1/**************************************************************************/
2/* light_storage.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef LIGHT_STORAGE_DUMMY_H
32#define LIGHT_STORAGE_DUMMY_H
33
34#include "servers/rendering/storage/light_storage.h"
35
36namespace RendererDummy {
37
38class LightStorage : public RendererLightStorage {
39public:
40 /* Light API */
41
42 virtual RID directional_light_allocate() override { return RID(); }
43 virtual void directional_light_initialize(RID p_rid) override {}
44 virtual RID omni_light_allocate() override { return RID(); }
45 virtual void omni_light_initialize(RID p_rid) override {}
46 virtual RID spot_light_allocate() override { return RID(); }
47 virtual void spot_light_initialize(RID p_rid) override {}
48
49 virtual void light_free(RID p_rid) override {}
50
51 virtual void light_set_color(RID p_light, const Color &p_color) override {}
52 virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
53 virtual void light_set_shadow(RID p_light, bool p_enabled) override {}
54 virtual void light_set_projector(RID p_light, RID p_texture) override {}
55 virtual void light_set_negative(RID p_light, bool p_enable) override {}
56 virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
57 virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
58 virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
59 virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
60 virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
61
62 virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
63
64 virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
65 virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
66 virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; }
67 virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
68 virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
69
70 virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
71 virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
72
73 virtual bool light_has_shadow(RID p_light) const override { return false; }
74 virtual bool light_has_projector(RID p_light) const override { return false; }
75
76 virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
77 virtual AABB light_get_aabb(RID p_light) const override { return AABB(); }
78 virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
79 virtual Color light_get_color(RID p_light) override { return Color(); }
80 virtual bool light_get_reverse_cull_face_mode(RID p_light) const override { return false; }
81 virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
82 virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
83 virtual uint64_t light_get_version(RID p_light) const override { return 0; }
84 virtual uint32_t light_get_cull_mask(RID p_light) const override { return 0; }
85
86 /* LIGHT INSTANCE API */
87
88 RID light_instance_create(RID p_light) override { return RID(); }
89 void light_instance_free(RID p_light) override {}
90 void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
91 void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
92 void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
93 void light_instance_mark_visible(RID p_light_instance) override {}
94
95 /* PROBE API */
96 virtual RID reflection_probe_allocate() override { return RID(); }
97 virtual void reflection_probe_initialize(RID p_rid) override {}
98 virtual void reflection_probe_free(RID p_rid) override {}
99
100 virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
101 virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
102 virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
103 virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
104 virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
105 virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
106 virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override {}
107 virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
108 virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
109 virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
110 virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
111 virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
112 virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
113 virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
114 virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
115
116 virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
117 virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
118 virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
119 virtual Vector3 reflection_probe_get_size(RID p_probe) const override { return Vector3(); }
120 virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
121 virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
122 virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
123
124 /* REFLECTION ATLAS */
125
126 virtual RID reflection_atlas_create() override { return RID(); }
127 virtual void reflection_atlas_free(RID p_ref_atlas) override {}
128 virtual int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
129 virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
130
131 /* REFLECTION PROBE INSTANCE */
132
133 virtual RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
134 virtual void reflection_probe_instance_free(RID p_instance) override {}
135 virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
136 virtual void reflection_probe_release_atlas_index(RID p_instance) override {}
137 virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
138 virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
139 virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
140 virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override { return Ref<RenderSceneBuffers>(); }
141 virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
142
143 /* LIGHTMAP CAPTURE */
144
145 virtual RID lightmap_allocate() override { return RID(); }
146 virtual void lightmap_initialize(RID p_rid) override {}
147 virtual void lightmap_free(RID p_rid) override {}
148
149 virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
150 virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
151 virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
152 virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
153 virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override {}
154 virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
155 virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
156 virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
157 virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
158 virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
159 virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
160 virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; }
161 virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}
162 virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }
163
164 /* LIGHTMAP INSTANCE */
165
166 RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
167 void lightmap_instance_free(RID p_lightmap) override {}
168 void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
169
170 /* SHADOW ATLAS API */
171 virtual RID shadow_atlas_create() override { return RID(); }
172 virtual void shadow_atlas_free(RID p_atlas) override {}
173 virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
174 virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
175 virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
176
177 virtual void shadow_atlas_update(RID p_atlas) override {}
178
179 virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
180 virtual int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
181 virtual void set_directional_shadow_count(int p_count) override {}
182};
183
184} // namespace RendererDummy
185
186#endif // LIGHT_STORAGE_DUMMY_H
187