| 1 | /**************************************************************************/ |
| 2 | /* shader_compiler.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "shader_compiler.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/os/os.h" |
| 35 | #include "servers/rendering/rendering_server_globals.h" |
| 36 | #include "servers/rendering/shader_types.h" |
| 37 | |
| 38 | #define SL ShaderLanguage |
| 39 | |
| 40 | static String _mktab(int p_level) { |
| 41 | return String("\t" ).repeat(p_level); |
| 42 | } |
| 43 | |
| 44 | static String _typestr(SL::DataType p_type) { |
| 45 | String type = ShaderLanguage::get_datatype_name(p_type); |
| 46 | if (!RS::get_singleton()->is_low_end() && ShaderLanguage::is_sampler_type(p_type)) { |
| 47 | type = type.replace("sampler" , "texture" ); //we use textures instead of samplers in Vulkan GLSL |
| 48 | } |
| 49 | return type; |
| 50 | } |
| 51 | |
| 52 | static int _get_datatype_alignment(SL::DataType p_type) { |
| 53 | switch (p_type) { |
| 54 | case SL::TYPE_VOID: |
| 55 | return 0; |
| 56 | case SL::TYPE_BOOL: |
| 57 | return 4; |
| 58 | case SL::TYPE_BVEC2: |
| 59 | return 8; |
| 60 | case SL::TYPE_BVEC3: |
| 61 | return 16; |
| 62 | case SL::TYPE_BVEC4: |
| 63 | return 16; |
| 64 | case SL::TYPE_INT: |
| 65 | return 4; |
| 66 | case SL::TYPE_IVEC2: |
| 67 | return 8; |
| 68 | case SL::TYPE_IVEC3: |
| 69 | return 16; |
| 70 | case SL::TYPE_IVEC4: |
| 71 | return 16; |
| 72 | case SL::TYPE_UINT: |
| 73 | return 4; |
| 74 | case SL::TYPE_UVEC2: |
| 75 | return 8; |
| 76 | case SL::TYPE_UVEC3: |
| 77 | return 16; |
| 78 | case SL::TYPE_UVEC4: |
| 79 | return 16; |
| 80 | case SL::TYPE_FLOAT: |
| 81 | return 4; |
| 82 | case SL::TYPE_VEC2: |
| 83 | return 8; |
| 84 | case SL::TYPE_VEC3: |
| 85 | return 16; |
| 86 | case SL::TYPE_VEC4: |
| 87 | return 16; |
| 88 | case SL::TYPE_MAT2: |
| 89 | return 16; |
| 90 | case SL::TYPE_MAT3: |
| 91 | return 16; |
| 92 | case SL::TYPE_MAT4: |
| 93 | return 16; |
| 94 | case SL::TYPE_SAMPLER2D: |
| 95 | return 16; |
| 96 | case SL::TYPE_ISAMPLER2D: |
| 97 | return 16; |
| 98 | case SL::TYPE_USAMPLER2D: |
| 99 | return 16; |
| 100 | case SL::TYPE_SAMPLER2DARRAY: |
| 101 | return 16; |
| 102 | case SL::TYPE_ISAMPLER2DARRAY: |
| 103 | return 16; |
| 104 | case SL::TYPE_USAMPLER2DARRAY: |
| 105 | return 16; |
| 106 | case SL::TYPE_SAMPLER3D: |
| 107 | return 16; |
| 108 | case SL::TYPE_ISAMPLER3D: |
| 109 | return 16; |
| 110 | case SL::TYPE_USAMPLER3D: |
| 111 | return 16; |
| 112 | case SL::TYPE_SAMPLERCUBE: |
| 113 | return 16; |
| 114 | case SL::TYPE_SAMPLERCUBEARRAY: |
| 115 | return 16; |
| 116 | case SL::TYPE_STRUCT: |
| 117 | return 0; |
| 118 | case SL::TYPE_MAX: { |
| 119 | ERR_FAIL_V(0); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | ERR_FAIL_V(0); |
| 124 | } |
| 125 | |
| 126 | static String _interpstr(SL::DataInterpolation p_interp) { |
| 127 | switch (p_interp) { |
| 128 | case SL::INTERPOLATION_FLAT: |
| 129 | return "flat " ; |
| 130 | case SL::INTERPOLATION_SMOOTH: |
| 131 | return "" ; |
| 132 | case SL::INTERPOLATION_DEFAULT: |
| 133 | return "" ; |
| 134 | } |
| 135 | return "" ; |
| 136 | } |
| 137 | |
| 138 | static String _prestr(SL::DataPrecision p_pres, bool p_force_highp = false) { |
| 139 | switch (p_pres) { |
| 140 | case SL::PRECISION_LOWP: |
| 141 | return "lowp " ; |
| 142 | case SL::PRECISION_MEDIUMP: |
| 143 | return "mediump " ; |
| 144 | case SL::PRECISION_HIGHP: |
| 145 | return "highp " ; |
| 146 | case SL::PRECISION_DEFAULT: |
| 147 | return p_force_highp ? "highp " : "" ; |
| 148 | } |
| 149 | return "" ; |
| 150 | } |
| 151 | |
| 152 | static String _constr(bool p_is_const) { |
| 153 | if (p_is_const) { |
| 154 | return "const " ; |
| 155 | } |
| 156 | return "" ; |
| 157 | } |
| 158 | |
| 159 | static String _qualstr(SL::ArgumentQualifier p_qual) { |
| 160 | switch (p_qual) { |
| 161 | case SL::ARGUMENT_QUALIFIER_IN: |
| 162 | return "" ; |
| 163 | case SL::ARGUMENT_QUALIFIER_OUT: |
| 164 | return "out " ; |
| 165 | case SL::ARGUMENT_QUALIFIER_INOUT: |
| 166 | return "inout " ; |
| 167 | } |
| 168 | return "" ; |
| 169 | } |
| 170 | |
| 171 | static String _opstr(SL::Operator p_op) { |
| 172 | return SL::get_operator_text(p_op); |
| 173 | } |
| 174 | |
| 175 | static String _mkid(const String &p_id) { |
| 176 | String id = "m_" + p_id.replace("__" , "_dus_" ); |
| 177 | return id.replace("__" , "_dus_" ); //doubleunderscore is reserved in glsl |
| 178 | } |
| 179 | |
| 180 | static String f2sp0(float p_float) { |
| 181 | String num = rtos(p_float); |
| 182 | if (!num.contains("." ) && !num.contains("e" )) { |
| 183 | num += ".0" ; |
| 184 | } |
| 185 | return num; |
| 186 | } |
| 187 | |
| 188 | static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { |
| 189 | switch (p_type) { |
| 190 | case SL::TYPE_BOOL: |
| 191 | return p_values[0].boolean ? "true" : "false" ; |
| 192 | case SL::TYPE_BVEC2: |
| 193 | case SL::TYPE_BVEC3: |
| 194 | case SL::TYPE_BVEC4: { |
| 195 | String text = "bvec" + itos(p_type - SL::TYPE_BOOL + 1) + "(" ; |
| 196 | for (int i = 0; i < p_values.size(); i++) { |
| 197 | if (i > 0) { |
| 198 | text += "," ; |
| 199 | } |
| 200 | |
| 201 | text += p_values[i].boolean ? "true" : "false" ; |
| 202 | } |
| 203 | text += ")" ; |
| 204 | return text; |
| 205 | } |
| 206 | |
| 207 | case SL::TYPE_INT: |
| 208 | return itos(p_values[0].sint); |
| 209 | case SL::TYPE_IVEC2: |
| 210 | case SL::TYPE_IVEC3: |
| 211 | case SL::TYPE_IVEC4: { |
| 212 | String text = "ivec" + itos(p_type - SL::TYPE_INT + 1) + "(" ; |
| 213 | for (int i = 0; i < p_values.size(); i++) { |
| 214 | if (i > 0) { |
| 215 | text += "," ; |
| 216 | } |
| 217 | |
| 218 | text += itos(p_values[i].sint); |
| 219 | } |
| 220 | text += ")" ; |
| 221 | return text; |
| 222 | |
| 223 | } break; |
| 224 | case SL::TYPE_UINT: |
| 225 | return itos(p_values[0].uint) + "u" ; |
| 226 | case SL::TYPE_UVEC2: |
| 227 | case SL::TYPE_UVEC3: |
| 228 | case SL::TYPE_UVEC4: { |
| 229 | String text = "uvec" + itos(p_type - SL::TYPE_UINT + 1) + "(" ; |
| 230 | for (int i = 0; i < p_values.size(); i++) { |
| 231 | if (i > 0) { |
| 232 | text += "," ; |
| 233 | } |
| 234 | |
| 235 | text += itos(p_values[i].uint) + "u" ; |
| 236 | } |
| 237 | text += ")" ; |
| 238 | return text; |
| 239 | } break; |
| 240 | case SL::TYPE_FLOAT: |
| 241 | return f2sp0(p_values[0].real); |
| 242 | case SL::TYPE_VEC2: |
| 243 | case SL::TYPE_VEC3: |
| 244 | case SL::TYPE_VEC4: { |
| 245 | String text = "vec" + itos(p_type - SL::TYPE_FLOAT + 1) + "(" ; |
| 246 | for (int i = 0; i < p_values.size(); i++) { |
| 247 | if (i > 0) { |
| 248 | text += "," ; |
| 249 | } |
| 250 | |
| 251 | text += f2sp0(p_values[i].real); |
| 252 | } |
| 253 | text += ")" ; |
| 254 | return text; |
| 255 | |
| 256 | } break; |
| 257 | case SL::TYPE_MAT2: |
| 258 | case SL::TYPE_MAT3: |
| 259 | case SL::TYPE_MAT4: { |
| 260 | String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "(" ; |
| 261 | for (int i = 0; i < p_values.size(); i++) { |
| 262 | if (i > 0) { |
| 263 | text += "," ; |
| 264 | } |
| 265 | |
| 266 | text += f2sp0(p_values[i].real); |
| 267 | } |
| 268 | text += ")" ; |
| 269 | return text; |
| 270 | |
| 271 | } break; |
| 272 | default: |
| 273 | ERR_FAIL_V(String()); |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | String ShaderCompiler::_get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat) { |
| 278 | if (p_filter == ShaderLanguage::FILTER_DEFAULT) { |
