| 1 | /**************************************************************************/ |
| 2 | /* visual_shader_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "visual_shader_editor_plugin.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/io/resource_loader.h" |
| 35 | #include "core/math/math_defs.h" |
| 36 | #include "core/os/keyboard.h" |
| 37 | #include "editor/editor_node.h" |
| 38 | #include "editor/editor_properties.h" |
| 39 | #include "editor/editor_properties_vector.h" |
| 40 | #include "editor/editor_scale.h" |
| 41 | #include "editor/editor_settings.h" |
| 42 | #include "editor/editor_string_names.h" |
| 43 | #include "editor/editor_undo_redo_manager.h" |
| 44 | #include "editor/filesystem_dock.h" |
| 45 | #include "editor/inspector_dock.h" |
| 46 | #include "editor/plugins/curve_editor_plugin.h" |
| 47 | #include "editor/plugins/shader_editor_plugin.h" |
| 48 | #include "scene/gui/button.h" |
| 49 | #include "scene/gui/check_box.h" |
| 50 | #include "scene/gui/code_edit.h" |
| 51 | #include "scene/gui/graph_edit.h" |
| 52 | #include "scene/gui/menu_button.h" |
| 53 | #include "scene/gui/option_button.h" |
| 54 | #include "scene/gui/popup.h" |
| 55 | #include "scene/gui/rich_text_label.h" |
| 56 | #include "scene/gui/separator.h" |
| 57 | #include "scene/gui/tree.h" |
| 58 | #include "scene/gui/view_panner.h" |
| 59 | #include "scene/main/window.h" |
| 60 | #include "scene/resources/curve_texture.h" |
| 61 | #include "scene/resources/image_texture.h" |
| 62 | #include "scene/resources/style_box_flat.h" |
| 63 | #include "scene/resources/visual_shader_nodes.h" |
| 64 | #include "scene/resources/visual_shader_particle_nodes.h" |
| 65 | #include "servers/display_server.h" |
| 66 | #include "servers/rendering/shader_types.h" |
| 67 | |
| 68 | struct FloatConstantDef { |
| 69 | String name; |
| 70 | float value = 0; |
| 71 | String desc; |
| 72 | }; |
| 73 | |
| 74 | static FloatConstantDef float_constant_defs[] = { |
| 75 | { "E" , Math_E, TTR("E constant (2.718282). Represents the base of the natural logarithm." ) }, |
| 76 | { "Epsilon" , CMP_EPSILON, TTR("Epsilon constant (0.00001). Smallest possible scalar number." ) }, |
| 77 | { "Phi" , 1.618034f, TTR("Phi constant (1.618034). Golden ratio." ) }, |
| 78 | { "Pi/4" , Math_PI / 4, TTR("Pi/4 constant (0.785398) or 45 degrees." ) }, |
| 79 | { "Pi/2" , Math_PI / 2, TTR("Pi/2 constant (1.570796) or 90 degrees." ) }, |
| 80 | { "Pi" , Math_PI, TTR("Pi constant (3.141593) or 180 degrees." ) }, |
| 81 | { "Tau" , Math_TAU, TTR("Tau constant (6.283185) or 360 degrees." ) }, |
| 82 | { "Sqrt2" , Math_SQRT2, TTR("Sqrt2 constant (1.414214). Square root of 2." ) } |
| 83 | }; |
| 84 | |
| 85 | const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConstantDef); |
| 86 | |
| 87 | /////////////////// |
| 88 | |
| 89 | void VisualShaderNodePlugin::set_editor(VisualShaderEditor *p_editor) { |
| 90 | vseditor = p_editor; |
| 91 | } |
| 92 | |
| 93 | Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { |
| 94 | Object *ret = nullptr; |
| 95 | GDVIRTUAL_CALL(_create_editor, p_parent_resource, p_node, ret); |
| 96 | return Object::cast_to<Control>(ret); |
| 97 | } |
| 98 | |
| 99 | void VisualShaderNodePlugin::_bind_methods() { |
| 100 | GDVIRTUAL_BIND(_create_editor, "parent_resource" , "visual_shader_node" ); |
| 101 | } |
| 102 | |
| 103 | /////////////////// |
| 104 | |
| 105 | VisualShaderGraphPlugin::VisualShaderGraphPlugin() { |
| 106 | } |
| 107 | |
| 108 | void VisualShaderGraphPlugin::_bind_methods() { |
| 109 | ClassDB::bind_method("add_node" , &VisualShaderGraphPlugin::add_node); |
| 110 | ClassDB::bind_method("remove_node" , &VisualShaderGraphPlugin::remove_node); |
| 111 | ClassDB::bind_method("connect_nodes" , &VisualShaderGraphPlugin::connect_nodes); |
| 112 | ClassDB::bind_method("disconnect_nodes" , &VisualShaderGraphPlugin::disconnect_nodes); |
| 113 | ClassDB::bind_method("set_node_position" , &VisualShaderGraphPlugin::set_node_position); |
| 114 | ClassDB::bind_method("update_node" , &VisualShaderGraphPlugin::update_node); |
| 115 | ClassDB::bind_method("update_node_deferred" , &VisualShaderGraphPlugin::update_node_deferred); |
| 116 | ClassDB::bind_method("set_input_port_default_value" , &VisualShaderGraphPlugin::set_input_port_default_value); |
| 117 | ClassDB::bind_method("set_parameter_name" , &VisualShaderGraphPlugin::set_parameter_name); |
| 118 | ClassDB::bind_method("set_expression" , &VisualShaderGraphPlugin::set_expression); |
| 119 | ClassDB::bind_method("update_curve" , &VisualShaderGraphPlugin::update_curve); |
| 120 | ClassDB::bind_method("update_curve_xyz" , &VisualShaderGraphPlugin::update_curve_xyz); |
| 121 | } |
| 122 | |
| 123 | void VisualShaderGraphPlugin::set_editor(VisualShaderEditor *p_editor) { |
| 124 | editor = p_editor; |
| 125 | } |
| 126 | |
| 127 | void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) { |
| 128 | visual_shader = Ref<VisualShader>(p_shader); |
| 129 | } |
| 130 | |
| 131 | void VisualShaderGraphPlugin::set_connections(const List<VisualShader::Connection> &p_connections) { |
| 132 | connections = p_connections; |
| 133 | } |
| 134 | |
| 135 | void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid) { |
| 136 | if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) { |
| 137 | Link &link = links[p_node_id]; |
| 138 | |
| 139 | for (const KeyValue<int, Port> &E : link.output_ports) { |
| 140 | if (E.value.preview_button != nullptr) { |
| 141 | E.value.preview_button->set_pressed(false); |
| 142 | } |
| 143 | } |
| 144 | bool is_dirty = link.preview_pos < 0; |
| 145 | |
| 146 | if (!is_dirty && link.preview_visible && link.preview_box != nullptr) { |
| 147 | link.graph_element->remove_child(link.preview_box); |
| 148 | memdelete(link.preview_box); |
| 149 | link.preview_box = nullptr; |
| 150 | link.graph_element->reset_size(); |
| 151 | link.preview_visible = false; |
| 152 | } |
| 153 | |
| 154 | if (p_port_id != -1 && link.output_ports[p_port_id].preview_button != nullptr) { |
| 155 | if (is_dirty) { |
| 156 | link.preview_pos = link.graph_element->get_child_count(); |
| 157 | } |
| 158 | |
| 159 | VBoxContainer *vbox = memnew(VBoxContainer); |
| 160 | link.graph_element->add_child(vbox); |
| 161 | link.graph_element->move_child(vbox, link.preview_pos); |
| 162 | |
| 163 | GraphNode *graph_node = Object::cast_to<GraphNode>(link.graph_element); |
| 164 | if (graph_node) { |
| 165 | graph_node->set_slot_draw_stylebox(vbox->get_index(false), false); |
| 166 | } |
| 167 | |
| 168 | Control *offset = memnew(Control); |
| 169 | offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); |
| 170 | vbox->add_child(offset); |
| 171 | |
| 172 | VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); |
| 173 | port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid); |
| 174 | port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER); |
| 175 | vbox->add_child(port_preview); |
| 176 | link.preview_visible = true; |
| 177 | link.preview_box = vbox; |
| 178 | link.output_ports[p_port_id].preview_button->set_pressed(true); |
| 179 | } |
| 180 | } |
| 181 | } |
| 182 | |
| 183 | void VisualShaderGraphPlugin::update_node_deferred(VisualShader::Type p_type, int p_node_id) { |
| 184 | call_deferred(SNAME("update_node" ), p_type, p_node_id); |
| 185 | } |
| 186 | |
| 187 | void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_id) { |
| 188 | if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { |
| 189 | return; |
| 190 | } |
| 191 | remove_node(p_type, p_node_id, true); |
| 192 | add_node(p_type, p_node_id, true); |
| 193 | } |
| 194 | |
| 195 | void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) { |
| 196 | if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { |
| 197 | return; |
| 198 | } |
| 199 | |
| 200 | Button *button = links[p_node_id].input_ports[p_port_id].default_input_button; |
| 201 | |
| 202 | switch (p_value.get_type()) { |
| 203 | case Variant::COLOR: { |
| 204 | button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); |
| 205 | |
| 206 | Callable ce = callable_mp(editor, &VisualShaderEditor::_draw_color_over_button); |
| 207 | if (!button->is_connected("draw" , ce)) { |
| 208 | button->connect("draw" , ce.bind(button, p_value)); |
| 209 | } |
| 210 | } break; |
| 211 | case Variant::BOOL: { |
| 212 | button->set_text(((bool)p_value) ? "true" : "false" ); |
| 213 | } break; |
| 214 | case Variant::INT: |
| 215 | case Variant::FLOAT: { |
| 216 | button->set_text(String::num(p_value, 4)); |
| 217 | } break; |
| 218 | case Variant::VECTOR2: { |
| 219 | Vector2 v = p_value; |
| 220 | button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3)); |
| 221 | } break; |
| 222 | case Variant::VECTOR3: { |
| 223 | Vector3 v = p_value; |
| 224 | button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); |
| 225 | } break; |
| 226 | case Variant::QUATERNION: { |
| 227 | Quaternion v = p_value; |
| 228 | button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3)); |
| 229 | } break; |
| 230 | default: { |
| 231 | } |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | void VisualShaderGraphPlugin::set_parameter_name(VisualShader::Type p_type, int p_node_id, const String &p_name) { |
| 236 | if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].parameter_name != nullptr) { |
| 237 | links[p_node_id].parameter_name->set_text(p_name); |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | void VisualShaderGraphPlugin::update_curve(int p_node_id) { |
| 242 | if (links.has(p_node_id) && links[p_node_id].curve_editors[0]) { |
| 243 | Ref<VisualShaderNodeCurveTexture> tex = Object::cast_to<VisualShaderNodeCurveTexture>(links[p_node_id].visual_node); |
| 244 | ERR_FAIL_COND(!tex.is_valid()); |
| 245 | |
| 246 | if (tex->get_texture().is_valid()) { |
| 247 | links[p_node_id].curve_editors[0]->set_curve(tex->get_texture()->get_curve()); |
| 248 | } |
| 249 | tex->emit_changed(); |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | void VisualShaderGraphPlugin::update_curve_xyz(int p_node_id) { |
| 254 | if (links.has(p_node_id) && links[p_node_id].curve_editors[0] && links[p_node_id].curve_editors[1] && links[p_node_id].curve_editors[2]) { |
| 255 | Ref<VisualShaderNodeCurveXYZTexture> tex = Object::cast_to<VisualShaderNodeCurveXYZTexture>(links[p_node_id].visual_node); |
| 256 | ERR_FAIL_COND(!tex.is_valid()); |
| 257 | |
| 258 | if (tex->get_texture().is_valid()) { |
| 259 | links[p_node_id].curve_editors[0]->set_curve(tex->get_texture()->get_curve_x()); |
| 260 | links[p_node_id].curve_editors[1]->set_curve(tex->get_texture()->get_curve_y()); |
| 261 | links[p_node_id].curve_editors[2]->set_curve(tex->get_texture()->get_curve_z()); |
| 262 | } |
| 263 | tex->emit_changed(); |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | int VisualShaderGraphPlugin::get_constant_index(float p_constant) const { |
| 268 | for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { |
| 269 | if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) { |
| 270 | return i + 1; |
| 271 | } |
| 272 | } |
| 273 | return 0; |
| 274 | } |
| 275 | |
| 276 | void VisualShaderGraphPlugin::set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression) { |
| 277 | if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].expression_edit) { |
| 278 | return; |
| 279 | } |
| 280 | links[p_node_id].expression_edit->set_text(p_expression); |
| 281 | } |
| 282 | |
| 283 | Ref<Script> VisualShaderGraphPlugin::get_node_script(int p_node_id) const { |
| 284 | if (!links.has(p_node_id)) { |
| 285 | return Ref<Script>(); |
| 286 | } |
| 287 | |
| 288 | Ref<VisualShaderNodeCustom> custom = Ref<VisualShaderNodeCustom>(links[p_node_id].visual_node); |
| 289 | if (custom.is_valid()) { |
| 290 | return custom->get_script(); |
| 291 | } |
| 292 | |
| 293 | return Ref<Script>(); |
| 294 | } |
| 295 | |
| 296 | void VisualShaderGraphPlugin::update_node_size(int p_node_id) { |
| 297 | if (!links.has(p_node_id)) { |
| 298 | return; |
| 299 | } |
| 300 | links[p_node_id].graph_element->reset_size(); |
| 301 | } |
| 302 | |
| 303 | void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) { |
| 304 | links[p_node_id].input_ports.insert(p_port_id, { p_button }); |
| 305 | } |
| 306 | |
| 307 | void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit *p_expression_edit) { |
| 308 | links[p_node_id].expression_edit = p_expression_edit; |
| 309 | } |
| 310 | |
| 311 | void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor) { |
| 312 | links[p_node_id].curve_editors[p_index] = p_curve_editor; |
| 313 | } |
| 314 | |
| 315 | void VisualShaderGraphPlugin::update_parameter_refs() { |
| 316 | for (KeyValue<int, Link> &E : links) { |
| 317 | VisualShaderNodeParameterRef *ref = Object::cast_to<VisualShaderNodeParameterRef>(E.value.visual_node); |
| 318 | if (ref) { |
| 319 | remove_node(E.value.type, E.key, true); |
| 320 | add_node(E.value.type, E.key, true); |
| 321 | } |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | VisualShader::Type VisualShaderGraphPlugin::get_shader_type() const { |
| 326 | return visual_shader->get_shader_type(); |
| 327 | } |
| 328 | |
| 329 | void VisualShaderGraphPlugin::set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position) { |
| 330 | if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { |
| 331 | links[p_id].graph_element->set_position_offset(p_position); |
| 332 | } |
| 333 | } |
| 334 | |
| 335 | bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const { |
| 336 | return links[p_id].preview_visible; |
| 337 | } |
| 338 | |
| 339 | void VisualShaderGraphPlugin::clear_links() { |
| 340 | links.clear(); |
| 341 | } |
| 342 | |
| 343 | void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphElement *p_graph_element) { |
| 344 | links.insert(p_id, { p_type, p_visual_node, p_graph_element, p_visual_node->get_output_port_for_preview() != -1, -1, HashMap<int, InputPort>(), HashMap<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } }); |
| 345 | } |
| 346 | |
| 347 | void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { |
| 348 | links[p_node_id].output_ports.insert(p_port, { p_button }); |
| 349 | } |
| 350 | |
| 351 | void VisualShaderGraphPlugin::register_parameter_name(int p_node_id, LineEdit *p_parameter_name) { |
| 352 | links[p_node_id].parameter_name = p_parameter_name; |
| 353 | } |
| 354 | |
| 355 | void VisualShaderGraphPlugin::update_theme() { |
| 356 | vector_expanded_color[0] = editor->get_theme_color(SNAME("axis_x_color" ), EditorStringName(Editor)); // red |
| 357 | vector_expanded_color[1] = editor->get_theme_color(SNAME("axis_y_color" ), EditorStringName(Editor)); // green |
| 358 | vector_expanded_color[2] = editor->get_theme_color(SNAME("axis_z_color" ), EditorStringName(Editor)); // blue |
| 359 | vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color" ), EditorStringName(Editor)); // alpha |
| 360 | } |
| 361 | |
| 362 | bool VisualShaderGraphPlugin::is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const { |
| 363 | bool result = false; |
| 364 | |
| 365 | Ref<VisualShaderNodeParameter> parameter_node = Object::cast_to<VisualShaderNodeParameter>(visual_shader->get_node_unchecked(p_type, p_node).ptr()); |
| 366 | if (parameter_node.is_valid()) { |
| 367 | if (parameter_node->get_qualifier() == VisualShaderNodeParameter::QUAL_INSTANCE) { |
| 368 | return true; |
| 369 | } |
| 370 | } |
| 371 | |
| 372 | const LocalVector<int> &prev_connected_nodes = visual_shader->get_prev_connected_nodes(p_type, p_node); |
| 373 | |
| 374 | for (const int &E : prev_connected_nodes) { |
| 375 | result = is_node_has_parameter_instances_relatively(p_type, E); |
| 376 | if (result) { |
| 377 | break; |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | return result; |
| 382 | } |
| 383 | |
| 384 | void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool p_just_update) { |
| 385 | if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) { |
| 386 | return; |
| 387 | } |
| 388 | GraphEdit *graph = editor->graph; |
| 389 | if (!graph) { |
| 390 | return; |
| 391 | } |
| 392 | VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin(); |
| 393 | if (!graph_plugin) { |
| 394 | return; |
| 395 | } |
| 396 | Shader::Mode mode = visual_shader->get_mode(); |
| 397 | |
| 398 | Control *offset; |
| 399 | |
| 400 | static const Color type_color[] = { |
| 401 | Color(0.38, 0.85, 0.96), // scalar (float) |
| 402 | Color(0.49, 0.78, 0.94), // scalar (int) |
| 403 | Color(0.20, 0.88, 0.67), // scalar (uint) |
| 404 | Color(0.74, 0.57, 0.95), // vector2 |
| 405 | Color(0.84, 0.49, 0.93), // vector3 |
| 406 | Color(1.0, 0.125, 0.95), // vector4 |
| 407 | Color(0.55, 0.65, 0.94), // boolean |
| 408 | Color(0.96, 0.66, 0.43), // transform |
| 409 | Color(1.0, 1.0, 0.0), // sampler |
| 410 | }; |
| 411 | |
| 412 | static const String vector_expanded_name[4] = { |
| 413 | "red" , |
| 414 | "green" , |
| 415 | "blue" , |
| 416 | "alpha" |
| 417 | }; |
| 418 | |
| 419 | // Visual shader specific theme for MSDF font. |
| 420 | Ref<Theme> vstheme; |
| 421 | vstheme.instantiate(); |
| 422 | Ref<Font> label_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_msdf" , EditorStringName(EditorFonts)); |
| 423 | Ref<Font> label_bold_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_bold_msdf" , EditorStringName(EditorFonts)); |
| 424 | vstheme->set_font("font" , "Label" , label_font); |
| 425 | vstheme->set_font("font" , "GraphNodeTitleLabel" , label_bold_font); |
| 426 | vstheme->set_font("font" , "LineEdit" , label_font); |
| 427 | vstheme->set_font("font" , "Button" , label_font); |
| 428 | |
| 429 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id); |
| 430 | |
| 431 | Ref<VisualShaderNodeResizableBase> resizable_node = vsnode; |
| 432 | bool is_resizable = resizable_node.is_valid(); |
| 433 | Size2 size = Size2(0, 0); |
| 434 | |
| 435 | Ref<VisualShaderNodeGroupBase> group_node = vsnode; |
| 436 | bool is_group = group_node.is_valid(); |
| 437 | |
| 438 | Ref<VisualShaderNodeComment> = vsnode; |
| 439 | bool = comment_node.is_valid(); |
| 440 | |
| 441 | Ref<VisualShaderNodeExpression> expression_node = group_node; |
| 442 | bool is_expression = expression_node.is_valid(); |
| 443 | String expression = "" ; |
| 444 | |
| 445 | Ref<VisualShaderNodeCustom> custom_node = vsnode; |
| 446 | if (custom_node.is_valid()) { |
| 447 | custom_node->_set_initialized(true); |
| 448 | } |
| 449 | |
| 450 | GraphNode *node = memnew(GraphNode); |
| 451 | node->set_title(vsnode->get_caption()); |
| 452 | |
| 453 | // All nodes are closable except the output node. |
| 454 | if (p_id >= 2) { |
| 455 | vsnode->set_closable(true); |
| 456 | node->connect("close_request" , callable_mp(editor, &VisualShaderEditor::_close_node_request).bind(p_type, p_id), CONNECT_DEFERRED); |
| 457 | } |
| 458 | graph->add_child(node); |
| 459 | node->set_theme(vstheme); |
| 460 | |
| 461 | if (p_just_update) { |
| 462 | Link &link = links[p_id]; |
| 463 | |
| 464 | link.graph_element = node; |
| 465 | link.preview_box = nullptr; |
| 466 | link.preview_pos = -1; |
| 467 | link.output_ports.clear(); |
| 468 | link.input_ports.clear(); |
| 469 | } else { |
| 470 | register_link(p_type, p_id, vsnode.ptr(), node); |
| 471 | } |
| 472 | |
| 473 | if (is_resizable) { |
| 474 | size = resizable_node->get_size(); |
| 475 | |
| 476 | node->set_resizable(true); |
| 477 | node->connect("resize_request" , callable_mp(editor, &VisualShaderEditor::_node_resized).bind((int)p_type, p_id)); |
| 478 | } |
| 479 | if (is_expression) { |
| 480 | expression = expression_node->get_expression(); |
| 481 | } |
| 482 | |
| 483 | if (is_comment) { |
| 484 | node->set_visible(false); |
| 485 | } |
| 486 | |
| 487 | node->set_position_offset(visual_shader->get_node_position(p_type, p_id)); |
| 488 | |
| 489 | node->set_name(itos(p_id)); |
| 490 | |
| 491 | node->connect("dragged" , callable_mp(editor, &VisualShaderEditor::_node_dragged).bind(p_id)); |
| 492 | |
| 493 | Control *custom_editor = nullptr; |
| 494 | int port_offset = 1; |
| 495 | |
| 496 | if (is_resizable) { |
| 497 | editor->call_deferred(SNAME("_set_node_size" ), (int)p_type, p_id, size); |
| 498 | } |
| 499 | |
| 500 | Control *content_offset = memnew(Control); |
| 501 | content_offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); |
| 502 | node->add_child(content_offset); |
| 503 | |
| 504 | if (is_group) { |
| 505 | port_offset += 1; |
| 506 | } |
| 507 | |
| 508 | Ref<VisualShaderNodeParticleEmit> emit = vsnode; |
| 509 | if (emit.is_valid()) { |
| 510 | node->set_custom_minimum_size(Size2(200 * EDSCALE, 0)); |
| 511 | } |
| 512 | |
| 513 | Ref<VisualShaderNodeParameterRef> parameter_ref = vsnode; |
| 514 | if (parameter_ref.is_valid()) { |
| 515 | parameter_ref->set_shader_rid(visual_shader->get_rid()); |
| 516 | parameter_ref->update_parameter_type(); |
| 517 | } |
| 518 | |
| 519 | Ref<VisualShaderNodeParameter> parameter = vsnode; |
| 520 | HBoxContainer *hb = nullptr; |
| 521 | |
| 522 | if (parameter.is_valid()) { |
| 523 | LineEdit *parameter_name = memnew(LineEdit); |
| 524 | register_parameter_name(p_id, parameter_name); |
| 525 | parameter_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 526 | parameter_name->set_text(parameter->get_parameter_name()); |
| 527 | parameter_name->connect("text_submitted" , callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_changed).bind(p_id)); |
| 528 | parameter_name->connect("focus_exited" , callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_focus_out).bind(parameter_name, p_id)); |
| 529 | |
| 530 | if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "" ) { |
| 531 | hb = memnew(HBoxContainer); |
| 532 | hb->add_child(parameter_name); |
| 533 | node->add_child(hb); |
| 534 | } else { |
| 535 | node->add_child(parameter_name); |
| 536 | } |
| 537 | port_offset++; |
| 538 | } |
| 539 | |
| 540 | for (int i = 0; i < editor->plugins.size(); i++) { |
| 541 | vsnode->set_meta("id" , p_id); |
| 542 | vsnode->set_meta("shader_type" , (int)p_type); |
| 543 | custom_editor = editor->plugins.write[i]->create_editor(visual_shader, vsnode); |
| 544 | vsnode->remove_meta("id" ); |
| 545 | vsnode->remove_meta("shader_type" ); |
| 546 | if (custom_editor) { |
| 547 | if (vsnode->is_show_prop_names()) { |
| 548 | custom_editor->call_deferred(SNAME("_show_prop_names" ), true); |
| 549 | } |
| 550 | break; |
| 551 | } |
| 552 | } |
| 553 | |
| 554 | Ref<VisualShaderNodeCurveTexture> curve = vsnode; |
| 555 | Ref<VisualShaderNodeCurveXYZTexture> curve_xyz = vsnode; |
| 556 | |
| 557 | bool is_curve = curve.is_valid() || curve_xyz.is_valid(); |
| 558 | if (is_curve) { |
| 559 | hb = memnew(HBoxContainer); |
| 560 | node->add_child(hb); |
| 561 | } |
| 562 | |
| 563 | if (curve.is_valid()) { |
| 564 | custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 565 | |
| 566 | if (curve->get_texture().is_valid()) { |
| 567 | curve->get_texture()->connect_changed(callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve).bind(p_id)); |
| 568 | } |
| 569 | |
| 570 | CurveEditor *curve_editor = memnew(CurveEditor); |
| 571 | node->add_child(curve_editor); |
| 572 | register_curve_editor(p_id, 0, curve_editor); |
| 573 | curve_editor->set_custom_minimum_size(Size2(300, 0)); |
| 574 | curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 575 | if (curve->get_texture().is_valid()) { |
| 576 | curve_editor->set_curve(curve->get_texture()->get_curve()); |
| 577 | } |
| 578 | } |
| 579 | |
| 580 | if (curve_xyz.is_valid()) { |
| 581 | custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 582 | |
| 583 | if (curve_xyz->get_texture().is_valid()) { |
| 584 | curve_xyz->get_texture()->connect_changed(callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve_xyz).bind(p_id)); |
| 585 | } |
| 586 | |
| 587 | CurveEditor *curve_editor_x = memnew(CurveEditor); |
| 588 | node->add_child(curve_editor_x); |
| 589 | register_curve_editor(p_id, 0, curve_editor_x); |
| 590 | curve_editor_x->set_custom_minimum_size(Size2(300, 0)); |
| 591 | curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 592 | if (curve_xyz->get_texture().is_valid()) { |
| 593 | curve_editor_x->set_curve(curve_xyz->get_texture()->get_curve_x()); |
| 594 | } |
| 595 | |
| 596 | CurveEditor *curve_editor_y = memnew(CurveEditor); |
| 597 | node->add_child(curve_editor_y); |
| 598 | register_curve_editor(p_id, 1, curve_editor_y); |
| 599 | curve_editor_y->set_custom_minimum_size(Size2(300, 0)); |
| 600 | curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 601 | if (curve_xyz->get_texture().is_valid()) { |
| 602 | curve_editor_y->set_curve(curve_xyz->get_texture()->get_curve_y()); |
| 603 | } |
| 604 | |
| 605 | CurveEditor *curve_editor_z = memnew(CurveEditor); |
| 606 | node->add_child(curve_editor_z); |
| 607 | register_curve_editor(p_id, 2, curve_editor_z); |
| 608 | curve_editor_z->set_custom_minimum_size(Size2(300, 0)); |
| 609 | curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 610 | if (curve_xyz->get_texture().is_valid()) { |
| 611 | curve_editor_z->set_curve(curve_xyz->get_texture()->get_curve_z()); |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | if (custom_editor) { |
| 616 | if (is_curve || (hb == nullptr && !vsnode->is_use_prop_slots() && (vsnode->get_output_port_count() == 0 || vsnode->get_output_port_name(0) == "" ) && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "" ))) { |
| 617 | // Will be embedded in first port. |
| 618 | } else { |
| 619 | port_offset++; |
| 620 | node->add_child(custom_editor); |
| 621 | custom_editor = nullptr; |
| 622 | } |
| 623 | } |
| 624 | |
| 625 | if (is_group) { |
| 626 | if (group_node->is_editable()) { |
| 627 | HBoxContainer *hb2 = memnew(HBoxContainer); |
| 628 | |
| 629 | String input_port_name = "input" + itos(group_node->get_free_input_port_id()); |
| 630 | String output_port_name = "output" + itos(group_node->get_free_output_port_id()); |
| 631 | |
| 632 | for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { |
| 633 | if (i < vsnode->get_input_port_count()) { |
| 634 | if (input_port_name == vsnode->get_input_port_name(i)) { |
| 635 | input_port_name = "_" + input_port_name; |
| 636 | } |
| 637 | } |
| 638 | if (i < vsnode->get_output_port_count()) { |
| 639 | if (output_port_name == vsnode->get_output_port_name(i)) { |
| 640 | output_port_name = "_" + output_port_name; |
| 641 | } |
| 642 | } |
| 643 | } |
| 644 | |
| 645 | Button *add_input_btn = memnew(Button); |
| 646 | add_input_btn->set_text(TTR("Add Input" )); |
| 647 | add_input_btn->connect("pressed" , callable_mp(editor, &VisualShaderEditor::_add_input_port).bind(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED); |
| 648 | hb2->add_child(add_input_btn); |
| 649 | |
| 650 | hb2->add_spacer(); |
| 651 | |
| 652 | Button *add_output_btn = memnew(Button); |
| 653 | add_output_btn->set_text(TTR("Add Output" )); |
| 654 | add_output_btn->connect("pressed" , callable_mp(editor, &VisualShaderEditor::_add_output_port).bind(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED); |
| 655 | hb2->add_child(add_output_btn); |
| 656 | |
| 657 | node->add_child(hb2); |
| 658 | } |
| 659 | } |
| 660 | |
| 661 | int output_port_count = 0; |
| 662 | for (int i = 0; i < vsnode->get_output_port_count(); i++) { |
| 663 | if (vsnode->_is_output_port_expanded(i)) { |
| 664 | switch (vsnode->get_output_port_type(i)) { |
| 665 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 666 | output_port_count += 2; |
| 667 | } break; |
| 668 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 669 | output_port_count += 3; |
| 670 | } break; |
| 671 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 672 | output_port_count += 4; |
| 673 | } break; |
| 674 | default: |
| 675 | break; |
| 676 | } |
| 677 | } |
| 678 | output_port_count++; |
| 679 | } |
| 680 | int max_ports = MAX(vsnode->get_input_port_count(), output_port_count); |
| 681 | VisualShaderNode::PortType expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; |
| 682 | int expanded_port_counter = 0; |
| 683 | |
| 684 | for (int i = 0, j = 0; i < max_ports; i++, j++) { |
| 685 | switch (expanded_type) { |
| 686 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 687 | if (expanded_port_counter >= 2) { |
| 688 | expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; |
| 689 | expanded_port_counter = 0; |
| 690 | i -= 2; |
| 691 | } |
| 692 | } break; |
| 693 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 694 | if (expanded_port_counter >= 3) { |
| 695 | expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; |
| 696 | expanded_port_counter = 0; |
| 697 | i -= 3; |
| 698 | } |
| 699 | } break; |
| 700 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 701 | if (expanded_port_counter >= 4) { |
| 702 | expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; |
| 703 | expanded_port_counter = 0; |
| 704 | i -= 4; |
| 705 | } |
| 706 | } break; |
| 707 | default: |
| 708 | break; |
| 709 | } |
| 710 | |
| 711 | if (vsnode->is_port_separator(i)) { |
| 712 | node->add_child(memnew(HSeparator)); |
| 713 | port_offset++; |
| 714 | } |
| 715 | |
| 716 | bool valid_left = j < vsnode->get_input_port_count(); |
| 717 | VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 718 | bool port_left_used = false; |
| 719 | String name_left; |
| 720 | if (valid_left) { |
| 721 | name_left = vsnode->get_input_port_name(i); |
| 722 | port_left = vsnode->get_input_port_type(i); |
| 723 | for (const VisualShader::Connection &E : connections) { |
| 724 | if (E.to_node == p_id && E.to_port == j) { |
| 725 | port_left_used = true; |
| 726 | break; |
| 727 | } |
| 728 | } |
| 729 | } |
| 730 | |
| 731 | bool valid_right = true; |
| 732 | VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR; |
| 733 | String name_right; |
| 734 | |
| 735 | if (expanded_type == VisualShaderNode::PORT_TYPE_SCALAR) { |
| 736 | valid_right = i < vsnode->get_output_port_count(); |
| 737 | if (valid_right) { |
| 738 | name_right = vsnode->get_output_port_name(i); |
| 739 | port_right = vsnode->get_output_port_type(i); |
| 740 | } |
| 741 | } else { |
| 742 | name_right = vector_expanded_name[expanded_port_counter++]; |
| 743 | } |
| 744 | |
| 745 | bool is_first_hbox = false; |
| 746 | if (i == 0 && hb != nullptr) { |
| 747 | is_first_hbox = true; |
| 748 | } else { |
| 749 | hb = memnew(HBoxContainer); |
| 750 | } |
| 751 | hb->add_theme_constant_override("separation" , 7 * EDSCALE); |
| 752 | |
| 753 | Variant default_value; |
| 754 | |
| 755 | if (valid_left && !port_left_used) { |
| 756 | default_value = vsnode->get_input_port_default_value(i); |
| 757 | } |
| 758 | |
| 759 | Button *button = memnew(Button); |
| 760 | hb->add_child(button); |
| 761 | register_default_input_button(p_id, i, button); |
| 762 | button->connect("pressed" , callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, i)); |
| 763 | if (default_value.get_type() != Variant::NIL) { // only a label |
| 764 | set_input_port_default_value(p_type, p_id, i, default_value); |
| 765 | } else { |
| 766 | button->hide(); |
| 767 | } |
| 768 | |
| 769 | if (i == 0 && custom_editor) { |
| 770 | hb->add_child(custom_editor); |
| 771 | custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 772 | } else { |
| 773 | if (valid_left) { |
| 774 | if (is_group) { |
| 775 | OptionButton *type_box = memnew(OptionButton); |
| 776 | hb->add_child(type_box); |
| 777 | type_box->add_item(TTR("Float" )); |
| 778 | type_box->add_item(TTR("Int" )); |
| 779 | type_box->add_item(TTR("UInt" )); |
| 780 | type_box->add_item(TTR("Vector2" )); |
| 781 | type_box->add_item(TTR("Vector3" )); |
| 782 | type_box->add_item(TTR("Vector4" )); |
| 783 | type_box->add_item(TTR("Boolean" )); |
| 784 | type_box->add_item(TTR("Transform" )); |
| 785 | type_box->add_item(TTR("Sampler" )); |
| 786 | type_box->select(group_node->get_input_port_type(i)); |
| 787 | type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); |
| 788 | type_box->connect("item_selected" , callable_mp(editor, &VisualShaderEditor::_change_input_port_type).bind(p_id, i), CONNECT_DEFERRED); |
| 789 | |
| 790 | LineEdit *name_box = memnew(LineEdit); |
| 791 | hb->add_child(name_box); |
| 792 | name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); |
| 793 | name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 794 | name_box->set_text(name_left); |
| 795 | name_box->connect("text_submitted" , callable_mp(editor, &VisualShaderEditor::_change_input_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED); |
| 796 | name_box->connect("focus_exited" , callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, false), CONNECT_DEFERRED); |
| 797 | |
| 798 | Button *remove_btn = memnew(Button); |
| 799 | remove_btn->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Remove" ), EditorStringName(EditorIcons))); |
| 800 | remove_btn->set_tooltip_text(TTR("Remove" ) + " " + name_left); |
| 801 | remove_btn->connect("pressed" , callable_mp(editor, &VisualShaderEditor::_remove_input_port).bind(p_id, i), CONNECT_DEFERRED); |
| 802 | hb->add_child(remove_btn); |
| 803 | } else { |
| 804 | Label *label = memnew(Label); |
| 805 | label->set_text(name_left); |
| 806 | label->add_theme_style_override("normal" , editor->get_theme_stylebox(SNAME("label_style" ), SNAME("VShaderEditor" ))); //more compact |
| 807 | hb->add_child(label); |
| 808 | |
| 809 | if (vsnode->is_input_port_default(i, mode) && !port_left_used) { |
| 810 | Label *hint_label = memnew(Label); |
| 811 | hint_label->set_text(TTR("[default]" )); |
| 812 | hint_label->add_theme_color_override("font_color" , editor->get_theme_color(SNAME("font_readonly_color" ), SNAME("TextEdit" ))); |
| 813 | hint_label->add_theme_style_override("normal" , editor->get_theme_stylebox(SNAME("label_style" ), SNAME("VShaderEditor" ))); |
| 814 | hb->add_child(hint_label); |
| 815 | } |
| 816 | } |
| 817 | } |
| 818 | |
| 819 | if (!is_group && !is_first_hbox) { |
| 820 | hb->add_spacer(); |
| 821 | } |
| 822 | |
| 823 | if (valid_right) { |
| 824 | if (is_group) { |
| 825 | Button *remove_btn = memnew(Button); |
| 826 | remove_btn->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Remove" ), EditorStringName(EditorIcons))); |
| 827 | remove_btn->set_tooltip_text(TTR("Remove" ) + " " + name_left); |
| 828 | remove_btn->connect("pressed" , callable_mp(editor, &VisualShaderEditor::_remove_output_port).bind(p_id, i), CONNECT_DEFERRED); |
| 829 | hb->add_child(remove_btn); |
| 830 | |
| 831 | LineEdit *name_box = memnew(LineEdit); |
| 832 | hb->add_child(name_box); |
| 833 | name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); |
| 834 | name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 835 | name_box->set_text(name_right); |
| 836 | name_box->connect("text_submitted" , callable_mp(editor, &VisualShaderEditor::_change_output_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED); |
| 837 | name_box->connect("focus_exited" , callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, true), CONNECT_DEFERRED); |
| 838 | |
| 839 | OptionButton *type_box = memnew(OptionButton); |
| 840 | hb->add_child(type_box); |
| 841 | type_box->add_item(TTR("Float" )); |
| 842 | type_box->add_item(TTR("Int" )); |
| 843 | type_box->add_item(TTR("UInt" )); |
| 844 | type_box->add_item(TTR("Vector2" )); |
| 845 | type_box->add_item(TTR("Vector3" )); |
| 846 | type_box->add_item(TTR("Vector4" )); |
| 847 | type_box->add_item(TTR("Boolean" )); |
| 848 | type_box->add_item(TTR("Transform" )); |
| 849 | type_box->select(group_node->get_output_port_type(i)); |
| 850 | type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); |
| 851 | type_box->connect("item_selected" , callable_mp(editor, &VisualShaderEditor::_change_output_port_type).bind(p_id, i), CONNECT_DEFERRED); |
| 852 | } else { |
| 853 | Label *label = memnew(Label); |
| 854 | label->set_text(name_right); |
| 855 | label->add_theme_style_override("normal" , editor->get_theme_stylebox(SNAME("label_style" ), SNAME("VShaderEditor" ))); //more compact |
| 856 | hb->add_child(label); |
| 857 | } |
| 858 | } |
| 859 | } |
| 860 | |
| 861 | if (valid_right) { |
| 862 | if (vsnode->is_output_port_expandable(i)) { |
| 863 | TextureButton *expand = memnew(TextureButton); |
| 864 | expand->set_toggle_mode(true); |
| 865 | expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown" ))); |
| 866 | expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight" ))); |
| 867 | expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER); |
| 868 | expand->set_pressed(vsnode->_is_output_port_expanded(i)); |
| 869 | expand->connect("pressed" , callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); |
| 870 | hb->add_child(expand); |
| 871 | } |
| 872 | if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { |
| 873 | TextureButton *preview = memnew(TextureButton); |
| 874 | preview->set_toggle_mode(true); |
| 875 | preview->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiVisibilityHidden" ))); |
| 876 | preview->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiVisibilityVisible" ))); |
| 877 | preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER); |
| 878 | |
| 879 | register_output_port(p_id, j, preview); |
| 880 | |
| 881 | preview->connect("pressed" , callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED); |
| 882 | hb->add_child(preview); |
| 883 | } |
| 884 | } |
| 885 | |
| 886 | if (is_group) { |
| 887 | offset = memnew(Control); |
| 888 | offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); |
| 889 | node->add_child(offset); |
| 890 | port_offset++; |
| 891 | } |
| 892 | |
| 893 | if (!is_first_hbox) { |
| 894 | node->add_child(hb); |
| 895 | } |
| 896 | |
| 897 | if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) { |
| 898 | continue; |
| 899 | } |
| 900 | |
| 901 | int idx = 1; |
| 902 | if (!is_first_hbox) { |
| 903 | idx = i + port_offset; |
| 904 | } |
| 905 | if (!is_comment) { |
| 906 | GraphNode *graph_node = Object::cast_to<GraphNode>(node); |
| 907 | |
| 908 | graph_node->set_slot(idx, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); |
| 909 | |
| 910 | if (vsnode->_is_output_port_expanded(i)) { |
| 911 | switch (vsnode->get_output_port_type(i)) { |
| 912 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 913 | port_offset++; |
| 914 | valid_left = (i + 1) < vsnode->get_input_port_count(); |
| 915 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 916 | if (valid_left) { |
| 917 | port_left = vsnode->get_input_port_type(i + 1); |
| 918 | } |
| 919 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]); |
| 920 | port_offset++; |
| 921 | |
| 922 | valid_left = (i + 2) < vsnode->get_input_port_count(); |
| 923 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 924 | if (valid_left) { |
| 925 | port_left = vsnode->get_input_port_type(i + 2); |
| 926 | } |
| 927 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]); |
| 928 | |
| 929 | expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_2D; |
| 930 | } break; |
| 931 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 932 | port_offset++; |
| 933 | valid_left = (i + 1) < vsnode->get_input_port_count(); |
| 934 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 935 | if (valid_left) { |
| 936 | port_left = vsnode->get_input_port_type(i + 1); |
| 937 | } |
| 938 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]); |
| 939 | port_offset++; |
| 940 | |
| 941 | valid_left = (i + 2) < vsnode->get_input_port_count(); |
| 942 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 943 | if (valid_left) { |
| 944 | port_left = vsnode->get_input_port_type(i + 2); |
| 945 | } |
| 946 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]); |
| 947 | port_offset++; |
| 948 | |
| 949 | valid_left = (i + 3) < vsnode->get_input_port_count(); |
| 950 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 951 | if (valid_left) { |
| 952 | port_left = vsnode->get_input_port_type(i + 3); |
| 953 | } |
| 954 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]); |
| 955 | |
| 956 | expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_3D; |
| 957 | } break; |
| 958 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 959 | port_offset++; |
| 960 | valid_left = (i + 1) < vsnode->get_input_port_count(); |
| 961 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 962 | if (valid_left) { |
| 963 | port_left = vsnode->get_input_port_type(i + 1); |
| 964 | } |
| 965 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]); |
| 966 | port_offset++; |
| 967 | |
| 968 | valid_left = (i + 2) < vsnode->get_input_port_count(); |
| 969 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 970 | if (valid_left) { |
| 971 | port_left = vsnode->get_input_port_type(i + 2); |
| 972 | } |
| 973 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]); |
| 974 | port_offset++; |
| 975 | |
| 976 | valid_left = (i + 3) < vsnode->get_input_port_count(); |
| 977 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 978 | if (valid_left) { |
| 979 | port_left = vsnode->get_input_port_type(i + 3); |
| 980 | } |
| 981 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]); |
| 982 | port_offset++; |
| 983 | |
| 984 | valid_left = (i + 4) < vsnode->get_input_port_count(); |
| 985 | port_left = VisualShaderNode::PORT_TYPE_SCALAR; |
| 986 | if (valid_left) { |
| 987 | port_left = vsnode->get_input_port_type(i + 4); |
| 988 | } |
| 989 | graph_node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[3]); |
| 990 | |
| 991 | expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_4D; |
| 992 | } break; |
| 993 | default: |
| 994 | break; |
| 995 | } |
| 996 | } |
| 997 | } |
| 998 | } |
| 999 | |
| 1000 | bool has_relative_parameter_instances = false; |
| 1001 | if (vsnode->get_output_port_for_preview() >= 0) { |
| 1002 | has_relative_parameter_instances = is_node_has_parameter_instances_relatively(p_type, p_id); |
| 1003 | show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview(), !has_relative_parameter_instances); |
| 1004 | } else { |
| 1005 | offset = memnew(Control); |
| 1006 | offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); |
| 1007 | node->add_child(offset); |
| 1008 | } |
| 1009 | |
| 1010 | String error = vsnode->get_warning(mode, p_type); |
| 1011 | if (has_relative_parameter_instances) { |
| 1012 | error += "\n" + TTR("The 2D preview cannot correctly show the result retrieved from instance parameter." ); |
| 1013 | } |
| 1014 | if (!error.is_empty()) { |
| 1015 | Label *error_label = memnew(Label); |
| 1016 | error_label->add_theme_color_override("font_color" , editor->get_theme_color(SNAME("error_color" ), EditorStringName(Editor))); |
| 1017 | error_label->set_text(error); |
| 1018 | error_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD); |
| 1019 | node->add_child(error_label); |
| 1020 | } |
| 1021 | |
| 1022 | if (is_expression) { |
| 1023 | CodeEdit *expression_box = memnew(CodeEdit); |
| 1024 | Ref<CodeHighlighter> expression_syntax_highlighter; |
| 1025 | expression_syntax_highlighter.instantiate(); |
| 1026 | expression_node->set_ctrl_pressed(expression_box, 0); |
| 1027 | node->add_child(expression_box); |
| 1028 | register_expression_edit(p_id, expression_box); |
| 1029 | |
| 1030 | Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color" ); |
| 1031 | Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color" ); |
| 1032 | Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color" ); |
| 1033 | Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color" ); |
| 1034 | Color = EDITOR_GET("text_editor/theme/highlighting/comment_color" ); |
| 1035 | Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color" ); |
| 1036 | Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color" ); |
| 1037 | Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color" ); |
| 1038 | Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color" ); |
| 1039 | |
| 1040 | expression_box->set_syntax_highlighter(expression_syntax_highlighter); |
| 1041 | expression_box->add_theme_color_override("background_color" , background_color); |
| 1042 | |
| 1043 | for (const String &E : editor->keyword_list) { |
| 1044 | if (ShaderLanguage::is_control_flow_keyword(E)) { |
| 1045 | expression_syntax_highlighter->add_keyword_color(E, control_flow_keyword_color); |
| 1046 | } else { |
| 1047 | expression_syntax_highlighter->add_keyword_color(E, keyword_color); |
| 1048 | } |
| 1049 | } |
| 1050 | |
| 1051 | expression_box->add_theme_font_override("font" , editor->get_theme_font(SNAME("expression" ), EditorStringName(EditorFonts))); |
| 1052 | expression_box->add_theme_font_size_override("font_size" , editor->get_theme_font_size(SNAME("expression_size" ), EditorStringName(EditorFonts))); |
| 1053 | expression_box->add_theme_color_override("font_color" , text_color); |
| 1054 | expression_syntax_highlighter->set_number_color(number_color); |
| 1055 | expression_syntax_highlighter->set_symbol_color(symbol_color); |
| 1056 | expression_syntax_highlighter->set_function_color(function_color); |
| 1057 | expression_syntax_highlighter->set_member_variable_color(members_color); |
| 1058 | expression_syntax_highlighter->add_color_region("/*" , "*/" , comment_color, false); |
| 1059 | expression_syntax_highlighter->add_color_region("//" , "" , comment_color, true); |
| 1060 | |
| 1061 | expression_box->clear_comment_delimiters(); |
| 1062 | expression_box->add_comment_delimiter("/*" , "*/" , false); |
| 1063 | expression_box->add_comment_delimiter("//" , "" , true); |
| 1064 | |
| 1065 | if (!expression_box->has_auto_brace_completion_open_key("/*" )) { |
| 1066 | expression_box->add_auto_brace_completion_pair("/*" , "*/" ); |
| 1067 | } |
| 1068 | |
| 1069 | expression_box->set_text(expression); |
| 1070 | expression_box->set_context_menu_enabled(false); |
| 1071 | expression_box->set_draw_line_numbers(true); |
| 1072 | |
| 1073 | expression_box->connect("focus_exited" , callable_mp(editor, &VisualShaderEditor::_expression_focus_out).bind(expression_box, p_id)); |
| 1074 | } |
| 1075 | } |
| 1076 | |
| 1077 | void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id, bool p_just_update) { |
| 1078 | if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { |
| 1079 | Node *graph_edit_node = links[p_id].graph_element->get_parent(); |
| 1080 | graph_edit_node->remove_child(links[p_id].graph_element); |
| 1081 | memdelete(links[p_id].graph_element); |
| 1082 | if (!p_just_update) { |
| 1083 | links.erase(p_id); |
| 1084 | } |
| 1085 | } |
| 1086 | } |
| 1087 | |
| 1088 | void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { |
| 1089 | GraphEdit *graph = editor->graph; |
| 1090 | if (!graph) { |
| 1091 | return; |
| 1092 | } |
| 1093 | |
| 1094 | if (visual_shader.is_valid() && visual_shader->get_shader_type() == p_type) { |
| 1095 | graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); |
| 1096 | |
| 1097 | connections.push_back({ p_from_node, p_from_port, p_to_node, p_to_port }); |
| 1098 | if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) { |
| 1099 | links[p_to_node].input_ports[p_to_port].default_input_button->hide(); |
| 1100 | } |
| 1101 | } |
| 1102 | } |
| 1103 | |
| 1104 | void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { |
| 1105 | GraphEdit *graph = editor->graph; |
| 1106 | if (!graph) { |
| 1107 | return; |
| 1108 | } |
| 1109 | |
| 1110 | if (visual_shader.is_valid() && visual_shader->get_shader_type() == p_type) { |
| 1111 | graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); |
| 1112 | |
| 1113 | for (const List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { |
| 1114 | if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { |
| 1115 | connections.erase(E); |
| 1116 | break; |
| 1117 | } |
| 1118 | } |
| 1119 | if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr && links[p_to_node].visual_node->get_input_port_default_value(p_to_port).get_type() != Variant::NIL) { |
| 1120 | links[p_to_node].input_ports[p_to_port].default_input_button->show(); |
| 1121 | set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port)); |
| 1122 | } |
| 1123 | } |
| 1124 | } |
| 1125 | |
| 1126 | VisualShaderGraphPlugin::~VisualShaderGraphPlugin() { |
| 1127 | } |
| 1128 | |
| 1129 | ///////////////// |
| 1130 | |
| 1131 | void VisualShaderEditedProperty::_bind_methods() { |
| 1132 | ClassDB::bind_method(D_METHOD("set_edited_property" , "value" ), &VisualShaderEditedProperty::set_edited_property); |
| 1133 | ClassDB::bind_method(D_METHOD("get_edited_property" ), &VisualShaderEditedProperty::get_edited_property); |
| 1134 | |
| 1135 | ADD_PROPERTY(PropertyInfo(Variant::NIL, "edited_property" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NIL_IS_VARIANT), "set_edited_property" , "get_edited_property" ); |
| 1136 | } |
| 1137 | |
| 1138 | void VisualShaderEditedProperty::set_edited_property(Variant p_variant) { |
| 1139 | edited_property = p_variant; |
| 1140 | } |
| 1141 | |
| 1142 | Variant VisualShaderEditedProperty::get_edited_property() const { |
| 1143 | return edited_property; |
| 1144 | } |
| 1145 | |
| 1146 | ///////////////// |
| 1147 | |
| 1148 | Vector2 VisualShaderEditor::selection_center; |
| 1149 | List<VisualShaderEditor::CopyItem> VisualShaderEditor::copy_items_buffer; |
| 1150 | List<VisualShader::Connection> VisualShaderEditor::copy_connections_buffer; |
| 1151 | |
| 1152 | void VisualShaderEditor::edit(VisualShader *p_visual_shader) { |
| 1153 | bool changed = false; |
| 1154 | if (p_visual_shader) { |
| 1155 | if (visual_shader.is_null()) { |
| 1156 | changed = true; |
| 1157 | } else { |
| 1158 | if (visual_shader.ptr() != p_visual_shader) { |
| 1159 | changed = true; |
| 1160 | } |
| 1161 | } |
| 1162 | visual_shader = Ref<VisualShader>(p_visual_shader); |
| 1163 | graph_plugin->register_shader(visual_shader.ptr()); |
| 1164 | |
| 1165 | visual_shader->connect_changed(callable_mp(this, &VisualShaderEditor::_update_preview)); |
| 1166 | visual_shader->set_graph_offset(graph->get_scroll_offset() / EDSCALE); |
| 1167 | _set_mode(visual_shader->get_mode()); |
| 1168 | |
| 1169 | _update_nodes(); |
| 1170 | } else { |
| 1171 | if (visual_shader.is_valid()) { |
| 1172 | visual_shader->disconnect_changed(callable_mp(this, &VisualShaderEditor::_update_preview)); |
| 1173 | } |
| 1174 | visual_shader.unref(); |
| 1175 | } |
| 1176 | |
| 1177 | if (visual_shader.is_null()) { |
| 1178 | hide(); |
| 1179 | } else { |
| 1180 | if (changed) { // to avoid tree collapse |
| 1181 | _update_varying_tree(); |
| 1182 | _update_options_menu(); |
| 1183 | _update_preview(); |
| 1184 | _update_graph(); |
| 1185 | } |
| 1186 | } |
| 1187 | } |
| 1188 | |
| 1189 | void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) { |
| 1190 | if (plugins.has(p_plugin)) { |
| 1191 | return; |
| 1192 | } |
| 1193 | plugins.push_back(p_plugin); |
| 1194 | } |
| 1195 | |
| 1196 | void VisualShaderEditor::remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) { |
| 1197 | plugins.erase(p_plugin); |
| 1198 | } |
| 1199 | |
| 1200 | void VisualShaderEditor::clear_custom_types() { |
| 1201 | for (int i = 0; i < add_options.size(); i++) { |
| 1202 | if (add_options[i].is_custom) { |
| 1203 | add_options.remove_at(i); |
| 1204 | i--; |
| 1205 | } |
| 1206 | } |
| 1207 | } |
| 1208 | |
| 1209 | void VisualShaderEditor::add_custom_type(const String &p_name, const String &p_type, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) { |
| 1210 | ERR_FAIL_COND(!p_name.is_valid_identifier()); |
| 1211 | ERR_FAIL_COND(p_type.is_empty() && !p_script.is_valid()); |
| 1212 | |
| 1213 | for (int i = 0; i < add_options.size(); i++) { |
| 1214 | const AddOption &op = add_options[i]; |
| 1215 | |
| 1216 | if (op.is_custom) { |
| 1217 | if (!p_type.is_empty()) { |
| 1218 | if (op.type == p_type) { |
| 1219 | return; |
| 1220 | } |
| 1221 | } else if (op.script == p_script) { |
| 1222 | return; |
| 1223 | } |
| 1224 | } |
| 1225 | } |
| 1226 | |
| 1227 | AddOption ao; |
| 1228 | ao.name = p_name; |
| 1229 | ao.type = p_type; |
| 1230 | ao.script = p_script; |
| 1231 | ao.return_type = p_return_icon_type; |
| 1232 | ao.description = p_description; |
| 1233 | ao.category = p_category; |
| 1234 | ao.highend = p_highend; |
| 1235 | ao.is_custom = true; |
| 1236 | ao.is_native = !p_type.is_empty(); |
| 1237 | |
| 1238 | bool begin = false; |
| 1239 | String root = p_category.split("/" )[0]; |
| 1240 | |
| 1241 | for (int i = 0; i < add_options.size(); i++) { |
| 1242 | if (add_options[i].is_custom) { |
| 1243 | if (add_options[i].category == root) { |
| 1244 | if (!begin) { |
| 1245 | begin = true; |
| 1246 | } |
| 1247 | } else { |
| 1248 | if (begin) { |
| 1249 | add_options.insert(i, ao); |
| 1250 | return; |
| 1251 | } |
| 1252 | } |
| 1253 | } |
| 1254 | } |
| 1255 | add_options.push_back(ao); |
| 1256 | } |
| 1257 | |
| 1258 | Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node) { |
| 1259 | Dictionary dict; |
| 1260 | dict["script" ] = p_custom_node->get_script(); |
| 1261 | dict["name" ] = p_custom_node->_get_name(); |
| 1262 | dict["description" ] = p_custom_node->_get_description(); |
| 1263 | dict["return_icon_type" ] = p_custom_node->_get_return_icon_type(); |
| 1264 | dict["highend" ] = p_custom_node->_is_highend(); |
| 1265 | |
| 1266 | String category = p_custom_node->_get_category(); |
| 1267 | category = category.rstrip("/" ); |
| 1268 | category = category.lstrip("/" ); |
| 1269 | category = "Addons/" + category; |
| 1270 | if (p_custom_node->has_method("_get_subcategory" )) { |
| 1271 | String subcategory = (String)p_custom_node->call("_get_subcategory" ); |
| 1272 | if (!subcategory.is_empty()) { |
| 1273 | category += "/" + subcategory; |
| 1274 | } |
| 1275 | } |
| 1276 | dict["category" ] = category; |
| 1277 | |
| 1278 | return dict; |
| 1279 | } |
| 1280 | |
| 1281 | void VisualShaderEditor::_get_current_mode_limits(int &r_begin_type, int &r_end_type) const { |
| 1282 | switch (visual_shader->get_mode()) { |
| 1283 | case Shader::MODE_CANVAS_ITEM: |
| 1284 | case Shader::MODE_SPATIAL: { |
| 1285 | r_begin_type = 0; |
| 1286 | r_end_type = 3; |
| 1287 | } break; |
| 1288 | case Shader::MODE_PARTICLES: { |
| 1289 | r_begin_type = 3; |
| 1290 | r_end_type = 5 + r_begin_type; |
| 1291 | } break; |
| 1292 | case Shader::MODE_SKY: { |
| 1293 | r_begin_type = 8; |
| 1294 | r_end_type = 1 + r_begin_type; |
| 1295 | } break; |
| 1296 | case Shader::MODE_FOG: { |
| 1297 | r_begin_type = 9; |
| 1298 | r_end_type = 1 + r_begin_type; |
| 1299 | } break; |
| 1300 | default: { |
| 1301 | } break; |
| 1302 | } |
| 1303 | } |
| 1304 | |
| 1305 | void VisualShaderEditor::_script_created(const Ref<Script> &p_script) { |
| 1306 | if (p_script.is_null() || p_script->get_instance_base_type() != "VisualShaderNodeCustom" ) { |
| 1307 | return; |
| 1308 | } |
| 1309 | Ref<VisualShaderNodeCustom> ref; |
| 1310 | ref.instantiate(); |
| 1311 | ref->set_script(p_script); |
| 1312 | |
| 1313 | Dictionary dict = get_custom_node_data(ref); |
| 1314 | add_custom_type(dict["name" ], String(), dict["script" ], dict["description" ], dict["return_icon_type" ], dict["category" ], dict["highend" ]); |
| 1315 | |
| 1316 | _update_options_menu(); |
| 1317 | } |
| 1318 | |
| 1319 | void VisualShaderEditor::_update_custom_script(const Ref<Script> &p_script) { |
| 1320 | if (p_script.is_null() || p_script->get_instance_base_type() != "VisualShaderNodeCustom" ) { |
| 1321 | return; |
| 1322 | } |
| 1323 | |
| 1324 | Ref<VisualShaderNodeCustom> ref; |
| 1325 | ref.instantiate(); |
| 1326 | ref->set_script(p_script); |
| 1327 | if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { |
| 1328 | for (int i = 0; i < add_options.size(); i++) { |
| 1329 | if (add_options[i].is_custom && add_options[i].script == p_script) { |
| 1330 | add_options.remove_at(i); |
| 1331 | _update_options_menu(); |
| 1332 | // TODO: Make indication for the existed custom nodes with that script on graph to be disabled. |
| 1333 | break; |
| 1334 | } |
| 1335 | } |
| 1336 | return; |
| 1337 | } |
| 1338 | Dictionary dict = get_custom_node_data(ref); |
| 1339 | |
| 1340 | bool found_type = false; |
| 1341 | bool need_rebuild = false; |
| 1342 | |
| 1343 | for (int i = custom_node_option_idx; i < add_options.size(); i++) { |
| 1344 | if (add_options[i].script == p_script) { |
| 1345 | found_type = true; |
| 1346 | |
| 1347 | add_options.write[i].name = dict["name" ]; |
| 1348 | add_options.write[i].return_type = dict["return_icon_type" ]; |
| 1349 | add_options.write[i].description = dict["description" ]; |
| 1350 | add_options.write[i].category = dict["category" ]; |
| 1351 | add_options.write[i].highend = dict["highend" ]; |
| 1352 | |
| 1353 | int begin_type = 0; |
| 1354 | int end_type = 0; |
| 1355 | _get_current_mode_limits(begin_type, end_type); |
| 1356 | |
| 1357 | for (int t = begin_type; t < end_type; t++) { |
| 1358 | VisualShader::Type type = (VisualShader::Type)t; |
| 1359 | Vector<int> nodes = visual_shader->get_node_list(type); |
| 1360 | |
| 1361 | List<VisualShader::Connection> node_connections; |
| 1362 | visual_shader->get_node_connections(type, &node_connections); |
| 1363 | |
| 1364 | List<VisualShader::Connection> custom_node_input_connections; |
| 1365 | List<VisualShader::Connection> custom_node_output_connections; |
| 1366 | |
| 1367 | for (const VisualShader::Connection &E : node_connections) { |
| 1368 | int from = E.from_node; |
| 1369 | int from_port = E.from_port; |
| 1370 | int to = E.to_node; |
| 1371 | int to_port = E.to_port; |
| 1372 | |
| 1373 | if (graph_plugin->get_node_script(from) == p_script) { |
| 1374 | custom_node_output_connections.push_back({ from, from_port, to, to_port }); |
| 1375 | } else if (graph_plugin->get_node_script(to) == p_script) { |
| 1376 | custom_node_input_connections.push_back({ from, from_port, to, to_port }); |
| 1377 | } |
| 1378 | } |
| 1379 | |
| 1380 | for (int node_id : nodes) { |
| 1381 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id); |
| 1382 | if (vsnode.is_null()) { |
| 1383 | continue; |
| 1384 | } |
| 1385 | Ref<VisualShaderNodeCustom> custom_node = vsnode; |
| 1386 | if (custom_node.is_null() || custom_node->get_script() != p_script) { |
| 1387 | continue; |
| 1388 | } |
| 1389 | need_rebuild = true; |
| 1390 | |
| 1391 | // Removes invalid connections. |
| 1392 | { |
| 1393 | int prev_input_port_count = custom_node->get_input_port_count(); |
| 1394 | int prev_output_port_count = custom_node->get_output_port_count(); |
| 1395 | |
| 1396 | custom_node->update_ports(); |
| 1397 | |
| 1398 | int input_port_count = custom_node->get_input_port_count(); |
| 1399 | int output_port_count = custom_node->get_output_port_count(); |
| 1400 | |
| 1401 | if (output_port_count != prev_output_port_count) { |
| 1402 | for (const VisualShader::Connection &E : custom_node_output_connections) { |
| 1403 | int from = E.from_node; |
| 1404 | int from_idx = E.from_port; |
| 1405 | int to = E.to_node; |
| 1406 | int to_idx = E.to_port; |
| 1407 | |
| 1408 | if (from_idx >= output_port_count) { |
| 1409 | visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx); |
| 1410 | graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx); |
| 1411 | } |
| 1412 | } |
| 1413 | } |
| 1414 | if (input_port_count != prev_input_port_count) { |
| 1415 | for (const VisualShader::Connection &E : custom_node_input_connections) { |
| 1416 | int from = E.from_node; |
| 1417 | int from_idx = E.from_port; |
| 1418 | int to = E.to_node; |
| 1419 | int to_idx = E.to_port; |
| 1420 | |
| 1421 | if (to_idx >= input_port_count) { |
| 1422 | visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx); |
| 1423 | graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx); |
| 1424 | } |
| 1425 | } |
| 1426 | } |
| 1427 | } |
| 1428 | |
| 1429 | graph_plugin->update_node(type, node_id); |
| 1430 | } |
| 1431 | } |
| 1432 | break; |
| 1433 | } |
| 1434 | } |
| 1435 | |
| 1436 | if (!found_type) { |
| 1437 | add_custom_type(dict["name" ], String(), dict["script" ], dict["description" ], dict["return_icon_type" ], dict["category" ], dict["highend" ]); |
| 1438 | } |
| 1439 | |
| 1440 | // To prevent updating options multiple times when multiple scripts are saved. |
| 1441 | if (!_block_update_options_menu) { |
| 1442 | _block_update_options_menu = true; |
| 1443 | |
| 1444 | call_deferred(SNAME("_update_options_menu_deferred" )); |
| 1445 | } |
| 1446 | |
| 1447 | // To prevent rebuilding the shader multiple times when multiple scripts are saved. |
| 1448 | if (need_rebuild && !_block_rebuild_shader) { |
| 1449 | _block_rebuild_shader = true; |
| 1450 | |
| 1451 | call_deferred(SNAME("_rebuild_shader_deferred" )); |
| 1452 | } |
| 1453 | } |
| 1454 | |
| 1455 | void VisualShaderEditor::_resource_saved(const Ref<Resource> &p_resource) { |
| 1456 | _update_custom_script(Ref<Script>(p_resource.ptr())); |
| 1457 | } |
| 1458 | |
| 1459 | void VisualShaderEditor::_resources_removed() { |
| 1460 | bool has_any_instance = false; |
| 1461 | |
| 1462 | for (const Ref<Script> &scr : custom_scripts_to_delete) { |
| 1463 | for (int i = custom_node_option_idx; i < add_options.size(); i++) { |
| 1464 | if (add_options[i].script == scr) { |
| 1465 | add_options.remove_at(i); |
| 1466 | |
| 1467 | // Removes all node instances using that script from the graph. |
| 1468 | { |
| 1469 | int begin_type = 0; |
| 1470 | int end_type = 0; |
| 1471 | _get_current_mode_limits(begin_type, end_type); |
| 1472 | |
| 1473 | for (int t = begin_type; t < end_type; t++) { |
| 1474 | VisualShader::Type type = (VisualShader::Type)t; |
| 1475 | |
| 1476 | List<VisualShader::Connection> node_connections; |
| 1477 | visual_shader->get_node_connections(type, &node_connections); |
| 1478 | |
| 1479 | for (const VisualShader::Connection &E : node_connections) { |
| 1480 | int from = E.from_node; |
| 1481 | int from_port = E.from_port; |
| 1482 | int to = E.to_node; |
| 1483 | int to_port = E.to_port; |
| 1484 | |
| 1485 | if (graph_plugin->get_node_script(from) == scr || graph_plugin->get_node_script(to) == scr) { |
| 1486 | visual_shader->disconnect_nodes(type, from, from_port, to, to_port); |
| 1487 | graph_plugin->disconnect_nodes(type, from, from_port, to, to_port); |
| 1488 | } |
| 1489 | } |
| 1490 | |
| 1491 | Vector<int> nodes = visual_shader->get_node_list(type); |
| 1492 | for (int node_id : nodes) { |
| 1493 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id); |
| 1494 | if (vsnode.is_null()) { |
| 1495 | continue; |
| 1496 | } |
| 1497 | Ref<VisualShaderNodeCustom> custom_node = vsnode; |
| 1498 | if (custom_node.is_null() || custom_node->get_script() != scr) { |
| 1499 | continue; |
| 1500 | } |
| 1501 | visual_shader->remove_node(type, node_id); |
| 1502 | graph_plugin->remove_node(type, node_id, false); |
| 1503 | |
| 1504 | has_any_instance = true; |
| 1505 | } |
| 1506 | } |
| 1507 | } |
| 1508 | |
| 1509 | break; |
| 1510 | } |
| 1511 | } |
| 1512 | } |
| 1513 | if (has_any_instance) { |
| 1514 | EditorUndoRedoManager::get_singleton()->clear_history(); // Need to clear undo history, otherwise it may lead to hard-detected errors and crashes (since the script was removed). |
| 1515 | ResourceSaver::save(visual_shader, visual_shader->get_path()); |
| 1516 | } |
| 1517 | _update_options_menu(); |
| 1518 | |
| 1519 | custom_scripts_to_delete.clear(); |
| 1520 | pending_custom_scripts_to_delete = false; |
| 1521 | } |
| 1522 | |
| 1523 | void VisualShaderEditor::_resource_removed(const Ref<Resource> &p_resource) { |
| 1524 | Ref<Script> scr = Ref<Script>(p_resource.ptr()); |
| 1525 | if (scr.is_null() || scr->get_instance_base_type() != "VisualShaderNodeCustom" ) { |
| 1526 | return; |
| 1527 | } |
| 1528 | |
| 1529 | custom_scripts_to_delete.push_back(scr); |
| 1530 | |
| 1531 | if (!pending_custom_scripts_to_delete) { |
| 1532 | pending_custom_scripts_to_delete = true; |
| 1533 | |
| 1534 | call_deferred("_resources_removed" ); |
| 1535 | } |
| 1536 | } |
| 1537 | |
| 1538 | void VisualShaderEditor::() { |
| 1539 | _update_options_menu(); |
| 1540 | |
| 1541 | _block_update_options_menu = false; |
| 1542 | } |
| 1543 | |
| 1544 | void VisualShaderEditor::_rebuild_shader_deferred() { |
| 1545 | if (visual_shader.is_valid()) { |
| 1546 | visual_shader->rebuild(); |
| 1547 | } |
| 1548 | |
| 1549 | _block_rebuild_shader = false; |
| 1550 | } |
| 1551 | |
| 1552 | bool VisualShaderEditor::_is_available(int p_mode) { |
| 1553 | int current_mode = edit_type->get_selected(); |
| 1554 | |
| 1555 | if (p_mode != -1) { |
| 1556 | switch (current_mode) { |
| 1557 | case 0: // Vertex / Emit |
| 1558 | current_mode = 1; |
| 1559 | break; |
| 1560 | case 1: // Fragment / Process |
| 1561 | current_mode = 2; |
| 1562 | break; |
| 1563 | case 2: // Light / Collide |
| 1564 | current_mode = 4; |
| 1565 | break; |
| 1566 | default: |
| 1567 | break; |
| 1568 | } |
| 1569 | } |
| 1570 | |
| 1571 | return (p_mode == -1 || (p_mode & current_mode) != 0); |
| 1572 | } |
| 1573 | |
| 1574 | void VisualShaderEditor::_update_nodes() { |
| 1575 | clear_custom_types(); |
| 1576 | Dictionary added; |
| 1577 | |
| 1578 | // Add GDScript classes. |
| 1579 | { |
| 1580 | List<StringName> class_list; |
| 1581 | ScriptServer::get_global_class_list(&class_list); |
| 1582 | |
| 1583 | for (int i = 0; i < class_list.size(); i++) { |
| 1584 | if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom" ) { |
| 1585 | String script_path = ScriptServer::get_global_class_path(class_list[i]); |
| 1586 | Ref<Resource> res = ResourceLoader::load(script_path); |
| 1587 | ERR_CONTINUE(res.is_null()); |
| 1588 | ERR_CONTINUE(!res->is_class("Script" )); |
| 1589 | Ref<Script> scr = Ref<Script>(res); |
| 1590 | |
| 1591 | Ref<VisualShaderNodeCustom> ref; |
| 1592 | ref.instantiate(); |
| 1593 | ref->set_script(scr); |
| 1594 | if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { |
| 1595 | continue; |
| 1596 | } |
| 1597 | Dictionary dict = get_custom_node_data(ref); |
| 1598 | dict["type" ] = String(); |
| 1599 | |
| 1600 | String key; |
| 1601 | key = String(dict["category" ]) + "/" + String(dict["name" ]); |
| 1602 | |
| 1603 | added[key] = dict; |
| 1604 | } |
| 1605 | } |
| 1606 | } |
| 1607 | |
| 1608 | // Add GDExtension classes. |
| 1609 | { |
| 1610 | List<StringName> class_list; |
| 1611 | ClassDB::get_class_list(&class_list); |
| 1612 | |
| 1613 | for (int i = 0; i < class_list.size(); i++) { |
| 1614 | if (ClassDB::get_parent_class(class_list[i]) == "VisualShaderNodeCustom" ) { |
| 1615 | Object *instance = ClassDB::instantiate(class_list[i]); |
| 1616 | Ref<VisualShaderNodeCustom> ref = Object::cast_to<VisualShaderNodeCustom>(instance); |
| 1617 | ERR_CONTINUE(ref.is_null()); |
| 1618 | if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { |
| 1619 | continue; |
| 1620 | } |
| 1621 | Dictionary dict = get_custom_node_data(ref); |
| 1622 | dict["type" ] = class_list[i]; |
| 1623 | dict["script" ] = Ref<Script>(); |
| 1624 | |
| 1625 | String key; |
| 1626 | key = String(dict["category" ]) + "/" + String(dict["name" ]); |
| 1627 | |
| 1628 | added[key] = dict; |
| 1629 | } |
| 1630 | } |
| 1631 | } |
| 1632 | |
| 1633 | // Disables not-supported copied items. |
| 1634 | { |
| 1635 | for (CopyItem &item : copy_items_buffer) { |
| 1636 | Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(item.node.ptr()); |
| 1637 | |
| 1638 | if (custom.is_valid()) { |
| 1639 | if (!custom->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { |
| 1640 | item.disabled = true; |
| 1641 | } else { |
| 1642 | item.disabled = false; |
| 1643 | } |
| 1644 | } else { |
| 1645 | for (int i = 0; i < add_options.size(); i++) { |
| 1646 | if (add_options[i].type == item.node->get_class_name()) { |
| 1647 | if ((add_options[i].func != visual_shader->get_mode() && add_options[i].func != -1) || !_is_available(add_options[i].mode)) { |
| 1648 | item.disabled = true; |
| 1649 | } else { |
| 1650 | item.disabled = false; |
| 1651 | } |
| 1652 | break; |
| 1653 | } |
| 1654 | } |
| 1655 | } |
| 1656 | } |
| 1657 | } |
| 1658 | |
| 1659 | Array keys = added.keys(); |
| 1660 | keys.sort(); |
| 1661 | |
| 1662 | for (int i = 0; i < keys.size(); i++) { |
| 1663 | const Variant &key = keys.get(i); |
| 1664 | |
| 1665 | const Dictionary &value = (Dictionary)added[key]; |
| 1666 | |
| 1667 | add_custom_type(value["name" ], value["type" ], value["script" ], value["description" ], value["return_icon_type" ], value["category" ], value["highend" ]); |
| 1668 | } |
| 1669 | |
| 1670 | _update_options_menu(); |
| 1671 | } |
| 1672 | |
| 1673 | String VisualShaderEditor::_get_description(int p_idx) { |
| 1674 | return add_options[p_idx].description; |
| 1675 | } |
| 1676 | |
| 1677 | void VisualShaderEditor::() { |
| 1678 | node_desc->set_text("" ); |
| 1679 | members_dialog->get_ok_button()->set_disabled(true); |
| 1680 | |
| 1681 | members->clear(); |
| 1682 | TreeItem *root = members->create_item(); |
| 1683 | |
| 1684 | String filter = node_filter->get_text().strip_edges(); |
| 1685 | bool use_filter = !filter.is_empty(); |
| 1686 | |
| 1687 | bool is_first_item = true; |
| 1688 | |
| 1689 | Color unsupported_color = get_theme_color(SNAME("error_color" ), EditorStringName(Editor)); |
| 1690 | Color supported_color = get_theme_color(SNAME("warning_color" ), EditorStringName(Editor)); |
| 1691 | |
| 1692 | static bool low_driver = GLOBAL_GET("rendering/renderer/rendering_method" ) == "gl_compatibility" ; |
| 1693 | |
| 1694 | HashMap<String, TreeItem *> folders; |
| 1695 | |
| 1696 | int current_func = -1; |
| 1697 | |
| 1698 | if (!visual_shader.is_null()) { |
| 1699 | current_func = visual_shader->get_mode(); |
| 1700 | } |
| 1701 | |
| 1702 | Vector<AddOption> custom_options; |
| 1703 | Vector<AddOption> embedded_options; |
| 1704 | |
| 1705 | static Vector<String> type_filter_exceptions; |
| 1706 | if (type_filter_exceptions.is_empty()) { |
| 1707 | type_filter_exceptions.append("VisualShaderNodeExpression" ); |
| 1708 | } |
| 1709 | |
| 1710 | for (int i = 0; i < add_options.size(); i++) { |
| 1711 | if (!use_filter || add_options[i].name.findn(filter) != -1) { |
| 1712 | // port type filtering |
| 1713 | if (members_output_port_type != VisualShaderNode::PORT_TYPE_MAX || members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) { |
| 1714 | Ref<VisualShaderNode> vsn; |
| 1715 | int check_result = 0; |
| 1716 | |
| 1717 | if (!add_options[i].is_custom) { |
| 1718 | vsn = Ref<VisualShaderNode>(Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[i].type))); |
| 1719 | if (!vsn.is_valid()) { |
| 1720 | continue; |
| 1721 | } |
| 1722 | |
| 1723 | if (type_filter_exceptions.has(add_options[i].type)) { |
| 1724 | check_result = 1; |
| 1725 | } |
| 1726 | |
| 1727 | Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(vsn.ptr()); |
| 1728 | if (input.is_valid()) { |
| 1729 | input->set_shader_mode(visual_shader->get_mode()); |
| 1730 | input->set_shader_type(visual_shader->get_shader_type()); |
| 1731 | if (!add_options[i].ops.is_empty() && add_options[i].ops[0].get_type() == Variant::STRING) { |
| 1732 | input->set_input_name((String)add_options[i].ops[0]); |
| 1733 | } |
| 1734 | } |
| 1735 | |
| 1736 | Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(vsn.ptr()); |
| 1737 | if (expression.is_valid()) { |
| 1738 | if (members_input_port_type == VisualShaderNode::PORT_TYPE_SAMPLER) { |
| 1739 | check_result = -1; // expressions creates a port with required type automatically (except for sampler output) |
| 1740 | } |
| 1741 | } |
| 1742 | |
| 1743 | Ref<VisualShaderNodeParameterRef> parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn.ptr()); |
| 1744 | if (parameter_ref.is_valid()) { |
| 1745 | check_result = -1; |
| 1746 | |
| 1747 | if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) { |
| 1748 | for (int j = 0; j < parameter_ref->get_parameters_count(); j++) { |
| 1749 | if (visual_shader->is_port_types_compatible(parameter_ref->get_port_type_by_index(j), members_input_port_type)) { |
| 1750 | check_result = 1; |
| 1751 | break; |
| 1752 | } |
| 1753 | } |
| 1754 | } |
| 1755 | } |
| 1756 | } else { |
| 1757 | check_result = 1; |
| 1758 | } |
| 1759 | |
| 1760 | if (members_output_port_type != VisualShaderNode::PORT_TYPE_MAX) { |
| 1761 | if (check_result == 0) { |
| 1762 | for (int j = 0; j < vsn->get_input_port_count(); j++) { |
| 1763 | if (visual_shader->is_port_types_compatible(vsn->get_input_port_type(j), members_output_port_type)) { |
| 1764 | check_result = 1; |
| 1765 | break; |
| 1766 | } |
| 1767 | } |
| 1768 | } |
| 1769 | |
| 1770 | if (check_result != 1) { |
| 1771 | continue; |
| 1772 | } |
| 1773 | } |
| 1774 | if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) { |
| 1775 | if (check_result == 0) { |
| 1776 | for (int j = 0; j < vsn->get_output_port_count(); j++) { |
| 1777 | if (visual_shader->is_port_types_compatible(vsn->get_output_port_type(j), members_input_port_type)) { |
| 1778 | check_result = 1; |
| 1779 | break; |
| 1780 | } |
| 1781 | } |
| 1782 | } |
| 1783 | |
| 1784 | if (check_result != 1) { |
| 1785 | continue; |
| 1786 | } |
| 1787 | } |
| 1788 | } |
| 1789 | if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode)) { |
| 1790 | continue; |
| 1791 | } |
| 1792 | const_cast<AddOption &>(add_options[i]).temp_idx = i; // save valid id |
| 1793 | if (add_options[i].is_custom) { |
| 1794 | custom_options.push_back(add_options[i]); |
| 1795 | } else { |
| 1796 | embedded_options.push_back(add_options[i]); |
| 1797 | } |
| 1798 | } |
| 1799 | } |
| 1800 | Vector<AddOption> options; |
| 1801 | SortArray<AddOption, _OptionComparator> sorter; |
| 1802 | sorter.sort(custom_options.ptrw(), custom_options.size()); |
| 1803 | |
| 1804 | options.append_array(custom_options); |
| 1805 | options.append_array(embedded_options); |
| 1806 | |
| 1807 | for (int i = 0; i < options.size(); i++) { |
| 1808 | String path = options[i].category; |
| 1809 | Vector<String> subfolders = path.split("/" ); |
| 1810 | TreeItem *category = nullptr; |
| 1811 | |
| 1812 | if (!folders.has(path)) { |
| 1813 | category = root; |
| 1814 | String path_temp = "" ; |
| 1815 | for (int j = 0; j < subfolders.size(); j++) { |
| 1816 | path_temp += subfolders[j]; |
| 1817 | if (!folders.has(path_temp)) { |
| 1818 | category = members->create_item(category); |
| 1819 | category->set_selectable(0, false); |
| 1820 | category->set_collapsed(!use_filter); |
| 1821 | category->set_text(0, subfolders[j]); |
| 1822 | folders.insert(path_temp, category); |
| 1823 | } else { |
| 1824 | category = folders[path_temp]; |
| 1825 | } |
| 1826 | } |
| 1827 | } else { |
| 1828 | category = folders[path]; |
| 1829 | } |
| 1830 | |
| 1831 | TreeItem *item = members->create_item(category); |
| 1832 | if (options[i].highend && low_driver) { |
| 1833 | item->set_custom_color(0, unsupported_color); |
| 1834 | } else if (options[i].highend) { |
| 1835 | item->set_custom_color(0, supported_color); |
| 1836 | } |
| 1837 | item->set_text(0, options[i].name); |
| 1838 | if (is_first_item && use_filter) { |
| 1839 | item->select(0); |
| 1840 | node_desc->set_text(options[i].description); |
| 1841 | is_first_item = false; |
| 1842 | } |
| 1843 | switch (options[i].return_type) { |
| 1844 | case VisualShaderNode::PORT_TYPE_SCALAR: |
| 1845 | item->set_icon(0, get_editor_theme_icon(SNAME("float" ))); |
| 1846 | break; |
| 1847 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: |
| 1848 | item->set_icon(0, get_editor_theme_icon(SNAME("int" ))); |
| 1849 | break; |
| 1850 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: |
| 1851 | item->set_icon(0, get_editor_theme_icon(SNAME("uint" ))); |
| 1852 | break; |
| 1853 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: |
| 1854 | item->set_icon(0, get_editor_theme_icon(SNAME("Vector2" ))); |
| 1855 | break; |
| 1856 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: |
| 1857 | item->set_icon(0, get_editor_theme_icon(SNAME("Vector3" ))); |
| 1858 | break; |
| 1859 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: |
| 1860 | item->set_icon(0, get_editor_theme_icon(SNAME("Vector4" ))); |
| 1861 | break; |
| 1862 | case VisualShaderNode::PORT_TYPE_BOOLEAN: |
| 1863 | item->set_icon(0, get_editor_theme_icon(SNAME("bool" ))); |
| 1864 | break; |
| 1865 | case VisualShaderNode::PORT_TYPE_TRANSFORM: |
| 1866 | item->set_icon(0, get_editor_theme_icon(SNAME("Transform3D" ))); |
| 1867 | break; |
| 1868 | case VisualShaderNode::PORT_TYPE_SAMPLER: |
| 1869 | item->set_icon(0, get_editor_theme_icon(SNAME("ImageTexture" ))); |
| 1870 | break; |
| 1871 | default: |
| 1872 | break; |
| 1873 | } |
| 1874 | item->set_meta("id" , options[i].temp_idx); |
| 1875 | } |
| 1876 | } |
| 1877 | |
| 1878 | void VisualShaderEditor::_set_mode(int p_which) { |
| 1879 | if (p_which == VisualShader::MODE_SKY) { |
| 1880 | edit_type_standard->set_visible(false); |
| 1881 | edit_type_particles->set_visible(false); |
| 1882 | edit_type_sky->set_visible(true); |
| 1883 | edit_type_fog->set_visible(false); |
| 1884 | edit_type = edit_type_sky; |
| 1885 | custom_mode_box->set_visible(false); |
| 1886 | varying_button->hide(); |
| 1887 | mode = MODE_FLAGS_SKY; |
| 1888 | } else if (p_which == VisualShader::MODE_FOG) { |
| 1889 | edit_type_standard->set_visible(false); |
| 1890 | edit_type_particles->set_visible(false); |
| 1891 | edit_type_sky->set_visible(false); |
| 1892 | edit_type_fog->set_visible(true); |
| 1893 | edit_type = edit_type_fog; |
| 1894 | custom_mode_box->set_visible(false); |
| 1895 | varying_button->hide(); |
| 1896 | mode = MODE_FLAGS_FOG; |
| 1897 | } else if (p_which == VisualShader::MODE_PARTICLES) { |
| 1898 | edit_type_standard->set_visible(false); |
| 1899 | edit_type_particles->set_visible(true); |
| 1900 | edit_type_sky->set_visible(false); |
| 1901 | edit_type_fog->set_visible(false); |
| 1902 | edit_type = edit_type_particles; |
| 1903 | if ((edit_type->get_selected() + 3) > VisualShader::TYPE_PROCESS) { |
| 1904 | custom_mode_box->set_visible(false); |
| 1905 | } else { |
| 1906 | custom_mode_box->set_visible(true); |
| 1907 | } |
| 1908 | varying_button->hide(); |
| 1909 | mode = MODE_FLAGS_PARTICLES; |
| 1910 | } else { |
| 1911 | edit_type_particles->set_visible(false); |
| 1912 | edit_type_standard->set_visible(true); |
| 1913 | edit_type_sky->set_visible(false); |
| 1914 | edit_type_fog->set_visible(false); |
| 1915 | edit_type = edit_type_standard; |
| 1916 | custom_mode_box->set_visible(false); |
| 1917 | varying_button->show(); |
| 1918 | mode = MODE_FLAGS_SPATIAL_CANVASITEM; |
| 1919 | } |
| 1920 | visual_shader->set_shader_type(get_current_shader_type()); |
| 1921 | } |
| 1922 | |
| 1923 | Size2 VisualShaderEditor::get_minimum_size() const { |
| 1924 | return Size2(10, 200); |
| 1925 | } |
| 1926 | |
| 1927 | void VisualShaderEditor::_draw_color_over_button(Object *p_obj, Color p_color) { |
| 1928 | Button *button = Object::cast_to<Button>(p_obj); |
| 1929 | if (!button) { |
| 1930 | return; |
| 1931 | } |
| 1932 | |
| 1933 | Ref<StyleBox> normal = get_theme_stylebox(SNAME("normal" ), SNAME("Button" )); |
| 1934 | button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color); |
| 1935 | } |
| 1936 | |
| 1937 | void VisualShaderEditor::_update_parameters(bool p_update_refs) { |
| 1938 | VisualShaderNodeParameterRef::clear_parameters(visual_shader->get_rid()); |
| 1939 | |
| 1940 | for (int t = 0; t < VisualShader::TYPE_MAX; t++) { |
| 1941 | Vector<int> tnodes = visual_shader->get_node_list((VisualShader::Type)t); |
| 1942 | for (int i = 0; i < tnodes.size(); i++) { |
| 1943 | Ref<VisualShaderNode> vsnode = visual_shader->get_node((VisualShader::Type)t, tnodes[i]); |
| 1944 | Ref<VisualShaderNodeParameter> parameter = vsnode; |
| 1945 | |
| 1946 | if (parameter.is_valid()) { |
| 1947 | Ref<VisualShaderNodeFloatParameter> float_parameter = vsnode; |
| 1948 | Ref<VisualShaderNodeIntParameter> int_parameter = vsnode; |
| 1949 | Ref<VisualShaderNodeUIntParameter> uint_parameter = vsnode; |
| 1950 | Ref<VisualShaderNodeVec2Parameter> vec2_parameter = vsnode; |
| 1951 | Ref<VisualShaderNodeVec3Parameter> vec3_parameter = vsnode; |
| 1952 | Ref<VisualShaderNodeVec4Parameter> vec4_parameter = vsnode; |
| 1953 | Ref<VisualShaderNodeColorParameter> color_parameter = vsnode; |
| 1954 | Ref<VisualShaderNodeBooleanParameter> boolean_parameter = vsnode; |
| 1955 | Ref<VisualShaderNodeTransformParameter> transform_parameter = vsnode; |
| 1956 | |
| 1957 | VisualShaderNodeParameterRef::ParameterType parameter_type; |
| 1958 | if (float_parameter.is_valid()) { |
| 1959 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_FLOAT; |
| 1960 | } else if (int_parameter.is_valid()) { |
| 1961 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_INT; |
| 1962 | } else if (uint_parameter.is_valid()) { |
| 1963 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_UINT; |
| 1964 | } else if (boolean_parameter.is_valid()) { |
| 1965 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_BOOLEAN; |
| 1966 | } else if (vec2_parameter.is_valid()) { |
| 1967 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR2; |
| 1968 | } else if (vec3_parameter.is_valid()) { |
| 1969 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR3; |
| 1970 | } else if (vec4_parameter.is_valid()) { |
| 1971 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR4; |
| 1972 | } else if (transform_parameter.is_valid()) { |
| 1973 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_TRANSFORM; |
| 1974 | } else if (color_parameter.is_valid()) { |
| 1975 | parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_COLOR; |
| 1976 | } else { |
| 1977 | parameter_type = VisualShaderNodeParameterRef::UNIFORM_TYPE_SAMPLER; |
| 1978 | } |
| 1979 | VisualShaderNodeParameterRef::add_parameter(visual_shader->get_rid(), parameter->get_parameter_name(), parameter_type); |
| 1980 | } |
| 1981 | } |
| 1982 | } |
| 1983 | if (p_update_refs) { |
| 1984 | graph_plugin->update_parameter_refs(); |
| 1985 | } |
| 1986 | } |
| 1987 | |
| 1988 | void VisualShaderEditor::_update_parameter_refs(HashSet<String> &p_deleted_names) { |
| 1989 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 1990 | for (int i = 0; i < VisualShader::TYPE_MAX; i++) { |
| 1991 | VisualShader::Type type = VisualShader::Type(i); |
| 1992 | |
| 1993 | Vector<int> nodes = visual_shader->get_node_list(type); |
| 1994 | for (int j = 0; j < nodes.size(); j++) { |
| 1995 | if (j > 0) { |
| 1996 | Ref<VisualShaderNodeParameterRef> ref = visual_shader->get_node(type, nodes[j]); |
| 1997 | if (ref.is_valid()) { |
| 1998 | if (p_deleted_names.has(ref->get_parameter_name())) { |
| 1999 | undo_redo->add_do_method(ref.ptr(), "set_parameter_name" , "[None]" ); |
| 2000 | undo_redo->add_undo_method(ref.ptr(), "set_parameter_name" , ref->get_parameter_name()); |
| 2001 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , VisualShader::Type(i), nodes[j]); |
| 2002 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , VisualShader::Type(i), nodes[j]); |
| 2003 | } |
| 2004 | } |
| 2005 | } |
| 2006 | } |
| 2007 | } |
| 2008 | } |
| 2009 | |
| 2010 | void VisualShaderEditor::_update_graph() { |
| 2011 | if (updating) { |
| 2012 | return; |
| 2013 | } |
| 2014 | |
| 2015 | if (visual_shader.is_null()) { |
| 2016 | return; |
| 2017 | } |
| 2018 | |
| 2019 | graph->set_scroll_offset(visual_shader->get_graph_offset() * EDSCALE); |
| 2020 | |
| 2021 | VisualShader::Type type = get_current_shader_type(); |
| 2022 | |
| 2023 | graph->clear_connections(); |
| 2024 | // Remove all nodes. |
| 2025 | for (int i = 0; i < graph->get_child_count(); i++) { |
| 2026 | if (Object::cast_to<GraphElement>(graph->get_child(i))) { |
| 2027 | Node *node = graph->get_child(i); |
| 2028 | graph->remove_child(node); |
| 2029 | memdelete(node); |
| 2030 | i--; |
| 2031 | } |
| 2032 | } |
| 2033 | |
| 2034 | List<VisualShader::Connection> node_connections; |
| 2035 | visual_shader->get_node_connections(type, &node_connections); |
| 2036 | graph_plugin->set_connections(node_connections); |
| 2037 | |
| 2038 | Vector<int> nodes = visual_shader->get_node_list(type); |
| 2039 | |
| 2040 | _update_parameters(false); |
| 2041 | _update_varyings(); |
| 2042 | |
| 2043 | graph_plugin->clear_links(); |
| 2044 | graph_plugin->update_theme(); |
| 2045 | |
| 2046 | for (int n_i = 0; n_i < nodes.size(); n_i++) { |
| 2047 | graph_plugin->add_node(type, nodes[n_i], false); |
| 2048 | } |
| 2049 | |
| 2050 | for (const VisualShader::Connection &E : node_connections) { |
| 2051 | int from = E.from_node; |
| 2052 | int from_idx = E.from_port; |
| 2053 | int to = E.to_node; |
| 2054 | int to_idx = E.to_port; |
| 2055 | |
| 2056 | graph->connect_node(itos(from), from_idx, itos(to), to_idx); |
| 2057 | } |
| 2058 | |
| 2059 | float graph_minimap_opacity = EDITOR_GET("editors/visual_editors/minimap_opacity" ); |
| 2060 | graph->set_minimap_opacity(graph_minimap_opacity); |
| 2061 | float graph_lines_curvature = EDITOR_GET("editors/visual_editors/lines_curvature" ); |
| 2062 | graph->set_connection_lines_curvature(graph_lines_curvature); |
| 2063 | } |
| 2064 | |
| 2065 | VisualShader::Type VisualShaderEditor::get_current_shader_type() const { |
| 2066 | VisualShader::Type type; |
| 2067 | if (mode & MODE_FLAGS_PARTICLES) { |
| 2068 | type = VisualShader::Type(edit_type->get_selected() + 3 + (custom_mode_enabled ? 3 : 0)); |
| 2069 | } else if (mode & MODE_FLAGS_SKY) { |
| 2070 | type = VisualShader::Type(edit_type->get_selected() + 8); |
| 2071 | } else if (mode & MODE_FLAGS_FOG) { |
| 2072 | type = VisualShader::Type(edit_type->get_selected() + 9); |
| 2073 | } else { |
| 2074 | type = VisualShader::Type(edit_type->get_selected()); |
| 2075 | } |
| 2076 | return type; |
| 2077 | } |
| 2078 | |
| 2079 | void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) { |
| 2080 | VisualShader::Type type = get_current_shader_type(); |
| 2081 | Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); |
| 2082 | if (node.is_null()) { |
| 2083 | return; |
| 2084 | } |
| 2085 | |
| 2086 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2087 | undo_redo->create_action(TTR("Add Input Port" )); |
| 2088 | undo_redo->add_do_method(node.ptr(), "add_input_port" , p_port, p_port_type, p_name); |
| 2089 | undo_redo->add_undo_method(node.ptr(), "remove_input_port" , p_port); |
| 2090 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2091 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2092 | undo_redo->commit_action(); |
| 2093 | } |
| 2094 | |
| 2095 | void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) { |
| 2096 | VisualShader::Type type = get_current_shader_type(); |
| 2097 | Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); |
| 2098 | if (node.is_null()) { |
| 2099 | return; |
| 2100 | } |
| 2101 | |
| 2102 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2103 | undo_redo->create_action(TTR("Add Output Port" )); |
| 2104 | undo_redo->add_do_method(node.ptr(), "add_output_port" , p_port, p_port_type, p_name); |
| 2105 | undo_redo->add_undo_method(node.ptr(), "remove_output_port" , p_port); |
| 2106 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2107 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2108 | undo_redo->commit_action(); |
| 2109 | } |
| 2110 | |
| 2111 | void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) { |
| 2112 | VisualShader::Type type = get_current_shader_type(); |
| 2113 | Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); |
| 2114 | if (node.is_null()) { |
| 2115 | return; |
| 2116 | } |
| 2117 | |
| 2118 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2119 | undo_redo->create_action(TTR("Change Input Port Type" )); |
| 2120 | undo_redo->add_do_method(node.ptr(), "set_input_port_type" , p_port, p_type); |
| 2121 | undo_redo->add_undo_method(node.ptr(), "set_input_port_type" , p_port, node->get_input_port_type(p_port)); |
| 2122 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2123 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2124 | undo_redo->commit_action(); |
| 2125 | } |
| 2126 | |
| 2127 | void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) { |
| 2128 | VisualShader::Type type = get_current_shader_type(); |
| 2129 | Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); |
| 2130 | if (node.is_null()) { |
| 2131 | return; |
| 2132 | } |
| 2133 | |
| 2134 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2135 | undo_redo->create_action(TTR("Change Output Port Type" )); |
| 2136 | undo_redo->add_do_method(node.ptr(), "set_output_port_type" , p_port, p_type); |
| 2137 | undo_redo->add_undo_method(node.ptr(), "set_output_port_type" , p_port, node->get_output_port_type(p_port)); |
| 2138 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2139 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2140 | undo_redo->commit_action(); |
| 2141 | } |
| 2142 | |
| 2143 | void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) { |
| 2144 | VisualShader::Type type = get_current_shader_type(); |
| 2145 | |
| 2146 | Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); |
| 2147 | ERR_FAIL_COND(!node.is_valid()); |
| 2148 | |
| 2149 | String prev_name = node->get_input_port_name(p_port_id); |
| 2150 | if (prev_name == p_text) { |
| 2151 | return; |
| 2152 | } |
| 2153 | |
| 2154 | LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit); |
| 2155 | ERR_FAIL_NULL(line_edit); |
| 2156 | |
| 2157 | String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, false); |
| 2158 | if (validated_name.is_empty() || prev_name == validated_name) { |
| 2159 | line_edit->set_text(node->get_input_port_name(p_port_id)); |
| 2160 | return; |
| 2161 | } |
| 2162 | |
| 2163 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2164 | undo_redo->create_action(TTR("Change Input Port Name" )); |
| 2165 | undo_redo->add_do_method(node.ptr(), "set_input_port_name" , p_port_id, validated_name); |
| 2166 | undo_redo->add_undo_method(node.ptr(), "set_input_port_name" , p_port_id, node->get_input_port_name(p_port_id)); |
| 2167 | undo_redo->commit_action(); |
| 2168 | } |
| 2169 | |
| 2170 | void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) { |
| 2171 | VisualShader::Type type = get_current_shader_type(); |
| 2172 | |
| 2173 | Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); |
| 2174 | ERR_FAIL_COND(!node.is_valid()); |
| 2175 | |
| 2176 | String prev_name = node->get_output_port_name(p_port_id); |
| 2177 | if (prev_name == p_text) { |
| 2178 | return; |
| 2179 | } |
| 2180 | |
| 2181 | LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit); |
| 2182 | ERR_FAIL_NULL(line_edit); |
| 2183 | |
| 2184 | String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, true); |
| 2185 | if (validated_name.is_empty() || prev_name == validated_name) { |
| 2186 | line_edit->set_text(node->get_output_port_name(p_port_id)); |
| 2187 | return; |
| 2188 | } |
| 2189 | |
| 2190 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2191 | undo_redo->create_action(TTR("Change Output Port Name" )); |
| 2192 | undo_redo->add_do_method(node.ptr(), "set_output_port_name" , p_port_id, validated_name); |
| 2193 | undo_redo->add_undo_method(node.ptr(), "set_output_port_name" , p_port_id, prev_name); |
| 2194 | undo_redo->commit_action(); |
| 2195 | } |
| 2196 | |
| 2197 | void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expand) { |
| 2198 | VisualShader::Type type = get_current_shader_type(); |
| 2199 | |
| 2200 | Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); |
| 2201 | ERR_FAIL_COND(!node.is_valid()); |
| 2202 | |
| 2203 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2204 | if (p_expand) { |
| 2205 | undo_redo->create_action(TTR("Expand Output Port" )); |
| 2206 | } else { |
| 2207 | undo_redo->create_action(TTR("Shrink Output Port" )); |
| 2208 | } |
| 2209 | |
| 2210 | undo_redo->add_do_method(node.ptr(), "_set_output_port_expanded" , p_port, p_expand); |
| 2211 | undo_redo->add_undo_method(node.ptr(), "_set_output_port_expanded" , p_port, !p_expand); |
| 2212 | |
| 2213 | int type_size = 0; |
| 2214 | switch (node->get_output_port_type(p_port)) { |
| 2215 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 2216 | type_size = 2; |
| 2217 | } break; |
| 2218 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 2219 | type_size = 3; |
| 2220 | } break; |
| 2221 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 2222 | type_size = 4; |
| 2223 | } break; |
| 2224 | default: |
| 2225 | break; |
| 2226 | } |
| 2227 | |
| 2228 | List<VisualShader::Connection> conns; |
| 2229 | visual_shader->get_node_connections(type, &conns); |
| 2230 | |
| 2231 | for (const VisualShader::Connection &E : conns) { |
| 2232 | int cn_from_node = E.from_node; |
| 2233 | int cn_from_port = E.from_port; |
| 2234 | int cn_to_node = E.to_node; |
| 2235 | int cn_to_port = E.to_port; |
| 2236 | |
| 2237 | if (cn_from_node == p_node) { |
| 2238 | if (p_expand) { |
| 2239 | if (cn_from_port > p_port) { // reconnect ports after expanded ports |
| 2240 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2241 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2242 | |
| 2243 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2244 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2245 | |
| 2246 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port + type_size, cn_to_node, cn_to_port); |
| 2247 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port + type_size, cn_to_node, cn_to_port); |
| 2248 | |
| 2249 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port + type_size, cn_to_node, cn_to_port); |
| 2250 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port + type_size, cn_to_node, cn_to_port); |
| 2251 | } |
| 2252 | } else { |
| 2253 | if (cn_from_port > p_port + type_size) { // reconnect ports after expanded ports |
| 2254 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2255 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2256 | |
| 2257 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2258 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2259 | |
| 2260 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port - type_size, cn_to_node, cn_to_port); |
| 2261 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port - type_size, cn_to_node, cn_to_port); |
| 2262 | |
| 2263 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port - type_size, cn_to_node, cn_to_port); |
| 2264 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port - type_size, cn_to_node, cn_to_port); |
| 2265 | } else if (cn_from_port > p_port) { // disconnect component ports |
| 2266 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2267 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2268 | |
| 2269 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2270 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2271 | } |
| 2272 | } |
| 2273 | } |
| 2274 | } |
| 2275 | |
| 2276 | int preview_port = node->get_output_port_for_preview(); |
| 2277 | if (p_expand) { |
| 2278 | if (preview_port > p_port) { |
| 2279 | undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview" , preview_port + type_size); |
| 2280 | undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview" , preview_port); |
| 2281 | } |
| 2282 | } else { |
