| 1 | /**************************************************************************/ | 
| 2 | /*  skeleton_modification_2d_lookat.h                                     */ | 
| 3 | /**************************************************************************/ | 
| 4 | /*                         This file is part of:                          */ | 
| 5 | /*                             GODOT ENGINE                               */ | 
| 6 | /*                        https://godotengine.org                         */ | 
| 7 | /**************************************************************************/ | 
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
| 10 | /*                                                                        */ | 
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
| 12 | /* a copy of this software and associated documentation files (the        */ | 
| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
| 17 | /* the following conditions:                                              */ | 
| 18 | /*                                                                        */ | 
| 19 | /* The above copyright notice and this permission notice shall be         */ | 
| 20 | /* included in all copies or substantial portions of the Software.        */ | 
| 21 | /*                                                                        */ | 
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
| 29 | /**************************************************************************/ | 
| 30 |  | 
| 31 | #ifndef SKELETON_MODIFICATION_2D_LOOKAT_H | 
| 32 | #define SKELETON_MODIFICATION_2D_LOOKAT_H | 
| 33 |  | 
| 34 | #include "scene/2d/skeleton_2d.h" | 
| 35 | #include "scene/resources/skeleton_modification_2d.h" | 
| 36 |  | 
| 37 | /////////////////////////////////////// | 
| 38 | // SkeletonModification2DLookAt | 
| 39 | /////////////////////////////////////// | 
| 40 |  | 
| 41 | class SkeletonModification2DLookAt : public SkeletonModification2D { | 
| 42 | 	GDCLASS(SkeletonModification2DLookAt, SkeletonModification2D); | 
| 43 |  | 
| 44 | private: | 
| 45 | 	int bone_idx = -1; | 
| 46 | 	NodePath bone2d_node; | 
| 47 | 	ObjectID bone2d_node_cache; | 
| 48 |  | 
| 49 | 	NodePath target_node; | 
| 50 | 	ObjectID target_node_cache; | 
| 51 | 	Node2D *target_node_reference = nullptr; | 
| 52 |  | 
| 53 | 	float additional_rotation = 0; | 
| 54 | 	bool enable_constraint = false; | 
| 55 | 	float constraint_angle_min = 0; | 
| 56 | 	float constraint_angle_max = (2.0 * Math_PI); | 
| 57 | 	bool constraint_angle_invert = false; | 
| 58 | 	bool constraint_in_localspace = true; | 
| 59 |  | 
| 60 | 	void update_bone2d_cache(); | 
| 61 | 	void update_target_cache(); | 
| 62 |  | 
| 63 | protected: | 
| 64 | 	static void _bind_methods(); | 
| 65 | 	bool _set(const StringName &p_path, const Variant &p_value); | 
| 66 | 	bool _get(const StringName &p_path, Variant &r_ret) const; | 
| 67 | 	void _get_property_list(List<PropertyInfo> *p_list) const; | 
| 68 |  | 
| 69 | public: | 
| 70 | 	void _execute(float p_delta) override; | 
| 71 | 	void _setup_modification(SkeletonModificationStack2D *p_stack) override; | 
| 72 | 	void _draw_editor_gizmo() override; | 
| 73 |  | 
| 74 | 	void set_bone2d_node(const NodePath &p_target_node); | 
| 75 | 	NodePath get_bone2d_node() const; | 
| 76 | 	void set_bone_index(int p_idx); | 
| 77 | 	int get_bone_index() const; | 
| 78 |  | 
| 79 | 	void set_target_node(const NodePath &p_target_node); | 
| 80 | 	NodePath get_target_node() const; | 
| 81 |  | 
| 82 | 	void set_additional_rotation(float p_rotation); | 
| 83 | 	float get_additional_rotation() const; | 
| 84 |  | 
| 85 | 	void set_enable_constraint(bool p_constraint); | 
| 86 | 	bool get_enable_constraint() const; | 
| 87 | 	void set_constraint_angle_min(float p_angle_min); | 
| 88 | 	float get_constraint_angle_min() const; | 
| 89 | 	void set_constraint_angle_max(float p_angle_max); | 
| 90 | 	float get_constraint_angle_max() const; | 
| 91 | 	void set_constraint_angle_invert(bool p_invert); | 
| 92 | 	bool get_constraint_angle_invert() const; | 
| 93 | 	void set_constraint_in_localspace(bool p_constraint_in_localspace); | 
| 94 | 	bool get_constraint_in_localspace() const; | 
| 95 |  | 
| 96 | 	SkeletonModification2DLookAt(); | 
| 97 | 	~SkeletonModification2DLookAt(); | 
| 98 | }; | 
| 99 |  | 
| 100 | #endif // SKELETON_MODIFICATION_2D_LOOKAT_H | 
| 101 |  |