| 1 | /**************************************************************************/ | 
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| 2 | /*  godot_shape_2d.cpp                                                    */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "godot_shape_2d.h" | 
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| 32 |  | 
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| 33 | #include "core/math/geometry_2d.h" | 
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| 34 | #include "core/templates/sort_array.h" | 
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| 35 |  | 
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| 36 | void GodotShape2D::configure(const Rect2 &p_aabb) { | 
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| 37 | aabb = p_aabb; | 
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| 38 | configured = true; | 
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| 39 | for (const KeyValue<GodotShapeOwner2D *, int> &E : owners) { | 
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| 40 | GodotShapeOwner2D *co = const_cast<GodotShapeOwner2D *>(E.key); | 
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| 41 | co->_shape_changed(); | 
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| 42 | } | 
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| 43 | } | 
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| 44 |  | 
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| 45 | Vector2 GodotShape2D::get_support(const Vector2 &p_normal) const { | 
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| 46 | Vector2 res[2]; | 
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| 47 | int amnt; | 
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| 48 | get_supports(p_normal, res, amnt); | 
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| 49 | return res[0]; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | void GodotShape2D::add_owner(GodotShapeOwner2D *p_owner) { | 
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| 53 | HashMap<GodotShapeOwner2D *, int>::Iterator E = owners.find(p_owner); | 
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| 54 | if (E) { | 
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| 55 | E->value++; | 
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| 56 | } else { | 
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| 57 | owners[p_owner] = 1; | 
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| 58 | } | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void GodotShape2D::remove_owner(GodotShapeOwner2D *p_owner) { | 
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| 62 | HashMap<GodotShapeOwner2D *, int>::Iterator E = owners.find(p_owner); | 
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| 63 | ERR_FAIL_COND(!E); | 
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| 64 | E->value--; | 
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| 65 | if (E->value == 0) { | 
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| 66 | owners.remove(E); | 
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| 67 | } | 
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| 68 | } | 
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| 69 |  | 
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| 70 | bool GodotShape2D::is_owner(GodotShapeOwner2D *p_owner) const { | 
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| 71 | return owners.has(p_owner); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | const HashMap<GodotShapeOwner2D *, int> &GodotShape2D::get_owners() const { | 
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| 75 | return owners; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | GodotShape2D::~GodotShape2D() { | 
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| 79 | ERR_FAIL_COND(owners.size()); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | /*********************************************************/ | 
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| 83 | /*********************************************************/ | 
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| 84 | /*********************************************************/ | 
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| 85 |  | 
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| 86 | void GodotWorldBoundaryShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { | 
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| 87 | r_amount = 0; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | bool GodotWorldBoundaryShape2D::contains_point(const Vector2 &p_point) const { | 
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| 91 | return normal.dot(p_point) < d; | 
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| 92 | } | 
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| 93 |  | 
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| 94 | bool GodotWorldBoundaryShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { | 
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| 95 | Vector2 segment = p_begin - p_end; | 
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| 96 | real_t den = normal.dot(segment); | 
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| 97 |  | 
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| 98 | //printf("den is %i\n",den); | 
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| 99 | if (Math::abs(den) <= CMP_EPSILON) { | 
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| 100 | return false; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | real_t dist = (normal.dot(p_begin) - d) / den; | 
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| 104 | //printf("dist is %i\n",dist); | 
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| 105 |  | 
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| 106 | if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) { | 
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| 107 | return false; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | r_point = p_begin + segment * -dist; | 
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| 111 | r_normal = normal; | 
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| 112 |  | 
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| 113 | return true; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | real_t GodotWorldBoundaryShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { | 
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| 117 | return 0; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | void GodotWorldBoundaryShape2D::set_data(const Variant &p_data) { | 
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| 121 | ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY); | 
