| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | // The SDL 2D rendering system |
| 24 | |
| 25 | #include "SDL_sysrender.h" |
| 26 | #include "SDL_render_debug_font.h" |
| 27 | #include "software/SDL_render_sw_c.h" |
| 28 | #include "../events/SDL_windowevents_c.h" |
| 29 | #include "../video/SDL_pixels_c.h" |
| 30 | #include "../video/SDL_video_c.h" |
| 31 | |
| 32 | #ifdef SDL_PLATFORM_ANDROID |
| 33 | #include "../core/android/SDL_android.h" |
| 34 | #include "../video/android/SDL_androidevents.h" |
| 35 | #endif |
| 36 | |
| 37 | /* as a courtesy to iOS apps, we don't try to draw when in the background, as |
| 38 | that will crash the app. However, these apps _should_ have used |
| 39 | SDL_AddEventWatch to catch SDL_EVENT_WILL_ENTER_BACKGROUND events and stopped |
| 40 | drawing themselves. Other platforms still draw, as the compositor can use it, |
| 41 | and more importantly: drawing to render targets isn't lost. But I still think |
| 42 | this should probably be removed at some point in the future. --ryan. */ |
| 43 | #if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) || defined(SDL_PLATFORM_ANDROID) |
| 44 | #define DONT_DRAW_WHILE_HIDDEN 1 |
| 45 | #else |
| 46 | #define DONT_DRAW_WHILE_HIDDEN 0 |
| 47 | #endif |
| 48 | |
| 49 | #define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer" |
| 50 | #define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent" |
| 51 | |
| 52 | #define CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result) \ |
| 53 | if (!SDL_ObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER)) { \ |
| 54 | SDL_InvalidParamError("renderer"); \ |
| 55 | return result; \ |
| 56 | } |
| 57 | |
| 58 | #define CHECK_RENDERER_MAGIC(renderer, result) \ |
| 59 | CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result); \ |
| 60 | if ((renderer)->destroyed) { \ |
| 61 | SDL_SetError("Renderer's window has been destroyed, can't use further"); \ |
| 62 | return result; \ |
| 63 | } |
| 64 | |
| 65 | #define CHECK_TEXTURE_MAGIC(texture, result) \ |
| 66 | if (!SDL_ObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE)) { \ |
| 67 | SDL_InvalidParamError("texture"); \ |
| 68 | return result; \ |
| 69 | } |
| 70 | |
| 71 | // Predefined blend modes |
| 72 | #define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, \ |
| 73 | srcAlphaFactor, dstAlphaFactor, alphaOperation) \ |
| 74 | (SDL_BlendMode)(((Uint32)(colorOperation) << 0) | \ |
| 75 | ((Uint32)(srcColorFactor) << 4) | \ |
| 76 | ((Uint32)(dstColorFactor) << 8) | \ |
| 77 | ((Uint32)(alphaOperation) << 16) | \ |
| 78 | ((Uint32)(srcAlphaFactor) << 20) | \ |
| 79 | ((Uint32)(dstAlphaFactor) << 24)) |
| 80 | |
| 81 | #define SDL_BLENDMODE_NONE_FULL \ |
| 82 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \ |
| 83 | SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD) |
| 84 | |
| 85 | #define SDL_BLENDMODE_BLEND_FULL \ |
| 86 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ |
| 87 | SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD) |
| 88 | |
| 89 | #define SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL \ |
| 90 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ |
| 91 | SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD) |
| 92 | |
| 93 | #define SDL_BLENDMODE_ADD_FULL \ |
| 94 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \ |
| 95 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) |
| 96 | |
| 97 | #define SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL \ |
| 98 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \ |
| 99 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) |
| 100 | |
| 101 | #define SDL_BLENDMODE_MOD_FULL \ |
| 102 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \ |
| 103 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) |
| 104 | |
| 105 | #define SDL_BLENDMODE_MUL_FULL \ |
| 106 | SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ |
| 107 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) |
| 108 | |
| 109 | #ifndef SDL_RENDER_DISABLED |
| 110 | static const SDL_RenderDriver *render_drivers[] = { |
| 111 | #ifdef SDL_VIDEO_RENDER_D3D11 |
| 112 | &D3D11_RenderDriver, |
| 113 | #endif |
| 114 | #ifdef SDL_VIDEO_RENDER_D3D12 |
| 115 | &D3D12_RenderDriver, |
| 116 | #endif |
| 117 | #ifdef SDL_VIDEO_RENDER_D3D |
| 118 | &D3D_RenderDriver, |
| 119 | #endif |
| 120 | #ifdef SDL_VIDEO_RENDER_METAL |
| 121 | &METAL_RenderDriver, |
| 122 | #endif |
| 123 | #ifdef SDL_VIDEO_RENDER_OGL |
| 124 | &GL_RenderDriver, |
| 125 | #endif |
| 126 | #ifdef SDL_VIDEO_RENDER_OGL_ES2 |
| 127 | &GLES2_RenderDriver, |
| 128 | #endif |
| 129 | #ifdef SDL_VIDEO_RENDER_PS2 |
| 130 | &PS2_RenderDriver, |
| 131 | #endif |
| 132 | #ifdef SDL_VIDEO_RENDER_PSP |
| 133 | &PSP_RenderDriver, |
| 134 | #endif |
| 135 | #ifdef SDL_VIDEO_RENDER_VITA_GXM |
| 136 | &VITA_GXM_RenderDriver, |
| 137 | #endif |
| 138 | #ifdef SDL_VIDEO_RENDER_VULKAN |
| 139 | &VULKAN_RenderDriver, |
| 140 | #endif |
| 141 | #ifdef SDL_VIDEO_RENDER_GPU |
| 142 | &GPU_RenderDriver, |
| 143 | #endif |
| 144 | #ifdef SDL_VIDEO_RENDER_SW |
| 145 | &SW_RenderDriver, |
| 146 | #endif |
| 147 | NULL |
| 148 | }; |
| 149 | #endif // !SDL_RENDER_DISABLED |
| 150 | |
| 151 | static SDL_Renderer *SDL_renderers; |
| 152 | |
| 153 | static const int rect_index_order[] = { 0, 1, 2, 0, 2, 3 }; |
| 154 | |
| 155 | void SDL_QuitRender(void) |
| 156 | { |
| 157 | while (SDL_renderers) { |
| 158 | SDL_DestroyRenderer(SDL_renderers); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | bool SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format) |
| 163 | { |
| 164 | SDL_PixelFormat *texture_formats = (SDL_PixelFormat *)SDL_realloc((void *)renderer->texture_formats, (renderer->num_texture_formats + 2) * sizeof(SDL_PixelFormat)); |
| 165 | if (!texture_formats) { |
| 166 | return false; |
| 167 | } |
| 168 | texture_formats[renderer->num_texture_formats++] = format; |
| 169 | texture_formats[renderer->num_texture_formats] = SDL_PIXELFORMAT_UNKNOWN; |
| 170 | renderer->texture_formats = texture_formats; |
| 171 | SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, texture_formats); |
| 172 | return true; |
| 173 | } |
| 174 | |
| 175 | void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props) |
| 176 | { |
| 177 | renderer->output_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB); |
| 178 | } |
| 179 | |
| 180 | bool SDL_RenderingLinearSpace(SDL_Renderer *renderer) |
| 181 | { |
| 182 | SDL_Colorspace colorspace; |
| 183 | |
| 184 | if (renderer->target) { |
| 185 | colorspace = renderer->target->colorspace; |
| 186 | } else { |
| 187 | colorspace = renderer->output_colorspace; |
| 188 | } |
| 189 | if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) { |
| 190 | return true; |
| 191 | } |
| 192 | return false; |
| 193 | } |
| 194 | |
| 195 | void SDL_ConvertToLinear(SDL_FColor *color) |
| 196 | { |
| 197 | color->r = SDL_sRGBtoLinear(color->r); |
| 198 | color->g = SDL_sRGBtoLinear(color->g); |
| 199 | color->b = SDL_sRGBtoLinear(color->b); |
| 200 | } |
| 201 | |
| 202 | void SDL_ConvertFromLinear(SDL_FColor *color) |
| 203 | { |
| 204 | color->r = SDL_sRGBfromLinear(color->r); |
| 205 | color->g = SDL_sRGBfromLinear(color->g); |
| 206 | color->b = SDL_sRGBfromLinear(color->b); |
| 207 | } |
| 208 | |
| 209 | static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd) |
| 210 | { |
| 211 | #if 0 |
| 212 | unsigned int i = 1; |
| 213 | SDL_Log("Render commands to flush:" ); |
| 214 | while (cmd) { |
| 215 | switch (cmd->command) { |
| 216 | case SDL_RENDERCMD_NO_OP: |
| 217 | SDL_Log(" %u. no-op" , i++); |
| 218 | break; |
| 219 | |
| 220 | case SDL_RENDERCMD_SETVIEWPORT: |
| 221 | SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})" , i++, |
| 222 | (unsigned int) cmd->data.viewport.first, |
| 223 | cmd->data.viewport.rect.x, cmd->data.viewport.rect.y, |
| 224 | cmd->data.viewport.rect.w, cmd->data.viewport.rect.h); |
| 225 | break; |
| 226 | |
| 227 | case SDL_RENDERCMD_SETCLIPRECT: |
| 228 | SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})" , i++, |
| 229 | cmd->data.cliprect.enabled ? "true" : "false" , |
| 230 | cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y, |
| 231 | cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h); |
| 232 | break; |
| 233 | |
| 234 | case SDL_RENDERCMD_SETDRAWCOLOR: |
| 235 | SDL_Log(" %u. set draw color (first=%u, r=%d, g=%d, b=%d, a=%d, color_scale=%g)" , i++, |
| 236 | (unsigned int) cmd->data.color.first, |
| 237 | (int) cmd->data.color.color.r, (int) cmd->data.color.color.g, |
| 238 | (int) cmd->data.color.color.b, (int) cmd->data.color.color.a, cmd->data.color.color_scale); |
| 239 | break; |
| 240 | |
| 241 | case SDL_RENDERCMD_CLEAR: |
| 242 | SDL_Log(" %u. clear (first=%u, r=%d, g=%d, b=%d, a=%d, color_scale=%g)" , i++, |
| 243 | (unsigned int) cmd->data.color.first, |
| 244 | (int) cmd->data.color.color.r, (int) cmd->data.color.color.g, |
| 245 | (int) cmd->data.color.color.b, (int) cmd->data.color.color.a, cmd->data.color.color_scale); |
| 246 | break; |
| 247 | |
| 248 | case SDL_RENDERCMD_DRAW_POINTS: |
| 249 | SDL_Log(" %u. draw points (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)" , i++, |
| 250 | (unsigned int) cmd->data.draw.first, |
| 251 | (unsigned int) cmd->data.draw.count, |
| 252 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, |
| 253 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, |
| 254 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale); |
| 255 | break; |
| 256 | |
| 257 | case SDL_RENDERCMD_DRAW_LINES: |
| 258 | SDL_Log(" %u. draw lines (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)" , i++, |
| 259 | (unsigned int) cmd->data.draw.first, |
| 260 | (unsigned int) cmd->data.draw.count, |
| 261 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, |
| 262 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, |
| 263 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale); |
| 264 | break; |
| 265 | |
| 266 | case SDL_RENDERCMD_FILL_RECTS: |
| 267 | SDL_Log(" %u. fill rects (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)" , i++, |
| 268 | (unsigned int) cmd->data.draw.first, |
| 269 | (unsigned int) cmd->data.draw.count, |
| 270 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, |
| 271 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, |
| 272 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale); |
| 273 | break; |
| 274 | |
| 275 | case SDL_RENDERCMD_COPY: |
| 276 | SDL_Log(" %u. copy (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)" , i++, |
| 277 | (unsigned int) cmd->data.draw.first, |
| 278 | (unsigned int) cmd->data.draw.count, |
| 279 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, |
| 280 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, |
| 281 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); |
| 282 | break; |
| 283 | |
| 284 | |
| 285 | case SDL_RENDERCMD_COPY_EX: |
| 286 | SDL_Log(" %u. copyex (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)" , i++, |
| 287 | (unsigned int) cmd->data.draw.first, |
| 288 | (unsigned int) cmd->data.draw.count, |
| 289 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, |
| 290 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, |
| 291 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); |
| 292 | break; |
| 293 | |
| 294 | case SDL_RENDERCMD_GEOMETRY: |
| 295 | SDL_Log(" %u. geometry (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)" , i++, |
| 296 | (unsigned int) cmd->data.draw.first, |
| 297 | (unsigned int) cmd->data.draw.count, |
| 298 | (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g, |
| 299 | (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a, |
| 300 | (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); |
| 301 | break; |
| 302 | |
| 303 | } |
| 304 | cmd = cmd->next; |
| 305 | } |
| 306 | #endif |
| 307 | } |
| 308 | |
| 309 | static bool FlushRenderCommands(SDL_Renderer *renderer) |
| 310 | { |
| 311 | bool result; |
| 312 | |
| 313 | SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL)); |
| 314 | |
| 315 | if (!renderer->render_commands) { // nothing to do! |
| 316 | SDL_assert(renderer->vertex_data_used == 0); |
| 317 | return true; |
| 318 | } |
| 319 | |
| 320 | DebugLogRenderCommands(renderer->render_commands); |
| 321 | |
| 322 | result = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used); |
| 323 | |
| 324 | // Move the whole render command queue to the unused pool so we can reuse them next time. |
| 325 | if (renderer->render_commands_tail) { |
| 326 | renderer->render_commands_tail->next = renderer->render_commands_pool; |
| 327 | renderer->render_commands_pool = renderer->render_commands; |
| 328 | renderer->render_commands_tail = NULL; |
| 329 | renderer->render_commands = NULL; |
| 330 | } |
| 331 | renderer->vertex_data_used = 0; |
| 332 | renderer->render_command_generation++; |
| 333 | renderer->color_queued = false; |
| 334 | renderer->viewport_queued = false; |
| 335 | renderer->cliprect_queued = false; |
| 336 | return result; |
| 337 | } |
| 338 | |
| 339 | static bool FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture) |
| 340 | { |
| 341 | SDL_Renderer *renderer = texture->renderer; |
| 342 | if (texture->last_command_generation == renderer->render_command_generation) { |
| 343 | // the current command queue depends on this texture, flush the queue now before it changes |
| 344 | return FlushRenderCommands(renderer); |
| 345 | } |
| 346 | return true; |
| 347 | } |
| 348 | |
| 349 | static bool FlushRenderCommandsIfGPURenderStateNeeded(SDL_GPURenderState *state) |
| 350 | { |
| 351 | SDL_Renderer *renderer = state->renderer; |
| 352 | if (state->last_command_generation == renderer->render_command_generation) { |
| 353 | // the current command queue depends on this state, flush the queue now before it changes |
| 354 | return FlushRenderCommands(renderer); |
| 355 | } |
| 356 | return true; |
| 357 | } |
| 358 | |
| 359 | bool SDL_FlushRenderer(SDL_Renderer *renderer) |
| 360 | { |
| 361 | if (!FlushRenderCommands(renderer)) { |
| 362 | return false; |
| 363 | } |
| 364 | renderer->InvalidateCachedState(renderer); |
| 365 | return true; |
| 366 | } |
| 367 | |
