| 1 | /**************************************************************************/ |
| 2 | /* visual_shader_particle_nodes.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef VISUAL_SHADER_PARTICLE_NODES_H |
| 32 | #define VISUAL_SHADER_PARTICLE_NODES_H |
| 33 | |
| 34 | #include "scene/resources/visual_shader.h" |
| 35 | |
| 36 | class ImageTexture; |
| 37 | |
| 38 | // Emit nodes |
| 39 | |
| 40 | class VisualShaderNodeParticleEmitter : public VisualShaderNode { |
| 41 | GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode); |
| 42 | |
| 43 | protected: |
| 44 | bool mode_2d = false; |
| 45 | static void _bind_methods(); |
| 46 | |
| 47 | public: |
| 48 | virtual int get_output_port_count() const override; |
| 49 | virtual PortType get_output_port_type(int p_port) const override; |
| 50 | virtual String get_output_port_name(int p_port) const override; |
| 51 | virtual bool has_output_port_preview(int p_port) const override; |
| 52 | |
| 53 | virtual void set_mode_2d(bool p_enabled); |
| 54 | bool is_mode_2d() const; |
| 55 | |
| 56 | Vector<StringName> get_editable_properties() const override; |
| 57 | virtual HashMap<StringName, String> get_editable_properties_names() const override; |
| 58 | bool is_show_prop_names() const override; |
| 59 | |
| 60 | VisualShaderNodeParticleEmitter(); |
| 61 | }; |
| 62 | |
| 63 | class VisualShaderNodeParticleSphereEmitter : public VisualShaderNodeParticleEmitter { |
| 64 | GDCLASS(VisualShaderNodeParticleSphereEmitter, VisualShaderNodeParticleEmitter); |
| 65 | |
| 66 | public: |
| 67 | virtual String get_caption() const override; |
| 68 | |
| 69 | virtual int get_input_port_count() const override; |
| 70 | virtual PortType get_input_port_type(int p_port) const override; |
| 71 | virtual String get_input_port_name(int p_port) const override; |
| 72 | |
| 73 | virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; |
| 74 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 75 | |
| 76 | VisualShaderNodeParticleSphereEmitter(); |
| 77 | }; |
| 78 | |
| 79 | class VisualShaderNodeParticleBoxEmitter : public VisualShaderNodeParticleEmitter { |
| 80 | GDCLASS(VisualShaderNodeParticleBoxEmitter, VisualShaderNodeParticleEmitter); |
| 81 | |
| 82 | public: |
| 83 | virtual String get_caption() const override; |
| 84 | |
| 85 | virtual int get_input_port_count() const override; |
| 86 | virtual PortType get_input_port_type(int p_port) const override; |
| 87 | virtual String get_input_port_name(int p_port) const override; |
| 88 | virtual void set_mode_2d(bool p_enabled) override; |
| 89 | |
| 90 | virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; |
| 91 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 92 | |
| 93 | VisualShaderNodeParticleBoxEmitter(); |
| 94 | }; |
| 95 | |
| 96 | class VisualShaderNodeParticleRingEmitter : public VisualShaderNodeParticleEmitter { |
| 97 | GDCLASS(VisualShaderNodeParticleRingEmitter, VisualShaderNodeParticleEmitter); |
| 98 | |
| 99 | public: |
| 100 | virtual String get_caption() const override; |
| 101 | |
| 102 | virtual int get_input_port_count() const override; |
| 103 | virtual PortType get_input_port_type(int p_port) const override; |
| 104 | virtual String get_input_port_name(int p_port) const override; |
| 105 | |
| 106 | virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; |
| 107 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 108 | |
| 109 | VisualShaderNodeParticleRingEmitter(); |
| 110 | }; |
| 111 | |
| 112 | class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter { |
| 113 | GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter); |
| 114 | Ref<Mesh> mesh; |
| 115 | bool use_all_surfaces = true; |
| 116 | int surface_index = 0; |
| 117 | |
| 118 | Ref<ImageTexture> position_texture; |
| 119 | Ref<ImageTexture> normal_texture; |
| 120 | Ref<ImageTexture> color_texture; |
| 121 | Ref<ImageTexture> uv_texture; |
| 122 | Ref<ImageTexture> uv2_texture; |
| 123 | |
| 124 | String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const; |
| 125 | |
| 126 | void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture); |
| 127 | void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture); |
| 128 | void _update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture); |
| 129 | void _update_textures(); |
| 130 | |
| 131 | protected: |
| 132 | static void _bind_methods(); |
| 133 | |
| 134 | public: |
| 135 | virtual String get_caption() const override; |
