| 1 | /**************************************************************************/ |
| 2 | /* segment_shape_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "segment_shape_2d.h" |
| 32 | |
| 33 | #include "core/math/geometry_2d.h" |
| 34 | #include "servers/physics_server_2d.h" |
| 35 | #include "servers/rendering_server.h" |
| 36 | |
| 37 | bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
| 38 | Vector2 l[2] = { a, b }; |
| 39 | Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l); |
| 40 | return p_point.distance_to(closest) < p_tolerance; |
| 41 | } |
| 42 | |
| 43 | void SegmentShape2D::_update_shape() { |
| 44 | Rect2 r; |
| 45 | r.position = a; |
| 46 | r.size = b; |
| 47 | PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), r); |
| 48 | emit_changed(); |
| 49 | } |
| 50 | |
| 51 | void SegmentShape2D::set_a(const Vector2 &p_a) { |
| 52 | a = p_a; |
| 53 | _update_shape(); |
| 54 | } |
| 55 | |
| 56 | Vector2 SegmentShape2D::get_a() const { |
| 57 | return a; |
| 58 | } |
| 59 | |
| 60 | void SegmentShape2D::set_b(const Vector2 &p_b) { |
| 61 | b = p_b; |
| 62 | _update_shape(); |
| 63 | } |
| 64 | |
| 65 | Vector2 SegmentShape2D::get_b() const { |
| 66 | return b; |
| 67 | } |
| 68 | |
| 69 | void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) { |
| 70 | RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3); |
| 71 | } |
| 72 | |
| 73 | Rect2 SegmentShape2D::get_rect() const { |
| 74 | Rect2 rect; |
| 75 | rect.position = a; |
| 76 | rect.expand_to(b); |
| 77 | return rect; |
| 78 | } |
| 79 | |
| 80 | real_t SegmentShape2D::get_enclosing_radius() const { |
| 81 | return (a + b).length(); |
| 82 | } |
| 83 | |
| 84 | void SegmentShape2D::_bind_methods() { |
| 85 | ClassDB::bind_method(D_METHOD("set_a" , "a" ), &SegmentShape2D::set_a); |
| 86 | ClassDB::bind_method(D_METHOD("get_a" ), &SegmentShape2D::get_a); |
| 87 | |
| 88 | ClassDB::bind_method(D_METHOD("set_b" , "b" ), &SegmentShape2D::set_b); |
| 89 | ClassDB::bind_method(D_METHOD("get_b" ), &SegmentShape2D::get_b); |
| 90 | |
| 91 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a" , PROPERTY_HINT_NONE, "suffix:px" ), "set_a" , "get_a" ); |
| 92 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b" , PROPERTY_HINT_NONE, "suffix:px" ), "set_b" , "get_b" ); |
| 93 | } |
| 94 | |
| 95 | SegmentShape2D::SegmentShape2D() : |
| 96 | Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) { |
| 97 | a = Vector2(); |
| 98 | b = Vector2(0, 10); |
| 99 | _update_shape(); |
| 100 | } |
| 101 | |