| 2283 | if (preview_port > p_port + type_size) { |
| 2284 | undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview" , preview_port - type_size); |
| 2285 | undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview" , preview_port); |
| 2286 | } |
| 2287 | } |
| 2288 | |
| 2289 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2290 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2291 | undo_redo->commit_action(); |
| 2292 | } |
| 2293 | |
| 2294 | void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { |
| 2295 | VisualShader::Type type = get_current_shader_type(); |
| 2296 | Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); |
| 2297 | if (node.is_null()) { |
| 2298 | return; |
| 2299 | } |
| 2300 | |
| 2301 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2302 | undo_redo->create_action(TTR("Remove Input Port" )); |
| 2303 | |
| 2304 | List<VisualShader::Connection> conns; |
| 2305 | visual_shader->get_node_connections(type, &conns); |
| 2306 | for (const VisualShader::Connection &E : conns) { |
| 2307 | int cn_from_node = E.from_node; |
| 2308 | int cn_from_port = E.from_port; |
| 2309 | int cn_to_node = E.to_node; |
| 2310 | int cn_to_port = E.to_port; |
| 2311 | |
| 2312 | if (cn_to_node == p_node) { |
| 2313 | if (cn_to_port == p_port) { |
| 2314 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2315 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2316 | |
| 2317 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2318 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2319 | } else if (cn_to_port > p_port) { |
| 2320 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2321 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2322 | |
| 2323 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2324 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2325 | |
| 2326 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port - 1); |
| 2327 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port - 1); |
| 2328 | |
| 2329 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port - 1); |
| 2330 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port - 1); |
| 2331 | } |
| 2332 | } |
| 2333 | } |
| 2334 | |
| 2335 | undo_redo->add_do_method(node.ptr(), "remove_input_port" , p_port); |
| 2336 | undo_redo->add_undo_method(node.ptr(), "add_input_port" , p_port, (int)node->get_input_port_type(p_port), node->get_input_port_name(p_port)); |
| 2337 | |
| 2338 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2339 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2340 | |
| 2341 | undo_redo->commit_action(); |
| 2342 | } |
| 2343 | |
| 2344 | void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { |
| 2345 | VisualShader::Type type = get_current_shader_type(); |
| 2346 | Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); |
| 2347 | if (node.is_null()) { |
| 2348 | return; |
| 2349 | } |
| 2350 | |
| 2351 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2352 | undo_redo->create_action(TTR("Remove Output Port" )); |
| 2353 | |
| 2354 | List<VisualShader::Connection> conns; |
| 2355 | visual_shader->get_node_connections(type, &conns); |
| 2356 | for (const VisualShader::Connection &E : conns) { |
| 2357 | int cn_from_node = E.from_node; |
| 2358 | int cn_from_port = E.from_port; |
| 2359 | int cn_to_node = E.to_node; |
| 2360 | int cn_to_port = E.to_port; |
| 2361 | |
| 2362 | if (cn_from_node == p_node) { |
| 2363 | if (cn_from_port == p_port) { |
| 2364 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2365 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2366 | |
| 2367 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2368 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2369 | } else if (cn_from_port > p_port) { |
| 2370 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2371 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2372 | |
| 2373 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2374 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 2375 | |
| 2376 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced" , type, cn_from_node, cn_from_port - 1, cn_to_node, cn_to_port); |
| 2377 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port - 1, cn_to_node, cn_to_port); |
| 2378 | |
| 2379 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port - 1, cn_to_node, cn_to_port); |
| 2380 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port - 1, cn_to_node, cn_to_port); |
| 2381 | } |
| 2382 | } |
| 2383 | } |
| 2384 | |
| 2385 | int preview_port = node->get_output_port_for_preview(); |
| 2386 | if (preview_port != -1) { |
| 2387 | if (preview_port == p_port) { |
| 2388 | undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview" , -1); |
| 2389 | undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview" , preview_port); |
| 2390 | } else if (preview_port > p_port) { |
| 2391 | undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview" , preview_port - 1); |
| 2392 | undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview" , preview_port); |
| 2393 | } |
| 2394 | } |
| 2395 | |
| 2396 | undo_redo->add_do_method(node.ptr(), "remove_output_port" , p_port); |
| 2397 | undo_redo->add_undo_method(node.ptr(), "add_output_port" , p_port, (int)node->get_output_port_type(p_port), node->get_output_port_name(p_port)); |
| 2398 | |
| 2399 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2400 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, p_node); |
| 2401 | |
| 2402 | undo_redo->commit_action(); |
| 2403 | } |
| 2404 | |
| 2405 | void VisualShaderEditor::_expression_focus_out(Object *p_code_edit, int p_node) { |
| 2406 | VisualShader::Type type = get_current_shader_type(); |
| 2407 | Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); |
| 2408 | if (node.is_null()) { |
| 2409 | return; |
| 2410 | } |
| 2411 | |
| 2412 | CodeEdit *expression_box = Object::cast_to<CodeEdit>(p_code_edit); |
| 2413 | |
| 2414 | if (node->get_expression() == expression_box->get_text()) { |
| 2415 | return; |
| 2416 | } |
| 2417 | |
| 2418 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2419 | undo_redo->create_action(TTR("Set VisualShader Expression" )); |
| 2420 | undo_redo->add_do_method(node.ptr(), "set_expression" , expression_box->get_text()); |
| 2421 | undo_redo->add_undo_method(node.ptr(), "set_expression" , node->get_expression()); |
| 2422 | undo_redo->add_do_method(graph_plugin.ptr(), "set_expression" , type, p_node, expression_box->get_text()); |
| 2423 | undo_redo->add_undo_method(graph_plugin.ptr(), "set_expression" , type, p_node, node->get_expression()); |
| 2424 | undo_redo->commit_action(); |
| 2425 | } |
| 2426 | |
| 2427 | void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) { |
| 2428 | VisualShader::Type type = VisualShader::Type(p_type); |
| 2429 | Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(type, p_node); |
| 2430 | if (node.is_null()) { |
| 2431 | return; |
| 2432 | } |
| 2433 | |
| 2434 | Size2 size = p_size; |
| 2435 | if (!node->is_allow_v_resize()) { |
| 2436 | size.y = 0; |
| 2437 | } |
| 2438 | |
| 2439 | node->set_size(size); |
| 2440 | |
| 2441 | if (get_current_shader_type() == type) { |
| 2442 | Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr()); |
| 2443 | Control *text_box = nullptr; |
| 2444 | if (!expression_node.is_null()) { |
| 2445 | text_box = expression_node->is_ctrl_pressed(0); |
| 2446 | if (text_box) { |
| 2447 | text_box->set_custom_minimum_size(Size2(0, 0)); |
| 2448 | } |
| 2449 | } |
| 2450 | |
| 2451 | GraphElement *graph_element = nullptr; |
| 2452 | Node *node2 = graph->get_node(itos(p_node)); |
| 2453 | graph_element = Object::cast_to<GraphElement>(node2); |
| 2454 | if (!graph_element) { |
| 2455 | return; |
| 2456 | } |
| 2457 | |
| 2458 | graph_element->set_custom_minimum_size(size); |
| 2459 | graph_element->reset_size(); |
| 2460 | |
| 2461 | if (!expression_node.is_null() && text_box) { |
| 2462 | Size2 box_size = size; |
| 2463 | if (box_size.x < 150 * EDSCALE || box_size.y < 0) { |
| 2464 | box_size.x = graph_element->get_size().x; |
| 2465 | } |
| 2466 | box_size.x -= text_box->get_offset(SIDE_LEFT); |
| 2467 | box_size.x -= 28 * EDSCALE; |
| 2468 | box_size.y -= text_box->get_offset(SIDE_TOP); |
| 2469 | box_size.y -= 28 * EDSCALE; |
| 2470 | text_box->set_custom_minimum_size(box_size); |
| 2471 | text_box->reset_size(); |
| 2472 | } |
| 2473 | } |
| 2474 | } |
| 2475 | |
| 2476 | void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) { |
| 2477 | Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(VisualShader::Type(p_type), p_node); |
| 2478 | if (node.is_null()) { |
| 2479 | return; |
| 2480 | } |
| 2481 | |
| 2482 | Vector2 new_size = p_new_size; |
| 2483 | if (graph->is_snapping_enabled() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) { |
| 2484 | new_size = new_size.snapped(Vector2(graph->get_snapping_distance(), graph->get_snapping_distance())); |
| 2485 | } |
| 2486 | |
| 2487 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2488 | undo_redo->create_action(TTR("Resize VisualShader Node" ), UndoRedo::MERGE_ENDS); |
| 2489 | undo_redo->add_do_method(this, "_set_node_size" , p_type, p_node, new_size); |
| 2490 | undo_redo->add_undo_method(this, "_set_node_size" , p_type, p_node, node->get_size()); |
| 2491 | undo_redo->commit_action(); |
| 2492 | } |
| 2493 | |
| 2494 | void VisualShaderEditor::_preview_select_port(int p_node, int p_port) { |
| 2495 | VisualShader::Type type = get_current_shader_type(); |
| 2496 | Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); |
| 2497 | if (node.is_null()) { |
| 2498 | return; |
| 2499 | } |
| 2500 | int prev_port = node->get_output_port_for_preview(); |
| 2501 | if (node->get_output_port_for_preview() == p_port) { |
| 2502 | p_port = -1; //toggle it |
| 2503 | } |
| 2504 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2505 | undo_redo->create_action(p_port == -1 ? TTR("Hide Port Preview" ) : TTR("Show Port Preview" )); |
| 2506 | undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview" , p_port); |
| 2507 | undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview" , prev_port); |
| 2508 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , (int)type, p_node); |
| 2509 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , (int)type, p_node); |
| 2510 | undo_redo->commit_action(); |
| 2511 | } |
| 2512 | |
| 2513 | void VisualShaderEditor::(const Point2 &p_position, int p_node_id) { |
| 2514 | VisualShader::Type type = get_current_shader_type(); |
| 2515 | Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, p_node_id); |
| 2516 | if (node.is_null()) { |
| 2517 | return; |
| 2518 | } |
| 2519 | comment_title_change_edit->set_text(node->get_title()); |
| 2520 | comment_title_change_popup->set_meta("id" , p_node_id); |
| 2521 | comment_title_change_popup->popup(); |
| 2522 | comment_title_change_popup->set_position(p_position); |
| 2523 | } |
| 2524 | |
| 2525 | void VisualShaderEditor::(const String &p_new_text) { |
| 2526 | comment_title_change_edit->reset_size(); |
| 2527 | comment_title_change_popup->reset_size(); |
| 2528 | } |
| 2529 | |
| 2530 | void VisualShaderEditor::(const String &p_new_text) { |
| 2531 | comment_title_change_popup->hide(); |
| 2532 | } |
| 2533 | |
| 2534 | void VisualShaderEditor::() { |
| 2535 | comment_title_change_popup->hide(); |
| 2536 | } |
| 2537 | |
| 2538 | void VisualShaderEditor::() { |
| 2539 | ERR_FAIL_COND(!comment_title_change_popup->has_meta("id" )); |
| 2540 | int node_id = (int)comment_title_change_popup->get_meta("id" ); |
| 2541 | |
| 2542 | VisualShader::Type type = get_current_shader_type(); |
| 2543 | Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, node_id); |
| 2544 | |
| 2545 | ERR_FAIL_COND(node.is_null()); |
| 2546 | |
| 2547 | if (node->get_title() == comment_title_change_edit->get_text()) { |
| 2548 | return; // nothing changed - ignored |
| 2549 | } |
| 2550 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2551 | undo_redo->create_action(TTR("Set Comment Title" )); |
| 2552 | undo_redo->add_do_method(node.ptr(), "set_title" , comment_title_change_edit->get_text()); |
| 2553 | undo_redo->add_undo_method(node.ptr(), "set_title" , node->get_title()); |
| 2554 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , (int)type, node_id); |
| 2555 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , (int)type, node_id); |
| 2556 | undo_redo->commit_action(); |
| 2557 | } |
| 2558 | |
| 2559 | void VisualShaderEditor::(const Point2 &p_position, int p_node_id) { |
| 2560 | VisualShader::Type type = get_current_shader_type(); |
| 2561 | Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, p_node_id); |
| 2562 | if (node.is_null()) { |
| 2563 | return; |
| 2564 | } |
| 2565 | comment_desc_change_edit->set_text(node->get_description()); |
| 2566 | comment_desc_change_popup->set_meta("id" , p_node_id); |
| 2567 | comment_desc_change_popup->reset_size(); |
| 2568 | comment_desc_change_popup->popup(); |
| 2569 | comment_desc_change_popup->set_position(p_position); |
| 2570 | } |
| 2571 | |
| 2572 | void VisualShaderEditor::() { |
| 2573 | comment_desc_change_edit->reset_size(); |
| 2574 | comment_desc_change_popup->reset_size(); |
| 2575 | } |
| 2576 | |
| 2577 | void VisualShaderEditor::() { |
| 2578 | comment_desc_change_popup->hide(); |
| 2579 | } |
| 2580 | |
| 2581 | void VisualShaderEditor::() { |
| 2582 | ERR_FAIL_COND(!comment_desc_change_popup->has_meta("id" )); |
| 2583 | int node_id = (int)comment_desc_change_popup->get_meta("id" ); |
| 2584 | |
| 2585 | VisualShader::Type type = get_current_shader_type(); |
| 2586 | Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, node_id); |
| 2587 | |
| 2588 | ERR_FAIL_COND(node.is_null()); |
| 2589 | |
| 2590 | if (node->get_description() == comment_desc_change_edit->get_text()) { |
| 2591 | return; // nothing changed - ignored |
| 2592 | } |
| 2593 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2594 | undo_redo->create_action(TTR("Set Comment Description" )); |
| 2595 | undo_redo->add_do_method(node.ptr(), "set_description" , comment_desc_change_edit->get_text()); |
| 2596 | undo_redo->add_undo_method(node.ptr(), "set_description" , node->get_title()); |
| 2597 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , (int)type, node_id); |
| 2598 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , (int)type, node_id); |
| 2599 | undo_redo->commit_action(); |
| 2600 | } |
| 2601 | |
| 2602 | void VisualShaderEditor::_parameter_line_edit_changed(const String &p_text, int p_node_id) { |
| 2603 | VisualShader::Type type = get_current_shader_type(); |
| 2604 | |
| 2605 | Ref<VisualShaderNodeParameter> node = visual_shader->get_node(type, p_node_id); |
| 2606 | ERR_FAIL_COND(!node.is_valid()); |
| 2607 | |
| 2608 | String validated_name = visual_shader->validate_parameter_name(p_text, node); |
| 2609 | |
| 2610 | if (validated_name == node->get_parameter_name()) { |
| 2611 | return; |
| 2612 | } |
| 2613 | |
| 2614 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2615 | undo_redo->create_action(TTR("Set Parameter Name" )); |
| 2616 | undo_redo->add_do_method(node.ptr(), "set_parameter_name" , validated_name); |
| 2617 | undo_redo->add_undo_method(node.ptr(), "set_parameter_name" , node->get_parameter_name()); |
| 2618 | undo_redo->add_do_method(graph_plugin.ptr(), "set_parameter_name" , type, p_node_id, validated_name); |
| 2619 | undo_redo->add_undo_method(graph_plugin.ptr(), "set_parameter_name" , type, p_node_id, node->get_parameter_name()); |
| 2620 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node_deferred" , type, p_node_id); |
| 2621 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node_deferred" , type, p_node_id); |
| 2622 | |
| 2623 | undo_redo->add_do_method(this, "_update_parameters" , true); |
| 2624 | undo_redo->add_undo_method(this, "_update_parameters" , true); |
| 2625 | |
| 2626 | HashSet<String> changed_names; |
| 2627 | changed_names.insert(node->get_parameter_name()); |
| 2628 | _update_parameter_refs(changed_names); |
| 2629 | |
| 2630 | undo_redo->commit_action(); |
| 2631 | } |
| 2632 | |
| 2633 | void VisualShaderEditor::_parameter_line_edit_focus_out(Object *line_edit, int p_node_id) { |
| 2634 | _parameter_line_edit_changed(Object::cast_to<LineEdit>(line_edit)->get_text(), p_node_id); |
| 2635 | } |
| 2636 | |
| 2637 | void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) { |
| 2638 | if (!p_output) { |
| 2639 | _change_input_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id); |
| 2640 | } else { |
| 2641 | _change_output_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id); |
| 2642 | } |
| 2643 | } |
| 2644 | |
| 2645 | void VisualShaderEditor::_port_edited(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) { |
| 2646 | VisualShader::Type type = get_current_shader_type(); |
| 2647 | Ref<VisualShaderNode> vsn = visual_shader->get_node(type, editing_node); |
| 2648 | ERR_FAIL_COND(!vsn.is_valid()); |
| 2649 | |
| 2650 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 2651 | undo_redo->create_action(TTR("Set Input Default Port" )); |
| 2652 | |
| 2653 | Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr()); |
| 2654 | if (custom.is_valid()) { |
| 2655 | undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value" , editing_port, p_value); |
| 2656 | undo_redo->add_undo_method(custom.ptr(), "_set_input_port_default_value" , editing_port, vsn->get_input_port_default_value(editing_port)); |
| 2657 | } else { |
| 2658 | undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value" , editing_port, p_value); |
| 2659 | undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value" , editing_port, vsn->get_input_port_default_value(editing_port)); |
| 2660 | } |
| 2661 | undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value" , type, editing_node, editing_port, p_value); |
| 2662 | undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value" , type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port)); |
| 2663 | undo_redo->commit_action(); |
| 2664 | } |
| 2665 | |
| 2666 | void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) { |
| 2667 | VisualShader::Type type = get_current_shader_type(); |
| 2668 | Ref<VisualShaderNode> vs_node = visual_shader->get_node(type, p_node); |
| 2669 | Variant value = vs_node->get_input_port_default_value(p_port); |
| 2670 | |
| 2671 | edited_property_holder->set_edited_property(value); |
| 2672 | |
| 2673 | if (property_editor) { |
| 2674 | property_editor->disconnect("property_changed" , callable_mp(this, &VisualShaderEditor::_port_edited)); |
| 2675 | property_editor_popup->remove_child(property_editor); |
| 2676 | } |
| 2677 | |
| 2678 | // TODO: Define these properties with actual PropertyInfo and feed it to the property editor widget. |
| 2679 | property_editor = EditorInspector::instantiate_property_editor(edited_property_holder.ptr(), value.get_type(), "edited_property" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE); |
| 2680 | if (property_editor) { |
| 2681 | property_editor->set_object_and_property(edited_property_holder.ptr(), "edited_property" ); |
| 2682 | property_editor->update_property(); |
| 2683 | property_editor->set_name_split_ratio(0); |
| 2684 | property_editor_popup->add_child(property_editor); |
| 2685 | |
| 2686 | property_editor->connect("property_changed" , callable_mp(this, &VisualShaderEditor::_port_edited)); |
| 2687 | |
| 2688 | Button *button = Object::cast_to<Button>(p_button); |
| 2689 | if (button) { |
| 2690 | property_editor_popup->set_position(button->get_screen_position() + Vector2(0, button->get_size().height) * graph->get_zoom()); |
| 2691 | } |
| 2692 | property_editor_popup->reset_size(); |
| 2693 | if (button) { |
| 2694 | property_editor_popup->popup(); |
| 2695 | } else { |
| 2696 | property_editor_popup->popup_centered_ratio(); |
| 2697 | } |
| 2698 | } |
| 2699 | |
| 2700 | editing_node = p_node; |
| 2701 | editing_port = p_port; |
| 2702 | } |
| 2703 | |
| 2704 | void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops) { |
| 2705 | // INPUT |
| 2706 | { |
| 2707 | VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(p_node); |
| 2708 | |
| 2709 | if (input) { |
| 2710 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::STRING); |
| 2711 | input->set_input_name((String)p_ops[0]); |
| 2712 | return; |
| 2713 | } |
| 2714 | } |
| 2715 | |
| 2716 | // FLOAT_CONST |
| 2717 | { |
| 2718 | VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(p_node); |
| 2719 | |
| 2720 | if (float_const) { |
| 2721 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::FLOAT); |
| 2722 | float_const->set_constant((float)p_ops[0]); |
| 2723 | return; |
| 2724 | } |
| 2725 | } |
| 2726 | |
| 2727 | // FLOAT_OP |
| 2728 | { |
| 2729 | VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(p_node); |
| 2730 | |
| 2731 | if (floatOp) { |
| 2732 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2733 | floatOp->set_operator((VisualShaderNodeFloatOp::Operator)(int)p_ops[0]); |
| 2734 | return; |
| 2735 | } |
| 2736 | } |
| 2737 | |
| 2738 | // FLOAT_FUNC |
| 2739 | { |
| 2740 | VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(p_node); |
| 2741 | |
| 2742 | if (floatFunc) { |
| 2743 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2744 | floatFunc->set_function((VisualShaderNodeFloatFunc::Function)(int)p_ops[0]); |
| 2745 | return; |
| 2746 | } |
| 2747 | } |
| 2748 | |
| 2749 | // VECTOR_OP |
| 2750 | { |
| 2751 | VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(p_node); |
| 2752 | |
| 2753 | if (vecOp) { |
| 2754 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2755 | ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT); |
| 2756 | vecOp->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]); |
| 2757 | vecOp->set_op_type((VisualShaderNodeVectorOp::OpType)(int)p_ops[1]); |
| 2758 | return; |
| 2759 | } |
| 2760 | } |
| 2761 | |
| 2762 | // VECTOR_FUNC |
| 2763 | { |
| 2764 | VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(p_node); |
| 2765 | |
| 2766 | if (vecFunc) { |
| 2767 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2768 | ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT); |
| 2769 | vecFunc->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]); |
| 2770 | vecFunc->set_op_type((VisualShaderNodeVectorFunc::OpType)(int)p_ops[1]); |
| 2771 | return; |
| 2772 | } |
| 2773 | } |
| 2774 | |
| 2775 | // COLOR_OP |
| 2776 | { |
| 2777 | VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(p_node); |
| 2778 | |
| 2779 | if (colorOp) { |
| 2780 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2781 | colorOp->set_operator((VisualShaderNodeColorOp::Operator)(int)p_ops[0]); |
| 2782 | return; |
| 2783 | } |
| 2784 | } |
| 2785 | |
| 2786 | // COLOR_FUNC |
| 2787 | { |
| 2788 | VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(p_node); |
| 2789 | |
| 2790 | if (colorFunc) { |
| 2791 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2792 | colorFunc->set_function((VisualShaderNodeColorFunc::Function)(int)p_ops[0]); |
| 2793 | return; |
| 2794 | } |
| 2795 | } |
| 2796 | |
| 2797 | // INT_OP |
| 2798 | { |
| 2799 | VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(p_node); |
| 2800 | |
| 2801 | if (intOp) { |
| 2802 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2803 | intOp->set_operator((VisualShaderNodeIntOp::Operator)(int)p_ops[0]); |
| 2804 | return; |
| 2805 | } |
| 2806 | } |
| 2807 | |
| 2808 | // INT_FUNC |
| 2809 | { |
| 2810 | VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(p_node); |
| 2811 | |
| 2812 | if (intFunc) { |
| 2813 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2814 | intFunc->set_function((VisualShaderNodeIntFunc::Function)(int)p_ops[0]); |
| 2815 | return; |
| 2816 | } |
| 2817 | } |
| 2818 | |
| 2819 | // UINT_OP |
| 2820 | { |
| 2821 | VisualShaderNodeUIntOp *uintOp = Object::cast_to<VisualShaderNodeUIntOp>(p_node); |
| 2822 | |
| 2823 | if (uintOp) { |
| 2824 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2825 | uintOp->set_operator((VisualShaderNodeUIntOp::Operator)(int)p_ops[0]); |
| 2826 | return; |
| 2827 | } |
| 2828 | } |
| 2829 | |
| 2830 | // UINT_FUNC |
| 2831 | { |
| 2832 | VisualShaderNodeUIntFunc *uintFunc = Object::cast_to<VisualShaderNodeUIntFunc>(p_node); |
| 2833 | |
| 2834 | if (uintFunc) { |
| 2835 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2836 | uintFunc->set_function((VisualShaderNodeUIntFunc::Function)(int)p_ops[0]); |
| 2837 | return; |
| 2838 | } |
| 2839 | } |
| 2840 | |
| 2841 | // TRANSFORM_OP |
| 2842 | { |
| 2843 | VisualShaderNodeTransformOp *matOp = Object::cast_to<VisualShaderNodeTransformOp>(p_node); |
| 2844 | |
| 2845 | if (matOp) { |
| 2846 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2847 | matOp->set_operator((VisualShaderNodeTransformOp::Operator)(int)p_ops[0]); |
| 2848 | return; |
| 2849 | } |
| 2850 | } |
| 2851 | |
| 2852 | // TRANSFORM_FUNC |
| 2853 | { |
| 2854 | VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(p_node); |
| 2855 | |
| 2856 | if (matFunc) { |
| 2857 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2858 | matFunc->set_function((VisualShaderNodeTransformFunc::Function)(int)p_ops[0]); |
| 2859 | return; |
| 2860 | } |
| 2861 | } |
| 2862 | |
| 2863 | // VECTOR_COMPOSE |
| 2864 | { |
| 2865 | VisualShaderNodeVectorCompose *vecCompose = Object::cast_to<VisualShaderNodeVectorCompose>(p_node); |
| 2866 | |
| 2867 | if (vecCompose) { |
| 2868 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2869 | vecCompose->set_op_type((VisualShaderNodeVectorCompose::OpType)(int)p_ops[0]); |
| 2870 | return; |
| 2871 | } |
| 2872 | } |
| 2873 | |
| 2874 | // VECTOR_DECOMPOSE |
| 2875 | { |
| 2876 | VisualShaderNodeVectorDecompose *vecDecompose = Object::cast_to<VisualShaderNodeVectorDecompose>(p_node); |
| 2877 | |
| 2878 | if (vecDecompose) { |
| 2879 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2880 | vecDecompose->set_op_type((VisualShaderNodeVectorDecompose::OpType)(int)p_ops[0]); |
| 2881 | return; |
| 2882 | } |
| 2883 | } |
| 2884 | |
| 2885 | // UV_FUNC |
| 2886 | { |
| 2887 | VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node); |
| 2888 | |
| 2889 | if (uvFunc) { |
| 2890 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2891 | uvFunc->set_function((VisualShaderNodeUVFunc::Function)(int)p_ops[0]); |
| 2892 | return; |
| 2893 | } |
| 2894 | } |
| 2895 | |
| 2896 | // IS |
| 2897 | { |
| 2898 | VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node); |
| 2899 | |
| 2900 | if (is) { |
| 2901 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2902 | is->set_function((VisualShaderNodeIs::Function)(int)p_ops[0]); |
| 2903 | return; |
| 2904 | } |
| 2905 | } |
| 2906 | |
| 2907 | // COMPARE |
| 2908 | { |
| 2909 | VisualShaderNodeCompare *cmp = Object::cast_to<VisualShaderNodeCompare>(p_node); |
| 2910 | |
| 2911 | if (cmp) { |
| 2912 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2913 | cmp->set_function((VisualShaderNodeCompare::Function)(int)p_ops[0]); |
| 2914 | return; |
| 2915 | } |
| 2916 | } |
| 2917 | |
| 2918 | // DISTANCE |
| 2919 | { |
| 2920 | VisualShaderNodeVectorDistance *dist = Object::cast_to<VisualShaderNodeVectorDistance>(p_node); |
| 2921 | |
| 2922 | if (dist) { |
| 2923 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2924 | dist->set_op_type((VisualShaderNodeVectorDistance::OpType)(int)p_ops[0]); |
| 2925 | return; |
| 2926 | } |
| 2927 | } |
| 2928 | |
| 2929 | // DERIVATIVE |
| 2930 | { |
| 2931 | VisualShaderNodeDerivativeFunc *derFunc = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node); |
| 2932 | |
| 2933 | if (derFunc) { |
| 2934 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2935 | ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT); |
| 2936 | derFunc->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]); |
| 2937 | derFunc->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]); |
| 2938 | return; |
| 2939 | } |
| 2940 | } |
| 2941 | |
| 2942 | // MIX |
| 2943 | { |
| 2944 | VisualShaderNodeMix *mix = Object::cast_to<VisualShaderNodeMix>(p_node); |
| 2945 | |
| 2946 | if (mix) { |
| 2947 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2948 | mix->set_op_type((VisualShaderNodeMix::OpType)(int)p_ops[0]); |
| 2949 | return; |
| 2950 | } |
| 2951 | } |
| 2952 | |
| 2953 | // CLAMP |
| 2954 | { |
| 2955 | VisualShaderNodeClamp *clampFunc = Object::cast_to<VisualShaderNodeClamp>(p_node); |
| 2956 | |
| 2957 | if (clampFunc) { |
| 2958 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2959 | clampFunc->set_op_type((VisualShaderNodeClamp::OpType)(int)p_ops[0]); |
| 2960 | return; |
| 2961 | } |
| 2962 | } |
| 2963 | |
| 2964 | // SWITCH |
| 2965 | { |
| 2966 | VisualShaderNodeSwitch *switchFunc = Object::cast_to<VisualShaderNodeSwitch>(p_node); |
| 2967 | |
| 2968 | if (switchFunc) { |
| 2969 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2970 | switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)(int)p_ops[0]); |
| 2971 | return; |
| 2972 | } |
| 2973 | } |
| 2974 | |
| 2975 | // FACEFORWARD |
| 2976 | { |
| 2977 | VisualShaderNodeFaceForward *faceForward = Object::cast_to<VisualShaderNodeFaceForward>(p_node); |
| 2978 | if (faceForward) { |
| 2979 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2980 | faceForward->set_op_type((VisualShaderNodeFaceForward::OpType)(int)p_ops[0]); |
| 2981 | return; |
| 2982 | } |
| 2983 | } |
| 2984 | |
| 2985 | // LENGTH |
| 2986 | { |
| 2987 | VisualShaderNodeVectorLen *length = Object::cast_to<VisualShaderNodeVectorLen>(p_node); |
| 2988 | if (length) { |
| 2989 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 2990 | length->set_op_type((VisualShaderNodeVectorLen::OpType)(int)p_ops[0]); |
| 2991 | return; |
| 2992 | } |
| 2993 | } |
| 2994 | |
| 2995 | // SMOOTHSTEP |
| 2996 | { |
| 2997 | VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node); |
| 2998 | |
| 2999 | if (smoothStepFunc) { |
| 3000 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 3001 | smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)(int)p_ops[0]); |
| 3002 | return; |
| 3003 | } |
| 3004 | } |
| 3005 | |
| 3006 | // STEP |
| 3007 | { |
| 3008 | VisualShaderNodeStep *stepFunc = Object::cast_to<VisualShaderNodeStep>(p_node); |
| 3009 | |
| 3010 | if (stepFunc) { |
| 3011 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 3012 | stepFunc->set_op_type((VisualShaderNodeStep::OpType)(int)p_ops[0]); |
| 3013 | return; |
| 3014 | } |
| 3015 | } |
| 3016 | |
| 3017 | // MULTIPLY_ADD |
| 3018 | { |
| 3019 | VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node); |
| 3020 | |
| 3021 | if (fmaFunc) { |
| 3022 | ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); |
| 3023 | fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)(int)p_ops[0]); |
| 3024 | } |
| 3025 | } |
| 3026 | } |
| 3027 | |
| 3028 | void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path, int p_node_idx) { |
| 3029 | ERR_FAIL_INDEX(p_idx, add_options.size()); |
| 3030 | |
| 3031 | VisualShader::Type type = get_current_shader_type(); |
| 3032 | |
| 3033 | Ref<VisualShaderNode> vsnode; |
| 3034 | |
| 3035 | bool is_custom = add_options[p_idx].is_custom; |
| 3036 | |
| 3037 | if (!is_custom && !add_options[p_idx].type.is_empty()) { |
| 3038 | VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[p_idx].type)); |
| 3039 | ERR_FAIL_NULL(vsn); |
| 3040 | if (!p_ops.is_empty()) { |
| 3041 | _setup_node(vsn, p_ops); |
| 3042 | } |
| 3043 | VisualShaderNodeParameterRef *parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn); |
| 3044 | if (parameter_ref && to_node != -1 && to_slot != -1) { |
| 3045 | VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); |
| 3046 | bool success = false; |
| 3047 | |
| 3048 | for (int i = 0; i < parameter_ref->get_parameters_count(); i++) { |
| 3049 | if (parameter_ref->get_port_type_by_index(i) == input_port_type) { |
| 3050 | parameter_ref->set_parameter_name(parameter_ref->get_parameter_name_by_index(i)); |
| 3051 | success = true; |
| 3052 | break; |
| 3053 | } |
| 3054 | } |
| 3055 | if (!success) { |
| 3056 | for (int i = 0; i < parameter_ref->get_parameters_count(); i++) { |
| 3057 | if (visual_shader->is_port_types_compatible(parameter_ref->get_port_type_by_index(i), input_port_type)) { |
| 3058 | parameter_ref->set_parameter_name(parameter_ref->get_parameter_name_by_index(i)); |
| 3059 | break; |
| 3060 | } |
| 3061 | } |
| 3062 | } |
| 3063 | } |
| 3064 | |
| 3065 | vsnode = Ref<VisualShaderNode>(vsn); |
| 3066 | } else { |
| 3067 | StringName base_type; |
| 3068 | bool is_native = add_options[p_idx].is_native; |
| 3069 | |
| 3070 | if (is_native) { |
| 3071 | base_type = add_options[p_idx].type; |
| 3072 | } else { |
| 3073 | ERR_FAIL_COND(add_options[p_idx].script.is_null()); |
| 3074 | base_type = add_options[p_idx].script->get_instance_base_type(); |
| 3075 | } |
| 3076 | VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(base_type)); |
| 3077 | ERR_FAIL_NULL(vsn); |
| 3078 | vsnode = Ref<VisualShaderNode>(vsn); |
| 3079 | if (!is_native) { |
| 3080 | vsnode->set_script(add_options[p_idx].script); |
| 3081 | } |
| 3082 | VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsn); |
| 3083 | ERR_FAIL_NULL(custom_node); |
| 3084 | custom_node->update_ports(); |
| 3085 | } |
| 3086 | |
| 3087 | bool is_texture2d = (Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr()) != nullptr); |
| 3088 | bool is_texture3d = (Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr()) != nullptr); |
| 3089 | bool is_texture2d_array = (Object::cast_to<VisualShaderNodeTexture2DArray>(vsnode.ptr()) != nullptr); |
| 3090 | bool is_cubemap = (Object::cast_to<VisualShaderNodeCubemap>(vsnode.ptr()) != nullptr); |
| 3091 | bool is_curve = (Object::cast_to<VisualShaderNodeCurveTexture>(vsnode.ptr()) != nullptr); |
| 3092 | bool is_curve_xyz = (Object::cast_to<VisualShaderNodeCurveXYZTexture>(vsnode.ptr()) != nullptr); |
| 3093 | bool is_parameter = (Object::cast_to<VisualShaderNodeParameter>(vsnode.ptr()) != nullptr); |
| 3094 | |
| 3095 | Point2 position = graph->get_scroll_offset(); |
| 3096 | |
| 3097 | if (saved_node_pos_dirty) { |
| 3098 | position += saved_node_pos; |
| 3099 | } else { |
| 3100 | position += graph->get_size() * 0.5; |
| 3101 | position /= EDSCALE; |
| 3102 | } |
| 3103 | position /= graph->get_zoom(); |
| 3104 | saved_node_pos_dirty = false; |
| 3105 | |
| 3106 | int id_to_use = visual_shader->get_valid_node_id(type); |
| 3107 | |
| 3108 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3109 | if (p_resource_path.is_empty()) { |
| 3110 | undo_redo->create_action(TTR("Add Node to Visual Shader" )); |
| 3111 | } else { |
| 3112 | id_to_use += p_node_idx; |
| 3113 | } |
| 3114 | undo_redo->add_do_method(visual_shader.ptr(), "add_node" , type, vsnode, position, id_to_use); |
| 3115 | undo_redo->add_undo_method(visual_shader.ptr(), "remove_node" , type, id_to_use); |
| 3116 | undo_redo->add_do_method(graph_plugin.ptr(), "add_node" , type, id_to_use, false); |
| 3117 | undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node" , type, id_to_use, false); |
| 3118 | |
| 3119 | VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr()); |
| 3120 | if (expr) { |
| 3121 | expr->set_size(Size2(250 * EDSCALE, 150 * EDSCALE)); |
| 3122 | } |
| 3123 | |
| 3124 | bool created_expression_port = false; |
| 3125 | |
| 3126 | if (to_node != -1 && to_slot != -1) { |
| 3127 | VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); |
| 3128 | |
| 3129 | if (expr && expr->is_editable() && input_port_type != VisualShaderNode::PORT_TYPE_SAMPLER) { |
| 3130 | expr->add_output_port(0, input_port_type, "output0" ); |
| 3131 | String initial_expression_code; |
| 3132 | |
| 3133 | switch (input_port_type) { |
| 3134 | case VisualShaderNode::PORT_TYPE_SCALAR: |
| 3135 | initial_expression_code = "output0 = 1.0;" ; |
| 3136 | break; |
| 3137 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: |
| 3138 | initial_expression_code = "output0 = 1;" ; |
| 3139 | break; |
| 3140 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: |
| 3141 | initial_expression_code = "output0 = 1u;" ; |
| 3142 | break; |
| 3143 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: |
| 3144 | initial_expression_code = "output0 = vec2(1.0, 1.0);" ; |
| 3145 | break; |
| 3146 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: |
| 3147 | initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);" ; |
| 3148 | break; |
| 3149 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: |
| 3150 | initial_expression_code = "output0 = vec4(1.0, 1.0, 1.0, 1.0);" ; |
| 3151 | break; |
| 3152 | case VisualShaderNode::PORT_TYPE_BOOLEAN: |
| 3153 | initial_expression_code = "output0 = true;" ; |
| 3154 | break; |
| 3155 | case VisualShaderNode::PORT_TYPE_TRANSFORM: |
| 3156 | initial_expression_code = "output0 = mat4(1.0);" ; |
| 3157 | break; |
| 3158 | default: |
| 3159 | break; |
| 3160 | } |
| 3161 | |
| 3162 | expr->set_expression(initial_expression_code); |
| 3163 | expr->set_size(Size2(500 * EDSCALE, 200 * EDSCALE)); |
| 3164 | created_expression_port = true; |
| 3165 | } |
| 3166 | if (vsnode->get_output_port_count() > 0 || created_expression_port) { |
| 3167 | int _from_node = id_to_use; |
| 3168 | |
| 3169 | if (created_expression_port) { |
| 3170 | int _from_slot = 0; |
| 3171 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes" , type, _from_node, _from_slot, to_node, to_slot); |
| 3172 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, _from_node, _from_slot, to_node, to_slot); |
| 3173 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, _from_node, _from_slot, to_node, to_slot); |
| 3174 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, _from_node, _from_slot, to_node, to_slot); |
| 3175 | } else { |
| 3176 | // Need to setting up Input node properly before committing since `is_port_types_compatible` (calling below) is using `mode` and `shader_type`. |
| 3177 | VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsnode.ptr()); |
| 3178 | if (input) { |
| 3179 | input->set_shader_mode(visual_shader->get_mode()); |
| 3180 | input->set_shader_type(visual_shader->get_shader_type()); |
| 3181 | } |
| 3182 | |
| 3183 | // Attempting to connect to the first correct port. |
| 3184 | for (int i = 0; i < vsnode->get_output_port_count(); i++) { |
| 3185 | if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(i), input_port_type)) { |
| 3186 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes" , type, _from_node, i, to_node, to_slot); |
| 3187 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, _from_node, i, to_node, to_slot); |
| 3188 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, _from_node, i, to_node, to_slot); |
| 3189 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, _from_node, i, to_node, to_slot); |
| 3190 | break; |
| 3191 | } |
| 3192 | } |
| 3193 | } |
| 3194 | } |
| 3195 | } else if (from_node != -1 && from_slot != -1) { |
| 3196 | VisualShaderNode::PortType output_port_type = visual_shader->get_node(type, from_node)->get_output_port_type(from_slot); |
| 3197 | |
| 3198 | if (expr && expr->is_editable()) { |
| 3199 | expr->add_input_port(0, output_port_type, "input0" ); |
| 3200 | created_expression_port = true; |
| 3201 | } |
| 3202 | |
| 3203 | if (vsnode->get_input_port_count() > 0 || created_expression_port) { |
| 3204 | int _to_node = id_to_use; |
| 3205 | |
| 3206 | if (created_expression_port) { |
| 3207 | int _to_slot = 0; |
| 3208 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, from_node, from_slot, _to_node, _to_slot); |
| 3209 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes" , type, from_node, from_slot, _to_node, _to_slot); |
| 3210 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, from_node, from_slot, _to_node, _to_slot); |
| 3211 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, from_node, from_slot, _to_node, _to_slot); |
| 3212 | } else { |
| 3213 | int _to_slot = -1; |
| 3214 | |
| 3215 | // Attempting to connect to the default input port or to the first correct port (if it's not found). |
| 3216 | for (int i = 0; i < vsnode->get_input_port_count(); i++) { |
| 3217 | if (visual_shader->is_port_types_compatible(output_port_type, vsnode->get_input_port_type(i))) { |
| 3218 | if (i == vsnode->get_default_input_port(output_port_type)) { |
| 3219 | _to_slot = i; |
| 3220 | break; |
| 3221 | } else if (_to_slot == -1) { |
| 3222 | _to_slot = i; |
| 3223 | } |
| 3224 | } |
| 3225 | } |
| 3226 | |
| 3227 | if (_to_slot >= 0) { |
| 3228 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, from_node, from_slot, _to_node, _to_slot); |
| 3229 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes" , type, from_node, from_slot, _to_node, _to_slot); |
| 3230 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, from_node, from_slot, _to_node, _to_slot); |
| 3231 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, from_node, from_slot, _to_node, _to_slot); |
| 3232 | } |
| 3233 | } |
| 3234 | |
| 3235 | if (output_port_type == VisualShaderNode::PORT_TYPE_SAMPLER) { |
| 3236 | if (is_texture2d) { |
| 3237 | undo_redo->add_do_method(vsnode.ptr(), "set_source" , VisualShaderNodeTexture::SOURCE_PORT); |
| 3238 | } |
| 3239 | if (is_texture3d || is_texture2d_array) { |
| 3240 | undo_redo->add_do_method(vsnode.ptr(), "set_source" , VisualShaderNodeSample3D::SOURCE_PORT); |
| 3241 | } |
| 3242 | if (is_cubemap) { |
| 3243 | undo_redo->add_do_method(vsnode.ptr(), "set_source" , VisualShaderNodeCubemap::SOURCE_PORT); |
| 3244 | } |
| 3245 | } |
| 3246 | } |
| 3247 | } |
| 3248 | _member_cancel(); |
| 3249 | |
| 3250 | if (is_parameter) { |
| 3251 | undo_redo->add_do_method(this, "_update_parameters" , true); |
| 3252 | undo_redo->add_undo_method(this, "_update_parameters" , true); |
| 3253 | } |
| 3254 | |
| 3255 | if (is_curve) { |
| 3256 | graph_plugin->call_deferred(SNAME("update_curve" ), id_to_use); |
| 3257 | } |
| 3258 | |
| 3259 | if (is_curve_xyz) { |
| 3260 | graph_plugin->call_deferred(SNAME("update_curve_xyz" ), id_to_use); |
| 3261 | } |
| 3262 | |
| 3263 | if (p_resource_path.is_empty()) { |
| 3264 | undo_redo->commit_action(); |
| 3265 | } else { |
| 3266 | //post-initialization |
| 3267 | |
| 3268 | if (is_texture2d || is_texture3d || is_curve || is_curve_xyz) { |
| 3269 | undo_redo->add_do_method(vsnode.ptr(), "set_texture" , ResourceLoader::load(p_resource_path)); |
| 3270 | return; |
| 3271 | } |
| 3272 | |
| 3273 | if (is_cubemap) { |
| 3274 | undo_redo->add_do_method(vsnode.ptr(), "set_cube_map" , ResourceLoader::load(p_resource_path)); |
| 3275 | return; |
| 3276 | } |
| 3277 | |
| 3278 | if (is_texture2d_array) { |
| 3279 | undo_redo->add_do_method(vsnode.ptr(), "set_texture_array" , ResourceLoader::load(p_resource_path)); |
| 3280 | } |
| 3281 | } |
| 3282 | } |
| 3283 | |
| 3284 | void VisualShaderEditor::_add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { |
| 3285 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3286 | undo_redo->create_action(vformat(TTR("Add Varying to Visual Shader: %s" ), p_name)); |
| 3287 | |
| 3288 | undo_redo->add_do_method(visual_shader.ptr(), "add_varying" , p_name, p_mode, p_type); |
| 3289 | undo_redo->add_undo_method(visual_shader.ptr(), "remove_varying" , p_name); |
| 3290 | |
| 3291 | undo_redo->add_do_method(this, "_update_varyings" ); |
| 3292 | undo_redo->add_undo_method(this, "_update_varyings" ); |
| 3293 | |
| 3294 | for (int i = 0; i <= VisualShader::TYPE_LIGHT; i++) { |
| 3295 | if (p_mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT && i == 0) { |
| 3296 | continue; |
| 3297 | } |
| 3298 | |
| 3299 | VisualShader::Type type = VisualShader::Type(i); |
| 3300 | Vector<int> nodes = visual_shader->get_node_list(type); |
| 3301 | |
| 3302 | for (int j = 0; j < nodes.size(); j++) { |
| 3303 | int node_id = nodes[j]; |
| 3304 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id); |
| 3305 | Ref<VisualShaderNodeVarying> var = vsnode; |
| 3306 | |
| 3307 | if (var.is_valid()) { |
| 3308 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, node_id); |
| 3309 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, node_id); |
| 3310 | } |
| 3311 | } |
| 3312 | } |
| 3313 | |
| 3314 | undo_redo->add_do_method(this, "_update_varying_tree" ); |
| 3315 | undo_redo->add_undo_method(this, "_update_varying_tree" ); |
| 3316 | undo_redo->commit_action(); |
| 3317 | } |
| 3318 | |
| 3319 | void VisualShaderEditor::_remove_varying(const String &p_name) { |
| 3320 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3321 | undo_redo->create_action(vformat(TTR("Remove Varying from Visual Shader: %s" ), p_name)); |
| 3322 | |
| 3323 | VisualShader::VaryingMode var_mode = visual_shader->get_varying_mode(p_name); |
| 3324 | |
| 3325 | undo_redo->add_do_method(visual_shader.ptr(), "remove_varying" , p_name); |
| 3326 | undo_redo->add_undo_method(visual_shader.ptr(), "add_varying" , p_name, var_mode, visual_shader->get_varying_type(p_name)); |
| 3327 | |
| 3328 | undo_redo->add_do_method(this, "_update_varyings" ); |
| 3329 | undo_redo->add_undo_method(this, "_update_varyings" ); |
| 3330 | |
| 3331 | for (int i = 0; i <= VisualShader::TYPE_LIGHT; i++) { |
| 3332 | if (var_mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT && i == 0) { |
| 3333 | continue; |
| 3334 | } |
| 3335 | |
| 3336 | VisualShader::Type type = VisualShader::Type(i); |
| 3337 | Vector<int> nodes = visual_shader->get_node_list(type); |
| 3338 | |
| 3339 | for (int j = 0; j < nodes.size(); j++) { |
| 3340 | int node_id = nodes[j]; |
| 3341 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id); |
| 3342 | Ref<VisualShaderNodeVarying> var = vsnode; |
| 3343 | |
| 3344 | if (var.is_valid()) { |
| 3345 | String var_name = var->get_varying_name(); |
| 3346 | |
| 3347 | if (var_name == p_name) { |
| 3348 | undo_redo->add_do_method(var.ptr(), "set_varying_name" , "[None]" ); |
| 3349 | undo_redo->add_undo_method(var.ptr(), "set_varying_name" , var_name); |
| 3350 | undo_redo->add_do_method(var.ptr(), "set_varying_type" , VisualShader::VARYING_TYPE_FLOAT); |
| 3351 | undo_redo->add_undo_method(var.ptr(), "set_varying_type" , var->get_varying_type()); |
| 3352 | } |
| 3353 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type, node_id); |
| 3354 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type, node_id); |
| 3355 | } |
| 3356 | } |
| 3357 | |
| 3358 | List<VisualShader::Connection> node_connections; |
| 3359 | visual_shader->get_node_connections(type, &node_connections); |
| 3360 | |
| 3361 | for (VisualShader::Connection &E : node_connections) { |
| 3362 | Ref<VisualShaderNodeVaryingGetter> var_getter = Object::cast_to<VisualShaderNodeVaryingGetter>(visual_shader->get_node(type, E.from_node).ptr()); |
| 3363 | if (var_getter.is_valid() && E.from_port > 0) { |
| 3364 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3365 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3366 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3367 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3368 | } |
| 3369 | Ref<VisualShaderNodeVaryingSetter> var_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(visual_shader->get_node(type, E.to_node).ptr()); |
| 3370 | if (var_setter.is_valid() && E.to_port > 0) { |
| 3371 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3372 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3373 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3374 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3375 | } |
| 3376 | } |
| 3377 | } |
| 3378 | |
| 3379 | undo_redo->add_do_method(this, "_update_varying_tree" ); |