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| 122 | Array arr = p_data; | 
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| 123 | ERR_FAIL_COND(arr.size() != 2); | 
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| 124 | normal = arr[0]; | 
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| 125 | d = arr[1]; | 
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| 126 | configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2))); | 
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| 127 | } | 
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| 128 |  | 
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| 129 | Variant GodotWorldBoundaryShape2D::get_data() const { | 
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| 130 | Array arr; | 
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| 131 | arr.resize(2); | 
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| 132 | arr[0] = normal; | 
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| 133 | arr[1] = d; | 
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| 134 | return arr; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | /*********************************************************/ | 
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| 138 | /*********************************************************/ | 
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| 139 | /*********************************************************/ | 
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| 140 |  | 
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| 141 | void GodotSeparationRayShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { | 
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| 142 | r_amount = 1; | 
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| 143 |  | 
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| 144 | if (p_normal.y > 0) { | 
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| 145 | *r_supports = Vector2(0, length); | 
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| 146 | } else { | 
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| 147 | *r_supports = Vector2(); | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | bool GodotSeparationRayShape2D::contains_point(const Vector2 &p_point) const { | 
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| 152 | return false; | 
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| 153 | } | 
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| 154 |  | 
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| 155 | bool GodotSeparationRayShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { | 
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| 156 | return false; //rays can't be intersected | 
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| 157 | } | 
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| 158 |  | 
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| 159 | real_t GodotSeparationRayShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { | 
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| 160 | return 0; //rays are mass-less | 
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| 161 | } | 
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| 162 |  | 
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| 163 | void GodotSeparationRayShape2D::set_data(const Variant &p_data) { | 
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| 164 | Dictionary d = p_data; | 
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| 165 | length = d[ "length"]; | 
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| 166 | slide_on_slope = d[ "slide_on_slope"]; | 
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| 167 | configure(Rect2(0, 0, 0.001, length)); | 
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| 168 | } | 
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| 169 |  | 
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| 170 | Variant GodotSeparationRayShape2D::get_data() const { | 
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| 171 | Dictionary d; | 
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| 172 | d[ "length"] = length; | 
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| 173 | d[ "slide_on_slope"] = slide_on_slope; | 
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| 174 | return d; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /*********************************************************/ | 
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| 178 | /*********************************************************/ | 
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| 179 | /*********************************************************/ | 
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| 180 |  | 
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| 181 | void GodotSegmentShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { | 
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| 182 | if (Math::abs(p_normal.dot(n)) > segment_is_valid_support_threshold) { | 
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| 183 | r_supports[0] = a; | 
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| 184 | r_supports[1] = b; | 
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| 185 | r_amount = 2; | 
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| 186 | return; | 
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| 187 | } | 
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| 188 |  | 
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| 189 | real_t dp = p_normal.dot(b - a); | 
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| 190 | if (dp > 0) { | 
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| 191 | *r_supports = b; | 
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| 192 | } else { | 
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| 193 | *r_supports = a; | 
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| 194 | } | 
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| 195 | r_amount = 1; | 
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| 196 | } | 
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| 197 |  | 
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| 198 | bool GodotSegmentShape2D::contains_point(const Vector2 &p_point) const { | 
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| 199 | return false; | 
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| 200 | } | 
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| 201 |  | 
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| 202 | bool GodotSegmentShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { | 
