1 | /**************************************************************************/ |
2 | /* godot_shape_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "godot_shape_2d.h" |
32 | |
33 | #include "core/math/geometry_2d.h" |
34 | #include "core/templates/sort_array.h" |
35 | |
36 | void GodotShape2D::configure(const Rect2 &p_aabb) { |
37 | aabb = p_aabb; |
38 | configured = true; |
39 | for (const KeyValue<GodotShapeOwner2D *, int> &E : owners) { |
40 | GodotShapeOwner2D *co = const_cast<GodotShapeOwner2D *>(E.key); |
41 | co->_shape_changed(); |
42 | } |
43 | } |
44 | |
45 | Vector2 GodotShape2D::get_support(const Vector2 &p_normal) const { |
46 | Vector2 res[2]; |
47 | int amnt; |
48 | get_supports(p_normal, res, amnt); |
49 | return res[0]; |
50 | } |
51 | |
52 | void GodotShape2D::add_owner(GodotShapeOwner2D *p_owner) { |
53 | HashMap<GodotShapeOwner2D *, int>::Iterator E = owners.find(p_owner); |
54 | if (E) { |
55 | E->value++; |
56 | } else { |
57 | owners[p_owner] = 1; |
58 | } |
59 | } |
60 | |
61 | void GodotShape2D::remove_owner(GodotShapeOwner2D *p_owner) { |
62 | HashMap<GodotShapeOwner2D *, int>::Iterator E = owners.find(p_owner); |
63 | ERR_FAIL_COND(!E); |
64 | E->value--; |
65 | if (E->value == 0) { |
66 | owners.remove(E); |
67 | } |
68 | } |
69 | |
70 | bool GodotShape2D::is_owner(GodotShapeOwner2D *p_owner) const { |
71 | return owners.has(p_owner); |
72 | } |
73 | |
74 | const HashMap<GodotShapeOwner2D *, int> &GodotShape2D::get_owners() const { |
75 | return owners; |
76 | } |
77 | |
78 | GodotShape2D::~GodotShape2D() { |
79 | ERR_FAIL_COND(owners.size()); |
80 | } |
81 | |
82 | /*********************************************************/ |
83 | /*********************************************************/ |
84 | /*********************************************************/ |
85 | |
86 | void GodotWorldBoundaryShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { |
87 | r_amount = 0; |
88 | } |
89 | |
90 | bool GodotWorldBoundaryShape2D::contains_point(const Vector2 &p_point) const { |
91 | return normal.dot(p_point) < d; |
92 | } |
93 | |
94 | bool GodotWorldBoundaryShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { |
95 | Vector2 segment = p_begin - p_end; |
96 | real_t den = normal.dot(segment); |
97 | |
98 | //printf("den is %i\n",den); |
99 | if (Math::abs(den) <= CMP_EPSILON) { |
100 | return false; |
101 | } |
102 | |
103 | real_t dist = (normal.dot(p_begin) - d) / den; |
104 | //printf("dist is %i\n",dist); |
105 | |
106 | if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) { |
107 | return false; |
108 | } |
109 | |
110 | r_point = p_begin + segment * -dist; |
111 | r_normal = normal; |
112 | |
113 | return true; |
114 | } |
115 | |
116 | real_t GodotWorldBoundaryShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { |
117 | return 0; |
118 | } |
119 | |
120 | void GodotWorldBoundaryShape2D::set_data(const Variant &p_data) { |
121 | ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY); |
122 | Array arr = p_data; |
123 | ERR_FAIL_COND(arr.size() != 2); |
124 | normal = arr[0]; |
125 | d = arr[1]; |
126 | configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2))); |
127 | } |
128 | |
129 | Variant GodotWorldBoundaryShape2D::get_data() const { |
130 | Array arr; |
131 | arr.resize(2); |
132 | arr[0] = normal; |
133 | arr[1] = d; |
134 | return arr; |
135 | } |
136 | |
137 | /*********************************************************/ |
138 | /*********************************************************/ |
139 | /*********************************************************/ |
