| 1 | /**************************************************************************/ |
| 2 | /* material_storage.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MATERIAL_STORAGE_RD_H |
| 32 | #define MATERIAL_STORAGE_RD_H |
| 33 | |
| 34 | #include "texture_storage.h" |
| 35 | |
| 36 | #include "core/math/projection.h" |
| 37 | #include "core/templates/local_vector.h" |
| 38 | #include "core/templates/rid_owner.h" |
| 39 | #include "core/templates/self_list.h" |
| 40 | #include "servers/rendering/shader_compiler.h" |
| 41 | #include "servers/rendering/shader_language.h" |
| 42 | #include "servers/rendering/storage/material_storage.h" |
| 43 | #include "servers/rendering/storage/utilities.h" |
| 44 | |
| 45 | namespace RendererRD { |
| 46 | |
| 47 | class MaterialStorage : public RendererMaterialStorage { |
| 48 | public: |
| 49 | enum ShaderType { |
| 50 | SHADER_TYPE_2D, |
| 51 | SHADER_TYPE_3D, |
| 52 | SHADER_TYPE_PARTICLES, |
| 53 | SHADER_TYPE_SKY, |
| 54 | SHADER_TYPE_FOG, |
| 55 | SHADER_TYPE_MAX |
| 56 | }; |
| 57 | |
| 58 | struct ShaderData { |
| 59 | String path; |
| 60 | HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; |
| 61 | HashMap<StringName, HashMap<int, RID>> default_texture_params; |
| 62 | |
| 63 | virtual void set_path_hint(const String &p_hint); |
| 64 | virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index); |
| 65 | virtual Variant get_default_parameter(const StringName &p_parameter) const; |
| 66 | virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; |
| 67 | virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; |
| 68 | virtual bool is_parameter_texture(const StringName &p_param) const; |
| 69 | |
| 70 | virtual void set_code(const String &p_Code) = 0; |
| 71 | virtual bool is_animated() const = 0; |
| 72 | virtual bool casts_shadows() const = 0; |
| 73 | virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); } |
| 74 | |
| 75 | virtual ~ShaderData() {} |
| 76 | }; |
| 77 | |
| 78 | struct MaterialData { |
| 79 | Vector<RendererRD::TextureStorage::RenderTarget *> render_target_cache; |
| 80 | void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color); |
| 81 | void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color, bool p_3d_material); |
| 82 | void set_as_used(); |
| 83 | |
| 84 | virtual void set_render_priority(int p_priority) = 0; |
| 85 | virtual void set_next_pass(RID p_pass) = 0; |
| 86 | virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0; |
| 87 | virtual ~MaterialData(); |
| 88 | |
| 89 | //to be used internally by update_parameters, in the most common configuration of material parameters |
| 90 | bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &r_uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, bool p_3d_material, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); |
| 91 | void free_parameters_uniform_set(RID p_uniform_set); |
| 92 | |
| 93 | private: |
| 94 | friend class MaterialStorage; |
| 95 | |
| 96 | RID self; |
| 97 | List<RID>::Element *global_buffer_E = nullptr; |
| 98 | List<RID>::Element *global_texture_E = nullptr; |
| 99 | uint64_t global_textures_pass = 0; |
| 100 | HashMap<StringName, uint64_t> used_global_textures; |
| 101 | |
| 102 | //internally by update_parameters_uniform_set |
| 103 | Vector<uint8_t> ubo_data; |
| 104 | RID uniform_buffer; |
| 105 | Vector<RID> texture_cache; |
| 106 | }; |
| 107 | |
| 108 | private: |
| 109 | static MaterialStorage *singleton; |
| 110 | |
| 111 | /* Samplers */ |
| 112 | |
| 113 | RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; |
| 114 | RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; |
| 115 | |
| 116 | /* Buffers */ |
| 117 | |
| 118 | RID quad_index_buffer; |
| 119 | RID quad_index_array; |
| 120 | |
| 121 | /* GLOBAL SHADER UNIFORM API */ |
| 122 | |
| 123 | struct GlobalShaderUniforms { |
| 124 | enum { |
| 125 | BUFFER_DIRTY_REGION_SIZE = 1024 |
| 126 | }; |
| 127 | struct Variable { |
| 128 | HashSet<RID> texture_materials; // materials using this |
| 129 | |
