1 | /**************************************************************************/ |
2 | /* texture_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TEXTURE_STORAGE_H |
32 | #define TEXTURE_STORAGE_H |
33 | |
34 | #include "servers/rendering_server.h" |
35 | |
36 | class RendererTextureStorage { |
37 | private: |
38 | Color default_clear_color; |
39 | |
40 | public: |
41 | void set_default_clear_color(const Color &p_color) { |
42 | default_clear_color = p_color; |
43 | } |
44 | |
45 | Color get_default_clear_color() const { |
46 | return default_clear_color; |
47 | } |
48 | |
49 | /* Canvas Texture API */ |
50 | |
51 | virtual RID canvas_texture_allocate() = 0; |
52 | virtual void canvas_texture_initialize(RID p_rid) = 0; |
53 | virtual void canvas_texture_free(RID p_rid) = 0; |
54 | |
55 | virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; |
56 | virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; |
57 | |
58 | virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; |
59 | virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; |
60 | |
61 | /* Texture API */ |
62 | virtual bool can_create_resources_async() const = 0; |
63 | |
64 | virtual ~RendererTextureStorage(){}; |
65 | |
66 | virtual RID texture_allocate() = 0; |
67 | virtual void texture_free(RID p_rid) = 0; |
68 | |
69 | virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0; |
70 | virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; |
71 | virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; |
72 | virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent |
73 | |
74 | virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; |
75 | virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; |
76 | virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; |
77 | |
78 | //these two APIs can be used together or in combination with the others. |
79 | virtual void texture_2d_placeholder_initialize(RID p_texture) = 0; |
80 | virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0; |
81 | virtual void texture_3d_placeholder_initialize(RID p_texture) = 0; |
82 | |
83 | virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; |
84 | virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; |
85 | virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; |
86 | |
87 | virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; |
88 | virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; |
89 | |
90 | virtual void texture_set_path(RID p_texture, const String &p_path) = 0; |
91 | virtual String texture_get_path(RID p_texture) const = 0; |
92 | |
93 | virtual Image::Format texture_get_format(RID p_texture) const = 0; |
94 | |
95 | virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; |
96 | virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; |
97 | virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0; |
98 | |
99 | virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0; |
100 | |
101 | virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; |
102 | |
103 | virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; |
104 | |
105 | virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) = 0; |
106 | virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const = 0; |
107 | virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const = 0; |
108 | |
109 | /* Decal API */ |
110 | virtual RID decal_allocate() = 0; |
111 | virtual void decal_initialize(RID p_rid) = 0; |
112 | virtual void decal_free(RID p_rid) = 0; |
113 | |
114 | virtual void decal_set_size(RID p_decal, const Vector3 &p_size) = 0; |
115 | virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; |
116 | virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; |
117 | virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; |
118 | virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; |
119 | virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; |
120 | virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; |
121 | virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; |
122 | virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; |
123 | |
124 | virtual AABB decal_get_aabb(RID p_decal) const = 0; |
125 | virtual uint32_t decal_get_cull_mask(RID p_decal) const = 0; |
126 | |
127 | virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; |
128 | virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; |
129 | |
130 | /* DECAL INSTANCE */ |
131 | |
132 | virtual RID decal_instance_create(RID p_decal) = 0; |
133 | virtual void decal_instance_free(RID p_decal_instance) = 0; |
134 | virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) = 0; |
135 | virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) = 0; |
136 | |
137 | /* RENDER TARGET */ |
138 | |
139 | virtual RID render_target_create() = 0; |
140 | virtual void render_target_free(RID p_rid) = 0; |
141 | |
142 | virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; // Q change input to const Point2i &p_position ? |
143 | virtual Point2i render_target_get_position(RID p_render_target) const = 0; |
144 | virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; // Q change input to const Size2i &p_size ? |
145 | virtual Size2i render_target_get_size(RID p_render_target) const = 0; |
146 | virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) = 0; |
147 | virtual bool render_target_get_transparent(RID p_render_target) const = 0; |
148 | virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) = 0; |
149 | virtual bool render_target_get_direct_to_screen(RID p_render_target) const = 0; |
150 | virtual bool render_target_was_used(RID p_render_target) const = 0; |
151 | virtual void render_target_set_as_unused(RID p_render_target) = 0; |
152 | virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) = 0; |
153 | virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const = 0; |
154 | virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) = 0; |
155 | virtual bool render_target_is_using_hdr(RID p_render_target) const = 0; |
156 | |
157 | virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0; |
158 | virtual bool render_target_is_clear_requested(RID p_render_target) = 0; |
159 | virtual Color render_target_get_clear_request_color(RID p_render_target) = 0; |
160 | virtual void render_target_disable_clear_request(RID p_render_target) = 0; |
161 | virtual void render_target_do_clear_request(RID p_render_target) = 0; |
162 | |
163 | virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0; |
164 | virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0; |
165 | virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0; |
166 | |
167 | virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) = 0; |
168 | virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const = 0; |
169 | virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) = 0; |
170 | virtual RID render_target_get_vrs_texture(RID p_render_target) const = 0; |
171 | |
172 | // override color, depth and velocity buffers (depth and velocity only for 3D) |
173 | virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) = 0; |
174 | virtual RID render_target_get_override_color(RID p_render_target) const = 0; |
175 | virtual RID render_target_get_override_depth(RID p_render_target) const = 0; |
176 | virtual RID render_target_get_override_velocity(RID p_render_target) const = 0; |
177 | |
178 | // get textures |
179 | virtual RID render_target_get_texture(RID p_render_target) = 0; |
180 | }; |
181 | |
182 | #endif // TEXTURE_STORAGE_H |
183 | |