140 | |
141 | void GodotSeparationRayShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { |
142 | r_amount = 1; |
143 | |
144 | if (p_normal.y > 0) { |
145 | *r_supports = Vector2(0, length); |
146 | } else { |
147 | *r_supports = Vector2(); |
148 | } |
149 | } |
150 | |
151 | bool GodotSeparationRayShape2D::contains_point(const Vector2 &p_point) const { |
152 | return false; |
153 | } |
154 | |
155 | bool GodotSeparationRayShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { |
156 | return false; //rays can't be intersected |
157 | } |
158 | |
159 | real_t GodotSeparationRayShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { |
160 | return 0; //rays are mass-less |
161 | } |
162 | |
163 | void GodotSeparationRayShape2D::set_data(const Variant &p_data) { |
164 | Dictionary d = p_data; |
165 | length = d["length" ]; |
166 | slide_on_slope = d["slide_on_slope" ]; |
167 | configure(Rect2(0, 0, 0.001, length)); |
168 | } |
169 | |
170 | Variant GodotSeparationRayShape2D::get_data() const { |
171 | Dictionary d; |
172 | d["length" ] = length; |
173 | d["slide_on_slope" ] = slide_on_slope; |
174 | return d; |
175 | } |
176 | |
177 | /*********************************************************/ |
178 | /*********************************************************/ |
179 | /*********************************************************/ |
180 | |
181 | void GodotSegmentShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { |
182 | if (Math::abs(p_normal.dot(n)) > segment_is_valid_support_threshold) { |
183 | r_supports[0] = a; |
184 | r_supports[1] = b; |
185 | r_amount = 2; |
186 | return; |
187 | } |
188 | |
189 | real_t dp = p_normal.dot(b - a); |
190 | if (dp > 0) { |
191 | *r_supports = b; |
192 | } else { |
193 | *r_supports = a; |
194 | } |
195 | r_amount = 1; |
196 | } |
197 | |
198 | bool GodotSegmentShape2D::contains_point(const Vector2 &p_point) const { |
199 | return false; |
200 | } |
201 | |
202 | bool GodotSegmentShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { |
203 | if (!Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &r_point)) { |
204 | return false; |
205 | } |
206 | |
207 | if (n.dot(p_begin) > n.dot(a)) { |
208 | r_normal = n; |
209 | } else { |
210 | r_normal = -n; |
211 | } |
212 | |
213 | return true; |
214 | } |
215 | |
216 | real_t GodotSegmentShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { |
217 | return p_mass * ((a * p_scale).distance_squared_to(b * p_scale)) / 12; |
218 | } |
219 | |
220 | void GodotSegmentShape2D::set_data(const Variant &p_data) { |
221 | ERR_FAIL_COND(p_data.get_type() != Variant::RECT2); |
222 | |
223 | Rect2 r = p_data; |
224 | a = r.position; |
225 | b = r.size; |
226 | n = (b - a).orthogonal(); |
227 | |
228 | Rect2 aabb_new; |
229 | aabb_new.position = a; |
230 | aabb_new.expand_to(b); |
231 | if (aabb_new.size.x == 0) { |
232 | aabb_new.size.x = 0.001; |
233 | } |
234 | if (aabb_new.size.y == 0) { |
235 | aabb_new.size.y = 0.001; |
236 | } |
237 | configure(aabb_new); |
238 | } |
239 | |
240 | Variant GodotSegmentShape2D::get_data() const { |
241 | Rect2 r; |
242 | r.position = a; |
243 | r.size = b; |
244 | return r; |
245 | } |
246 | |
247 | /*********************************************************/ |
248 | /*********************************************************/ |
249 | /*********************************************************/ |
250 | |
251 | void GodotCircleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { |
252 | r_amount = 1; |
253 | *r_supports = p_normal * radius; |
254 | } |
255 | |