| 368 | void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, size_t numbytes, size_t alignment, size_t *offset) |
| 369 | { |
| 370 | const size_t needed = renderer->vertex_data_used + numbytes + alignment; |
| 371 | const size_t current_offset = renderer->vertex_data_used; |
| 372 | |
| 373 | const size_t aligner = (alignment && ((current_offset & (alignment - 1)) != 0)) ? (alignment - (current_offset & (alignment - 1))) : 0; |
| 374 | const size_t aligned = current_offset + aligner; |
| 375 | |
| 376 | if (renderer->vertex_data_allocation < needed) { |
| 377 | const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024; |
| 378 | size_t newsize = current_allocation * 2; |
| 379 | void *ptr; |
| 380 | while (newsize < needed) { |
| 381 | newsize *= 2; |
| 382 | } |
| 383 | |
| 384 | ptr = SDL_realloc(renderer->vertex_data, newsize); |
| 385 | |
| 386 | if (!ptr) { |
| 387 | return NULL; |
| 388 | } |
| 389 | renderer->vertex_data = ptr; |
| 390 | renderer->vertex_data_allocation = newsize; |
| 391 | } |
| 392 | |
| 393 | if (offset) { |
| 394 | *offset = aligned; |
| 395 | } |
| 396 | |
| 397 | renderer->vertex_data_used += aligner + numbytes; |
| 398 | |
| 399 | return ((Uint8 *)renderer->vertex_data) + aligned; |
| 400 | } |
| 401 | |
| 402 | static SDL_RenderCommand *AllocateRenderCommand(SDL_Renderer *renderer) |
| 403 | { |
| 404 | SDL_RenderCommand *result = NULL; |
| 405 | |
| 406 | result = renderer->render_commands_pool; |
| 407 | if (result) { |
| 408 | renderer->render_commands_pool = result->next; |
| 409 | result->next = NULL; |
| 410 | } else { |
| 411 | result = (SDL_RenderCommand *)SDL_calloc(1, sizeof(*result)); |
| 412 | if (!result) { |
| 413 | return NULL; |
| 414 | } |
| 415 | } |
| 416 | |
| 417 | SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL)); |
| 418 | if (renderer->render_commands_tail) { |
| 419 | renderer->render_commands_tail->next = result; |
| 420 | } else { |
| 421 | renderer->render_commands = result; |
| 422 | } |
| 423 | renderer->render_commands_tail = result; |
| 424 | |
| 425 | return result; |
| 426 | } |
| 427 | |
| 428 | static void UpdatePixelViewport(SDL_Renderer *renderer, SDL_RenderViewState *view) |
| 429 | { |
| 430 | view->pixel_viewport.x = (int)SDL_floorf((view->viewport.x * view->current_scale.x) + view->logical_offset.x); |
| 431 | view->pixel_viewport.y = (int)SDL_floorf((view->viewport.y * view->current_scale.y) + view->logical_offset.y); |
| 432 | if (view->viewport.w >= 0) { |
| 433 | view->pixel_viewport.w = (int)SDL_ceilf(view->viewport.w * view->current_scale.x); |
| 434 | } else { |
| 435 | view->pixel_viewport.w = view->pixel_w; |
| 436 | } |
| 437 | if (view->viewport.h >= 0) { |
| 438 | view->pixel_viewport.h = (int)SDL_ceilf(view->viewport.h * view->current_scale.y); |
| 439 | } else { |
| 440 | view->pixel_viewport.h = view->pixel_h; |
| 441 | } |
| 442 | } |
| 443 | |
| 444 | static bool QueueCmdSetViewport(SDL_Renderer *renderer) |
| 445 | { |
| 446 | bool result = true; |
| 447 | |
| 448 | SDL_Rect viewport = renderer->view->pixel_viewport; |
| 449 | |
| 450 | if (!renderer->viewport_queued || |
| 451 | SDL_memcmp(&viewport, &renderer->last_queued_viewport, sizeof(viewport)) != 0) { |
| 452 | SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); |
| 453 | if (cmd) { |
| 454 | cmd->command = SDL_RENDERCMD_SETVIEWPORT; |
| 455 | cmd->data.viewport.first = 0; // render backend will fill this in. |
| 456 | SDL_copyp(&cmd->data.viewport.rect, &viewport); |
| 457 | result = renderer->QueueSetViewport(renderer, cmd); |
| 458 | if (!result) { |
| 459 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 460 | } else { |
| 461 | SDL_copyp(&renderer->last_queued_viewport, &viewport); |
| 462 | renderer->viewport_queued = true; |
| 463 | } |
| 464 | } else { |
| 465 | result = false; |
| 466 | } |
| 467 | } |
| 468 | return result; |
| 469 | } |
| 470 | |
| 471 | static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *view) |
| 472 | { |
| 473 | const float scale_x = view->current_scale.x; |
| 474 | const float scale_y = view->current_scale.y; |
| 475 | view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x); |
| 476 | view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y); |
| 477 | view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x); |
| 478 | view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y); |
| 479 | } |
| 480 | |
| 481 | static bool QueueCmdSetClipRect(SDL_Renderer *renderer) |
| 482 | { |
| 483 | bool result = true; |
| 484 | |
| 485 | const SDL_RenderViewState *view = renderer->view; |
| 486 | SDL_Rect clip_rect = view->pixel_clip_rect; |
| 487 | if (!renderer->cliprect_queued || |
| 488 | view->clipping_enabled != renderer->last_queued_cliprect_enabled || |
| 489 | SDL_memcmp(&clip_rect, &renderer->last_queued_cliprect, sizeof(clip_rect)) != 0) { |
| 490 | SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); |
| 491 | if (cmd) { |
| 492 | cmd->command = SDL_RENDERCMD_SETCLIPRECT; |
| 493 | cmd->data.cliprect.enabled = view->clipping_enabled; |
| 494 | SDL_copyp(&cmd->data.cliprect.rect, &clip_rect); |
| 495 | SDL_copyp(&renderer->last_queued_cliprect, &clip_rect); |
| 496 | renderer->last_queued_cliprect_enabled = view->clipping_enabled; |
| 497 | renderer->cliprect_queued = true; |
| 498 | } else { |
| 499 | result = false; |
| 500 | } |
| 501 | } |
| 502 | return result; |
| 503 | } |
| 504 | |
| 505 | static bool QueueCmdSetDrawColor(SDL_Renderer *renderer, SDL_FColor *color) |
| 506 | { |
| 507 | bool result = true; |
| 508 | |
| 509 | if (!renderer->color_queued || |
| 510 | color->r != renderer->last_queued_color.r || |
| 511 | color->g != renderer->last_queued_color.g || |
| 512 | color->b != renderer->last_queued_color.b || |
| 513 | color->a != renderer->last_queued_color.a) { |
| 514 | SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); |
| 515 | result = false; |
| 516 | |
| 517 | if (cmd) { |
| 518 | cmd->command = SDL_RENDERCMD_SETDRAWCOLOR; |
| 519 | cmd->data.color.first = 0; // render backend will fill this in. |
| 520 | cmd->data.color.color_scale = renderer->color_scale; |
| 521 | cmd->data.color.color = *color; |
| 522 | result = renderer->QueueSetDrawColor(renderer, cmd); |
| 523 | if (!result) { |
| 524 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 525 | } else { |
| 526 | renderer->last_queued_color = *color; |
| 527 | renderer->color_queued = true; |
| 528 | } |
| 529 | } |
| 530 | } |
| 531 | return result; |
| 532 | } |
| 533 | |
| 534 | static bool QueueCmdClear(SDL_Renderer *renderer) |
| 535 | { |
| 536 | SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); |
| 537 | if (!cmd) { |
| 538 | return false; |
| 539 | } |
| 540 | |
| 541 | cmd->command = SDL_RENDERCMD_CLEAR; |
| 542 | cmd->data.color.first = 0; |
| 543 | cmd->data.color.color_scale = renderer->color_scale; |
| 544 | cmd->data.color.color = renderer->color; |
| 545 | return true; |
| 546 | } |
| 547 | |
| 548 | static SDL_RenderCommand *PrepQueueCmdDraw(SDL_Renderer *renderer, const SDL_RenderCommandType cmdtype, SDL_Texture *texture) |
| 549 | { |
| 550 | SDL_RenderCommand *cmd = NULL; |
| 551 | bool result = true; |
| 552 | SDL_FColor *color; |
| 553 | SDL_BlendMode blendMode; |
| 554 | |
| 555 | if (texture) { |
| 556 | color = &texture->color; |
| 557 | blendMode = texture->blendMode; |
| 558 | } else { |
| 559 | color = &renderer->color; |
| 560 | blendMode = renderer->blendMode; |
| 561 | } |
| 562 | |
| 563 | if (cmdtype != SDL_RENDERCMD_GEOMETRY) { |
| 564 | result = QueueCmdSetDrawColor(renderer, color); |
| 565 | } |
| 566 | |
| 567 | /* Set the viewport and clip rect directly before draws, so the backends |
| 568 | * don't have to worry about that state not being valid at draw time. */ |
| 569 | if (result && !renderer->viewport_queued) { |
| 570 | result = QueueCmdSetViewport(renderer); |
| 571 | } |
| 572 | if (result && !renderer->cliprect_queued) { |
| 573 | result = QueueCmdSetClipRect(renderer); |
| 574 | } |
| 575 | |
| 576 | if (result) { |
| 577 | cmd = AllocateRenderCommand(renderer); |
| 578 | if (cmd) { |
| 579 | cmd->command = cmdtype; |
| 580 | cmd->data.draw.first = 0; // render backend will fill this in. |
| 581 | cmd->data.draw.count = 0; // render backend will fill this in. |
| 582 | cmd->data.draw.color_scale = renderer->color_scale; |
| 583 | cmd->data.draw.color = *color; |
| 584 | cmd->data.draw.blend = blendMode; |
| 585 | cmd->data.draw.texture = texture; |
| 586 | if (texture) { |
| 587 | cmd->data.draw.texture_scale_mode = texture->scaleMode; |
| 588 | } |
| 589 | cmd->data.draw.texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP; |
| 590 | cmd->data.draw.gpu_render_state = renderer->gpu_render_state; |
| 591 | if (renderer->gpu_render_state) { |
| 592 | renderer->gpu_render_state->last_command_generation = renderer->render_command_generation; |
| 593 | } |
| 594 | } |
| 595 | } |
| 596 | return cmd; |
| 597 | } |
| 598 | |
| 599 | static bool QueueCmdDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) |
| 600 | { |
| 601 | SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_DRAW_POINTS, NULL); |
| 602 | bool result = false; |
| 603 | if (cmd) { |
| 604 | result = renderer->QueueDrawPoints(renderer, cmd, points, count); |
| 605 | if (!result) { |
| 606 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 607 | } |
| 608 | } |
| 609 | return result; |
| 610 | } |
| 611 | |
| 612 | static bool QueueCmdDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) |
| 613 | { |
| 614 | SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_DRAW_LINES, NULL); |
| 615 | bool result = false; |
| 616 | if (cmd) { |
| 617 | result = renderer->QueueDrawLines(renderer, cmd, points, count); |
| 618 | if (!result) { |
| 619 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 620 | } |
| 621 | } |
| 622 | return result; |
| 623 | } |
| 624 | |
| 625 | static bool QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, const int count) |
| 626 | { |
| 627 | SDL_RenderCommand *cmd; |
| 628 | bool result = false; |
| 629 | const int use_rendergeometry = (!renderer->QueueFillRects); |
| 630 | |
| 631 | cmd = PrepQueueCmdDraw(renderer, (use_rendergeometry ? SDL_RENDERCMD_GEOMETRY : SDL_RENDERCMD_FILL_RECTS), NULL); |
| 632 | |
| 633 | if (cmd) { |
| 634 | if (use_rendergeometry) { |
| 635 | bool isstack1; |
| 636 | bool isstack2; |
| 637 | float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1); |
| 638 | int *indices = SDL_small_alloc(int, 6 * count, &isstack2); |
| 639 | |
| 640 | if (xy && indices) { |
| 641 | int i; |
| 642 | float *ptr_xy = xy; |
| 643 | int *ptr_indices = indices; |
| 644 | const int xy_stride = 2 * sizeof(float); |
| 645 | const int num_vertices = 4 * count; |
| 646 | const int num_indices = 6 * count; |
| 647 | const int size_indices = 4; |
| 648 | int cur_index = 0; |
| 649 | |
| 650 | for (i = 0; i < count; ++i) { |
| 651 | float minx, miny, maxx, maxy; |
| 652 | |
| 653 | minx = rects[i].x; |
| 654 | miny = rects[i].y; |
| 655 | maxx = rects[i].x + rects[i].w; |
| 656 | maxy = rects[i].y + rects[i].h; |
| 657 | |
| 658 | *ptr_xy++ = minx; |
| 659 | *ptr_xy++ = miny; |
| 660 | *ptr_xy++ = maxx; |
| 661 | *ptr_xy++ = miny; |
| 662 | *ptr_xy++ = maxx; |
| 663 | *ptr_xy++ = maxy; |
| 664 | *ptr_xy++ = minx; |
| 665 | *ptr_xy++ = maxy; |
| 666 | |
| 667 | *ptr_indices++ = cur_index + rect_index_order[0]; |
| 668 | *ptr_indices++ = cur_index + rect_index_order[1]; |
| 669 | *ptr_indices++ = cur_index + rect_index_order[2]; |
| 670 | *ptr_indices++ = cur_index + rect_index_order[3]; |
| 671 | *ptr_indices++ = cur_index + rect_index_order[4]; |
| 672 | *ptr_indices++ = cur_index + rect_index_order[5]; |
| 673 | cur_index += 4; |
| 674 | } |
| 675 | |
| 676 | result = renderer->QueueGeometry(renderer, cmd, NULL, |
| 677 | xy, xy_stride, &renderer->color, 0 /* color_stride */, NULL, 0, |
| 678 | num_vertices, indices, num_indices, size_indices, |
| 679 | 1.0f, 1.0f); |
| 680 | |
| 681 | if (!result) { |
| 682 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 683 | } |
| 684 | } |
| 685 | SDL_small_free(xy, isstack1); |
| 686 | SDL_small_free(indices, isstack2); |
| 687 | |
| 688 | } else { |
| 689 | result = renderer->QueueFillRects(renderer, cmd, rects, count); |
| 690 | if (!result) { |
| 691 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 692 | } |
| 693 | } |
| 694 | } |
| 695 | return result; |
| 696 | } |
| 697 | |
| 698 | static bool QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) |
| 699 | { |
| 700 | SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_COPY, texture); |
| 701 | bool result = false; |
| 702 | if (cmd) { |
| 703 | result = renderer->QueueCopy(renderer, cmd, texture, srcrect, dstrect); |
| 704 | if (!result) { |
| 705 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 706 | } |
| 707 | } |
| 708 | return result; |
| 709 | } |
| 710 | |
| 711 | static bool QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, |
| 712 | const SDL_FRect *srcquad, const SDL_FRect *dstrect, |
| 713 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y) |
| 714 | { |
| 715 | SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_COPY_EX, texture); |
| 716 | bool result = false; |
| 717 | if (cmd) { |
| 718 | result = renderer->QueueCopyEx(renderer, cmd, texture, srcquad, dstrect, angle, center, flip, scale_x, scale_y); |
| 719 | if (!result) { |
| 720 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 721 | } |
| 722 | } |
| 723 | return result; |
| 724 | } |
| 725 | |
| 726 | static bool QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture, |
| 727 | const float *xy, int xy_stride, |
| 728 | const SDL_FColor *color, int color_stride, |
| 729 | const float *uv, int uv_stride, |
| 730 | int num_vertices, |
| 731 | const void *indices, int num_indices, int size_indices, |
| 732 | float scale_x, float scale_y, SDL_TextureAddressMode texture_address_mode) |
| 733 | { |
| 734 | SDL_RenderCommand *cmd; |
| 735 | bool result = false; |
| 736 | cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_GEOMETRY, texture); |
| 737 | if (cmd) { |
| 738 | cmd->data.draw.texture_address_mode = texture_address_mode; |
| 739 | result = renderer->QueueGeometry(renderer, cmd, texture, |