| 130 | RS::GlobalShaderParameterType type; |
| 131 | Variant value; |
| 132 | Variant override; |
| 133 | int32_t buffer_index; //for vectors |
| 134 | int32_t buffer_elements; //for vectors |
| 135 | }; |
| 136 | |
| 137 | HashMap<StringName, Variable> variables; |
| 138 | |
| 139 | struct Value { |
| 140 | float x; |
| 141 | float y; |
| 142 | float z; |
| 143 | float w; |
| 144 | }; |
| 145 | |
| 146 | struct ValueInt { |
| 147 | int32_t x; |
| 148 | int32_t y; |
| 149 | int32_t z; |
| 150 | int32_t w; |
| 151 | }; |
| 152 | |
| 153 | struct ValueUInt { |
| 154 | uint32_t x; |
| 155 | uint32_t y; |
| 156 | uint32_t z; |
| 157 | uint32_t w; |
| 158 | }; |
| 159 | |
| 160 | struct ValueUsage { |
| 161 | uint32_t elements = 0; |
| 162 | }; |
| 163 | |
| 164 | List<RID> materials_using_buffer; |
| 165 | List<RID> materials_using_texture; |
| 166 | |
| 167 | RID buffer; |
| 168 | Value *buffer_values = nullptr; |
| 169 | ValueUsage *buffer_usage = nullptr; |
| 170 | bool *buffer_dirty_regions = nullptr; |
| 171 | uint32_t buffer_dirty_region_count = 0; |
| 172 | |
| 173 | uint32_t buffer_size; |
| 174 | |
| 175 | bool must_update_texture_materials = false; |
| 176 | bool must_update_buffer_materials = false; |
| 177 | |
| 178 | HashMap<RID, int32_t> instance_buffer_pos; |
| 179 | } global_shader_uniforms; |
| 180 | |
| 181 | int32_t _global_shader_uniform_allocate(uint32_t p_elements); |
| 182 | void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value); |
| 183 | void _global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements); |
| 184 | |
| 185 | /* SHADER API */ |
| 186 | |
| 187 | struct Material; |
| 188 | |
| 189 | struct Shader { |
| 190 | ShaderData *data = nullptr; |
| 191 | String code; |
| 192 | String path_hint; |
| 193 | ShaderType type; |
| 194 | HashMap<StringName, HashMap<int, RID>> default_texture_parameter; |
| 195 | HashSet<Material *> owners; |
| 196 | }; |
| 197 | |
| 198 | typedef ShaderData *(*ShaderDataRequestFunction)(); |
| 199 | ShaderDataRequestFunction shader_data_request_func[SHADER_TYPE_MAX]; |
| 200 | |
| 201 | mutable RID_Owner<Shader, true> shader_owner; |
| 202 | Shader *get_shader(RID p_rid) { return shader_owner.get_or_null(p_rid); } |
| 203 | |
| 204 | /* MATERIAL API */ |
| 205 | |
| 206 | typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *); |
| 207 | |
| 208 | struct Material { |
| 209 | RID self; |
| 210 | MaterialData *data = nullptr; |
| 211 | Shader *shader = nullptr; |
| 212 | //shortcut to shader data and type |
| 213 | ShaderType shader_type = SHADER_TYPE_MAX; |
| 214 | uint32_t shader_id = 0; |
| 215 | bool uniform_dirty = false; |
| 216 | bool texture_dirty = false; |
| 217 | HashMap<StringName, Variant> params; |
| 218 | int32_t priority = 0; |
| 219 | RID next_pass; |
| 220 | SelfList<Material> update_element; |
| 221 | |
| 222 | Dependency dependency; |
| 223 | |
| 224 | Material() : |
| 225 | update_element(this) {} |
| 226 | }; |
| 227 | |
| 228 | MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX]; |
| 229 | mutable RID_Owner<Material, true> material_owner; |
| 230 | Material *get_material(RID p_rid) { return material_owner.get_or_null(p_rid); }; |
| 231 | |
| 232 | SelfList<Material>::List material_update_list; |
| 233 | |
| 234 | static void _material_uniform_set_erased(void *p_material); |
| 235 | |
| 236 | public: |
| 237 | static MaterialStorage *get_singleton(); |
| 238 | |
| 239 | MaterialStorage(); |
| 240 | virtual ~MaterialStorage(); |
| 241 | |
| 242 | bool free(RID p_rid); |
| 243 | |
| 244 | /* Helpers */ |
| 245 | |
| 246 | static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) { |
| 247 | p_array[0] = p_mtx.basis.rows[0][0]; |
| 248 | p_array[1] = p_mtx.basis.rows[1][0]; |
| 249 | p_array[2] = p_mtx.basis.rows[2][0]; |
| 250 | p_array[3] = 0; |
| 251 | p_array[4] = p_mtx.basis.rows[0][1]; |
| 252 | p_array[5] = p_mtx.basis.rows[1][1]; |
| 253 | p_array[6] = p_mtx.basis.rows[2][1]; |
| 254 | p_array[7] = 0; |
| 255 | p_array[8] = p_mtx.basis.rows[0][2]; |
| 256 | p_array[9] = p_mtx.basis.rows[1][2]; |