256 | bool GodotCircleShape2D::contains_point(const Vector2 &p_point) const { |
257 | return p_point.length_squared() < radius * radius; |
258 | } |
259 | |
260 | bool GodotCircleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { |
261 | Vector2 line_vec = p_end - p_begin; |
262 | |
263 | real_t a, b, c; |
264 | |
265 | a = line_vec.dot(line_vec); |
266 | b = 2 * p_begin.dot(line_vec); |
267 | c = p_begin.dot(p_begin) - radius * radius; |
268 | |
269 | real_t sqrtterm = b * b - 4 * a * c; |
270 | |
271 | if (sqrtterm < 0) { |
272 | return false; |
273 | } |
274 | sqrtterm = Math::sqrt(sqrtterm); |
275 | real_t res = (-b - sqrtterm) / (2 * a); |
276 | |
277 | if (res < 0 || res > 1 + CMP_EPSILON) { |
278 | return false; |
279 | } |
280 | |
281 | r_point = p_begin + line_vec * res; |
282 | r_normal = r_point.normalized(); |
283 | return true; |
284 | } |
285 | |
286 | real_t GodotCircleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { |
287 | real_t a = radius * p_scale.x; |
288 | real_t b = radius * p_scale.y; |
289 | return p_mass * (a * a + b * b) / 4; |
290 | } |
291 | |
292 | void GodotCircleShape2D::set_data(const Variant &p_data) { |
293 | ERR_FAIL_COND(!p_data.is_num()); |
294 | radius = p_data; |
295 | configure(Rect2(-radius, -radius, radius * 2, radius * 2)); |
296 | } |
297 | |
298 | Variant GodotCircleShape2D::get_data() const { |
299 | return radius; |
300 | } |
301 | |
302 | /*********************************************************/ |
303 | /*********************************************************/ |
304 | /*********************************************************/ |
305 | |
306 | void GodotRectangleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { |
307 | for (int i = 0; i < 2; i++) { |
308 | Vector2 ag; |
309 | ag[i] = 1.0; |
310 | real_t dp = ag.dot(p_normal); |
311 | if (Math::abs(dp) <= segment_is_valid_support_threshold) { |
312 | continue; |
313 | } |
314 | |
315 | real_t sgn = dp > 0 ? 1.0 : -1.0; |
316 | |
317 | r_amount = 2; |
318 | |
319 | r_supports[0][i] = half_extents[i] * sgn; |
320 | r_supports[0][i ^ 1] = half_extents[i ^ 1]; |
321 | |
322 | r_supports[1][i] = half_extents[i] * sgn; |
323 | r_supports[1][i ^ 1] = -half_extents[i ^ 1]; |
324 | |
325 | return; |
326 | } |
327 | |
328 | /* USE POINT */ |
329 | |
330 | r_amount = 1; |
331 | r_supports[0] = Vector2( |
332 | (p_normal.x < 0) ? -half_extents.x : half_extents.x, |
333 | (p_normal.y < 0) ? -half_extents.y : half_extents.y); |
334 | } |
335 | |
336 | bool GodotRectangleShape2D::contains_point(const Vector2 &p_point) const { |
337 | real_t x = p_point.x; |
338 | real_t y = p_point.y; |
339 | real_t edge_x = half_extents.x; |
340 | real_t edge_y = half_extents.y; |
341 | return (x >= -edge_x) && (x < edge_x) && (y >= -edge_y) && (y < edge_y); |
342 | } |
343 | |
344 | bool GodotRectangleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { |
345 | return get_aabb().intersects_segment(p_begin, p_end, &r_point, &r_normal); |
346 | } |
347 | |
348 | real_t GodotRectangleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { |
349 | Vector2 he2 = half_extents * 2 * p_scale; |
350 | return p_mass * he2.dot(he2) / 12.0; |
351 | } |
352 | |
353 | void GodotRectangleShape2D::set_data(const Variant &p_data) { |
354 | ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2); |
355 | |
356 | half_extents = p_data; |
357 | configure(Rect2(-half_extents, half_extents * 2.0)); |
358 | } |
359 | |
360 | Variant GodotRectangleShape2D::get_data() const { |
361 | return half_extents; |
362 | } |
363 | |
364 | /*********************************************************/ |