| 740 | xy, xy_stride, |
| 741 | color, color_stride, uv, uv_stride, |
| 742 | num_vertices, indices, num_indices, size_indices, |
| 743 | scale_x, scale_y); |
| 744 | if (!result) { |
| 745 | cmd->command = SDL_RENDERCMD_NO_OP; |
| 746 | } |
| 747 | } |
| 748 | return result; |
| 749 | } |
| 750 | |
| 751 | static void UpdateMainViewDimensions(SDL_Renderer *renderer) |
| 752 | { |
| 753 | int window_w = 0, window_h = 0; |
| 754 | |
| 755 | if (renderer->window) { |
| 756 | SDL_GetWindowSize(renderer->window, &window_w, &window_h); |
| 757 | } |
| 758 | |
| 759 | SDL_GetRenderOutputSize(renderer, &renderer->main_view.pixel_w, &renderer->main_view.pixel_h); |
| 760 | |
| 761 | if (window_w > 0 && window_h > 0) { |
| 762 | renderer->dpi_scale.x = (float)renderer->main_view.pixel_w / window_w; |
| 763 | renderer->dpi_scale.y = (float)renderer->main_view.pixel_h / window_h; |
| 764 | } else { |
| 765 | renderer->dpi_scale.x = 1.0f; |
| 766 | renderer->dpi_scale.y = 1.0f; |
| 767 | } |
| 768 | UpdatePixelViewport(renderer, &renderer->main_view); |
| 769 | } |
| 770 | |
| 771 | static void UpdateColorScale(SDL_Renderer *renderer) |
| 772 | { |
| 773 | float SDR_white_point; |
| 774 | if (renderer->target) { |
| 775 | SDR_white_point = renderer->target->SDR_white_point; |
| 776 | } else { |
| 777 | SDR_white_point = renderer->SDR_white_point; |
| 778 | } |
| 779 | renderer->color_scale = renderer->desired_color_scale * SDR_white_point; |
| 780 | } |
| 781 | |
| 782 | static void UpdateHDRProperties(SDL_Renderer *renderer) |
| 783 | { |
| 784 | SDL_PropertiesID window_props; |
| 785 | SDL_PropertiesID renderer_props; |
| 786 | |
| 787 | window_props = SDL_GetWindowProperties(renderer->window); |
| 788 | if (!window_props) { |
| 789 | return; |
| 790 | } |
| 791 | |
| 792 | renderer_props = SDL_GetRendererProperties(renderer); |
| 793 | if (!renderer_props) { |
| 794 | return; |
| 795 | } |
| 796 | |
| 797 | if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) { |
| 798 | renderer->SDR_white_point = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT, 1.0f); |
| 799 | renderer->HDR_headroom = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT, 1.0f); |
| 800 | } else { |
| 801 | renderer->SDR_white_point = 1.0f; |
| 802 | renderer->HDR_headroom = 1.0f; |
| 803 | } |
| 804 | |
| 805 | if (renderer->HDR_headroom > 1.0f) { |
| 806 | SDL_SetBooleanProperty(renderer_props, SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN, true); |
| 807 | } else { |
| 808 | SDL_SetBooleanProperty(renderer_props, SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN, false); |
| 809 | } |
| 810 | SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point); |
| 811 | SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT, renderer->HDR_headroom); |
| 812 | |
| 813 | UpdateColorScale(renderer); |
| 814 | } |
| 815 | |
| 816 | static void UpdateLogicalPresentation(SDL_Renderer *renderer); |
| 817 | |
| 818 | |
| 819 | int SDL_GetNumRenderDrivers(void) |
| 820 | { |
| 821 | #ifndef SDL_RENDER_DISABLED |
| 822 | return SDL_arraysize(render_drivers) - 1; |
| 823 | #else |
| 824 | return 0; |
| 825 | #endif |
| 826 | } |
| 827 | |
| 828 | const char *SDL_GetRenderDriver(int index) |
| 829 | { |
| 830 | #ifndef SDL_RENDER_DISABLED |
| 831 | if (index < 0 || index >= SDL_GetNumRenderDrivers()) { |
| 832 | SDL_InvalidParamError("index" ); |
| 833 | return NULL; |
| 834 | } |
| 835 | return render_drivers[index]->name; |
| 836 | #else |
| 837 | SDL_SetError("SDL not built with rendering support" ); |
| 838 | return NULL; |
| 839 | #endif |
| 840 | } |
| 841 | |
| 842 | static bool SDL_RendererEventWatch(void *userdata, SDL_Event *event) |
| 843 | { |
| 844 | SDL_Renderer *renderer = (SDL_Renderer *)userdata; |
| 845 | SDL_Window *window = renderer->window; |
| 846 | |
| 847 | if (renderer->WindowEvent) { |
| 848 | renderer->WindowEvent(renderer, &event->window); |
| 849 | } |
| 850 | |
| 851 | if (event->type == SDL_EVENT_WINDOW_RESIZED || |
| 852 | event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED || |
| 853 | event->type == SDL_EVENT_WINDOW_METAL_VIEW_RESIZED) { |
| 854 | SDL_RenderViewState *view = renderer->view; |
| 855 | renderer->view = &renderer->main_view; // only update the main_view (the window framebuffer) for window changes. |
| 856 | UpdateLogicalPresentation(renderer); |
| 857 | renderer->view = view; // put us back on whatever the current render target's actual view is. |
| 858 | } else if (event->type == SDL_EVENT_WINDOW_HIDDEN) { |
| 859 | renderer->hidden = true; |
| 860 | } else if (event->type == SDL_EVENT_WINDOW_SHOWN) { |
| 861 | if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) { |
| 862 | renderer->hidden = false; |
| 863 | } |
| 864 | } else if (event->type == SDL_EVENT_WINDOW_MINIMIZED) { |
| 865 | renderer->hidden = true; |
| 866 | } else if (event->type == SDL_EVENT_WINDOW_RESTORED || |
| 867 | event->type == SDL_EVENT_WINDOW_MAXIMIZED) { |
| 868 | if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) { |
| 869 | renderer->hidden = false; |
| 870 | } |
| 871 | } else if (event->type == SDL_EVENT_WINDOW_DISPLAY_CHANGED || |
| 872 | event->type == SDL_EVENT_WINDOW_HDR_STATE_CHANGED) { |
| 873 | UpdateHDRProperties(renderer); |
| 874 | } |
| 875 | return true; |
| 876 | } |
| 877 | |
| 878 | bool SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer) |
| 879 | { |
| 880 | bool hidden = (window_flags & SDL_WINDOW_HIDDEN) != 0; |
| 881 | |
| 882 | if (!window) { |
| 883 | return SDL_InvalidParamError("window" ); |
| 884 | } |
| 885 | |
| 886 | if (!renderer) { |
| 887 | return SDL_InvalidParamError("renderer" ); |
| 888 | } |
| 889 | |
| 890 | // Hide the window so if the renderer recreates it, we don't get a visual flash on screen |
| 891 | window_flags |= SDL_WINDOW_HIDDEN; |
| 892 | *window = SDL_CreateWindow(title, width, height, window_flags); |
| 893 | if (!*window) { |
| 894 | *renderer = NULL; |
| 895 | return false; |
| 896 | } |
| 897 | |
| 898 | *renderer = SDL_CreateRenderer(*window, NULL); |
| 899 | if (!*renderer) { |
| 900 | SDL_DestroyWindow(*window); |
| 901 | *window = NULL; |
| 902 | return false; |
| 903 | } |
| 904 | |
| 905 | if (!hidden) { |
| 906 | SDL_ShowWindow(*window); |
| 907 | } |
| 908 | |
| 909 | return true; |
| 910 | } |
| 911 | |
| 912 | #ifndef SDL_RENDER_DISABLED |
| 913 | static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer) |
| 914 | { |
| 915 | /* all of these functions are required to be implemented, even as no-ops, so we don't |
| 916 | have to check that they aren't NULL over and over. */ |
| 917 | SDL_assert(renderer->QueueSetViewport != NULL); |
| 918 | SDL_assert(renderer->QueueSetDrawColor != NULL); |
| 919 | SDL_assert(renderer->QueueDrawPoints != NULL); |
| 920 | SDL_assert(renderer->QueueDrawLines != NULL || renderer->QueueGeometry != NULL); |
| 921 | SDL_assert(renderer->QueueFillRects != NULL || renderer->QueueGeometry != NULL); |
| 922 | SDL_assert(renderer->QueueCopy != NULL || renderer->QueueGeometry != NULL); |
| 923 | SDL_assert(renderer->RunCommandQueue != NULL); |
| 924 | } |
| 925 | |
| 926 | static SDL_RenderLineMethod SDL_GetRenderLineMethod(void) |
| 927 | { |
| 928 | const char *hint = SDL_GetHint(SDL_HINT_RENDER_LINE_METHOD); |
| 929 | |
| 930 | int method = 0; |
| 931 | if (hint) { |
| 932 | method = SDL_atoi(hint); |
| 933 | } |
| 934 | switch (method) { |
| 935 | case 1: |
| 936 | return SDL_RENDERLINEMETHOD_POINTS; |
| 937 | case 2: |
| 938 | return SDL_RENDERLINEMETHOD_LINES; |
| 939 | case 3: |
| 940 | return SDL_RENDERLINEMETHOD_GEOMETRY; |
| 941 | default: |
| 942 | return SDL_RENDERLINEMETHOD_POINTS; |
| 943 | } |
| 944 | } |
| 945 | |
| 946 | static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Window *window) |
| 947 | { |
| 948 | SDL_DisplayID displayID = SDL_GetDisplayForWindow(window); |
| 949 | const SDL_DisplayMode *mode; |
| 950 | int refresh_num, refresh_den; |
| 951 | |
| 952 | if (displayID == 0) { |
| 953 | displayID = SDL_GetPrimaryDisplay(); |
| 954 | } |
| 955 | mode = SDL_GetDesktopDisplayMode(displayID); |
| 956 | if (mode && mode->refresh_rate_numerator > 0 && mode->refresh_rate_denominator > 0) { |
| 957 | refresh_num = mode->refresh_rate_numerator; |
| 958 | refresh_den = mode->refresh_rate_denominator; |
| 959 | } else { |
| 960 | // Pick a good default refresh rate |
| 961 | refresh_num = 60; |
| 962 | refresh_den = 1; |
| 963 | } |
| 964 | // Flip numerator and denominator to change from framerate to interval |
| 965 | renderer->simulate_vsync_interval_ns = (SDL_NS_PER_SECOND * refresh_den) / refresh_num; |
| 966 | } |
| 967 | |
| 968 | #endif // !SDL_RENDER_DISABLED |
| 969 | |
| 970 | |
| 971 | SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props) |
| 972 | { |
| 973 | #ifndef SDL_RENDER_DISABLED |
| 974 | SDL_Window *window = (SDL_Window *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, NULL); |
| 975 | SDL_Surface *surface = (SDL_Surface *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, NULL); |
| 976 | const char *driver_name = SDL_GetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, NULL); |
| 977 | const char *hint; |
| 978 | SDL_PropertiesID new_props; |
| 979 | |
| 980 | #ifdef SDL_PLATFORM_ANDROID |
| 981 | if (!Android_WaitActiveAndLockActivity()) { |
| 982 | return NULL; |
| 983 | } |
| 984 | #endif |
| 985 | |
| 986 | SDL_Renderer *renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer)); |
| 987 | if (!renderer) { |
| 988 | goto error; |
| 989 | } |
| 990 | |
| 991 | SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, true); |
| 992 | |
| 993 | if ((!window && !surface) || (window && surface)) { |
| 994 | SDL_InvalidParamError("window" ); |
| 995 | goto error; |
| 996 | } |
| 997 | |
| 998 | if (window && SDL_WindowHasSurface(window)) { |
| 999 | SDL_SetError("Surface already associated with window" ); |
| 1000 | goto error; |
| 1001 | } |
| 1002 | |
| 1003 | if (window && SDL_GetRenderer(window)) { |
| 1004 | SDL_SetError("Renderer already associated with window" ); |
| 1005 | goto error; |
| 1006 | } |
| 1007 | |
| 1008 | hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); |
| 1009 | if (hint && *hint) { |
| 1010 | SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, true)); |
| 1011 | } |
| 1012 | |
| 1013 | if (surface) { |
| 1014 | #ifdef SDL_VIDEO_RENDER_SW |
| 1015 | const bool rc = SW_CreateRendererForSurface(renderer, surface, props); |
| 1016 | #else |
| 1017 | const bool rc = SDL_SetError("SDL not built with software renderer" ); |
| 1018 | #endif |
| 1019 | if (!rc) { |
| 1020 | goto error; |
| 1021 | } |
| 1022 | } else { |
| 1023 | bool rc = false; |
| 1024 | if (!driver_name) { |
| 1025 | driver_name = SDL_GetHint(SDL_HINT_RENDER_DRIVER); |
| 1026 | } |
| 1027 | |
| 1028 | if (driver_name && *driver_name != 0) { |
| 1029 | const char *driver_attempt = driver_name; |
| 1030 | while (driver_attempt && *driver_attempt != 0 && !rc) { |
| 1031 | const char *driver_attempt_end = SDL_strchr(driver_attempt, ','); |
| 1032 | const size_t driver_attempt_len = (driver_attempt_end) ? (driver_attempt_end - driver_attempt) : SDL_strlen(driver_attempt); |
| 1033 | |
| 1034 | for (int i = 0; render_drivers[i]; i++) { |
| 1035 | const SDL_RenderDriver *driver = render_drivers[i]; |
| 1036 | if ((driver_attempt_len == SDL_strlen(driver->name)) && (SDL_strncasecmp(driver->name, driver_attempt, driver_attempt_len) == 0)) { |
| 1037 | rc = driver->CreateRenderer(renderer, window, props); |
| 1038 | if (rc) { |
| 1039 | break; |
| 1040 | } |
| 1041 | } |
| 1042 | } |
| 1043 | |
| 1044 | driver_attempt = (driver_attempt_end) ? (driver_attempt_end + 1) : NULL; |
| 1045 | } |
| 1046 | } else { |
| 1047 | for (int i = 0; render_drivers[i]; i++) { |
| 1048 | const SDL_RenderDriver *driver = render_drivers[i]; |
| 1049 | rc = driver->CreateRenderer(renderer, window, props); |
| 1050 | if (rc) { |
| 1051 | break; |
| 1052 | } |
| 1053 | SDL_DestroyRendererWithoutFreeing(renderer); |
| 1054 | SDL_zerop(renderer); // make sure we don't leave function pointers from a previous CreateRenderer() in this struct. |
| 1055 | } |
| 1056 | } |
| 1057 | |
| 1058 | if (!rc) { |
| 1059 | if (driver_name) { |
| 1060 | SDL_SetError("%s not available" , driver_name); |
| 1061 | } else { |
| 1062 | SDL_SetError("Couldn't find matching render driver" ); |
| 1063 | } |
| 1064 | goto error; |
| 1065 | } |
| 1066 | } |
| 1067 | |
| 1068 | VerifyDrawQueueFunctions(renderer); |
| 1069 | |
| 1070 | renderer->window = window; |
| 1071 | renderer->target_mutex = SDL_CreateMutex(); |
| 1072 | if (surface) { |
| 1073 | renderer->main_view.pixel_w = surface->w; |
| 1074 | renderer->main_view.pixel_h = surface->h; |
| 1075 | } |
| 1076 | renderer->main_view.viewport.w = -1; |
| 1077 | renderer->main_view.viewport.h = -1; |
| 1078 | renderer->main_view.scale.x = 1.0f; |
| 1079 | renderer->main_view.scale.y = 1.0f; |
| 1080 | renderer->main_view.logical_scale.x = 1.0f; |
| 1081 | renderer->main_view.logical_scale.y = 1.0f; |
| 1082 | renderer->main_view.current_scale.x = 1.0f; |
| 1083 | renderer->main_view.current_scale.y = 1.0f; |
| 1084 | renderer->view = &renderer->main_view; |
| 1085 | renderer->dpi_scale.x = 1.0f; |
| 1086 | renderer->dpi_scale.y = 1.0f; |
| 1087 | UpdatePixelViewport(renderer, &renderer->main_view); |
| 1088 | UpdatePixelClipRect(renderer, &renderer->main_view); |
| 1089 | UpdateMainViewDimensions(renderer); |
| 1090 | |
| 1091 | // new textures start at zero, so we start at 1 so first render doesn't flush by accident. |
| 1092 | renderer->render_command_generation = 1; |
| 1093 | |
| 1094 | if (renderer->software) { |
| 1095 | // Software renderer always uses line method, for speed |
| 1096 | renderer->line_method = SDL_RENDERLINEMETHOD_LINES; |
| 1097 | } else { |
| 1098 | renderer->line_method = SDL_GetRenderLineMethod(); |
| 1099 | } |
| 1100 | |
| 1101 | renderer->scale_mode = SDL_SCALEMODE_LINEAR; |
| 1102 | |
| 1103 | renderer->SDR_white_point = 1.0f; |
| 1104 | renderer->HDR_headroom = 1.0f; |
| 1105 | renderer->desired_color_scale = 1.0f; |
| 1106 | renderer->color_scale = 1.0f; |
| 1107 | |
| 1108 | if (window) { |
| 1109 | if (SDL_GetWindowFlags(window) & SDL_WINDOW_TRANSPARENT) { |