| 3380 | undo_redo->add_undo_method(this, "_update_varying_tree" ); |
| 3381 | undo_redo->commit_action(); |
| 3382 | } |
| 3383 | |
| 3384 | void VisualShaderEditor::_update_varyings() { |
| 3385 | VisualShaderNodeVarying::clear_varyings(); |
| 3386 | |
| 3387 | for (int i = 0; i < visual_shader->get_varyings_count(); i++) { |
| 3388 | const VisualShader::Varying *var = visual_shader->get_varying_by_index(i); |
| 3389 | |
| 3390 | if (var != nullptr) { |
| 3391 | VisualShaderNodeVarying::add_varying(var->name, var->mode, var->type); |
| 3392 | } |
| 3393 | } |
| 3394 | } |
| 3395 | |
| 3396 | void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) { |
| 3397 | VisualShader::Type type = get_current_shader_type(); |
| 3398 | drag_buffer.push_back({ type, p_node, p_from, p_to }); |
| 3399 | if (!drag_dirty) { |
| 3400 | call_deferred(SNAME("_nodes_dragged" )); |
| 3401 | } |
| 3402 | drag_dirty = true; |
| 3403 | } |
| 3404 | |
| 3405 | void VisualShaderEditor::_nodes_dragged() { |
| 3406 | drag_dirty = false; |
| 3407 | |
| 3408 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3409 | undo_redo->create_action(TTR("Node(s) Moved" )); |
| 3410 | |
| 3411 | for (const DragOp &E : drag_buffer) { |
| 3412 | undo_redo->add_do_method(visual_shader.ptr(), "set_node_position" , E.type, E.node, E.to); |
| 3413 | undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position" , E.type, E.node, E.from); |
| 3414 | undo_redo->add_do_method(graph_plugin.ptr(), "set_node_position" , E.type, E.node, E.to); |
| 3415 | undo_redo->add_undo_method(graph_plugin.ptr(), "set_node_position" , E.type, E.node, E.from); |
| 3416 | } |
| 3417 | |
| 3418 | drag_buffer.clear(); |
| 3419 | undo_redo->commit_action(); |
| 3420 | } |
| 3421 | |
| 3422 | void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { |
| 3423 | VisualShader::Type type = get_current_shader_type(); |
| 3424 | |
| 3425 | int from = p_from.to_int(); |
| 3426 | int to = p_to.to_int(); |
| 3427 | |
| 3428 | if (!visual_shader->can_connect_nodes(type, from, p_from_index, to, p_to_index)) { |
| 3429 | return; |
| 3430 | } |
| 3431 | |
| 3432 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3433 | undo_redo->create_action(TTR("Nodes Connected" )); |
| 3434 | |
| 3435 | List<VisualShader::Connection> conns; |
| 3436 | visual_shader->get_node_connections(type, &conns); |
| 3437 | |
| 3438 | for (const VisualShader::Connection &E : conns) { |
| 3439 | if (E.to_node == to && E.to_port == p_to_index) { |
| 3440 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3441 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3442 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3443 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3444 | } |
| 3445 | } |
| 3446 | |
| 3447 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes" , type, from, p_from_index, to, p_to_index); |
| 3448 | undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes" , type, from, p_from_index, to, p_to_index); |
| 3449 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, from, p_from_index, to, p_to_index); |
| 3450 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, from, p_from_index, to, p_to_index); |
| 3451 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , (int)type, to); |
| 3452 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , (int)type, to); |
| 3453 | undo_redo->commit_action(); |
| 3454 | } |
| 3455 | |
| 3456 | void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { |
| 3457 | graph->disconnect_node(p_from, p_from_index, p_to, p_to_index); |
| 3458 | |
| 3459 | VisualShader::Type type = get_current_shader_type(); |
| 3460 | |
| 3461 | int from = p_from.to_int(); |
| 3462 | int to = p_to.to_int(); |
| 3463 | |
| 3464 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3465 | undo_redo->create_action(TTR("Nodes Disconnected" )); |
| 3466 | undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, from, p_from_index, to, p_to_index); |
| 3467 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, from, p_from_index, to, p_to_index); |
| 3468 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, from, p_from_index, to, p_to_index); |
| 3469 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, from, p_from_index, to, p_to_index); |
| 3470 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , (int)type, to); |
| 3471 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , (int)type, to); |
| 3472 | undo_redo->commit_action(); |
| 3473 | } |
| 3474 | |
| 3475 | void VisualShaderEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) { |
| 3476 | from_node = p_from.to_int(); |
| 3477 | from_slot = p_from_slot; |
| 3478 | VisualShaderNode::PortType input_port_type = VisualShaderNode::PORT_TYPE_MAX; |
| 3479 | VisualShaderNode::PortType output_port_type = VisualShaderNode::PORT_TYPE_MAX; |
| 3480 | Ref<VisualShaderNode> node = visual_shader->get_node(get_current_shader_type(), from_node); |
| 3481 | if (node.is_valid()) { |
| 3482 | output_port_type = node->get_output_port_type(from_slot); |
| 3483 | } |
| 3484 | _show_members_dialog(true, input_port_type, output_port_type); |
| 3485 | } |
| 3486 | |
| 3487 | void VisualShaderEditor::_connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position) { |
| 3488 | to_node = p_to.to_int(); |
| 3489 | to_slot = p_to_slot; |
| 3490 | VisualShaderNode::PortType input_port_type = VisualShaderNode::PORT_TYPE_MAX; |
| 3491 | VisualShaderNode::PortType output_port_type = VisualShaderNode::PORT_TYPE_MAX; |
| 3492 | Ref<VisualShaderNode> node = visual_shader->get_node(get_current_shader_type(), to_node); |
| 3493 | if (node.is_valid()) { |
| 3494 | input_port_type = node->get_input_port_type(to_slot); |
| 3495 | } |
| 3496 | _show_members_dialog(true, input_port_type, output_port_type); |
| 3497 | } |
| 3498 | |
| 3499 | void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { |
| 3500 | VisualShader::Type type = VisualShader::Type(p_type); |
| 3501 | List<VisualShader::Connection> conns; |
| 3502 | visual_shader->get_node_connections(type, &conns); |
| 3503 | |
| 3504 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3505 | for (const int &F : p_nodes) { |
| 3506 | for (const VisualShader::Connection &E : conns) { |
| 3507 | if (E.from_node == F || E.to_node == F) { |
| 3508 | undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3509 | } |
| 3510 | } |
| 3511 | } |
| 3512 | |
| 3513 | HashSet<String> parameter_names; |
| 3514 | |
| 3515 | for (const int &F : p_nodes) { |
| 3516 | Ref<VisualShaderNode> node = visual_shader->get_node(type, F); |
| 3517 | |
| 3518 | undo_redo->add_do_method(visual_shader.ptr(), "remove_node" , type, F); |
| 3519 | undo_redo->add_undo_method(visual_shader.ptr(), "add_node" , type, node, visual_shader->get_node_position(type, F), F); |
| 3520 | undo_redo->add_undo_method(graph_plugin.ptr(), "add_node" , type, F, false); |
| 3521 | |
| 3522 | VisualShaderNodeParameter *parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr()); |
| 3523 | if (parameter) { |
| 3524 | parameter_names.insert(parameter->get_parameter_name()); |
| 3525 | } |
| 3526 | } |
| 3527 | |
| 3528 | List<VisualShader::Connection> used_conns; |
| 3529 | for (const int &F : p_nodes) { |
| 3530 | for (const VisualShader::Connection &E : conns) { |
| 3531 | if (E.from_node == F || E.to_node == F) { |
| 3532 | bool cancel = false; |
| 3533 | for (List<VisualShader::Connection>::Element *R = used_conns.front(); R; R = R->next()) { |
| 3534 | if (R->get().from_node == E.from_node && R->get().from_port == E.from_port && R->get().to_node == E.to_node && R->get().to_port == E.to_port) { |
| 3535 | cancel = true; // to avoid ERR_ALREADY_EXISTS warning |
| 3536 | break; |
| 3537 | } |
| 3538 | } |
| 3539 | if (!cancel) { |
| 3540 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3541 | undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 3542 | used_conns.push_back(E); |
| 3543 | } |
| 3544 | } |
| 3545 | } |
| 3546 | } |
| 3547 | |
| 3548 | // Delete nodes from the graph. |
| 3549 | for (const int &F : p_nodes) { |
| 3550 | undo_redo->add_do_method(graph_plugin.ptr(), "remove_node" , type, F, false); |
| 3551 | } |
| 3552 | |
| 3553 | // Update parameter refs if any parameter has been deleted. |
| 3554 | if (parameter_names.size() > 0) { |
| 3555 | undo_redo->add_do_method(this, "_update_parameters" , true); |
| 3556 | undo_redo->add_undo_method(this, "_update_parameters" , true); |
| 3557 | |
| 3558 | _update_parameter_refs(parameter_names); |
| 3559 | } |
| 3560 | } |
| 3561 | |
| 3562 | void VisualShaderEditor::_replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to) { |
| 3563 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3564 | undo_redo->add_do_method(visual_shader.ptr(), "replace_node" , p_type_id, p_node_id, p_to); |
| 3565 | undo_redo->add_undo_method(visual_shader.ptr(), "replace_node" , p_type_id, p_node_id, p_from); |
| 3566 | } |
| 3567 | |
| 3568 | void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) { |
| 3569 | Ref<VisualShaderNode> node = visual_shader->get_node(p_type_id, p_node_id); |
| 3570 | ERR_FAIL_COND(!node.is_valid()); |
| 3571 | ERR_FAIL_COND(!node->has_method("set_constant" )); |
| 3572 | node->call("set_constant" , p_var); |
| 3573 | if (p_preview_port != -1) { |
| 3574 | node->set_output_port_for_preview(p_preview_port); |
| 3575 | } |
| 3576 | } |
| 3577 | |
| 3578 | void VisualShaderEditor::_update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) { |
| 3579 | Ref<VisualShaderNodeParameter> parameter = visual_shader->get_node(p_type_id, p_node_id); |
| 3580 | ERR_FAIL_COND(!parameter.is_valid()); |
| 3581 | |
| 3582 | String valid_name = visual_shader->validate_parameter_name(parameter->get_parameter_name(), parameter); |
| 3583 | parameter->set_parameter_name(valid_name); |
| 3584 | graph_plugin->set_parameter_name(p_type_id, p_node_id, valid_name); |
| 3585 | |
| 3586 | if (parameter->has_method("set_default_value_enabled" )) { |
| 3587 | parameter->call("set_default_value_enabled" , true); |
| 3588 | parameter->call("set_default_value" , p_var); |
| 3589 | } |
| 3590 | if (p_preview_port != -1) { |
| 3591 | parameter->set_output_port_for_preview(p_preview_port); |
| 3592 | } |
| 3593 | } |
| 3594 | |
| 3595 | void VisualShaderEditor::_convert_constants_to_parameters(bool p_vice_versa) { |
| 3596 | VisualShader::Type type_id = get_current_shader_type(); |
| 3597 | |
| 3598 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3599 | if (!p_vice_versa) { |
| 3600 | undo_redo->create_action(TTR("Convert Constant Node(s) To Parameter(s)" )); |
| 3601 | } else { |
| 3602 | undo_redo->create_action(TTR("Convert Parameter Node(s) To Constant(s)" )); |
| 3603 | } |
| 3604 | |
| 3605 | const HashSet<int> ¤t_set = p_vice_versa ? selected_parameters : selected_constants; |
| 3606 | HashSet<String> deleted_names; |
| 3607 | |
| 3608 | for (const int &E : current_set) { |
| 3609 | int node_id = E; |
| 3610 | Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id); |
| 3611 | bool caught = false; |
| 3612 | Variant var; |
| 3613 | |
| 3614 | // float |
| 3615 | if (!p_vice_versa) { |
| 3616 | Ref<VisualShaderNodeFloatConstant> float_const = Object::cast_to<VisualShaderNodeFloatConstant>(node.ptr()); |
| 3617 | if (float_const.is_valid()) { |
| 3618 | _replace_node(type_id, node_id, "VisualShaderNodeFloatConstant" , "VisualShaderNodeFloatParameter" ); |
| 3619 | var = float_const->get_constant(); |
| 3620 | caught = true; |
| 3621 | } |
| 3622 | } else { |
| 3623 | Ref<VisualShaderNodeFloatParameter> float_parameter = Object::cast_to<VisualShaderNodeFloatParameter>(node.ptr()); |
| 3624 | if (float_parameter.is_valid()) { |
| 3625 | _replace_node(type_id, node_id, "VisualShaderNodeFloatParameter" , "VisualShaderNodeFloatConstant" ); |
| 3626 | var = float_parameter->get_default_value(); |
| 3627 | caught = true; |
| 3628 | } |
| 3629 | } |
| 3630 | |
| 3631 | // int |
| 3632 | if (!caught) { |
| 3633 | if (!p_vice_versa) { |
| 3634 | Ref<VisualShaderNodeIntConstant> int_const = Object::cast_to<VisualShaderNodeIntConstant>(node.ptr()); |
| 3635 | if (int_const.is_valid()) { |
| 3636 | _replace_node(type_id, node_id, "VisualShaderNodeIntConstant" , "VisualShaderNodeIntParameter" ); |
| 3637 | var = int_const->get_constant(); |
| 3638 | caught = true; |
| 3639 | } |
| 3640 | } else { |
| 3641 | Ref<VisualShaderNodeIntParameter> int_parameter = Object::cast_to<VisualShaderNodeIntParameter>(node.ptr()); |
| 3642 | if (int_parameter.is_valid()) { |
| 3643 | _replace_node(type_id, node_id, "VisualShaderNodeIntParameter" , "VisualShaderNodeIntConstant" ); |
| 3644 | var = int_parameter->get_default_value(); |
| 3645 | caught = true; |
| 3646 | } |
| 3647 | } |
| 3648 | } |
| 3649 | |
| 3650 | // boolean |
| 3651 | if (!caught) { |
| 3652 | if (!p_vice_versa) { |
| 3653 | Ref<VisualShaderNodeBooleanConstant> boolean_const = Object::cast_to<VisualShaderNodeBooleanConstant>(node.ptr()); |
| 3654 | if (boolean_const.is_valid()) { |
| 3655 | _replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant" , "VisualShaderNodeBooleanParameter" ); |
| 3656 | var = boolean_const->get_constant(); |
| 3657 | caught = true; |
| 3658 | } |
| 3659 | } else { |
| 3660 | Ref<VisualShaderNodeBooleanParameter> boolean_parameter = Object::cast_to<VisualShaderNodeBooleanParameter>(node.ptr()); |
| 3661 | if (boolean_parameter.is_valid()) { |
| 3662 | _replace_node(type_id, node_id, "VisualShaderNodeBooleanParameter" , "VisualShaderNodeBooleanConstant" ); |
| 3663 | var = boolean_parameter->get_default_value(); |
| 3664 | caught = true; |
| 3665 | } |
| 3666 | } |
| 3667 | } |
| 3668 | |
| 3669 | // vec2 |
| 3670 | if (!caught) { |
| 3671 | if (!p_vice_versa) { |
| 3672 | Ref<VisualShaderNodeVec2Constant> vec2_const = Object::cast_to<VisualShaderNodeVec2Constant>(node.ptr()); |
| 3673 | if (vec2_const.is_valid()) { |
| 3674 | _replace_node(type_id, node_id, "VisualShaderNodeVec2Constant" , "VisualShaderNodeVec2Parameter" ); |
| 3675 | var = vec2_const->get_constant(); |
| 3676 | caught = true; |
| 3677 | } |
| 3678 | } else { |
| 3679 | Ref<VisualShaderNodeVec2Parameter> vec2_parameter = Object::cast_to<VisualShaderNodeVec2Parameter>(node.ptr()); |
| 3680 | if (vec2_parameter.is_valid()) { |
| 3681 | _replace_node(type_id, node_id, "VisualShaderNodeVec2Parameter" , "VisualShaderNodeVec2Constant" ); |
| 3682 | var = vec2_parameter->get_default_value(); |
| 3683 | caught = true; |
| 3684 | } |
| 3685 | } |
| 3686 | } |
| 3687 | |
| 3688 | // vec3 |
| 3689 | if (!caught) { |
| 3690 | if (!p_vice_versa) { |
| 3691 | Ref<VisualShaderNodeVec3Constant> vec3_const = Object::cast_to<VisualShaderNodeVec3Constant>(node.ptr()); |
| 3692 | if (vec3_const.is_valid()) { |
| 3693 | _replace_node(type_id, node_id, "VisualShaderNodeVec3Constant" , "VisualShaderNodeVec3Parameter" ); |
| 3694 | var = vec3_const->get_constant(); |
| 3695 | caught = true; |
| 3696 | } |
| 3697 | } else { |
| 3698 | Ref<VisualShaderNodeVec3Parameter> vec3_parameter = Object::cast_to<VisualShaderNodeVec3Parameter>(node.ptr()); |
| 3699 | if (vec3_parameter.is_valid()) { |
| 3700 | _replace_node(type_id, node_id, "VisualShaderNodeVec3Parameter" , "VisualShaderNodeVec3Constant" ); |
| 3701 | var = vec3_parameter->get_default_value(); |
| 3702 | caught = true; |
| 3703 | } |
| 3704 | } |
| 3705 | } |
| 3706 | |
| 3707 | // vec4 |
| 3708 | if (!caught) { |
| 3709 | if (!p_vice_versa) { |
| 3710 | Ref<VisualShaderNodeVec4Constant> vec4_const = Object::cast_to<VisualShaderNodeVec4Constant>(node.ptr()); |
| 3711 | if (vec4_const.is_valid()) { |
| 3712 | _replace_node(type_id, node_id, "VisualShaderNodeVec4Constant" , "VisualShaderNodeVec4Parameter" ); |
| 3713 | var = vec4_const->get_constant(); |
| 3714 | caught = true; |
| 3715 | } |
| 3716 | } else { |
| 3717 | Ref<VisualShaderNodeVec4Parameter> vec4_parameter = Object::cast_to<VisualShaderNodeVec4Parameter>(node.ptr()); |
| 3718 | if (vec4_parameter.is_valid()) { |
| 3719 | _replace_node(type_id, node_id, "VisualShaderNodeVec4Parameter" , "VisualShaderNodeVec4Constant" ); |
| 3720 | var = vec4_parameter->get_default_value(); |
| 3721 | caught = true; |
| 3722 | } |
| 3723 | } |
| 3724 | } |
| 3725 | |
| 3726 | // color |
| 3727 | if (!caught) { |
| 3728 | if (!p_vice_versa) { |
| 3729 | Ref<VisualShaderNodeColorConstant> color_const = Object::cast_to<VisualShaderNodeColorConstant>(node.ptr()); |
| 3730 | if (color_const.is_valid()) { |
| 3731 | _replace_node(type_id, node_id, "VisualShaderNodeColorConstant" , "VisualShaderNodeColorParameter" ); |
| 3732 | var = color_const->get_constant(); |
| 3733 | caught = true; |
| 3734 | } |
| 3735 | } else { |
| 3736 | Ref<VisualShaderNodeColorParameter> color_parameter = Object::cast_to<VisualShaderNodeColorParameter>(node.ptr()); |
| 3737 | if (color_parameter.is_valid()) { |
| 3738 | _replace_node(type_id, node_id, "VisualShaderNodeColorParameter" , "VisualShaderNodeColorConstant" ); |
| 3739 | var = color_parameter->get_default_value(); |
| 3740 | caught = true; |
| 3741 | } |
| 3742 | } |
| 3743 | } |
| 3744 | |
| 3745 | // transform |
| 3746 | if (!caught) { |
| 3747 | if (!p_vice_versa) { |
| 3748 | Ref<VisualShaderNodeTransformConstant> transform_const = Object::cast_to<VisualShaderNodeTransformConstant>(node.ptr()); |
| 3749 | if (transform_const.is_valid()) { |
| 3750 | _replace_node(type_id, node_id, "VisualShaderNodeTransformConstant" , "VisualShaderNodeTransformParameter" ); |
| 3751 | var = transform_const->get_constant(); |
| 3752 | caught = true; |
| 3753 | } |
| 3754 | } else { |
| 3755 | Ref<VisualShaderNodeTransformParameter> transform_parameter = Object::cast_to<VisualShaderNodeTransformParameter>(node.ptr()); |
| 3756 | if (transform_parameter.is_valid()) { |
| 3757 | _replace_node(type_id, node_id, "VisualShaderNodeTransformParameter" , "VisualShaderNodeTransformConstant" ); |
| 3758 | var = transform_parameter->get_default_value(); |
| 3759 | caught = true; |
| 3760 | } |
| 3761 | } |
| 3762 | } |
| 3763 | ERR_CONTINUE(!caught); |
| 3764 | int preview_port = node->get_output_port_for_preview(); |
| 3765 | |
| 3766 | if (!p_vice_versa) { |
| 3767 | undo_redo->add_do_method(this, "_update_parameter" , type_id, node_id, var, preview_port); |
| 3768 | undo_redo->add_undo_method(this, "_update_constant" , type_id, node_id, var, preview_port); |
| 3769 | } else { |
| 3770 | undo_redo->add_do_method(this, "_update_constant" , type_id, node_id, var, preview_port); |
| 3771 | undo_redo->add_undo_method(this, "_update_parameter" , type_id, node_id, var, preview_port); |
| 3772 | |
| 3773 | Ref<VisualShaderNodeParameter> parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr()); |
| 3774 | ERR_CONTINUE(!parameter.is_valid()); |
| 3775 | |
| 3776 | deleted_names.insert(parameter->get_parameter_name()); |
| 3777 | } |
| 3778 | |
| 3779 | undo_redo->add_do_method(graph_plugin.ptr(), "update_node" , type_id, node_id); |
| 3780 | undo_redo->add_undo_method(graph_plugin.ptr(), "update_node" , type_id, node_id); |
| 3781 | } |
| 3782 | |
| 3783 | undo_redo->add_do_method(this, "_update_parameters" , true); |
| 3784 | undo_redo->add_undo_method(this, "_update_parameters" , true); |
| 3785 | |
| 3786 | if (deleted_names.size() > 0) { |
| 3787 | _update_parameter_refs(deleted_names); |
| 3788 | } |
| 3789 | |
| 3790 | undo_redo->commit_action(); |
| 3791 | } |
| 3792 | |
| 3793 | void VisualShaderEditor::_close_node_request(int p_type, int p_node) { |
| 3794 | Ref<VisualShaderNode> node = visual_shader->get_node((VisualShader::Type)p_type, p_node); |
| 3795 | if (!node->is_closable()) { |
| 3796 | return; |
| 3797 | } |
| 3798 | |
| 3799 | List<int> to_erase; |
| 3800 | to_erase.push_back(p_node); |
| 3801 | |
| 3802 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3803 | undo_redo->create_action(TTR("Delete VisualShader Node" )); |
| 3804 | _delete_nodes(p_type, to_erase); |
| 3805 | undo_redo->commit_action(); |
| 3806 | } |
| 3807 | |
| 3808 | void VisualShaderEditor::_close_nodes_request(const TypedArray<StringName> &p_nodes) { |
| 3809 | List<int> to_erase; |
| 3810 | |
| 3811 | if (p_nodes.is_empty()) { |
| 3812 | // Called from context menu. |
| 3813 | for (int i = 0; i < graph->get_child_count(); i++) { |
| 3814 | GraphElement *graph_element = Object::cast_to<GraphElement>(graph->get_child(i)); |
| 3815 | if (graph_element && graph_element->is_selected()) { |
| 3816 | VisualShader::Type type = get_current_shader_type(); |
| 3817 | int id = String(graph_element->get_name()).to_int(); |
| 3818 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, id); |
| 3819 | if (vsnode->is_closable()) { |
| 3820 | to_erase.push_back(graph_element->get_name().operator String().to_int()); |
| 3821 | } |
| 3822 | } |
| 3823 | } |
| 3824 | } else { |
| 3825 | VisualShader::Type type = get_current_shader_type(); |
| 3826 | for (int i = 0; i < p_nodes.size(); i++) { |
| 3827 | int id = p_nodes[i].operator String().to_int(); |
| 3828 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, id); |
| 3829 | if (vsnode->is_closable()) { |
| 3830 | to_erase.push_back(id); |
| 3831 | } |
| 3832 | } |
| 3833 | } |
| 3834 | |
| 3835 | if (to_erase.is_empty()) { |
| 3836 | return; |
| 3837 | } |
| 3838 | |
| 3839 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 3840 | undo_redo->create_action(TTR("Delete VisualShader Node(s)" )); |
| 3841 | _delete_nodes(get_current_shader_type(), to_erase); |
| 3842 | undo_redo->commit_action(); |
| 3843 | } |
| 3844 | |
| 3845 | void VisualShaderEditor::_node_selected(Object *p_node) { |
| 3846 | VisualShader::Type type = get_current_shader_type(); |
| 3847 | |
| 3848 | GraphElement *graph_element = Object::cast_to<GraphElement>(p_node); |
| 3849 | ERR_FAIL_NULL(graph_element); |
| 3850 | |
| 3851 | int id = String(graph_element->get_name()).to_int(); |
| 3852 | |
| 3853 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, id); |
| 3854 | ERR_FAIL_COND(!vsnode.is_valid()); |
| 3855 | } |
| 3856 | |
| 3857 | void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { |
| 3858 | Ref<InputEventMouseButton> mb = p_event; |
| 3859 | VisualShader::Type type = get_current_shader_type(); |
| 3860 | |
| 3861 | Ref<VisualShaderNode> selected_vsnode; |
| 3862 | // Right click actions. |
| 3863 | if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) { |
| 3864 | selected_constants.clear(); |
| 3865 | selected_parameters.clear(); |
| 3866 | selected_comment = -1; |
| 3867 | selected_float_constant = -1; |
| 3868 | |
| 3869 | List<int> selected_closable_graph_elements; |
| 3870 | for (int i = 0; i < graph->get_child_count(); i++) { |
| 3871 | GraphElement *graph_element = Object::cast_to<GraphElement>(graph->get_child(i)); |
| 3872 | if (graph_element && graph_element->is_selected()) { |
| 3873 | int id = String(graph_element->get_name()).to_int(); |
| 3874 | Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, id); |
| 3875 | if (!vsnode->is_closable()) { |
| 3876 | continue; |
| 3877 | } |
| 3878 | |
| 3879 | selected_closable_graph_elements.push_back(id); |
| 3880 | |
| 3881 | Ref<VisualShaderNode> node = visual_shader->get_node(type, id); |
| 3882 | selected_vsnode = node; |
| 3883 | |
| 3884 | VisualShaderNodeComment *frame_node = Object::cast_to<VisualShaderNodeComment>(node.ptr()); |
| 3885 | if (frame_node != nullptr) { |
| 3886 | selected_comment = id; |
| 3887 | } |
| 3888 | VisualShaderNodeConstant *constant_node = Object::cast_to<VisualShaderNodeConstant>(node.ptr()); |
| 3889 | if (constant_node != nullptr) { |
| 3890 | selected_constants.insert(id); |
| 3891 | } |
| 3892 | VisualShaderNodeFloatConstant *float_constant_node = Object::cast_to<VisualShaderNodeFloatConstant>(node.ptr()); |
| 3893 | if (float_constant_node != nullptr) { |
| 3894 | selected_float_constant = id; |
| 3895 | } |
| 3896 | VisualShaderNodeParameter *parameter_node = Object::cast_to<VisualShaderNodeParameter>(node.ptr()); |
| 3897 | if (parameter_node != nullptr && parameter_node->is_convertible_to_constant()) { |
| 3898 | selected_parameters.insert(id); |
| 3899 | } |
| 3900 | } |
| 3901 | } |
| 3902 | |
| 3903 | if (selected_closable_graph_elements.size() > 1) { |
| 3904 | selected_comment = -1; |
| 3905 | selected_float_constant = -1; |
| 3906 | } |
| 3907 | |
| 3908 | bool copy_buffer_empty = true; |
| 3909 | for (const CopyItem &item : copy_items_buffer) { |
| 3910 | if (!item.disabled) { |
| 3911 | copy_buffer_empty = false; |
| 3912 | break; |
| 3913 | } |
| 3914 | } |
| 3915 | |
| 3916 | if (selected_closable_graph_elements.is_empty() && copy_buffer_empty) { |
| 3917 | _show_members_dialog(true); |
| 3918 | } else { |
| 3919 | popup_menu->set_item_disabled(NodeMenuOptions::CUT, selected_closable_graph_elements.is_empty()); |
| 3920 | popup_menu->set_item_disabled(NodeMenuOptions::COPY, selected_closable_graph_elements.is_empty()); |
| 3921 | popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_buffer_empty); |
| 3922 | popup_menu->set_item_disabled(NodeMenuOptions::DELETE, selected_closable_graph_elements.is_empty()); |
| 3923 | popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, selected_closable_graph_elements.is_empty()); |
| 3924 | popup_menu->set_item_disabled(NodeMenuOptions::CLEAR_COPY_BUFFER, copy_buffer_empty); |
| 3925 | |
| 3926 | int temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR2); |
| 3927 | if (temp != -1) { |
| 3928 | popup_menu->remove_item(temp); |
| 3929 | } |
| 3930 | temp = popup_menu->get_item_index(NodeMenuOptions::FLOAT_CONSTANTS); |
| 3931 | if (temp != -1) { |
| 3932 | popup_menu->remove_item(temp); |
| 3933 | } |
| 3934 | temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS); |
| 3935 | if (temp != -1) { |
| 3936 | popup_menu->remove_item(temp); |
| 3937 | } |
| 3938 | temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS); |
| 3939 | if (temp != -1) { |
| 3940 | popup_menu->remove_item(temp); |
| 3941 | } |
| 3942 | temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR3); |
| 3943 | if (temp != -1) { |
| 3944 | popup_menu->remove_item(temp); |
| 3945 | } |
| 3946 | temp = popup_menu->get_item_index(NodeMenuOptions::SET_COMMENT_TITLE); |
| 3947 | if (temp != -1) { |
| 3948 | popup_menu->remove_item(temp); |
| 3949 | } |
| 3950 | temp = popup_menu->get_item_index(NodeMenuOptions::SET_COMMENT_DESCRIPTION); |
| 3951 | if (temp != -1) { |
| 3952 | popup_menu->remove_item(temp); |
| 3953 | } |
| 3954 | |
| 3955 | if (selected_constants.size() > 0 || selected_parameters.size() > 0) { |
| 3956 | popup_menu->add_separator("" , NodeMenuOptions::SEPARATOR2); |
| 3957 | |
| 3958 | if (selected_float_constant != -1) { |
| 3959 | popup_menu->add_submenu_item(TTR("Float Constants" ), "FloatConstants" , int(NodeMenuOptions::FLOAT_CONSTANTS)); |
| 3960 | |
| 3961 | if (!constants_submenu) { |
| 3962 | constants_submenu = memnew(PopupMenu); |
| 3963 | constants_submenu->set_name("FloatConstants" ); |
| 3964 | |
| 3965 | for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { |
| 3966 | constants_submenu->add_item(float_constant_defs[i].name, i); |
| 3967 | } |
| 3968 | popup_menu->add_child(constants_submenu); |
| 3969 | constants_submenu->connect("index_pressed" , callable_mp(this, &VisualShaderEditor::_float_constant_selected)); |
| 3970 | } |
| 3971 | } |
| 3972 | |
| 3973 | if (selected_constants.size() > 0) { |
| 3974 | popup_menu->add_item(TTR("Convert Constant(s) to Parameter(s)" ), NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS); |
| 3975 | } |
| 3976 | |
| 3977 | if (selected_parameters.size() > 0) { |
| 3978 | popup_menu->add_item(TTR("Convert Parameter(s) to Constant(s)" ), NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS); |
| 3979 | } |
| 3980 | } |
| 3981 | |
| 3982 | if (selected_comment != -1) { |
| 3983 | popup_menu->add_separator("" , NodeMenuOptions::SEPARATOR3); |
| 3984 | popup_menu->add_item(TTR("Set Comment Title" ), NodeMenuOptions::SET_COMMENT_TITLE); |
| 3985 | popup_menu->add_item(TTR("Set Comment Description" ), NodeMenuOptions::SET_COMMENT_DESCRIPTION); |
| 3986 | } |
| 3987 | |
| 3988 | menu_point = graph->get_local_mouse_position(); |
| 3989 | Point2 gpos = get_screen_position() + get_local_mouse_position(); |
| 3990 | popup_menu->set_position(gpos); |
| 3991 | popup_menu->reset_size(); |
| 3992 | popup_menu->popup(); |
| 3993 | } |
| 3994 | } |
| 3995 | } |
| 3996 | |
| 3997 | void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type, VisualShaderNode::PortType p_output_port_type) { |
| 3998 | if (members_input_port_type != p_input_port_type || members_output_port_type != p_output_port_type) { |
| 3999 | members_input_port_type = p_input_port_type; |
| 4000 | members_output_port_type = p_output_port_type; |
| 4001 | _update_options_menu(); |
| 4002 | } |
| 4003 | |
| 4004 | if (at_mouse_pos) { |
| 4005 | saved_node_pos_dirty = true; |
| 4006 | saved_node_pos = graph->get_local_mouse_position(); |
| 4007 | |
| 4008 | Point2 gpos = get_screen_position() + get_local_mouse_position(); |
| 4009 | members_dialog->set_position(gpos); |
| 4010 | } else { |
| 4011 | saved_node_pos_dirty = false; |
| 4012 | members_dialog->set_position(graph->get_screen_position() + Point2(5 * EDSCALE, 65 * EDSCALE)); |
| 4013 | } |
| 4014 | members_dialog->popup(); |
| 4015 | |
| 4016 | // Keep dialog within window bounds. |
| 4017 | Rect2 window_rect = Rect2(get_window()->get_position(), get_window()->get_size()); |
| 4018 | Rect2 dialog_rect = Rect2(members_dialog->get_position(), members_dialog->get_size()); |
| 4019 | Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2()); |
| 4020 | members_dialog->set_position(members_dialog->get_position() - difference); |
| 4021 | |
| 4022 | node_filter->call_deferred(SNAME("grab_focus" )); // Still not visible. |
| 4023 | node_filter->select_all(); |
| 4024 | } |
| 4025 | |
| 4026 | void VisualShaderEditor::(int p_idx) { |
| 4027 | switch (VaryingMenuOptions(p_idx)) { |
| 4028 | case VaryingMenuOptions::ADD: { |
| 4029 | _show_add_varying_dialog(); |
| 4030 | } break; |
| 4031 | case VaryingMenuOptions::REMOVE: { |
| 4032 | _show_remove_varying_dialog(); |
| 4033 | } break; |
| 4034 | default: |
| 4035 | break; |
| 4036 | } |
| 4037 | } |
| 4038 | |
| 4039 | void VisualShaderEditor::_show_add_varying_dialog() { |
| 4040 | _varying_name_changed(varying_name->get_text()); |
| 4041 | |
| 4042 | add_varying_dialog->set_position(graph->get_screen_position() + varying_button->get_position() + Point2(5 * EDSCALE, 65 * EDSCALE)); |
| 4043 | add_varying_dialog->popup(); |
| 4044 | |
| 4045 | // Keep dialog within window bounds. |
| 4046 | Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size()); |
| 4047 | Rect2 dialog_rect = Rect2(add_varying_dialog->get_position(), add_varying_dialog->get_size()); |
| 4048 | Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2()); |
| 4049 | add_varying_dialog->set_position(add_varying_dialog->get_position() - difference); |
| 4050 | } |
| 4051 | |
| 4052 | void VisualShaderEditor::_show_remove_varying_dialog() { |
| 4053 | remove_varying_dialog->set_position(graph->get_screen_position() + varying_button->get_position() + Point2(5 * EDSCALE, 65 * EDSCALE)); |
| 4054 | remove_varying_dialog->popup(); |
| 4055 | |
| 4056 | // Keep dialog within window bounds. |
| 4057 | Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size()); |
| 4058 | Rect2 dialog_rect = Rect2(remove_varying_dialog->get_position(), remove_varying_dialog->get_size()); |
| 4059 | Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2()); |
| 4060 | remove_varying_dialog->set_position(remove_varying_dialog->get_position() - difference); |
| 4061 | } |
| 4062 | |
| 4063 | void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { |
| 4064 | Ref<InputEventKey> ie = p_ie; |
| 4065 | if (ie.is_valid() && (ie->get_keycode() == Key::UP || ie->get_keycode() == Key::DOWN || ie->get_keycode() == Key::ENTER || ie->get_keycode() == Key::KP_ENTER)) { |
| 4066 | members->gui_input(ie); |
| 4067 | node_filter->accept_event(); |
| 4068 | } |
| 4069 | } |
| 4070 | |
| 4071 | void VisualShaderEditor::_notification(int p_what) { |
| 4072 | switch (p_what) { |
| 4073 | case NOTIFICATION_POSTINITIALIZE: { |
| 4074 | _update_options_menu(); |
| 4075 | } break; |
| 4076 | |
| 4077 | case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { |
| 4078 | graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme" ).operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view" ), bool(EDITOR_GET("editors/panning/simple_panning" ))); |
| 4079 | graph->set_warped_panning(bool(EDITOR_GET("editors/panning/warped_mouse_panning" ))); |
| 4080 | graph->set_minimap_opacity(EDITOR_GET("editors/visual_editors/minimap_opacity" )); |
| 4081 | graph->set_connection_lines_curvature(EDITOR_GET("editors/visual_editors/lines_curvature" )); |
| 4082 | _update_graph(); |
| 4083 | } break; |
| 4084 | |
| 4085 | case NOTIFICATION_ENTER_TREE: { |
| 4086 | node_filter->set_clear_button_enabled(true); |
| 4087 | |
| 4088 | // collapse tree by default |
| 4089 | |
| 4090 | TreeItem *category = members->get_root()->get_first_child(); |
| 4091 | while (category) { |
| 4092 | category->set_collapsed(true); |
| 4093 | TreeItem *sub_category = category->get_first_child(); |
| 4094 | while (sub_category) { |
| 4095 | sub_category->set_collapsed(true); |
| 4096 | sub_category = sub_category->get_next(); |
| 4097 | } |
| 4098 | category = category->get_next(); |
| 4099 | } |
| 4100 | |
| 4101 | graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme" ).operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view" ), bool(EDITOR_GET("editors/panning/simple_panning" ))); |
| 4102 | graph->set_warped_panning(bool(EDITOR_GET("editors/panning/warped_mouse_panning" ))); |
| 4103 | } break; |
| 4104 | |
| 4105 | case NOTIFICATION_THEME_CHANGED: { |
| 4106 | highend_label->set_modulate(get_theme_color(SNAME("highend_color" ), EditorStringName(Editor))); |
| 4107 | |
| 4108 | node_filter->set_right_icon(Control::get_editor_theme_icon(SNAME("Search" ))); |
| 4109 | |
| 4110 | preview_shader->set_icon(Control::get_editor_theme_icon(SNAME("Shader" ))); |
| 4111 | |
| 4112 | { |
| 4113 | Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color" ); |
| 4114 | Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color" ); |
| 4115 | Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color" ); |
| 4116 | Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color" ); |
| 4117 | Color = EDITOR_GET("text_editor/theme/highlighting/comment_color" ); |
| 4118 | Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color" ); |
| 4119 | Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color" ); |
| 4120 | Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color" ); |
| 4121 | Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color" ); |
| 4122 | Color error_color = get_theme_color(SNAME("error_color" ), EditorStringName(Editor)); |
| 4123 | |
| 4124 | preview_text->add_theme_color_override("background_color" , background_color); |
| 4125 | varying_error_label->add_theme_color_override("font_color" , error_color); |
| 4126 | |
| 4127 | for (const String &E : keyword_list) { |
| 4128 | if (ShaderLanguage::is_control_flow_keyword(E)) { |
| 4129 | syntax_highlighter->add_keyword_color(E, control_flow_keyword_color); |
| 4130 | } else { |
| 4131 | syntax_highlighter->add_keyword_color(E, keyword_color); |
| 4132 | } |
| 4133 | } |
| 4134 | |
| 4135 | preview_text->add_theme_font_override("font" , get_theme_font(SNAME("expression" ), EditorStringName(EditorFonts))); |
| 4136 | preview_text->add_theme_font_size_override("font_size" , get_theme_font_size(SNAME("expression_size" ), EditorStringName(EditorFonts))); |
| 4137 | preview_text->add_theme_color_override("font_color" , text_color); |
| 4138 | syntax_highlighter->set_number_color(number_color); |
| 4139 | syntax_highlighter->set_symbol_color(symbol_color); |
| 4140 | syntax_highlighter->set_function_color(function_color); |
| 4141 | syntax_highlighter->set_member_variable_color(members_color); |
| 4142 | syntax_highlighter->clear_color_regions(); |
| 4143 | syntax_highlighter->add_color_region("/*" , "*/" , comment_color, false); |
| 4144 | syntax_highlighter->add_color_region("//" , "" , comment_color, true); |
| 4145 | |
| 4146 | preview_text->clear_comment_delimiters(); |
| 4147 | preview_text->add_comment_delimiter("/*" , "*/" , false); |
| 4148 | preview_text->add_comment_delimiter("//" , "" , true); |
| 4149 | |
| 4150 | error_panel->add_theme_style_override("panel" , get_theme_stylebox(SNAME("panel" ), SNAME("Panel" ))); |
| 4151 | error_label->add_theme_font_override("font" , get_theme_font(SNAME("status_source" ), EditorStringName(EditorFonts))); |
| 4152 | error_label->add_theme_font_size_override("font_size" , get_theme_font_size(SNAME("status_source_size" ), EditorStringName(EditorFonts))); |
| 4153 | error_label->add_theme_color_override("font_color" , error_color); |
| 4154 | } |
| 4155 | |
| 4156 | tools->set_icon(get_editor_theme_icon(SNAME("Tools" ))); |
| 4157 | |
| 4158 | if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) { |
| 4159 | _update_graph(); |
| 4160 | } |
| 4161 | } break; |
| 4162 | |
| 4163 | case NOTIFICATION_DRAG_BEGIN: { |
| 4164 | Dictionary dd = get_viewport()->gui_get_drag_data(); |
| 4165 | if (members->is_visible_in_tree() && dd.has("id" )) { |
| 4166 | members->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); |
| 4167 | } |
| 4168 | } break; |
| 4169 | |
| 4170 | case NOTIFICATION_DRAG_END: { |
| 4171 | members->set_drop_mode_flags(0); |
| 4172 | } break; |
| 4173 | } |
| 4174 | } |
| 4175 | |
| 4176 | void VisualShaderEditor::_scroll_changed(const Vector2 &p_scroll) { |
| 4177 | if (updating) { |
| 4178 | return; |
| 4179 | } |
| 4180 | updating = true; |
| 4181 | visual_shader->set_graph_offset(p_scroll / EDSCALE); |
| 4182 | updating = false; |
| 4183 | } |
| 4184 | |
| 4185 | void VisualShaderEditor::_node_changed(int p_id) { |
| 4186 | if (updating) { |
| 4187 | return; |
| 4188 | } |
| 4189 | |
| 4190 | if (is_visible_in_tree()) { |
| 4191 | _update_graph(); |
| 4192 | } |
| 4193 | } |
| 4194 | |
| 4195 | void VisualShaderEditor::_dup_copy_nodes(int p_type, List<CopyItem> &r_items, List<VisualShader::Connection> &r_connections) { |
| 4196 | VisualShader::Type type = (VisualShader::Type)p_type; |
| 4197 | |
| 4198 | selection_center.x = 0.0f; |
| 4199 | selection_center.y = 0.0f; |
| 4200 | |
| 4201 | HashSet<int> nodes; |
| 4202 | |
| 4203 | for (int i = 0; i < graph->get_child_count(); i++) { |
| 4204 | GraphElement *graph_element = Object::cast_to<GraphElement>(graph->get_child(i)); |
| 4205 | if (graph_element) { |
| 4206 | int id = String(graph_element->get_name()).to_int(); |
| 4207 | |
| 4208 | Ref<VisualShaderNode> node = visual_shader->get_node(type, id); |
| 4209 | Ref<VisualShaderNodeOutput> output = node; |
| 4210 | if (output.is_valid()) { // can't duplicate output |
| 4211 | continue; |
| 4212 | } |
| 4213 | |
| 4214 | if (node.is_valid() && graph_element->is_selected()) { |
| 4215 | Vector2 pos = visual_shader->get_node_position(type, id); |
| 4216 | selection_center += pos; |
| 4217 | |
| 4218 | CopyItem item; |
| 4219 | item.id = id; |
| 4220 | item.node = visual_shader->get_node(type, id)->duplicate(); |
| 4221 | item.position = visual_shader->get_node_position(type, id); |
| 4222 | |
| 4223 | Ref<VisualShaderNodeResizableBase> resizable_base = node; |
| 4224 | if (resizable_base.is_valid()) { |
| 4225 | item.size = resizable_base->get_size(); |
| 4226 | } |
| 4227 | |
| 4228 | Ref<VisualShaderNodeGroupBase> group = node; |
| 4229 | if (group.is_valid()) { |
| 4230 | item.group_inputs = group->get_inputs(); |
| 4231 | item.group_outputs = group->get_outputs(); |
| 4232 | } |
| 4233 | |
| 4234 | Ref<VisualShaderNodeExpression> expression = node; |
| 4235 | if (expression.is_valid()) { |
| 4236 | item.expression = expression->get_expression(); |
| 4237 | } |
| 4238 | |
| 4239 | r_items.push_back(item); |
| 4240 | |
| 4241 | nodes.insert(id); |
| 4242 | } |
| 4243 | } |
| 4244 | } |
| 4245 | |
| 4246 | List<VisualShader::Connection> node_connections; |
| 4247 | visual_shader->get_node_connections(type, &node_connections); |
| 4248 | |
| 4249 | for (const VisualShader::Connection &E : node_connections) { |
| 4250 | if (nodes.has(E.from_node) && nodes.has(E.to_node)) { |
| 4251 | r_connections.push_back(E); |
| 4252 | } |
| 4253 | } |
| 4254 | |
| 4255 | selection_center /= (float)r_items.size(); |
| 4256 | } |
| 4257 | |
| 4258 | void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, const List<VisualShader::Connection> &p_connections, const Vector2 &p_offset, bool p_duplicate) { |
| 4259 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 4260 | if (p_duplicate) { |
| 4261 | undo_redo->create_action(TTR("Duplicate VisualShader Node(s)" )); |
| 4262 | } else { |
| 4263 | bool copy_buffer_empty = true; |
| 4264 | for (const CopyItem &item : copy_items_buffer) { |
| 4265 | if (!item.disabled) { |
| 4266 | copy_buffer_empty = false; |
| 4267 | break; |
| 4268 | } |
| 4269 | } |
| 4270 | if (copy_buffer_empty) { |
| 4271 | return; |
| 4272 | } |
| 4273 | |
| 4274 | undo_redo->create_action(TTR("Paste VisualShader Node(s)" )); |
| 4275 | } |
| 4276 | |
| 4277 | VisualShader::Type type = (VisualShader::Type)p_type; |
| 4278 | |
| 4279 | int base_id = visual_shader->get_valid_node_id(type); |
| 4280 | int id_from = base_id; |
| 4281 | HashMap<int, int> connection_remap; |
| 4282 | HashSet<int> unsupported_set; |
| 4283 | HashSet<int> added_set; |
| 4284 | |
| 4285 | for (CopyItem &item : r_items) { |
| 4286 | if (item.disabled) { |
| 4287 | unsupported_set.insert(item.id); |
| 4288 | continue; |
| 4289 | } |
| 4290 | connection_remap[item.id] = id_from; |
| 4291 | Ref<VisualShaderNode> node = item.node->duplicate(); |
| 4292 | |
| 4293 | Ref<VisualShaderNodeResizableBase> resizable_base = Object::cast_to<VisualShaderNodeResizableBase>(node.ptr()); |
| 4294 | if (resizable_base.is_valid()) { |
| 4295 | undo_redo->add_do_method(node.ptr(), "set_size" , item.size); |
| 4296 | } |
| 4297 | |
| 4298 | Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr()); |
| 4299 | if (group.is_valid()) { |
| 4300 | undo_redo->add_do_method(node.ptr(), "set_inputs" , item.group_inputs); |
| 4301 | undo_redo->add_do_method(node.ptr(), "set_outputs" , item.group_outputs); |
| 4302 | } |
| 4303 | |
| 4304 | Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr()); |
| 4305 | if (expression.is_valid()) { |
| 4306 | undo_redo->add_do_method(node.ptr(), "set_expression" , item.expression); |
| 4307 | } |
| 4308 | |
| 4309 | undo_redo->add_do_method(visual_shader.ptr(), "add_node" , type, node, item.position + p_offset, id_from); |
| 4310 | undo_redo->add_do_method(graph_plugin.ptr(), "add_node" , type, id_from, false); |
| 4311 | |
| 4312 | added_set.insert(id_from); |
| 4313 | id_from++; |
| 4314 | } |
| 4315 | |
| 4316 | for (const VisualShader::Connection &E : p_connections) { |
| 4317 | if (unsupported_set.has(E.from_node) || unsupported_set.has(E.to_node)) { |
| 4318 | continue; |
| 4319 | } |
| 4320 | |
| 4321 | undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes" , type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port); |
| 4322 | undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes" , type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port); |
| 4323 | undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes" , type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port); |
| 4324 | } |
| 4325 | |
| 4326 | id_from = base_id; |
| 4327 | for (const CopyItem &item : r_items) { |
| 4328 | if (item.disabled) { |
| 4329 | continue; |
| 4330 | } |
| 4331 | undo_redo->add_undo_method(visual_shader.ptr(), "remove_node" , type, id_from); |
| 4332 | undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node" , type, id_from, false); |
| 4333 | id_from++; |
| 4334 | } |
| 4335 | |
| 4336 | undo_redo->commit_action(); |
| 4337 | |
| 4338 | // reselect nodes by excluding the other ones |
| 4339 | for (int i = 0; i < graph->get_child_count(); i++) { |
| 4340 | GraphElement *graph_element = Object::cast_to<GraphElement>(graph->get_child(i)); |
| 4341 | if (graph_element) { |
| 4342 | int id = String(graph_element->get_name()).to_int(); |
| 4343 | if (added_set.has(id)) { |
| 4344 | graph_element->set_selected(true); |
| 4345 | } else { |
| 4346 | graph_element->set_selected(false); |
| 4347 | } |
| 4348 | } |
| 4349 | } |
| 4350 | } |
| 4351 | |
| 4352 | void VisualShaderEditor::_clear_copy_buffer() { |
| 4353 | copy_items_buffer.clear(); |
| 4354 | copy_connections_buffer.clear(); |
| 4355 | } |
| 4356 | |
| 4357 | void VisualShaderEditor::_duplicate_nodes() { |
| 4358 | int type = get_current_shader_type(); |
| 4359 | |
| 4360 | List<CopyItem> items; |
| 4361 | List<VisualShader::Connection> node_connections; |
| 4362 | |
| 4363 | _dup_copy_nodes(type, items, node_connections); |
| 4364 | |
| 4365 | if (items.is_empty()) { |
| 4366 | return; |
| 4367 | } |
| 4368 | |
| 4369 | _dup_paste_nodes(type, items, node_connections, Vector2(10, 10) * EDSCALE, true); |
| 4370 | } |
| 4371 | |
| 4372 | void VisualShaderEditor::_copy_nodes(bool p_cut) { |
| 4373 | _clear_copy_buffer(); |
| 4374 | |
| 4375 | _dup_copy_nodes(get_current_shader_type(), copy_items_buffer, copy_connections_buffer); |
| 4376 | |
| 4377 | if (p_cut) { |
| 4378 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 4379 | undo_redo->create_action(TTR("Cut VisualShader Node(s)" )); |
| 4380 | |
| 4381 | List<int> ids; |
| 4382 | for (const CopyItem &E : copy_items_buffer) { |
| 4383 | ids.push_back(E.id); |
| 4384 | } |
| 4385 | |
| 4386 | _delete_nodes(get_current_shader_type(), ids); |
| 4387 | |
| 4388 | undo_redo->commit_action(); |
| 4389 | } |
| 4390 | } |
| 4391 | |
| 4392 | void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) { |
| 4393 | if (copy_items_buffer.is_empty()) { |
| 4394 | return; |
| 4395 | } |
| 4396 | |
| 4397 | int type = get_current_shader_type(); |
| 4398 | |
| 4399 | float scale = graph->get_zoom(); |
| 4400 | |
| 4401 | Vector2 mpos; |
| 4402 | if (p_use_custom_position) { |
| 4403 | mpos = p_custom_position; |
| 4404 | } else { |
| 4405 | mpos = graph->get_local_mouse_position(); |
| 4406 | } |
| 4407 | |
| 4408 | _dup_paste_nodes(type, copy_items_buffer, copy_connections_buffer, graph->get_scroll_offset() / scale + mpos / scale - selection_center, false); |
| 4409 | } |
| 4410 | |
| 4411 | void VisualShaderEditor::_mode_selected(int p_id) { |
| 4412 | int offset = 0; |
| 4413 | if (mode & MODE_FLAGS_PARTICLES) { |
| 4414 | offset = 3; |
| 4415 | if (p_id + offset > VisualShader::TYPE_PROCESS) { |
| 4416 | custom_mode_box->set_visible(false); |
| 4417 | custom_mode_enabled = false; |
| 4418 | } else { |
| 4419 | custom_mode_box->set_visible(true); |
| 4420 | if (custom_mode_box->is_pressed()) { |
| 4421 | custom_mode_enabled = true; |
| 4422 | offset += 3; |
| 4423 | } |
| 4424 | } |
| 4425 | } else if (mode & MODE_FLAGS_SKY) { |
| 4426 | offset = 8; |
| 4427 | } else if (mode & MODE_FLAGS_FOG) { |
| 4428 | offset = 9; |
| 4429 | } |
| 4430 | |
| 4431 | visual_shader->set_shader_type(VisualShader::Type(p_id + offset)); |
| 4432 | _update_nodes(); |
| 4433 | _update_graph(); |
| 4434 | |
| 4435 | graph->grab_focus(); |
| 4436 | } |
| 4437 | |
| 4438 | void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) { |
| 4439 | if (!(mode & MODE_FLAGS_PARTICLES)) { |
| 4440 | return; |
| 4441 | } |