365 | /*********************************************************/ |
366 | /*********************************************************/ |
367 | |
368 | void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { |
369 | Vector2 n = p_normal; |
370 | |
371 | real_t h = height * 0.5 - radius; // half-height of the rectangle part |
372 | |
373 | if (h > 0 && Math::abs(n.x) > segment_is_valid_support_threshold) { |
374 | // make it flat |
375 | n.y = 0.0; |
376 | n.normalize(); |
377 | n *= radius; |
378 | |
379 | r_amount = 2; |
380 | r_supports[0] = n; |
381 | r_supports[0].y += h; |
382 | r_supports[1] = n; |
383 | r_supports[1].y -= h; |
384 | } else { |
385 | n *= radius; |
386 | n.y += (n.y > 0) ? h : -h; |
387 | r_amount = 1; |
388 | *r_supports = n; |
389 | } |
390 | } |
391 | |
392 | bool GodotCapsuleShape2D::contains_point(const Vector2 &p_point) const { |
393 | Vector2 p = p_point; |
394 | p.y = Math::abs(p.y); |
395 | p.y -= height * 0.5 - radius; |
396 | if (p.y < 0) { |
397 | p.y = 0; |
398 | } |
399 | |
400 | return p.length_squared() < radius * radius; |
401 | } |
402 | |
403 | bool GodotCapsuleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { |
404 | real_t d = 1e10; |
405 | Vector2 n = (p_end - p_begin).normalized(); |
406 | bool collided = false; |
407 | |
408 | //try spheres |
409 | for (int i = 0; i < 2; i++) { |
410 | Vector2 begin = p_begin; |
411 | Vector2 end = p_end; |
412 | real_t ofs = (i == 0) ? -height * 0.5 + radius : height * 0.5 - radius; |
413 | begin.y += ofs; |
414 | end.y += ofs; |
415 | |
416 | Vector2 line_vec = end - begin; |
417 | |
418 | real_t a, b, c; |
419 | |
420 | a = line_vec.dot(line_vec); |
421 | b = 2 * begin.dot(line_vec); |
422 | c = begin.dot(begin) - radius * radius; |
423 | |
424 | real_t sqrtterm = b * b - 4 * a * c; |
425 | |
426 | if (sqrtterm < 0) { |
427 | continue; |
428 | } |
429 | |
430 | sqrtterm = Math::sqrt(sqrtterm); |
431 | real_t res = (-b - sqrtterm) / (2 * a); |
432 | |
433 | if (res < 0 || res > 1 + CMP_EPSILON) { |
434 | continue; |
435 | } |
436 | |
437 | Vector2 point = begin + line_vec * res; |
438 | Vector2 pointf(point.x, point.y - ofs); |
439 | real_t pd = n.dot(pointf); |
440 | if (pd < d) { |
441 | r_point = pointf; |
442 | r_normal = point.normalized(); |
443 | d = pd; |
444 | collided = true; |
445 | } |
446 | } |
447 | |
448 | Vector2 rpos, rnorm; |
449 | if (Rect2(Point2(-radius, -height * 0.5 + radius), Size2(radius * 2.0, height - radius * 2)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) { |
450 | real_t pd = n.dot(rpos); |
451 | if (pd < d) { |
452 | r_point = rpos; |
453 | r_normal = rnorm; |
454 | d = pd; |
455 | collided = true; |
456 | } |
457 | } |
458 | |
459 | //return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal); |
460 | return collided; //todo |
461 | } |
462 | |
463 | real_t GodotCapsuleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { |
464 | Vector2 he2 = Vector2(radius * 2, height) * p_scale; |
465 | return p_mass * he2.dot(he2) / 12.0; |
466 | } |
467 | |
468 | void GodotCapsuleShape2D::set_data(const Variant &p_data) { |
469 | ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY && p_data.get_type() != Variant::VECTOR2); |
470 | |
471 | if (p_data.get_type() == Variant::ARRAY) { |
472 | Array arr = p_data; |
473 | ERR_FAIL_COND(arr.size() != 2); |
474 | height = arr[0]; |
475 | radius = arr[1]; |
476 | } else { |
477 | Point2 p = p_data; |
478 | radius = p.x; |
479 | height = p.y; |
480 | } |
481 | |
482 | Point2 he(radius, height * 0.5); |
483 | configure(Rect2(-he, he * 2)); |
484 | } |
