| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifndef SDL_sysrender_h_ |
| 24 | #define SDL_sysrender_h_ |
| 25 | |
| 26 | #include "../video/SDL_surface_c.h" |
| 27 | |
| 28 | #include "SDL_yuv_sw_c.h" |
| 29 | |
| 30 | // Set up for C function definitions, even when using C++ |
| 31 | #ifdef __cplusplus |
| 32 | extern "C" { |
| 33 | #endif |
| 34 | |
| 35 | typedef enum SDL_TextureAddressMode |
| 36 | { |
| 37 | SDL_TEXTURE_ADDRESS_INVALID = -1, |
| 38 | SDL_TEXTURE_ADDRESS_AUTO, |
| 39 | SDL_TEXTURE_ADDRESS_CLAMP, |
| 40 | SDL_TEXTURE_ADDRESS_WRAP, |
| 41 | } SDL_TextureAddressMode; |
| 42 | |
| 43 | /** |
| 44 | * A rectangle, with the origin at the upper left (double precision). |
| 45 | */ |
| 46 | typedef struct SDL_DRect |
| 47 | { |
| 48 | double x; |
| 49 | double y; |
| 50 | double w; |
| 51 | double h; |
| 52 | } SDL_DRect; |
| 53 | |
| 54 | // The SDL 2D rendering system |
| 55 | |
| 56 | typedef struct SDL_RenderDriver SDL_RenderDriver; |
| 57 | |
| 58 | // Rendering view state |
| 59 | typedef struct SDL_RenderViewState |
| 60 | { |
| 61 | int pixel_w; |
| 62 | int pixel_h; |
| 63 | SDL_Rect viewport; |
| 64 | SDL_Rect pixel_viewport; |
| 65 | SDL_Rect clip_rect; |
| 66 | SDL_Rect pixel_clip_rect; |
| 67 | bool clipping_enabled; |
| 68 | SDL_FPoint scale; |
| 69 | |
| 70 | // Support for logical output coordinates |
| 71 | SDL_RendererLogicalPresentation logical_presentation_mode; |
| 72 | int logical_w, logical_h; |
| 73 | SDL_FRect logical_src_rect; |
| 74 | SDL_FRect logical_dst_rect; |
| 75 | SDL_FPoint logical_scale; |
| 76 | SDL_FPoint logical_offset; |
| 77 | |
| 78 | SDL_FPoint current_scale; // this is just `scale * logical_scale`, precalculated, since we use it a lot. |
| 79 | } SDL_RenderViewState; |
| 80 | |
| 81 | // Define the SDL texture structure |
| 82 | struct SDL_Texture |
| 83 | { |
| 84 | // Public API definition |
| 85 | SDL_PixelFormat format; /**< The format of the texture, read-only */ |
| 86 | int w; /**< The width of the texture, read-only. */ |
| 87 | int h; /**< The height of the texture, read-only. */ |
| 88 | |
| 89 | int refcount; /**< Application reference count, used when freeing texture */ |
| 90 | |
| 91 | // Private API definition |
| 92 | SDL_Colorspace colorspace; // The colorspace of the texture |
| 93 | float SDR_white_point; // The SDR white point for this content |
| 94 | float HDR_headroom; // The HDR headroom needed by this content |
| 95 | SDL_TextureAccess access; // The texture access mode |
| 96 | SDL_BlendMode blendMode; // The texture blend mode |
| 97 | SDL_ScaleMode scaleMode; // The texture scale mode |
| 98 | SDL_FColor color; // Texture modulation values |
| 99 | SDL_RenderViewState view; // Target texture view state |
| 100 | |
| 101 | SDL_Renderer *renderer; |
| 102 | |
| 103 | // Support for formats not supported directly by the renderer |
| 104 | SDL_Texture *native; |
| 105 | SDL_SW_YUVTexture *yuv; |
| 106 | void *pixels; |
| 107 | int pitch; |
| 108 | SDL_Rect locked_rect; |
| 109 | SDL_Surface *locked_surface; // Locked region exposed as a SDL surface |
| 110 | |
| 111 | Uint32 last_command_generation; // last command queue generation this texture was in. |
| 112 | |
| 113 | SDL_PropertiesID props; |
| 114 | |
| 115 | void *internal; // Driver specific texture representation |
| 116 | |
| 117 | SDL_Texture *prev; |
| 118 | SDL_Texture *next; |
| 119 | }; |
| 120 | |
| 121 | // Define the GPU render state structure |
| 122 | typedef struct SDL_GPURenderStateUniformBuffer |
| 123 | { |
| 124 | Uint32 slot_index; |
| 125 | void *data; |
| 126 | Uint32 length; |
| 127 | } SDL_GPURenderStateUniformBuffer; |
| 128 | |