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| 203 | if (!Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &r_point)) { | 
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| 204 | return false; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | if (n.dot(p_begin) > n.dot(a)) { | 
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| 208 | r_normal = n; | 
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| 209 | } else { | 
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| 210 | r_normal = -n; | 
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| 211 | } | 
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| 212 |  | 
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| 213 | return true; | 
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| 214 | } | 
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| 215 |  | 
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| 216 | real_t GodotSegmentShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { | 
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| 217 | return p_mass * ((a * p_scale).distance_squared_to(b * p_scale)) / 12; | 
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| 218 | } | 
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| 219 |  | 
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| 220 | void GodotSegmentShape2D::set_data(const Variant &p_data) { | 
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| 221 | ERR_FAIL_COND(p_data.get_type() != Variant::RECT2); | 
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| 222 |  | 
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| 223 | Rect2 r = p_data; | 
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| 224 | a = r.position; | 
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| 225 | b = r.size; | 
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| 226 | n = (b - a).orthogonal(); | 
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| 227 |  | 
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| 228 | Rect2 aabb_new; | 
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| 229 | aabb_new.position = a; | 
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| 230 | aabb_new.expand_to(b); | 
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| 231 | if (aabb_new.size.x == 0) { | 
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| 232 | aabb_new.size.x = 0.001; | 
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| 233 | } | 
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| 234 | if (aabb_new.size.y == 0) { | 
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| 235 | aabb_new.size.y = 0.001; | 
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| 236 | } | 
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| 237 | configure(aabb_new); | 
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| 238 | } | 
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| 239 |  | 
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| 240 | Variant GodotSegmentShape2D::get_data() const { | 
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| 241 | Rect2 r; | 
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| 242 | r.position = a; | 
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| 243 | r.size = b; | 
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| 244 | return r; | 
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| 245 | } | 
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| 246 |  | 
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| 247 | /*********************************************************/ | 
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| 248 | /*********************************************************/ | 
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| 249 | /*********************************************************/ | 
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| 250 |  | 
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| 251 | void GodotCircleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { | 
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| 252 | r_amount = 1; | 
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| 253 | *r_supports = p_normal * radius; | 
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| 254 | } | 
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| 255 |  | 
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| 256 | bool GodotCircleShape2D::contains_point(const Vector2 &p_point) const { | 
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| 257 | return p_point.length_squared() < radius * radius; | 
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| 258 | } | 
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| 259 |  | 
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| 260 | bool GodotCircleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { | 
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| 261 | Vector2 line_vec = p_end - p_begin; | 
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| 262 |  | 
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| 263 | real_t a, b, c; | 
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| 264 |  | 
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| 265 | a = line_vec.dot(line_vec); | 
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| 266 | b = 2 * p_begin.dot(line_vec); | 
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| 267 | c = p_begin.dot(p_begin) - radius * radius; | 
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| 268 |  | 
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| 269 | real_t sqrtterm = b * b - 4 * a * c; | 
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| 270 |  | 
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| 271 | if (sqrtterm < 0) { | 
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| 272 | return false; | 
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| 273 | } | 
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| 274 | sqrtterm = Math::sqrt(sqrtterm); | 
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| 275 | real_t res = (-b - sqrtterm) / (2 * a); | 
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| 276 |  | 
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| 277 | if (res < 0 || res > 1 + CMP_EPSILON) { | 
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| 278 | return false; | 
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| 279 | } | 
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| 280 |  | 
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| 281 | r_point = p_begin + line_vec * res; | 
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| 282 | r_normal = r_point.normalized(); | 
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| 283 | return true; | 