| 4442 | custom_mode_enabled = p_enabled; |
| 4443 | int id = edit_type->get_selected() + 3; |
| 4444 | if (p_enabled) { |
| 4445 | visual_shader->set_shader_type(VisualShader::Type(id + 3)); |
| 4446 | } else { |
| 4447 | visual_shader->set_shader_type(VisualShader::Type(id)); |
| 4448 | } |
| 4449 | _update_options_menu(); |
| 4450 | _update_graph(); |
| 4451 | } |
| 4452 | |
| 4453 | void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) { |
| 4454 | String prev_name = p_input->get_input_name(); |
| 4455 | |
| 4456 | if (p_name == prev_name) { |
| 4457 | return; |
| 4458 | } |
| 4459 | |
| 4460 | VisualShaderNode::PortType next_input_type = p_input->get_input_type_by_name(p_name); |
| 4461 | VisualShaderNode::PortType prev_input_type = p_input->get_input_type_by_name(prev_name); |
| 4462 | |
| 4463 | bool type_changed = next_input_type != prev_input_type; |
| 4464 | |
| 4465 | EditorUndoRedoManager *undo_redo_man = EditorUndoRedoManager::get_singleton(); |
| 4466 | undo_redo_man->create_action(TTR("Visual Shader Input Type Changed" )); |
| 4467 | |
| 4468 | undo_redo_man->add_do_method(p_input.ptr(), "set_input_name" , p_name); |
| 4469 | undo_redo_man->add_undo_method(p_input.ptr(), "set_input_name" , prev_name); |
| 4470 | |
| 4471 | if (type_changed) { |
| 4472 | for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) { |
| 4473 | VisualShader::Type type = VisualShader::Type(type_id); |
| 4474 | |
| 4475 | int id = visual_shader->find_node_id(type, p_input); |
| 4476 | if (id != VisualShader::NODE_ID_INVALID) { |
| 4477 | bool is_expanded = p_input->is_output_port_expandable(0) && p_input->_is_output_port_expanded(0); |
| 4478 | |
| 4479 | int type_size = 0; |
| 4480 | if (is_expanded) { |
| 4481 | switch (next_input_type) { |
| 4482 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 4483 | type_size = 2; |
| 4484 | } break; |
| 4485 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 4486 | type_size = 3; |
| 4487 | } break; |
| 4488 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 4489 | type_size = 4; |
| 4490 | } break; |
| 4491 | default: |
| 4492 | break; |
| 4493 | } |
| 4494 | } |
| 4495 | |
| 4496 | List<VisualShader::Connection> conns; |
| 4497 | visual_shader->get_node_connections(type, &conns); |
| 4498 | for (const VisualShader::Connection &E : conns) { |
| 4499 | int cn_from_node = E.from_node; |
| 4500 | int cn_from_port = E.from_port; |
| 4501 | int cn_to_node = E.to_node; |
| 4502 | int cn_to_port = E.to_port; |
| 4503 | |
| 4504 | if (cn_from_node == id) { |
| 4505 | bool is_incompatible_types = !visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, cn_to_node)->get_input_port_type(cn_to_port)); |
| 4506 | |
| 4507 | if (is_incompatible_types || cn_from_port > type_size) { |
| 4508 | undo_redo_man->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 4509 | undo_redo_man->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 4510 | undo_redo_man->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 4511 | undo_redo_man->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); |
| 4512 | } |
| 4513 | } |
| 4514 | } |
| 4515 | |
| 4516 | undo_redo_man->add_do_method(graph_plugin.ptr(), "update_node" , type_id, id); |
| 4517 | undo_redo_man->add_undo_method(graph_plugin.ptr(), "update_node" , type_id, id); |
| 4518 | } |
| 4519 | } |
| 4520 | } |
| 4521 | |
| 4522 | undo_redo_man->commit_action(); |
| 4523 | } |
| 4524 | |
| 4525 | void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name) { |
| 4526 | String prev_name = p_parameter_ref->get_parameter_name(); |
| 4527 | |
| 4528 | if (p_name == prev_name) { |
| 4529 | return; |
| 4530 | } |
| 4531 | |
| 4532 | bool type_changed = p_parameter_ref->get_parameter_type_by_name(p_name) != p_parameter_ref->get_parameter_type_by_name(prev_name); |
| 4533 | |
| 4534 | EditorUndoRedoManager *undo_redo_man = EditorUndoRedoManager::get_singleton(); |
| 4535 | undo_redo_man->create_action(TTR("ParameterRef Name Changed" )); |
| 4536 | |
| 4537 | undo_redo_man->add_do_method(p_parameter_ref.ptr(), "set_parameter_name" , p_name); |
| 4538 | undo_redo_man->add_undo_method(p_parameter_ref.ptr(), "set_parameter_name" , prev_name); |
| 4539 | |
| 4540 | // update output port |
| 4541 | for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) { |
| 4542 | VisualShader::Type type = VisualShader::Type(type_id); |
| 4543 | int id = visual_shader->find_node_id(type, p_parameter_ref); |
| 4544 | if (id != VisualShader::NODE_ID_INVALID) { |
| 4545 | if (type_changed) { |
| 4546 | List<VisualShader::Connection> conns; |
| 4547 | visual_shader->get_node_connections(type, &conns); |
| 4548 | for (const VisualShader::Connection &E : conns) { |
| 4549 | if (E.from_node == id) { |
| 4550 | if (visual_shader->is_port_types_compatible(p_parameter_ref->get_parameter_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) { |
| 4551 | continue; |
| 4552 | } |
| 4553 | undo_redo_man->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4554 | undo_redo_man->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4555 | undo_redo_man->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4556 | undo_redo_man->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4557 | } |
| 4558 | } |
| 4559 | } |
| 4560 | undo_redo_man->add_do_method(graph_plugin.ptr(), "update_node" , type_id, id); |
| 4561 | undo_redo_man->add_undo_method(graph_plugin.ptr(), "update_node" , type_id, id); |
| 4562 | break; |
| 4563 | } |
| 4564 | } |
| 4565 | |
| 4566 | undo_redo_man->commit_action(); |
| 4567 | } |
| 4568 | |
| 4569 | void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name) { |
| 4570 | String prev_name = p_varying->get_varying_name(); |
| 4571 | |
| 4572 | if (p_name == prev_name) { |
| 4573 | return; |
| 4574 | } |
| 4575 | |
| 4576 | bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid(); |
| 4577 | |
| 4578 | EditorUndoRedoManager *undo_redo_man = EditorUndoRedoManager::get_singleton(); |
| 4579 | undo_redo_man->create_action(TTR("Varying Name Changed" )); |
| 4580 | |
| 4581 | undo_redo_man->add_do_method(p_varying.ptr(), "set_varying_name" , p_name); |
| 4582 | undo_redo_man->add_undo_method(p_varying.ptr(), "set_varying_name" , prev_name); |
| 4583 | |
| 4584 | VisualShader::VaryingType vtype = p_varying->get_varying_type_by_name(p_name); |
| 4585 | VisualShader::VaryingType prev_vtype = p_varying->get_varying_type_by_name(prev_name); |
| 4586 | |
| 4587 | bool type_changed = vtype != prev_vtype; |
| 4588 | |
| 4589 | if (type_changed) { |
| 4590 | undo_redo_man->add_do_method(p_varying.ptr(), "set_varying_type" , vtype); |
| 4591 | undo_redo_man->add_undo_method(p_varying.ptr(), "set_varying_type" , prev_vtype); |
| 4592 | } |
| 4593 | |
| 4594 | // update ports |
| 4595 | for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) { |
| 4596 | VisualShader::Type type = VisualShader::Type(type_id); |
| 4597 | int id = visual_shader->find_node_id(type, p_varying); |
| 4598 | |
| 4599 | if (id != VisualShader::NODE_ID_INVALID) { |
| 4600 | if (type_changed) { |
| 4601 | List<VisualShader::Connection> conns; |
| 4602 | visual_shader->get_node_connections(type, &conns); |
| 4603 | |
| 4604 | for (const VisualShader::Connection &E : conns) { |
| 4605 | if (is_getter) { |
| 4606 | if (E.from_node == id) { |
| 4607 | if (visual_shader->is_port_types_compatible(p_varying->get_varying_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) { |
| 4608 | continue; |
| 4609 | } |
| 4610 | undo_redo_man->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4611 | undo_redo_man->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4612 | undo_redo_man->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4613 | undo_redo_man->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4614 | } |
| 4615 | } else { |
| 4616 | if (E.to_node == id) { |
| 4617 | if (visual_shader->is_port_types_compatible(p_varying->get_varying_type_by_name(p_name), visual_shader->get_node(type, E.from_node)->get_output_port_type(E.from_port))) { |
| 4618 | continue; |
| 4619 | } |
| 4620 | undo_redo_man->add_do_method(visual_shader.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4621 | undo_redo_man->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4622 | undo_redo_man->add_do_method(graph_plugin.ptr(), "disconnect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4623 | undo_redo_man->add_undo_method(graph_plugin.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 4624 | } |
| 4625 | } |
| 4626 | } |
| 4627 | } |
| 4628 | |
| 4629 | undo_redo_man->add_do_method(graph_plugin.ptr(), "update_node" , type_id, id); |
| 4630 | undo_redo_man->add_undo_method(graph_plugin.ptr(), "update_node" , type_id, id); |
| 4631 | break; |
| 4632 | } |
| 4633 | } |
| 4634 | |
| 4635 | undo_redo_man->commit_action(); |
| 4636 | } |
| 4637 | |
| 4638 | void VisualShaderEditor::_float_constant_selected(int p_which) { |
| 4639 | ERR_FAIL_INDEX(p_which, MAX_FLOAT_CONST_DEFS); |
| 4640 | |
| 4641 | VisualShader::Type type = get_current_shader_type(); |
| 4642 | Ref<VisualShaderNodeFloatConstant> node = visual_shader->get_node(type, selected_float_constant); |
| 4643 | ERR_FAIL_COND(!node.is_valid()); |
| 4644 | |
| 4645 | if (Math::is_equal_approx(node->get_constant(), float_constant_defs[p_which].value)) { |
| 4646 | return; // same |
| 4647 | } |
| 4648 | |
| 4649 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 4650 | undo_redo->create_action(vformat(TTR("Set Constant: %s" ), float_constant_defs[p_which].name)); |
| 4651 | undo_redo->add_do_method(node.ptr(), "set_constant" , float_constant_defs[p_which].value); |
| 4652 | undo_redo->add_undo_method(node.ptr(), "set_constant" , node->get_constant()); |
| 4653 | undo_redo->commit_action(); |
| 4654 | } |
| 4655 | |
| 4656 | void VisualShaderEditor::_member_filter_changed(const String &p_text) { |
| 4657 | _update_options_menu(); |
| 4658 | } |
| 4659 | |
| 4660 | void VisualShaderEditor::_member_selected() { |
| 4661 | TreeItem *item = members->get_selected(); |
| 4662 | |
| 4663 | if (item != nullptr && item->has_meta("id" )) { |
| 4664 | members_dialog->get_ok_button()->set_disabled(false); |
| 4665 | highend_label->set_visible(add_options[item->get_meta("id" )].highend); |
| 4666 | node_desc->set_text(_get_description(item->get_meta("id" ))); |
| 4667 | } else { |
| 4668 | highend_label->set_visible(false); |
| 4669 | members_dialog->get_ok_button()->set_disabled(true); |
| 4670 | node_desc->set_text("" ); |
| 4671 | } |
| 4672 | } |
| 4673 | |
| 4674 | void VisualShaderEditor::_member_unselected() { |
| 4675 | } |
| 4676 | |
| 4677 | void VisualShaderEditor::_member_create() { |
| 4678 | TreeItem *item = members->get_selected(); |
| 4679 | if (item != nullptr && item->has_meta("id" )) { |
| 4680 | int idx = members->get_selected()->get_meta("id" ); |
| 4681 | _add_node(idx, add_options[idx].ops); |
| 4682 | members_dialog->hide(); |
| 4683 | } |
| 4684 | } |
| 4685 | |
| 4686 | void VisualShaderEditor::_member_cancel() { |
| 4687 | to_node = -1; |
| 4688 | to_slot = -1; |
| 4689 | from_node = -1; |
| 4690 | from_slot = -1; |
| 4691 | } |
| 4692 | |
| 4693 | void VisualShaderEditor::_update_varying_tree() { |
| 4694 | varyings->clear(); |
| 4695 | TreeItem *root = varyings->create_item(); |
| 4696 | |
| 4697 | int count = visual_shader->get_varyings_count(); |
| 4698 | |
| 4699 | for (int i = 0; i < count; i++) { |
| 4700 | const VisualShader::Varying *varying = visual_shader->get_varying_by_index(i); |
| 4701 | |
| 4702 | if (varying) { |
| 4703 | TreeItem *item = varyings->create_item(root); |
| 4704 | item->set_text(0, varying->name); |
| 4705 | |
| 4706 | if (i == 0) { |
| 4707 | item->select(0); |
| 4708 | } |
| 4709 | |
| 4710 | switch (varying->type) { |
| 4711 | case VisualShader::VARYING_TYPE_FLOAT: |
| 4712 | item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float" ), EditorStringName(EditorIcons))); |
| 4713 | break; |
| 4714 | case VisualShader::VARYING_TYPE_INT: |
| 4715 | item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int" ), EditorStringName(EditorIcons))); |
| 4716 | break; |
| 4717 | case VisualShader::VARYING_TYPE_UINT: |
| 4718 | item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("uint" ), EditorStringName(EditorIcons))); |
| 4719 | break; |
| 4720 | case VisualShader::VARYING_TYPE_VECTOR_2D: |
| 4721 | item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector2" ), EditorStringName(EditorIcons))); |
| 4722 | break; |
| 4723 | case VisualShader::VARYING_TYPE_VECTOR_3D: |
| 4724 | item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector3" ), EditorStringName(EditorIcons))); |
| 4725 | break; |
| 4726 | case VisualShader::VARYING_TYPE_VECTOR_4D: |
| 4727 | item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector4" ), EditorStringName(EditorIcons))); |
| 4728 | break; |
| 4729 | case VisualShader::VARYING_TYPE_BOOLEAN: |
| 4730 | item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("bool" ), EditorStringName(EditorIcons))); |
| 4731 | break; |
| 4732 | case VisualShader::VARYING_TYPE_TRANSFORM: |
| 4733 | item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Transform3D" ), EditorStringName(EditorIcons))); |
| 4734 | break; |
| 4735 | default: |
| 4736 | break; |
| 4737 | } |
| 4738 | } |
| 4739 | } |
| 4740 | |
| 4741 | varying_button->get_popup()->set_item_disabled(int(VaryingMenuOptions::REMOVE), count == 0); |
| 4742 | } |
| 4743 | |
| 4744 | void VisualShaderEditor::_varying_create() { |
| 4745 | _add_varying(varying_name->get_text(), (VisualShader::VaryingMode)varying_mode->get_selected(), (VisualShader::VaryingType)varying_type->get_selected()); |
| 4746 | add_varying_dialog->hide(); |
| 4747 | } |
| 4748 | |
| 4749 | void VisualShaderEditor::_varying_name_changed(const String &p_text) { |
| 4750 | String name = p_text; |
| 4751 | |
| 4752 | if (!name.is_valid_identifier()) { |
| 4753 | varying_error_label->show(); |
| 4754 | varying_error_label->set_text(TTR("Invalid name for varying." )); |
| 4755 | add_varying_dialog->get_ok_button()->set_disabled(true); |
| 4756 | return; |
| 4757 | } |
| 4758 | if (visual_shader->has_varying(name)) { |
| 4759 | varying_error_label->show(); |
| 4760 | varying_error_label->set_text(TTR("Varying with that name is already exist." )); |
| 4761 | add_varying_dialog->get_ok_button()->set_disabled(true); |
| 4762 | return; |
| 4763 | } |
| 4764 | if (varying_error_label->is_visible()) { |
| 4765 | varying_error_label->hide(); |
| 4766 | add_varying_dialog->set_size(Size2(add_varying_dialog->get_size().x, 0)); |
| 4767 | } |
| 4768 | add_varying_dialog->get_ok_button()->set_disabled(false); |
| 4769 | } |
| 4770 | |
| 4771 | void VisualShaderEditor::_varying_deleted() { |
| 4772 | TreeItem *item = varyings->get_selected(); |
| 4773 | |
| 4774 | if (item != nullptr) { |
| 4775 | _remove_varying(item->get_text(0)); |
| 4776 | remove_varying_dialog->hide(); |
| 4777 | } |
| 4778 | } |
| 4779 | |
| 4780 | void VisualShaderEditor::_varying_selected() { |
| 4781 | add_varying_dialog->get_ok_button()->set_disabled(false); |
| 4782 | } |
| 4783 | |
| 4784 | void VisualShaderEditor::_varying_unselected() { |
| 4785 | add_varying_dialog->get_ok_button()->set_disabled(true); |
| 4786 | } |
| 4787 | |
| 4788 | void VisualShaderEditor::(int p_idx) { |
| 4789 | TreeItem *category = members->get_root()->get_first_child(); |
| 4790 | |
| 4791 | switch (p_idx) { |
| 4792 | case EXPAND_ALL: |
| 4793 | |
| 4794 | while (category) { |
| 4795 | category->set_collapsed(false); |
| 4796 | TreeItem *sub_category = category->get_first_child(); |
| 4797 | while (sub_category) { |
| 4798 | sub_category->set_collapsed(false); |
| 4799 | sub_category = sub_category->get_next(); |
| 4800 | } |
| 4801 | category = category->get_next(); |
| 4802 | } |
| 4803 | |
| 4804 | break; |
| 4805 | |
| 4806 | case COLLAPSE_ALL: |
| 4807 | |
| 4808 | while (category) { |
| 4809 | category->set_collapsed(true); |
| 4810 | TreeItem *sub_category = category->get_first_child(); |
| 4811 | while (sub_category) { |
| 4812 | sub_category->set_collapsed(true); |
| 4813 | sub_category = sub_category->get_next(); |
| 4814 | } |
| 4815 | category = category->get_next(); |
| 4816 | } |
| 4817 | |
| 4818 | break; |
| 4819 | default: |
| 4820 | break; |
| 4821 | } |
| 4822 | } |
| 4823 | |
| 4824 | void VisualShaderEditor::(int p_idx) { |
| 4825 | switch (p_idx) { |
| 4826 | case NodeMenuOptions::ADD: |
| 4827 | _show_members_dialog(true); |
| 4828 | break; |
| 4829 | case NodeMenuOptions::CUT: |
| 4830 | _copy_nodes(true); |
| 4831 | break; |
| 4832 | case NodeMenuOptions::COPY: |
| 4833 | _copy_nodes(false); |
| 4834 | break; |
| 4835 | case NodeMenuOptions::PASTE: |
| 4836 | _paste_nodes(true, menu_point); |
| 4837 | break; |
| 4838 | case NodeMenuOptions::DELETE: |
| 4839 | _close_nodes_request(TypedArray<StringName>()); |
| 4840 | break; |
| 4841 | case NodeMenuOptions::DUPLICATE: |
| 4842 | _duplicate_nodes(); |
| 4843 | break; |
| 4844 | case NodeMenuOptions::CLEAR_COPY_BUFFER: |
| 4845 | _clear_copy_buffer(); |
| 4846 | break; |
| 4847 | case NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS: |
| 4848 | _convert_constants_to_parameters(false); |
| 4849 | break; |
| 4850 | case NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS: |
| 4851 | _convert_constants_to_parameters(true); |
| 4852 | break; |
| 4853 | case NodeMenuOptions::SET_COMMENT_TITLE: |
| 4854 | _comment_title_popup_show(get_screen_position() + get_local_mouse_position(), selected_comment); |
| 4855 | break; |
| 4856 | case NodeMenuOptions::SET_COMMENT_DESCRIPTION: |
| 4857 | _comment_desc_popup_show(get_screen_position() + get_local_mouse_position(), selected_comment); |
| 4858 | break; |
| 4859 | default: |
| 4860 | break; |
| 4861 | } |
| 4862 | } |
| 4863 | |
| 4864 | Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { |
| 4865 | if (p_from == members) { |
| 4866 | TreeItem *it = members->get_item_at_position(p_point); |
| 4867 | if (!it) { |
| 4868 | return Variant(); |
| 4869 | } |
| 4870 | if (!it->has_meta("id" )) { |
| 4871 | return Variant(); |
| 4872 | } |
| 4873 | |
| 4874 | int id = it->get_meta("id" ); |
| 4875 | AddOption op = add_options[id]; |
| 4876 | |
| 4877 | Dictionary d; |
| 4878 | d["id" ] = id; |
| 4879 | |
| 4880 | Label *label = memnew(Label); |
| 4881 | label->set_text(it->get_text(0)); |
| 4882 | set_drag_preview(label); |
| 4883 | return d; |
| 4884 | } |
| 4885 | return Variant(); |
| 4886 | } |
| 4887 | |
| 4888 | bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { |
| 4889 | if (p_from == graph) { |
| 4890 | Dictionary d = p_data; |
| 4891 | |
| 4892 | if (d.has("id" )) { |
| 4893 | return true; |
| 4894 | } |
| 4895 | if (d.has("files" )) { |
| 4896 | return true; |
| 4897 | } |
| 4898 | } |
| 4899 | |
| 4900 | return false; |
| 4901 | } |
| 4902 | |
| 4903 | void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { |
| 4904 | if (p_from == graph) { |
| 4905 | Dictionary d = p_data; |
| 4906 | |
| 4907 | if (d.has("id" )) { |
| 4908 | int idx = d["id" ]; |
| 4909 | saved_node_pos = p_point; |
| 4910 | saved_node_pos_dirty = true; |
| 4911 | _add_node(idx, add_options[idx].ops); |
| 4912 | } else if (d.has("files" )) { |
| 4913 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 4914 | undo_redo->create_action(TTR("Add Node(s) to Visual Shader" )); |
| 4915 | |
| 4916 | if (d["files" ].get_type() == Variant::PACKED_STRING_ARRAY) { |
| 4917 | PackedStringArray arr = d["files" ]; |
| 4918 | for (int i = 0; i < arr.size(); i++) { |
| 4919 | String type = ResourceLoader::get_resource_type(arr[i]); |
| 4920 | if (type == "GDScript" ) { |
| 4921 | Ref<Script> scr = ResourceLoader::load(arr[i]); |
| 4922 | if (scr->get_instance_base_type() == "VisualShaderNodeCustom" ) { |
| 4923 | saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); |
| 4924 | saved_node_pos_dirty = true; |
| 4925 | |
| 4926 | int idx = -1; |
| 4927 | |
| 4928 | for (int j = custom_node_option_idx; j < add_options.size(); j++) { |
| 4929 | if (add_options[j].script.is_valid()) { |
| 4930 | if (add_options[j].script->get_path() == arr[i]) { |
| 4931 | idx = j; |
| 4932 | break; |
| 4933 | } |
| 4934 | } |
| 4935 | } |
| 4936 | if (idx != -1) { |
| 4937 | _add_node(idx, {}, arr[i], i); |
| 4938 | } |
| 4939 | } |
| 4940 | } else if (type == "CurveTexture" ) { |
| 4941 | saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); |
| 4942 | saved_node_pos_dirty = true; |
| 4943 | _add_node(curve_node_option_idx, {}, arr[i], i); |
| 4944 | } else if (type == "CurveXYZTexture" ) { |
| 4945 | saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); |
| 4946 | saved_node_pos_dirty = true; |
| 4947 | _add_node(curve_xyz_node_option_idx, {}, arr[i], i); |
| 4948 | } else if (ClassDB::get_parent_class(type) == "Texture2D" ) { |
| 4949 | saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); |
| 4950 | saved_node_pos_dirty = true; |
| 4951 | _add_node(texture2d_node_option_idx, {}, arr[i], i); |
| 4952 | } else if (type == "Texture2DArray" ) { |
| 4953 | saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); |
| 4954 | saved_node_pos_dirty = true; |
| 4955 | _add_node(texture2d_array_node_option_idx, {}, arr[i], i); |
| 4956 | } else if (ClassDB::get_parent_class(type) == "Texture3D" ) { |
| 4957 | saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); |
| 4958 | saved_node_pos_dirty = true; |
| 4959 | _add_node(texture3d_node_option_idx, {}, arr[i], i); |
| 4960 | } else if (type == "Cubemap" ) { |
| 4961 | saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); |
| 4962 | saved_node_pos_dirty = true; |
| 4963 | _add_node(cubemap_node_option_idx, {}, arr[i], i); |
| 4964 | } |
| 4965 | } |
| 4966 | } |
| 4967 | undo_redo->commit_action(); |
| 4968 | } |
| 4969 | } |
| 4970 | } |
| 4971 | |
| 4972 | void VisualShaderEditor::_show_preview_text() { |
| 4973 | preview_showed = !preview_showed; |
| 4974 | if (preview_showed) { |
| 4975 | if (preview_first) { |
| 4976 | preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE)); |
| 4977 | preview_window->popup_centered(); |
| 4978 | preview_first = false; |
| 4979 | } else { |
| 4980 | preview_window->popup(); |
| 4981 | } |
| 4982 | _preview_size_changed(); |
| 4983 | |
| 4984 | if (pending_update_preview) { |
| 4985 | _update_preview(); |
| 4986 | pending_update_preview = false; |
| 4987 | } |
| 4988 | } else { |
| 4989 | preview_window->hide(); |
| 4990 | } |
| 4991 | } |
| 4992 | |
| 4993 | void VisualShaderEditor::_preview_close_requested() { |
| 4994 | preview_showed = false; |
| 4995 | preview_window->hide(); |
| 4996 | preview_shader->set_pressed(false); |
| 4997 | } |
| 4998 | |
| 4999 | void VisualShaderEditor::_preview_size_changed() { |
| 5000 | preview_vbox->set_custom_minimum_size(preview_window->get_size()); |
| 5001 | } |
| 5002 | |
| 5003 | static ShaderLanguage::DataType _visual_shader_editor_get_global_shader_uniform_type(const StringName &p_variable) { |
| 5004 | RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable); |
| 5005 | return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); |
| 5006 | } |
| 5007 | |
| 5008 | void VisualShaderEditor::_update_preview() { |
| 5009 | if (!preview_showed) { |
| 5010 | pending_update_preview = true; |
| 5011 | return; |
| 5012 | } |
| 5013 | |
| 5014 | String code = visual_shader->get_code(); |
| 5015 | |
| 5016 | preview_text->set_text(code); |
| 5017 | |
| 5018 | ShaderLanguage::ShaderCompileInfo info; |
| 5019 | info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())); |
| 5020 | info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())); |
| 5021 | info.shader_types = ShaderTypes::get_singleton()->get_types(); |
| 5022 | info.global_shader_uniform_type_func = _visual_shader_editor_get_global_shader_uniform_type; |
| 5023 | |
| 5024 | ShaderLanguage sl; |
| 5025 | |
| 5026 | Error err = sl.compile(code, info); |
| 5027 | |
| 5028 | for (int i = 0; i < preview_text->get_line_count(); i++) { |
| 5029 | preview_text->set_line_background_color(i, Color(0, 0, 0, 0)); |
| 5030 | } |
| 5031 | if (err != OK) { |
| 5032 | Color error_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color" ); |
| 5033 | preview_text->set_line_background_color(sl.get_error_line() - 1, error_line_color); |
| 5034 | error_panel->show(); |
| 5035 | |
| 5036 | String text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); |
| 5037 | error_label->set_text(text); |
| 5038 | shader_error = true; |
| 5039 | } else { |
| 5040 | error_panel->hide(); |
| 5041 | shader_error = false; |
| 5042 | } |
| 5043 | } |
| 5044 | |
| 5045 | void VisualShaderEditor::_update_next_previews(int p_node_id) { |
| 5046 | VisualShader::Type type = get_current_shader_type(); |
| 5047 | |
| 5048 | LocalVector<int> nodes; |
| 5049 | _get_next_nodes_recursively(type, p_node_id, nodes); |
| 5050 | |
| 5051 | for (int node_id : nodes) { |
| 5052 | if (graph_plugin->is_preview_visible(node_id)) { |
| 5053 | graph_plugin->update_node_deferred(type, node_id); |
| 5054 | } |
| 5055 | } |
| 5056 | } |
| 5057 | |
| 5058 | void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const { |
| 5059 | const LocalVector<int> &next_connections = visual_shader->get_next_connected_nodes(p_type, p_node_id); |
| 5060 | |
| 5061 | for (int node_id : next_connections) { |
| 5062 | r_nodes.push_back(node_id); |
| 5063 | _get_next_nodes_recursively(p_type, node_id, r_nodes); |
| 5064 | } |
| 5065 | } |
| 5066 | |
| 5067 | void VisualShaderEditor::_visibility_changed() { |
| 5068 | if (!is_visible()) { |
| 5069 | if (preview_window->is_visible()) { |
| 5070 | preview_shader->set_pressed(false); |
| 5071 | preview_window->hide(); |
| 5072 | preview_showed = false; |
| 5073 | } |
| 5074 | } |
| 5075 | } |
| 5076 | |
| 5077 | void VisualShaderEditor::_bind_methods() { |
| 5078 | ClassDB::bind_method("_update_nodes" , &VisualShaderEditor::_update_nodes); |
| 5079 | ClassDB::bind_method("_update_graph" , &VisualShaderEditor::_update_graph); |
| 5080 | ClassDB::bind_method("_add_node" , &VisualShaderEditor::_add_node); |
| 5081 | ClassDB::bind_method("_node_changed" , &VisualShaderEditor::_node_changed); |
| 5082 | ClassDB::bind_method("_input_select_item" , &VisualShaderEditor::_input_select_item); |
| 5083 | ClassDB::bind_method("_parameter_ref_select_item" , &VisualShaderEditor::_parameter_ref_select_item); |
| 5084 | ClassDB::bind_method("_varying_select_item" , &VisualShaderEditor::_varying_select_item); |
| 5085 | ClassDB::bind_method("_set_node_size" , &VisualShaderEditor::_set_node_size); |
| 5086 | ClassDB::bind_method("_clear_copy_buffer" , &VisualShaderEditor::_clear_copy_buffer); |
| 5087 | ClassDB::bind_method("_update_parameters" , &VisualShaderEditor::_update_parameters); |
| 5088 | ClassDB::bind_method("_update_varyings" , &VisualShaderEditor::_update_varyings); |
| 5089 | ClassDB::bind_method("_update_varying_tree" , &VisualShaderEditor::_update_varying_tree); |
| 5090 | ClassDB::bind_method("_set_mode" , &VisualShaderEditor::_set_mode); |
| 5091 | ClassDB::bind_method("_nodes_dragged" , &VisualShaderEditor::_nodes_dragged); |
| 5092 | ClassDB::bind_method("_float_constant_selected" , &VisualShaderEditor::_float_constant_selected); |
| 5093 | ClassDB::bind_method("_update_constant" , &VisualShaderEditor::_update_constant); |
| 5094 | ClassDB::bind_method("_update_parameter" , &VisualShaderEditor::_update_parameter); |
| 5095 | ClassDB::bind_method("_expand_output_port" , &VisualShaderEditor::_expand_output_port); |
| 5096 | ClassDB::bind_method("_update_options_menu_deferred" , &VisualShaderEditor::_update_options_menu_deferred); |
| 5097 | ClassDB::bind_method("_rebuild_shader_deferred" , &VisualShaderEditor::_rebuild_shader_deferred); |
| 5098 | ClassDB::bind_method("_resources_removed" , &VisualShaderEditor::_resources_removed); |
| 5099 | ClassDB::bind_method("_update_next_previews" , &VisualShaderEditor::_update_next_previews); |
| 5100 | |
| 5101 | ClassDB::bind_method("_is_available" , &VisualShaderEditor::_is_available); |
| 5102 | } |
| 5103 | |
| 5104 | VisualShaderEditor::VisualShaderEditor() { |
| 5105 | ShaderLanguage::get_keyword_list(&keyword_list); |
| 5106 | EditorNode::get_singleton()->connect("resource_saved" , callable_mp(this, &VisualShaderEditor::_resource_saved)); |
| 5107 | FileSystemDock::get_singleton()->get_script_create_dialog()->connect("script_created" , callable_mp(this, &VisualShaderEditor::_script_created)); |
| 5108 | FileSystemDock::get_singleton()->connect("resource_removed" , callable_mp(this, &VisualShaderEditor::_resource_removed)); |
| 5109 | |
| 5110 | graph = memnew(GraphEdit); |
| 5111 | graph->get_menu_hbox()->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5112 | graph->set_v_size_flags(SIZE_EXPAND_FILL); |
| 5113 | graph->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5114 | graph->set_show_zoom_label(true); |
| 5115 | add_child(graph); |
| 5116 | SET_DRAG_FORWARDING_GCD(graph, VisualShaderEditor); |
| 5117 | float graph_minimap_opacity = EDITOR_GET("editors/visual_editors/minimap_opacity" ); |
| 5118 | graph->set_minimap_opacity(graph_minimap_opacity); |
| 5119 | float graph_lines_curvature = EDITOR_GET("editors/visual_editors/lines_curvature" ); |
| 5120 | graph->set_connection_lines_curvature(graph_lines_curvature); |
| 5121 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); |
| 5122 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); |
| 5123 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_UINT); |
| 5124 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); |
| 5125 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 5126 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 5127 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_4D); |
| 5128 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM); |
| 5129 | graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER); |
| 5130 | //graph->add_valid_left_disconnect_type(0); |
| 5131 | graph->set_v_size_flags(SIZE_EXPAND_FILL); |
| 5132 | graph->connect("connection_request" , callable_mp(this, &VisualShaderEditor::_connection_request), CONNECT_DEFERRED); |
| 5133 | graph->connect("disconnection_request" , callable_mp(this, &VisualShaderEditor::_disconnection_request), CONNECT_DEFERRED); |
| 5134 | graph->connect("node_selected" , callable_mp(this, &VisualShaderEditor::_node_selected)); |
| 5135 | graph->connect("scroll_offset_changed" , callable_mp(this, &VisualShaderEditor::_scroll_changed)); |
| 5136 | graph->connect("duplicate_nodes_request" , callable_mp(this, &VisualShaderEditor::_duplicate_nodes)); |
| 5137 | graph->connect("copy_nodes_request" , callable_mp(this, &VisualShaderEditor::_copy_nodes).bind(false)); |
| 5138 | graph->connect("paste_nodes_request" , callable_mp(this, &VisualShaderEditor::_paste_nodes).bind(false, Point2())); |
| 5139 | graph->connect("close_nodes_request" , callable_mp(this, &VisualShaderEditor::_close_nodes_request)); |
| 5140 | graph->connect("gui_input" , callable_mp(this, &VisualShaderEditor::_graph_gui_input)); |
| 5141 | graph->connect("connection_to_empty" , callable_mp(this, &VisualShaderEditor::_connection_to_empty)); |
| 5142 | graph->connect("connection_from_empty" , callable_mp(this, &VisualShaderEditor::_connection_from_empty)); |
| 5143 | graph->connect("visibility_changed" , callable_mp(this, &VisualShaderEditor::_visibility_changed)); |
| 5144 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR); |
| 5145 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT); |
| 5146 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_UINT); |
| 5147 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 5148 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 5149 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_4D); |
| 5150 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN); |
| 5151 | |
| 5152 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR); |
| 5153 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT); |
| 5154 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_UINT); |
| 5155 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 5156 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 5157 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_4D); |
| 5158 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN); |
| 5159 | |
| 5160 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_UINT, VisualShaderNode::PORT_TYPE_SCALAR); |
| 5161 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_UINT, VisualShaderNode::PORT_TYPE_SCALAR_INT); |
| 5162 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_UINT, VisualShaderNode::PORT_TYPE_SCALAR_UINT); |
| 5163 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_UINT, VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 5164 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_UINT, VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 5165 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_UINT, VisualShaderNode::PORT_TYPE_VECTOR_4D); |
| 5166 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_UINT, VisualShaderNode::PORT_TYPE_BOOLEAN); |
| 5167 | |
| 5168 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR); |
| 5169 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_INT); |
| 5170 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_UINT); |
| 5171 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 5172 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 5173 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_4D); |
| 5174 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_BOOLEAN); |
| 5175 | |
| 5176 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR); |
| 5177 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR_INT); |
| 5178 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR_UINT); |
| 5179 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 5180 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 5181 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_4D); |
| 5182 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_BOOLEAN); |
| 5183 | |
| 5184 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR); |
| 5185 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR_INT); |
| 5186 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR_UINT); |
| 5187 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 5188 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 5189 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_4D); |
| 5190 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_BOOLEAN); |
| 5191 | |
| 5192 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR); |
| 5193 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT); |
| 5194 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_UINT); |
| 5195 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 5196 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 5197 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_4D); |
| 5198 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN); |
| 5199 | |
| 5200 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM); |
| 5201 | graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER); |
| 5202 | |
| 5203 | VSeparator *vs = memnew(VSeparator); |
| 5204 | graph->get_menu_hbox()->add_child(vs); |
| 5205 | graph->get_menu_hbox()->move_child(vs, 0); |
| 5206 | |
| 5207 | custom_mode_box = memnew(CheckBox); |
| 5208 | custom_mode_box->set_text(TTR("Custom" )); |
| 5209 | custom_mode_box->set_pressed(false); |
| 5210 | custom_mode_box->set_visible(false); |
| 5211 | custom_mode_box->connect("toggled" , callable_mp(this, &VisualShaderEditor::_custom_mode_toggled)); |
| 5212 | |
| 5213 | edit_type_standard = memnew(OptionButton); |
| 5214 | edit_type_standard->add_item(TTR("Vertex" )); |
| 5215 | edit_type_standard->add_item(TTR("Fragment" )); |
| 5216 | edit_type_standard->add_item(TTR("Light" )); |
| 5217 | edit_type_standard->select(1); |
| 5218 | edit_type_standard->connect("item_selected" , callable_mp(this, &VisualShaderEditor::_mode_selected)); |
| 5219 | |
| 5220 | edit_type_particles = memnew(OptionButton); |
| 5221 | edit_type_particles->add_item(TTR("Start" )); |
| 5222 | edit_type_particles->add_item(TTR("Process" )); |
| 5223 | edit_type_particles->add_item(TTR("Collide" )); |
| 5224 | edit_type_particles->select(0); |
| 5225 | edit_type_particles->connect("item_selected" , callable_mp(this, &VisualShaderEditor::_mode_selected)); |
| 5226 | |
| 5227 | edit_type_sky = memnew(OptionButton); |
| 5228 | edit_type_sky->add_item(TTR("Sky" )); |
| 5229 | edit_type_sky->select(0); |
| 5230 | edit_type_sky->connect("item_selected" , callable_mp(this, &VisualShaderEditor::_mode_selected)); |
| 5231 | |
| 5232 | edit_type_fog = memnew(OptionButton); |
| 5233 | edit_type_fog->add_item(TTR("Fog" )); |
| 5234 | edit_type_fog->select(0); |
| 5235 | edit_type_fog->connect("item_selected" , callable_mp(this, &VisualShaderEditor::_mode_selected)); |
| 5236 | |
| 5237 | edit_type = edit_type_standard; |
| 5238 | |
| 5239 | graph->get_menu_hbox()->add_child(custom_mode_box); |
| 5240 | graph->get_menu_hbox()->move_child(custom_mode_box, 0); |
| 5241 | graph->get_menu_hbox()->add_child(edit_type_standard); |
| 5242 | graph->get_menu_hbox()->move_child(edit_type_standard, 0); |
| 5243 | graph->get_menu_hbox()->add_child(edit_type_particles); |
| 5244 | graph->get_menu_hbox()->move_child(edit_type_particles, 0); |
| 5245 | graph->get_menu_hbox()->add_child(edit_type_sky); |
| 5246 | graph->get_menu_hbox()->move_child(edit_type_sky, 0); |
| 5247 | graph->get_menu_hbox()->add_child(edit_type_fog); |
| 5248 | graph->get_menu_hbox()->move_child(edit_type_fog, 0); |
| 5249 | |
| 5250 | add_node = memnew(Button); |
| 5251 | add_node->set_flat(true); |
| 5252 | add_node->set_text(TTR("Add Node..." )); |
| 5253 | graph->get_menu_hbox()->add_child(add_node); |
| 5254 | graph->get_menu_hbox()->move_child(add_node, 0); |
| 5255 | add_node->connect("pressed" , callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); |
| 5256 | |
| 5257 | varying_button = memnew(MenuButton); |
| 5258 | varying_button->set_text(TTR("Manage Varyings" )); |
| 5259 | varying_button->set_switch_on_hover(true); |
| 5260 | graph->get_menu_hbox()->add_child(varying_button); |
| 5261 | |
| 5262 | PopupMenu * = varying_button->get_popup(); |
| 5263 | varying_menu->add_item(TTR("Add Varying" ), int(VaryingMenuOptions::ADD)); |
| 5264 | varying_menu->add_item(TTR("Remove Varying" ), int(VaryingMenuOptions::REMOVE)); |
| 5265 | varying_menu->connect("id_pressed" , callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed)); |
| 5266 | |
| 5267 | preview_shader = memnew(Button); |
| 5268 | preview_shader->set_flat(true); |
| 5269 | preview_shader->set_toggle_mode(true); |
| 5270 | preview_shader->set_tooltip_text(TTR("Show generated shader code." )); |
| 5271 | graph->get_menu_hbox()->add_child(preview_shader); |
| 5272 | preview_shader->connect("pressed" , callable_mp(this, &VisualShaderEditor::_show_preview_text)); |
| 5273 | |
| 5274 | /////////////////////////////////////// |
| 5275 | // PREVIEW WINDOW |
| 5276 | /////////////////////////////////////// |
| 5277 | |
| 5278 | preview_window = memnew(Window); |
| 5279 | preview_window->set_title(TTR("Generated Shader Code" )); |
| 5280 | preview_window->set_visible(preview_showed); |
| 5281 | preview_window->connect("close_requested" , callable_mp(this, &VisualShaderEditor::_preview_close_requested)); |
| 5282 | preview_window->connect("size_changed" , callable_mp(this, &VisualShaderEditor::_preview_size_changed)); |
| 5283 | add_child(preview_window); |
| 5284 | |
| 5285 | preview_vbox = memnew(VBoxContainer); |
| 5286 | preview_window->add_child(preview_vbox); |
| 5287 | preview_vbox->add_theme_constant_override("separation" , 0); |
| 5288 | |
| 5289 | preview_text = memnew(CodeEdit); |
| 5290 | syntax_highlighter.instantiate(); |
| 5291 | preview_vbox->add_child(preview_text); |
| 5292 | preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
| 5293 | preview_text->set_syntax_highlighter(syntax_highlighter); |
| 5294 | preview_text->set_draw_line_numbers(true); |
| 5295 | preview_text->set_editable(false); |
| 5296 | |
| 5297 | error_panel = memnew(PanelContainer); |
| 5298 | preview_vbox->add_child(error_panel); |
| 5299 | error_panel->set_visible(false); |
| 5300 | |
| 5301 | error_label = memnew(Label); |
| 5302 | error_panel->add_child(error_label); |
| 5303 | error_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); |
| 5304 | |
| 5305 | /////////////////////////////////////// |
| 5306 | // POPUP MENU |
| 5307 | /////////////////////////////////////// |
| 5308 | |
| 5309 | popup_menu = memnew(PopupMenu); |
| 5310 | add_child(popup_menu); |
| 5311 | popup_menu->add_item(TTR("Add Node" ), NodeMenuOptions::ADD); |
| 5312 | popup_menu->add_separator(); |
| 5313 | popup_menu->add_item(TTR("Cut" ), NodeMenuOptions::CUT); |
| 5314 | popup_menu->add_item(TTR("Copy" ), NodeMenuOptions::COPY); |
| 5315 | popup_menu->add_item(TTR("Paste" ), NodeMenuOptions::PASTE); |
| 5316 | popup_menu->add_item(TTR("Delete" ), NodeMenuOptions::DELETE); |
| 5317 | popup_menu->add_item(TTR("Duplicate" ), NodeMenuOptions::DUPLICATE); |
| 5318 | popup_menu->add_item(TTR("Clear Copy Buffer" ), NodeMenuOptions::CLEAR_COPY_BUFFER); |
| 5319 | popup_menu->connect("id_pressed" , callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed)); |
| 5320 | |
| 5321 | /////////////////////////////////////// |
| 5322 | // SHADER NODES TREE |
| 5323 | /////////////////////////////////////// |
| 5324 | |
| 5325 | VBoxContainer *members_vb = memnew(VBoxContainer); |
| 5326 | members_vb->set_v_size_flags(SIZE_EXPAND_FILL); |
| 5327 | |
| 5328 | HBoxContainer *filter_hb = memnew(HBoxContainer); |
| 5329 | members_vb->add_child(filter_hb); |
| 5330 | |
| 5331 | node_filter = memnew(LineEdit); |
| 5332 | filter_hb->add_child(node_filter); |
| 5333 | node_filter->connect("text_changed" , callable_mp(this, &VisualShaderEditor::_member_filter_changed)); |
| 5334 | node_filter->connect("gui_input" , callable_mp(this, &VisualShaderEditor::_sbox_input)); |
| 5335 | node_filter->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5336 | node_filter->set_placeholder(TTR("Search" )); |
| 5337 | |
| 5338 | tools = memnew(MenuButton); |
| 5339 | filter_hb->add_child(tools); |
| 5340 | tools->set_tooltip_text(TTR("Options" )); |
| 5341 | tools->get_popup()->connect("id_pressed" , callable_mp(this, &VisualShaderEditor::_tools_menu_option)); |
| 5342 | tools->get_popup()->add_item(TTR("Expand All" ), EXPAND_ALL); |
| 5343 | tools->get_popup()->add_item(TTR("Collapse All" ), COLLAPSE_ALL); |
| 5344 | |
| 5345 | members = memnew(Tree); |
| 5346 | members_vb->add_child(members); |
| 5347 | SET_DRAG_FORWARDING_GCD(members, VisualShaderEditor); |
| 5348 | members->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5349 | members->set_v_size_flags(SIZE_EXPAND_FILL); |
| 5350 | members->set_hide_root(true); |
| 5351 | members->set_allow_reselect(true); |
| 5352 | members->set_hide_folding(false); |
| 5353 | members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE)); |
| 5354 | members->connect("item_activated" , callable_mp(this, &VisualShaderEditor::_member_create)); |
| 5355 | members->connect("item_selected" , callable_mp(this, &VisualShaderEditor::_member_selected)); |
| 5356 | members->connect("nothing_selected" , callable_mp(this, &VisualShaderEditor::_member_unselected)); |
| 5357 | |
| 5358 | HBoxContainer *desc_hbox = memnew(HBoxContainer); |
| 5359 | members_vb->add_child(desc_hbox); |
| 5360 | |
| 5361 | Label *desc_label = memnew(Label); |
| 5362 | desc_hbox->add_child(desc_label); |
| 5363 | desc_label->set_text(TTR("Description:" )); |
| 5364 | |
| 5365 | desc_hbox->add_spacer(); |
| 5366 | |
| 5367 | highend_label = memnew(Label); |
| 5368 | desc_hbox->add_child(highend_label); |
| 5369 | highend_label->set_visible(false); |
| 5370 | highend_label->set_text("Vulkan" ); |
| 5371 | highend_label->set_mouse_filter(Control::MOUSE_FILTER_STOP); |
| 5372 | highend_label->set_tooltip_text(TTR("High-end node" )); |
| 5373 | |
| 5374 | node_desc = memnew(RichTextLabel); |
| 5375 | members_vb->add_child(node_desc); |
| 5376 | node_desc->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5377 | node_desc->set_v_size_flags(SIZE_FILL); |
| 5378 | node_desc->set_custom_minimum_size(Size2(0, 70 * EDSCALE)); |
| 5379 | |
| 5380 | members_dialog = memnew(ConfirmationDialog); |
| 5381 | members_dialog->set_title(TTR("Create Shader Node" )); |
| 5382 | members_dialog->set_exclusive(false); |
| 5383 | members_dialog->add_child(members_vb); |
| 5384 | members_dialog->set_ok_button_text(TTR("Create" )); |
| 5385 | members_dialog->get_ok_button()->connect("pressed" , callable_mp(this, &VisualShaderEditor::_member_create)); |
| 5386 | members_dialog->get_ok_button()->set_disabled(true); |
| 5387 | members_dialog->connect("canceled" , callable_mp(this, &VisualShaderEditor::_member_cancel)); |
| 5388 | add_child(members_dialog); |
| 5389 | |
| 5390 | // add varyings dialog |
| 5391 | { |
| 5392 | add_varying_dialog = memnew(ConfirmationDialog); |
| 5393 | add_varying_dialog->set_title(TTR("Create Shader Varying" )); |
| 5394 | add_varying_dialog->set_exclusive(false); |
| 5395 | add_varying_dialog->set_ok_button_text(TTR("Create" )); |
| 5396 | add_varying_dialog->get_ok_button()->connect("pressed" , callable_mp(this, &VisualShaderEditor::_varying_create)); |
| 5397 | add_varying_dialog->get_ok_button()->set_disabled(true); |
| 5398 | add_child(add_varying_dialog); |
| 5399 | |
| 5400 | VBoxContainer *vb = memnew(VBoxContainer); |
| 5401 | add_varying_dialog->add_child(vb); |
| 5402 | |
| 5403 | HBoxContainer *hb = memnew(HBoxContainer); |
| 5404 | vb->add_child(hb); |
| 5405 | hb->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5406 | |
| 5407 | varying_type = memnew(OptionButton); |
| 5408 | hb->add_child(varying_type); |
| 5409 | varying_type->add_item("Float" ); |
| 5410 | varying_type->add_item("Int" ); |
| 5411 | varying_type->add_item("UInt" ); |
| 5412 | varying_type->add_item("Vector2" ); |
| 5413 | varying_type->add_item("Vector3" ); |
| 5414 | varying_type->add_item("Vector4" ); |
| 5415 | varying_type->add_item("Boolean" ); |
| 5416 | varying_type->add_item("Transform" ); |
| 5417 | |
| 5418 | varying_name = memnew(LineEdit); |
| 5419 | hb->add_child(varying_name); |
| 5420 | varying_name->set_custom_minimum_size(Size2(150 * EDSCALE, 0)); |
| 5421 | varying_name->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5422 | varying_name->connect("text_changed" , callable_mp(this, &VisualShaderEditor::_varying_name_changed)); |
| 5423 | |
| 5424 | varying_mode = memnew(OptionButton); |
| 5425 | hb->add_child(varying_mode); |
| 5426 | varying_mode->add_item("Vertex -> [Fragment, Light]" ); |
| 5427 | varying_mode->add_item("Fragment -> Light" ); |
| 5428 | |
| 5429 | varying_error_label = memnew(Label); |
| 5430 | vb->add_child(varying_error_label); |
| 5431 | varying_error_label->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5432 | |
| 5433 | varying_error_label->hide(); |
| 5434 | } |
| 5435 | |
| 5436 | // remove varying dialog |
| 5437 | { |
| 5438 | remove_varying_dialog = memnew(ConfirmationDialog); |
| 5439 | remove_varying_dialog->set_title(TTR("Delete Shader Varying" )); |
| 5440 | remove_varying_dialog->set_exclusive(false); |
| 5441 | remove_varying_dialog->set_ok_button_text(TTR("Delete" )); |
| 5442 | remove_varying_dialog->get_ok_button()->connect("pressed" , callable_mp(this, &VisualShaderEditor::_varying_deleted)); |