485 | |
486 | Variant GodotCapsuleShape2D::get_data() const { |
487 | return Point2(height, radius); |
488 | } |
489 | |
490 | /*********************************************************/ |
491 | /*********************************************************/ |
492 | /*********************************************************/ |
493 | |
494 | void GodotConvexPolygonShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { |
495 | int support_idx = -1; |
496 | real_t d = -1e10; |
497 | r_amount = 0; |
498 | |
499 | for (int i = 0; i < point_count; i++) { |
500 | //test point |
501 | real_t ld = p_normal.dot(points[i].pos); |
502 | if (ld > d) { |
503 | support_idx = i; |
504 | d = ld; |
505 | } |
506 | |
507 | //test segment |
508 | if (points[i].normal.dot(p_normal) > segment_is_valid_support_threshold) { |
509 | r_amount = 2; |
510 | r_supports[0] = points[i].pos; |
511 | r_supports[1] = points[(i + 1) % point_count].pos; |
512 | return; |
513 | } |
514 | } |
515 | |
516 | ERR_FAIL_COND_MSG(support_idx == -1, "Convex polygon shape support not found." ); |
517 | |
518 | r_amount = 1; |
519 | r_supports[0] = points[support_idx].pos; |
520 | } |
521 | |
522 | bool GodotConvexPolygonShape2D::contains_point(const Vector2 &p_point) const { |
523 | bool out = false; |
524 | bool in = false; |
525 | |
526 | for (int i = 0; i < point_count; i++) { |
527 | real_t d = points[i].normal.dot(p_point) - points[i].normal.dot(points[i].pos); |
528 | if (d > 0) { |
529 | out = true; |
530 | } else { |
531 | in = true; |
532 | } |
533 | } |
534 | |
535 | return in != out; |
536 | } |
537 | |
538 | bool GodotConvexPolygonShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { |
539 | Vector2 n = (p_end - p_begin).normalized(); |
540 | real_t d = 1e10; |
541 | bool inters = false; |
542 | |
543 | for (int i = 0; i < point_count; i++) { |
544 | Vector2 res; |
545 | |
546 | if (!Geometry2D::segment_intersects_segment(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) { |
547 | continue; |
548 | } |
549 | |
550 | real_t nd = n.dot(res); |
551 | if (nd < d) { |
552 | d = nd; |
553 | r_point = res; |
554 | r_normal = points[i].normal; |
555 | inters = true; |
556 | } |
557 | } |
558 | |
559 | return inters; |
560 | } |
561 | |
562 | real_t GodotConvexPolygonShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { |
563 | ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points." ); |
564 | Rect2 aabb_new; |
565 | aabb_new.position = points[0].pos * p_scale; |
566 | for (int i = 0; i < point_count; i++) { |
567 | aabb_new.expand_to(points[i].pos * p_scale); |
568 | } |
569 | |
570 | return p_mass * aabb_new.size.dot(aabb_new.size) / 12.0; |
571 | } |
572 | |
573 | void GodotConvexPolygonShape2D::set_data(const Variant &p_data) { |
574 | #ifdef REAL_T_IS_DOUBLE |
575 | ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT64_ARRAY); |
576 | #else |
577 | ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY); |
578 | #endif |
579 | |
580 | if (points) { |
581 | memdelete_arr(points); |
582 | } |
583 | points = nullptr; |
584 | point_count = 0; |
585 | |
586 | if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) { |
587 | Vector<Vector2> arr = p_data; |
588 | ERR_FAIL_COND(arr.size() == 0); |
589 | point_count = arr.size(); |
590 | points = memnew_arr(Point, point_count); |
591 | const Vector2 *r = arr.ptr(); |
592 | |
593 | for (int i = 0; i < point_count; i++) { |
594 | points[i].pos = r[i]; |
595 | } |
596 | |
597 | for (int i = 0; i < point_count; i++) { |
598 | Vector2 p = points[i].pos; |
599 | Vector2 pn = points[(i + 1) % point_count].pos; |