| 279 | ERR_FAIL_COND_V(actions.default_filter == ShaderLanguage::FILTER_DEFAULT, String()); |
| 280 | p_filter = actions.default_filter; |
| 281 | } |
| 282 | if (p_repeat == ShaderLanguage::REPEAT_DEFAULT) { |
| 283 | ERR_FAIL_COND_V(actions.default_repeat == ShaderLanguage::REPEAT_DEFAULT, String()); |
| 284 | p_repeat = actions.default_repeat; |
| 285 | } |
| 286 | constexpr const char *name_mapping[] = { |
| 287 | "SAMPLER_NEAREST_CLAMP" , |
| 288 | "SAMPLER_LINEAR_CLAMP" , |
| 289 | "SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP" , |
| 290 | "SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP" , |
| 291 | "SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP" , |
| 292 | "SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP" , |
| 293 | "SAMPLER_NEAREST_REPEAT" , |
| 294 | "SAMPLER_LINEAR_REPEAT" , |
| 295 | "SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT" , |
| 296 | "SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT" , |
| 297 | "SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT" , |
| 298 | "SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT" |
| 299 | }; |
| 300 | return String(name_mapping[p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)]); |
| 301 | } |
| 302 | |
| 303 | void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, HashSet<StringName> &added) { |
| 304 | int fidx = -1; |
| 305 | |
| 306 | for (int i = 0; i < p_node->functions.size(); i++) { |
| 307 | if (p_node->functions[i].name == p_for_func) { |
| 308 | fidx = i; |
| 309 | break; |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | ERR_FAIL_COND(fidx == -1); |
| 314 | |
| 315 | Vector<StringName> uses_functions; |
| 316 | |
| 317 | for (const StringName &E : p_node->functions[fidx].uses_function) { |
| 318 | uses_functions.push_back(E); |
| 319 | } |
| 320 | uses_functions.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced |
| 321 | |
| 322 | for (int k = 0; k < uses_functions.size(); k++) { |
| 323 | if (added.has(uses_functions[k])) { |
| 324 | continue; //was added already |
| 325 | } |
| 326 | |
| 327 | _dump_function_deps(p_node, uses_functions[k], p_func_code, r_to_add, added); |
| 328 | |
| 329 | SL::FunctionNode *fnode = nullptr; |
| 330 | |
| 331 | for (int i = 0; i < p_node->functions.size(); i++) { |
| 332 | if (p_node->functions[i].name == uses_functions[k]) { |
| 333 | fnode = p_node->functions[i].function; |
| 334 | break; |
| 335 | } |
| 336 | } |
| 337 | |
| 338 | ERR_FAIL_COND(!fnode); |
| 339 | |
| 340 | r_to_add += "\n" ; |
| 341 | |
| 342 | String ; |
| 343 | if (fnode->return_type == SL::TYPE_STRUCT) { |
| 344 | header = _mkid(fnode->return_struct_name); |
| 345 | } else { |
| 346 | header = _typestr(fnode->return_type); |
| 347 | } |
| 348 | |
| 349 | if (fnode->return_array_size > 0) { |
| 350 | header += "[" ; |
| 351 | header += itos(fnode->return_array_size); |
| 352 | header += "]" ; |
| 353 | } |
| 354 | |
| 355 | header += " " ; |
| 356 | header += _mkid(fnode->name); |
| 357 | header += "(" ; |
| 358 | |
| 359 | for (int i = 0; i < fnode->arguments.size(); i++) { |
| 360 | if (i > 0) { |
| 361 | header += ", " ; |
| 362 | } |
| 363 | header += _constr(fnode->arguments[i].is_const); |
| 364 | if (fnode->arguments[i].type == SL::TYPE_STRUCT) { |
| 365 | header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name); |
| 366 | } else { |
| 367 | header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); |
| 368 | } |
| 369 | if (fnode->arguments[i].array_size > 0) { |
| 370 | header += "[" ; |
| 371 | header += itos(fnode->arguments[i].array_size); |
| 372 | header += "]" ; |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | header += ")\n" ; |
| 377 | r_to_add += header; |
| 378 | r_to_add += p_func_code[uses_functions[k]]; |
| 379 | |
| 380 | added.insert(uses_functions[k]); |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | static String _get_global_shader_uniform_from_type_and_index(const String &p_buffer, const String &p_index, ShaderLanguage::DataType p_type) { |
| 385 | switch (p_type) { |
| 386 | case ShaderLanguage::TYPE_BOOL: { |
| 387 | return "bool(floatBitsToUint(" + p_buffer + "[" + p_index + "].x))" ; |
| 388 | } |
| 389 | case ShaderLanguage::TYPE_BVEC2: { |
| 390 | return "bvec2(floatBitsToUint(" + p_buffer + "[" + p_index + "].xy))" ; |
| 391 | } |
| 392 | case ShaderLanguage::TYPE_BVEC3: { |
| 393 | return "bvec3(floatBitsToUint(" + p_buffer + "[" + p_index + "].xyz))" ; |
| 394 | } |
| 395 | case ShaderLanguage::TYPE_BVEC4: { |
| 396 | return "bvec4(floatBitsToUint(" + p_buffer + "[" + p_index + "].xyzw))" ; |
| 397 | } |
| 398 | case ShaderLanguage::TYPE_INT: { |
| 399 | return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)" ; |
| 400 | } |
| 401 | case ShaderLanguage::TYPE_IVEC2: { |
| 402 | return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xy)" ; |
| 403 | } |
| 404 | case ShaderLanguage::TYPE_IVEC3: { |
| 405 | return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyz)" ; |
| 406 | } |
| 407 | case ShaderLanguage::TYPE_IVEC4: { |
| 408 | return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)" ; |
| 409 | } |
| 410 | case ShaderLanguage::TYPE_UINT: { |
| 411 | return "floatBitsToUint(" + p_buffer + "[" + p_index + "].x)" ; |
| 412 | } |
| 413 | case ShaderLanguage::TYPE_UVEC2: { |
| 414 | return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xy)" ; |
| 415 | } |
| 416 | case ShaderLanguage::TYPE_UVEC3: { |
| 417 | return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyz)" ; |
| 418 | } |
| 419 | case ShaderLanguage::TYPE_UVEC4: { |
| 420 | return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyzw)" ; |
| 421 | } |
| 422 | case ShaderLanguage::TYPE_FLOAT: { |
| 423 | return "(" + p_buffer + "[" + p_index + "].x)" ; |
| 424 | } |
| 425 | case ShaderLanguage::TYPE_VEC2: { |
| 426 | return "(" + p_buffer + "[" + p_index + "].xy)" ; |
| 427 | } |
| 428 | case ShaderLanguage::TYPE_VEC3: { |
| 429 | return "(" + p_buffer + "[" + p_index + "].xyz)" ; |
| 430 | } |
| 431 | case ShaderLanguage::TYPE_VEC4: { |
| 432 | return "(" + p_buffer + "[" + p_index + "].xyzw)" ; |
| 433 | } |
| 434 | case ShaderLanguage::TYPE_MAT2: { |
| 435 | return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1].xy)" ; |
| 436 | } |
| 437 | case ShaderLanguage::TYPE_MAT3: { |
| 438 | return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1].xyz," + p_buffer + "[" + p_index + "+2].xyz)" ; |
| 439 | } |
| 440 | case ShaderLanguage::TYPE_MAT4: { |
| 441 | return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1].xyzw," + p_buffer + "[" + p_index + "+2].xyzw," + p_buffer + "[" + p_index + "+3].xyzw)" ; |
| 442 | } |
| 443 | default: { |
| 444 | ERR_FAIL_V("void" ); |
| 445 | } |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) { |
| 450 | String code; |
| 451 | |
| 452 | switch (p_node->type) { |
| 453 | case SL::Node::NODE_TYPE_SHADER: { |
| 454 | SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; |
| 455 | |
| 456 | for (int i = 0; i < pnode->render_modes.size(); i++) { |
| 457 | if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) { |
| 458 | r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]]); |
| 459 | used_rmode_defines.insert(pnode->render_modes[i]); |
| 460 | } |
| 461 | |
| 462 | if (p_actions.render_mode_flags.has(pnode->render_modes[i])) { |
| 463 | *p_actions.render_mode_flags[pnode->render_modes[i]] = true; |
| 464 | } |
| 465 | |
| 466 | if (p_actions.render_mode_values.has(pnode->render_modes[i])) { |