| 5443 | add_child(remove_varying_dialog); |
| 5444 | |
| 5445 | VBoxContainer *vb = memnew(VBoxContainer); |
| 5446 | remove_varying_dialog->add_child(vb); |
| 5447 | |
| 5448 | varyings = memnew(Tree); |
| 5449 | vb->add_child(varyings); |
| 5450 | varyings->set_h_size_flags(SIZE_EXPAND_FILL); |
| 5451 | varyings->set_v_size_flags(SIZE_EXPAND_FILL); |
| 5452 | varyings->set_hide_root(true); |
| 5453 | varyings->set_allow_reselect(true); |
| 5454 | varyings->set_hide_folding(false); |
| 5455 | varyings->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE)); |
| 5456 | varyings->connect("item_activated" , callable_mp(this, &VisualShaderEditor::_varying_deleted)); |
| 5457 | varyings->connect("item_selected" , callable_mp(this, &VisualShaderEditor::_varying_selected)); |
| 5458 | varyings->connect("nothing_selected" , callable_mp(this, &VisualShaderEditor::_varying_unselected)); |
| 5459 | } |
| 5460 | |
| 5461 | alert = memnew(AcceptDialog); |
| 5462 | alert->get_label()->set_autowrap_mode(TextServer::AUTOWRAP_WORD); |
| 5463 | alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); |
| 5464 | alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); |
| 5465 | alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE); |
| 5466 | add_child(alert); |
| 5467 | |
| 5468 | comment_title_change_popup = memnew(PopupPanel); |
| 5469 | comment_title_change_edit = memnew(LineEdit); |
| 5470 | comment_title_change_edit->set_expand_to_text_length_enabled(true); |
| 5471 | comment_title_change_edit->connect("text_changed" , callable_mp(this, &VisualShaderEditor::_comment_title_text_changed)); |
| 5472 | comment_title_change_edit->connect("text_submitted" , callable_mp(this, &VisualShaderEditor::_comment_title_text_submitted)); |
| 5473 | comment_title_change_popup->add_child(comment_title_change_edit); |
| 5474 | comment_title_change_edit->reset_size(); |
| 5475 | comment_title_change_popup->reset_size(); |
| 5476 | comment_title_change_popup->connect("focus_exited" , callable_mp(this, &VisualShaderEditor::_comment_title_popup_focus_out)); |
| 5477 | comment_title_change_popup->connect("popup_hide" , callable_mp(this, &VisualShaderEditor::_comment_title_popup_hide)); |
| 5478 | add_child(comment_title_change_popup); |
| 5479 | |
| 5480 | comment_desc_change_popup = memnew(PopupPanel); |
| 5481 | VBoxContainer * = memnew(VBoxContainer); |
| 5482 | comment_desc_change_popup->add_child(comment_desc_vbox); |
| 5483 | comment_desc_change_edit = memnew(TextEdit); |
| 5484 | comment_desc_change_edit->connect("text_changed" , callable_mp(this, &VisualShaderEditor::_comment_desc_text_changed)); |
| 5485 | comment_desc_vbox->add_child(comment_desc_change_edit); |
| 5486 | comment_desc_change_edit->set_custom_minimum_size(Size2(300 * EDSCALE, 150 * EDSCALE)); |
| 5487 | comment_desc_change_edit->reset_size(); |
| 5488 | comment_desc_change_popup->reset_size(); |
| 5489 | comment_desc_change_popup->connect("focus_exited" , callable_mp(this, &VisualShaderEditor::_comment_desc_confirm)); |
| 5490 | comment_desc_change_popup->connect("popup_hide" , callable_mp(this, &VisualShaderEditor::_comment_desc_popup_hide)); |
| 5491 | Button * = memnew(Button); |
| 5492 | comment_desc_confirm_button->set_text(TTR("OK" )); |
| 5493 | comment_desc_vbox->add_child(comment_desc_confirm_button); |
| 5494 | comment_desc_confirm_button->connect("pressed" , callable_mp(this, &VisualShaderEditor::_comment_desc_confirm)); |
| 5495 | add_child(comment_desc_change_popup); |
| 5496 | |
| 5497 | /////////////////////////////////////// |
| 5498 | // SHADER NODES TREE OPTIONS |
| 5499 | /////////////////////////////////////// |
| 5500 | |
| 5501 | // COLOR |
| 5502 | |
| 5503 | add_options.push_back(AddOption("ColorFunc" , "Color/Common" , "VisualShaderNodeColorFunc" , TTR("Color function." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5504 | add_options.push_back(AddOption("ColorOp" , "Color/Common" , "VisualShaderNodeColorOp" , TTR("Color operator." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5505 | |
| 5506 | add_options.push_back(AddOption("Grayscale" , "Color/Functions" , "VisualShaderNodeColorFunc" , TTR("Grayscale function." ), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5507 | add_options.push_back(AddOption("HSV2RGB" , "Color/Functions" , "VisualShaderNodeColorFunc" , TTR("Converts HSV vector to RGB equivalent." ), { VisualShaderNodeColorFunc::FUNC_HSV2RGB, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5508 | add_options.push_back(AddOption("RGB2HSV" , "Color/Functions" , "VisualShaderNodeColorFunc" , TTR("Converts RGB vector to HSV equivalent." ), { VisualShaderNodeColorFunc::FUNC_RGB2HSV, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5509 | add_options.push_back(AddOption("Sepia" , "Color/Functions" , "VisualShaderNodeColorFunc" , TTR("Sepia function." ), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5510 | |
| 5511 | add_options.push_back(AddOption("Burn" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("Burn operator." ), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5512 | add_options.push_back(AddOption("Darken" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("Darken operator." ), { VisualShaderNodeColorOp::OP_DARKEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5513 | add_options.push_back(AddOption("Difference" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("Difference operator." ), { VisualShaderNodeColorOp::OP_DIFFERENCE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5514 | add_options.push_back(AddOption("Dodge" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("Dodge operator." ), { VisualShaderNodeColorOp::OP_DODGE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5515 | add_options.push_back(AddOption("HardLight" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("HardLight operator." ), { VisualShaderNodeColorOp::OP_HARD_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5516 | add_options.push_back(AddOption("Lighten" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("Lighten operator." ), { VisualShaderNodeColorOp::OP_LIGHTEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5517 | add_options.push_back(AddOption("Overlay" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("Overlay operator." ), { VisualShaderNodeColorOp::OP_OVERLAY }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5518 | add_options.push_back(AddOption("Screen" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("Screen operator." ), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5519 | add_options.push_back(AddOption("SoftLight" , "Color/Operators" , "VisualShaderNodeColorOp" , TTR("SoftLight operator." ), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5520 | |
| 5521 | add_options.push_back(AddOption("ColorConstant" , "Color/Variables" , "VisualShaderNodeColorConstant" , TTR("Color constant." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5522 | add_options.push_back(AddOption("ColorParameter" , "Color/Variables" , "VisualShaderNodeColorParameter" , TTR("Color parameter." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5523 | |
| 5524 | // COMMON |
| 5525 | |
| 5526 | add_options.push_back(AddOption("DerivativeFunc" , "Common" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) Derivative function." ), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 5527 | |
| 5528 | // CONDITIONAL |
| 5529 | |
| 5530 | const String &compare_func_desc = TTR("Returns the boolean result of the %s comparison between two parameters." ); |
| 5531 | |
| 5532 | add_options.push_back(AddOption("Equal (==)" , "Conditional/Functions" , "VisualShaderNodeCompare" , vformat(compare_func_desc, TTR("Equal (==)" )), { VisualShaderNodeCompare::FUNC_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5533 | add_options.push_back(AddOption("GreaterThan (>)" , "Conditional/Functions" , "VisualShaderNodeCompare" , vformat(compare_func_desc, TTR("Greater Than (>)" )), { VisualShaderNodeCompare::FUNC_GREATER_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5534 | add_options.push_back(AddOption("GreaterThanEqual (>=)" , "Conditional/Functions" , "VisualShaderNodeCompare" , vformat(compare_func_desc, TTR("Greater Than or Equal (>=)" )), { VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5535 | add_options.push_back(AddOption("If" , "Conditional/Functions" , "VisualShaderNodeIf" , TTR("Returns an associated vector if the provided scalars are equal, greater or less." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5536 | add_options.push_back(AddOption("IsInf" , "Conditional/Functions" , "VisualShaderNodeIs" , TTR("Returns the boolean result of the comparison between INF and a scalar parameter." ), { VisualShaderNodeIs::FUNC_IS_INF }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5537 | add_options.push_back(AddOption("IsNaN" , "Conditional/Functions" , "VisualShaderNodeIs" , TTR("Returns the boolean result of the comparison between NaN and a scalar parameter." ), { VisualShaderNodeIs::FUNC_IS_NAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5538 | add_options.push_back(AddOption("LessThan (<)" , "Conditional/Functions" , "VisualShaderNodeCompare" , vformat(compare_func_desc, TTR("Less Than (<)" )), { VisualShaderNodeCompare::FUNC_LESS_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5539 | add_options.push_back(AddOption("LessThanEqual (<=)" , "Conditional/Functions" , "VisualShaderNodeCompare" , vformat(compare_func_desc, TTR("Less Than or Equal (<=)" )), { VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5540 | add_options.push_back(AddOption("NotEqual (!=)" , "Conditional/Functions" , "VisualShaderNodeCompare" , vformat(compare_func_desc, TTR("Not Equal (!=)" )), { VisualShaderNodeCompare::FUNC_NOT_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5541 | add_options.push_back(AddOption("Switch (==)" , "Conditional/Functions" , "VisualShaderNodeSwitch" , TTR("Returns an associated 3D vector if the provided boolean value is true or false." ), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5542 | add_options.push_back(AddOption("Switch2D (==)" , "Conditional/Functions" , "VisualShaderNodeSwitch" , TTR("Returns an associated 2D vector if the provided boolean value is true or false." ), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5543 | add_options.push_back(AddOption("SwitchBool (==)" , "Conditional/Functions" , "VisualShaderNodeSwitch" , TTR("Returns an associated boolean if the provided boolean value is true or false." ), { VisualShaderNodeSwitch::OP_TYPE_BOOLEAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5544 | add_options.push_back(AddOption("SwitchFloat (==)" , "Conditional/Functions" , "VisualShaderNodeSwitch" , TTR("Returns an associated floating-point scalar if the provided boolean value is true or false." ), { VisualShaderNodeSwitch::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5545 | add_options.push_back(AddOption("SwitchInt (==)" , "Conditional/Functions" , "VisualShaderNodeSwitch" , TTR("Returns an associated integer scalar if the provided boolean value is true or false." ), { VisualShaderNodeSwitch::OP_TYPE_INT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5546 | add_options.push_back(AddOption("SwitchTransform (==)" , "Conditional/Functions" , "VisualShaderNodeSwitch" , TTR("Returns an associated transform if the provided boolean value is true or false." ), { VisualShaderNodeSwitch::OP_TYPE_TRANSFORM }, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5547 | add_options.push_back(AddOption("SwitchUInt (==)" , "Conditional/Functions" , "VisualShaderNodeSwitch" , TTR("Returns an associated unsigned integer scalar if the provided boolean value is true or false." ), { VisualShaderNodeSwitch::OP_TYPE_UINT }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5548 | |
| 5549 | add_options.push_back(AddOption("Compare (==)" , "Conditional/Common" , "VisualShaderNodeCompare" , TTR("Returns the boolean result of the comparison between two parameters." ), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5550 | add_options.push_back(AddOption("Is" , "Conditional/Common" , "VisualShaderNodeIs" , TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter." ), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5551 | |
| 5552 | add_options.push_back(AddOption("BooleanConstant" , "Conditional/Variables" , "VisualShaderNodeBooleanConstant" , TTR("Boolean constant." ), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5553 | add_options.push_back(AddOption("BooleanParameter" , "Conditional/Variables" , "VisualShaderNodeBooleanParameter" , TTR("Boolean parameter." ), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 5554 | |
| 5555 | // INPUT |
| 5556 | |
| 5557 | const String translation_gdsl = "\n\n" + TTR("Translated to '%s' in Godot Shading Language." ); |
| 5558 | const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes." ) + translation_gdsl; |
| 5559 | |
| 5560 | // NODE3D-FOR-ALL |
| 5561 | |
| 5562 | add_options.push_back(AddOption("Exposure" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "exposure" , "EXPOSURE" ), { "exposure" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); |
| 5563 | add_options.push_back(AddOption("InvProjectionMatrix" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "inv_projection_matrix" , "INV_PROJECTION_MATRIX" ), { "inv_projection_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); |
| 5564 | add_options.push_back(AddOption("InvViewMatrix" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "inv_view_matrix" , "INV_VIEW_MATRIX" ), { "inv_view_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); |
| 5565 | add_options.push_back(AddOption("ModelMatrix" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "model_matrix" , "MODEL_MATRIX" ), { "model_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); |
| 5566 | add_options.push_back(AddOption("Normal" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "normal" , "NORMAL" ), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_SPATIAL)); |
| 5567 | add_options.push_back(AddOption("OutputIsSRGB" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "output_is_srgb" , "OUTPUT_IS_SRGB" ), { "output_is_srgb" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL)); |
| 5568 | add_options.push_back(AddOption("ProjectionMatrix" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "projection_matrix" , "PROJECTION_MATRIX" ), { "projection_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); |
| 5569 | add_options.push_back(AddOption("Time" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "time" , "TIME" ), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); |
| 5570 | add_options.push_back(AddOption("UV" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "uv" , "UV" ), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL)); |
| 5571 | add_options.push_back(AddOption("UV2" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "uv2" , "UV2" ), { "uv2" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL)); |
| 5572 | add_options.push_back(AddOption("ViewMatrix" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "view_matrix" , "VIEW_MATRIX" ), { "view_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); |
| 5573 | add_options.push_back(AddOption("ViewportSize" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "viewport_size" , "VIEWPORT_SIZE" ), { "viewport_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL)); |
| 5574 | |
| 5575 | // CANVASITEM-FOR-ALL |
| 5576 | |
| 5577 | add_options.push_back(AddOption("Color" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "color" , "COLOR" ), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_CANVAS_ITEM)); |
| 5578 | add_options.push_back(AddOption("TexturePixelSize" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "texture_pixel_size" , "TEXTURE_PIXEL_SIZE" ), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM)); |
| 5579 | add_options.push_back(AddOption("Time" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "time" , "TIME" ), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); |
| 5580 | add_options.push_back(AddOption("UV" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "uv" , "UV" ), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM)); |
| 5581 | |
| 5582 | // PARTICLES-FOR-ALL |
| 5583 | |
| 5584 | add_options.push_back(AddOption("Active" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "active" , "ACTIVE" ), { "active" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); |
| 5585 | add_options.push_back(AddOption("AttractorForce" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "attractor_force" , "ATTRACTOR_FORCE" ), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); |
| 5586 | add_options.push_back(AddOption("Color" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "color" , "COLOR" ), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_PARTICLES)); |
| 5587 | add_options.push_back(AddOption("Custom" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "custom" , "CUSTOM" ), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_PARTICLES)); |
| 5588 | add_options.push_back(AddOption("Delta" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "delta" , "DELTA" ), { "delta" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); |
| 5589 | add_options.push_back(AddOption("EmissionTransform" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "emission_transform" , "EMISSION_TRANSFORM" ), { "emission_transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); |
| 5590 | add_options.push_back(AddOption("Index" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "index" , "INDEX" ), { "index" }, VisualShaderNode::PORT_TYPE_SCALAR_UINT, -1, Shader::MODE_PARTICLES)); |
| 5591 | add_options.push_back(AddOption("LifeTime" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "lifetime" , "LIFETIME" ), { "lifetime" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); |
| 5592 | add_options.push_back(AddOption("Number" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "number" , "NUMBER" ), { "number" }, VisualShaderNode::PORT_TYPE_SCALAR_UINT, -1, Shader::MODE_PARTICLES)); |
| 5593 | add_options.push_back(AddOption("RandomSeed" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "random_seed" , "RANDOM_SEED" ), { "random_seed" }, VisualShaderNode::PORT_TYPE_SCALAR_UINT, -1, Shader::MODE_PARTICLES)); |
| 5594 | add_options.push_back(AddOption("Restart" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "restart" , "RESTART" ), { "restart" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); |
| 5595 | add_options.push_back(AddOption("Time" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "time" , "TIME" ), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); |
| 5596 | add_options.push_back(AddOption("Transform" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "transform" , "TRANSFORM" ), { "transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); |
| 5597 | add_options.push_back(AddOption("Velocity" , "Input/All" , "VisualShaderNodeInput" , vformat(input_param_shader_modes, "velocity" , "VELOCITY" ), { "velocity" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); |
| 5598 | |
| 5599 | ///////////////// |
| 5600 | |
| 5601 | add_options.push_back(AddOption("Input" , "Input/Common" , "VisualShaderNodeInput" , TTR("Input parameter." ))); |
| 5602 | |
| 5603 | const String input_param_for_vertex_and_fragment_shader_modes = TTR("'%s' input parameter for vertex and fragment shader modes." ) + translation_gdsl; |
| 5604 | const String input_param_for_fragment_and_light_shader_modes = TTR("'%s' input parameter for fragment and light shader modes." ) + translation_gdsl; |
| 5605 | const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode." ) + translation_gdsl; |
| 5606 | const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode." ) + translation_gdsl; |
| 5607 | const String input_param_for_fog_shader_mode = TTR("'%s' input parameter for fog shader mode." ) + translation_gdsl; |
| 5608 | const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode." ) + translation_gdsl; |
| 5609 | const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode." ) + translation_gdsl; |
| 5610 | const String input_param_for_start_shader_mode = TTR("'%s' input parameter for start shader mode." ) + translation_gdsl; |
| 5611 | const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode." ) + translation_gdsl; |
| 5612 | const String input_param_for_collide_shader_mode = TTR("'%s' input parameter for collide shader mode." + translation_gdsl); |
| 5613 | const String input_param_for_start_and_process_shader_mode = TTR("'%s' input parameter for start and process shader modes." ) + translation_gdsl; |
| 5614 | const String input_param_for_process_and_collide_shader_mode = TTR("'%s' input parameter for process and collide shader modes." ) + translation_gdsl; |
| 5615 | const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader modes." ) + translation_gdsl; |
| 5616 | |
| 5617 | // NODE3D INPUTS |
| 5618 | |
| 5619 | add_options.push_back(AddOption("Binormal" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal" , "BINORMAL" ), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5620 | add_options.push_back(AddOption("Color" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "color" , "COLOR" ), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5621 | add_options.push_back(AddOption("Custom0" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "custom0" , "CUSTOM0" ), { "custom0" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5622 | add_options.push_back(AddOption("Custom1" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "custom1" , "CUSTOM1" ), { "custom1" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5623 | add_options.push_back(AddOption("Custom2" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "custom2" , "CUSTOM2" ), { "custom2" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5624 | add_options.push_back(AddOption("Custom3" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "custom3" , "CUSTOM3" ), { "custom3" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5625 | add_options.push_back(AddOption("InstanceId" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "instance_id" , "INSTANCE_ID" ), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5626 | add_options.push_back(AddOption("InstanceCustom" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "instance_custom" , "INSTANCE_CUSTOM" ), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5627 | add_options.push_back(AddOption("ModelViewMatrix" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "modelview_matrix" , "MODELVIEW_MATRIX" ), { "modelview_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5628 | add_options.push_back(AddOption("PointSize" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "point_size" , "POINT_SIZE" ), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5629 | add_options.push_back(AddOption("Tangent" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent" , "TANGENT" ), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5630 | add_options.push_back(AddOption("Vertex" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex" , "VERTEX" ), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5631 | add_options.push_back(AddOption("VertexId" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "vertex_id" , "VERTEX_ID" ), { "vertex_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5632 | add_options.push_back(AddOption("ViewIndex" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index" , "VIEW_INDEX" ), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5633 | add_options.push_back(AddOption("ViewMonoLeft" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left" , "VIEW_MONO_LEFT" ), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5634 | add_options.push_back(AddOption("ViewRight" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right" , "VIEW_RIGHT" ), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5635 | add_options.push_back(AddOption("EyeOffset" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "eye_offset" , "EYE_OFFSET" ), { "eye_offset" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5636 | add_options.push_back(AddOption("NodePositionWorld" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world" , "NODE_POSITION_WORLD" ), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5637 | add_options.push_back(AddOption("CameraPositionWorld" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world" , "CAMERA_POSITION_WORLD" ), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5638 | add_options.push_back(AddOption("CameraDirectionWorld" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world" , "CAMERA_DIRECTION_WORLD" ), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5639 | add_options.push_back(AddOption("CameraVisibleLayers" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_visible_layers" , "CAMERA_VISIBLE_LAYERS" ), { "camera_visible_layers" }, VisualShaderNode::PORT_TYPE_SCALAR_UINT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5640 | add_options.push_back(AddOption("NodePositionView" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view" , "NODE_POSITION_VIEW" ), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5641 | |
| 5642 | add_options.push_back(AddOption("Binormal" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal" , "BINORMAL" ), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5643 | add_options.push_back(AddOption("Color" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "color" , "COLOR" ), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5644 | add_options.push_back(AddOption("FragCoord" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord" , "FRAGCOORD" ), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5645 | add_options.push_back(AddOption("FrontFacing" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_shader_mode, "front_facing" , "FRONT_FACING" ), { "front_facing" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5646 | add_options.push_back(AddOption("PointCoord" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_shader_mode, "point_coord" , "POINT_COORD" ), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5647 | add_options.push_back(AddOption("ScreenUV" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_shader_mode, "screen_uv" , "SCREEN_UV" ), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5648 | add_options.push_back(AddOption("Tangent" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent" , "TANGENT" ), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5649 | add_options.push_back(AddOption("Vertex" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex" , "VERTEX" ), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5650 | add_options.push_back(AddOption("View" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "view" , "VIEW" ), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5651 | add_options.push_back(AddOption("ViewIndex" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index" , "VIEW_INDEX" ), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5652 | add_options.push_back(AddOption("ViewMonoLeft" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left" , "VIEW_MONO_LEFT" ), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5653 | add_options.push_back(AddOption("ViewRight" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right" , "VIEW_RIGHT" ), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5654 | add_options.push_back(AddOption("EyeOffset" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "eye_offset" , "EYE_OFFSET" ), { "eye_offset" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5655 | add_options.push_back(AddOption("NodePositionWorld" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world" , "NODE_POSITION_WORLD" ), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5656 | add_options.push_back(AddOption("CameraPositionWorld" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world" , "CAMERA_POSITION_WORLD" ), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5657 | add_options.push_back(AddOption("CameraDirectionWorld" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world" , "CAMERA_DIRECTION_WORLD" ), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5658 | add_options.push_back(AddOption("CameraVisibleLayers" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_visible_layers" , "CAMERA_VISIBLE_LAYERS" ), { "camera_visible_layers" }, VisualShaderNode::PORT_TYPE_SCALAR_UINT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5659 | add_options.push_back(AddOption("NodePositionView" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view" , "NODE_POSITION_VIEW" ), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5660 | |
| 5661 | add_options.push_back(AddOption("Albedo" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "albedo" , "ALBEDO" ), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5662 | add_options.push_back(AddOption("Attenuation" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "attenuation" , "ATTENUATION" ), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5663 | add_options.push_back(AddOption("Backlight" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "backlight" , "BACKLIGHT" ), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5664 | add_options.push_back(AddOption("Diffuse" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "diffuse" , "DIFFUSE_LIGHT" ), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5665 | add_options.push_back(AddOption("FragCoord" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord" , "FRAGCOORD" ), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5666 | add_options.push_back(AddOption("Light" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light" , "LIGHT" ), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5667 | add_options.push_back(AddOption("LightColor" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light_color" , "LIGHT_COLOR" ), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5668 | add_options.push_back(AddOption("LightIsDirectional" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light_is_directional" , "LIGHT_IS_DIRECTIONAL" ), { "light_is_directional" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5669 | add_options.push_back(AddOption("Metallic" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "metallic" , "METALLIC" ), { "metallic" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5670 | add_options.push_back(AddOption("Roughness" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "roughness" , "ROUGHNESS" ), { "roughness" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5671 | add_options.push_back(AddOption("Specular" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "specular" , "SPECULAR_LIGHT" ), { "specular" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5672 | add_options.push_back(AddOption("View" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "view" , "VIEW" ), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5673 | |
| 5674 | // CANVASITEM INPUTS |
| 5675 | |
| 5676 | add_options.push_back(AddOption("AtLightPass" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass" , "AT_LIGHT_PASS" ), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5677 | add_options.push_back(AddOption("CanvasMatrix" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "canvas_matrix" , "CANVAS_MATRIX" ), { "canvas_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5678 | add_options.push_back(AddOption("InstanceCustom" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "instance_custom" , "INSTANCE_CUSTOM" ), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5679 | add_options.push_back(AddOption("InstanceId" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "instance_id" , "INSTANCE_ID" ), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5680 | add_options.push_back(AddOption("ModelMatrix" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "model_matrix" , "MODEL_MATRIX" ), { "model_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5681 | add_options.push_back(AddOption("PointSize" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "point_size" , "POINT_SIZE" ), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5682 | add_options.push_back(AddOption("ScreenMatrix" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "screen_matrix" , "SCREEN_MATRIX" ), { "screen_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5683 | add_options.push_back(AddOption("Vertex" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex" , "VERTEX" ), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5684 | add_options.push_back(AddOption("VertexId" , "Input/Vertex" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_shader_mode, "vertex_id" , "VERTEX_ID" ), { "vertex_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); |
| 5685 | |
| 5686 | add_options.push_back(AddOption("AtLightPass" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass" , "AT_LIGHT_PASS" ), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5687 | add_options.push_back(AddOption("FragCoord" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord" , "FRAGCOORD" ), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5688 | add_options.push_back(AddOption("NormalTexture" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_shader_mode, "normal_texture" , "NORMAL_TEXTURE" ), { "normal_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5689 | add_options.push_back(AddOption("PointCoord" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "point_coord" , "POINT_COORD" ), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5690 | add_options.push_back(AddOption("ScreenPixelSize" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_shader_mode, "screen_pixel_size" , "SCREEN_PIXEL_SIZE" ), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5691 | add_options.push_back(AddOption("ScreenUV" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv" , "SCREEN_UV" ), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5692 | add_options.push_back(AddOption("SpecularShininess" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess" , "SPECULAR_SHININESS" ), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5693 | add_options.push_back(AddOption("SpecularShininessTexture" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture" , "SPECULAR_SHININESS_TEXTURE" ), { "specular_shininess_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5694 | add_options.push_back(AddOption("Texture" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "texture" , "TEXTURE" ), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5695 | add_options.push_back(AddOption("Vertex" , "Input/Fragment" , "VisualShaderNodeInput" , vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex" , "VERTEX" ), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 5696 | |
| 5697 | add_options.push_back(AddOption("FragCoord" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord" , "FRAGCOORD" ), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5698 | add_options.push_back(AddOption("Light" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light" , "LIGHT" ), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5699 | add_options.push_back(AddOption("LightColor" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light_color" , "LIGHT_COLOR" ), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5700 | add_options.push_back(AddOption("LightPosition" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light_position" , "LIGHT_POSITION" ), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5701 | add_options.push_back(AddOption("LightDirection" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light_direction" , "LIGHT_DIRECTION" ), { "light_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5702 | add_options.push_back(AddOption("LightIsDirectional" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light_is_directional" , "LIGHT_IS_DIRECTIONAL" ), { "light_is_directional" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5703 | add_options.push_back(AddOption("LightEnergy" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "light_energy" , "LIGHT_ENERGY" ), { "light_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5704 | add_options.push_back(AddOption("LightVertex" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex" , "LIGHT_VERTEX" ), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5705 | add_options.push_back(AddOption("Normal" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "normal" , "NORMAL" ), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5706 | add_options.push_back(AddOption("PointCoord" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "point_coord" , "POINT_COORD" ), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5707 | add_options.push_back(AddOption("ScreenUV" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv" , "SCREEN_UV" ), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5708 | add_options.push_back(AddOption("Shadow" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_light_shader_mode, "shadow" , "SHADOW_MODULATE" ), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5709 | add_options.push_back(AddOption("SpecularShininess" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess" , "SPECULAR_SHININESS" ), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5710 | add_options.push_back(AddOption("Texture" , "Input/Light" , "VisualShaderNodeInput" , vformat(input_param_for_fragment_and_light_shader_modes, "texture" , "TEXTURE" ), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5711 | |
| 5712 | // SKY INPUTS |
| 5713 | |
| 5714 | add_options.push_back(AddOption("AtCubeMapPass" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "at_cubemap_pass" , "AT_CUBEMAP_PASS" ), { "at_cubemap_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5715 | add_options.push_back(AddOption("AtHalfResPass" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "at_half_res_pass" , "AT_HALF_RES_PASS" ), { "at_half_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5716 | add_options.push_back(AddOption("AtQuarterResPass" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass" , "AT_QUARTER_RES_PASS" ), { "at_quarter_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5717 | add_options.push_back(AddOption("EyeDir" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "eyedir" , "EYEDIR" ), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5718 | add_options.push_back(AddOption("HalfResColor" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "half_res_color" , "HALF_RES_COLOR" ), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5719 | add_options.push_back(AddOption("Light0Color" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light0_color" , "LIGHT0_COLOR" ), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5720 | add_options.push_back(AddOption("Light0Direction" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light0_direction" , "LIGHT0_DIRECTION" ), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5721 | add_options.push_back(AddOption("Light0Enabled" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light0_enabled" , "LIGHT0_ENABLED" ), { "light0_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5722 | add_options.push_back(AddOption("Light0Energy" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light0_energy" , "LIGHT0_ENERGY" ), { "light0_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5723 | add_options.push_back(AddOption("Light1Color" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light1_color" , "LIGHT1_COLOR" ), { "light1_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5724 | add_options.push_back(AddOption("Light1Direction" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light1_direction" , "LIGHT1_DIRECTION" ), { "light1_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5725 | add_options.push_back(AddOption("Light1Enabled" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light1_enabled" , "LIGHT1_ENABLED" ), { "light1_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5726 | add_options.push_back(AddOption("Light1Energy" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light1_energy" , "LIGHT1_ENERGY" ), { "light1_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5727 | add_options.push_back(AddOption("Light2Color" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light2_color" , "LIGHT2_COLOR" ), { "light2_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5728 | add_options.push_back(AddOption("Light2Direction" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light2_direction" , "LIGHT2_DIRECTION" ), { "light2_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5729 | add_options.push_back(AddOption("Light2Enabled" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light2_enabled" , "LIGHT2_ENABLED" ), { "light2_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5730 | add_options.push_back(AddOption("Light2Energy" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light2_energy" , "LIGHT2_ENERGY" ), { "light2_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5731 | add_options.push_back(AddOption("Light3Color" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light3_color" , "LIGHT3_COLOR" ), { "light3_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5732 | add_options.push_back(AddOption("Light3Direction" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light3_direction" , "LIGHT3_DIRECTION" ), { "light3_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5733 | add_options.push_back(AddOption("Light3Enabled" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light3_enabled" , "LIGHT3_ENABLED" ), { "light3_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5734 | add_options.push_back(AddOption("Light3Energy" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "light3_energy" , "LIGHT3_ENERGY" ), { "light3_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5735 | add_options.push_back(AddOption("Position" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "position" , "POSITION" ), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5736 | add_options.push_back(AddOption("QuarterResColor" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "quarter_res_color" , "QUARTER_RES_COLOR" ), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5737 | add_options.push_back(AddOption("Radiance" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "radiance" , "RADIANCE" ), { "radiance" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5738 | add_options.push_back(AddOption("ScreenUV" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "screen_uv" , "SCREEN_UV" ), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5739 | add_options.push_back(AddOption("FragCoord" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "fragcoord" , "FRAGCOORD" ), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5740 | |
| 5741 | add_options.push_back(AddOption("SkyCoords" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "sky_coords" , "SKY_COORDS" ), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5742 | add_options.push_back(AddOption("Time" , "Input/Sky" , "VisualShaderNodeInput" , vformat(input_param_for_sky_shader_mode, "time" , "TIME" ), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); |
| 5743 | |
| 5744 | // FOG INPUTS |
| 5745 | |
| 5746 | add_options.push_back(AddOption("WorldPosition" , "Input/Fog" , "VisualShaderNodeInput" , vformat(input_param_for_fog_shader_mode, "world_position" , "WORLD_POSITION" ), { "world_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); |
| 5747 | add_options.push_back(AddOption("ObjectPosition" , "Input/Fog" , "VisualShaderNodeInput" , vformat(input_param_for_fog_shader_mode, "object_position" , "OBJECT_POSITION" ), { "object_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); |
| 5748 | add_options.push_back(AddOption("UVW" , "Input/Fog" , "VisualShaderNodeInput" , vformat(input_param_for_fog_shader_mode, "uvw" , "UVW" ), { "uvw" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); |
| 5749 | add_options.push_back(AddOption("Size" , "Input/Fog" , "VisualShaderNodeInput" , vformat(input_param_for_fog_shader_mode, "size" , "SIZE" ), { "size" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); |
| 5750 | add_options.push_back(AddOption("SDF" , "Input/Fog" , "VisualShaderNodeInput" , vformat(input_param_for_fog_shader_mode, "sdf" , "SDF" ), { "sdf" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); |
| 5751 | add_options.push_back(AddOption("Time" , "Input/Fog" , "VisualShaderNodeInput" , vformat(input_param_for_fog_shader_mode, "time" , "TIME" ), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); |
| 5752 | |
| 5753 | // PARTICLES INPUTS |
| 5754 | |
| 5755 | add_options.push_back(AddOption("CollisionDepth" , "Input/Collide" , "VisualShaderNodeInput" , vformat(input_param_for_collide_shader_mode, "collision_depth" , "COLLISION_DEPTH" ), { "collision_depth" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); |
| 5756 | add_options.push_back(AddOption("CollisionNormal" , "Input/Collide" , "VisualShaderNodeInput" , vformat(input_param_for_collide_shader_mode, "collision_normal" , "COLLISION_NORMAL" ), { "collision_normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); |
| 5757 | |
| 5758 | // PARTICLES |
| 5759 | |
| 5760 | add_options.push_back(AddOption("EmitParticle" , "Particles" , "VisualShaderNodeParticleEmit" , "" , {}, -1, TYPE_FLAGS_PROCESS | TYPE_FLAGS_PROCESS_CUSTOM | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); |
| 5761 | add_options.push_back(AddOption("ParticleAccelerator" , "Particles" , "VisualShaderNodeParticleAccelerator" , "" , {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); |
| 5762 | add_options.push_back(AddOption("ParticleRandomness" , "Particles" , "VisualShaderNodeParticleRandomness" , "" , {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); |
| 5763 | add_options.push_back(AddOption("MultiplyByAxisAngle (*)" , "Particles/Transform" , "VisualShaderNodeParticleMultiplyByAxisAngle" , TTR("A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); |
| 5764 | |
| 5765 | add_options.push_back(AddOption("BoxEmitter" , "Particles/Emitters" , "VisualShaderNodeParticleBoxEmitter" , "" , {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); |
| 5766 | add_options.push_back(AddOption("MeshEmitter" , "Particles/Emitters" , "VisualShaderNodeParticleMeshEmitter" , "" , {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); |
| 5767 | add_options.push_back(AddOption("RingEmitter" , "Particles/Emitters" , "VisualShaderNodeParticleRingEmitter" , "" , {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); |
| 5768 | add_options.push_back(AddOption("SphereEmitter" , "Particles/Emitters" , "VisualShaderNodeParticleSphereEmitter" , "" , {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); |
| 5769 | |
| 5770 | add_options.push_back(AddOption("ConeVelocity" , "Particles/Velocity" , "VisualShaderNodeParticleConeVelocity" , "" , {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); |
| 5771 | |
| 5772 | // SCALAR |
| 5773 | |