| 1110 | renderer->transparent_window = true; |
| 1111 | } |
| 1112 | |
| 1113 | if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED)) { |
| 1114 | renderer->hidden = true; |
| 1115 | } |
| 1116 | } |
| 1117 | |
| 1118 | new_props = SDL_GetRendererProperties(renderer); |
| 1119 | SDL_SetStringProperty(new_props, SDL_PROP_RENDERER_NAME_STRING, renderer->name); |
| 1120 | if (window) { |
| 1121 | SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_WINDOW_POINTER, window); |
| 1122 | } |
| 1123 | if (surface) { |
| 1124 | SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_SURFACE_POINTER, surface); |
| 1125 | } |
| 1126 | SDL_SetNumberProperty(new_props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, renderer->output_colorspace); |
| 1127 | UpdateHDRProperties(renderer); |
| 1128 | |
| 1129 | if (window) { |
| 1130 | SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, renderer); |
| 1131 | SDL_AddWindowRenderer(window, renderer); |
| 1132 | } |
| 1133 | |
| 1134 | SDL_SetRenderViewport(renderer, NULL); |
| 1135 | |
| 1136 | if (window) { |
| 1137 | SDL_AddWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, SDL_RendererEventWatch, renderer); |
| 1138 | } |
| 1139 | |
| 1140 | int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0); |
| 1141 | SDL_SetRenderVSync(renderer, vsync); |
| 1142 | SDL_CalculateSimulatedVSyncInterval(renderer, window); |
| 1143 | |
| 1144 | SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, |
| 1145 | "Created renderer: %s" , renderer->name); |
| 1146 | |
| 1147 | renderer->next = SDL_renderers; |
| 1148 | SDL_renderers = renderer; |
| 1149 | |
| 1150 | #ifdef SDL_PLATFORM_ANDROID |
| 1151 | Android_UnlockActivityMutex(); |
| 1152 | #endif |
| 1153 | |
| 1154 | SDL_ClearError(); |
| 1155 | |
| 1156 | return renderer; |
| 1157 | |
| 1158 | error: |
| 1159 | #ifdef SDL_PLATFORM_ANDROID |
| 1160 | Android_UnlockActivityMutex(); |
| 1161 | #endif |
| 1162 | |
| 1163 | if (renderer) { |
| 1164 | SDL_DestroyRenderer(renderer); |
| 1165 | } |
| 1166 | return NULL; |
| 1167 | |
| 1168 | #else |
| 1169 | SDL_SetError("SDL not built with rendering support" ); |
| 1170 | return NULL; |
| 1171 | #endif |
| 1172 | } |
| 1173 | |
| 1174 | SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name) |
| 1175 | { |
| 1176 | SDL_Renderer *renderer; |
| 1177 | SDL_PropertiesID props = SDL_CreateProperties(); |
| 1178 | SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window); |
| 1179 | SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, name); |
| 1180 | renderer = SDL_CreateRendererWithProperties(props); |
| 1181 | SDL_DestroyProperties(props); |
| 1182 | return renderer; |
| 1183 | } |
| 1184 | |
| 1185 | SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface) |
| 1186 | { |
| 1187 | #ifdef SDL_VIDEO_RENDER_SW |
| 1188 | SDL_Renderer *renderer; |
| 1189 | |
| 1190 | if (!surface) { |
| 1191 | SDL_InvalidParamError("surface" ); |
| 1192 | return NULL; |
| 1193 | } |
| 1194 | |
| 1195 | SDL_PropertiesID props = SDL_CreateProperties(); |
| 1196 | SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, surface); |
| 1197 | renderer = SDL_CreateRendererWithProperties(props); |
| 1198 | SDL_DestroyProperties(props); |
| 1199 | return renderer; |
| 1200 | #else |
| 1201 | SDL_SetError("SDL not built with rendering support" ); |
| 1202 | return NULL; |
| 1203 | #endif // !SDL_RENDER_DISABLED |
| 1204 | } |
| 1205 | |
| 1206 | SDL_Renderer *SDL_GetRenderer(SDL_Window *window) |
| 1207 | { |
| 1208 | return (SDL_Renderer *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, NULL); |
| 1209 | } |
| 1210 | |
| 1211 | SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer) |
| 1212 | { |
| 1213 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 1214 | return renderer->window; |
| 1215 | } |
| 1216 | |
| 1217 | const char *SDL_GetRendererName(SDL_Renderer *renderer) |
| 1218 | { |
| 1219 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 1220 | |
| 1221 | return SDL_GetPersistentString(renderer->name); |
| 1222 | } |
| 1223 | |
| 1224 | SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer) |
| 1225 | { |
| 1226 | CHECK_RENDERER_MAGIC(renderer, 0); |
| 1227 | |
| 1228 | if (renderer->props == 0) { |
| 1229 | renderer->props = SDL_CreateProperties(); |
| 1230 | } |
| 1231 | return renderer->props; |
| 1232 | } |
| 1233 | |
| 1234 | bool SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h) |
| 1235 | { |
| 1236 | if (w) { |
| 1237 | *w = 0; |
| 1238 | } |
| 1239 | if (h) { |
| 1240 | *h = 0; |
| 1241 | } |
| 1242 | |
| 1243 | CHECK_RENDERER_MAGIC(renderer, false); |
| 1244 | |
| 1245 | if (renderer->GetOutputSize) { |
| 1246 | return renderer->GetOutputSize(renderer, w, h); |
| 1247 | } else if (renderer->window) { |
| 1248 | return SDL_GetWindowSizeInPixels(renderer->window, w, h); |
| 1249 | } else { |
| 1250 | SDL_assert(!"This should never happen" ); |
| 1251 | return SDL_SetError("Renderer doesn't support querying output size" ); |
| 1252 | } |
| 1253 | } |
| 1254 | |
| 1255 | bool SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h) |
| 1256 | { |
| 1257 | if (w) { |
| 1258 | *w = 0; |
| 1259 | } |
| 1260 | if (h) { |
| 1261 | *h = 0; |
| 1262 | } |
| 1263 | |
| 1264 | CHECK_RENDERER_MAGIC(renderer, false); |
| 1265 | |
| 1266 | const SDL_RenderViewState *view = renderer->view; |
| 1267 | if (w) { |
| 1268 | *w = view->pixel_w; |
| 1269 | } |
| 1270 | if (h) { |
| 1271 | *h = view->pixel_h; |
| 1272 | } |
| 1273 | return true; |
| 1274 | } |
| 1275 | |
| 1276 | static bool IsSupportedBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) |
| 1277 | { |
| 1278 | switch (blendMode) { |
| 1279 | // These are required to be supported by all renderers |
| 1280 | case SDL_BLENDMODE_NONE: |
| 1281 | case SDL_BLENDMODE_BLEND: |
| 1282 | case SDL_BLENDMODE_BLEND_PREMULTIPLIED: |
| 1283 | case SDL_BLENDMODE_ADD: |
| 1284 | case SDL_BLENDMODE_ADD_PREMULTIPLIED: |
| 1285 | case SDL_BLENDMODE_MOD: |
| 1286 | case SDL_BLENDMODE_MUL: |
| 1287 | return true; |
| 1288 | |
| 1289 | default: |
| 1290 | return renderer->SupportsBlendMode && renderer->SupportsBlendMode(renderer, blendMode); |
| 1291 | } |
| 1292 | } |
| 1293 | |
| 1294 | static bool IsSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format) |
| 1295 | { |
| 1296 | int i; |
| 1297 | |
| 1298 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1299 | if (renderer->texture_formats[i] == format) { |
| 1300 | return true; |
| 1301 | } |
| 1302 | } |
| 1303 | return false; |
| 1304 | } |
| 1305 | |
| 1306 | static SDL_PixelFormat GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format) |
| 1307 | { |
| 1308 | int i; |
| 1309 | |
| 1310 | if (format == SDL_PIXELFORMAT_MJPG) { |
| 1311 | // We'll decode to SDL_PIXELFORMAT_NV12 or SDL_PIXELFORMAT_RGBA32 |
| 1312 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1313 | if (renderer->texture_formats[i] == SDL_PIXELFORMAT_NV12) { |
| 1314 | return renderer->texture_formats[i]; |
| 1315 | } |
| 1316 | } |
| 1317 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1318 | if (renderer->texture_formats[i] == SDL_PIXELFORMAT_RGBA32) { |
| 1319 | return renderer->texture_formats[i]; |
| 1320 | } |
| 1321 | } |
| 1322 | } else if (SDL_ISPIXELFORMAT_FOURCC(format)) { |
| 1323 | // Look for an exact match |
| 1324 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1325 | if (renderer->texture_formats[i] == format) { |
| 1326 | return renderer->texture_formats[i]; |
| 1327 | } |
| 1328 | } |
| 1329 | } else if (SDL_ISPIXELFORMAT_10BIT(format) || SDL_ISPIXELFORMAT_FLOAT(format)) { |
| 1330 | if (SDL_ISPIXELFORMAT_10BIT(format)) { |
| 1331 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1332 | if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) { |
| 1333 | return renderer->texture_formats[i]; |
| 1334 | } |
| 1335 | } |
| 1336 | } |
| 1337 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1338 | if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) { |
| 1339 | return renderer->texture_formats[i]; |
| 1340 | } |
| 1341 | } |
| 1342 | } else { |
| 1343 | bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format); |
| 1344 | |
| 1345 | // We just want to match the first format that has the same channels |
| 1346 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1347 | if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) && |
| 1348 | SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == hasAlpha) { |
| 1349 | return renderer->texture_formats[i]; |
| 1350 | } |
| 1351 | } |
| 1352 | } |
| 1353 | return renderer->texture_formats[0]; |
| 1354 | } |
| 1355 | |
| 1356 | SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props) |
| 1357 | { |
| 1358 | SDL_Texture *texture; |
| 1359 | SDL_PixelFormat format = (SDL_PixelFormat)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN); |
| 1360 | SDL_TextureAccess access = (SDL_TextureAccess)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC); |
| 1361 | int w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, 0); |
| 1362 | int h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, 0); |
| 1363 | SDL_Colorspace default_colorspace; |
| 1364 | bool texture_is_fourcc_and_target; |
| 1365 | |
| 1366 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 1367 | |
| 1368 | if (!format) { |
| 1369 | format = renderer->texture_formats[0]; |
| 1370 | } |
| 1371 | if (SDL_BYTESPERPIXEL(format) == 0) { |
| 1372 | SDL_SetError("Invalid texture format" ); |
| 1373 | return NULL; |
| 1374 | } |
| 1375 | if (SDL_ISPIXELFORMAT_INDEXED(format)) { |
| 1376 | if (!IsSupportedFormat(renderer, format)) { |
| 1377 | SDL_SetError("Palettized textures are not supported" ); |
| 1378 | return NULL; |
| 1379 | } |
| 1380 | } |
| 1381 | if (w <= 0 || h <= 0) { |
| 1382 | SDL_SetError("Texture dimensions can't be 0" ); |
| 1383 | return NULL; |
| 1384 | } |
| 1385 | int max_texture_size = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 0); |
| 1386 | if (max_texture_size && (w > max_texture_size || h > max_texture_size)) { |
| 1387 | SDL_SetError("Texture dimensions are limited to %dx%d" , max_texture_size, max_texture_size); |
| 1388 | return NULL; |
| 1389 | } |
| 1390 | |
| 1391 | default_colorspace = SDL_GetDefaultColorspaceForFormat(format); |
| 1392 | |
| 1393 | texture = (SDL_Texture *)SDL_calloc(1, sizeof(*texture)); |
| 1394 | if (!texture) { |
| 1395 | return NULL; |
| 1396 | } |
| 1397 | texture->refcount = 1; |
| 1398 | SDL_SetObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE, true); |
| 1399 | texture->colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace); |
| 1400 | texture->format = format; |
| 1401 | texture->access = access; |
| 1402 | texture->w = w; |
| 1403 | texture->h = h; |
| 1404 | texture->color.r = 1.0f; |
| 1405 | texture->color.g = 1.0f; |
| 1406 | texture->color.b = 1.0f; |
| 1407 | texture->color.a = 1.0f; |
| 1408 | texture->blendMode = SDL_ISPIXELFORMAT_ALPHA(format) ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE; |
| 1409 | texture->scaleMode = renderer->scale_mode; |
| 1410 | texture->view.pixel_w = w; |
| 1411 | texture->view.pixel_h = h; |
| 1412 | texture->view.viewport.w = -1; |
| 1413 | texture->view.viewport.h = -1; |
| 1414 | texture->view.scale.x = 1.0f; |
| 1415 | texture->view.scale.y = 1.0f; |
| 1416 | texture->view.logical_scale.x = 1.0f; |
| 1417 | texture->view.logical_scale.y = 1.0f; |
| 1418 | texture->view.current_scale.x = 1.0f; |
| 1419 | texture->view.current_scale.y = 1.0f; |
| 1420 | texture->renderer = renderer; |
| 1421 | texture->next = renderer->textures; |
| 1422 | if (renderer->textures) { |
| 1423 | renderer->textures->prev = texture; |
| 1424 | } |
| 1425 | renderer->textures = texture; |
| 1426 | |
| 1427 | UpdatePixelViewport(renderer, &texture->view); |
| 1428 | UpdatePixelClipRect(renderer, &texture->view); |
| 1429 | |
| 1430 | texture->SDR_white_point = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, SDL_GetDefaultSDRWhitePoint(texture->colorspace)); |
| 1431 | texture->HDR_headroom = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, SDL_GetDefaultHDRHeadroom(texture->colorspace)); |
| 1432 | |
| 1433 | // FOURCC format cannot be used directly by renderer back-ends for target texture |
| 1434 | texture_is_fourcc_and_target = (access == SDL_TEXTUREACCESS_TARGET && SDL_ISPIXELFORMAT_FOURCC(format)); |
| 1435 | |
| 1436 | if (!texture_is_fourcc_and_target && IsSupportedFormat(renderer, format)) { |
| 1437 | if (!renderer->CreateTexture(renderer, texture, props)) { |
| 1438 | SDL_DestroyTexture(texture); |
| 1439 | return NULL; |
| 1440 | } |
| 1441 | } else { |
| 1442 | SDL_PixelFormat closest_format; |
| 1443 | SDL_PropertiesID native_props = SDL_CreateProperties(); |
| 1444 | |
| 1445 | if (!texture_is_fourcc_and_target) { |
| 1446 | closest_format = GetClosestSupportedFormat(renderer, format); |
| 1447 | } else { |
| 1448 | closest_format = renderer->texture_formats[0]; |
| 1449 | } |
| 1450 | |
| 1451 | if (format == SDL_PIXELFORMAT_MJPG && closest_format == SDL_PIXELFORMAT_NV12) { |
| 1452 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, SDL_COLORSPACE_JPEG); |
| 1453 | } else { |
| 1454 | default_colorspace = SDL_GetDefaultColorspaceForFormat(closest_format); |
| 1455 | if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace)) { |
| 1456 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture->colorspace); |
| 1457 | } else { |
| 1458 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace); |
| 1459 | } |
| 1460 | } |
| 1461 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, closest_format); |
| 1462 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, texture->access); |
| 1463 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, texture->w); |
| 1464 | SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, texture->h); |
| 1465 | |
| 1466 | texture->native = SDL_CreateTextureWithProperties(renderer, native_props); |
| 1467 | SDL_DestroyProperties(native_props); |
| 1468 | if (!texture->native) { |
| 1469 | SDL_DestroyTexture(texture); |
| 1470 | return NULL; |
| 1471 | } |
| 1472 | |
| 1473 | SDL_SetPointerProperty(SDL_GetTextureProperties(texture->native), SDL_PROP_TEXTURE_PARENT_POINTER, texture); |