| 129 | // Define the GPU render state structure |
| 130 | struct SDL_GPURenderState |
| 131 | { |
| 132 | SDL_Renderer *renderer; |
| 133 | |
| 134 | Uint32 last_command_generation; // last command queue generation this state was in. |
| 135 | |
| 136 | SDL_GPUShader *fragment_shader; |
| 137 | |
| 138 | int num_sampler_bindings; |
| 139 | SDL_GPUTextureSamplerBinding *sampler_bindings; |
| 140 | |
| 141 | int num_storage_textures; |
| 142 | SDL_GPUTexture **storage_textures; |
| 143 | |
| 144 | int num_storage_buffers; |
| 145 | SDL_GPUBuffer **storage_buffers; |
| 146 | |
| 147 | int num_uniform_buffers; |
| 148 | SDL_GPURenderStateUniformBuffer *uniform_buffers; |
| 149 | }; |
| 150 | |
| 151 | typedef enum |
| 152 | { |
| 153 | SDL_RENDERCMD_NO_OP, |
| 154 | SDL_RENDERCMD_SETVIEWPORT, |
| 155 | SDL_RENDERCMD_SETCLIPRECT, |
| 156 | SDL_RENDERCMD_SETDRAWCOLOR, |
| 157 | SDL_RENDERCMD_CLEAR, |
| 158 | SDL_RENDERCMD_DRAW_POINTS, |
| 159 | SDL_RENDERCMD_DRAW_LINES, |
| 160 | SDL_RENDERCMD_FILL_RECTS, |
| 161 | SDL_RENDERCMD_COPY, |
| 162 | SDL_RENDERCMD_COPY_EX, |
| 163 | SDL_RENDERCMD_GEOMETRY |
| 164 | } SDL_RenderCommandType; |
| 165 | |
| 166 | typedef struct SDL_RenderCommand |
| 167 | { |
| 168 | SDL_RenderCommandType command; |
| 169 | union |
| 170 | { |
| 171 | struct |
| 172 | { |
| 173 | size_t first; |
| 174 | SDL_Rect rect; |
| 175 | } viewport; |
| 176 | struct |
| 177 | { |
| 178 | bool enabled; |
| 179 | SDL_Rect rect; |
| 180 | } cliprect; |
| 181 | struct |
| 182 | { |
| 183 | size_t first; |
| 184 | size_t count; |
| 185 | float color_scale; |
| 186 | SDL_FColor color; |
| 187 | SDL_BlendMode blend; |
| 188 | SDL_Texture *texture; |
| 189 | SDL_ScaleMode texture_scale_mode; |
| 190 | SDL_TextureAddressMode texture_address_mode; |
| 191 | SDL_GPURenderState *gpu_render_state; |
| 192 | } draw; |
| 193 | struct |
| 194 | { |
| 195 | size_t first; |
| 196 | float color_scale; |
| 197 | SDL_FColor color; |
| 198 | } color; |
| 199 | } data; |
| 200 | struct SDL_RenderCommand *next; |
| 201 | } SDL_RenderCommand; |
| 202 | |
| 203 | typedef struct SDL_VertexSolid |
| 204 | { |
| 205 | SDL_FPoint position; |
| 206 | SDL_FColor color; |
| 207 | } SDL_VertexSolid; |
| 208 | |
| 209 | typedef enum |
| 210 | { |
| 211 | SDL_RENDERLINEMETHOD_POINTS, |
| 212 | SDL_RENDERLINEMETHOD_LINES, |
| 213 | SDL_RENDERLINEMETHOD_GEOMETRY, |
| 214 | } SDL_RenderLineMethod; |
| 215 | |
| 216 | // Define the SDL renderer structure |
| 217 | struct SDL_Renderer |
| 218 | { |
| 219 | void (*WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event); |
| 220 | bool (*GetOutputSize)(SDL_Renderer *renderer, int *w, int *h); |
| 221 | bool (*SupportsBlendMode)(SDL_Renderer *renderer, SDL_BlendMode blendMode); |
| 222 | bool (*CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props); |
| 223 | bool (*QueueSetViewport)(SDL_Renderer *renderer, SDL_RenderCommand *cmd); |
| 224 | bool (*QueueSetDrawColor)(SDL_Renderer *renderer, SDL_RenderCommand *cmd); |
| 225 | bool (*QueueDrawPoints)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, |
| 226 | int count); |
| 227 | bool (*QueueDrawLines)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, |
| 228 | int count); |
| 229 | bool (*QueueFillRects)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, |
| 230 | int count); |
| 231 | bool (*QueueCopy)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
| 232 | const SDL_FRect *srcrect, const SDL_FRect *dstrect); |
| 233 | bool (*QueueCopyEx)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
| 234 | const SDL_FRect *srcquad, const SDL_FRect *dstrect, |
| 235 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y); |