| 5774 | add_options.push_back(AddOption("FloatFunc" , "Scalar/Common" , "VisualShaderNodeFloatFunc" , TTR("Float function." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5775 | add_options.push_back(AddOption("FloatOp" , "Scalar/Common" , "VisualShaderNodeFloatOp" , TTR("Float operator." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5776 | add_options.push_back(AddOption("IntFunc" , "Scalar/Common" , "VisualShaderNodeIntFunc" , TTR("Integer function." ), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5777 | add_options.push_back(AddOption("IntOp" , "Scalar/Common" , "VisualShaderNodeIntOp" , TTR("Integer operator." ), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5778 | add_options.push_back(AddOption("UIntFunc" , "Scalar/Common" , "VisualShaderNodeUIntFunc" , TTR("Unsigned integer function." ), {}, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5779 | add_options.push_back(AddOption("UIntOp" , "Scalar/Common" , "VisualShaderNodeUIntOp" , TTR("Unsigned integer operator." ), {}, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5780 | |
| 5781 | // CONSTANTS |
| 5782 | |
| 5783 | for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { |
| 5784 | add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar/Constants" , "VisualShaderNodeFloatConstant" , float_constant_defs[i].desc, { float_constant_defs[i].value }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5785 | } |
| 5786 | // FUNCTIONS |
| 5787 | |
| 5788 | add_options.push_back(AddOption("Abs" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the absolute value of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5789 | add_options.push_back(AddOption("Abs" , "Scalar/Functions" , "VisualShaderNodeIntFunc" , TTR("Returns the absolute value of the parameter." ), { VisualShaderNodeIntFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5790 | add_options.push_back(AddOption("ACos" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the arc-cosine of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ACOS }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5791 | add_options.push_back(AddOption("ACosH" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the inverse hyperbolic cosine of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ACOSH }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5792 | add_options.push_back(AddOption("ASin" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the arc-sine of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ASIN }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5793 | add_options.push_back(AddOption("ASinH" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the inverse hyperbolic sine of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ASINH }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5794 | add_options.push_back(AddOption("ATan" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the arc-tangent of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ATAN }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5795 | add_options.push_back(AddOption("ATan2" , "Scalar/Functions" , "VisualShaderNodeFloatOp" , TTR("Returns the arc-tangent of the parameters." ), { VisualShaderNodeFloatOp::OP_ATAN2 }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5796 | add_options.push_back(AddOption("ATanH" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the inverse hyperbolic tangent of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ATANH }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5797 | add_options.push_back(AddOption("BitwiseNOT" , "Scalar/Functions" , "VisualShaderNodeIntFunc" , TTR("Returns the result of bitwise NOT (~a) operation on the integer." ), { VisualShaderNodeIntFunc::FUNC_BITWISE_NOT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5798 | add_options.push_back(AddOption("BitwiseNOT" , "Scalar/Functions" , "VisualShaderNodeUIntFunc" , TTR("Returns the result of bitwise NOT (~a) operation on the unsigned integer." ), { VisualShaderNodeUIntFunc::FUNC_BITWISE_NOT }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5799 | add_options.push_back(AddOption("Ceil" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Finds the nearest integer that is greater than or equal to the parameter." ), { VisualShaderNodeFloatFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5800 | add_options.push_back(AddOption("Clamp" , "Scalar/Functions" , "VisualShaderNodeClamp" , TTR("Constrains a value to lie between two further values." ), { VisualShaderNodeClamp::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5801 | add_options.push_back(AddOption("Clamp" , "Scalar/Functions" , "VisualShaderNodeClamp" , TTR("Constrains a value to lie between two further values." ), { VisualShaderNodeClamp::OP_TYPE_INT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5802 | add_options.push_back(AddOption("Clamp" , "Scalar/Functions" , "VisualShaderNodeClamp" , TTR("Constrains a value to lie between two further values." ), { VisualShaderNodeClamp::OP_TYPE_UINT }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5803 | add_options.push_back(AddOption("Cos" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the cosine of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_COS }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5804 | add_options.push_back(AddOption("CosH" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the hyperbolic cosine of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_COSH }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5805 | add_options.push_back(AddOption("Degrees" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Converts a quantity in radians to degrees." ), { VisualShaderNodeFloatFunc::FUNC_DEGREES }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5806 | add_options.push_back(AddOption("DFdX" , "Scalar/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing." ), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 5807 | add_options.push_back(AddOption("DFdY" , "Scalar/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing." ), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 5808 | add_options.push_back(AddOption("Exp" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Base-e Exponential." ), { VisualShaderNodeFloatFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5809 | add_options.push_back(AddOption("Exp2" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Base-2 Exponential." ), { VisualShaderNodeFloatFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5810 | add_options.push_back(AddOption("Floor" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Finds the nearest integer less than or equal to the parameter." ), { VisualShaderNodeFloatFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5811 | add_options.push_back(AddOption("Fract" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Computes the fractional part of the argument." ), { VisualShaderNodeFloatFunc::FUNC_FRACT }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5812 | add_options.push_back(AddOption("InverseSqrt" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the inverse of the square root of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_INVERSE_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5813 | add_options.push_back(AddOption("Log" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Natural logarithm." ), { VisualShaderNodeFloatFunc::FUNC_LOG }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5814 | add_options.push_back(AddOption("Log2" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Base-2 logarithm." ), { VisualShaderNodeFloatFunc::FUNC_LOG2 }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5815 | add_options.push_back(AddOption("Max" , "Scalar/Functions" , "VisualShaderNodeFloatOp" , TTR("Returns the greater of two values." ), { VisualShaderNodeFloatOp::OP_MAX }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5816 | add_options.push_back(AddOption("Min" , "Scalar/Functions" , "VisualShaderNodeFloatOp" , TTR("Returns the lesser of two values." ), { VisualShaderNodeFloatOp::OP_MIN }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5817 | add_options.push_back(AddOption("Mix" , "Scalar/Functions" , "VisualShaderNodeMix" , TTR("Linear interpolation between two scalars." ), { VisualShaderNodeMix::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5818 | add_options.push_back(AddOption("MultiplyAdd (a * b + c)" , "Scalar/Functions" , "VisualShaderNodeMultiplyAdd" , TTR("Performs a fused multiply-add operation (a * b + c) on scalars." ), { VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5819 | add_options.push_back(AddOption("Negate (*-1)" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the opposite value of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5820 | add_options.push_back(AddOption("Negate (*-1)" , "Scalar/Functions" , "VisualShaderNodeIntFunc" , TTR("Returns the opposite value of the parameter." ), { VisualShaderNodeIntFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5821 | add_options.push_back(AddOption("Negate (*-1)" , "Scalar/Functions" , "VisualShaderNodeUIntFunc" , TTR("Returns the opposite value of the parameter." ), { VisualShaderNodeUIntFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5822 | add_options.push_back(AddOption("OneMinus (1-)" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("1.0 - scalar" ), { VisualShaderNodeFloatFunc::FUNC_ONEMINUS }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5823 | add_options.push_back(AddOption("Pow" , "Scalar/Functions" , "VisualShaderNodeFloatOp" , TTR("Returns the value of the first parameter raised to the power of the second." ), { VisualShaderNodeFloatOp::OP_POW }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5824 | add_options.push_back(AddOption("Radians" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Converts a quantity in degrees to radians." ), { VisualShaderNodeFloatFunc::FUNC_RADIANS }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5825 | add_options.push_back(AddOption("Reciprocal" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("1.0 / scalar" ), { VisualShaderNodeFloatFunc::FUNC_RECIPROCAL }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5826 | add_options.push_back(AddOption("Round" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Finds the nearest integer to the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ROUND }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5827 | add_options.push_back(AddOption("RoundEven" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Finds the nearest even integer to the parameter." ), { VisualShaderNodeFloatFunc::FUNC_ROUNDEVEN }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5828 | add_options.push_back(AddOption("Saturate" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Clamps the value between 0.0 and 1.0." ), { VisualShaderNodeFloatFunc::FUNC_SATURATE }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5829 | add_options.push_back(AddOption("Sign" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Extracts the sign of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5830 | add_options.push_back(AddOption("Sign" , "Scalar/Functions" , "VisualShaderNodeIntFunc" , TTR("Extracts the sign of the parameter." ), { VisualShaderNodeIntFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5831 | add_options.push_back(AddOption("Sin" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the sine of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_SIN }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5832 | add_options.push_back(AddOption("SinH" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the hyperbolic sine of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_SINH }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5833 | add_options.push_back(AddOption("Sqrt" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the square root of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5834 | add_options.push_back(AddOption("SmoothStep" , "Scalar/Functions" , "VisualShaderNodeSmoothStep" , TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials." ), { VisualShaderNodeSmoothStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5835 | add_options.push_back(AddOption("Step" , "Scalar/Functions" , "VisualShaderNodeStep" , TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." ), { VisualShaderNodeStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5836 | add_options.push_back(AddOption("Sum" , "Scalar/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'." ), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 5837 | add_options.push_back(AddOption("Tan" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the tangent of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_TAN }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5838 | add_options.push_back(AddOption("TanH" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Returns the hyperbolic tangent of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_TANH }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5839 | add_options.push_back(AddOption("Trunc" , "Scalar/Functions" , "VisualShaderNodeFloatFunc" , TTR("Finds the truncated value of the parameter." ), { VisualShaderNodeFloatFunc::FUNC_TRUNC }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5840 | |
| 5841 | add_options.push_back(AddOption("Add (+)" , "Scalar/Operators" , "VisualShaderNodeFloatOp" , TTR("Sums two floating-point scalars." ), { VisualShaderNodeFloatOp::OP_ADD }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5842 | add_options.push_back(AddOption("Add (+)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Sums two integer scalars." ), { VisualShaderNodeIntOp::OP_ADD }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5843 | add_options.push_back(AddOption("Add (+)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Sums two unsigned integer scalars." ), { VisualShaderNodeUIntOp::OP_ADD }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5844 | add_options.push_back(AddOption("BitwiseAND (&)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Returns the result of bitwise AND (a & b) operation for two integers." ), { VisualShaderNodeIntOp::OP_BITWISE_AND }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5845 | add_options.push_back(AddOption("BitwiseAND (&)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Returns the result of bitwise AND (a & b) operation for two unsigned integers." ), { VisualShaderNodeUIntOp::OP_BITWISE_AND }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5846 | add_options.push_back(AddOption("BitwiseLeftShift (<<)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Returns the result of bitwise left shift (a << b) operation on the integer." ), { VisualShaderNodeIntOp::OP_BITWISE_LEFT_SHIFT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5847 | add_options.push_back(AddOption("BitwiseLeftShift (<<)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Returns the result of bitwise left shift (a << b) operation on the unsigned integer." ), { VisualShaderNodeUIntOp::OP_BITWISE_LEFT_SHIFT }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5848 | add_options.push_back(AddOption("BitwiseOR (|)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Returns the result of bitwise OR (a | b) operation for two integers." ), { VisualShaderNodeIntOp::OP_BITWISE_OR }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5849 | add_options.push_back(AddOption("BitwiseOR (|)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Returns the result of bitwise OR (a | b) operation for two unsigned integers." ), { VisualShaderNodeUIntOp::OP_BITWISE_OR }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5850 | add_options.push_back(AddOption("BitwiseRightShift (>>)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Returns the result of bitwise right shift (a >> b) operation on the integer." ), { VisualShaderNodeIntOp::OP_BITWISE_RIGHT_SHIFT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5851 | add_options.push_back(AddOption("BitwiseRightShift (>>)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Returns the result of bitwise right shift (a >> b) operation on the unsigned integer." ), { VisualShaderNodeIntOp::OP_BITWISE_RIGHT_SHIFT }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5852 | add_options.push_back(AddOption("BitwiseXOR (^)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Returns the result of bitwise XOR (a ^ b) operation on the integer." ), { VisualShaderNodeIntOp::OP_BITWISE_XOR }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5853 | add_options.push_back(AddOption("BitwiseXOR (^)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Returns the result of bitwise XOR (a ^ b) operation on the unsigned integer." ), { VisualShaderNodeUIntOp::OP_BITWISE_XOR }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5854 | add_options.push_back(AddOption("Divide (/)" , "Scalar/Operators" , "VisualShaderNodeFloatOp" , TTR("Divides two floating-point scalars." ), { VisualShaderNodeFloatOp::OP_DIV }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5855 | add_options.push_back(AddOption("Divide (/)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Divides two integer scalars." ), { VisualShaderNodeIntOp::OP_DIV }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5856 | add_options.push_back(AddOption("Divide (/)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Divides two unsigned integer scalars." ), { VisualShaderNodeUIntOp::OP_DIV }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5857 | add_options.push_back(AddOption("Multiply (*)" , "Scalar/Operators" , "VisualShaderNodeFloatOp" , TTR("Multiplies two floating-point scalars." ), { VisualShaderNodeFloatOp::OP_MUL }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5858 | add_options.push_back(AddOption("Multiply (*)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Multiplies two integer scalars." ), { VisualShaderNodeIntOp::OP_MUL }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5859 | add_options.push_back(AddOption("Multiply (*)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Multiplies two unsigned integer scalars." ), { VisualShaderNodeUIntOp::OP_MUL }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5860 | add_options.push_back(AddOption("Remainder" , "Scalar/Operators" , "VisualShaderNodeFloatOp" , TTR("Returns the remainder of the two floating-point scalars." ), { VisualShaderNodeFloatOp::OP_MOD }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5861 | add_options.push_back(AddOption("Remainder" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Returns the remainder of the two integer scalars." ), { VisualShaderNodeIntOp::OP_MOD }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5862 | add_options.push_back(AddOption("Remainder" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Returns the remainder of the two unsigned integer scalars." ), { VisualShaderNodeUIntOp::OP_MOD }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5863 | add_options.push_back(AddOption("Subtract (-)" , "Scalar/Operators" , "VisualShaderNodeFloatOp" , TTR("Subtracts two floating-point scalars." ), { VisualShaderNodeFloatOp::OP_SUB }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5864 | add_options.push_back(AddOption("Subtract (-)" , "Scalar/Operators" , "VisualShaderNodeIntOp" , TTR("Subtracts two integer scalars." ), { VisualShaderNodeIntOp::OP_SUB }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5865 | add_options.push_back(AddOption("Subtract (-)" , "Scalar/Operators" , "VisualShaderNodeUIntOp" , TTR("Subtracts two unsigned integer scalars." ), { VisualShaderNodeUIntOp::OP_SUB }, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5866 | |
| 5867 | add_options.push_back(AddOption("FloatConstant" , "Scalar/Variables" , "VisualShaderNodeFloatConstant" , TTR("Scalar floating-point constant." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5868 | add_options.push_back(AddOption("IntConstant" , "Scalar/Variables" , "VisualShaderNodeIntConstant" , TTR("Scalar integer constant." ), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5869 | add_options.push_back(AddOption("UIntConstant" , "Scalar/Variables" , "VisualShaderNodeUIntConstant" , TTR("Scalar unsigned integer constant." ), {}, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5870 | add_options.push_back(AddOption("FloatParameter" , "Scalar/Variables" , "VisualShaderNodeFloatParameter" , TTR("Scalar floating-point parameter." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5871 | add_options.push_back(AddOption("IntParameter" , "Scalar/Variables" , "VisualShaderNodeIntParameter" , TTR("Scalar integer parameter." ), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); |
| 5872 | add_options.push_back(AddOption("UIntParameter" , "Scalar/Variables" , "VisualShaderNodeUIntParameter" , TTR("Scalar unsigned integer parameter." ), {}, VisualShaderNode::PORT_TYPE_SCALAR_UINT)); |
| 5873 | |
| 5874 | // SDF |
| 5875 | { |
| 5876 | add_options.push_back(AddOption("ScreenUVToSDF" , "SDF" , "VisualShaderNodeScreenUVToSDF" , TTR("Converts screen UV to a SDF." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5877 | add_options.push_back(AddOption("SDFRaymarch" , "SDF" , "VisualShaderNodeSDFRaymarch" , TTR("Casts a ray against the screen SDF and returns the distance travelled." ), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5878 | add_options.push_back(AddOption("SDFToScreenUV" , "SDF" , "VisualShaderNodeSDFToScreenUV" , TTR("Converts a SDF to screen UV." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5879 | add_options.push_back(AddOption("TextureSDF" , "SDF" , "VisualShaderNodeTextureSDF" , TTR("Performs a SDF texture lookup." ), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5880 | add_options.push_back(AddOption("TextureSDFNormal" , "SDF" , "VisualShaderNodeTextureSDFNormal" , TTR("Performs a SDF normal texture lookup." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 5881 | } |
| 5882 | |
| 5883 | // TEXTURES |
| 5884 | |
| 5885 | add_options.push_back(AddOption("UVFunc" , "Textures/Common" , "VisualShaderNodeUVFunc" , TTR("Function to be applied on texture coordinates." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5886 | add_options.push_back(AddOption("UVPolarCoord" , "Textures/Common" , "VisualShaderNodeUVPolarCoord" , TTR("Polar coordinates conversion applied on texture coordinates." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5887 | |
| 5888 | cubemap_node_option_idx = add_options.size(); |
| 5889 | add_options.push_back(AddOption("CubeMap" , "Textures/Functions" , "VisualShaderNodeCubemap" , TTR("Perform the cubic texture lookup." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5890 | curve_node_option_idx = add_options.size(); |
| 5891 | add_options.push_back(AddOption("CurveTexture" , "Textures/Functions" , "VisualShaderNodeCurveTexture" , TTR("Perform the curve texture lookup." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5892 | curve_xyz_node_option_idx = add_options.size(); |
| 5893 | add_options.push_back(AddOption("CurveXYZTexture" , "Textures/Functions" , "VisualShaderNodeCurveXYZTexture" , TTR("Perform the three components curve texture lookup." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5894 | add_options.push_back(AddOption("LinearSceneDepth" , "Textures/Functions" , "VisualShaderNodeLinearSceneDepth" , TTR("Returns the depth value obtained from the depth prepass in a linear space." ), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5895 | texture2d_node_option_idx = add_options.size(); |
| 5896 | add_options.push_back(AddOption("WorldPositionFromDepth" , "Textures/Functions" , "VisualShaderNodeWorldPositionFromDepth" , TTR("Reconstructs the World Position of the Node from the depth texture." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5897 | texture2d_node_option_idx = add_options.size(); |
| 5898 | add_options.push_back(AddOption("ScreenNormalWorldSpace" , "Textures/Functions" , "VisualShaderNodeScreenNormalWorldSpace" , TTR("Unpacks the Screen Normal Texture in World Space" ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5899 | texture2d_node_option_idx = add_options.size(); |
| 5900 | add_options.push_back(AddOption("Texture2D" , "Textures/Functions" , "VisualShaderNodeTexture" , TTR("Perform the 2D texture lookup." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5901 | texture2d_array_node_option_idx = add_options.size(); |
| 5902 | add_options.push_back(AddOption("Texture2DArray" , "Textures/Functions" , "VisualShaderNodeTexture2DArray" , TTR("Perform the 2D-array texture lookup." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5903 | texture3d_node_option_idx = add_options.size(); |
| 5904 | add_options.push_back(AddOption("Texture3D" , "Textures/Functions" , "VisualShaderNodeTexture3D" , TTR("Perform the 3D texture lookup." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5905 | add_options.push_back(AddOption("UVPanning" , "Textures/Functions" , "VisualShaderNodeUVFunc" , TTR("Apply panning function on texture coordinates." ), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5906 | add_options.push_back(AddOption("UVScaling" , "Textures/Functions" , "VisualShaderNodeUVFunc" , TTR("Apply scaling function on texture coordinates." ), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5907 | |
| 5908 | add_options.push_back(AddOption("CubeMapParameter" , "Textures/Variables" , "VisualShaderNodeCubemapParameter" , TTR("Cubic texture parameter lookup." ), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); |
| 5909 | add_options.push_back(AddOption("Texture2DParameter" , "Textures/Variables" , "VisualShaderNodeTexture2DParameter" , TTR("2D texture parameter lookup." ), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); |
| 5910 | add_options.push_back(AddOption("TextureParameterTriplanar" , "Textures/Variables" , "VisualShaderNodeTextureParameterTriplanar" , TTR("2D texture parameter lookup with triplanar." ), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 5911 | add_options.push_back(AddOption("Texture2DArrayParameter" , "Textures/Variables" , "VisualShaderNodeTexture2DArrayParameter" , TTR("2D array of textures parameter lookup." ), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); |
| 5912 | add_options.push_back(AddOption("Texture3DParameter" , "Textures/Variables" , "VisualShaderNodeTexture3DParameter" , TTR("3D texture parameter lookup." ), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); |
| 5913 | |
| 5914 | // TRANSFORM |
| 5915 | |
| 5916 | add_options.push_back(AddOption("TransformFunc" , "Transform/Common" , "VisualShaderNodeTransformFunc" , TTR("Transform function." ), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5917 | add_options.push_back(AddOption("TransformOp" , "Transform/Common" , "VisualShaderNodeTransformOp" , TTR("Transform operator." ), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5918 | |
| 5919 | add_options.push_back(AddOption("OuterProduct" , "Transform/Composition" , "VisualShaderNodeOuterProduct" , TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'." ), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5920 | add_options.push_back(AddOption("TransformCompose" , "Transform/Composition" , "VisualShaderNodeTransformCompose" , TTR("Composes transform from four vectors." ), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5921 | add_options.push_back(AddOption("TransformDecompose" , "Transform/Composition" , "VisualShaderNodeTransformDecompose" , TTR("Decomposes transform to four vectors." ))); |
| 5922 | |
| 5923 | add_options.push_back(AddOption("Determinant" , "Transform/Functions" , "VisualShaderNodeDeterminant" , TTR("Calculates the determinant of a transform." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5924 | add_options.push_back(AddOption("GetBillboardMatrix" , "Transform/Functions" , "VisualShaderNodeBillboard" , TTR("Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects." ), {}, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5925 | add_options.push_back(AddOption("Inverse" , "Transform/Functions" , "VisualShaderNodeTransformFunc" , TTR("Calculates the inverse of a transform." ), { VisualShaderNodeTransformFunc::FUNC_INVERSE }, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5926 | add_options.push_back(AddOption("Transpose" , "Transform/Functions" , "VisualShaderNodeTransformFunc" , TTR("Calculates the transpose of a transform." ), { VisualShaderNodeTransformFunc::FUNC_TRANSPOSE }, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5927 | |
| 5928 | add_options.push_back(AddOption("Add (+)" , "Transform/Operators" , "VisualShaderNodeTransformOp" , TTR("Sums two transforms." ), { VisualShaderNodeTransformOp::OP_ADD }, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5929 | add_options.push_back(AddOption("Divide (/)" , "Transform/Operators" , "VisualShaderNodeTransformOp" , TTR("Divides two transforms." ), { VisualShaderNodeTransformOp::OP_A_DIV_B }, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5930 | add_options.push_back(AddOption("Multiply (*)" , "Transform/Operators" , "VisualShaderNodeTransformOp" , TTR("Multiplies two transforms." ), { VisualShaderNodeTransformOp::OP_AxB }, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5931 | add_options.push_back(AddOption("MultiplyComp (*)" , "Transform/Operators" , "VisualShaderNodeTransformOp" , TTR("Performs per-component multiplication of two transforms." ), { VisualShaderNodeTransformOp::OP_AxB_COMP }, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5932 | add_options.push_back(AddOption("Subtract (-)" , "Transform/Operators" , "VisualShaderNodeTransformOp" , TTR("Subtracts two transforms." ), { VisualShaderNodeTransformOp::OP_A_MINUS_B }, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5933 | add_options.push_back(AddOption("TransformVectorMult (*)" , "Transform/Operators" , "VisualShaderNodeTransformVecMult" , TTR("Multiplies vector by transform." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5934 | |
| 5935 | add_options.push_back(AddOption("TransformConstant" , "Transform/Variables" , "VisualShaderNodeTransformConstant" , TTR("Transform constant." ), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5936 | add_options.push_back(AddOption("TransformParameter" , "Transform/Variables" , "VisualShaderNodeTransformParameter" , TTR("Transform parameter." ), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); |
| 5937 | |
| 5938 | // UTILITY |
| 5939 | |
| 5940 | add_options.push_back(AddOption("DistanceFade" , "Utility" , "VisualShaderNodeDistanceFade" , TTR("The distance fade effect fades out each pixel based on its distance to another object." ), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5941 | add_options.push_back(AddOption("ProximityFade" , "Utility" , "VisualShaderNodeProximityFade" , TTR("The proximity fade effect fades out each pixel based on its distance to another object." ), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5942 | add_options.push_back(AddOption("RandomRange" , "Utility" , "VisualShaderNodeRandomRange" , TTR("Returns a random value between the minimum and maximum input values." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5943 | add_options.push_back(AddOption("Remap" , "Utility" , "VisualShaderNodeRemap" , TTR("Remaps a given input from the input range to the output range." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 5944 | add_options.push_back(AddOption("RotationByAxis" , "Utility" , "VisualShaderNodeRotationByAxis" , TTR("Rotates an input vector by a given angle." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 5945 | add_options.push_back(AddOption("RotationByAxis" , "Utility" , "VisualShaderNodeRotationByAxis" , TTR("Rotates an input vector by a given angle." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); |
| 5946 | |
| 5947 | // VECTOR |
| 5948 | |
| 5949 | add_options.push_back(AddOption("VectorFunc" , "Vector/Common" , "VisualShaderNodeVectorFunc" , TTR("Vector function." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5950 | add_options.push_back(AddOption("VectorOp" , "Vector/Common" , "VisualShaderNodeVectorOp" , TTR("Vector operator." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5951 | add_options.push_back(AddOption("VectorCompose" , "Vector/Common" , "VisualShaderNodeVectorCompose" , TTR("Composes vector from scalars." ))); |
| 5952 | add_options.push_back(AddOption("VectorDecompose" , "Vector/Common" , "VisualShaderNodeVectorDecompose" , TTR("Decomposes vector to scalars." ))); |
| 5953 | |
| 5954 | add_options.push_back(AddOption("Vector2Compose" , "Vector/Composition" , "VisualShaderNodeVectorCompose" , TTR("Composes 2D vector from two scalars." ), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5955 | add_options.push_back(AddOption("Vector2Decompose" , "Vector/Composition" , "VisualShaderNodeVectorDecompose" , TTR("Decomposes 2D vector to two scalars." ), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_2D })); |
| 5956 | add_options.push_back(AddOption("Vector3Compose" , "Vector/Composition" , "VisualShaderNodeVectorCompose" , TTR("Composes 3D vector from three scalars." ), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5957 | add_options.push_back(AddOption("Vector3Decompose" , "Vector/Composition" , "VisualShaderNodeVectorDecompose" , TTR("Decomposes 3D vector to three scalars." ), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_3D })); |
| 5958 | add_options.push_back(AddOption("Vector4Compose" , "Vector/Composition" , "VisualShaderNodeVectorCompose" , TTR("Composes 4D vector from four scalars." ), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5959 | add_options.push_back(AddOption("Vector4Decompose" , "Vector/Composition" , "VisualShaderNodeVectorDecompose" , TTR("Decomposes 4D vector to four scalars." ), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_4D })); |
| 5960 | |
| 5961 | add_options.push_back(AddOption("Abs" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the absolute value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5962 | add_options.push_back(AddOption("Abs" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the absolute value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5963 | add_options.push_back(AddOption("Abs" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the absolute value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5964 | add_options.push_back(AddOption("ACos" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5965 | add_options.push_back(AddOption("ACos" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5966 | add_options.push_back(AddOption("ACos" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5967 | add_options.push_back(AddOption("ACosH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5968 | add_options.push_back(AddOption("ACosH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5969 | add_options.push_back(AddOption("ACosH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5970 | add_options.push_back(AddOption("ASin" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5971 | add_options.push_back(AddOption("ASin" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5972 | add_options.push_back(AddOption("ASin" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5973 | add_options.push_back(AddOption("ASinH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5974 | add_options.push_back(AddOption("ASinH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5975 | add_options.push_back(AddOption("ASinH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5976 | add_options.push_back(AddOption("ATan" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5977 | add_options.push_back(AddOption("ATan" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5978 | add_options.push_back(AddOption("ATan" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the arc-tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5979 | add_options.push_back(AddOption("ATan2" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the arc-tangent of the parameters." ), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5980 | add_options.push_back(AddOption("ATan2" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the arc-tangent of the parameters." ), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5981 | add_options.push_back(AddOption("ATan2" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the arc-tangent of the parameters." ), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5982 | add_options.push_back(AddOption("ATanH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5983 | add_options.push_back(AddOption("ATanH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5984 | add_options.push_back(AddOption("ATanH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse hyperbolic tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5985 | add_options.push_back(AddOption("Ceil" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer that is greater than or equal to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5986 | add_options.push_back(AddOption("Ceil" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer that is greater than or equal to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5987 | add_options.push_back(AddOption("Ceil" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer that is greater than or equal to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5988 | add_options.push_back(AddOption("Clamp" , "Vector/Functions" , "VisualShaderNodeClamp" , TTR("Constrains a value to lie between two further values." ), { VisualShaderNodeClamp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5989 | add_options.push_back(AddOption("Clamp" , "Vector/Functions" , "VisualShaderNodeClamp" , TTR("Constrains a value to lie between two further values." ), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5990 | add_options.push_back(AddOption("Clamp" , "Vector/Functions" , "VisualShaderNodeClamp" , TTR("Constrains a value to lie between two further values." ), { VisualShaderNodeClamp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5991 | add_options.push_back(AddOption("Cos" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5992 | add_options.push_back(AddOption("Cos" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5993 | add_options.push_back(AddOption("Cos" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5994 | add_options.push_back(AddOption("CosH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5995 | add_options.push_back(AddOption("CosH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5996 | add_options.push_back(AddOption("CosH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic cosine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 5997 | add_options.push_back(AddOption("Cross" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Calculates the cross product of two vectors." ), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 5998 | add_options.push_back(AddOption("Degrees" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Converts a quantity in radians to degrees." ), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 5999 | add_options.push_back(AddOption("Degrees" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Converts a quantity in radians to degrees." ), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6000 | add_options.push_back(AddOption("Degrees" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Converts a quantity in radians to degrees." ), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6001 | add_options.push_back(AddOption("DFdX" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing." ), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6002 | add_options.push_back(AddOption("DFdX" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing." ), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6003 | add_options.push_back(AddOption("DFdX" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing." ), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6004 | add_options.push_back(AddOption("DFdY" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing." ), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6005 | add_options.push_back(AddOption("DFdY" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing." ), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6006 | add_options.push_back(AddOption("DFdY" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing." ), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6007 | add_options.push_back(AddOption("Distance2D" , "Vector/Functions" , "VisualShaderNodeVectorDistance" , TTR("Returns the distance between two points." ), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 6008 | add_options.push_back(AddOption("Distance3D" , "Vector/Functions" , "VisualShaderNodeVectorDistance" , TTR("Returns the distance between two points." ), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 6009 | add_options.push_back(AddOption("Distance4D" , "Vector/Functions" , "VisualShaderNodeVectorDistance" , TTR("Returns the distance between two points." ), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 6010 | add_options.push_back(AddOption("Dot" , "Vector/Functions" , "VisualShaderNodeDotProduct" , TTR("Calculates the dot product of two vectors." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 6011 | add_options.push_back(AddOption("Exp" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-e Exponential." ), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6012 | add_options.push_back(AddOption("Exp" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-e Exponential." ), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6013 | add_options.push_back(AddOption("Exp" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-e Exponential." ), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6014 | add_options.push_back(AddOption("Exp2" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-2 Exponential." ), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6015 | add_options.push_back(AddOption("Exp2" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-2 Exponential." ), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6016 | add_options.push_back(AddOption("Exp2" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-2 Exponential." ), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6017 | add_options.push_back(AddOption("FaceForward" , "Vector/Functions" , "VisualShaderNodeFaceForward" , TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned." ), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6018 | add_options.push_back(AddOption("FaceForward" , "Vector/Functions" , "VisualShaderNodeFaceForward" , TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned." ), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6019 | add_options.push_back(AddOption("FaceForward" , "Vector/Functions" , "VisualShaderNodeFaceForward" , TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned." ), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6020 | add_options.push_back(AddOption("Floor" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer less than or equal to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6021 | add_options.push_back(AddOption("Floor" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer less than or equal to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6022 | add_options.push_back(AddOption("Floor" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer less than or equal to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6023 | add_options.push_back(AddOption("Fract" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Computes the fractional part of the argument." ), { VisualShaderNodeVectorFunc::FUNC_FRACT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6024 | add_options.push_back(AddOption("Fract" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Computes the fractional part of the argument." ), { VisualShaderNodeVectorFunc::FUNC_FRACT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6025 | add_options.push_back(AddOption("Fract" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Computes the fractional part of the argument." ), { VisualShaderNodeVectorFunc::FUNC_FRACT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6026 | add_options.push_back(AddOption("Fresnel" , "Vector/Functions" , "VisualShaderNodeFresnel" , TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)." ), {}, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 6027 | add_options.push_back(AddOption("InverseSqrt" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse of the square root of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6028 | add_options.push_back(AddOption("InverseSqrt" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse of the square root of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6029 | add_options.push_back(AddOption("InverseSqrt" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the inverse of the square root of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6030 | add_options.push_back(AddOption("Length2D" , "Vector/Functions" , "VisualShaderNodeVectorLen" , TTR("Calculates the length of a vector." ), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 6031 | add_options.push_back(AddOption("Length3D" , "Vector/Functions" , "VisualShaderNodeVectorLen" , TTR("Calculates the length of a vector." ), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 6032 | add_options.push_back(AddOption("Length4D" , "Vector/Functions" , "VisualShaderNodeVectorLen" , TTR("Calculates the length of a vector." ), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_SCALAR)); |