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| 284 | } | 
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| 285 |  | 
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| 286 | real_t GodotCircleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { | 
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| 287 | real_t a = radius * p_scale.x; | 
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| 288 | real_t b = radius * p_scale.y; | 
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| 289 | return p_mass * (a * a + b * b) / 4; | 
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| 290 | } | 
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| 291 |  | 
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| 292 | void GodotCircleShape2D::set_data(const Variant &p_data) { | 
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| 293 | ERR_FAIL_COND(!p_data.is_num()); | 
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| 294 | radius = p_data; | 
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| 295 | configure(Rect2(-radius, -radius, radius * 2, radius * 2)); | 
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| 296 | } | 
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| 297 |  | 
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| 298 | Variant GodotCircleShape2D::get_data() const { | 
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| 299 | return radius; | 
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| 300 | } | 
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| 301 |  | 
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| 302 | /*********************************************************/ | 
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| 303 | /*********************************************************/ | 
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| 304 | /*********************************************************/ | 
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| 305 |  | 
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| 306 | void GodotRectangleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { | 
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| 307 | for (int i = 0; i < 2; i++) { | 
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| 308 | Vector2 ag; | 
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| 309 | ag[i] = 1.0; | 
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| 310 | real_t dp = ag.dot(p_normal); | 
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| 311 | if (Math::abs(dp) <= segment_is_valid_support_threshold) { | 
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| 312 | continue; | 
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| 313 | } | 
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| 314 |  | 
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| 315 | real_t sgn = dp > 0 ? 1.0 : -1.0; | 
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| 316 |  | 
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| 317 | r_amount = 2; | 
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| 318 |  | 
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| 319 | r_supports[0][i] = half_extents[i] * sgn; | 
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| 320 | r_supports[0][i ^ 1] = half_extents[i ^ 1]; | 
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| 321 |  | 
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| 322 | r_supports[1][i] = half_extents[i] * sgn; | 
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| 323 | r_supports[1][i ^ 1] = -half_extents[i ^ 1]; | 
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| 324 |  | 
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| 325 | return; | 
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| 326 | } | 
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| 327 |  | 
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| 328 | /* USE POINT */ | 
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| 329 |  | 
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| 330 | r_amount = 1; | 
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| 331 | r_supports[0] = Vector2( | 
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| 332 | (p_normal.x < 0) ? -half_extents.x : half_extents.x, | 
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| 333 | (p_normal.y < 0) ? -half_extents.y : half_extents.y); | 
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| 334 | } | 
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| 335 |  | 
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| 336 | bool GodotRectangleShape2D::contains_point(const Vector2 &p_point) const { | 
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| 337 | real_t x = p_point.x; | 
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| 338 | real_t y = p_point.y; | 
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| 339 | real_t edge_x = half_extents.x; | 
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| 340 | real_t edge_y = half_extents.y; | 
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| 341 | return (x >= -edge_x) && (x < edge_x) && (y >= -edge_y) && (y < edge_y); | 
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| 342 | } | 
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| 343 |  | 
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| 344 | bool GodotRectangleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { | 
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| 345 | return get_aabb().intersects_segment(p_begin, p_end, &r_point, &r_normal); | 
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| 346 | } | 
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| 347 |  | 
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| 348 | real_t GodotRectangleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { | 
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| 349 | Vector2 he2 = half_extents * 2 * p_scale; | 
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| 350 | return p_mass * he2.dot(he2) / 12.0; | 
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| 351 | } | 
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| 352 |  | 
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| 353 | void GodotRectangleShape2D::set_data(const Variant &p_data) { | 
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| 354 | ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2); | 
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| 355 |  | 
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| 356 | half_extents = p_data; | 
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| 357 | configure(Rect2(-half_extents, half_extents * 2.0)); | 