600 | points[i].normal = (pn - p).orthogonal().normalized(); |
601 | } |
602 | } else { |
603 | Vector<real_t> dvr = p_data; |
604 | point_count = dvr.size() / 4; |
605 | ERR_FAIL_COND(point_count == 0); |
606 | |
607 | points = memnew_arr(Point, point_count); |
608 | const real_t *r = dvr.ptr(); |
609 | |
610 | for (int i = 0; i < point_count; i++) { |
611 | int idx = i << 2; |
612 | points[i].pos.x = r[idx + 0]; |
613 | points[i].pos.y = r[idx + 1]; |
614 | points[i].normal.x = r[idx + 2]; |
615 | points[i].normal.y = r[idx + 3]; |
616 | } |
617 | } |
618 | |
619 | ERR_FAIL_COND(point_count == 0); |
620 | Rect2 aabb_new; |
621 | aabb_new.position = points[0].pos; |
622 | for (int i = 1; i < point_count; i++) { |
623 | aabb_new.expand_to(points[i].pos); |
624 | } |
625 | |
626 | configure(aabb_new); |
627 | } |
628 | |
629 | Variant GodotConvexPolygonShape2D::get_data() const { |
630 | Vector<Vector2> dvr; |
631 | |
632 | dvr.resize(point_count); |
633 | |
634 | for (int i = 0; i < point_count; i++) { |
635 | dvr.set(i, points[i].pos); |
636 | } |
637 | |
638 | return dvr; |
639 | } |
640 | |
641 | GodotConvexPolygonShape2D::~GodotConvexPolygonShape2D() { |
642 | if (points) { |
643 | memdelete_arr(points); |
644 | } |
645 | } |
646 | |
647 | ////////////////////////////////////////////////// |
648 | |
649 | void GodotConcavePolygonShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { |
650 | real_t d = -1e10; |
651 | int idx = -1; |
652 | for (int i = 0; i < points.size(); i++) { |
653 | real_t ld = p_normal.dot(points[i]); |
654 | if (ld > d) { |
655 | d = ld; |
656 | idx = i; |
657 | } |
658 | } |
659 | |
660 | r_amount = 1; |
661 | ERR_FAIL_COND(idx == -1); |
662 | *r_supports = points[idx]; |
663 | } |
664 | |
665 | bool GodotConcavePolygonShape2D::contains_point(const Vector2 &p_point) const { |
666 | return false; //sorry |
667 | } |
668 | |
669 | bool GodotConcavePolygonShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { |
670 | if (segments.size() == 0 || points.size() == 0) { |
671 | return false; |
672 | } |
673 | |
674 | uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); |
675 | |
676 | enum { |
677 | TEST_AABB_BIT = 0, |
678 | VISIT_LEFT_BIT = 1, |
679 | VISIT_RIGHT_BIT = 2, |
680 | VISIT_DONE_BIT = 3, |
681 | VISITED_BIT_SHIFT = 29, |
682 | NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, |
683 | VISITED_BIT_MASK = ~NODE_IDX_MASK, |
684 | |
685 | }; |
686 | |
687 | Vector2 n = (p_end - p_begin).normalized(); |
688 | real_t d = 1e10; |
689 | bool inters = false; |
690 | |
691 | /* |
692 | for(int i=0;i<bvh_depth;i++) |
693 | stack[i]=0; |
694 | */ |
695 | |
696 | int level = 0; |
697 | |
698 | const Segment *segmentptr = &segments[0]; |
699 | const Vector2 *pointptr = &points[0]; |
700 | const BVH *bvhptr = &bvh[0]; |
701 | |
702 | stack[0] = 0; |
703 | while (true) { |
704 | uint32_t node = stack[level] & NODE_IDX_MASK; |
705 | const BVH &bvh2 = bvhptr[node]; |
706 | bool done = false; |
707 | |
708 | switch (stack[level] >> VISITED_BIT_SHIFT) { |
709 | case TEST_AABB_BIT: { |
710 | bool valid = bvh2.aabb.intersects_segment(p_begin, p_end); |
711 | if (!valid) { |
712 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; |
713 | |
714 | } else { |
715 | if (bvh2.left < 0) { |
716 | const Segment &s = segmentptr[bvh2.right]; |
717 | Vector2 a = pointptr[s.points[0]]; |
718 | Vector2 b = pointptr[s.points[1]]; |
719 | |
720 | Vector2 res; |
721 | |
722 | if (Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &res)) { |
723 | real_t nd = n.dot(res); |
724 | if (nd < d) { |