| 467 | Pair<int *, int> &p = p_actions.render_mode_values[pnode->render_modes[i]]; |
| 468 | *p.first = p.second; |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | // structs |
| 473 | |
| 474 | for (int i = 0; i < pnode->vstructs.size(); i++) { |
| 475 | SL::StructNode *st = pnode->vstructs[i].shader_struct; |
| 476 | String struct_code; |
| 477 | |
| 478 | struct_code += "struct " ; |
| 479 | struct_code += _mkid(pnode->vstructs[i].name); |
| 480 | struct_code += " " ; |
| 481 | struct_code += "{\n" ; |
| 482 | for (int j = 0; j < st->members.size(); j++) { |
| 483 | SL::MemberNode *m = st->members[j]; |
| 484 | if (m->datatype == SL::TYPE_STRUCT) { |
| 485 | struct_code += _mkid(m->struct_name); |
| 486 | } else { |
| 487 | struct_code += _prestr(m->precision); |
| 488 | struct_code += _typestr(m->datatype); |
| 489 | } |
| 490 | struct_code += " " ; |
| 491 | struct_code += m->name; |
| 492 | if (m->array_size > 0) { |
| 493 | struct_code += "[" ; |
| 494 | struct_code += itos(m->array_size); |
| 495 | struct_code += "]" ; |
| 496 | } |
| 497 | struct_code += ";\n" ; |
| 498 | } |
| 499 | struct_code += "}" ; |
| 500 | struct_code += ";\n" ; |
| 501 | |
| 502 | for (int j = 0; j < STAGE_MAX; j++) { |
| 503 | r_gen_code.stage_globals[j] += struct_code; |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | int max_texture_uniforms = 0; |
| 508 | int max_uniforms = 0; |
| 509 | |
| 510 | for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { |
| 511 | if (SL::is_sampler_type(E.value.type)) { |
| 512 | if (E.value.hint == SL::ShaderNode::Uniform::HINT_SCREEN_TEXTURE || |
| 513 | E.value.hint == SL::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE || |
| 514 | E.value.hint == SL::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { |
| 515 | continue; // Don't create uniforms in the generated code for these. |
| 516 | } |
| 517 | max_texture_uniforms++; |
| 518 | } else { |
| 519 | if (E.value.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) { |
| 520 | continue; // Instances are indexed directly, don't need index uniforms. |
| 521 | } |
| 522 | |
| 523 | max_uniforms++; |
| 524 | } |
| 525 | } |
| 526 | |
| 527 | r_gen_code.texture_uniforms.resize(max_texture_uniforms); |
| 528 | |
| 529 | Vector<int> uniform_sizes; |
| 530 | Vector<int> uniform_alignments; |
| 531 | Vector<StringName> uniform_defines; |
| 532 | uniform_sizes.resize(max_uniforms); |
| 533 | uniform_alignments.resize(max_uniforms); |
| 534 | uniform_defines.resize(max_uniforms); |
| 535 | bool uses_uniforms = false; |
| 536 | |
| 537 | Vector<StringName> uniform_names; |
| 538 | |
| 539 | for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { |
| 540 | uniform_names.push_back(E.key); |
| 541 | } |
| 542 | |
| 543 | uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced |
| 544 | |
| 545 | for (int k = 0; k < uniform_names.size(); k++) { |
| 546 | StringName uniform_name = uniform_names[k]; |
| 547 | const SL::ShaderNode::Uniform &uniform = pnode->uniforms[uniform_name]; |
| 548 | |
| 549 | String ucode; |
| 550 | |
| 551 | if (uniform.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) { |
| 552 | //insert, but don't generate any code. |
| 553 | p_actions.uniforms->insert(uniform_name, uniform); |
| 554 | continue; // Instances are indexed directly, don't need index uniforms. |
| 555 | } |
| 556 | |
| 557 | if (uniform.hint == SL::ShaderNode::Uniform::HINT_SCREEN_TEXTURE || |
| 558 | uniform.hint == SL::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE || |
| 559 | uniform.hint == SL::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { |
| 560 | continue; // Don't create uniforms in the generated code for these. |
| 561 | } |
| 562 | |
| 563 | if (SL::is_sampler_type(uniform.type)) { |
| 564 | // Texture layouts are different for OpenGL GLSL and Vulkan GLSL |
| 565 | if (!RS::get_singleton()->is_low_end()) { |
| 566 | ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_binding) + ") " ; |
| 567 | } |
| 568 | ucode += "uniform " ; |
| 569 | } |
| 570 | |
| 571 | bool is_buffer_global = !SL::is_sampler_type(uniform.type) && uniform.scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL; |
| 572 | |
| 573 | if (is_buffer_global) { |
| 574 | //this is an integer to index the global table |
| 575 | ucode += _typestr(ShaderLanguage::TYPE_UINT); |
| 576 | } else { |
| 577 | ucode += _prestr(uniform.precision, ShaderLanguage::is_float_type(uniform.type)); |
| 578 | ucode += _typestr(uniform.type); |
| 579 | } |
| 580 | |
| 581 | ucode += " " + _mkid(uniform_name); |
| 582 | if (uniform.array_size > 0) { |
| 583 | ucode += "[" ; |
| 584 | ucode += itos(uniform.array_size); |
| 585 | ucode += "]" ; |
| 586 | } |
| 587 | ucode += ";\n" ; |
| 588 | if (SL::is_sampler_type(uniform.type)) { |
| 589 | for (int j = 0; j < STAGE_MAX; j++) { |
| 590 | r_gen_code.stage_globals[j] += ucode; |
| 591 | } |
| 592 | |
| 593 | GeneratedCode::Texture texture; |
| 594 | texture.name = uniform_name; |
| 595 | texture.hint = uniform.hint; |
| 596 | texture.type = uniform.type; |
| 597 | texture.use_color = uniform.use_color; |
| 598 | texture.filter = uniform.filter; |
| 599 | texture.repeat = uniform.repeat; |
| 600 | texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL; |
| 601 | texture.array_size = uniform.array_size; |
| 602 | if (texture.global) { |
| 603 | r_gen_code.uses_global_textures = true; |
| 604 | } |
| 605 | |
| 606 | r_gen_code.texture_uniforms.write[uniform.texture_order] = texture; |
| 607 | } else { |
| 608 | if (!uses_uniforms) { |
| 609 | uses_uniforms = true; |
| 610 | } |
| 611 | uniform_defines.write[uniform.order] = ucode; |
| 612 | if (is_buffer_global) { |
| 613 | //globals are indices into the global table |
| 614 | uniform_sizes.write[uniform.order] = ShaderLanguage::get_datatype_size(ShaderLanguage::TYPE_UINT); |
| 615 | uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT); |
| 616 | } else { |
| 617 | // The following code enforces a 16-byte alignment of uniform arrays. |
| 618 | if (uniform.array_size > 0) { |
| 619 | int size = ShaderLanguage::get_datatype_size(uniform.type) * uniform.array_size; |
| 620 | int m = (16 * uniform.array_size); |
| 621 | if ((size % m) != 0) { |
| 622 | size += m - (size % m); |
| 623 | } |
| 624 | uniform_sizes.write[uniform.order] = size; |
| 625 | uniform_alignments.write[uniform.order] = 16; |
| 626 | } else { |
| 627 | uniform_sizes.write[uniform.order] = ShaderLanguage::get_datatype_size(uniform.type); |
| 628 | uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type); |
| 629 | } |
| 630 | } |
| 631 | } |
| 632 | |
| 633 | p_actions.uniforms->insert(uniform_name, uniform); |
| 634 | } |
| 635 | |
| 636 | for (int i = 0; i < max_uniforms; i++) { |
| 637 | r_gen_code.uniforms += uniform_defines[i]; |
| 638 | } |
| 639 | |
| 640 | // add up |
| 641 | int offset = 0; |
| 642 | for (int i = 0; i < uniform_sizes.size(); i++) { |
| 643 | int align = offset % uniform_alignments[i]; |
| 644 | |
| 645 | if (align != 0) { |
| 646 | offset += uniform_alignments[i] - align; |
| 647 | } |
| 648 | |
| 649 | r_gen_code.uniform_offsets.push_back(offset); |
| 650 | |
| 651 | offset += uniform_sizes[i]; |
| 652 | } |
| 653 | |
| 654 | r_gen_code.uniform_total_size = offset; |
| 655 | |
| 656 | if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16 |
| 657 | r_gen_code.uniform_total_size += 16 - (r_gen_code.uniform_total_size % 16); |
| 658 | } |
| 659 | |