| 136 | |
| 137 | virtual int get_output_port_count() const override; |
| 138 | virtual PortType get_output_port_type(int p_port) const override; |
| 139 | virtual String get_output_port_name(int p_port) const override; |
| 140 | |
| 141 | virtual int get_input_port_count() const override; |
| 142 | virtual PortType get_input_port_type(int p_port) const override; |
| 143 | virtual String get_input_port_name(int p_port) const override; |
| 144 | |
| 145 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 146 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 147 | |
| 148 | void set_mesh(Ref<Mesh> p_mesh); |
| 149 | Ref<Mesh> get_mesh() const; |
| 150 | |
| 151 | void set_use_all_surfaces(bool p_enabled); |
| 152 | bool is_use_all_surfaces() const; |
| 153 | |
| 154 | void set_surface_index(int p_surface_index); |
| 155 | int get_surface_index() const; |
| 156 | |
| 157 | Vector<StringName> get_editable_properties() const override; |
| 158 | HashMap<StringName, String> get_editable_properties_names() const override; |
| 159 | Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
| 160 | |
| 161 | VisualShaderNodeParticleMeshEmitter(); |
| 162 | }; |
| 163 | |
| 164 | class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode { |
| 165 | GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode); |
| 166 | bool degrees_mode = true; |
| 167 | |
| 168 | protected: |
| 169 | static void _bind_methods(); |
| 170 | |
| 171 | public: |
| 172 | virtual String get_caption() const override; |
| 173 | |
| 174 | virtual int get_input_port_count() const override; |
| 175 | virtual PortType get_input_port_type(int p_port) const override; |
| 176 | virtual String get_input_port_name(int p_port) const override; |
| 177 | virtual bool is_show_prop_names() const override; |
| 178 | |
| 179 | virtual int get_output_port_count() const override; |
| 180 | virtual PortType get_output_port_type(int p_port) const override; |
| 181 | virtual String get_output_port_name(int p_port) const override; |
| 182 | virtual bool has_output_port_preview(int p_port) const override; |
| 183 | |
| 184 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 185 | |
| 186 | void set_degrees_mode(bool p_enabled); |
| 187 | bool is_degrees_mode() const; |
| 188 | Vector<StringName> get_editable_properties() const override; |
| 189 | |
| 190 | VisualShaderNodeParticleMultiplyByAxisAngle(); |
| 191 | }; |
| 192 | |
| 193 | class VisualShaderNodeParticleConeVelocity : public VisualShaderNode { |
| 194 | GDCLASS(VisualShaderNodeParticleConeVelocity, VisualShaderNode); |
| 195 | |
| 196 | public: |
| 197 | virtual String get_caption() const override; |
| 198 | |
| 199 | virtual int get_input_port_count() const override; |
| 200 | virtual PortType get_input_port_type(int p_port) const override; |
| 201 | virtual String get_input_port_name(int p_port) const override; |
| 202 | |
| 203 | virtual int get_output_port_count() const override; |
| 204 | virtual PortType get_output_port_type(int p_port) const override; |
| 205 | virtual String get_output_port_name(int p_port) const override; |
| 206 | virtual bool has_output_port_preview(int p_port) const override; |
| 207 | |
| 208 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 209 | |
| 210 | VisualShaderNodeParticleConeVelocity(); |
| 211 | }; |
| 212 | |
| 213 | class VisualShaderNodeParticleRandomness : public VisualShaderNode { |
| 214 | GDCLASS(VisualShaderNodeParticleRandomness, VisualShaderNode); |
| 215 | |
| 216 | public: |
| 217 | enum OpType { |
| 218 | OP_TYPE_SCALAR, |
| 219 | OP_TYPE_VECTOR_2D, |
| 220 | OP_TYPE_VECTOR_3D, |
| 221 | OP_TYPE_VECTOR_4D, |
| 222 | OP_TYPE_MAX, |
| 223 | }; |
| 224 | |
| 225 | private: |
| 226 | OpType op_type = OP_TYPE_SCALAR; |
| 227 | |
| 228 | protected: |
| 229 | static void _bind_methods(); |
| 230 | |
| 231 | public: |
| 232 | Vector<StringName> get_editable_properties() const override; |
| 233 | virtual String get_caption() const override; |
| 234 | |
| 235 | virtual int get_input_port_count() const override; |
| 236 | virtual PortType get_input_port_type(int p_port) const override; |
| 237 | virtual String get_input_port_name(int p_port) const override; |
| 238 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 239 | |
| 240 | virtual int get_output_port_count() const override; |
| 241 | virtual PortType get_output_port_type(int p_port) const override; |
| 242 | virtual String get_output_port_name(int p_port) const override; |
