| 1 | /**************************************************************************/ |
| 2 | /* skeleton_modification_2d_jiggle.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SKELETON_MODIFICATION_2D_JIGGLE_H |
| 32 | #define SKELETON_MODIFICATION_2D_JIGGLE_H |
| 33 | |
| 34 | #include "scene/2d/skeleton_2d.h" |
| 35 | #include "scene/resources/skeleton_modification_2d.h" |
| 36 | |
| 37 | /////////////////////////////////////// |
| 38 | // SkeletonModification2DJIGGLE |
| 39 | /////////////////////////////////////// |
| 40 | |
| 41 | class SkeletonModification2DJiggle : public SkeletonModification2D { |
| 42 | GDCLASS(SkeletonModification2DJiggle, SkeletonModification2D); |
| 43 | |
| 44 | private: |
| 45 | struct Jiggle_Joint_Data2D { |
| 46 | int bone_idx = -1; |
| 47 | NodePath bone2d_node; |
| 48 | ObjectID bone2d_node_cache; |
| 49 | |
| 50 | bool override_defaults = false; |
| 51 | float stiffness = 3; |
| 52 | float mass = 0.75; |
| 53 | float damping = 0.75; |
| 54 | bool use_gravity = false; |
| 55 | Vector2 gravity = Vector2(0, 6.0); |
| 56 | |
| 57 | Vector2 force = Vector2(0, 0); |
| 58 | Vector2 acceleration = Vector2(0, 0); |
| 59 | Vector2 velocity = Vector2(0, 0); |
| 60 | Vector2 last_position = Vector2(0, 0); |
| 61 | Vector2 dynamic_position = Vector2(0, 0); |
| 62 | |
| 63 | Vector2 last_noncollision_position = Vector2(0, 0); |
| 64 | }; |
| 65 | |
| 66 | Vector<Jiggle_Joint_Data2D> jiggle_data_chain; |
| 67 | |
| 68 | NodePath target_node; |
| 69 | ObjectID target_node_cache; |
| 70 | void update_target_cache(); |
| 71 | |
| 72 | float stiffness = 3; |
| 73 | float mass = 0.75; |
| 74 | float damping = 0.75; |
| 75 | bool use_gravity = false; |
| 76 | Vector2 gravity = Vector2(0, 6); |
| 77 | |
| 78 | bool use_colliders = false; |
| 79 | uint32_t collision_mask = 1; |
| 80 | |
| 81 | void jiggle_joint_update_bone2d_cache(int p_joint_idx); |
| 82 | void _execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta); |
| 83 | void _update_jiggle_joint_data(); |
| 84 | |
| 85 | protected: |
| 86 | static void _bind_methods(); |
| 87 | bool _set(const StringName &p_path, const Variant &p_value); |
| 88 | bool _get(const StringName &p_path, Variant &r_ret) const; |
| 89 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 90 | |
| 91 | public: |
| 92 | void _execute(float p_delta) override; |
| 93 | void _setup_modification(SkeletonModificationStack2D *p_stack) override; |
| 94 | |
| 95 | void set_target_node(const NodePath &p_target_node); |
| 96 | NodePath get_target_node() const; |
| 97 | |
| 98 | void set_stiffness(float p_stiffness); |
| 99 | float get_stiffness() const; |
| 100 | void set_mass(float p_mass); |
| 101 | float get_mass() const; |
| 102 | void set_damping(float p_damping); |
| 103 | float get_damping() const; |
| 104 | void set_use_gravity(bool p_use_gravity); |
| 105 | bool get_use_gravity() const; |
| 106 | void set_gravity(Vector2 p_gravity); |
| 107 | Vector2 get_gravity() const; |
| 108 | |
| 109 | void set_use_colliders(bool p_use_colliders); |
| 110 | bool get_use_colliders() const; |
| 111 | void set_collision_mask(int p_mask); |
| 112 | int get_collision_mask() const; |
| 113 | |
| 114 | int get_jiggle_data_chain_length(); |
| 115 | void set_jiggle_data_chain_length(int p_new_length); |
| 116 | |
| 117 | void set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node); |
| 118 | NodePath get_jiggle_joint_bone2d_node(int p_joint_idx) const; |
| 119 | void set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx); |
| 120 | int get_jiggle_joint_bone_index(int p_joint_idx) const; |
| 121 | |
| 122 | void set_jiggle_joint_override(int p_joint_idx, bool p_override); |
| 123 | bool get_jiggle_joint_override(int p_joint_idx) const; |
| 124 | void set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness); |
| 125 | float get_jiggle_joint_stiffness(int p_joint_idx) const; |
| 126 | void set_jiggle_joint_mass(int p_joint_idx, float p_mass); |
| 127 | float get_jiggle_joint_mass(int p_joint_idx) const; |
| 128 | void set_jiggle_joint_damping(int p_joint_idx, float p_damping); |
| 129 | float get_jiggle_joint_damping(int p_joint_idx) const; |
| 130 | void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity); |
| 131 | bool get_jiggle_joint_use_gravity(int p_joint_idx) const; |
| 132 | void set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity); |
| 133 | Vector2 get_jiggle_joint_gravity(int p_joint_idx) const; |
| 134 | |
| 135 | SkeletonModification2DJiggle(); |
| 136 | ~SkeletonModification2DJiggle(); |
| 137 | }; |
| 138 | |
| 139 | #endif // SKELETON_MODIFICATION_2D_JIGGLE_H |
| 140 | |