| 660 | uint32_t index = p_default_actions.base_varying_index; |
| 661 | |
| 662 | List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light; |
| 663 | |
| 664 | Vector<StringName> varying_names; |
| 665 | |
| 666 | for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) { |
| 667 | varying_names.push_back(E.key); |
| 668 | } |
| 669 | |
| 670 | varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced |
| 671 | |
| 672 | for (int k = 0; k < varying_names.size(); k++) { |
| 673 | StringName varying_name = varying_names[k]; |
| 674 | const SL::ShaderNode::Varying &varying = pnode->varyings[varying_name]; |
| 675 | |
| 676 | if (varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) { |
| 677 | var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(varying_name, varying)); |
| 678 | fragment_varyings.insert(varying_name); |
| 679 | continue; |
| 680 | } |
| 681 | if (varying.type < SL::TYPE_INT) { |
| 682 | continue; // Ignore boolean types to prevent crashing (if varying is just declared). |
| 683 | } |
| 684 | |
| 685 | String vcode; |
| 686 | String interp_mode = _interpstr(varying.interpolation); |
| 687 | vcode += _prestr(varying.precision, ShaderLanguage::is_float_type(varying.type)); |
| 688 | vcode += _typestr(varying.type); |
| 689 | vcode += " " + _mkid(varying_name); |
| 690 | uint32_t inc = 1U; |
| 691 | |
| 692 | if (varying.array_size > 0) { |
| 693 | inc = (uint32_t)varying.array_size; |
| 694 | |
| 695 | vcode += "[" ; |
| 696 | vcode += itos(varying.array_size); |
| 697 | vcode += "]" ; |
| 698 | } |
| 699 | |
| 700 | switch (varying.type) { |
| 701 | case SL::TYPE_MAT2: |
| 702 | inc *= 2U; |
| 703 | break; |
| 704 | case SL::TYPE_MAT3: |
| 705 | inc *= 3U; |
| 706 | break; |
| 707 | case SL::TYPE_MAT4: |
| 708 | inc *= 4U; |
| 709 | break; |
| 710 | default: |
| 711 | break; |
| 712 | } |
| 713 | |
| 714 | vcode += ";\n" ; |
| 715 | // GLSL ES 3.0 does not allow layout qualifiers for varyings |
| 716 | if (!RS::get_singleton()->is_low_end()) { |
| 717 | r_gen_code.stage_globals[STAGE_VERTEX] += "layout(location=" + itos(index) + ") " ; |
| 718 | r_gen_code.stage_globals[STAGE_FRAGMENT] += "layout(location=" + itos(index) + ") " ; |
| 719 | } |
| 720 | r_gen_code.stage_globals[STAGE_VERTEX] += interp_mode + "out " + vcode; |
| 721 | r_gen_code.stage_globals[STAGE_FRAGMENT] += interp_mode + "in " + vcode; |
| 722 | |
| 723 | index += inc; |
| 724 | } |
| 725 | |
| 726 | if (var_frag_to_light.size() > 0) { |
| 727 | String gcode = "\n\nstruct {\n" ; |
| 728 | for (const Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) { |
| 729 | gcode += "\t" + _prestr(E.second.precision) + _typestr(E.second.type) + " " + _mkid(E.first); |
| 730 | if (E.second.array_size > 0) { |
| 731 | gcode += "[" ; |
| 732 | gcode += itos(E.second.array_size); |
| 733 | gcode += "]" ; |
| 734 | } |
| 735 | gcode += ";\n" ; |
| 736 | } |
| 737 | gcode += "} frag_to_light;\n" ; |
| 738 | r_gen_code.stage_globals[STAGE_FRAGMENT] += gcode; |
| 739 | } |
| 740 | |
| 741 | for (int i = 0; i < pnode->vconstants.size(); i++) { |
| 742 | const SL::ShaderNode::Constant &cnode = pnode->vconstants[i]; |
| 743 | String gcode; |
| 744 | gcode += _constr(true); |
| 745 | gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type)); |
| 746 | if (cnode.type == SL::TYPE_STRUCT) { |
| 747 | gcode += _mkid(cnode.type_str); |
| 748 | } else { |
| 749 | gcode += _typestr(cnode.type); |
| 750 | } |
| 751 | gcode += " " + _mkid(String(cnode.name)); |
| 752 | if (cnode.array_size > 0) { |
| 753 | gcode += "[" ; |
| 754 | gcode += itos(cnode.array_size); |
| 755 | gcode += "]" ; |
| 756 | } |
| 757 | gcode += "=" ; |
| 758 | gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 759 | gcode += ";\n" ; |
| 760 | for (int j = 0; j < STAGE_MAX; j++) { |
| 761 | r_gen_code.stage_globals[j] += gcode; |
| 762 | } |
| 763 | } |
| 764 | |
| 765 | HashMap<StringName, String> function_code; |
| 766 | |
| 767 | //code for functions |
| 768 | for (int i = 0; i < pnode->functions.size(); i++) { |
| 769 | SL::FunctionNode *fnode = pnode->functions[i].function; |
| 770 | function = fnode; |
| 771 | current_func_name = fnode->name; |
| 772 | function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 773 | function = nullptr; |
| 774 | } |
| 775 | |
| 776 | //place functions in actual code |
| 777 | |
| 778 | HashSet<StringName> added_funcs_per_stage[STAGE_MAX]; |
| 779 | |
| 780 | for (int i = 0; i < pnode->functions.size(); i++) { |
| 781 | SL::FunctionNode *fnode = pnode->functions[i].function; |
| 782 | |
| 783 | function = fnode; |
| 784 | |
| 785 | current_func_name = fnode->name; |
| 786 | |
| 787 | if (p_actions.entry_point_stages.has(fnode->name)) { |
| 788 | Stage stage = p_actions.entry_point_stages[fnode->name]; |
| 789 | _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.stage_globals[stage], added_funcs_per_stage[stage]); |
| 790 | r_gen_code.code[fnode->name] = function_code[fnode->name]; |
| 791 | } |
| 792 | |
| 793 | function = nullptr; |
| 794 | } |
| 795 | |
| 796 | //code+=dump_node_code(pnode->body,p_level); |
| 797 | } break; |
| 798 | case SL::Node::NODE_TYPE_STRUCT: { |
| 799 | } break; |
| 800 | case SL::Node::NODE_TYPE_FUNCTION: { |
| 801 | } break; |
| 802 | case SL::Node::NODE_TYPE_BLOCK: { |
| 803 | SL::BlockNode *bnode = (SL::BlockNode *)p_node; |
| 804 | |
| 805 | //variables |
| 806 | if (!bnode->single_statement) { |
| 807 | code += _mktab(p_level - 1) + "{\n" ; |
| 808 | } |
| 809 | |
| 810 | for (int i = 0; i < bnode->statements.size(); i++) { |
| 811 | String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 812 | |
| 813 | if (bnode->statements[i]->type == SL::Node::NODE_TYPE_CONTROL_FLOW || bnode->single_statement) { |
| 814 | code += scode; //use directly |
| 815 | if (bnode->use_comma_between_statements && i + 1 < bnode->statements.size()) { |
| 816 | code += "," ; |
| 817 | } |
| 818 | } else { |
| 819 | code += _mktab(p_level) + scode + ";\n" ; |
| 820 | } |
| 821 | } |
| 822 | if (!bnode->single_statement) { |
| 823 | code += _mktab(p_level - 1) + "}\n" ; |
| 824 | } |
| 825 | |
| 826 | } break; |
| 827 | case SL::Node::NODE_TYPE_VARIABLE_DECLARATION: { |
| 828 | SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node; |
| 829 | |
| 830 | String declaration; |
| 831 | declaration += _constr(vdnode->is_const); |
| 832 | if (vdnode->datatype == SL::TYPE_STRUCT) { |
| 833 | declaration += _mkid(vdnode->struct_name); |
| 834 | } else { |
| 835 | declaration += _prestr(vdnode->precision) + _typestr(vdnode->datatype); |
| 836 | } |
| 837 | declaration += " " ; |
| 838 | for (int i = 0; i < vdnode->declarations.size(); i++) { |
| 839 | bool is_array = vdnode->declarations[i].size > 0; |
| 840 | if (i > 0) { |
| 841 | declaration += "," ; |
| 842 | } |
| 843 | declaration += _mkid(vdnode->declarations[i].name); |
| 844 | if (is_array) { |
| 845 | declaration += "[" ; |
| 846 | if (vdnode->declarations[i].size_expression != nullptr) { |
| 847 | declaration += _dump_node_code(vdnode->declarations[i].size_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 848 | } else { |
| 849 | declaration += itos(vdnode->declarations[i].size); |
| 850 | } |
| 851 | declaration += "]" ; |
| 852 | } |
| 853 | |
| 854 | if (!is_array || vdnode->declarations[i].single_expression) { |
| 855 | if (!vdnode->declarations[i].initializer.is_empty()) { |
| 856 | declaration += "=" ; |
| 857 | declaration += _dump_node_code(vdnode->declarations[i].initializer[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 858 | } |