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| 358 | } | 
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| 359 |  | 
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| 360 | Variant GodotRectangleShape2D::get_data() const { | 
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| 361 | return half_extents; | 
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| 362 | } | 
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| 363 |  | 
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| 364 | /*********************************************************/ | 
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| 365 | /*********************************************************/ | 
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| 366 | /*********************************************************/ | 
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| 367 |  | 
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| 368 | void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { | 
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| 369 | Vector2 n = p_normal; | 
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| 370 |  | 
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| 371 | real_t h = height * 0.5 - radius; // half-height of the rectangle part | 
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| 372 |  | 
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| 373 | if (h > 0 && Math::abs(n.x) > segment_is_valid_support_threshold) { | 
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| 374 | // make it flat | 
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| 375 | n.y = 0.0; | 
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| 376 | n.normalize(); | 
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| 377 | n *= radius; | 
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| 378 |  | 
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| 379 | r_amount = 2; | 
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| 380 | r_supports[0] = n; | 
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| 381 | r_supports[0].y += h; | 
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| 382 | r_supports[1] = n; | 
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| 383 | r_supports[1].y -= h; | 
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| 384 | } else { | 
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| 385 | n *= radius; | 
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| 386 | n.y += (n.y > 0) ? h : -h; | 
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| 387 | r_amount = 1; | 
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| 388 | *r_supports = n; | 
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| 389 | } | 
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| 390 | } | 
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| 391 |  | 
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| 392 | bool GodotCapsuleShape2D::contains_point(const Vector2 &p_point) const { | 
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| 393 | Vector2 p = p_point; | 
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| 394 | p.y = Math::abs(p.y); | 
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| 395 | p.y -= height * 0.5 - radius; | 
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| 396 | if (p.y < 0) { | 
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| 397 | p.y = 0; | 
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| 398 | } | 
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| 399 |  | 
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| 400 | return p.length_squared() < radius * radius; | 
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| 401 | } | 
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| 402 |  | 
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| 403 | bool GodotCapsuleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { | 
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| 404 | real_t d = 1e10; | 
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| 405 | Vector2 n = (p_end - p_begin).normalized(); | 
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| 406 | bool collided = false; | 
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| 407 |  | 
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| 408 | //try spheres | 
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| 409 | for (int i = 0; i < 2; i++) { | 
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| 410 | Vector2 begin = p_begin; | 
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| 411 | Vector2 end = p_end; | 
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| 412 | real_t ofs = (i == 0) ? -height * 0.5 + radius : height * 0.5 - radius; | 
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| 413 | begin.y += ofs; | 
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| 414 | end.y += ofs; | 
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| 415 |  | 
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| 416 | Vector2 line_vec = end - begin; | 
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| 417 |  | 
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| 418 | real_t a, b, c; | 
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| 419 |  | 
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| 420 | a = line_vec.dot(line_vec); | 
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| 421 | b = 2 * begin.dot(line_vec); | 
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| 422 | c = begin.dot(begin) - radius * radius; | 
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| 423 |  | 
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| 424 | real_t sqrtterm = b * b - 4 * a * c; | 
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| 425 |  | 
|---|
| 426 | if (sqrtterm < 0) { | 
|---|
| 427 | continue; | 
|---|
| 428 | } | 
|---|
| 429 |  | 
|---|
| 430 | sqrtterm = Math::sqrt(sqrtterm); | 
|---|
| 431 | real_t res = (-b - sqrtterm) / (2 * a); | 
|---|
| 432 |  | 
|---|
| 433 | if (res < 0 || res > 1 + CMP_EPSILON) { | 
|---|
| 434 | continue; | 
|---|
| 435 | } | 
|---|
| 436 |  | 
|---|
| 437 | Vector2 point = begin + line_vec * res; | 
|---|
| 438 | Vector2 pointf(point.x, point.y - ofs); | 
|---|
| 439 | real_t pd = n.dot(pointf); | 
|---|
| 440 | if (pd < d) { | 
|---|
| 441 | r_point = pointf; | 
|---|
| 442 | r_normal = point.normalized(); | 
|---|
| 443 | d = pd; | 
|---|
| 444 | collided = true; | 
|---|
| 445 | } | 
|---|
| 446 | } | 
|---|
| 447 |  | 
|---|
| 448 | Vector2 rpos, rnorm; | 
|---|
| 449 | if (Rect2(Point2(-radius, -height * 0.5 + radius), Size2(radius * 2.0, height - radius * 2)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) { | 