725 | d = nd; |
726 | r_point = res; |
727 | r_normal = (b - a).orthogonal().normalized(); |
728 | inters = true; |
729 | } |
730 | } |
731 | |
732 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; |
733 | |
734 | } else { |
735 | stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; |
736 | } |
737 | } |
738 | } |
739 | continue; |
740 | case VISIT_LEFT_BIT: { |
741 | stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; |
742 | stack[level + 1] = bvh2.left | TEST_AABB_BIT; |
743 | level++; |
744 | } |
745 | continue; |
746 | case VISIT_RIGHT_BIT: { |
747 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; |
748 | stack[level + 1] = bvh2.right | TEST_AABB_BIT; |
749 | level++; |
750 | } |
751 | continue; |
752 | case VISIT_DONE_BIT: { |
753 | if (level == 0) { |
754 | done = true; |
755 | break; |
756 | } else { |
757 | level--; |
758 | } |
759 | } |
760 | continue; |
761 | } |
762 | |
763 | if (done) { |
764 | break; |
765 | } |
766 | } |
767 | |
768 | if (inters) { |
769 | if (n.dot(r_normal) > 0) { |
770 | r_normal = -r_normal; |
771 | } |
772 | } |
773 | |
774 | return inters; |
775 | } |
776 | |
777 | int GodotConcavePolygonShape2D::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) { |
778 | if (p_len == 1) { |
779 | bvh_depth = MAX(p_depth, bvh_depth); |
780 | bvh.push_back(*p_bvh); |
781 | return bvh.size() - 1; |
782 | } |
783 | |
784 | //else sort best |
785 | |
786 | Rect2 global_aabb = p_bvh[0].aabb; |
787 | for (int i = 1; i < p_len; i++) { |
788 | global_aabb = global_aabb.merge(p_bvh[i].aabb); |
789 | } |
790 | |
791 | if (global_aabb.size.x > global_aabb.size.y) { |
792 | SortArray<BVH, BVH_CompareX> sort; |
793 | sort.sort(p_bvh, p_len); |
794 | |
795 | } else { |
796 | SortArray<BVH, BVH_CompareY> sort; |
797 | sort.sort(p_bvh, p_len); |
798 | } |
799 | |
800 | int median = p_len / 2; |
801 | |
802 | BVH node; |
803 | node.aabb = global_aabb; |
804 | int node_idx = bvh.size(); |
805 | bvh.push_back(node); |
806 | |
807 | int l = _generate_bvh(p_bvh, median, p_depth + 1); |
808 | int r = _generate_bvh(&p_bvh[median], p_len - median, p_depth + 1); |
809 | bvh.write[node_idx].left = l; |
810 | bvh.write[node_idx].right = r; |
811 | |
812 | return node_idx; |
813 | } |
814 | |
815 | void GodotConcavePolygonShape2D::set_data(const Variant &p_data) { |
816 | #ifdef REAL_T_IS_DOUBLE |
817 | ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT64_ARRAY); |
818 | #else |
819 | ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY); |
820 | #endif |
821 | |
822 | Rect2 aabb_new; |
823 | |
824 | if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) { |
825 | Vector<Vector2> p2arr = p_data; |
826 | int len = p2arr.size(); |
827 | ERR_FAIL_COND(len % 2); |
828 | |
829 | segments.clear(); |
830 | points.clear(); |
831 | bvh.clear(); |
832 | bvh_depth = 1; |
833 | |
834 | if (len == 0) { |
835 | configure(aabb_new); |
836 | return; |
837 | } |
838 | |
839 | const Vector2 *arr = p2arr.ptr(); |
840 | |
841 | HashMap<Point2, int> pointmap; |
842 | for (int i = 0; i < len; i += 2) { |
843 | Point2 p1 = arr[i]; |
844 | Point2 p2 = arr[i + 1]; |
845 | int idx_p1, idx_p2; |
846 | |
847 | if (pointmap.has(p1)) { |
848 | idx_p1 = pointmap[p1]; |
849 | } else { |
850 | idx_p1 = pointmap.size(); |
851 | pointmap[p1] = idx_p1; |
852 | } |
853 | |
854 | if (pointmap.has(p2)) { |
855 | idx_p2 = pointmap[p2]; |
856 | } else { |
857 | idx_p2 = pointmap.size(); |
858 | pointmap[p2] = idx_p2; |
859 | } |
860 | |
861 | Segment s; |
862 | s.points[0] = idx_p1; |
863 | s.points[1] = idx_p2; |
