1/**************************************************************************/
2/* texture.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "texture.h"
32
33#include "scene/resources/placeholder_textures.h"
34
35int Texture2D::get_width() const {
36 int ret = 0;
37 GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
38 return ret;
39}
40
41int Texture2D::get_height() const {
42 int ret = 0;
43 GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
44 return ret;
45}
46
47Size2 Texture2D::get_size() const {
48 return Size2(get_width(), get_height());
49}
50
51bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
52 bool ret = true;
53 GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret);
54 return ret;
55}
56
57bool Texture2D::has_alpha() const {
58 bool ret = true;
59 GDVIRTUAL_CALL(_has_alpha, ret);
60 return ret;
61}
62
63void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
64 if (GDVIRTUAL_CALL(_draw, p_canvas_item, p_pos, p_modulate, p_transpose)) {
65 return;
66 }
67 RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose);
68}
69
70void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
71 if (GDVIRTUAL_CALL(_draw_rect, p_canvas_item, p_rect, p_tile, p_modulate, p_transpose)) {
72 return;
73 }
74 RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose);
75}
76
77void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
78 if (GDVIRTUAL_CALL(_draw_rect_region, p_canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv)) {
79 return;
80 }
81 RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv);
82}
83
84bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
85 r_rect = p_rect;
86 r_src_rect = p_src_rect;
87 return true;
88}
89
90Ref<Resource> Texture2D::create_placeholder() const {
91 Ref<PlaceholderTexture2D> placeholder;
92 placeholder.instantiate();
93 placeholder->set_size(get_size());
94 return placeholder;
95}
96
97void Texture2D::_bind_methods() {
98 ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width);
99 ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height);
100 ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size);
101 ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha);
102 ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
103 ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
104 ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
105 ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image);
106 ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2D::create_placeholder);
107
108 ADD_GROUP("", "");
109
110 GDVIRTUAL_BIND(_get_width);
111 GDVIRTUAL_BIND(_get_height);
112 GDVIRTUAL_BIND(_is_pixel_opaque, "x", "y");
113 GDVIRTUAL_BIND(_has_alpha);
114
115 GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose")
116 GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose")
117 GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv");
118}
119
120Texture2D::Texture2D() {
121}
122
123TypedArray<Image> Texture3D::_get_datai() const {
124 Vector<Ref<Image>> data = get_data();
125
126 TypedArray<Image> ret;
127 ret.resize(data.size());
128 for (int i = 0; i < data.size(); i++) {
129 ret[i] = data[i];
130 }
131 return ret;
132}
133
134Image::Format Texture3D::get_format() const {
135 Image::Format ret = Image::FORMAT_MAX;
136 GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
137 return ret;
138}
139
140int Texture3D::get_width() const {
141 int ret = 0;
142 GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
143 return ret;
144}
145
146int Texture3D::get_height() const {
147 int ret = 0;
148 GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
149 return ret;
150}
151
152int Texture3D::get_depth() const {
153 int ret = 0;
154 GDVIRTUAL_REQUIRED_CALL(_get_depth, ret);
155 return ret;
156}
157
158bool Texture3D::has_mipmaps() const {
159 bool ret = false;
160 GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
161 return ret;
162}
163
164Vector<Ref<Image>> Texture3D::get_data() const {
165 TypedArray<Image> ret;
166 GDVIRTUAL_REQUIRED_CALL(_get_data, ret);
167 Vector<Ref<Image>> data;
168 data.resize(ret.size());
169 for (int i = 0; i < data.size(); i++) {
170 data.write[i] = ret[i];
171 }
172 return data;
173}
174
175void Texture3D::_bind_methods() {
176 ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
177 ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
178 ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
179 ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
180 ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
181 ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai);
182 ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture3D::create_placeholder);
183
184 GDVIRTUAL_BIND(_get_format);
185 GDVIRTUAL_BIND(_get_width);
186 GDVIRTUAL_BIND(_get_height);
187 GDVIRTUAL_BIND(_get_depth);
188 GDVIRTUAL_BIND(_has_mipmaps);
189 GDVIRTUAL_BIND(_get_data);
190}
191
192Ref<Resource> Texture3D::create_placeholder() const {
193 Ref<PlaceholderTexture3D> placeholder;
194 placeholder.instantiate();
195 placeholder->set_size(Vector3i(get_width(), get_height(), get_depth()));
196 return placeholder;
197}
198
199Image::Format TextureLayered::get_format() const {
200 Image::Format ret = Image::FORMAT_MAX;
201 GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
202 return ret;
203}
204
205TextureLayered::LayeredType TextureLayered::get_layered_type() const {
206 uint32_t ret = LAYERED_TYPE_2D_ARRAY;
207 GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret);
208 return (LayeredType)ret;
209}
210
211int TextureLayered::get_width() const {
212 int ret = 0;
213 GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
214 return ret;
215}
216
217int TextureLayered::get_height() const {
218 int ret = 0;
219 GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
220 return ret;
221}
222
223int TextureLayered::get_layers() const {
224 int ret = 0;
225 GDVIRTUAL_REQUIRED_CALL(_get_layers, ret);
226 return ret;
227}
228
229bool TextureLayered::has_mipmaps() const {
230 bool ret = false;
231 GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
232 return ret;
233}
234
235Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
236 Ref<Image> ret;
237 GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret);
238 return ret;
239}
240
241void TextureLayered::_bind_methods() {
242 ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
243 ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type);
244 ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
245 ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
246 ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers);
247 ClassDB::bind_method(D_METHOD("has_mipmaps"), &TextureLayered::has_mipmaps);
248 ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
249
250 BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY);
251 BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP);
252 BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY);
253
254 GDVIRTUAL_BIND(_get_format);
255 GDVIRTUAL_BIND(_get_layered_type);
256 GDVIRTUAL_BIND(_get_width);
257 GDVIRTUAL_BIND(_get_height);
258 GDVIRTUAL_BIND(_get_layers);
259 GDVIRTUAL_BIND(_has_mipmaps);
260 GDVIRTUAL_BIND(_get_layer_data, "layer_index");
261}
262