|---|
| 450 | real_t pd = n.dot(rpos); | 
|---|
| 451 | if (pd < d) { | 
|---|
| 452 | r_point = rpos; | 
|---|
| 453 | r_normal = rnorm; | 
|---|
| 454 | d = pd; | 
|---|
| 455 | collided = true; | 
|---|
| 456 | } | 
|---|
| 457 | } | 
|---|
| 458 |  | 
|---|
| 459 | //return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal); | 
|---|
| 460 | return collided; //todo | 
|---|
| 461 | } | 
|---|
| 462 |  | 
|---|
| 463 | real_t GodotCapsuleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { | 
|---|
| 464 | Vector2 he2 = Vector2(radius * 2, height) * p_scale; | 
|---|
| 465 | return p_mass * he2.dot(he2) / 12.0; | 
|---|
| 466 | } | 
|---|
| 467 |  | 
|---|
| 468 | void GodotCapsuleShape2D::set_data(const Variant &p_data) { | 
|---|
| 469 | ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY && p_data.get_type() != Variant::VECTOR2); | 
|---|
| 470 |  | 
|---|
| 471 | if (p_data.get_type() == Variant::ARRAY) { | 
|---|
| 472 | Array arr = p_data; | 
|---|
| 473 | ERR_FAIL_COND(arr.size() != 2); | 
|---|
| 474 | height = arr[0]; | 
|---|
| 475 | radius = arr[1]; | 
|---|
| 476 | } else { | 
|---|
| 477 | Point2 p = p_data; | 
|---|
| 478 | radius = p.x; | 
|---|
| 479 | height = p.y; | 
|---|
| 480 | } | 
|---|
| 481 |  | 
|---|
| 482 | Point2 he(radius, height * 0.5); | 
|---|
| 483 | configure(Rect2(-he, he * 2)); | 
|---|
| 484 | } | 
|---|
| 485 |  | 
|---|
| 486 | Variant GodotCapsuleShape2D::get_data() const { | 
|---|
| 487 | return Point2(height, radius); | 
|---|
| 488 | } | 
|---|
| 489 |  | 
|---|
| 490 | /*********************************************************/ | 
|---|
| 491 | /*********************************************************/ | 
|---|
| 492 | /*********************************************************/ | 
|---|
| 493 |  | 
|---|
| 494 | void GodotConvexPolygonShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { | 
|---|
| 495 | int support_idx = -1; | 
|---|
| 496 | real_t d = -1e10; | 
|---|
| 497 | r_amount = 0; | 
|---|
| 498 |  | 
|---|
| 499 | for (int i = 0; i < point_count; i++) { | 
|---|
| 500 | //test point | 
|---|
| 501 | real_t ld = p_normal.dot(points[i].pos); | 
|---|
| 502 | if (ld > d) { | 
|---|
| 503 | support_idx = i; | 
|---|
| 504 | d = ld; | 
|---|
| 505 | } | 
|---|
| 506 |  | 
|---|
| 507 | //test segment | 
|---|
| 508 | if (points[i].normal.dot(p_normal) > segment_is_valid_support_threshold) { | 
|---|
| 509 | r_amount = 2; | 
|---|
| 510 | r_supports[0] = points[i].pos; | 
|---|
| 511 | r_supports[1] = points[(i + 1) % point_count].pos; | 
|---|
| 512 | return; | 
|---|
| 513 | } | 
|---|
| 514 | } | 
|---|
| 515 |  | 
|---|
| 516 | ERR_FAIL_COND_MSG(support_idx == -1, "Convex polygon shape support not found."); | 
|---|
| 517 |  | 
|---|
| 518 | r_amount = 1; | 
|---|
| 519 | r_supports[0] = points[support_idx].pos; | 
|---|
| 520 | } | 
|---|
| 521 |  | 
|---|
| 522 | bool GodotConvexPolygonShape2D::contains_point(const Vector2 &p_point) const { | 
|---|
| 523 | bool out = false; | 
|---|
| 524 | bool in = false; | 
|---|
| 525 |  | 
|---|
| 526 | for (int i = 0; i < point_count; i++) { | 
|---|
| 527 | real_t d = points[i].normal.dot(p_point) - points[i].normal.dot(points[i].pos); | 
|---|
| 528 | if (d > 0) { | 
|---|
| 529 | out = true; | 
|---|
| 530 | } else { | 
|---|
| 531 | in = true; | 
|---|
| 532 | } | 
|---|
| 533 | } | 
|---|
| 534 |  | 
|---|
| 535 | return in != out; | 
|---|
| 536 | } | 
|---|
| 537 |  | 
|---|
| 538 | bool GodotConvexPolygonShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { | 
|---|
| 539 | Vector2 n = (p_end - p_begin).normalized(); | 
|---|
| 540 | real_t d = 1e10; | 
|---|
| 541 | bool inters = false; | 
|---|
| 542 |  | 
|---|
| 543 | for (int i = 0; i < point_count; i++) { | 
|---|
| 544 | Vector2 res; | 
|---|
| 545 |  | 
|---|
| 546 | if (!Geometry2D::segment_intersects_segment(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) { | 
|---|
| 547 | continue; | 
|---|
| 548 | } | 
|---|
| 549 |  | 
|---|
| 550 | real_t nd = n.dot(res); | 
|---|
| 551 | if (nd < d) { | 
|---|
| 552 | d = nd; | 
|---|
| 553 | r_point = res; | 
|---|
| 554 | r_normal = points[i].normal; | 
|---|
| 555 | inters = true; | 
|---|
| 556 | } | 
|---|
| 557 | } | 
|---|
| 558 |  | 
|---|
| 559 | return inters; | 
|---|
| 560 | } | 
|---|
| 561 |  | 
|---|
| 562 | real_t GodotConvexPolygonShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { | 
|---|
| 563 | ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points."); | 
|---|
| 564 | Rect2 aabb_new; | 
|---|
| 565 | aabb_new.position = points[0].pos * p_scale; | 
|---|
| 566 | for (int i = 0; i < point_count; i++) { | 
|---|
| 567 | aabb_new.expand_to(points[i].pos * p_scale); | 
|---|
| 568 | } | 
|---|
| 569 |  | 
|---|
| 570 | return p_mass * aabb_new.size.dot(aabb_new.size) / 12.0; | 
|---|
| 571 | } | 
|---|
| 572 |  | 
|---|
| 573 | void GodotConvexPolygonShape2D::set_data(const Variant &p_data) { | 
|---|
| 574 | #ifdef REAL_T_IS_DOUBLE | 
|---|
| 575 | ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT64_ARRAY); | 
|---|
| 576 | #else | 
|---|
| 577 | ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY); | 
|---|
| 578 | #endif | 
|---|
| 579 |  | 
|---|
| 580 | if (points) { | 
|---|
| 581 | memdelete_arr(points); | 
|---|
| 582 | } | 
|---|
| 583 | points = nullptr; | 
|---|
| 584 | point_count = 0; | 
|---|
| 585 |  | 
|---|
| 586 | if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) { | 
|---|
| 587 | Vector<Vector2> arr = p_data; | 
|---|
| 588 | ERR_FAIL_COND(arr.size() == 0); | 
|---|
| 589 | point_count = arr.size(); | 
|---|
| 590 | points = memnew_arr(Point, point_count); | 
|---|
| 591 | const Vector2 *r = arr.ptr(); | 
|---|
| 592 |  | 
|---|
| 593 | for (int i = 0; i < point_count; i++) { | 
|---|
| 594 | points[i].pos = r[i]; | 
|---|
| 595 | } | 
|---|
| 596 |  | 
|---|
| 597 | for (int i = 0; i < point_count; i++) { | 
|---|
| 598 | Vector2 p = points[i].pos; | 
|---|
| 599 | Vector2 pn = points[(i + 1) % point_count].pos; | 
|---|
| 600 | points[i].normal = (pn - p).orthogonal().normalized(); | 
|---|
| 601 | } | 
|---|
| 602 | } else { | 
|---|
| 603 | Vector<real_t> dvr = p_data; | 
|---|
| 604 | point_count = dvr.size() / 4; | 
|---|
| 605 | ERR_FAIL_COND(point_count == 0); | 
|---|
| 606 |  | 
|---|
| 607 | points = memnew_arr(Point, point_count); | 
|---|
| 608 | const real_t *r = dvr.ptr(); | 
|---|
| 609 |  | 
|---|
| 610 | for (int i = 0; i < point_count; i++) { | 
|---|
| 611 | int idx = i << 2; | 
|---|
| 612 | points[i].pos.x = r[idx + 0]; | 
|---|
| 613 | points[i].pos.y = r[idx + 1]; | 
|---|
| 614 | points[i].normal.x = r[idx + 2]; | 
|---|
| 615 | points[i].normal.y = r[idx + 3]; | 
|---|