864 | segments.push_back(s); |
865 | } |
866 | |
867 | points.resize(pointmap.size()); |
868 | aabb_new.position = pointmap.begin()->key; |
869 | for (const KeyValue<Point2, int> &E : pointmap) { |
870 | aabb_new.expand_to(E.key); |
871 | points.write[E.value] = E.key; |
872 | } |
873 | |
874 | Vector<BVH> main_vbh; |
875 | main_vbh.resize(segments.size()); |
876 | for (int i = 0; i < main_vbh.size(); i++) { |
877 | main_vbh.write[i].aabb.position = points[segments[i].points[0]]; |
878 | main_vbh.write[i].aabb.expand_to(points[segments[i].points[1]]); |
879 | main_vbh.write[i].left = -1; |
880 | main_vbh.write[i].right = i; |
881 | } |
882 | |
883 | _generate_bvh(main_vbh.ptrw(), main_vbh.size(), 1); |
884 | |
885 | } else { |
886 | //dictionary with arrays |
887 | } |
888 | |
889 | configure(aabb_new); |
890 | } |
891 | |
892 | Variant GodotConcavePolygonShape2D::get_data() const { |
893 | Vector<Vector2> rsegments; |
894 | int len = segments.size(); |
895 | rsegments.resize(len * 2); |
896 | Vector2 *w = rsegments.ptrw(); |
897 | for (int i = 0; i < len; i++) { |
898 | w[(i << 1) + 0] = points[segments[i].points[0]]; |
899 | w[(i << 1) + 1] = points[segments[i].points[1]]; |
900 | } |
901 | |
902 | return rsegments; |
903 | } |
904 | |
905 | void GodotConcavePolygonShape2D::cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const { |
906 | uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); |
907 | |
908 | enum { |
909 | TEST_AABB_BIT = 0, |
910 | VISIT_LEFT_BIT = 1, |
911 | VISIT_RIGHT_BIT = 2, |
912 | VISIT_DONE_BIT = 3, |
913 | VISITED_BIT_SHIFT = 29, |
914 | NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, |
915 | VISITED_BIT_MASK = ~NODE_IDX_MASK, |
916 | |
917 | }; |
918 | |
919 | /* |
920 | for(int i=0;i<bvh_depth;i++) |
921 | stack[i]=0; |
922 | */ |
923 | |
924 | if (segments.size() == 0 || points.size() == 0 || bvh.size() == 0) { |
925 | return; |
926 | } |
927 | |
928 | int level = 0; |
929 | |
930 | const Segment *segmentptr = &segments[0]; |
931 | const Vector2 *pointptr = &points[0]; |
932 | const BVH *bvhptr = &bvh[0]; |
933 | |
934 | stack[0] = 0; |
935 | while (true) { |
936 | uint32_t node = stack[level] & NODE_IDX_MASK; |
937 | const BVH &bvh2 = bvhptr[node]; |
938 | |
939 | switch (stack[level] >> VISITED_BIT_SHIFT) { |
940 | case TEST_AABB_BIT: { |
941 | bool valid = p_local_aabb.intersects(bvh2.aabb); |
942 | if (!valid) { |
943 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; |
944 | |
945 | } else { |
946 | if (bvh2.left < 0) { |
947 | const Segment &s = segmentptr[bvh2.right]; |
948 | Vector2 a = pointptr[s.points[0]]; |
949 | Vector2 b = pointptr[s.points[1]]; |
950 | |
951 | GodotSegmentShape2D ss(a, b, (b - a).orthogonal().normalized()); |
952 | |
953 | if (p_callback(p_userdata, &ss)) { |
954 | return; |
955 | } |
956 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; |
957 | |
958 | } else { |
959 | stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; |
960 | } |
961 | } |
962 | } |
963 | continue; |
964 | case VISIT_LEFT_BIT: { |
965 | stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; |
966 | stack[level + 1] = bvh2.left | TEST_AABB_BIT; |
967 | level++; |
968 | } |
969 | continue; |
970 | case VISIT_RIGHT_BIT: { |
971 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; |
972 | stack[level + 1] = bvh2.right | TEST_AABB_BIT; |
973 | level++; |
974 | } |
975 | continue; |
976 | case VISIT_DONE_BIT: { |
977 | if (level == 0) { |
978 | return; |
979 | } else { |
980 | level--; |
981 | } |
982 | } |
983 | continue; |
984 | } |
985 | } |
986 | } |
987 | |