| 859 | } else { |
| 860 | int size = vdnode->declarations[i].initializer.size(); |
| 861 | if (size > 0) { |
| 862 | declaration += "=" ; |
| 863 | if (vdnode->datatype == SL::TYPE_STRUCT) { |
| 864 | declaration += _mkid(vdnode->struct_name); |
| 865 | } else { |
| 866 | declaration += _typestr(vdnode->datatype); |
| 867 | } |
| 868 | declaration += "[" ; |
| 869 | declaration += itos(size); |
| 870 | declaration += "]" ; |
| 871 | declaration += "(" ; |
| 872 | for (int j = 0; j < size; j++) { |
| 873 | if (j > 0) { |
| 874 | declaration += "," ; |
| 875 | } |
| 876 | declaration += _dump_node_code(vdnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 877 | } |
| 878 | declaration += ")" ; |
| 879 | } |
| 880 | } |
| 881 | } |
| 882 | |
| 883 | code += declaration; |
| 884 | } break; |
| 885 | case SL::Node::NODE_TYPE_VARIABLE: { |
| 886 | SL::VariableNode *vnode = (SL::VariableNode *)p_node; |
| 887 | bool use_fragment_varying = false; |
| 888 | |
| 889 | if (!vnode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { |
| 890 | if (p_assigning) { |
| 891 | if (shader->varyings.has(vnode->name)) { |
| 892 | use_fragment_varying = true; |
| 893 | } |
| 894 | } else { |
| 895 | if (fragment_varyings.has(vnode->name)) { |
| 896 | use_fragment_varying = true; |
| 897 | } |
| 898 | } |
| 899 | } |
| 900 | |
| 901 | if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) { |
| 902 | *p_actions.write_flag_pointers[vnode->name] = true; |
| 903 | } |
| 904 | |
| 905 | if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) { |
| 906 | String define = p_default_actions.usage_defines[vnode->name]; |
| 907 | if (define.begins_with("@" )) { |
| 908 | define = p_default_actions.usage_defines[define.substr(1, define.length())]; |
| 909 | } |
| 910 | r_gen_code.defines.push_back(define); |
| 911 | used_name_defines.insert(vnode->name); |
| 912 | } |
| 913 | |
| 914 | if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { |
| 915 | *p_actions.usage_flag_pointers[vnode->name] = true; |
| 916 | used_flag_pointers.insert(vnode->name); |
| 917 | } |
| 918 | |
| 919 | if (p_default_actions.renames.has(vnode->name)) { |
| 920 | code = p_default_actions.renames[vnode->name]; |
| 921 | } else { |
| 922 | if (shader->uniforms.has(vnode->name)) { |
| 923 | //its a uniform! |
| 924 | const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name]; |
| 925 | if (u.texture_order >= 0) { |
| 926 | StringName name; |
| 927 | if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) { |
| 928 | name = "color_buffer" ; |
| 929 | if (u.filter >= ShaderLanguage::FILTER_NEAREST_MIPMAP) { |
| 930 | r_gen_code.uses_screen_texture_mipmaps = true; |
| 931 | } |
| 932 | r_gen_code.uses_screen_texture = true; |
| 933 | } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) { |
| 934 | name = "normal_roughness_buffer" ; |
| 935 | r_gen_code.uses_normal_roughness_texture = true; |
| 936 | } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { |
| 937 | name = "depth_buffer" ; |
| 938 | r_gen_code.uses_depth_texture = true; |
| 939 | } else { |
| 940 | name = _mkid(vnode->name); //texture, use as is |
| 941 | } |
| 942 | |
| 943 | code = name; |
| 944 | } else { |
| 945 | //a scalar or vector |
| 946 | if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { |
| 947 | code = actions.base_uniform_string + _mkid(vnode->name); //texture, use as is |
| 948 | //global variable, this means the code points to an index to the global table |
| 949 | code = _get_global_shader_uniform_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); |
| 950 | } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { |
| 951 | //instance variable, index it as such |
| 952 | code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")" ; |
| 953 | code = _get_global_shader_uniform_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); |
| 954 | } else { |
| 955 | //regular uniform, index from UBO |
| 956 | code = actions.base_uniform_string + _mkid(vnode->name); |
| 957 | } |
| 958 | } |
| 959 | |
| 960 | } else { |
| 961 | if (use_fragment_varying) { |
| 962 | code = "frag_to_light." ; |
| 963 | } |
| 964 | code += _mkid(vnode->name); //its something else (local var most likely) use as is |
| 965 | } |
| 966 | } |
| 967 | |
| 968 | if (vnode->name == time_name) { |
| 969 | if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) { |
| 970 | r_gen_code.uses_vertex_time = true; |
| 971 | } |
| 972 | if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) { |
| 973 | r_gen_code.uses_fragment_time = true; |
| 974 | } |
| 975 | } |
| 976 | |
| 977 | } break; |
| 978 | case SL::Node::NODE_TYPE_ARRAY_CONSTRUCT: { |
| 979 | SL::ArrayConstructNode *acnode = (SL::ArrayConstructNode *)p_node; |
| 980 | int sz = acnode->initializer.size(); |
| 981 | if (acnode->datatype == SL::TYPE_STRUCT) { |
| 982 | code += _mkid(acnode->struct_name); |
| 983 | } else { |
| 984 | code += _typestr(acnode->datatype); |
| 985 | } |
| 986 | code += "[" ; |
| 987 | code += itos(acnode->initializer.size()); |
| 988 | code += "]" ; |
| 989 | code += "(" ; |
| 990 | for (int i = 0; i < sz; i++) { |
| 991 | code += _dump_node_code(acnode->initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 992 | if (i != sz - 1) { |
| 993 | code += ", " ; |
| 994 | } |
| 995 | } |
| 996 | code += ")" ; |
| 997 | } break; |
| 998 | case SL::Node::NODE_TYPE_ARRAY: { |
| 999 | SL::ArrayNode *anode = (SL::ArrayNode *)p_node; |
| 1000 | bool use_fragment_varying = false; |
| 1001 | |
| 1002 | if (!anode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { |
| 1003 | if (anode->assign_expression != nullptr && shader->varyings.has(anode->name)) { |
| 1004 | use_fragment_varying = true; |
| 1005 | } else { |
| 1006 | if (p_assigning) { |
| 1007 | if (shader->varyings.has(anode->name)) { |
| 1008 | use_fragment_varying = true; |
| 1009 | } |
| 1010 | } else { |
| 1011 | if (fragment_varyings.has(anode->name)) { |
| 1012 | use_fragment_varying = true; |
| 1013 | } |
| 1014 | } |
| 1015 | } |
| 1016 | } |
| 1017 | |
| 1018 | if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) { |
| 1019 | *p_actions.write_flag_pointers[anode->name] = true; |
| 1020 | } |
| 1021 | |
| 1022 | if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) { |
| 1023 | String define = p_default_actions.usage_defines[anode->name]; |
| 1024 | if (define.begins_with("@" )) { |
| 1025 | define = p_default_actions.usage_defines[define.substr(1, define.length())]; |
| 1026 | } |
| 1027 | r_gen_code.defines.push_back(define); |
| 1028 | used_name_defines.insert(anode->name); |
| 1029 | } |
| 1030 | |
| 1031 | if (p_actions.usage_flag_pointers.has(anode->name) && !used_flag_pointers.has(anode->name)) { |
| 1032 | *p_actions.usage_flag_pointers[anode->name] = true; |
| 1033 | used_flag_pointers.insert(anode->name); |
| 1034 | } |
| 1035 | |
| 1036 | if (p_default_actions.renames.has(anode->name)) { |
| 1037 | code = p_default_actions.renames[anode->name]; |
| 1038 | } else { |
| 1039 | if (shader->uniforms.has(anode->name)) { |
| 1040 | //its a uniform! |
| 1041 | const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name]; |
| 1042 | if (u.texture_order >= 0) { |
| 1043 | code = _mkid(anode->name); //texture, use as is |
| 1044 | } else { |
| 1045 | //a scalar or vector |
| 1046 | if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { |
| 1047 | code = actions.base_uniform_string + _mkid(anode->name); //texture, use as is |