| 616 | } | 
|---|
| 617 | } | 
|---|
| 618 |  | 
|---|
| 619 | ERR_FAIL_COND(point_count == 0); | 
|---|
| 620 | Rect2 aabb_new; | 
|---|
| 621 | aabb_new.position = points[0].pos; | 
|---|
| 622 | for (int i = 1; i < point_count; i++) { | 
|---|
| 623 | aabb_new.expand_to(points[i].pos); | 
|---|
| 624 | } | 
|---|
| 625 |  | 
|---|
| 626 | configure(aabb_new); | 
|---|
| 627 | } | 
|---|
| 628 |  | 
|---|
| 629 | Variant GodotConvexPolygonShape2D::get_data() const { | 
|---|
| 630 | Vector<Vector2> dvr; | 
|---|
| 631 |  | 
|---|
| 632 | dvr.resize(point_count); | 
|---|
| 633 |  | 
|---|
| 634 | for (int i = 0; i < point_count; i++) { | 
|---|
| 635 | dvr.set(i, points[i].pos); | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 | return dvr; | 
|---|
| 639 | } | 
|---|
| 640 |  | 
|---|
| 641 | GodotConvexPolygonShape2D::~GodotConvexPolygonShape2D() { | 
|---|
| 642 | if (points) { | 
|---|
| 643 | memdelete_arr(points); | 
|---|
| 644 | } | 
|---|
| 645 | } | 
|---|
| 646 |  | 
|---|
| 647 | ////////////////////////////////////////////////// | 
|---|
| 648 |  | 
|---|
| 649 | void GodotConcavePolygonShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { | 
|---|
| 650 | real_t d = -1e10; | 
|---|
| 651 | int idx = -1; | 
|---|
| 652 | for (int i = 0; i < points.size(); i++) { | 
|---|
| 653 | real_t ld = p_normal.dot(points[i]); | 
|---|
| 654 | if (ld > d) { | 
|---|
| 655 | d = ld; | 
|---|
| 656 | idx = i; | 
|---|
| 657 | } | 
|---|
| 658 | } | 
|---|
| 659 |  | 
|---|
| 660 | r_amount = 1; | 
|---|
| 661 | ERR_FAIL_COND(idx == -1); | 
|---|
| 662 | *r_supports = points[idx]; | 
|---|
| 663 | } | 
|---|
| 664 |  | 
|---|
| 665 | bool GodotConcavePolygonShape2D::contains_point(const Vector2 &p_point) const { | 
|---|
| 666 | return false; //sorry | 
|---|
| 667 | } | 
|---|
| 668 |  | 
|---|
| 669 | bool GodotConcavePolygonShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { | 
|---|
| 670 | if (segments.size() == 0 || points.size() == 0) { | 
|---|
| 671 | return false; | 
|---|
| 672 | } | 
|---|
| 673 |  | 
|---|
| 674 | uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); | 
|---|
| 675 |  | 
|---|
| 676 | enum { | 
|---|
| 677 | TEST_AABB_BIT = 0, | 
|---|
| 678 | VISIT_LEFT_BIT = 1, | 
|---|
| 679 | VISIT_RIGHT_BIT = 2, | 
|---|
| 680 | VISIT_DONE_BIT = 3, | 
|---|
| 681 | VISITED_BIT_SHIFT = 29, | 
|---|
| 682 | NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, | 
|---|
| 683 | VISITED_BIT_MASK = ~NODE_IDX_MASK, | 
|---|
| 684 |  | 
|---|
| 685 | }; | 
|---|
| 686 |  | 
|---|
| 687 | Vector2 n = (p_end - p_begin).normalized(); | 
|---|
| 688 | real_t d = 1e10; | 
|---|
| 689 | bool inters = false; | 
|---|
| 690 |  | 
|---|
| 691 | /* | 
|---|
| 692 | for(int i=0;i<bvh_depth;i++) | 
|---|
| 693 | stack[i]=0; | 
|---|
| 694 | */ | 
|---|
| 695 |  | 
|---|
| 696 | int level = 0; | 
|---|
| 697 |  | 
|---|
| 698 | const Segment *segmentptr = &segments[0]; | 
|---|
| 699 | const Vector2 *pointptr = &points[0]; | 
|---|
| 700 | const BVH *bvhptr = &bvh[0]; | 
|---|
| 701 |  | 
|---|
| 702 | stack[0] = 0; | 
|---|
| 703 | while (true) { | 
|---|
| 704 | uint32_t node = stack[level] & NODE_IDX_MASK; | 
|---|
| 705 | const BVH &bvh2 = bvhptr[node]; | 
|---|
| 706 | bool done = false; | 
|---|
| 707 |  | 
|---|
| 708 | switch (stack[level] >> VISITED_BIT_SHIFT) { | 
|---|
| 709 | case TEST_AABB_BIT: { | 
|---|
| 710 | bool valid = bvh2.aabb.intersects_segment(p_begin, p_end); | 
|---|
| 711 | if (!valid) { | 
|---|
| 712 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 713 |  | 
|---|
| 714 | } else { | 
|---|
| 715 | if (bvh2.left < 0) { | 
|---|
| 716 | const Segment &s = segmentptr[bvh2.right]; | 
|---|
| 717 | Vector2 a = pointptr[s.points[0]]; | 
|---|
| 718 | Vector2 b = pointptr[s.points[1]]; | 
|---|
| 719 |  | 
|---|
| 720 | Vector2 res; | 
|---|
| 721 |  | 
|---|
| 722 | if (Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &res)) { | 
|---|
| 723 | real_t nd = n.dot(res); | 
|---|
| 724 | if (nd < d) { | 
|---|
| 725 | d = nd; | 
|---|
| 726 | r_point = res; | 
|---|
| 727 | r_normal = (b - a).orthogonal().normalized(); | 
|---|
| 728 | inters = true; | 
|---|
| 729 | } | 
|---|
| 730 | } | 
|---|
| 731 |  | 
|---|
| 732 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 733 |  | 
|---|
| 734 | } else { | 
|---|
| 735 | stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 736 | } | 
|---|
| 737 | } | 
|---|
| 738 | } | 
|---|
| 739 | continue; | 
|---|
| 740 | case VISIT_LEFT_BIT: { | 
|---|
| 741 | stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 742 | stack[level + 1] = bvh2.left | TEST_AABB_BIT; | 
|---|
| 743 | level++; | 
|---|
| 744 | } | 
|---|
| 745 | continue; | 
|---|
| 746 | case VISIT_RIGHT_BIT: { | 
|---|
| 747 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 748 | stack[level + 1] = bvh2.right | TEST_AABB_BIT; | 
|---|
| 749 | level++; | 
|---|
| 750 | } | 
|---|
| 751 | continue; | 
|---|
| 752 | case VISIT_DONE_BIT: { | 
|---|
| 753 | if (level == 0) { | 
|---|
| 754 | done = true; | 
|---|
| 755 | break; | 
|---|
| 756 | } else { | 
|---|
| 757 | level--; | 
|---|
| 758 | } | 
|---|
| 759 | } | 
|---|
| 760 | continue; | 
|---|
| 761 | } | 
|---|
| 762 |  | 
|---|
| 763 | if (done) { | 
|---|
| 764 | break; | 
|---|
| 765 | } | 
|---|
| 766 | } | 
|---|
| 767 |  | 
|---|
| 768 | if (inters) { | 
|---|
| 769 | if (n.dot(r_normal) > 0) { | 
|---|
| 770 | r_normal = -r_normal; | 
|---|
| 771 | } | 
|---|
| 772 | } | 
|---|
| 773 |  | 
|---|
| 774 | return inters; | 
|---|
| 775 | } | 
|---|
| 776 |  | 
|---|
| 777 | int GodotConcavePolygonShape2D::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) { | 
|---|
| 778 | if (p_len == 1) { | 
|---|
| 779 | bvh_depth = MAX(p_depth, bvh_depth); | 
|---|
| 780 | bvh.push_back(*p_bvh); | 
|---|
| 781 | return bvh.size() - 1; | 
|---|
| 782 | } | 
|---|
| 783 |  | 
|---|
| 784 | //else sort best | 
|---|
| 785 |  | 
|---|
| 786 | Rect2 global_aabb = p_bvh[0].aabb; | 
|---|
| 787 | for (int i = 1; i < p_len; i++) { | 
|---|
| 788 | global_aabb = global_aabb.merge(p_bvh[i].aabb); | 
|---|
| 789 | } | 
|---|
| 790 |  | 
|---|
| 791 | if (global_aabb.size.x > global_aabb.size.y) { | 
|---|
| 792 | SortArray<BVH, BVH_CompareX> sort; | 
|---|
| 793 | sort.sort(p_bvh, p_len); | 
|---|
| 794 |  | 
|---|
| 795 | } else { | 
|---|
| 796 | SortArray<BVH, BVH_CompareY> sort; | 
|---|
| 797 | sort.sort(p_bvh, p_len); | 
|---|
| 798 | } | 
|---|
| 799 |  | 
|---|
| 800 | int median = p_len / 2; | 
|---|
| 801 |  | 
|---|
| 802 | BVH node; | 
|---|
| 803 | node.aabb = global_aabb; | 
|---|
| 804 | int node_idx = bvh.size(); | 
|---|
| 805 | bvh.push_back(node); | 
|---|
| 806 |  | 
|---|