| 257 | p_array[10] = p_mtx.basis.rows[2][2]; |
| 258 | p_array[11] = 0; |
| 259 | p_array[12] = p_mtx.origin.x; |
| 260 | p_array[13] = p_mtx.origin.y; |
| 261 | p_array[14] = p_mtx.origin.z; |
| 262 | p_array[15] = 1; |
| 263 | } |
| 264 | |
| 265 | static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) { |
| 266 | p_array[0] = p_mtx.rows[0][0]; |
| 267 | p_array[1] = p_mtx.rows[1][0]; |
| 268 | p_array[2] = p_mtx.rows[2][0]; |
| 269 | p_array[3] = 0; |
| 270 | p_array[4] = p_mtx.rows[0][1]; |
| 271 | p_array[5] = p_mtx.rows[1][1]; |
| 272 | p_array[6] = p_mtx.rows[2][1]; |
| 273 | p_array[7] = 0; |
| 274 | p_array[8] = p_mtx.rows[0][2]; |
| 275 | p_array[9] = p_mtx.rows[1][2]; |
| 276 | p_array[10] = p_mtx.rows[2][2]; |
| 277 | p_array[11] = 0; |
| 278 | } |
| 279 | |
| 280 | static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) { |
| 281 | p_array[0] = p_mtx.rows[0][0]; |
| 282 | p_array[1] = p_mtx.rows[1][0]; |
| 283 | p_array[2] = p_mtx.rows[2][0]; |
| 284 | p_array[3] = 0; |
| 285 | p_array[4] = p_mtx.rows[0][1]; |
| 286 | p_array[5] = p_mtx.rows[1][1]; |
| 287 | p_array[6] = p_mtx.rows[2][1]; |
| 288 | p_array[7] = 0; |
| 289 | p_array[8] = p_mtx.rows[0][2]; |
| 290 | p_array[9] = p_mtx.rows[1][2]; |
| 291 | p_array[10] = p_mtx.rows[2][2]; |
| 292 | p_array[11] = 0; |
| 293 | } |
| 294 | |
| 295 | static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) { |
| 296 | p_array[0] = p_mtx.basis.rows[0][0]; |
| 297 | p_array[1] = p_mtx.basis.rows[0][1]; |
| 298 | p_array[2] = p_mtx.basis.rows[0][2]; |
| 299 | p_array[3] = p_mtx.origin.x; |
| 300 | p_array[4] = p_mtx.basis.rows[1][0]; |
| 301 | p_array[5] = p_mtx.basis.rows[1][1]; |
| 302 | p_array[6] = p_mtx.basis.rows[1][2]; |
| 303 | p_array[7] = p_mtx.origin.y; |
| 304 | p_array[8] = p_mtx.basis.rows[2][0]; |
| 305 | p_array[9] = p_mtx.basis.rows[2][1]; |
| 306 | p_array[10] = p_mtx.basis.rows[2][2]; |
| 307 | p_array[11] = p_mtx.origin.z; |
| 308 | } |
| 309 | |
| 310 | static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) { |
| 311 | for (int i = 0; i < 4; i++) { |
| 312 | for (int j = 0; j < 4; j++) { |
| 313 | p_array[i * 4 + j] = p_mtx.columns[i][j]; |
| 314 | } |
| 315 | } |
| 316 | } |
| 317 | |
| 318 | static _FORCE_INLINE_ void store_soft_shadow_kernel(const float *p_kernel, float *p_array) { |
| 319 | for (int i = 0; i < 128; i++) { |
| 320 | p_array[i] = p_kernel[i]; |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | // http://andrewthall.org/papers/df64_qf128.pdf |
| 325 | #ifdef REAL_T_IS_DOUBLE |
| 326 | static _FORCE_INLINE_ void split_double(double a, float *a_hi, float *a_lo) { |
| 327 | const double SPLITTER = (1 << 29) + 1; |
| 328 | double t = a * SPLITTER; |
| 329 | double t_hi = t - (t - a); |
| 330 | double t_lo = a - t_hi; |
| 331 | *a_hi = (float)t_hi; |
| 332 | *a_lo = (float)t_lo; |
| 333 | } |
| 334 | #endif |
| 335 | |
| 336 | /* Samplers */ |
| 337 | |
| 338 | _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { |
| 339 | return default_rd_samplers[p_filter][p_repeat]; |
| 340 | } |
| 341 | _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { |
| 342 | return custom_rd_samplers[p_filter][p_repeat]; |
| 343 | } |
| 344 | |
| 345 | void sampler_rd_configure_custom(float mipmap_bias); |
| 346 | |
| 347 | Vector<RD::Uniform> get_default_sampler_uniforms(int first_index); |
| 348 | |
| 349 | // void sampler_rd_set_default(float p_mipmap_bias); |
| 350 | |
| 351 | /* Buffers */ |
| 352 | |
| 353 | RID get_quad_index_array() { return quad_index_array; } |
| 354 | |
| 355 | /* GLOBAL SHADER UNIFORM API */ |
| 356 | |
| 357 | void _update_global_shader_uniforms(); |
| 358 | |
| 359 | virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override; |
| 360 | virtual void global_shader_parameter_remove(const StringName &p_name) override; |
| 361 | virtual Vector<StringName> global_shader_parameter_get_list() const override; |
| 362 | |
| 363 | virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override; |