| 1048 | //global variable, this means the code points to an index to the global table |
| 1049 | code = _get_global_shader_uniform_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); |
| 1050 | } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { |
| 1051 | //instance variable, index it as such |
| 1052 | code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")" ; |
| 1053 | code = _get_global_shader_uniform_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); |
| 1054 | } else { |
| 1055 | //regular uniform, index from UBO |
| 1056 | code = actions.base_uniform_string + _mkid(anode->name); |
| 1057 | } |
| 1058 | } |
| 1059 | } else { |
| 1060 | if (use_fragment_varying) { |
| 1061 | code = "frag_to_light." ; |
| 1062 | } |
| 1063 | code += _mkid(anode->name); |
| 1064 | } |
| 1065 | } |
| 1066 | |
| 1067 | if (anode->call_expression != nullptr) { |
| 1068 | code += "." ; |
| 1069 | code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false); |
| 1070 | } else if (anode->index_expression != nullptr) { |
| 1071 | code += "[" ; |
| 1072 | code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1073 | code += "]" ; |
| 1074 | } else if (anode->assign_expression != nullptr) { |
| 1075 | code += "=" ; |
| 1076 | code += _dump_node_code(anode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false); |
| 1077 | } |
| 1078 | |
| 1079 | if (anode->name == time_name) { |
| 1080 | if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) { |
| 1081 | r_gen_code.uses_vertex_time = true; |
| 1082 | } |
| 1083 | if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) { |
| 1084 | r_gen_code.uses_fragment_time = true; |
| 1085 | } |
| 1086 | } |
| 1087 | |
| 1088 | } break; |
| 1089 | case SL::Node::NODE_TYPE_CONSTANT: { |
| 1090 | SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; |
| 1091 | |
| 1092 | if (cnode->array_size == 0) { |
| 1093 | return get_constant_text(cnode->datatype, cnode->values); |
| 1094 | } else { |
| 1095 | if (cnode->get_datatype() == SL::TYPE_STRUCT) { |
| 1096 | code += _mkid(cnode->struct_name); |
| 1097 | } else { |
| 1098 | code += _typestr(cnode->datatype); |
| 1099 | } |
| 1100 | code += "[" ; |
| 1101 | code += itos(cnode->array_size); |
| 1102 | code += "]" ; |
| 1103 | code += "(" ; |
| 1104 | for (int i = 0; i < cnode->array_size; i++) { |
| 1105 | if (i > 0) { |
| 1106 | code += "," ; |
| 1107 | } else { |
| 1108 | code += "" ; |
| 1109 | } |
| 1110 | code += _dump_node_code(cnode->array_declarations[0].initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1111 | } |
| 1112 | code += ")" ; |
| 1113 | } |
| 1114 | |
| 1115 | } break; |
| 1116 | case SL::Node::NODE_TYPE_OPERATOR: { |
| 1117 | SL::OperatorNode *onode = (SL::OperatorNode *)p_node; |
| 1118 | |
| 1119 | switch (onode->op) { |
| 1120 | case SL::OP_ASSIGN: |
| 1121 | case SL::OP_ASSIGN_ADD: |
| 1122 | case SL::OP_ASSIGN_SUB: |
| 1123 | case SL::OP_ASSIGN_MUL: |
| 1124 | case SL::OP_ASSIGN_DIV: |
| 1125 | case SL::OP_ASSIGN_SHIFT_LEFT: |
| 1126 | case SL::OP_ASSIGN_SHIFT_RIGHT: |
| 1127 | case SL::OP_ASSIGN_MOD: |
| 1128 | case SL::OP_ASSIGN_BIT_AND: |
| 1129 | case SL::OP_ASSIGN_BIT_OR: |
| 1130 | case SL::OP_ASSIGN_BIT_XOR: |
| 1131 | code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1132 | break; |
| 1133 | case SL::OP_BIT_INVERT: |
| 1134 | case SL::OP_NEGATE: |
| 1135 | case SL::OP_NOT: |
| 1136 | case SL::OP_DECREMENT: |
| 1137 | case SL::OP_INCREMENT: |
| 1138 | code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1139 | break; |
| 1140 | case SL::OP_POST_DECREMENT: |
| 1141 | case SL::OP_POST_INCREMENT: |
| 1142 | code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op); |
| 1143 | break; |
| 1144 | case SL::OP_CALL: |
| 1145 | case SL::OP_STRUCT: |
| 1146 | case SL::OP_CONSTRUCT: { |
| 1147 | ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::NODE_TYPE_VARIABLE, String()); |
| 1148 | const SL::VariableNode *vnode = static_cast<const SL::VariableNode *>(onode->arguments[0]); |
| 1149 | const SL::FunctionNode *func = nullptr; |
| 1150 | const bool is_internal_func = internal_functions.has(vnode->name); |
| 1151 | |
| 1152 | if (!is_internal_func) { |
| 1153 | for (int i = 0; i < shader->functions.size(); i++) { |
| 1154 | if (shader->functions[i].name == vnode->name) { |
| 1155 | func = shader->functions[i].function; |
| 1156 | break; |
| 1157 | } |
| 1158 | } |
| 1159 | } |
| 1160 | |
| 1161 | bool is_texture_func = false; |
| 1162 | bool is_screen_texture = false; |
| 1163 | bool texture_func_no_uv = false; |
| 1164 | bool texture_func_returns_data = false; |
| 1165 | |
| 1166 | if (onode->op == SL::OP_STRUCT) { |
| 1167 | code += _mkid(vnode->name); |
| 1168 | } else if (onode->op == SL::OP_CONSTRUCT) { |
| 1169 | code += String(vnode->name); |
| 1170 | } else { |
| 1171 | if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { |
| 1172 | *p_actions.usage_flag_pointers[vnode->name] = true; |
| 1173 | used_flag_pointers.insert(vnode->name); |
| 1174 | } |
| 1175 | |
| 1176 | if (is_internal_func) { |
| 1177 | code += vnode->name; |
| 1178 | is_texture_func = texture_functions.has(vnode->name); |
| 1179 | texture_func_no_uv = (vnode->name == "textureSize" || vnode->name == "textureQueryLevels" ); |
| 1180 | texture_func_returns_data = texture_func_no_uv || vnode->name == "textureQueryLod" ; |
| 1181 | } else if (p_default_actions.renames.has(vnode->name)) { |
| 1182 | code += p_default_actions.renames[vnode->name]; |
| 1183 | } else { |
| 1184 | code += _mkid(vnode->name); |
| 1185 | } |
| 1186 | } |
| 1187 | |
| 1188 | code += "(" ; |
| 1189 | |
| 1190 | // if color backbuffer, depth backbuffer or normal roughness texture is used, |
| 1191 | // we will add logic to automatically switch between |
| 1192 | // sampler2D and sampler2D array and vec2 UV and vec3 UV. |
| 1193 | bool multiview_uv_needed = false; |
| 1194 | |
| 1195 | for (int i = 1; i < onode->arguments.size(); i++) { |
| 1196 | if (i > 1) { |
| 1197 | code += ", " ; |
| 1198 | } |
| 1199 | |
| 1200 | bool is_out_qualifier = false; |
| 1201 | if (is_internal_func) { |
| 1202 | is_out_qualifier = SL::is_builtin_func_out_parameter(vnode->name, i - 1); |
| 1203 | } else if (func != nullptr) { |
| 1204 | const SL::ArgumentQualifier qualifier = func->arguments[i - 1].qualifier; |
| 1205 | is_out_qualifier = qualifier == SL::ARGUMENT_QUALIFIER_OUT || qualifier == SL::ARGUMENT_QUALIFIER_INOUT; |
| 1206 | } |
| 1207 | |
| 1208 | if (is_out_qualifier) { |
| 1209 | StringName name; |
| 1210 | bool found = false; |
| 1211 | { |
| 1212 | const SL::Node *node = onode->arguments[i]; |
| 1213 | |
| 1214 | bool done = false; |
| 1215 | do { |
| 1216 | switch (node->type) { |
| 1217 | case SL::Node::NODE_TYPE_VARIABLE: { |
| 1218 | name = static_cast<const SL::VariableNode *>(node)->name; |
| 1219 | done = true; |
| 1220 | found = true; |
| 1221 | } break; |
| 1222 | case SL::Node::NODE_TYPE_MEMBER: { |
| 1223 | node = static_cast<const SL::MemberNode *>(node)->owner; |
| 1224 | } break; |
| 1225 | default: { |
| 1226 | done = true; |
| 1227 | } break; |
| 1228 | } |
| 1229 | } while (!done); |
| 1230 | } |
| 1231 | |
| 1232 | if (found && p_actions.write_flag_pointers.has(name)) { |
| 1233 | *p_actions.write_flag_pointers[name] = true; |
| 1234 | } |
| 1235 | } |
| 1236 | |
| 1237 | String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1238 | if (is_texture_func && i == 1) { |
| 1239 | // If we're doing a texture lookup we need to check our texture argument |