| 243 | virtual bool has_output_port_preview(int p_port) const override; |
| 244 | |
| 245 | virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; |
| 246 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 247 | |
| 248 | void set_op_type(OpType p_type); |
| 249 | OpType get_op_type() const; |
| 250 | |
| 251 | VisualShaderNodeParticleRandomness(); |
| 252 | }; |
| 253 | |
| 254 | VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType) |
| 255 | |
| 256 | // Process nodes |
| 257 | |
| 258 | class VisualShaderNodeParticleAccelerator : public VisualShaderNode { |
| 259 | GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode); |
| 260 | |
| 261 | public: |
| 262 | enum Mode { |
| 263 | MODE_LINEAR, |
| 264 | MODE_RADIAL, |
| 265 | MODE_TANGENTIAL, |
| 266 | MODE_MAX, |
| 267 | }; |
| 268 | |
| 269 | private: |
| 270 | Mode mode = MODE_LINEAR; |
| 271 | |
| 272 | protected: |
| 273 | static void _bind_methods(); |
| 274 | |
| 275 | public: |
| 276 | Vector<StringName> get_editable_properties() const override; |
| 277 | virtual String get_caption() const override; |
| 278 | |
| 279 | virtual int get_input_port_count() const override; |
| 280 | virtual PortType get_input_port_type(int p_port) const override; |
| 281 | virtual String get_input_port_name(int p_port) const override; |
| 282 | |
| 283 | virtual int get_output_port_count() const override; |
| 284 | virtual PortType get_output_port_type(int p_port) const override; |
| 285 | virtual String get_output_port_name(int p_port) const override; |
| 286 | virtual bool has_output_port_preview(int p_port) const override; |
| 287 | |
| 288 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 289 | |
| 290 | void set_mode(Mode p_mode); |
| 291 | Mode get_mode() const; |
| 292 | |
| 293 | VisualShaderNodeParticleAccelerator(); |
| 294 | }; |
| 295 | |
| 296 | VARIANT_ENUM_CAST(VisualShaderNodeParticleAccelerator::Mode) |
| 297 | |
| 298 | // Common nodes |
| 299 | |
| 300 | class VisualShaderNodeParticleOutput : public VisualShaderNodeOutput { |
| 301 | GDCLASS(VisualShaderNodeParticleOutput, VisualShaderNodeOutput); |
| 302 | |
| 303 | public: |
| 304 | virtual String get_caption() const override; |
| 305 | |
| 306 | virtual int get_input_port_count() const override; |
| 307 | virtual PortType get_input_port_type(int p_port) const override; |
| 308 | virtual String get_input_port_name(int p_port) const override; |
| 309 | virtual bool is_port_separator(int p_index) const override; |
| 310 | |
| 311 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 312 | |
| 313 | VisualShaderNodeParticleOutput(); |
| 314 | }; |
| 315 | |
| 316 | class VisualShaderNodeParticleEmit : public VisualShaderNode { |
| 317 | GDCLASS(VisualShaderNodeParticleEmit, VisualShaderNode); |
| 318 | |
| 319 | public: |
| 320 | enum EmitFlags { |
| 321 | EMIT_FLAG_POSITION = 1, |
| 322 | EMIT_FLAG_ROT_SCALE = 2, |
| 323 | EMIT_FLAG_VELOCITY = 4, |
| 324 | EMIT_FLAG_COLOR = 8, |
| 325 | EMIT_FLAG_CUSTOM = 16, |
| 326 | }; |
| 327 | |
| 328 | protected: |
| 329 | int flags = EMIT_FLAG_POSITION | EMIT_FLAG_ROT_SCALE | EMIT_FLAG_VELOCITY | EMIT_FLAG_COLOR | EMIT_FLAG_CUSTOM; |
| 330 | static void _bind_methods(); |
| 331 | |
| 332 | public: |
| 333 | Vector<StringName> get_editable_properties() const override; |
| 334 | virtual String get_caption() const override; |
| 335 | |
| 336 | virtual int get_input_port_count() const override; |
| 337 | virtual PortType get_input_port_type(int p_port) const override; |
| 338 | virtual String get_input_port_name(int p_port) const override; |
| 339 | |
| 340 | virtual int get_output_port_count() const override; |
| 341 | virtual PortType get_output_port_type(int p_port) const override; |
| 342 | virtual String get_output_port_name(int p_port) const override; |
| 343 | |
| 344 | void add_flag(EmitFlags p_flag); |
| 345 | bool has_flag(EmitFlags p_flag) const; |
| 346 | |
| 347 | void set_flags(EmitFlags p_flags); |
| 348 | EmitFlags get_flags() const; |
| 349 | |
| 350 | virtual bool is_show_prop_names() const override; |
| 351 | virtual bool is_generate_input_var(int p_port) const override; |
| 352 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 353 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 354 | |
| 355 | VisualShaderNodeParticleEmit(); |
| 356 | }; |
| 357 | |
| 358 | VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags) |
| 359 | |
| 360 | #endif // VISUAL_SHADER_PARTICLE_NODES_H |
| 361 | |