| 6033 | add_options.push_back(AddOption("Log" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Natural logarithm." ), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6034 | add_options.push_back(AddOption("Log" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Natural logarithm." ), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6035 | add_options.push_back(AddOption("Log" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Natural logarithm." ), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6036 | add_options.push_back(AddOption("Log2" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-2 logarithm." ), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6037 | add_options.push_back(AddOption("Log2" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-2 logarithm." ), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6038 | add_options.push_back(AddOption("Log2" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Base-2 logarithm." ), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6039 | add_options.push_back(AddOption("Max" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the greater of two values." ), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6040 | add_options.push_back(AddOption("Max" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the greater of two values." ), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6041 | add_options.push_back(AddOption("Max" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the greater of two values." ), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6042 | add_options.push_back(AddOption("Min" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the lesser of two values." ), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6043 | add_options.push_back(AddOption("Min" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the lesser of two values." ), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6044 | add_options.push_back(AddOption("Min" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the lesser of two values." ), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6045 | add_options.push_back(AddOption("Mix" , "Vector/Functions" , "VisualShaderNodeMix" , TTR("Linear interpolation between two vectors." ), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6046 | add_options.push_back(AddOption("Mix" , "Vector/Functions" , "VisualShaderNodeMix" , TTR("Linear interpolation between two vectors." ), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6047 | add_options.push_back(AddOption("Mix" , "Vector/Functions" , "VisualShaderNodeMix" , TTR("Linear interpolation between two vectors." ), { VisualShaderNodeMix::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6048 | add_options.push_back(AddOption("MixS" , "Vector/Functions" , "VisualShaderNodeMix" , TTR("Linear interpolation between two vectors using scalar." ), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6049 | add_options.push_back(AddOption("MixS" , "Vector/Functions" , "VisualShaderNodeMix" , TTR("Linear interpolation between two vectors using scalar." ), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6050 | add_options.push_back(AddOption("MixS" , "Vector/Functions" , "VisualShaderNodeMix" , TTR("Linear interpolation between two vectors using scalar." ), { VisualShaderNodeMix::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6051 | add_options.push_back(AddOption("MultiplyAdd (a * b + c)" , "Vector/Functions" , "VisualShaderNodeMultiplyAdd" , TTR("Performs a fused multiply-add operation (a * b + c) on vectors." ), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6052 | add_options.push_back(AddOption("MultiplyAdd (a * b + c)" , "Vector/Functions" , "VisualShaderNodeMultiplyAdd" , TTR("Performs a fused multiply-add operation (a * b + c) on vectors." ), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6053 | add_options.push_back(AddOption("MultiplyAdd (a * b + c)" , "Vector/Functions" , "VisualShaderNodeMultiplyAdd" , TTR("Performs a fused multiply-add operation (a * b + c) on vectors." ), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6054 | add_options.push_back(AddOption("Negate (*-1)" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the opposite value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6055 | add_options.push_back(AddOption("Negate (*-1)" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the opposite value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6056 | add_options.push_back(AddOption("Negate (*-1)" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the opposite value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6057 | add_options.push_back(AddOption("Normalize" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Calculates the normalize product of vector." ), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6058 | add_options.push_back(AddOption("Normalize" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Calculates the normalize product of vector." ), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6059 | add_options.push_back(AddOption("Normalize" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Calculates the normalize product of vector." ), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6060 | add_options.push_back(AddOption("OneMinus (1-)" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("1.0 - vector" ), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6061 | add_options.push_back(AddOption("OneMinus (1-)" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("1.0 - vector" ), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6062 | add_options.push_back(AddOption("OneMinus (1-)" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("1.0 - vector" ), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6063 | add_options.push_back(AddOption("Pow (^)" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the value of the first parameter raised to the power of the second." ), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6064 | add_options.push_back(AddOption("Pow (^)" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the value of the first parameter raised to the power of the second." ), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6065 | add_options.push_back(AddOption("Pow (^)" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the value of the first parameter raised to the power of the second." ), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6066 | add_options.push_back(AddOption("Radians" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Converts a quantity in degrees to radians." ), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6067 | add_options.push_back(AddOption("Radians" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Converts a quantity in degrees to radians." ), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6068 | add_options.push_back(AddOption("Radians" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Converts a quantity in degrees to radians." ), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6069 | add_options.push_back(AddOption("Reciprocal" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("1.0 / vector" ), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6070 | add_options.push_back(AddOption("Reciprocal" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("1.0 / vector" ), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6071 | add_options.push_back(AddOption("Reciprocal" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("1.0 / vector" ), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6072 | add_options.push_back(AddOption("Reflect" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )." ), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6073 | add_options.push_back(AddOption("Reflect" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )." ), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6074 | add_options.push_back(AddOption("Reflect" , "Vector/Functions" , "VisualShaderNodeVectorOp" , TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )." ), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6075 | add_options.push_back(AddOption("Refract" , "Vector/Functions" , "VisualShaderNodeVectorRefract" , TTR("Returns the vector that points in the direction of refraction." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6076 | add_options.push_back(AddOption("Refract" , "Vector/Functions" , "VisualShaderNodeVectorRefract" , TTR("Returns the vector that points in the direction of refraction." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6077 | add_options.push_back(AddOption("Refract" , "Vector/Functions" , "VisualShaderNodeVectorRefract" , TTR("Returns the vector that points in the direction of refraction." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6078 | add_options.push_back(AddOption("Round" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6079 | add_options.push_back(AddOption("Round" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6080 | add_options.push_back(AddOption("Round" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest integer to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6081 | add_options.push_back(AddOption("RoundEven" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest even integer to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6082 | add_options.push_back(AddOption("RoundEven" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest even integer to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6083 | add_options.push_back(AddOption("RoundEven" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the nearest even integer to the parameter." ), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6084 | add_options.push_back(AddOption("Saturate" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Clamps the value between 0.0 and 1.0." ), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6085 | add_options.push_back(AddOption("Saturate" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Clamps the value between 0.0 and 1.0." ), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6086 | add_options.push_back(AddOption("Saturate" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Clamps the value between 0.0 and 1.0." ), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6087 | add_options.push_back(AddOption("Sign" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Extracts the sign of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6088 | add_options.push_back(AddOption("Sign" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Extracts the sign of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6089 | add_options.push_back(AddOption("Sign" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Extracts the sign of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6090 | add_options.push_back(AddOption("Sin" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6091 | add_options.push_back(AddOption("Sin" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6092 | add_options.push_back(AddOption("Sin" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6093 | add_options.push_back(AddOption("SinH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6094 | add_options.push_back(AddOption("SinH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6095 | add_options.push_back(AddOption("SinH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic sine of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6096 | add_options.push_back(AddOption("Sqrt" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the square root of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6097 | add_options.push_back(AddOption("Sqrt" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the square root of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6098 | add_options.push_back(AddOption("Sqrt" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the square root of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6099 | add_options.push_back(AddOption("SmoothStep" , "Vector/Functions" , "VisualShaderNodeSmoothStep" , TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials." ), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6100 | add_options.push_back(AddOption("SmoothStep" , "Vector/Functions" , "VisualShaderNodeSmoothStep" , TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials." ), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6101 | add_options.push_back(AddOption("SmoothStep" , "Vector/Functions" , "VisualShaderNodeSmoothStep" , TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials." ), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6102 | add_options.push_back(AddOption("SmoothStepS" , "Vector/Functions" , "VisualShaderNodeSmoothStep" , TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials." ), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6103 | add_options.push_back(AddOption("SmoothStepS" , "Vector/Functions" , "VisualShaderNodeSmoothStep" , TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials." ), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6104 | add_options.push_back(AddOption("SmoothStepS" , "Vector/Functions" , "VisualShaderNodeSmoothStep" , TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials." ), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6105 | add_options.push_back(AddOption("Step" , "Vector/Functions" , "VisualShaderNodeStep" , TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." ), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6106 | add_options.push_back(AddOption("Step" , "Vector/Functions" , "VisualShaderNodeStep" , TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." ), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6107 | add_options.push_back(AddOption("StepS" , "Vector/Functions" , "VisualShaderNodeStep" , TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." ), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6108 | add_options.push_back(AddOption("StepS" , "Vector/Functions" , "VisualShaderNodeStep" , TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." ), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6109 | add_options.push_back(AddOption("StepS" , "Vector/Functions" , "VisualShaderNodeStep" , TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." ), { VisualShaderNodeStep::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6110 | add_options.push_back(AddOption("Sum (+)" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'." ), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6111 | add_options.push_back(AddOption("Sum (+)" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'." ), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6112 | add_options.push_back(AddOption("Sum (+)" , "Vector/Functions" , "VisualShaderNodeDerivativeFunc" , TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'." ), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); |
| 6113 | add_options.push_back(AddOption("Tan" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6114 | add_options.push_back(AddOption("Tan" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6115 | add_options.push_back(AddOption("Tan" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6116 | add_options.push_back(AddOption("TanH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6117 | add_options.push_back(AddOption("TanH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6118 | add_options.push_back(AddOption("TanH" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Returns the hyperbolic tangent of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6119 | add_options.push_back(AddOption("Trunc" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the truncated value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6120 | add_options.push_back(AddOption("Trunc" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the truncated value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6121 | add_options.push_back(AddOption("Trunc" , "Vector/Functions" , "VisualShaderNodeVectorFunc" , TTR("Finds the truncated value of the parameter." ), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6122 | |
| 6123 | add_options.push_back(AddOption("Add (+)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Adds 2D vector to 2D vector." ), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6124 | add_options.push_back(AddOption("Add (+)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Adds 3D vector to 3D vector." ), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6125 | add_options.push_back(AddOption("Add (+)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Adds 4D vector to 4D vector." ), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6126 | add_options.push_back(AddOption("Divide (/)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Divides 2D vector by 2D vector." ), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6127 | add_options.push_back(AddOption("Divide (/)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Divides 3D vector by 3D vector." ), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6128 | add_options.push_back(AddOption("Divide (/)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Divides 4D vector by 4D vector." ), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6129 | add_options.push_back(AddOption("Multiply (*)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Multiplies 2D vector by 2D vector." ), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6130 | add_options.push_back(AddOption("Multiply (*)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Multiplies 3D vector by 3D vector." ), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6131 | add_options.push_back(AddOption("Multiply (*)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Multiplies 4D vector by 4D vector." ), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6132 | add_options.push_back(AddOption("Remainder" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Returns the remainder of the two 2D vectors." ), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6133 | add_options.push_back(AddOption("Remainder" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Returns the remainder of the two 3D vectors." ), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6134 | add_options.push_back(AddOption("Remainder" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Returns the remainder of the two 4D vectors." ), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6135 | add_options.push_back(AddOption("Subtract (-)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Subtracts 2D vector from 2D vector." ), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6136 | add_options.push_back(AddOption("Subtract (-)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Subtracts 3D vector from 3D vector." ), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6137 | add_options.push_back(AddOption("Subtract (-)" , "Vector/Operators" , "VisualShaderNodeVectorOp" , TTR("Subtracts 4D vector from 4D vector." ), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6138 | |
| 6139 | add_options.push_back(AddOption("Vector2Constant" , "Vector/Variables" , "VisualShaderNodeVec2Constant" , TTR("2D vector constant." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6140 | add_options.push_back(AddOption("Vector2Parameter" , "Vector/Variables" , "VisualShaderNodeVec2Parameter" , TTR("2D vector parameter." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); |
| 6141 | add_options.push_back(AddOption("Vector3Constant" , "Vector/Variables" , "VisualShaderNodeVec3Constant" , TTR("3D vector constant." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6142 | add_options.push_back(AddOption("Vector3Parameter" , "Vector/Variables" , "VisualShaderNodeVec3Parameter" , TTR("3D vector parameter." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); |
| 6143 | add_options.push_back(AddOption("Vector4Constant" , "Vector/Variables" , "VisualShaderNodeVec4Constant" , TTR("4D vector constant." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6144 | add_options.push_back(AddOption("Vector4Parameter" , "Vector/Variables" , "VisualShaderNodeVec4Parameter" , TTR("4D vector parameter." ), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); |
| 6145 | |
| 6146 | // SPECIAL |
| 6147 | |
| 6148 | add_options.push_back(AddOption("Expression" , "Special" , "VisualShaderNodeExpression" , TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside." ))); |
| 6149 | add_options.push_back(AddOption("GlobalExpression" , "Special" , "VisualShaderNodeGlobalExpression" , TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, parameters and constants." ))); |
| 6150 | add_options.push_back(AddOption("ParameterRef" , "Special" , "VisualShaderNodeParameterRef" , TTR("A reference to an existing parameter." ))); |
| 6151 | add_options.push_back(AddOption("VaryingGetter" , "Special" , "VisualShaderNodeVaryingGetter" , TTR("Get varying parameter." ), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); |
| 6152 | add_options.push_back(AddOption("VaryingSetter" , "Special" , "VisualShaderNodeVaryingSetter" , TTR("Set varying parameter." ), {}, -1, TYPE_FLAGS_VERTEX | TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |
| 6153 | add_options.push_back(AddOption("VaryingGetter" , "Special" , "VisualShaderNodeVaryingGetter" , TTR("Get varying parameter." ), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); |
| 6154 | add_options.push_back(AddOption("VaryingSetter" , "Special" , "VisualShaderNodeVaryingSetter" , TTR("Set varying parameter." ), {}, -1, TYPE_FLAGS_VERTEX | TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); |
| 6155 | |
| 6156 | custom_node_option_idx = add_options.size(); |
| 6157 | |
| 6158 | ///////////////////////////////////////////////////////////////////// |
| 6159 | |
| 6160 | Ref<VisualShaderNodePluginDefault> default_plugin; |
| 6161 | default_plugin.instantiate(); |
| 6162 | default_plugin->set_editor(this); |
| 6163 | add_plugin(default_plugin); |
| 6164 | |
| 6165 | graph_plugin.instantiate(); |
| 6166 | graph_plugin->set_editor(this); |
| 6167 | |
| 6168 | property_editor_popup = memnew(PopupPanel); |
| 6169 | property_editor_popup->set_min_size(Size2(180, 0) * EDSCALE); |
| 6170 | add_child(property_editor_popup); |
| 6171 | |
| 6172 | edited_property_holder.instantiate(); |
| 6173 | } |
| 6174 | |
| 6175 | class VisualShaderNodePluginInputEditor : public OptionButton { |
| 6176 | GDCLASS(VisualShaderNodePluginInputEditor, OptionButton); |
| 6177 | |
| 6178 | VisualShaderEditor *editor = nullptr; |
| 6179 | Ref<VisualShaderNodeInput> input; |
| 6180 | |
| 6181 | public: |
| 6182 | void _notification(int p_what) { |
| 6183 | switch (p_what) { |
| 6184 | case NOTIFICATION_READY: { |
| 6185 | connect("item_selected" , callable_mp(this, &VisualShaderNodePluginInputEditor::_item_selected)); |
| 6186 | } break; |
| 6187 | } |
| 6188 | } |
| 6189 | |
| 6190 | void _item_selected(int p_item) { |
| 6191 | editor->call_deferred(SNAME("_input_select_item" ), input, get_item_text(p_item)); |
| 6192 | } |
| 6193 | |
| 6194 | void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeInput> &p_input) { |
| 6195 | editor = p_editor; |
| 6196 | input = p_input; |
| 6197 | Ref<Texture2D> type_icon[] = { |
| 6198 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float" ), EditorStringName(EditorIcons)), |
| 6199 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int" ), EditorStringName(EditorIcons)), |
| 6200 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("uint" ), EditorStringName(EditorIcons)), |
| 6201 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector2" ), EditorStringName(EditorIcons)), |
| 6202 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector3" ), EditorStringName(EditorIcons)), |
| 6203 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector4" ), EditorStringName(EditorIcons)), |
| 6204 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("bool" ), EditorStringName(EditorIcons)), |
| 6205 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Transform3D" ), EditorStringName(EditorIcons)), |
| 6206 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("ImageTexture" ), EditorStringName(EditorIcons)), |
| 6207 | }; |
| 6208 | |
| 6209 | add_item("[None]" ); |
| 6210 | int to_select = -1; |
| 6211 | for (int i = 0; i < input->get_input_index_count(); i++) { |
| 6212 | if (input->get_input_name() == input->get_input_index_name(i)) { |
| 6213 | to_select = i + 1; |
| 6214 | } |
| 6215 | add_icon_item(type_icon[input->get_input_index_type(i)], input->get_input_index_name(i)); |
| 6216 | } |
| 6217 | |
| 6218 | if (to_select >= 0) { |
| 6219 | select(to_select); |
| 6220 | } |
| 6221 | } |
| 6222 | }; |
| 6223 | |
| 6224 | //////////////// |
| 6225 | |
| 6226 | class VisualShaderNodePluginVaryingEditor : public OptionButton { |
| 6227 | GDCLASS(VisualShaderNodePluginVaryingEditor, OptionButton); |
| 6228 | |
| 6229 | VisualShaderEditor *editor = nullptr; |
| 6230 | Ref<VisualShaderNodeVarying> varying; |
| 6231 | |
| 6232 | public: |
| 6233 | void _notification(int p_what) { |
| 6234 | if (p_what == NOTIFICATION_READY) { |
| 6235 | connect("item_selected" , callable_mp(this, &VisualShaderNodePluginVaryingEditor::_item_selected)); |
| 6236 | } |
| 6237 | } |
| 6238 | |
| 6239 | void _item_selected(int p_item) { |
| 6240 | editor->call_deferred(SNAME("_varying_select_item" ), varying, get_item_text(p_item)); |
| 6241 | } |
| 6242 | |
| 6243 | void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeVarying> &p_varying, VisualShader::Type p_type) { |
| 6244 | editor = p_editor; |
| 6245 | varying = p_varying; |
| 6246 | |
| 6247 | Ref<Texture2D> type_icon[] = { |
| 6248 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float" ), EditorStringName(EditorIcons)), |
| 6249 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int" ), EditorStringName(EditorIcons)), |
| 6250 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("uint" ), EditorStringName(EditorIcons)), |
| 6251 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector2" ), EditorStringName(EditorIcons)), |
| 6252 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector3" ), EditorStringName(EditorIcons)), |
| 6253 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector4" ), EditorStringName(EditorIcons)), |
| 6254 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("bool" ), EditorStringName(EditorIcons)), |
| 6255 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Transform3D" ), EditorStringName(EditorIcons)), |
| 6256 | }; |
| 6257 | |
| 6258 | bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid(); |
| 6259 | |
| 6260 | add_item("[None]" ); |
| 6261 | |
| 6262 | int to_select = -1; |
| 6263 | for (int i = 0, j = 0; i < varying->get_varyings_count(); i++) { |
| 6264 | VisualShader::VaryingMode mode = varying->get_varying_mode_by_index(i); |
| 6265 | if (is_getter) { |
| 6266 | if (mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT) { |
| 6267 | if (p_type != VisualShader::TYPE_LIGHT) { |
| 6268 | j++; |
| 6269 | continue; |
| 6270 | } |
| 6271 | } else { |
| 6272 | if (p_type != VisualShader::TYPE_FRAGMENT && p_type != VisualShader::TYPE_LIGHT) { |
| 6273 | j++; |
| 6274 | continue; |
| 6275 | } |
| 6276 | } |
| 6277 | } else { |
| 6278 | if (mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT) { |
| 6279 | if (p_type != VisualShader::TYPE_FRAGMENT) { |
| 6280 | j++; |
| 6281 | continue; |
| 6282 | } |
| 6283 | } else { |
| 6284 | if (p_type != VisualShader::TYPE_VERTEX) { |
| 6285 | j++; |
| 6286 | continue; |
| 6287 | } |
| 6288 | } |
| 6289 | } |
| 6290 | if (varying->get_varying_name() == varying->get_varying_name_by_index(i)) { |
| 6291 | to_select = i - j + 1; |
| 6292 | } |
| 6293 | add_icon_item(type_icon[varying->get_varying_type_by_index(i)], varying->get_varying_name_by_index(i)); |
| 6294 | } |
| 6295 | |
| 6296 | if (to_select >= 0) { |
| 6297 | select(to_select); |
| 6298 | } |
| 6299 | } |
| 6300 | }; |
| 6301 | |
| 6302 | //////////////// |
| 6303 | |
| 6304 | class VisualShaderNodePluginParameterRefEditor : public OptionButton { |
| 6305 | GDCLASS(VisualShaderNodePluginParameterRefEditor, OptionButton); |
| 6306 | |
| 6307 | VisualShaderEditor *editor = nullptr; |
| 6308 | Ref<VisualShaderNodeParameterRef> parameter_ref; |
| 6309 | |
| 6310 | public: |
| 6311 | void _notification(int p_what) { |
| 6312 | switch (p_what) { |
| 6313 | case NOTIFICATION_READY: { |
| 6314 | connect("item_selected" , callable_mp(this, &VisualShaderNodePluginParameterRefEditor::_item_selected)); |
| 6315 | } break; |
| 6316 | } |
| 6317 | } |
| 6318 | |
| 6319 | void _item_selected(int p_item) { |
| 6320 | editor->call_deferred(SNAME("_parameter_ref_select_item" ), parameter_ref, get_item_text(p_item)); |
| 6321 | } |
| 6322 | |
| 6323 | void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeParameterRef> &p_parameter_ref) { |
| 6324 | editor = p_editor; |
| 6325 | parameter_ref = p_parameter_ref; |
| 6326 | |
| 6327 | Ref<Texture2D> type_icon[] = { |
| 6328 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float" ), EditorStringName(EditorIcons)), |
| 6329 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int" ), EditorStringName(EditorIcons)), |
| 6330 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("uint" ), EditorStringName(EditorIcons)), |
| 6331 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("bool" ), EditorStringName(EditorIcons)), |
| 6332 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector2" ), EditorStringName(EditorIcons)), |
| 6333 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector3" ), EditorStringName(EditorIcons)), |
| 6334 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector4" ), EditorStringName(EditorIcons)), |
| 6335 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Transform3D" ), EditorStringName(EditorIcons)), |
| 6336 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Color" ), EditorStringName(EditorIcons)), |
| 6337 | EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("ImageTexture" ), EditorStringName(EditorIcons)), |
| 6338 | }; |
| 6339 | |
| 6340 | add_item("[None]" ); |
| 6341 | int to_select = -1; |
| 6342 | for (int i = 0; i < p_parameter_ref->get_parameters_count(); i++) { |
| 6343 | if (p_parameter_ref->get_parameter_name() == p_parameter_ref->get_parameter_name_by_index(i)) { |
| 6344 | to_select = i + 1; |
| 6345 | } |
| 6346 | add_icon_item(type_icon[p_parameter_ref->get_parameter_type_by_index(i)], p_parameter_ref->get_parameter_name_by_index(i)); |
| 6347 | } |
| 6348 | |
| 6349 | if (to_select >= 0) { |
| 6350 | select(to_select); |
| 6351 | } |
| 6352 | } |
| 6353 | }; |
| 6354 | |
| 6355 | //////////////// |
| 6356 | |
| 6357 | class VisualShaderNodePluginDefaultEditor : public VBoxContainer { |
| 6358 | GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer); |
| 6359 | VisualShaderEditor *editor = nullptr; |
| 6360 | Ref<Resource> parent_resource; |
| 6361 | int node_id = 0; |
| 6362 | VisualShader::Type shader_type; |
| 6363 | |
| 6364 | public: |
| 6365 | void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "" , bool p_changing = false) { |
| 6366 | if (p_changing) { |
| 6367 | return; |
| 6368 | } |
| 6369 | |
| 6370 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 6371 | |
| 6372 | updating = true; |
| 6373 | undo_redo->create_action(vformat(TTR("Edit Visual Property: %s" ), p_property), UndoRedo::MERGE_ENDS); |
| 6374 | undo_redo->add_do_property(node.ptr(), p_property, p_value); |
| 6375 | undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property)); |
| 6376 | |
| 6377 | if (p_value.get_type() == Variant::OBJECT) { |
| 6378 | Ref<Resource> prev_res = node->get(p_property); |
| 6379 | Ref<Resource> curr_res = p_value; |
| 6380 | |
| 6381 | if (curr_res.is_null()) { |
| 6382 | undo_redo->add_do_method(this, "_open_inspector" , (Ref<Resource>)parent_resource.ptr()); |
| 6383 | } else { |
| 6384 | undo_redo->add_do_method(this, "_open_inspector" , (Ref<Resource>)curr_res.ptr()); |
| 6385 | } |
| 6386 | if (!prev_res.is_null()) { |
| 6387 | undo_redo->add_undo_method(this, "_open_inspector" , (Ref<Resource>)prev_res.ptr()); |
| 6388 | } else { |
| 6389 | undo_redo->add_undo_method(this, "_open_inspector" , (Ref<Resource>)parent_resource.ptr()); |
| 6390 | } |
| 6391 | } |
| 6392 | if (p_property != "constant" ) { |
| 6393 | VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin(); |
| 6394 | if (graph_plugin) { |
| 6395 | undo_redo->add_do_method(editor, "_update_next_previews" , node_id); |
| 6396 | undo_redo->add_undo_method(editor, "_update_next_previews" , node_id); |
| 6397 | undo_redo->add_do_method(graph_plugin, "update_node_deferred" , shader_type, node_id); |
| 6398 | undo_redo->add_undo_method(graph_plugin, "update_node_deferred" , shader_type, node_id); |
| 6399 | } |
| 6400 | } |
| 6401 | undo_redo->commit_action(); |
| 6402 | |
| 6403 | updating = false; |
| 6404 | } |
| 6405 | |
| 6406 | void _node_changed() { |
| 6407 | if (updating) { |
| 6408 | return; |
| 6409 | } |
| 6410 | for (int i = 0; i < properties.size(); i++) { |
| 6411 | properties[i]->update_property(); |
| 6412 | } |
| 6413 | } |
| 6414 | |
| 6415 | void _resource_selected(const String &p_path, Ref<Resource> p_resource) { |
| 6416 | _open_inspector(p_resource); |
| 6417 | } |
| 6418 | |
| 6419 | void _open_inspector(Ref<Resource> p_resource) { |
| 6420 | InspectorDock::get_inspector_singleton()->edit(p_resource.ptr()); |
| 6421 | } |
| 6422 | |
| 6423 | bool updating = false; |
| 6424 | Ref<VisualShaderNode> node; |
| 6425 | Vector<EditorProperty *> properties; |
| 6426 | Vector<Label *> prop_names; |
| 6427 | |
| 6428 | void _show_prop_names(bool p_show) { |
| 6429 | for (int i = 0; i < prop_names.size(); i++) { |
| 6430 | prop_names[i]->set_visible(p_show); |
| 6431 | } |
| 6432 | } |
| 6433 | |
| 6434 | void setup(VisualShaderEditor *p_editor, Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) { |
| 6435 | editor = p_editor; |
| 6436 | parent_resource = p_parent_resource; |
| 6437 | updating = false; |
| 6438 | node = p_node; |
| 6439 | properties = p_properties; |
| 6440 | |
| 6441 | node_id = (int)p_node->get_meta("id" ); |
| 6442 | shader_type = VisualShader::Type((int)p_node->get_meta("shader_type" )); |
| 6443 | |
| 6444 | for (int i = 0; i < p_properties.size(); i++) { |
| 6445 | HBoxContainer *hbox = memnew(HBoxContainer); |
| 6446 | hbox->set_h_size_flags(SIZE_EXPAND_FILL); |
| 6447 | add_child(hbox); |
| 6448 | |
| 6449 | Label *prop_name = memnew(Label); |
| 6450 | String prop_name_str = p_names[i]; |
| 6451 | if (p_overrided_names.has(p_names[i])) { |
| 6452 | prop_name_str = p_overrided_names[p_names[i]] + ":" ; |
| 6453 | } else { |
| 6454 | prop_name_str = prop_name_str.capitalize() + ":" ; |
| 6455 | } |
| 6456 | prop_name->set_text(prop_name_str); |
| 6457 | prop_name->set_visible(false); |
| 6458 | hbox->add_child(prop_name); |
| 6459 | prop_names.push_back(prop_name); |
| 6460 | |
| 6461 | p_properties[i]->set_h_size_flags(SIZE_EXPAND_FILL); |
| 6462 | hbox->add_child(p_properties[i]); |
| 6463 | |
| 6464 | bool res_prop = Object::cast_to<EditorPropertyResource>(p_properties[i]); |
| 6465 | if (res_prop) { |
| 6466 | p_properties[i]->connect("resource_selected" , callable_mp(this, &VisualShaderNodePluginDefaultEditor::_resource_selected)); |
| 6467 | } |
| 6468 | |
| 6469 | properties[i]->connect("property_changed" , callable_mp(this, &VisualShaderNodePluginDefaultEditor::_property_changed)); |
| 6470 | properties[i]->set_object_and_property(node.ptr(), p_names[i]); |
| 6471 | properties[i]->update_property(); |
| 6472 | properties[i]->set_name_split_ratio(0); |
| 6473 | } |
| 6474 | node->connect_changed(callable_mp(this, &VisualShaderNodePluginDefaultEditor::_node_changed)); |
| 6475 | } |
| 6476 | |
| 6477 | static void _bind_methods() { |
| 6478 | ClassDB::bind_method("_open_inspector" , &VisualShaderNodePluginDefaultEditor::_open_inspector); // Used by UndoRedo. |
| 6479 | ClassDB::bind_method("_show_prop_names" , &VisualShaderNodePluginDefaultEditor::_show_prop_names); // Used with call_deferred. |
| 6480 | } |
| 6481 | }; |
| 6482 | |
| 6483 | Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { |
| 6484 | Ref<VisualShader> p_shader = Ref<VisualShader>(p_parent_resource.ptr()); |
| 6485 | |
| 6486 | if (p_shader.is_valid() && (p_node->is_class("VisualShaderNodeVaryingGetter" ) || p_node->is_class("VisualShaderNodeVaryingSetter" ))) { |
| 6487 | VisualShaderNodePluginVaryingEditor *editor = memnew(VisualShaderNodePluginVaryingEditor); |
| 6488 | editor->setup(vseditor, p_node, p_shader->get_shader_type()); |
| 6489 | return editor; |
| 6490 | } |
| 6491 | |
| 6492 | if (p_node->is_class("VisualShaderNodeParameterRef" )) { |
| 6493 | VisualShaderNodePluginParameterRefEditor *editor = memnew(VisualShaderNodePluginParameterRefEditor); |
| 6494 | editor->setup(vseditor, p_node); |
| 6495 | return editor; |
| 6496 | } |
| 6497 | |
| 6498 | if (p_node->is_class("VisualShaderNodeInput" )) { |
| 6499 | VisualShaderNodePluginInputEditor *editor = memnew(VisualShaderNodePluginInputEditor); |
| 6500 | editor->setup(vseditor, p_node); |
| 6501 | return editor; |
| 6502 | } |
| 6503 | |
| 6504 | Vector<StringName> properties = p_node->get_editable_properties(); |
| 6505 | if (properties.size() == 0) { |
| 6506 | return nullptr; |
| 6507 | } |
| 6508 | |
| 6509 | List<PropertyInfo> props; |
| 6510 | p_node->get_property_list(&props); |
| 6511 | |
| 6512 | Vector<PropertyInfo> pinfo; |
| 6513 | |
| 6514 | for (const PropertyInfo &E : props) { |
| 6515 | for (int i = 0; i < properties.size(); i++) { |
| 6516 | if (E.name == String(properties[i])) { |
| 6517 | pinfo.push_back(E); |
| 6518 | } |
| 6519 | } |
| 6520 | } |
| 6521 | |
| 6522 | if (pinfo.size() == 0) { |
| 6523 | return nullptr; |
| 6524 | } |
| 6525 | |
| 6526 | properties.clear(); |
| 6527 | |
| 6528 | Ref<VisualShaderNode> node = p_node; |
| 6529 | Vector<EditorProperty *> editors; |
| 6530 | |
| 6531 | for (int i = 0; i < pinfo.size(); i++) { |
| 6532 | EditorProperty *prop = EditorInspector::instantiate_property_editor(node.ptr(), pinfo[i].type, pinfo[i].name, pinfo[i].hint, pinfo[i].hint_string, pinfo[i].usage); |
| 6533 | if (!prop) { |
| 6534 | return nullptr; |
| 6535 | } |
| 6536 | |
| 6537 | if (Object::cast_to<EditorPropertyResource>(prop)) { |
| 6538 | Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false); |
| 6539 | prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); |
| 6540 | } else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) { |
| 6541 | prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0)); |
| 6542 | } else if (Object::cast_to<EditorPropertyQuaternion>(prop)) { |
| 6543 | prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0)); |
| 6544 | } else if (Object::cast_to<EditorPropertyFloat>(prop)) { |
| 6545 | prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); |
| 6546 | } else if (Object::cast_to<EditorPropertyEnum>(prop)) { |
| 6547 | prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); |
| 6548 | Object::cast_to<EditorPropertyEnum>(prop)->set_option_button_clip(false); |
| 6549 | } |
| 6550 | |
| 6551 | editors.push_back(prop); |
| 6552 | properties.push_back(pinfo[i].name); |
| 6553 | } |
| 6554 | VisualShaderNodePluginDefaultEditor *editor = memnew(VisualShaderNodePluginDefaultEditor); |
| 6555 | editor->setup(vseditor, p_parent_resource, editors, properties, p_node->get_editable_properties_names(), p_node); |
| 6556 | return editor; |
| 6557 | } |
| 6558 | |
| 6559 | void EditorPropertyVisualShaderMode::_option_selected(int p_which) { |
| 6560 | Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object())); |
| 6561 | if (visual_shader->get_mode() == p_which) { |
| 6562 | return; |
| 6563 | } |
| 6564 | |
| 6565 | ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_editor_data().get_editor_by_name("Shader" )); |
| 6566 | if (!shader_editor) { |
| 6567 | return; |
| 6568 | } |
| 6569 | VisualShaderEditor *editor = shader_editor->get_visual_shader_editor(visual_shader); |
| 6570 | if (!editor) { |
| 6571 | return; |
| 6572 | } |
| 6573 | |
| 6574 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 6575 | undo_redo->create_action(TTR("Visual Shader Mode Changed" )); |
| 6576 | //do is easy |
| 6577 | undo_redo->add_do_method(visual_shader.ptr(), "set_mode" , p_which); |
| 6578 | undo_redo->add_undo_method(visual_shader.ptr(), "set_mode" , visual_shader->get_mode()); |
| 6579 | |
| 6580 | undo_redo->add_do_method(editor, "_set_mode" , p_which); |
| 6581 | undo_redo->add_undo_method(editor, "_set_mode" , visual_shader->get_mode()); |
| 6582 | |
| 6583 | //now undo is hell |
| 6584 | |
| 6585 | //1. restore connections to output |
| 6586 | for (int i = 0; i < VisualShader::TYPE_MAX; i++) { |
| 6587 | VisualShader::Type type = VisualShader::Type(i); |
| 6588 | List<VisualShader::Connection> conns; |
| 6589 | visual_shader->get_node_connections(type, &conns); |
| 6590 | for (const VisualShader::Connection &E : conns) { |
| 6591 | if (E.to_node == VisualShader::NODE_ID_OUTPUT) { |
| 6592 | undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes" , type, E.from_node, E.from_port, E.to_node, E.to_port); |
| 6593 | } |
| 6594 | } |
| 6595 | } |
| 6596 | //2. restore input indices |
| 6597 | for (int i = 0; i < VisualShader::TYPE_MAX; i++) { |
| 6598 | VisualShader::Type type = VisualShader::Type(i); |
| 6599 | Vector<int> nodes = visual_shader->get_node_list(type); |
| 6600 | for (int j = 0; j < nodes.size(); j++) { |
| 6601 | Ref<VisualShaderNodeInput> input = visual_shader->get_node(type, nodes[j]); |
| 6602 | if (!input.is_valid()) { |
| 6603 | continue; |
| 6604 | } |
| 6605 | |
| 6606 | undo_redo->add_undo_method(input.ptr(), "set_input_name" , input->get_input_name()); |
| 6607 | } |
| 6608 | } |
| 6609 | |
| 6610 | //3. restore enums and flags |
| 6611 | List<PropertyInfo> props; |
| 6612 | visual_shader->get_property_list(&props); |
| 6613 | |
| 6614 | for (const PropertyInfo &E : props) { |
| 6615 | if (E.name.begins_with("flags/" ) || E.name.begins_with("modes/" )) { |
| 6616 | undo_redo->add_undo_property(visual_shader.ptr(), E.name, visual_shader->get(E.name)); |
| 6617 | } |
| 6618 | } |
| 6619 | |
| 6620 | //4. delete varyings (if needed) |
| 6621 | if (p_which == VisualShader::MODE_PARTICLES || p_which == VisualShader::MODE_SKY || p_which == VisualShader::MODE_FOG) { |
| 6622 | int var_count = visual_shader->get_varyings_count(); |
| 6623 | |
| 6624 | if (var_count > 0) { |
| 6625 | for (int i = 0; i < var_count; i++) { |
| 6626 | const VisualShader::Varying *var = visual_shader->get_varying_by_index(i); |
| 6627 | undo_redo->add_do_method(visual_shader.ptr(), "remove_varying" , var->name); |
| 6628 | undo_redo->add_undo_method(visual_shader.ptr(), "add_varying" , var->name, var->mode, var->type); |
| 6629 | } |
| 6630 | |
| 6631 | undo_redo->add_do_method(editor, "_update_varyings" ); |
| 6632 | undo_redo->add_undo_method(editor, "_update_varyings" ); |
| 6633 | } |
| 6634 | } |
| 6635 | |
| 6636 | undo_redo->add_do_method(editor, "_update_nodes" ); |
| 6637 | undo_redo->add_undo_method(editor, "_update_nodes" ); |
| 6638 | |
| 6639 | undo_redo->add_do_method(editor, "_update_graph" ); |
| 6640 | undo_redo->add_undo_method(editor, "_update_graph" ); |
| 6641 | |
| 6642 | undo_redo->commit_action(); |
| 6643 | } |
| 6644 | |
| 6645 | void EditorPropertyVisualShaderMode::update_property() { |
| 6646 | int which = get_edited_property_value(); |
| 6647 | options->select(which); |
| 6648 | } |
| 6649 | |
| 6650 | void EditorPropertyVisualShaderMode::setup(const Vector<String> &p_options) { |
| 6651 | for (int i = 0; i < p_options.size(); i++) { |
| 6652 | options->add_item(p_options[i], i); |
| 6653 | } |
| 6654 | } |
| 6655 | |
| 6656 | void EditorPropertyVisualShaderMode::set_option_button_clip(bool p_enable) { |
| 6657 | options->set_clip_text(p_enable); |
| 6658 | } |
| 6659 | |
| 6660 | void EditorPropertyVisualShaderMode::_bind_methods() { |
| 6661 | } |
| 6662 | |
| 6663 | EditorPropertyVisualShaderMode::EditorPropertyVisualShaderMode() { |
| 6664 | options = memnew(OptionButton); |
| 6665 | options->set_clip_text(true); |
| 6666 | add_child(options); |
| 6667 | add_focusable(options); |
| 6668 | options->connect("item_selected" , callable_mp(this, &EditorPropertyVisualShaderMode::_option_selected)); |
| 6669 | } |
| 6670 | |
| 6671 | bool EditorInspectorVisualShaderModePlugin::can_handle(Object *p_object) { |
| 6672 | return true; // Can handle everything. |
| 6673 | } |
| 6674 | |
| 6675 | bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) { |
| 6676 | if (p_path == "mode" && p_object->is_class("VisualShader" ) && p_type == Variant::INT) { |
| 6677 | EditorPropertyVisualShaderMode *mode_editor = memnew(EditorPropertyVisualShaderMode); |
| 6678 | Vector<String> options = p_hint_text.split("," ); |
| 6679 | mode_editor->setup(options); |
| 6680 | add_property_editor(p_path, mode_editor); |
| 6681 | |
| 6682 | return true; |
| 6683 | } |
| 6684 | |
| 6685 | return false; |
| 6686 | } |
| 6687 | |
| 6688 | ////////////////////////////////// |
| 6689 | |
| 6690 | void VisualShaderNodePortPreview::_shader_changed() { |
| 6691 | if (!is_valid || shader.is_null()) { |
| 6692 | return; |
| 6693 | } |
| 6694 | |
| 6695 | Vector<VisualShader::DefaultTextureParam> default_textures; |
| 6696 | String shader_code = shader->generate_preview_shader(type, node, port, default_textures); |
| 6697 | |
| 6698 | Ref<Shader> preview_shader; |
| 6699 | preview_shader.instantiate(); |
| 6700 | preview_shader->set_code(shader_code); |
| 6701 | for (int i = 0; i < default_textures.size(); i++) { |
| 6702 | for (int j = 0; j < default_textures[i].params.size(); j++) { |
| 6703 | preview_shader->set_default_texture_parameter(default_textures[i].name, default_textures[i].params[j], j); |
| 6704 | } |
| 6705 | } |
| 6706 | |
| 6707 | Ref<ShaderMaterial> mat; |
| 6708 | mat.instantiate(); |
| 6709 | mat->set_shader(preview_shader); |
| 6710 | |
| 6711 | //find if a material is also being edited and copy parameters to this one |
| 6712 | |
| 6713 | for (int i = EditorNode::get_singleton()->get_editor_selection_history()->get_path_size() - 1; i >= 0; i--) { |
| 6714 | Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_path_object(i)); |
| 6715 | ShaderMaterial *src_mat; |
| 6716 | if (!object) { |
| 6717 | continue; |
| 6718 | } |
| 6719 | if (object->has_method("get_material_override" )) { // trying getting material from MeshInstance |
| 6720 | src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material_override" )); |
| 6721 | } else if (object->has_method("get_material" )) { // from CanvasItem/Node2D |
| 6722 | src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material" )); |
| 6723 | } else { |
| 6724 | src_mat = Object::cast_to<ShaderMaterial>(object); |
| 6725 | } |
| 6726 | if (src_mat && src_mat->get_shader().is_valid()) { |
| 6727 | List<PropertyInfo> params; |
| 6728 | src_mat->get_shader()->get_shader_uniform_list(¶ms); |
| 6729 | for (const PropertyInfo &E : params) { |
| 6730 | mat->set(E.name, src_mat->get(E.name)); |
| 6731 | } |
| 6732 | } |
| 6733 | } |
| 6734 | |
| 6735 | set_material(mat); |
| 6736 | } |
| 6737 | |
| 6738 | void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) { |
| 6739 | shader = p_shader; |
| 6740 | shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED); |
| 6741 | type = p_type; |
| 6742 | port = p_port; |
| 6743 | node = p_node; |
| 6744 | is_valid = p_is_valid; |
| 6745 | queue_redraw(); |
| 6746 | _shader_changed(); |
| 6747 | } |
| 6748 | |
| 6749 | Size2 VisualShaderNodePortPreview::get_minimum_size() const { |
| 6750 | int port_preview_size = EDITOR_GET("editors/visual_editors/visual_shader/port_preview_size" ); |
| 6751 | return Size2(port_preview_size, port_preview_size) * EDSCALE; |
| 6752 | } |
| 6753 | |
| 6754 | void VisualShaderNodePortPreview::_notification(int p_what) { |
| 6755 | switch (p_what) { |
| 6756 | case NOTIFICATION_DRAW: { |
| 6757 | Vector<Vector2> points = { |
| 6758 | Vector2(), |
| 6759 | Vector2(get_size().width, 0), |
| 6760 | get_size(), |
| 6761 | Vector2(0, get_size().height) |
| 6762 | }; |
| 6763 | |
| 6764 | Vector<Vector2> uvs = { |
| 6765 | Vector2(0, 0), |
| 6766 | Vector2(1, 0), |
| 6767 | Vector2(1, 1), |
| 6768 | Vector2(0, 1) |
| 6769 | }; |
| 6770 | |
| 6771 | if (is_valid) { |
| 6772 | Vector<Color> colors = { |
| 6773 | Color(1, 1, 1, 1), |
| 6774 | Color(1, 1, 1, 1), |
| 6775 | Color(1, 1, 1, 1), |
| 6776 | Color(1, 1, 1, 1) |
| 6777 | }; |
| 6778 | draw_primitive(points, colors, uvs); |
| 6779 | } else { |
| 6780 | Vector<Color> colors = { |
| 6781 | Color(0, 0, 0, 1), |
| 6782 | Color(0, 0, 0, 1), |
| 6783 | Color(0, 0, 0, 1), |
| 6784 | Color(0, 0, 0, 1) |
| 6785 | }; |
| 6786 | draw_primitive(points, colors, uvs); |
| 6787 | } |
| 6788 | |
| 6789 | } break; |
| 6790 | } |
| 6791 | } |
| 6792 | |
| 6793 | void VisualShaderNodePortPreview::_bind_methods() { |
| 6794 | } |
| 6795 | |
| 6796 | ////////////////////////////////// |
| 6797 | |
| 6798 | String VisualShaderConversionPlugin::converts_to() const { |
| 6799 | return "Shader" ; |
| 6800 | } |
| 6801 | |
| 6802 | bool VisualShaderConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 6803 | Ref<VisualShader> vshader = p_resource; |
| 6804 | return vshader.is_valid(); |
| 6805 | } |
| 6806 | |
| 6807 | Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 6808 | Ref<VisualShader> vshader = p_resource; |
| 6809 | ERR_FAIL_COND_V(!vshader.is_valid(), Ref<Resource>()); |
| 6810 | |
| 6811 | Ref<Shader> shader; |
| 6812 | shader.instantiate(); |
| 6813 | |
| 6814 | String code = vshader->get_code(); |
| 6815 | shader->set_code(code); |
| 6816 | |
| 6817 | return shader; |
| 6818 | } |
| 6819 | |