| 1 | /**************************************************************************/ |
| 2 | /* skeleton_modification_2d_ccdik.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SKELETON_MODIFICATION_2D_CCDIK_H |
| 32 | #define SKELETON_MODIFICATION_2D_CCDIK_H |
| 33 | |
| 34 | #include "scene/2d/skeleton_2d.h" |
| 35 | #include "scene/resources/skeleton_modification_2d.h" |
| 36 | |
| 37 | /////////////////////////////////////// |
| 38 | // SkeletonModification2DCCDIK |
| 39 | /////////////////////////////////////// |
| 40 | |
| 41 | class SkeletonModification2DCCDIK : public SkeletonModification2D { |
| 42 | GDCLASS(SkeletonModification2DCCDIK, SkeletonModification2D); |
| 43 | |
| 44 | private: |
| 45 | struct CCDIK_Joint_Data2D { |
| 46 | int bone_idx = -1; |
| 47 | NodePath bone2d_node; |
| 48 | ObjectID bone2d_node_cache; |
| 49 | bool rotate_from_joint = false; |
| 50 | |
| 51 | bool enable_constraint = false; |
| 52 | float constraint_angle_min = 0; |
| 53 | float constraint_angle_max = (2.0 * Math_PI); |
| 54 | bool constraint_angle_invert = false; |
| 55 | bool constraint_in_localspace = true; |
| 56 | |
| 57 | bool editor_draw_gizmo = true; |
| 58 | }; |
| 59 | |
| 60 | Vector<CCDIK_Joint_Data2D> ccdik_data_chain; |
| 61 | |
| 62 | NodePath target_node; |
| 63 | ObjectID target_node_cache; |
| 64 | void update_target_cache(); |
| 65 | |
| 66 | NodePath tip_node; |
| 67 | ObjectID tip_node_cache; |
| 68 | void update_tip_cache(); |
| 69 | |
| 70 | void ccdik_joint_update_bone2d_cache(int p_joint_idx); |
| 71 | void _execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip); |
| 72 | |
| 73 | protected: |
| 74 | static void _bind_methods(); |
| 75 | bool _set(const StringName &p_path, const Variant &p_value); |
| 76 | bool _get(const StringName &p_path, Variant &r_ret) const; |
| 77 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 78 | |
| 79 | public: |
| 80 | void _execute(float p_delta) override; |
| 81 | void _setup_modification(SkeletonModificationStack2D *p_stack) override; |
| 82 | void _draw_editor_gizmo() override; |
| 83 | |
| 84 | void set_target_node(const NodePath &p_target_node); |
| 85 | NodePath get_target_node() const; |
| 86 | void set_tip_node(const NodePath &p_tip_node); |
| 87 | NodePath get_tip_node() const; |
| 88 | |
| 89 | int get_ccdik_data_chain_length(); |
| 90 | void set_ccdik_data_chain_length(int p_new_length); |
| 91 | |
| 92 | void set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node); |
| 93 | NodePath get_ccdik_joint_bone2d_node(int p_joint_idx) const; |
| 94 | void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx); |
| 95 | int get_ccdik_joint_bone_index(int p_joint_idx) const; |
| 96 | |
| 97 | void set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint); |
| 98 | bool get_ccdik_joint_rotate_from_joint(int p_joint_idx) const; |
| 99 | void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint); |
| 100 | bool get_ccdik_joint_enable_constraint(int p_joint_idx) const; |
| 101 | void set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min); |
| 102 | float get_ccdik_joint_constraint_angle_min(int p_joint_idx) const; |
| 103 | void set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max); |
| 104 | float get_ccdik_joint_constraint_angle_max(int p_joint_idx) const; |
| 105 | void set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert); |
| 106 | bool get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const; |
| 107 | void set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace); |
| 108 | bool get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const; |
| 109 | void set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo); |
| 110 | bool get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const; |
| 111 | |
| 112 | SkeletonModification2DCCDIK(); |
| 113 | ~SkeletonModification2DCCDIK(); |
| 114 | }; |
| 115 | |
| 116 | #endif // SKELETON_MODIFICATION_2D_CCDIK_H |
| 117 | |