| 236 | bool (*QueueGeometry)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
| 237 | const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, |
| 238 | int num_vertices, const void *indices, int num_indices, int size_indices, |
| 239 | float scale_x, float scale_y); |
| 240 | |
| 241 | void (*InvalidateCachedState)(SDL_Renderer *renderer); |
| 242 | bool (*RunCommandQueue)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize); |
| 243 | bool (*UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, |
| 244 | const SDL_Rect *rect, const void *pixels, |
| 245 | int pitch); |
| 246 | #ifdef SDL_HAVE_YUV |
| 247 | bool (*UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture, |
| 248 | const SDL_Rect *rect, |
| 249 | const Uint8 *Yplane, int Ypitch, |
| 250 | const Uint8 *Uplane, int Upitch, |
| 251 | const Uint8 *Vplane, int Vpitch); |
| 252 | bool (*UpdateTextureNV)(SDL_Renderer *renderer, SDL_Texture *texture, |
| 253 | const SDL_Rect *rect, |
| 254 | const Uint8 *Yplane, int Ypitch, |
| 255 | const Uint8 *UVplane, int UVpitch); |
| 256 | #endif |
| 257 | bool (*LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture, |
| 258 | const SDL_Rect *rect, void **pixels, int *pitch); |
| 259 | void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture); |
| 260 | bool (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture); |
| 261 | SDL_Surface *(*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect); |
| 262 | bool (*RenderPresent)(SDL_Renderer *renderer); |
| 263 | void (*DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture); |
| 264 | |
| 265 | void (*DestroyRenderer)(SDL_Renderer *renderer); |
| 266 | |
| 267 | bool (*SetVSync)(SDL_Renderer *renderer, int vsync); |
| 268 | |
| 269 | void *(*GetMetalLayer)(SDL_Renderer *renderer); |
| 270 | void *(*GetMetalCommandEncoder)(SDL_Renderer *renderer); |
| 271 | |
| 272 | bool (*AddVulkanRenderSemaphores)(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore); |
| 273 | |
| 274 | // The current renderer info |
| 275 | const char *name; |
| 276 | SDL_PixelFormat *texture_formats; |
| 277 | int num_texture_formats; |
| 278 | bool software; |
| 279 | |
| 280 | // The window associated with the renderer |
| 281 | SDL_Window *window; |
| 282 | bool hidden; |
| 283 | |
| 284 | // Whether we should simulate vsync |
| 285 | bool wanted_vsync; |
| 286 | bool simulate_vsync; |
| 287 | Uint64 simulate_vsync_interval_ns; |
| 288 | Uint64 last_present; |
| 289 | |
| 290 | SDL_RenderViewState *view; |
| 291 | SDL_RenderViewState main_view; |
| 292 | |
| 293 | // The window pixel to point coordinate scale |
| 294 | SDL_FPoint dpi_scale; |
| 295 | |
| 296 | // The method of drawing lines |
| 297 | SDL_RenderLineMethod line_method; |
| 298 | |
| 299 | // Default scale mode for textures created with this renderer |
| 300 | SDL_ScaleMode scale_mode; |
| 301 | |
| 302 | // The list of textures |
| 303 | SDL_Texture *textures; |
| 304 | SDL_Texture *target; |
| 305 | SDL_Mutex *target_mutex; |
| 306 | |
| 307 | SDL_Colorspace output_colorspace; |
| 308 | float SDR_white_point; |
| 309 | float HDR_headroom; |
| 310 | |
| 311 | float desired_color_scale; |
| 312 | float color_scale; |
| 313 | SDL_FColor color; /**< Color for drawing operations values */ |
| 314 | SDL_BlendMode blendMode; /**< The drawing blend mode */ |
| 315 | SDL_TextureAddressMode texture_address_mode; |
| 316 | SDL_GPURenderState *gpu_render_state; |
| 317 | |
| 318 | SDL_RenderCommand *render_commands; |
| 319 | SDL_RenderCommand *render_commands_tail; |
| 320 | SDL_RenderCommand *render_commands_pool; |
| 321 | Uint32 render_command_generation; |
| 322 | SDL_FColor last_queued_color; |
| 323 | float last_queued_color_scale; |