| 1240 | StringName texture_uniform; |
| 1241 | bool correct_texture_uniform = false; |
| 1242 | |
| 1243 | switch (onode->arguments[i]->type) { |
| 1244 | case SL::Node::NODE_TYPE_VARIABLE: { |
| 1245 | const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]); |
| 1246 | texture_uniform = varnode->name; |
| 1247 | correct_texture_uniform = true; |
| 1248 | } break; |
| 1249 | case SL::Node::NODE_TYPE_ARRAY: { |
| 1250 | const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(onode->arguments[i]); |
| 1251 | texture_uniform = anode->name; |
| 1252 | correct_texture_uniform = true; |
| 1253 | } break; |
| 1254 | default: |
| 1255 | break; |
| 1256 | } |
| 1257 | |
| 1258 | if (correct_texture_uniform && !RS::get_singleton()->is_low_end()) { |
| 1259 | // Need to map from texture to sampler in order to sample when using Vulkan GLSL. |
| 1260 | String sampler_name; |
| 1261 | bool is_depth_texture = false; |
| 1262 | bool is_normal_roughness_texture = false; |
| 1263 | |
| 1264 | if (actions.custom_samplers.has(texture_uniform)) { |
| 1265 | sampler_name = actions.custom_samplers[texture_uniform]; |
| 1266 | } else { |
| 1267 | if (shader->uniforms.has(texture_uniform)) { |
| 1268 | const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[texture_uniform]; |
| 1269 | if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) { |
| 1270 | is_screen_texture = true; |
| 1271 | } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { |
| 1272 | is_depth_texture = true; |
| 1273 | } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) { |
| 1274 | is_normal_roughness_texture = true; |
| 1275 | } |
| 1276 | sampler_name = _get_sampler_name(u.filter, u.repeat); |
| 1277 | } else { |
| 1278 | bool found = false; |
| 1279 | |
| 1280 | for (int j = 0; j < function->arguments.size(); j++) { |
| 1281 | if (function->arguments[j].name == texture_uniform) { |
| 1282 | if (function->arguments[j].tex_builtin_check) { |
| 1283 | ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin)); |
| 1284 | sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin]; |
| 1285 | found = true; |
| 1286 | break; |
| 1287 | } |
| 1288 | if (function->arguments[j].tex_argument_check) { |
| 1289 | sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat); |
| 1290 | found = true; |
| 1291 | break; |
| 1292 | } |
| 1293 | } |
| 1294 | } |
| 1295 | if (!found) { |
| 1296 | //function was most likely unused, so use anything (compiler will remove it anyway) |
| 1297 | sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT); |
| 1298 | } |
| 1299 | } |
| 1300 | } |
| 1301 | |
| 1302 | String data_type_name = "" ; |
| 1303 | if (actions.check_multiview_samplers && (is_screen_texture || is_depth_texture || is_normal_roughness_texture)) { |
| 1304 | data_type_name = "multiviewSampler" ; |
| 1305 | multiview_uv_needed = true; |
| 1306 | } else { |
| 1307 | data_type_name = ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()); |
| 1308 | } |
| 1309 | |
| 1310 | code += data_type_name + "(" + node_code + ", " + sampler_name + ")" ; |
| 1311 | } else if (actions.check_multiview_samplers && correct_texture_uniform && RS::get_singleton()->is_low_end()) { |
| 1312 | // Texture function on low end hardware (i.e. OpenGL). |
| 1313 | // We just need to know if the texture supports multiview. |
| 1314 | |
| 1315 | if (shader->uniforms.has(texture_uniform)) { |
| 1316 | const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[texture_uniform]; |
| 1317 | if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) { |
| 1318 | multiview_uv_needed = true; |
| 1319 | } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { |
| 1320 | multiview_uv_needed = true; |
| 1321 | } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) { |
| 1322 | multiview_uv_needed = true; |
| 1323 | } |
| 1324 | } |
| 1325 | |
| 1326 | code += node_code; |
| 1327 | } else { |
| 1328 | code += node_code; |
| 1329 | } |
| 1330 | } else if (multiview_uv_needed && !texture_func_no_uv && i == 2) { |
| 1331 | // UV coordinate after using color, depth or normal roughness texture. |
| 1332 | node_code = "multiview_uv(" + node_code + ".xy)" ; |
| 1333 | |
| 1334 | code += node_code; |
| 1335 | } else { |
| 1336 | code += node_code; |
| 1337 | } |
| 1338 | } |
| 1339 | code += ")" ; |
| 1340 | if (is_screen_texture && !texture_func_returns_data && actions.apply_luminance_multiplier) { |
| 1341 | code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))" ; |
| 1342 | } |
| 1343 | } break; |
| 1344 | case SL::OP_INDEX: { |
| 1345 | code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1346 | code += "[" ; |
| 1347 | code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1348 | code += "]" ; |
| 1349 | |
| 1350 | } break; |
| 1351 | case SL::OP_SELECT_IF: { |
| 1352 | code += "(" ; |
| 1353 | code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1354 | code += "?" ; |
| 1355 | code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1356 | code += ":" ; |
| 1357 | code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1358 | code += ")" ; |
| 1359 | |
| 1360 | } break; |
| 1361 | case SL::OP_EMPTY: { |
| 1362 | // Semicolon (or empty statement) - ignored. |
| 1363 | } break; |
| 1364 | |
| 1365 | default: { |
| 1366 | if (p_use_scope) { |
| 1367 | code += "(" ; |
| 1368 | } |
| 1369 | code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + " " + _opstr(onode->op) + " " + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1370 | if (p_use_scope) { |
| 1371 | code += ")" ; |
| 1372 | } |
| 1373 | break; |
| 1374 | } |
| 1375 | } |
| 1376 | |
| 1377 | } break; |
| 1378 | case SL::Node::NODE_TYPE_CONTROL_FLOW: { |
| 1379 | SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; |
| 1380 | if (cfnode->flow_op == SL::FLOW_OP_IF) { |
| 1381 | code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n" ; |
| 1382 | code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1383 | if (cfnode->blocks.size() == 2) { |
| 1384 | code += _mktab(p_level) + "else\n" ; |
| 1385 | code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1386 | } |
| 1387 | } else if (cfnode->flow_op == SL::FLOW_OP_SWITCH) { |
| 1388 | code += _mktab(p_level) + "switch (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n" ; |
| 1389 | code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1390 | } else if (cfnode->flow_op == SL::FLOW_OP_CASE) { |
| 1391 | code += _mktab(p_level) + "case " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n" ; |
| 1392 | code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1393 | } else if (cfnode->flow_op == SL::FLOW_OP_DEFAULT) { |
| 1394 | code += _mktab(p_level) + "default:\n" ; |
| 1395 | code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1396 | } else if (cfnode->flow_op == SL::FLOW_OP_DO) { |
| 1397 | code += _mktab(p_level) + "do" ; |
| 1398 | code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1399 | code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");" ; |
| 1400 | } else if (cfnode->flow_op == SL::FLOW_OP_WHILE) { |
| 1401 | code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n" ; |
| 1402 | code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1403 | } else if (cfnode->flow_op == SL::FLOW_OP_FOR) { |
| 1404 | String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1405 | String middle = _dump_node_code(cfnode->blocks[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1406 | String right = _dump_node_code(cfnode->blocks[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1407 | code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n" ; |
