| 1 | /**************************************************************************/ |
| 2 | /* luminance.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "luminance.h" |
| 32 | #include "../framebuffer_cache_rd.h" |
| 33 | #include "../uniform_set_cache_rd.h" |
| 34 | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" |
| 35 | |
| 36 | using namespace RendererRD; |
| 37 | |
| 38 | Luminance::Luminance(bool p_prefer_raster_effects) { |
| 39 | prefer_raster_effects = p_prefer_raster_effects; |
| 40 | |
| 41 | if (prefer_raster_effects) { |
| 42 | Vector<String> luminance_reduce_modes; |
| 43 | luminance_reduce_modes.push_back("\n#define FIRST_PASS\n" ); // LUMINANCE_REDUCE_FRAGMENT_FIRST |
| 44 | luminance_reduce_modes.push_back("\n" ); // LUMINANCE_REDUCE_FRAGMENT |
| 45 | luminance_reduce_modes.push_back("\n#define FINAL_PASS\n" ); // LUMINANCE_REDUCE_FRAGMENT_FINAL |
| 46 | |
| 47 | luminance_reduce_raster.shader.initialize(luminance_reduce_modes); |
| 48 | luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create(); |
| 49 | |
| 50 | for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { |
| 51 | luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
| 52 | } |
| 53 | } else { |
| 54 | // Initialize luminance_reduce |
| 55 | Vector<String> luminance_reduce_modes; |
| 56 | luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n" ); |
| 57 | luminance_reduce_modes.push_back("\n" ); |
| 58 | luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n" ); |
| 59 | |
| 60 | luminance_reduce.shader.initialize(luminance_reduce_modes); |
| 61 | luminance_reduce.shader_version = luminance_reduce.shader.version_create(); |
| 62 | |
| 63 | for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) { |
| 64 | luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i)); |
| 65 | } |
| 66 | |
| 67 | for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { |
| 68 | luminance_reduce_raster.pipelines[i].clear(); |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | Luminance::~Luminance() { |
| 74 | if (prefer_raster_effects) { |
| 75 | luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version); |
| 76 | } else { |
| 77 | luminance_reduce.shader.version_free(luminance_reduce.shader_version); |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | void Luminance::LuminanceBuffers::set_prefer_raster_effects(bool p_prefer_raster_effects) { |
| 82 | prefer_raster_effects = p_prefer_raster_effects; |
| 83 | } |
| 84 | |
| 85 | void Luminance::LuminanceBuffers::configure(RenderSceneBuffersRD *p_render_buffers) { |
| 86 | Size2i internal_size = p_render_buffers->get_internal_size(); |
| 87 | int w = internal_size.x; |
| 88 | int h = internal_size.y; |
| 89 | |
| 90 | while (true) { |
| 91 | w = MAX(w / 8, 1); |
| 92 | h = MAX(h / 8, 1); |
| 93 | |
| 94 | RD::TextureFormat tf; |
| 95 | tf.format = RD::DATA_FORMAT_R32_SFLOAT; |
| 96 | tf.width = w; |
| 97 | tf.height = h; |
| 98 | |
| 99 | bool final = w == 1 && h == 1; |
| 100 | |
| 101 | if (prefer_raster_effects) { |
| 102 | tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; |
| 103 | } else { |
| 104 | tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; |
| 105 | if (final) { |
| 106 | tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); |
| 111 | reduce.push_back(texture); |
| 112 | |
| 113 | if (final) { |
| 114 | current = RD::get_singleton()->texture_create(tf, RD::TextureView()); |
| 115 | break; |
| 116 | } |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void Luminance::LuminanceBuffers::free_data() { |
| 121 | for (int i = 0; i < reduce.size(); i++) { |
| 122 | RD::get_singleton()->free(reduce[i]); |
| 123 | } |
| 124 | reduce.clear(); |
| 125 | |
| 126 | if (current.is_valid()) { |
| 127 | RD::get_singleton()->free(current); |
| 128 | current = RID(); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | Ref<Luminance::LuminanceBuffers> Luminance::get_luminance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 133 | if (p_render_buffers->has_custom_data(RB_LUMINANCE_BUFFERS)) { |
| 134 | return p_render_buffers->get_custom_data(RB_LUMINANCE_BUFFERS); |
| 135 | } |
| 136 | |
| 137 | Ref<LuminanceBuffers> buffers; |
| 138 | buffers.instantiate(); |
| 139 | buffers->set_prefer_raster_effects(prefer_raster_effects); |
| 140 | buffers->configure(p_render_buffers.ptr()); |
| 141 | |
| 142 | p_render_buffers->set_custom_data(RB_LUMINANCE_BUFFERS, buffers); |
| 143 | |
| 144 | return buffers; |
| 145 | } |
| 146 | |
| 147 | RID Luminance::get_current_luminance_buffer(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 148 | if (p_render_buffers->has_custom_data(RB_LUMINANCE_BUFFERS)) { |
| 149 | Ref<LuminanceBuffers> buffers = p_render_buffers->get_custom_data(RB_LUMINANCE_BUFFERS); |
| 150 | return buffers->current; |
| 151 | } |
| 152 | |
| 153 | return RID(); |
| 154 | } |
| 155 | |
| 156 | void Luminance::luminance_reduction(RID p_source_texture, const Size2i p_source_size, Ref<LuminanceBuffers> p_luminance_buffers, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { |
| 157 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 158 | ERR_FAIL_NULL(uniform_set_cache); |
| 159 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 160 | ERR_FAIL_NULL(material_storage); |
| 161 | |
| 162 | // setup our uniforms |
| 163 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 164 | |
| 165 | if (prefer_raster_effects) { |
| 166 | LuminanceReduceRasterPushConstant push_constant; |
| 167 | memset(&push_constant, 0, sizeof(LuminanceReduceRasterPushConstant)); |
| 168 | |
| 169 | push_constant.max_luminance = p_max_luminance; |
| 170 | push_constant.min_luminance = p_min_luminance; |
| 171 | push_constant.exposure_adjust = p_adjust; |
| 172 | |
| 173 | for (int i = 0; i < p_luminance_buffers->reduce.size(); i++) { |
| 174 | push_constant.source_size[0] = i == 0 ? p_source_size.x : push_constant.dest_size[0]; |
| 175 | push_constant.source_size[1] = i == 0 ? p_source_size.y : push_constant.dest_size[1]; |
| 176 | push_constant.dest_size[0] = MAX(push_constant.source_size[0] / 8, 1); |
| 177 | push_constant.dest_size[1] = MAX(push_constant.source_size[1] / 8, 1); |
| 178 | |
| 179 | bool final = !p_set && (push_constant.dest_size[0] == 1) && (push_constant.dest_size[1] == 1); |
| 180 | LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT); |
| 181 | RID shader = luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, mode); |
| 182 | |
| 183 | RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_luminance_buffers->reduce[i]); |
| 184 | |
| 185 | RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, i == 0 ? p_source_texture : p_luminance_buffers->reduce[i - 1] })); |
| 186 | |
| 187 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 188 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer))); |
| 189 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); |
| 190 | if (final) { |
| 191 | RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current })); |
| 192 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_current_texture), 1); |
| 193 | } |
| 194 | |
| 195 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(LuminanceReduceRasterPushConstant)); |
| 196 | |
| 197 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 198 | RD::get_singleton()->draw_list_end(); |
| 199 | } |
| 200 | } else { |
| 201 | LuminanceReducePushConstant push_constant; |
| 202 | memset(&push_constant, 0, sizeof(LuminanceReducePushConstant)); |
| 203 | |
| 204 | push_constant.source_size[0] = p_source_size.x; |
| 205 | push_constant.source_size[1] = p_source_size.y; |
| 206 | push_constant.max_luminance = p_max_luminance; |
| 207 | push_constant.min_luminance = p_min_luminance; |
| 208 | push_constant.exposure_adjust = p_adjust; |
| 209 | |
| 210 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 211 | |
| 212 | for (int i = 0; i < p_luminance_buffers->reduce.size(); i++) { |
| 213 | RID shader; |
| 214 | |
| 215 | if (i == 0) { |
| 216 | shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE_READ); |
| 217 | RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_texture })); |
| 218 | |
| 219 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]); |
| 220 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); |
| 221 | } else { |
| 222 | RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done |
| 223 | |
| 224 | if (i == p_luminance_buffers->reduce.size() - 1 && !p_set) { |
| 225 | shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE_WRITE); |
| 226 | RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current })); |
| 227 | |
| 228 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]); |
| 229 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_current_texture), 2); |
| 230 | } else { |
| 231 | shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE); |
| 232 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]); |
| 233 | } |
| 234 | |
| 235 | RD::Uniform u_source_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_luminance_buffers->reduce[i - 1]); |
| 236 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); |
| 237 | } |
| 238 | |
| 239 | RD::Uniform u_reduce_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_luminance_buffers->reduce[i]); |
| 240 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_reduce_texture), 1); |
| 241 | |
| 242 | RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(LuminanceReducePushConstant)); |
| 243 | |
| 244 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.source_size[0], push_constant.source_size[1], 1); |
| 245 | |
| 246 | push_constant.source_size[0] = MAX(push_constant.source_size[0] / 8, 1); |
| 247 | push_constant.source_size[1] = MAX(push_constant.source_size[1] / 8, 1); |
| 248 | } |
| 249 | |
| 250 | RD::get_singleton()->compute_list_end(); |
| 251 | } |
| 252 | |
| 253 | SWAP(p_luminance_buffers->current, p_luminance_buffers->reduce.write[p_luminance_buffers->reduce.size() - 1]); |
| 254 | } |
| 255 | |