| 1474 | |
| 1475 | // Swap textures to have texture before texture->native in the list |
| 1476 | texture->native->next = texture->next; |
| 1477 | if (texture->native->next) { |
| 1478 | texture->native->next->prev = texture->native; |
| 1479 | } |
| 1480 | texture->prev = texture->native->prev; |
| 1481 | if (texture->prev) { |
| 1482 | texture->prev->next = texture; |
| 1483 | } |
| 1484 | texture->native->prev = texture; |
| 1485 | texture->next = texture->native; |
| 1486 | renderer->textures = texture; |
| 1487 | |
| 1488 | if (texture->format == SDL_PIXELFORMAT_MJPG) { |
| 1489 | // We have a custom decode + upload path for this |
| 1490 | } else if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
| 1491 | #ifdef SDL_HAVE_YUV |
| 1492 | texture->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->colorspace, w, h); |
| 1493 | #else |
| 1494 | SDL_SetError("SDL not built with YUV support" ); |
| 1495 | #endif |
| 1496 | if (!texture->yuv) { |
| 1497 | SDL_DestroyTexture(texture); |
| 1498 | return NULL; |
| 1499 | } |
| 1500 | } else if (access == SDL_TEXTUREACCESS_STREAMING) { |
| 1501 | // The pitch is 4 byte aligned |
| 1502 | texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3); |
| 1503 | texture->pixels = SDL_calloc(1, (size_t)texture->pitch * h); |
| 1504 | if (!texture->pixels) { |
| 1505 | SDL_DestroyTexture(texture); |
| 1506 | return NULL; |
| 1507 | } |
| 1508 | } |
| 1509 | } |
| 1510 | |
| 1511 | // Now set the properties for the new texture |
| 1512 | props = SDL_GetTextureProperties(texture); |
| 1513 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_COLORSPACE_NUMBER, texture->colorspace); |
| 1514 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, texture->format); |
| 1515 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, texture->access); |
| 1516 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, texture->w); |
| 1517 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, texture->h); |
| 1518 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT, texture->SDR_white_point); |
| 1519 | if (texture->HDR_headroom > 0.0f) { |
| 1520 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT, texture->HDR_headroom); |
| 1521 | } |
| 1522 | return texture; |
| 1523 | } |
| 1524 | |
| 1525 | SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h) |
| 1526 | { |
| 1527 | SDL_Texture *texture; |
| 1528 | SDL_PropertiesID props = SDL_CreateProperties(); |
| 1529 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format); |
| 1530 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access); |
| 1531 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, w); |
| 1532 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, h); |
| 1533 | texture = SDL_CreateTextureWithProperties(renderer, props); |
| 1534 | SDL_DestroyProperties(props); |
| 1535 | return texture; |
| 1536 | } |
| 1537 | |
| 1538 | static bool SDL_UpdateTextureFromSurface(SDL_Texture *texture, SDL_Rect *rect, SDL_Surface *surface) |
| 1539 | { |
| 1540 | SDL_TextureAccess access; |
| 1541 | bool direct_update; |
| 1542 | SDL_PixelFormat tex_format; |
| 1543 | SDL_PropertiesID surface_props; |
| 1544 | SDL_PropertiesID tex_props; |
| 1545 | SDL_Colorspace surface_colorspace = SDL_COLORSPACE_UNKNOWN; |
| 1546 | SDL_Colorspace texture_colorspace = SDL_COLORSPACE_UNKNOWN; |
| 1547 | |
| 1548 | if (texture == NULL || surface == NULL) { |
| 1549 | return false; |
| 1550 | } |
| 1551 | |
| 1552 | tex_props = SDL_GetTextureProperties(texture); |
| 1553 | if (!tex_props) { |
| 1554 | return false; |
| 1555 | } |
| 1556 | |
| 1557 | surface_props = SDL_GetSurfaceProperties(surface); |
| 1558 | if (!surface_props) { |
| 1559 | return false; |
| 1560 | } |
| 1561 | |
| 1562 | tex_format = (SDL_PixelFormat)SDL_GetNumberProperty(tex_props, SDL_PROP_TEXTURE_FORMAT_NUMBER, 0); |
| 1563 | access = (SDL_TextureAccess)SDL_GetNumberProperty(tex_props, SDL_PROP_TEXTURE_ACCESS_NUMBER, 0); |
| 1564 | |
| 1565 | if (access != SDL_TEXTUREACCESS_STATIC && access != SDL_TEXTUREACCESS_STREAMING) { |
| 1566 | return false; |
| 1567 | } |
| 1568 | |
| 1569 | surface_colorspace = SDL_GetSurfaceColorspace(surface); |
| 1570 | texture_colorspace = surface_colorspace; |
| 1571 | |
| 1572 | if (surface_colorspace == SDL_COLORSPACE_SRGB_LINEAR || |
| 1573 | SDL_COLORSPACETRANSFER(surface_colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) { |
| 1574 | if (SDL_ISPIXELFORMAT_FLOAT(tex_format)) { |
| 1575 | texture_colorspace = SDL_COLORSPACE_SRGB_LINEAR; |
| 1576 | } else if (SDL_ISPIXELFORMAT_10BIT(tex_format)) { |
| 1577 | texture_colorspace = SDL_COLORSPACE_HDR10; |
| 1578 | } else { |
| 1579 | texture_colorspace = SDL_COLORSPACE_SRGB; |
| 1580 | } |
| 1581 | } |
| 1582 | |
| 1583 | if (tex_format == surface->format && texture_colorspace == surface_colorspace) { |
| 1584 | if (SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) { |
| 1585 | /* Surface and Renderer formats are identical. |
| 1586 | * Intermediate conversion is needed to convert color key to alpha (SDL_ConvertColorkeyToAlpha()). */ |
| 1587 | direct_update = false; |
| 1588 | } else { |
| 1589 | // Update Texture directly |
| 1590 | direct_update = true; |
| 1591 | } |
| 1592 | } else { |
| 1593 | // Surface and Renderer formats are different, it needs an intermediate conversion. |
| 1594 | direct_update = false; |
| 1595 | } |
| 1596 | |
| 1597 | if (direct_update) { |
| 1598 | if (SDL_MUSTLOCK(surface)) { |
| 1599 | SDL_LockSurface(surface); |
| 1600 | SDL_UpdateTexture(texture, rect, surface->pixels, surface->pitch); |
| 1601 | SDL_UnlockSurface(surface); |
| 1602 | } else { |
| 1603 | SDL_UpdateTexture(texture, rect, surface->pixels, surface->pitch); |
| 1604 | } |
| 1605 | } else { |
| 1606 | SDL_Surface *temp = NULL; |
| 1607 | |
| 1608 | // Set up a destination surface for the texture update |
| 1609 | temp = SDL_ConvertSurfaceAndColorspace(surface, tex_format, NULL, texture_colorspace, surface_props); |
| 1610 | if (temp) { |
| 1611 | SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch); |
| 1612 | SDL_DestroySurface(temp); |
| 1613 | } else { |
| 1614 | return false; |
| 1615 | } |
| 1616 | } |
| 1617 | |
| 1618 | { |
| 1619 | Uint8 r, g, b, a; |
| 1620 | SDL_BlendMode blendMode; |
| 1621 | |
| 1622 | SDL_GetSurfaceColorMod(surface, &r, &g, &b); |
| 1623 | SDL_SetTextureColorMod(texture, r, g, b); |
| 1624 | |
| 1625 | SDL_GetSurfaceAlphaMod(surface, &a); |
| 1626 | SDL_SetTextureAlphaMod(texture, a); |
| 1627 | |
| 1628 | if (SDL_SurfaceHasColorKey(surface)) { |
| 1629 | // We converted to a texture with alpha format |
| 1630 | SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); |
| 1631 | } else { |
| 1632 | SDL_GetSurfaceBlendMode(surface, &blendMode); |
| 1633 | SDL_SetTextureBlendMode(texture, blendMode); |
| 1634 | } |
| 1635 | } |
| 1636 | |
| 1637 | return true; |
| 1638 | } |
| 1639 | |
| 1640 | SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface) |
| 1641 | { |
| 1642 | bool needAlpha; |
| 1643 | int i; |
| 1644 | SDL_PixelFormat format = SDL_PIXELFORMAT_UNKNOWN; |
| 1645 | SDL_Palette *palette; |
| 1646 | SDL_Texture *texture; |
| 1647 | SDL_PropertiesID props; |
| 1648 | SDL_Colorspace surface_colorspace = SDL_COLORSPACE_UNKNOWN; |
| 1649 | SDL_Colorspace texture_colorspace = SDL_COLORSPACE_UNKNOWN; |
| 1650 | |
| 1651 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 1652 | |
| 1653 | if (!SDL_SurfaceValid(surface)) { |
| 1654 | SDL_InvalidParamError("SDL_CreateTextureFromSurface(): surface" ); |
| 1655 | return NULL; |
| 1656 | } |
| 1657 | |
| 1658 | // See what the best texture format is |
| 1659 | if (SDL_ISPIXELFORMAT_ALPHA(surface->format) || SDL_SurfaceHasColorKey(surface)) { |
| 1660 | needAlpha = true; |
| 1661 | } else { |
| 1662 | needAlpha = false; |
| 1663 | } |
| 1664 | |
| 1665 | // If Palette contains alpha values, promotes to alpha format |
| 1666 | palette = SDL_GetSurfacePalette(surface); |
| 1667 | if (palette) { |
| 1668 | bool is_opaque, has_alpha_channel; |
| 1669 | SDL_DetectPalette(palette, &is_opaque, &has_alpha_channel); |
| 1670 | if (!is_opaque) { |
| 1671 | needAlpha = true; |
| 1672 | } |
| 1673 | } |
| 1674 | |
| 1675 | surface_colorspace = SDL_GetSurfaceColorspace(surface); |
| 1676 | |
| 1677 | // Try to have the best pixel format for the texture |
| 1678 | // No alpha, but a colorkey => promote to alpha |
| 1679 | if (!SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) { |
| 1680 | if (surface->format == SDL_PIXELFORMAT_XRGB8888) { |
| 1681 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1682 | if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) { |
| 1683 | format = SDL_PIXELFORMAT_ARGB8888; |
| 1684 | break; |
| 1685 | } |
| 1686 | } |
| 1687 | } else if (surface->format == SDL_PIXELFORMAT_XBGR8888) { |
| 1688 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1689 | if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) { |
| 1690 | format = SDL_PIXELFORMAT_ABGR8888; |
| 1691 | break; |
| 1692 | } |
| 1693 | } |
| 1694 | } |
| 1695 | } else { |
| 1696 | // Exact match would be fine |
| 1697 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1698 | if (renderer->texture_formats[i] == surface->format) { |
| 1699 | format = surface->format; |
| 1700 | break; |
| 1701 | } |
| 1702 | } |
| 1703 | } |
| 1704 | |
| 1705 | // Look for 10-bit pixel formats if needed |
| 1706 | if (format == SDL_PIXELFORMAT_UNKNOWN && SDL_ISPIXELFORMAT_10BIT(surface->format)) { |
| 1707 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1708 | if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) { |
| 1709 | format = renderer->texture_formats[i]; |
| 1710 | break; |
| 1711 | } |
| 1712 | } |
| 1713 | } |
| 1714 | |
| 1715 | // Look for floating point pixel formats if needed |
| 1716 | if (format == SDL_PIXELFORMAT_UNKNOWN && |
| 1717 | (SDL_ISPIXELFORMAT_10BIT(surface->format) || SDL_ISPIXELFORMAT_FLOAT(surface->format))) { |
| 1718 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1719 | if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) { |
| 1720 | format = renderer->texture_formats[i]; |
| 1721 | break; |
| 1722 | } |
| 1723 | } |
| 1724 | } |
| 1725 | |
| 1726 | // Fallback, choose a valid pixel format |
| 1727 | if (format == SDL_PIXELFORMAT_UNKNOWN) { |
| 1728 | format = renderer->texture_formats[0]; |
| 1729 | for (i = 0; i < renderer->num_texture_formats; ++i) { |
| 1730 | if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) && |
| 1731 | SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == needAlpha) { |
| 1732 | format = renderer->texture_formats[i]; |
| 1733 | break; |
| 1734 | } |
| 1735 | } |
| 1736 | } |
| 1737 | |
| 1738 | if (surface_colorspace == SDL_COLORSPACE_SRGB_LINEAR || |
| 1739 | SDL_COLORSPACETRANSFER(surface_colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) { |
| 1740 | if (SDL_ISPIXELFORMAT_FLOAT(format)) { |
| 1741 | texture_colorspace = SDL_COLORSPACE_SRGB_LINEAR; |
| 1742 | } else if (SDL_ISPIXELFORMAT_10BIT(format)) { |
| 1743 | texture_colorspace = SDL_COLORSPACE_HDR10; |
| 1744 | } else { |
| 1745 | texture_colorspace = SDL_COLORSPACE_SRGB; |
| 1746 | } |
| 1747 | } |
| 1748 | |
| 1749 | props = SDL_CreateProperties(); |
| 1750 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture_colorspace); |
| 1751 | if (surface_colorspace == texture_colorspace) { |
| 1752 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, |
| 1753 | SDL_GetSurfaceSDRWhitePoint(surface, surface_colorspace)); |
| 1754 | } |
| 1755 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, |
| 1756 | SDL_GetSurfaceHDRHeadroom(surface, surface_colorspace)); |
| 1757 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format); |
| 1758 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC); |
| 1759 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, surface->w); |
| 1760 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, surface->h); |
| 1761 | texture = SDL_CreateTextureWithProperties(renderer, props); |
| 1762 | SDL_DestroyProperties(props); |
| 1763 | if (!texture) { |
| 1764 | return NULL; |
| 1765 | } |
| 1766 | |
| 1767 | if (!SDL_UpdateTextureFromSurface(texture, NULL, surface)) { |
| 1768 | SDL_DestroyTexture(texture); |
| 1769 | return NULL; |
| 1770 | } |
| 1771 | |
| 1772 | return texture; |
| 1773 | } |
| 1774 | |
| 1775 | SDL_Renderer *SDL_GetRendererFromTexture(SDL_Texture *texture) |
| 1776 | { |
| 1777 | CHECK_TEXTURE_MAGIC(texture, NULL); |
| 1778 | |
| 1779 | return texture->renderer; |
| 1780 | } |
| 1781 | |
| 1782 | SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture) |
| 1783 | { |
| 1784 | CHECK_TEXTURE_MAGIC(texture, 0); |
| 1785 | |
| 1786 | if (texture->props == 0) { |
| 1787 | texture->props = SDL_CreateProperties(); |
| 1788 | } |
| 1789 | return texture->props; |
| 1790 | } |
| 1791 | |
| 1792 | bool SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h) |
| 1793 | { |
| 1794 | if (w) { |
| 1795 | *w = 0; |
| 1796 | } |
| 1797 | if (h) { |
| 1798 | *h = 0; |
| 1799 | } |
| 1800 | |
| 1801 | CHECK_TEXTURE_MAGIC(texture, false); |
| 1802 | |
| 1803 | if (w) { |
| 1804 | *w = (float)texture->w; |
| 1805 | } |
| 1806 | if (h) { |
| 1807 | *h = (float)texture->h; |
| 1808 | } |
| 1809 | return true; |
| 1810 | } |
| 1811 | |
| 1812 | bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b) |
| 1813 | { |
| 1814 | const float fR = (float)r / 255.0f; |
| 1815 | const float fG = (float)g / 255.0f; |
| 1816 | const float fB = (float)b / 255.0f; |
| 1817 | |
| 1818 | return SDL_SetTextureColorModFloat(texture, fR, fG, fB); |
| 1819 | } |
| 1820 | |
| 1821 | bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b) |
| 1822 | { |
| 1823 | CHECK_TEXTURE_MAGIC(texture, false); |
| 1824 | |
| 1825 | texture->color.r = r; |
| 1826 | texture->color.g = g; |
| 1827 | texture->color.b = b; |
| 1828 | if (texture->native) { |
| 1829 | return SDL_SetTextureColorModFloat(texture->native, r, g, b); |
| 1830 | } |
| 1831 | return true; |
| 1832 | } |
| 1833 | |
| 1834 | bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b) |
| 1835 | { |
| 1836 | float fR = 1.0f, fG = 1.0f, fB = 1.0f; |
| 1837 | |
| 1838 | if (!SDL_GetTextureColorModFloat(texture, &fR, &fG, &fB)) { |