| 364 | virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override; |
| 365 | virtual Variant global_shader_parameter_get(const StringName &p_name) const override; |
| 366 | virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override; |
| 367 | RS::GlobalShaderParameterType global_shader_parameter_get_type_internal(const StringName &p_name) const; |
| 368 | |
| 369 | virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override; |
| 370 | virtual void global_shader_parameters_clear() override; |
| 371 | |
| 372 | virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override; |
| 373 | virtual void global_shader_parameters_instance_free(RID p_instance) override; |
| 374 | virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override; |
| 375 | |
| 376 | RID global_shader_uniforms_get_storage_buffer() const; |
| 377 | |
| 378 | /* SHADER API */ |
| 379 | |
| 380 | bool owns_shader(RID p_rid) { return shader_owner.owns(p_rid); }; |
| 381 | |
| 382 | virtual RID shader_allocate() override; |
| 383 | virtual void shader_initialize(RID p_shader) override; |
| 384 | virtual void shader_free(RID p_rid) override; |
| 385 | |
| 386 | virtual void shader_set_code(RID p_shader, const String &p_code) override; |
| 387 | virtual void shader_set_path_hint(RID p_shader, const String &p_path) override; |
| 388 | virtual String shader_get_code(RID p_shader) const override; |
| 389 | virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; |
| 390 | |
| 391 | virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override; |
| 392 | virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override; |
| 393 | virtual Variant shader_get_parameter_default(RID p_shader, const StringName &p_param) const override; |
| 394 | void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function); |
| 395 | |
| 396 | virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override; |
| 397 | |
| 398 | /* MATERIAL API */ |
| 399 | |
| 400 | bool owns_material(RID p_rid) { return material_owner.owns(p_rid); }; |
| 401 | |
| 402 | void _material_queue_update(Material *material, bool p_uniform, bool p_texture); |
| 403 | void _update_queued_materials(); |
| 404 | |
| 405 | virtual RID material_allocate() override; |
| 406 | virtual void material_initialize(RID p_material) override; |
| 407 | virtual void material_free(RID p_rid) override; |
| 408 | |
| 409 | virtual void material_set_shader(RID p_material, RID p_shader) override; |
| 410 | ShaderData *material_get_shader_data(RID p_material); |
| 411 | |
| 412 | virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override; |
| 413 | virtual Variant material_get_param(RID p_material, const StringName &p_param) const override; |
| 414 | |
| 415 | virtual void material_set_next_pass(RID p_material, RID p_next_material) override; |
| 416 | virtual void material_set_render_priority(RID p_material, int priority) override; |
| 417 | |
| 418 | virtual bool material_is_animated(RID p_material) override; |
| 419 | virtual bool material_casts_shadows(RID p_material) override; |
| 420 | |
| 421 | virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override; |
| 422 | |
| 423 | virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override; |
| 424 | |
| 425 | void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); |
| 426 | MaterialDataRequestFunction material_get_data_request_function(ShaderType p_shader_type); |
| 427 | |
| 428 | _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) { |
| 429 | Material *material = material_owner.get_or_null(p_material); |
| 430 | return material->shader_id; |
| 431 | } |
| 432 | |
| 433 | _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) { |
| 434 | Material *material = material_owner.get_or_null(p_material); |
| 435 | if (!material || material->shader_type != p_shader_type) { |
| 436 | return nullptr; |
| 437 | } else { |
| 438 | return material->data; |
| 439 | } |
| 440 | } |
| 441 | }; |
| 442 | |
| 443 | } // namespace RendererRD |
| 444 | |
| 445 | #endif // MATERIAL_STORAGE_RD_H |
| 446 | |