |
99 | _update_shape(); |
100 | } |
101 | |