| 1839 | if (r) { |
| 1840 | *r = 255; |
| 1841 | } |
| 1842 | if (g) { |
| 1843 | *g = 255; |
| 1844 | } |
| 1845 | if (b) { |
| 1846 | *b = 255; |
| 1847 | } |
| 1848 | return false; |
| 1849 | } |
| 1850 | |
| 1851 | if (r) { |
| 1852 | *r = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f); |
| 1853 | } |
| 1854 | if (g) { |
| 1855 | *g = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f); |
| 1856 | } |
| 1857 | if (b) { |
| 1858 | *b = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f); |
| 1859 | } |
| 1860 | return true; |
| 1861 | } |
| 1862 | |
| 1863 | bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b) |
| 1864 | { |
| 1865 | SDL_FColor color; |
| 1866 | |
| 1867 | if (r) { |
| 1868 | *r = 1.0f; |
| 1869 | } |
| 1870 | if (g) { |
| 1871 | *g = 1.0f; |
| 1872 | } |
| 1873 | if (b) { |
| 1874 | *b = 1.0f; |
| 1875 | } |
| 1876 | |
| 1877 | CHECK_TEXTURE_MAGIC(texture, false); |
| 1878 | |
| 1879 | color = texture->color; |
| 1880 | |
| 1881 | if (r) { |
| 1882 | *r = color.r; |
| 1883 | } |
| 1884 | if (g) { |
| 1885 | *g = color.g; |
| 1886 | } |
| 1887 | if (b) { |
| 1888 | *b = color.b; |
| 1889 | } |
| 1890 | return true; |
| 1891 | } |
| 1892 | |
| 1893 | bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha) |
| 1894 | { |
| 1895 | const float fA = (float)alpha / 255.0f; |
| 1896 | |
| 1897 | return SDL_SetTextureAlphaModFloat(texture, fA); |
| 1898 | } |
| 1899 | |
| 1900 | bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha) |
| 1901 | { |
| 1902 | CHECK_TEXTURE_MAGIC(texture, false); |
| 1903 | |
| 1904 | texture->color.a = alpha; |
| 1905 | if (texture->native) { |
| 1906 | return SDL_SetTextureAlphaModFloat(texture->native, alpha); |
| 1907 | } |
| 1908 | return true; |
| 1909 | } |
| 1910 | |
| 1911 | bool SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha) |
| 1912 | { |
| 1913 | float fA = 1.0f; |
| 1914 | |
| 1915 | if (!SDL_GetTextureAlphaModFloat(texture, &fA)) { |
| 1916 | if (alpha) { |
| 1917 | *alpha = 255; |
| 1918 | } |
| 1919 | return false; |
| 1920 | } |
| 1921 | |
| 1922 | if (alpha) { |
| 1923 | *alpha = (Uint8)SDL_roundf(SDL_clamp(fA, 0.0f, 1.0f) * 255.0f); |
| 1924 | } |
| 1925 | return true; |
| 1926 | } |
| 1927 | |
| 1928 | bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha) |
| 1929 | { |
| 1930 | if (alpha) { |
| 1931 | *alpha = 1.0f; |
| 1932 | } |
| 1933 | |
| 1934 | CHECK_TEXTURE_MAGIC(texture, false); |
| 1935 | |
| 1936 | if (alpha) { |
| 1937 | *alpha = texture->color.a; |
| 1938 | } |
| 1939 | return true; |
| 1940 | } |
| 1941 | |
| 1942 | bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode) |
| 1943 | { |
| 1944 | SDL_Renderer *renderer; |
| 1945 | |
| 1946 | CHECK_TEXTURE_MAGIC(texture, false); |
| 1947 | |
| 1948 | if (blendMode == SDL_BLENDMODE_INVALID) { |
| 1949 | return SDL_InvalidParamError("blendMode" ); |
| 1950 | } |
| 1951 | |
| 1952 | renderer = texture->renderer; |
| 1953 | if (!IsSupportedBlendMode(renderer, blendMode)) { |
| 1954 | return SDL_Unsupported(); |
| 1955 | } |
| 1956 | texture->blendMode = blendMode; |
| 1957 | if (texture->native) { |
| 1958 | return SDL_SetTextureBlendMode(texture->native, blendMode); |
| 1959 | } |
| 1960 | return true; |
| 1961 | } |
| 1962 | |
| 1963 | bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode) |
| 1964 | { |
| 1965 | if (blendMode) { |
| 1966 | *blendMode = SDL_BLENDMODE_INVALID; |
| 1967 | } |
| 1968 | |
| 1969 | CHECK_TEXTURE_MAGIC(texture, false); |
| 1970 | |
| 1971 | if (blendMode) { |
| 1972 | *blendMode = texture->blendMode; |
| 1973 | } |
| 1974 | return true; |
| 1975 | } |
| 1976 | |
| 1977 | bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode) |
| 1978 | { |
| 1979 | CHECK_TEXTURE_MAGIC(texture, false); |
| 1980 | |
| 1981 | switch (scaleMode) { |
| 1982 | case SDL_SCALEMODE_NEAREST: |
| 1983 | case SDL_SCALEMODE_LINEAR: |
| 1984 | case SDL_SCALEMODE_PIXELART: |
| 1985 | break; |
| 1986 | default: |
| 1987 | return SDL_InvalidParamError("scaleMode" ); |
| 1988 | } |
| 1989 | |
| 1990 | texture->scaleMode = scaleMode; |
| 1991 | |
| 1992 | if (texture->native) { |
| 1993 | return SDL_SetTextureScaleMode(texture->native, scaleMode); |
| 1994 | } |
| 1995 | return true; |
| 1996 | } |
| 1997 | |
| 1998 | bool SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode) |
| 1999 | { |
| 2000 | if (scaleMode) { |
| 2001 | *scaleMode = SDL_SCALEMODE_LINEAR; |
| 2002 | } |
| 2003 | |
| 2004 | CHECK_TEXTURE_MAGIC(texture, false); |
| 2005 | |
| 2006 | if (scaleMode) { |
| 2007 | *scaleMode = texture->scaleMode; |
| 2008 | } |
| 2009 | return true; |
| 2010 | } |
| 2011 | |
| 2012 | #ifdef SDL_HAVE_YUV |
| 2013 | static bool SDL_UpdateTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, |
| 2014 | const void *pixels, int pitch) |
| 2015 | { |
| 2016 | SDL_Texture *native = texture->native; |
| 2017 | SDL_Rect full_rect; |
| 2018 | |
| 2019 | if (!SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch)) { |
| 2020 | return false; |
| 2021 | } |
| 2022 | |
| 2023 | full_rect.x = 0; |
| 2024 | full_rect.y = 0; |
| 2025 | full_rect.w = texture->w; |
| 2026 | full_rect.h = texture->h; |
| 2027 | rect = &full_rect; |
| 2028 | |
| 2029 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| 2030 | // We can lock the texture and copy to it |
| 2031 | void *native_pixels = NULL; |
| 2032 | int native_pitch = 0; |
| 2033 | |
| 2034 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| 2035 | return false; |
| 2036 | } |
| 2037 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| 2038 | rect->w, rect->h, native_pixels, native_pitch); |
| 2039 | SDL_UnlockTexture(native); |
| 2040 | } else { |
| 2041 | // Use a temporary buffer for updating |
| 2042 | const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| 2043 | const size_t alloclen = (size_t)rect->h * temp_pitch; |
| 2044 | if (alloclen > 0) { |
| 2045 | void *temp_pixels = SDL_malloc(alloclen); |
| 2046 | if (!temp_pixels) { |
| 2047 | return false; |
| 2048 | } |
| 2049 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| 2050 | rect->w, rect->h, temp_pixels, temp_pitch); |
| 2051 | SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| 2052 | SDL_free(temp_pixels); |
| 2053 | } |
| 2054 | } |
| 2055 | return true; |
| 2056 | } |
| 2057 | #endif // SDL_HAVE_YUV |
| 2058 | |
| 2059 | static bool SDL_UpdateTextureNative(SDL_Texture *texture, const SDL_Rect *rect, |
| 2060 | const void *pixels, int pitch) |
| 2061 | { |
| 2062 | SDL_Texture *native = texture->native; |
| 2063 | |
| 2064 | if (!rect->w || !rect->h) { |
| 2065 | return true; // nothing to do. |
| 2066 | } |
| 2067 | |
| 2068 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| 2069 | // We can lock the texture and copy to it |
| 2070 | void *native_pixels = NULL; |
| 2071 | int native_pitch = 0; |
| 2072 | |
| 2073 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| 2074 | return false; |
| 2075 | } |
| 2076 | SDL_ConvertPixelsAndColorspace(rect->w, rect->h, |
| 2077 | texture->format, texture->colorspace, 0, pixels, pitch, |
| 2078 | native->format, native->colorspace, 0, native_pixels, native_pitch); |
| 2079 | SDL_UnlockTexture(native); |
| 2080 | } else { |
| 2081 | // Use a temporary buffer for updating |
| 2082 | const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| 2083 | const size_t alloclen = (size_t)rect->h * temp_pitch; |
| 2084 | if (alloclen > 0) { |
| 2085 | void *temp_pixels = SDL_malloc(alloclen); |
| 2086 | if (!temp_pixels) { |
| 2087 | return false; |
| 2088 | } |
| 2089 | SDL_ConvertPixelsAndColorspace(rect->w, rect->h, |
| 2090 | texture->format, texture->colorspace, 0, pixels, pitch, |
| 2091 | native->format, native->colorspace, 0, temp_pixels, temp_pitch); |
| 2092 | SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| 2093 | SDL_free(temp_pixels); |
| 2094 | } |
| 2095 | } |
| 2096 | return true; |
| 2097 | } |
| 2098 | |
| 2099 | bool SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch) |
| 2100 | { |
| 2101 | SDL_Rect real_rect; |
| 2102 | |
| 2103 | CHECK_TEXTURE_MAGIC(texture, false); |
| 2104 | |
| 2105 | if (!pixels) { |
| 2106 | return SDL_InvalidParamError("pixels" ); |
| 2107 | } |
| 2108 | if (!pitch) { |
| 2109 | return SDL_InvalidParamError("pitch" ); |
| 2110 | } |
| 2111 | |
| 2112 | real_rect.x = 0; |
| 2113 | real_rect.y = 0; |
| 2114 | real_rect.w = texture->w; |
| 2115 | real_rect.h = texture->h; |
| 2116 | if (rect) { |
| 2117 | if (!SDL_GetRectIntersection(rect, &real_rect, &real_rect)) { |
| 2118 | return true; |
| 2119 | } |
| 2120 | } |
| 2121 | |
| 2122 | if (real_rect.w == 0 || real_rect.h == 0) { |
| 2123 | return true; // nothing to do. |
| 2124 | #ifdef SDL_HAVE_YUV |
| 2125 | } else if (texture->yuv) { |
| 2126 | return SDL_UpdateTextureYUV(texture, &real_rect, pixels, pitch); |
| 2127 | #endif |
| 2128 | } else if (texture->native) { |
| 2129 | return SDL_UpdateTextureNative(texture, &real_rect, pixels, pitch); |
| 2130 | } else { |
| 2131 | SDL_Renderer *renderer = texture->renderer; |
| 2132 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| 2133 | return false; |
| 2134 | } |
| 2135 | return renderer->UpdateTexture(renderer, texture, &real_rect, pixels, pitch); |
| 2136 | } |
| 2137 | } |
| 2138 | |
| 2139 | #ifdef SDL_HAVE_YUV |
| 2140 | static bool SDL_UpdateTextureYUVPlanar(SDL_Texture *texture, const SDL_Rect *rect, |
| 2141 | const Uint8 *Yplane, int Ypitch, |
| 2142 | const Uint8 *Uplane, int Upitch, |
| 2143 | const Uint8 *Vplane, int Vpitch) |
| 2144 | { |
| 2145 | SDL_Texture *native = texture->native; |
| 2146 | SDL_Rect full_rect; |
| 2147 | |
| 2148 | if (!SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch)) { |
| 2149 | return false; |
| 2150 | } |
| 2151 | |
| 2152 | full_rect.x = 0; |
| 2153 | full_rect.y = 0; |
| 2154 | full_rect.w = texture->w; |
| 2155 | full_rect.h = texture->h; |
| 2156 | rect = &full_rect; |
| 2157 | |
| 2158 | if (!rect->w || !rect->h) { |
| 2159 | return true; // nothing to do. |
| 2160 | } |
| 2161 | |
| 2162 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| 2163 | // We can lock the texture and copy to it |
| 2164 | void *native_pixels = NULL; |
| 2165 | int native_pitch = 0; |
| 2166 | |
| 2167 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| 2168 | return false; |
| 2169 | } |
| 2170 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| 2171 | rect->w, rect->h, native_pixels, native_pitch); |
| 2172 | SDL_UnlockTexture(native); |
| 2173 | } else { |
| 2174 | // Use a temporary buffer for updating |
| 2175 | const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| 2176 | const size_t alloclen = (size_t)rect->h * temp_pitch; |
| 2177 | if (alloclen > 0) { |
| 2178 | void *temp_pixels = SDL_malloc(alloclen); |
| 2179 | if (!temp_pixels) { |
| 2180 | return false; |
| 2181 | } |
| 2182 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| 2183 | rect->w, rect->h, temp_pixels, temp_pitch); |
| 2184 | SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| 2185 | SDL_free(temp_pixels); |
| 2186 | } |
| 2187 | } |
| 2188 | return true; |
| 2189 | } |
| 2190 | |
| 2191 | static bool SDL_UpdateTextureNVPlanar(SDL_Texture *texture, const SDL_Rect *rect, |
| 2192 | const Uint8 *Yplane, int Ypitch, |
| 2193 | const Uint8 *UVplane, int UVpitch) |
| 2194 | { |
| 2195 | SDL_Texture *native = texture->native; |
| 2196 | SDL_Rect full_rect; |
| 2197 | |
| 2198 | if (!SDL_SW_UpdateNVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, UVplane, UVpitch)) { |
| 2199 | return false; |
| 2200 | } |
| 2201 | |
| 2202 | full_rect.x = 0; |
| 2203 | full_rect.y = 0; |
| 2204 | full_rect.w = texture->w; |
| 2205 | full_rect.h = texture->h; |
| 2206 | rect = &full_rect; |
| 2207 | |
| 2208 | if (!rect->w || !rect->h) { |
| 2209 | return true; // nothing to do. |
| 2210 | } |
| 2211 | |
| 2212 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| 2213 | // We can lock the texture and copy to it |
| 2214 | void *native_pixels = NULL; |
| 2215 | int native_pitch = 0; |
| 2216 | |
| 2217 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| 2218 | return false; |
| 2219 | } |
| 2220 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| 2221 | rect->w, rect->h, native_pixels, native_pitch); |
| 2222 | SDL_UnlockTexture(native); |
| 2223 | } else { |
| 2224 | // Use a temporary buffer for updating |
| 2225 | const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| 2226 | const size_t alloclen = (size_t)rect->h * temp_pitch; |
| 2227 | if (alloclen > 0) { |
| 2228 | void *temp_pixels = SDL_malloc(alloclen); |
| 2229 | if (!temp_pixels) { |
| 2230 | return false; |
| 2231 | } |
| 2232 | SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| 2233 | rect->w, rect->h, temp_pixels, temp_pitch); |
| 2234 | SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| 2235 | SDL_free(temp_pixels); |
| 2236 | } |
| 2237 | } |
| 2238 | return true; |
| 2239 | } |
| 2240 | |
| 2241 | #endif // SDL_HAVE_YUV |
| 2242 | |
| 2243 | bool SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, |
| 2244 | const Uint8 *Yplane, int Ypitch, |
| 2245 | const Uint8 *Uplane, int Upitch, |
| 2246 | const Uint8 *Vplane, int Vpitch) |
| 2247 | { |
| 2248 | #ifdef SDL_HAVE_YUV |
| 2249 | SDL_Renderer *renderer; |
| 2250 | SDL_Rect real_rect; |
| 2251 | |
| 2252 | CHECK_TEXTURE_MAGIC(texture, false); |
| 2253 | |
| 2254 | if (!Yplane) { |
| 2255 | return SDL_InvalidParamError("Yplane" ); |
| 2256 | } |
| 2257 | if (!Ypitch) { |
| 2258 | return SDL_InvalidParamError("Ypitch" ); |
| 2259 | } |
| 2260 | if (!Uplane) { |
| 2261 | return SDL_InvalidParamError("Uplane" ); |
| 2262 | } |
| 2263 | if (!Upitch) { |
| 2264 | return SDL_InvalidParamError("Upitch" ); |
| 2265 | } |
| 2266 | if (!Vplane) { |
| 2267 | return SDL_InvalidParamError("Vplane" ); |
| 2268 | } |
| 2269 | if (!Vpitch) { |
| 2270 | return SDL_InvalidParamError("Vpitch" ); |
| 2271 | } |
| 2272 | |
| 2273 | if (texture->format != SDL_PIXELFORMAT_YV12 && |
| 2274 | texture->format != SDL_PIXELFORMAT_IYUV) { |
| 2275 | return SDL_SetError("Texture format must by YV12 or IYUV" ); |
| 2276 | } |
| 2277 | |
| 2278 | real_rect.x = 0; |
| 2279 | real_rect.y = 0; |
| 2280 | real_rect.w = texture->w; |