| 807 | int l = _generate_bvh(p_bvh, median, p_depth + 1); | 
|---|
| 808 | int r = _generate_bvh(&p_bvh[median], p_len - median, p_depth + 1); | 
|---|
| 809 | bvh.write[node_idx].left = l; | 
|---|
| 810 | bvh.write[node_idx].right = r; | 
|---|
| 811 |  | 
|---|
| 812 | return node_idx; | 
|---|
| 813 | } | 
|---|
| 814 |  | 
|---|
| 815 | void GodotConcavePolygonShape2D::set_data(const Variant &p_data) { | 
|---|
| 816 | #ifdef REAL_T_IS_DOUBLE | 
|---|
| 817 | ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT64_ARRAY); | 
|---|
| 818 | #else | 
|---|
| 819 | ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY); | 
|---|
| 820 | #endif | 
|---|
| 821 |  | 
|---|
| 822 | Rect2 aabb_new; | 
|---|
| 823 |  | 
|---|
| 824 | if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) { | 
|---|
| 825 | Vector<Vector2> p2arr = p_data; | 
|---|
| 826 | int len = p2arr.size(); | 
|---|
| 827 | ERR_FAIL_COND(len % 2); | 
|---|
| 828 |  | 
|---|
| 829 | segments.clear(); | 
|---|
| 830 | points.clear(); | 
|---|
| 831 | bvh.clear(); | 
|---|
| 832 | bvh_depth = 1; | 
|---|
| 833 |  | 
|---|
| 834 | if (len == 0) { | 
|---|
| 835 | configure(aabb_new); | 
|---|
| 836 | return; | 
|---|
| 837 | } | 
|---|
| 838 |  | 
|---|
| 839 | const Vector2 *arr = p2arr.ptr(); | 
|---|
| 840 |  | 
|---|
| 841 | HashMap<Point2, int> pointmap; | 
|---|
| 842 | for (int i = 0; i < len; i += 2) { | 
|---|
| 843 | Point2 p1 = arr[i]; | 
|---|
| 844 | Point2 p2 = arr[i + 1]; | 
|---|
| 845 | int idx_p1, idx_p2; | 
|---|
| 846 |  | 
|---|
| 847 | if (pointmap.has(p1)) { | 
|---|
| 848 | idx_p1 = pointmap[p1]; | 
|---|
| 849 | } else { | 
|---|
| 850 | idx_p1 = pointmap.size(); | 
|---|
| 851 | pointmap[p1] = idx_p1; | 
|---|
| 852 | } | 
|---|
| 853 |  | 
|---|
| 854 | if (pointmap.has(p2)) { | 
|---|
| 855 | idx_p2 = pointmap[p2]; | 
|---|
| 856 | } else { | 
|---|
| 857 | idx_p2 = pointmap.size(); | 
|---|
| 858 | pointmap[p2] = idx_p2; | 
|---|
| 859 | } | 
|---|
| 860 |  | 
|---|
| 861 | Segment s; | 
|---|
| 862 | s.points[0] = idx_p1; | 
|---|
| 863 | s.points[1] = idx_p2; | 
|---|
| 864 | segments.push_back(s); | 
|---|
| 865 | } | 
|---|
| 866 |  | 
|---|
| 867 | points.resize(pointmap.size()); | 
|---|
| 868 | aabb_new.position = pointmap.begin()->key; | 
|---|
| 869 | for (const KeyValue<Point2, int> &E : pointmap) { | 
|---|
| 870 | aabb_new.expand_to(E.key); | 
|---|
| 871 | points.write[E.value] = E.key; | 
|---|
| 872 | } | 
|---|
| 873 |  | 
|---|
| 874 | Vector<BVH> main_vbh; | 
|---|
| 875 | main_vbh.resize(segments.size()); | 
|---|
| 876 | for (int i = 0; i < main_vbh.size(); i++) { | 
|---|
| 877 | main_vbh.write[i].aabb.position = points[segments[i].points[0]]; | 
|---|
| 878 | main_vbh.write[i].aabb.expand_to(points[segments[i].points[1]]); | 
|---|
| 879 | main_vbh.write[i].left = -1; | 
|---|
| 880 | main_vbh.write[i].right = i; | 
|---|
| 881 | } | 
|---|
| 882 |  | 
|---|
| 883 | _generate_bvh(main_vbh.ptrw(), main_vbh.size(), 1); | 
|---|
| 884 |  | 
|---|
| 885 | } else { | 
|---|
| 886 | //dictionary with arrays | 
|---|
| 887 | } | 
|---|
| 888 |  | 
|---|
| 889 | configure(aabb_new); | 
|---|
| 890 | } | 
|---|
| 891 |  | 
|---|
| 892 | Variant GodotConcavePolygonShape2D::get_data() const { | 
|---|
| 893 | Vector<Vector2> rsegments; | 
|---|
| 894 | int len = segments.size(); | 
|---|
| 895 | rsegments.resize(len * 2); | 
|---|
| 896 | Vector2 *w = rsegments.ptrw(); | 
|---|
| 897 | for (int i = 0; i < len; i++) { | 
|---|
| 898 | w[(i << 1) + 0] = points[segments[i].points[0]]; | 
|---|
| 899 | w[(i << 1) + 1] = points[segments[i].points[1]]; | 
|---|
| 900 | } | 
|---|
| 901 |  | 
|---|
| 902 | return rsegments; | 
|---|
| 903 | } | 
|---|
| 904 |  | 
|---|
| 905 | void GodotConcavePolygonShape2D::cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const { | 
|---|
| 906 | uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); | 
|---|
| 907 |  | 
|---|
| 908 | enum { | 
|---|
| 909 | TEST_AABB_BIT = 0, | 
|---|
| 910 | VISIT_LEFT_BIT = 1, | 
|---|
| 911 | VISIT_RIGHT_BIT = 2, | 
|---|
| 912 | VISIT_DONE_BIT = 3, | 
|---|
| 913 | VISITED_BIT_SHIFT = 29, | 
|---|
| 914 | NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, | 
|---|
| 915 | VISITED_BIT_MASK = ~NODE_IDX_MASK, | 
|---|
| 916 |  | 
|---|
| 917 | }; | 
|---|
| 918 |  | 
|---|
| 919 | /* | 
|---|
| 920 | for(int i=0;i<bvh_depth;i++) | 
|---|
| 921 | stack[i]=0; | 
|---|
| 922 | */ | 
|---|
| 923 |  | 
|---|
| 924 | if (segments.size() == 0 || points.size() == 0 || bvh.size() == 0) { | 
|---|
| 925 | return; | 
|---|
| 926 | } | 
|---|
| 927 |  | 
|---|
| 928 | int level = 0; | 
|---|
| 929 |  | 
|---|
| 930 | const Segment *segmentptr = &segments[0]; | 
|---|
| 931 | const Vector2 *pointptr = &points[0]; | 
|---|
| 932 | const BVH *bvhptr = &bvh[0]; | 
|---|
| 933 |  | 
|---|
| 934 | stack[0] = 0; | 
|---|
| 935 | while (true) { | 
|---|
| 936 | uint32_t node = stack[level] & NODE_IDX_MASK; | 
|---|
| 937 | const BVH &bvh2 = bvhptr[node]; | 
|---|
| 938 |  | 
|---|
| 939 | switch (stack[level] >> VISITED_BIT_SHIFT) { | 
|---|
| 940 | case TEST_AABB_BIT: { | 
|---|
| 941 | bool valid = p_local_aabb.intersects(bvh2.aabb); | 
|---|
| 942 | if (!valid) { | 
|---|
| 943 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 944 |  | 
|---|
| 945 | } else { | 
|---|
| 946 | if (bvh2.left < 0) { | 
|---|
| 947 | const Segment &s = segmentptr[bvh2.right]; | 
|---|
| 948 | Vector2 a = pointptr[s.points[0]]; | 
|---|
| 949 | Vector2 b = pointptr[s.points[1]]; | 
|---|
| 950 |  | 
|---|
| 951 | GodotSegmentShape2D ss(a, b, (b - a).orthogonal().normalized()); | 
|---|
| 952 |  | 
|---|
| 953 | if (p_callback(p_userdata, &ss)) { | 
|---|
| 954 | return; | 
|---|
| 955 | } | 
|---|
| 956 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 957 |  | 
|---|
| 958 | } else { | 
|---|
| 959 | stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 960 | } | 
|---|
| 961 | } | 
|---|
| 962 | } | 
|---|
| 963 | continue; | 
|---|
| 964 | case VISIT_LEFT_BIT: { | 
|---|
| 965 | stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 966 | stack[level + 1] = bvh2.left | TEST_AABB_BIT; | 
|---|
| 967 | level++; | 
|---|
| 968 | } | 
|---|
| 969 | continue; | 
|---|
| 970 | case VISIT_RIGHT_BIT: { | 
|---|
| 971 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 972 | stack[level + 1] = bvh2.right | TEST_AABB_BIT; | 
|---|
| 973 | level++; | 
|---|
| 974 | } | 
|---|
| 975 | continue; | 
|---|
| 976 | case VISIT_DONE_BIT: { | 
|---|
| 977 | if (level == 0) { | 
|---|
| 978 | return; | 
|---|
| 979 | } else { | 
|---|
| 980 | level--; | 
|---|
| 981 | } | 
|---|
| 982 | } | 
|---|
| 983 | continue; | 
|---|
| 984 | } | 
|---|
| 985 | } | 
|---|
| 986 | } | 
|---|
| 987 |  | 
|---|