| 324 | SDL_Rect last_queued_viewport; |
| 325 | SDL_Rect last_queued_cliprect; |
| 326 | bool last_queued_cliprect_enabled; |
| 327 | bool color_queued; |
| 328 | bool viewport_queued; |
| 329 | bool cliprect_queued; |
| 330 | |
| 331 | void *vertex_data; |
| 332 | size_t vertex_data_used; |
| 333 | size_t vertex_data_allocation; |
| 334 | |
| 335 | // Shaped window support |
| 336 | bool transparent_window; |
| 337 | SDL_Surface *shape_surface; |
| 338 | SDL_Texture *shape_texture; |
| 339 | |
| 340 | SDL_PropertiesID props; |
| 341 | |
| 342 | SDL_Texture *debug_char_texture_atlas; |
| 343 | |
| 344 | bool destroyed; // already destroyed by SDL_DestroyWindow; just free this struct in SDL_DestroyRenderer. |
| 345 | |
| 346 | void *internal; |
| 347 | |
| 348 | SDL_Renderer *next; |
| 349 | }; |
| 350 | |
| 351 | // Define the SDL render driver structure |
| 352 | struct SDL_RenderDriver |
| 353 | { |
| 354 | bool (*CreateRenderer)(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID props); |
| 355 | |
| 356 | const char *name; |
| 357 | }; |
| 358 | |
| 359 | // Not all of these are available in a given build. Use #ifdefs, etc. |
| 360 | extern SDL_RenderDriver D3D_RenderDriver; |
| 361 | extern SDL_RenderDriver D3D11_RenderDriver; |
| 362 | extern SDL_RenderDriver D3D12_RenderDriver; |
| 363 | extern SDL_RenderDriver GL_RenderDriver; |
| 364 | extern SDL_RenderDriver GLES2_RenderDriver; |
| 365 | extern SDL_RenderDriver METAL_RenderDriver; |
| 366 | extern SDL_RenderDriver VULKAN_RenderDriver; |
| 367 | extern SDL_RenderDriver PS2_RenderDriver; |
| 368 | extern SDL_RenderDriver PSP_RenderDriver; |
| 369 | extern SDL_RenderDriver SW_RenderDriver; |
| 370 | extern SDL_RenderDriver VITA_GXM_RenderDriver; |
| 371 | extern SDL_RenderDriver GPU_RenderDriver; |
| 372 | |
| 373 | // Clean up any renderers at shutdown |
| 374 | extern void SDL_QuitRender(void); |
| 375 | |
| 376 | // Add a supported texture format to a renderer |
| 377 | extern bool SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format); |
| 378 | |
| 379 | // Setup colorspace conversion |
| 380 | extern void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props); |
| 381 | |
| 382 | // Colorspace conversion functions |
| 383 | extern bool SDL_RenderingLinearSpace(SDL_Renderer *renderer); |
| 384 | extern void SDL_ConvertToLinear(SDL_FColor *color); |
| 385 | extern void SDL_ConvertFromLinear(SDL_FColor *color); |
| 386 | |
| 387 | // Blend mode functions |
| 388 | extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode); |
| 389 | extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode); |
| 390 | extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode); |
| 391 | extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode); |
| 392 | extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode); |
| 393 | extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode); |
| 394 | |
| 395 | /* drivers call this during their Queue*() methods to make space in a array that are used |
| 396 | for a vertex buffer during RunCommandQueue(). Pointers returned here are only valid until |
| 397 | the next call, because it might be in an array that gets realloc()'d. */ |
| 398 | extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, size_t numbytes, size_t alignment, size_t *offset); |
| 399 | |
| 400 | // Let the video subsystem destroy a renderer without making its pointer invalid. |
| 401 | extern void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer); |
| 402 | |
| 403 | // Ends C function definitions when using C++ |
| 404 | #ifdef __cplusplus |
| 405 | } |
| 406 | #endif |
| 407 | |
| 408 | #endif // SDL_sysrender_h_ |
| 409 | |