| 2281 | real_rect.h = texture->h; |
| 2282 | if (rect) { |
| 2283 | SDL_GetRectIntersection(rect, &real_rect, &real_rect); |
| 2284 | } |
| 2285 | |
| 2286 | if (real_rect.w == 0 || real_rect.h == 0) { |
| 2287 | return true; // nothing to do. |
| 2288 | } |
| 2289 | |
| 2290 | if (texture->yuv) { |
| 2291 | return SDL_UpdateTextureYUVPlanar(texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); |
| 2292 | } else { |
| 2293 | SDL_assert(!texture->native); |
| 2294 | renderer = texture->renderer; |
| 2295 | SDL_assert(renderer->UpdateTextureYUV); |
| 2296 | if (renderer->UpdateTextureYUV) { |
| 2297 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| 2298 | return false; |
| 2299 | } |
| 2300 | return renderer->UpdateTextureYUV(renderer, texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); |
| 2301 | } else { |
| 2302 | return SDL_Unsupported(); |
| 2303 | } |
| 2304 | } |
| 2305 | #else |
| 2306 | return false; |
| 2307 | #endif |
| 2308 | } |
| 2309 | |
| 2310 | bool SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, |
| 2311 | const Uint8 *Yplane, int Ypitch, |
| 2312 | const Uint8 *UVplane, int UVpitch) |
| 2313 | { |
| 2314 | #ifdef SDL_HAVE_YUV |
| 2315 | SDL_Renderer *renderer; |
| 2316 | SDL_Rect real_rect; |
| 2317 | |
| 2318 | CHECK_TEXTURE_MAGIC(texture, false); |
| 2319 | |
| 2320 | if (!Yplane) { |
| 2321 | return SDL_InvalidParamError("Yplane" ); |
| 2322 | } |
| 2323 | if (!Ypitch) { |
| 2324 | return SDL_InvalidParamError("Ypitch" ); |
| 2325 | } |
| 2326 | if (!UVplane) { |
| 2327 | return SDL_InvalidParamError("UVplane" ); |
| 2328 | } |
| 2329 | if (!UVpitch) { |
| 2330 | return SDL_InvalidParamError("UVpitch" ); |
| 2331 | } |
| 2332 | |
| 2333 | if (texture->format != SDL_PIXELFORMAT_NV12 && |
| 2334 | texture->format != SDL_PIXELFORMAT_NV21) { |
| 2335 | return SDL_SetError("Texture format must by NV12 or NV21" ); |
| 2336 | } |
| 2337 | |
| 2338 | real_rect.x = 0; |
| 2339 | real_rect.y = 0; |
| 2340 | real_rect.w = texture->w; |
| 2341 | real_rect.h = texture->h; |
| 2342 | if (rect) { |
| 2343 | SDL_GetRectIntersection(rect, &real_rect, &real_rect); |
| 2344 | } |
| 2345 | |
| 2346 | if (real_rect.w == 0 || real_rect.h == 0) { |
| 2347 | return true; // nothing to do. |
| 2348 | } |
| 2349 | |
| 2350 | if (texture->yuv) { |
| 2351 | return SDL_UpdateTextureNVPlanar(texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch); |
| 2352 | } else { |
| 2353 | SDL_assert(!texture->native); |
| 2354 | renderer = texture->renderer; |
| 2355 | SDL_assert(renderer->UpdateTextureNV); |
| 2356 | if (renderer->UpdateTextureNV) { |
| 2357 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| 2358 | return false; |
| 2359 | } |
| 2360 | return renderer->UpdateTextureNV(renderer, texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch); |
| 2361 | } else { |
| 2362 | return SDL_Unsupported(); |
| 2363 | } |
| 2364 | } |
| 2365 | #else |
| 2366 | return false; |
| 2367 | #endif |
| 2368 | } |
| 2369 | |
| 2370 | #ifdef SDL_HAVE_YUV |
| 2371 | static bool SDL_LockTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, |
| 2372 | void **pixels, int *pitch) |
| 2373 | { |
| 2374 | return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch); |
| 2375 | } |
| 2376 | #endif // SDL_HAVE_YUV |
| 2377 | |
| 2378 | static bool SDL_LockTextureNative(SDL_Texture *texture, const SDL_Rect *rect, |
| 2379 | void **pixels, int *pitch) |
| 2380 | { |
| 2381 | texture->locked_rect = *rect; |
| 2382 | *pixels = (void *)((Uint8 *)texture->pixels + |
| 2383 | rect->y * texture->pitch + |
| 2384 | rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| 2385 | *pitch = texture->pitch; |
| 2386 | return true; |
| 2387 | } |
| 2388 | |
| 2389 | bool SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch) |
| 2390 | { |
| 2391 | SDL_Rect full_rect; |
| 2392 | |
| 2393 | CHECK_TEXTURE_MAGIC(texture, false); |
| 2394 | |
| 2395 | if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
| 2396 | return SDL_SetError("SDL_LockTexture(): texture must be streaming" ); |
| 2397 | } |
| 2398 | |
| 2399 | if (!rect) { |
| 2400 | full_rect.x = 0; |
| 2401 | full_rect.y = 0; |
| 2402 | full_rect.w = texture->w; |
| 2403 | full_rect.h = texture->h; |
| 2404 | rect = &full_rect; |
| 2405 | } |
| 2406 | |
| 2407 | #ifdef SDL_HAVE_YUV |
| 2408 | if (texture->yuv) { |
| 2409 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| 2410 | return false; |
| 2411 | } |
| 2412 | return SDL_LockTextureYUV(texture, rect, pixels, pitch); |
| 2413 | } else |
| 2414 | #endif |
| 2415 | if (texture->native) { |
| 2416 | // Calls a real SDL_LockTexture/SDL_UnlockTexture on unlock, flushing then. |
| 2417 | return SDL_LockTextureNative(texture, rect, pixels, pitch); |
| 2418 | } else { |
| 2419 | SDL_Renderer *renderer = texture->renderer; |
| 2420 | if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| 2421 | return false; |
| 2422 | } |
| 2423 | return renderer->LockTexture(renderer, texture, rect, pixels, pitch); |
| 2424 | } |
| 2425 | } |
| 2426 | |
| 2427 | bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface) |
| 2428 | { |
| 2429 | SDL_Rect real_rect; |
| 2430 | void *pixels = NULL; |
| 2431 | int pitch = 0; // fix static analysis |
| 2432 | |
| 2433 | if (!texture || !surface) { |
| 2434 | return false; |
| 2435 | } |
| 2436 | |
| 2437 | real_rect.x = 0; |
| 2438 | real_rect.y = 0; |
| 2439 | real_rect.w = texture->w; |
| 2440 | real_rect.h = texture->h; |
| 2441 | if (rect) { |
| 2442 | SDL_GetRectIntersection(rect, &real_rect, &real_rect); |
| 2443 | } |
| 2444 | |
| 2445 | if (!SDL_LockTexture(texture, &real_rect, &pixels, &pitch)) { |
| 2446 | return false; |
| 2447 | } |
| 2448 | |
| 2449 | texture->locked_surface = SDL_CreateSurfaceFrom(real_rect.w, real_rect.h, texture->format, pixels, pitch); |
| 2450 | if (!texture->locked_surface) { |
| 2451 | SDL_UnlockTexture(texture); |
| 2452 | return false; |
| 2453 | } |
| 2454 | |
| 2455 | *surface = texture->locked_surface; |
| 2456 | return true; |
| 2457 | } |
| 2458 | |
| 2459 | #ifdef SDL_HAVE_YUV |
| 2460 | static void SDL_UnlockTextureYUV(SDL_Texture *texture) |
| 2461 | { |
| 2462 | SDL_Texture *native = texture->native; |
| 2463 | void *native_pixels = NULL; |
| 2464 | int native_pitch = 0; |
| 2465 | SDL_Rect rect; |
| 2466 | |
| 2467 | rect.x = 0; |
| 2468 | rect.y = 0; |
| 2469 | rect.w = texture->w; |
| 2470 | rect.h = texture->h; |
| 2471 | |
| 2472 | if (!SDL_LockTexture(native, &rect, &native_pixels, &native_pitch)) { |
| 2473 | return; |
| 2474 | } |
| 2475 | SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format, |
| 2476 | rect.w, rect.h, native_pixels, native_pitch); |
| 2477 | SDL_UnlockTexture(native); |
| 2478 | } |
| 2479 | #endif // SDL_HAVE_YUV |
| 2480 | |
| 2481 | static void SDL_UnlockTextureNative(SDL_Texture *texture) |
| 2482 | { |
| 2483 | SDL_Texture *native = texture->native; |
| 2484 | void *native_pixels = NULL; |
| 2485 | int native_pitch = 0; |
| 2486 | const SDL_Rect *rect = &texture->locked_rect; |
| 2487 | const void *pixels = (void *)((Uint8 *)texture->pixels + |
| 2488 | rect->y * texture->pitch + |
| 2489 | rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| 2490 | int pitch = texture->pitch; |
| 2491 | |
| 2492 | if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| 2493 | return; |
| 2494 | } |
| 2495 | SDL_ConvertPixels(rect->w, rect->h, |
| 2496 | texture->format, pixels, pitch, |
| 2497 | native->format, native_pixels, native_pitch); |
| 2498 | SDL_UnlockTexture(native); |
| 2499 | } |
| 2500 | |
| 2501 | void SDL_UnlockTexture(SDL_Texture *texture) |
| 2502 | { |
| 2503 | CHECK_TEXTURE_MAGIC(texture,); |
| 2504 | |
| 2505 | if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
| 2506 | return; |
| 2507 | } |
| 2508 | #ifdef SDL_HAVE_YUV |
| 2509 | if (texture->yuv) { |
| 2510 | SDL_UnlockTextureYUV(texture); |
| 2511 | } else |
| 2512 | #endif |
| 2513 | if (texture->native) { |
| 2514 | SDL_UnlockTextureNative(texture); |
| 2515 | } else { |
| 2516 | SDL_Renderer *renderer = texture->renderer; |
| 2517 | renderer->UnlockTexture(renderer, texture); |
| 2518 | } |
| 2519 | |
| 2520 | SDL_DestroySurface(texture->locked_surface); |
| 2521 | texture->locked_surface = NULL; |
| 2522 | } |
| 2523 | |
| 2524 | bool SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) |
| 2525 | { |
| 2526 | // texture == NULL is valid and means reset the target to the window |
| 2527 | if (texture) { |
| 2528 | CHECK_TEXTURE_MAGIC(texture, false); |
| 2529 | if (renderer != texture->renderer) { |
| 2530 | return SDL_SetError("Texture was not created with this renderer" ); |
| 2531 | } |
| 2532 | if (texture->access != SDL_TEXTUREACCESS_TARGET) { |
| 2533 | return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET" ); |
| 2534 | } |
| 2535 | if (texture->native) { |
| 2536 | // Always render to the native texture |
| 2537 | texture = texture->native; |
| 2538 | } |
| 2539 | } |
| 2540 | |
| 2541 | if (texture == renderer->target) { |
| 2542 | // Nothing to do! |
| 2543 | return true; |
| 2544 | } |
| 2545 | |
| 2546 | FlushRenderCommands(renderer); // time to send everything to the GPU! |
| 2547 | |
| 2548 | SDL_LockMutex(renderer->target_mutex); |
| 2549 | |
| 2550 | renderer->target = texture; |
| 2551 | if (texture) { |
| 2552 | renderer->view = &texture->view; |
| 2553 | } else { |
| 2554 | renderer->view = &renderer->main_view; |
| 2555 | } |
| 2556 | UpdateColorScale(renderer); |
| 2557 | |
| 2558 | if (!renderer->SetRenderTarget(renderer, texture)) { |
| 2559 | SDL_UnlockMutex(renderer->target_mutex); |
| 2560 | return false; |
| 2561 | } |
| 2562 | |
| 2563 | SDL_UnlockMutex(renderer->target_mutex); |
| 2564 | |
| 2565 | if (!QueueCmdSetViewport(renderer)) { |
| 2566 | return false; |
| 2567 | } |
| 2568 | if (!QueueCmdSetClipRect(renderer)) { |
| 2569 | return false; |
| 2570 | } |
| 2571 | |
| 2572 | // All set! |
| 2573 | return true; |
| 2574 | } |
| 2575 | |
| 2576 | SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer) |
| 2577 | { |
| 2578 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 2579 | if (!renderer->target) { |
| 2580 | return NULL; |
| 2581 | } |
| 2582 | return (SDL_Texture *) SDL_GetPointerProperty(SDL_GetTextureProperties(renderer->target), SDL_PROP_TEXTURE_PARENT_POINTER, renderer->target); |
| 2583 | } |
| 2584 | |
| 2585 | static void UpdateLogicalPresentation(SDL_Renderer *renderer) |
| 2586 | { |
| 2587 | SDL_RenderViewState *view = renderer->view; |
| 2588 | const bool is_main_view = (view == &renderer->main_view); |
| 2589 | const float logical_w = view->logical_w; |
| 2590 | const float logical_h = view->logical_h; |
| 2591 | int iwidth, iheight; |
| 2592 | |
| 2593 | if (renderer->target) { |
| 2594 | iwidth = (int)renderer->target->w; |
| 2595 | iheight = (int)renderer->target->h; |
| 2596 | } else { |
| 2597 | SDL_GetRenderOutputSize(renderer, &iwidth, &iheight); |
| 2598 | } |
| 2599 | |
| 2600 | view->logical_src_rect.x = 0.0f; |
| 2601 | view->logical_src_rect.y = 0.0f; |
| 2602 | view->logical_src_rect.w = logical_w; |
| 2603 | view->logical_src_rect.h = logical_h; |
| 2604 | |
| 2605 | if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED) { |
| 2606 | view->logical_dst_rect.x = 0.0f; |
| 2607 | view->logical_dst_rect.y = 0.0f; |
| 2608 | view->logical_dst_rect.w = iwidth; |
| 2609 | view->logical_dst_rect.h = iheight; |
| 2610 | view->logical_offset.x = view->logical_offset.y = 0.0f; |
| 2611 | view->logical_scale.x = view->logical_scale.y = 1.0f; |
| 2612 | view->current_scale.x = view->scale.x; // skip the multiplications against 1.0f. |
| 2613 | view->current_scale.y = view->scale.y; |
| 2614 | } else { |
| 2615 | const float output_w = (float)iwidth; |
| 2616 | const float output_h = (float)iheight; |
| 2617 | const float want_aspect = logical_w / logical_h; |
| 2618 | const float real_aspect = output_w / output_h; |
| 2619 | |
| 2620 | if ((logical_w <= 0.0f) || (logical_h <= 0.0f)) { |
| 2621 | view->logical_dst_rect.x = 0.0f; |
| 2622 | view->logical_dst_rect.y = 0.0f; |
| 2623 | view->logical_dst_rect.w = output_w; |
| 2624 | view->logical_dst_rect.h = output_h; |
| 2625 | } else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE) { |
| 2626 | float scale; |
| 2627 | if (want_aspect > real_aspect) { |
| 2628 | scale = (float)((int)output_w / (int)logical_w); // This an integer division! |
| 2629 | } else { |
| 2630 | scale = (float)((int)output_h / (int)logical_h); // This an integer division! |
| 2631 | } |
| 2632 | |
| 2633 | if (scale < 1.0f) { |
| 2634 | scale = 1.0f; |
| 2635 | } |
| 2636 | |
| 2637 | view->logical_dst_rect.w = SDL_floorf(logical_w * scale); |
| 2638 | view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; |
| 2639 | view->logical_dst_rect.h = SDL_floorf(logical_h * scale); |
| 2640 | view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; |
| 2641 | |
| 2642 | } else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_STRETCH || SDL_fabsf(want_aspect - real_aspect) < 0.0001f) { |
| 2643 | view->logical_dst_rect.x = 0.0f; |
| 2644 | view->logical_dst_rect.y = 0.0f; |
| 2645 | view->logical_dst_rect.w = output_w; |
| 2646 | view->logical_dst_rect.h = output_h; |
| 2647 | |
| 2648 | } else if (want_aspect > real_aspect) { |
| 2649 | if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) { |
| 2650 | // We want a wider aspect ratio than is available - letterbox it |
| 2651 | const float scale = output_w / logical_w; |
| 2652 | view->logical_dst_rect.x = 0.0f; |
| 2653 | view->logical_dst_rect.w = output_w; |
| 2654 | view->logical_dst_rect.h = SDL_floorf(logical_h * scale); |
| 2655 | view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; |
| 2656 | } else { // view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN |
| 2657 | /* We want a wider aspect ratio than is available - |
| 2658 | zoom so logical height matches the real height |
| 2659 | and the width will grow off the screen |
| 2660 | */ |
| 2661 | const float scale = output_h / logical_h; |
| 2662 | view->logical_dst_rect.y = 0.0f; |
| 2663 | view->logical_dst_rect.h = output_h; |
| 2664 | view->logical_dst_rect.w = SDL_floorf(logical_w * scale); |
| 2665 | view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; |