| 1408 | code += _dump_node_code(cfnode->blocks[3], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1409 | |
| 1410 | } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { |
| 1411 | if (cfnode->expressions.size()) { |
| 1412 | code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ";" ; |
| 1413 | } else { |
| 1414 | code = "return;" ; |
| 1415 | } |
| 1416 | } else if (cfnode->flow_op == SL::FLOW_OP_DISCARD) { |
| 1417 | if (p_actions.usage_flag_pointers.has("DISCARD" ) && !used_flag_pointers.has("DISCARD" )) { |
| 1418 | *p_actions.usage_flag_pointers["DISCARD" ] = true; |
| 1419 | used_flag_pointers.insert("DISCARD" ); |
| 1420 | } |
| 1421 | |
| 1422 | code = "discard;" ; |
| 1423 | } else if (cfnode->flow_op == SL::FLOW_OP_CONTINUE) { |
| 1424 | code = "continue;" ; |
| 1425 | } else if (cfnode->flow_op == SL::FLOW_OP_BREAK) { |
| 1426 | code = "break;" ; |
| 1427 | } |
| 1428 | |
| 1429 | } break; |
| 1430 | case SL::Node::NODE_TYPE_MEMBER: { |
| 1431 | SL::MemberNode *mnode = (SL::MemberNode *)p_node; |
| 1432 | code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name; |
| 1433 | if (mnode->index_expression != nullptr) { |
| 1434 | code += "[" ; |
| 1435 | code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); |
| 1436 | code += "]" ; |
| 1437 | } else if (mnode->assign_expression != nullptr) { |
| 1438 | code += "=" ; |
| 1439 | code += _dump_node_code(mnode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false); |
| 1440 | } else if (mnode->call_expression != nullptr) { |
| 1441 | code += "." ; |
| 1442 | code += _dump_node_code(mnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false); |
| 1443 | } |
| 1444 | } break; |
| 1445 | } |
| 1446 | |
| 1447 | return code; |
| 1448 | } |
| 1449 | |
| 1450 | ShaderLanguage::DataType ShaderCompiler::_get_global_shader_uniform_type(const StringName &p_name) { |
| 1451 | RS::GlobalShaderParameterType gvt = RSG::material_storage->global_shader_parameter_get_type(p_name); |
| 1452 | return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); |
| 1453 | } |
| 1454 | |
| 1455 | Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { |
| 1456 | SL::ShaderCompileInfo info; |
| 1457 | info.functions = ShaderTypes::get_singleton()->get_functions(p_mode); |
| 1458 | info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode); |
| 1459 | info.shader_types = ShaderTypes::get_singleton()->get_types(); |
| 1460 | info.global_shader_uniform_type_func = _get_global_shader_uniform_type; |
| 1461 | |
| 1462 | Error err = parser.compile(p_code, info); |
| 1463 | |
| 1464 | if (err != OK) { |
| 1465 | Vector<ShaderLanguage::FilePosition> include_positions = parser.get_include_positions(); |
| 1466 | |
| 1467 | String current; |
| 1468 | HashMap<String, Vector<String>> includes; |
| 1469 | includes["" ] = Vector<String>(); |
| 1470 | Vector<String> include_stack; |
| 1471 | Vector<String> shader_lines = p_code.split("\n" ); |
| 1472 | |
| 1473 | // Reconstruct the files. |
| 1474 | for (int i = 0; i < shader_lines.size(); i++) { |
| 1475 | String l = shader_lines[i]; |
| 1476 | if (l.begins_with("@@>" )) { |
| 1477 | String inc_path = l.replace_first("@@>" , "" ); |
| 1478 | |
| 1479 | l = "#include \"" + inc_path + "\"" ; |
| 1480 | includes[current].append("#include \"" + inc_path + "\"" ); // Restore the include directive |
| 1481 | include_stack.push_back(current); |
| 1482 | current = inc_path; |
| 1483 | includes[inc_path] = Vector<String>(); |
| 1484 | |
| 1485 | } else if (l.begins_with("@@<" )) { |
| 1486 | if (include_stack.size()) { |
| 1487 | current = include_stack[include_stack.size() - 1]; |
| 1488 | include_stack.resize(include_stack.size() - 1); |
| 1489 | } |
| 1490 | } else { |
| 1491 | includes[current].push_back(l); |
| 1492 | } |
| 1493 | } |
| 1494 | |
| 1495 | // Print the files. |
| 1496 | for (const KeyValue<String, Vector<String>> &E : includes) { |
| 1497 | if (E.key.is_empty()) { |
| 1498 | if (p_path == "" ) { |
| 1499 | print_line("--Main Shader--" ); |
| 1500 | } else { |
| 1501 | print_line("--" + p_path + "--" ); |
| 1502 | } |
| 1503 | } else { |
| 1504 | print_line("--" + E.key + "--" ); |
| 1505 | } |
| 1506 | int err_line = -1; |
| 1507 | for (int i = 0; i < include_positions.size(); i++) { |
| 1508 | if (include_positions[i].file == E.key) { |
| 1509 | err_line = include_positions[i].line; |
| 1510 | } |
| 1511 | } |
| 1512 | const Vector<String> &V = E.value; |
| 1513 | for (int i = 0; i < V.size(); i++) { |
| 1514 | if (i == err_line - 1) { |
| 1515 | // Mark the error line to be visible without having to look at |
| 1516 | // the trace at the end. |
| 1517 | print_line(vformat("E%4d-> %s" , i + 1, V[i])); |
| 1518 | } else { |
| 1519 | print_line(vformat("%5d | %s" , i + 1, V[i])); |
| 1520 | } |
| 1521 | } |
| 1522 | } |
| 1523 | |
| 1524 | String file; |
| 1525 | int line; |
| 1526 | if (include_positions.size() > 1) { |
| 1527 | file = include_positions[include_positions.size() - 1].file; |
| 1528 | line = include_positions[include_positions.size() - 1].line; |
| 1529 | } else { |
| 1530 | file = p_path; |
| 1531 | line = parser.get_error_line(); |
| 1532 | } |
| 1533 | |
| 1534 | _err_print_error(nullptr, file.utf8().get_data(), line, parser.get_error_text().utf8().get_data(), false, ERR_HANDLER_SHADER); |
| 1535 | return err; |
| 1536 | } |
| 1537 | |
| 1538 | r_gen_code.defines.clear(); |
| 1539 | r_gen_code.code.clear(); |
| 1540 | for (int i = 0; i < STAGE_MAX; i++) { |
| 1541 | r_gen_code.stage_globals[i] = String(); |
| 1542 | } |
| 1543 | r_gen_code.uses_fragment_time = false; |
| 1544 | r_gen_code.uses_vertex_time = false; |
| 1545 | r_gen_code.uses_global_textures = false; |
| 1546 | r_gen_code.uses_screen_texture_mipmaps = false; |
| 1547 | r_gen_code.uses_screen_texture = false; |
| 1548 | r_gen_code.uses_depth_texture = false; |
| 1549 | r_gen_code.uses_normal_roughness_texture = false; |
| 1550 | |
| 1551 | used_name_defines.clear(); |
| 1552 | used_rmode_defines.clear(); |
| 1553 | used_flag_pointers.clear(); |
| 1554 | fragment_varyings.clear(); |
| 1555 | |
| 1556 | shader = parser.get_shader(); |
| 1557 | function = nullptr; |
| 1558 | _dump_node_code(shader, 1, r_gen_code, *p_actions, actions, false); |
| 1559 | |
| 1560 | return OK; |
| 1561 | } |
| 1562 | |
| 1563 | void ShaderCompiler::initialize(DefaultIdentifierActions p_actions) { |
| 1564 | actions = p_actions; |
| 1565 | |
| 1566 | time_name = "TIME" ; |
| 1567 | |
| 1568 | List<String> func_list; |
| 1569 | |
| 1570 | ShaderLanguage::get_builtin_funcs(&func_list); |
| 1571 | |
| 1572 | for (const String &E : func_list) { |
| 1573 | internal_functions.insert(E); |
| 1574 | } |
| 1575 | texture_functions.insert("texture" ); |
| 1576 | texture_functions.insert("textureProj" ); |
| 1577 | texture_functions.insert("textureLod" ); |
| 1578 | texture_functions.insert("textureProjLod" ); |
| 1579 | texture_functions.insert("textureGrad" ); |
| 1580 | texture_functions.insert("textureProjGrad" ); |
| 1581 | texture_functions.insert("textureGather" ); |
| 1582 | texture_functions.insert("textureSize" ); |
| 1583 | texture_functions.insert("textureQueryLod" ); |
| 1584 | texture_functions.insert("textureQueryLevels" ); |
| 1585 | texture_functions.insert("texelFetch" ); |
| 1586 | } |
| 1587 | |
| 1588 | ShaderCompiler::ShaderCompiler() { |
| 1589 | } |
| 1590 | |