1/**************************************************************************/
2/* renderer_canvas_render.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "renderer_canvas_render.h"
32#include "servers/rendering/rendering_server_globals.h"
33
34const Rect2 &RendererCanvasRender::Item::get_rect() const {
35 if (custom_rect || (!rect_dirty && !update_when_visible && skeleton == RID())) {
36 return rect;
37 }
38
39 //must update rect
40
41 if (commands == nullptr) {
42 rect = Rect2();
43 rect_dirty = false;
44 return rect;
45 }
46
47 Transform2D xf;
48 bool found_xform = false;
49 bool first = true;
50
51 const Item::Command *c = commands;
52
53 while (c) {
54 Rect2 r;
55
56 switch (c->type) {
57 case Item::Command::TYPE_RECT: {
58 const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
59 r = crect->rect;
60
61 } break;
62 case Item::Command::TYPE_NINEPATCH: {
63 const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
64 r = style->rect;
65 } break;
66
67 case Item::Command::TYPE_POLYGON: {
68 const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
69 r = polygon->polygon.rect_cache;
70 } break;
71 case Item::Command::TYPE_PRIMITIVE: {
72 const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
73 for (uint32_t j = 0; j < primitive->point_count; j++) {
74 if (j == 0) {
75 r.position = primitive->points[0];
76 } else {
77 r.expand_to(primitive->points[j]);
78 }
79 }
80 } break;
81 case Item::Command::TYPE_MESH: {
82 const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
83 AABB aabb = RSG::mesh_storage->mesh_get_aabb(mesh->mesh, skeleton);
84
85 r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
86
87 } break;
88 case Item::Command::TYPE_MULTIMESH: {
89 const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
90 AABB aabb = RSG::mesh_storage->multimesh_get_aabb(multimesh->multimesh);
91
92 r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
93
94 } break;
95 case Item::Command::TYPE_PARTICLES: {
96 const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
97 if (particles_cmd->particles.is_valid()) {
98 AABB aabb = RSG::particles_storage->particles_get_aabb(particles_cmd->particles);
99 r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
100 }
101
102 } break;
103 case Item::Command::TYPE_TRANSFORM: {
104 const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
105 xf = transform->xform;
106 found_xform = true;
107 [[fallthrough]];
108 }
109 default: {
110 c = c->next;
111 continue;
112 }
113 }
114
115 if (found_xform) {
116 r = xf.xform(r);
117 }
118
119 if (first) {
120 rect = r;
121 first = false;
122 } else {
123 rect = rect.merge(r);
124 }
125 c = c->next;
126 }
127
128 rect_dirty = false;
129 return rect;
130}
131
132RendererCanvasRender::Item::CommandMesh::~CommandMesh() {
133 if (mesh_instance.is_valid()) {
134 RSG::mesh_storage->mesh_instance_free(mesh_instance);
135 }
136}
137