| 2666 | } |
| 2667 | } else { |
| 2668 | if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) { |
| 2669 | // We want a narrower aspect ratio than is available - use side-bars |
| 2670 | const float scale = output_h / logical_h; |
| 2671 | view->logical_dst_rect.y = 0.0f; |
| 2672 | view->logical_dst_rect.h = output_h; |
| 2673 | view->logical_dst_rect.w = SDL_floorf(logical_w * scale); |
| 2674 | view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; |
| 2675 | } else { // view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN |
| 2676 | /* We want a narrower aspect ratio than is available - |
| 2677 | zoom so logical width matches the real width |
| 2678 | and the height will grow off the screen |
| 2679 | */ |
| 2680 | const float scale = output_w / logical_w; |
| 2681 | view->logical_dst_rect.x = 0.0f; |
| 2682 | view->logical_dst_rect.w = output_w; |
| 2683 | view->logical_dst_rect.h = SDL_floorf(logical_h * scale); |
| 2684 | view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; |
| 2685 | } |
| 2686 | } |
| 2687 | |
| 2688 | view->logical_scale.x = (logical_w > 0.0f) ? view->logical_dst_rect.w / logical_w : 0.0f; |
| 2689 | view->logical_scale.y = (logical_h > 0.0f) ? view->logical_dst_rect.h / logical_h : 0.0f; |
| 2690 | view->current_scale.x = view->scale.x * view->logical_scale.x; |
| 2691 | view->current_scale.y = view->scale.y * view->logical_scale.y; |
| 2692 | view->logical_offset.x = view->logical_dst_rect.x; |
| 2693 | view->logical_offset.y = view->logical_dst_rect.y; |
| 2694 | } |
| 2695 | |
| 2696 | if (is_main_view) { |
| 2697 | // This makes sure the dpi_scale is right. It also sets pixel_w and pixel_h, but we're going to change them directly below here. |
| 2698 | UpdateMainViewDimensions(renderer); |
| 2699 | } |
| 2700 | |
| 2701 | view->pixel_w = (int) view->logical_dst_rect.w; |
| 2702 | view->pixel_h = (int) view->logical_dst_rect.h; |
| 2703 | UpdatePixelViewport(renderer, view); |
| 2704 | UpdatePixelClipRect(renderer, view); |
| 2705 | } |
| 2706 | |
| 2707 | bool SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode) |
| 2708 | { |
| 2709 | CHECK_RENDERER_MAGIC(renderer, false); |
| 2710 | |
| 2711 | SDL_RenderViewState *view = renderer->view; |
| 2712 | view->logical_presentation_mode = mode; |
| 2713 | view->logical_w = w; |
| 2714 | view->logical_h = h; |
| 2715 | |
| 2716 | UpdateLogicalPresentation(renderer); |
| 2717 | |
| 2718 | return true; |
| 2719 | } |
| 2720 | |
| 2721 | bool SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode) |
| 2722 | { |
| 2723 | #define SETVAL(ptr, val) if (ptr) { *ptr = val; } |
| 2724 | |
| 2725 | SETVAL(w, 0); |
| 2726 | SETVAL(h, 0); |
| 2727 | SETVAL(mode, SDL_LOGICAL_PRESENTATION_DISABLED); |
| 2728 | |
| 2729 | CHECK_RENDERER_MAGIC(renderer, false); |
| 2730 | |
| 2731 | const SDL_RenderViewState *view = renderer->view; |
| 2732 | SETVAL(w, view->logical_w); |
| 2733 | SETVAL(h, view->logical_h); |
| 2734 | SETVAL(mode, view->logical_presentation_mode); |
| 2735 | |
| 2736 | #undef SETVAL |
| 2737 | |
| 2738 | return true; |
| 2739 | } |
| 2740 | |
| 2741 | bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect) |
| 2742 | { |
| 2743 | if (rect) { |
| 2744 | SDL_zerop(rect); |
| 2745 | } |
| 2746 | |
| 2747 | CHECK_RENDERER_MAGIC(renderer, false); |
| 2748 | |
| 2749 | if (rect) { |
| 2750 | SDL_copyp(rect, &renderer->view->logical_dst_rect); |
| 2751 | } |
| 2752 | return true; |
| 2753 | } |
| 2754 | |
| 2755 | static void SDL_RenderLogicalBorders(SDL_Renderer *renderer, const SDL_FRect *dst) |
| 2756 | { |
| 2757 | const SDL_RenderViewState *view = renderer->view; |
| 2758 | |
| 2759 | if (dst->x > 0.0f || dst->y > 0.0f) { |
| 2760 | SDL_BlendMode saved_blend_mode = renderer->blendMode; |
| 2761 | SDL_FColor saved_color = renderer->color; |
| 2762 | |
| 2763 | SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); |
| 2764 | SDL_SetRenderDrawColorFloat(renderer, 0.0f, 0.0f, 0.0f, 1.0f); |
| 2765 | |
| 2766 | if (dst->x > 0.0f) { |
| 2767 | SDL_FRect rect; |
| 2768 | |
| 2769 | rect.x = 0.0f; |
| 2770 | rect.y = 0.0f; |
| 2771 | rect.w = dst->x; |
| 2772 | rect.h = (float)view->pixel_h; |
| 2773 | SDL_RenderFillRect(renderer, &rect); |
| 2774 | |
| 2775 | rect.x = dst->x + dst->w; |
| 2776 | rect.w = (float)view->pixel_w - rect.x; |
| 2777 | SDL_RenderFillRect(renderer, &rect); |
| 2778 | } |
| 2779 | |
| 2780 | if (dst->y > 0.0f) { |
| 2781 | SDL_FRect rect; |
| 2782 | |
| 2783 | rect.x = 0.0f; |
| 2784 | rect.y = 0.0f; |
| 2785 | rect.w = (float)view->pixel_w; |
| 2786 | rect.h = dst->y; |
| 2787 | SDL_RenderFillRect(renderer, &rect); |
| 2788 | |
| 2789 | rect.y = dst->y + dst->h; |
| 2790 | rect.h = (float)view->pixel_h - rect.y; |
| 2791 | SDL_RenderFillRect(renderer, &rect); |
| 2792 | } |
| 2793 | |
| 2794 | SDL_SetRenderDrawBlendMode(renderer, saved_blend_mode); |
| 2795 | SDL_SetRenderDrawColorFloat(renderer, saved_color.r, saved_color.g, saved_color.b, saved_color.a); |
| 2796 | } |
| 2797 | } |
| 2798 | |
| 2799 | static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer) |
| 2800 | { |
| 2801 | SDL_assert(renderer->view == &renderer->main_view); |
| 2802 | |
| 2803 | SDL_RenderViewState *view = &renderer->main_view; |
| 2804 | const SDL_RendererLogicalPresentation mode = view->logical_presentation_mode; |
| 2805 | if (mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) { |
| 2806 | // save off some state we're going to trample. |
| 2807 | const int logical_w = view->logical_w; |
| 2808 | const int logical_h = view->logical_h; |
| 2809 | const float scale_x = view->scale.x; |
| 2810 | const float scale_y = view->scale.y; |
| 2811 | const bool clipping_enabled = view->clipping_enabled; |
| 2812 | SDL_Rect orig_viewport, orig_cliprect; |
| 2813 | const SDL_FRect logical_dst_rect = view->logical_dst_rect; |
| 2814 | |
| 2815 | SDL_copyp(&orig_viewport, &view->viewport); |
| 2816 | if (clipping_enabled) { |
| 2817 | SDL_copyp(&orig_cliprect, &view->clip_rect); |
| 2818 | } |
| 2819 | |
| 2820 | // trample some state. |
| 2821 | SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, SDL_LOGICAL_PRESENTATION_DISABLED); |
| 2822 | SDL_SetRenderViewport(renderer, NULL); |
| 2823 | if (clipping_enabled) { |
| 2824 | SDL_SetRenderClipRect(renderer, NULL); |
| 2825 | } |
| 2826 | SDL_SetRenderScale(renderer, 1.0f, 1.0f); |
| 2827 | |
| 2828 | // draw the borders. |
| 2829 | SDL_RenderLogicalBorders(renderer, &logical_dst_rect); |
| 2830 | |
| 2831 | // now set everything back. |
| 2832 | view->logical_presentation_mode = mode; |
| 2833 | SDL_SetRenderViewport(renderer, &orig_viewport); |
| 2834 | if (clipping_enabled) { |
| 2835 | SDL_SetRenderClipRect(renderer, &orig_cliprect); |
| 2836 | } |
| 2837 | SDL_SetRenderScale(renderer, scale_x, scale_y); |
| 2838 | |
| 2839 | SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, mode); |
| 2840 | } |
| 2841 | } |
| 2842 | |
| 2843 | static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx, float window_dy, float *dx, float *dy) |
| 2844 | { |
| 2845 | // Convert from window coordinates to pixels within the window |
| 2846 | window_dx *= renderer->dpi_scale.x; |
| 2847 | window_dy *= renderer->dpi_scale.y; |
| 2848 | |
| 2849 | // Convert from pixels within the window to pixels within the view |
| 2850 | const SDL_RenderViewState *view = &renderer->main_view; |
| 2851 | if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { |
| 2852 | const SDL_FRect *src = &view->logical_src_rect; |
| 2853 | const SDL_FRect *dst = &view->logical_dst_rect; |
| 2854 | window_dx = (window_dx * src->w) / dst->w; |
| 2855 | window_dy = (window_dy * src->h) / dst->h; |
| 2856 | } |
| 2857 | |
| 2858 | window_dx /= view->scale.x; |
| 2859 | window_dy /= view->scale.y; |
| 2860 | |
| 2861 | *dx = window_dx; |
| 2862 | *dy = window_dy; |
| 2863 | return true; |
| 2864 | } |
| 2865 | |
| 2866 | bool SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y) |
| 2867 | { |
| 2868 | float render_x, render_y; |
| 2869 | |
| 2870 | CHECK_RENDERER_MAGIC(renderer, false); |
| 2871 | |
| 2872 | // Convert from window coordinates to pixels within the window |
| 2873 | render_x = window_x * renderer->dpi_scale.x; |
| 2874 | render_y = window_y * renderer->dpi_scale.y; |
| 2875 | |
| 2876 | // Convert from pixels within the window to pixels within the view |
| 2877 | const SDL_RenderViewState *view = &renderer->main_view; |
| 2878 | if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { |
| 2879 | const SDL_FRect *src = &view->logical_src_rect; |
| 2880 | const SDL_FRect *dst = &view->logical_dst_rect; |
| 2881 | render_x = ((render_x - dst->x) * src->w) / dst->w; |
| 2882 | render_y = ((render_y - dst->y) * src->h) / dst->h; |
| 2883 | } |
| 2884 | |
| 2885 | render_x = (render_x / view->scale.x) - view->viewport.x; |
| 2886 | render_y = (render_y / view->scale.y) - view->viewport.y; |
| 2887 | |
| 2888 | if (x) { |
| 2889 | *x = render_x; |
| 2890 | } |
| 2891 | if (y) { |
| 2892 | *y = render_y; |
| 2893 | } |
| 2894 | return true; |
| 2895 | } |
| 2896 | |
| 2897 | bool SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y) |
| 2898 | { |
| 2899 | CHECK_RENDERER_MAGIC(renderer, false); |
| 2900 | |
| 2901 | const SDL_RenderViewState *view = &renderer->main_view; |
| 2902 | x = (view->viewport.x + x) * view->scale.x; |
| 2903 | y = (view->viewport.y + y) * view->scale.y; |
| 2904 | |
| 2905 | // Convert from render coordinates to pixels within the window |
| 2906 | if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { |
| 2907 | const SDL_FRect *src = &view->logical_src_rect; |
| 2908 | const SDL_FRect *dst = &view->logical_dst_rect; |
| 2909 | x = dst->x + ((x * dst->w) / src->w); |
| 2910 | y = dst->y + ((y * dst->h) / src->h); |
| 2911 | } |
| 2912 | |
| 2913 | // Convert from pixels within the window to window coordinates |
| 2914 | x /= renderer->dpi_scale.x; |
| 2915 | y /= renderer->dpi_scale.y; |
| 2916 | |
| 2917 | if (window_x) { |
| 2918 | *window_x = x; |
| 2919 | } |
| 2920 | if (window_y) { |
| 2921 | *window_y = y; |
| 2922 | } |
| 2923 | return true; |
| 2924 | } |
| 2925 | |
| 2926 | bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event) |
| 2927 | { |
| 2928 | CHECK_RENDERER_MAGIC(renderer, false); |
| 2929 | |
| 2930 | if (event->type == SDL_EVENT_MOUSE_MOTION) { |
| 2931 | SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID); |
| 2932 | if (window == renderer->window) { |
| 2933 | SDL_RenderCoordinatesFromWindow(renderer, event->motion.x, event->motion.y, &event->motion.x, &event->motion.y); |
| 2934 | SDL_RenderVectorFromWindow(renderer, event->motion.xrel, event->motion.yrel, &event->motion.xrel, &event->motion.yrel); |
| 2935 | } |
| 2936 | } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN || |
| 2937 | event->type == SDL_EVENT_MOUSE_BUTTON_UP) { |
| 2938 | SDL_Window *window = SDL_GetWindowFromID(event->button.windowID); |
| 2939 | if (window == renderer->window) { |
| 2940 | SDL_RenderCoordinatesFromWindow(renderer, event->button.x, event->button.y, &event->button.x, &event->button.y); |
| 2941 | } |
| 2942 | } else if (event->type == SDL_EVENT_MOUSE_WHEEL) { |
| 2943 | SDL_Window *window = SDL_GetWindowFromID(event->wheel.windowID); |
| 2944 | if (window == renderer->window) { |
| 2945 | SDL_RenderCoordinatesFromWindow(renderer, event->wheel.mouse_x, |
| 2946 | event->wheel.mouse_y, |
| 2947 | &event->wheel.mouse_x, |
| 2948 | &event->wheel.mouse_y); |
| 2949 | } |
| 2950 | } else if (event->type == SDL_EVENT_FINGER_DOWN || |
| 2951 | event->type == SDL_EVENT_FINGER_UP || |
| 2952 | event->type == SDL_EVENT_FINGER_CANCELED || |
| 2953 | event->type == SDL_EVENT_FINGER_MOTION) { |
| 2954 | // FIXME: Are these events guaranteed to be window relative? |
| 2955 | if (renderer->window) { |
| 2956 | int w, h; |
| 2957 | if (!SDL_GetWindowSize(renderer->window, &w, &h)) { |
| 2958 | return false; |
| 2959 | } |
| 2960 | SDL_RenderCoordinatesFromWindow(renderer, event->tfinger.x * w, event->tfinger.y * h, &event->tfinger.x, &event->tfinger.y); |
| 2961 | SDL_RenderVectorFromWindow(renderer, event->tfinger.dx * w, event->tfinger.dy * h, &event->tfinger.dx, &event->tfinger.dy); |
| 2962 | } |
| 2963 | } else if (event->type == SDL_EVENT_PEN_MOTION) { |
| 2964 | SDL_Window *window = SDL_GetWindowFromID(event->pmotion.windowID); |
| 2965 | if (window == renderer->window) { |
| 2966 | SDL_RenderCoordinatesFromWindow(renderer, event->pmotion.x, event->pmotion.y, &event->pmotion.x, &event->pmotion.y); |
| 2967 | } |
| 2968 | } else if ((event->type == SDL_EVENT_PEN_DOWN) || (event->type == SDL_EVENT_PEN_UP)) { |
| 2969 | SDL_Window *window = SDL_GetWindowFromID(event->ptouch.windowID); |
| 2970 | if (window == renderer->window) { |
| 2971 | SDL_RenderCoordinatesFromWindow(renderer, event->ptouch.x, event->ptouch.y, &event->ptouch.x, &event->ptouch.y); |
| 2972 | } |
| 2973 | } else if ((event->type == SDL_EVENT_PEN_BUTTON_DOWN) || (event->type == SDL_EVENT_PEN_BUTTON_UP)) { |
| 2974 | SDL_Window *window = SDL_GetWindowFromID(event->pbutton.windowID); |
| 2975 | if (window == renderer->window) { |
| 2976 | SDL_RenderCoordinatesFromWindow(renderer, event->pbutton.x, event->pbutton.y, &event->pbutton.x, &event->pbutton.y); |
| 2977 | } |
| 2978 | } else if (event->type == SDL_EVENT_PEN_AXIS) { |
| 2979 | SDL_Window *window = SDL_GetWindowFromID(event->paxis.windowID); |
| 2980 | if (window == renderer->window) { |
| 2981 | SDL_RenderCoordinatesFromWindow(renderer, event->paxis.x, event->paxis.y, &event->paxis.x, &event->paxis.y); |
| 2982 | } |
| 2983 | } else if (event->type == SDL_EVENT_DROP_POSITION || |
| 2984 | event->type == SDL_EVENT_DROP_FILE || |
| 2985 | event->type == SDL_EVENT_DROP_TEXT || |
| 2986 | event->type == SDL_EVENT_DROP_COMPLETE) { |
| 2987 | SDL_Window *window = SDL_GetWindowFromID(event->drop.windowID); |
| 2988 | if (window == renderer->window) { |
| 2989 | SDL_RenderCoordinatesFromWindow(renderer, event->drop.x, event->drop.y, &event->drop.x, &event->drop.y); |
| 2990 | } |
| 2991 | } |
| 2992 | return true; |
| 2993 | } |
| 2994 | |
| 2995 | bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect) |
| 2996 | { |
| 2997 | CHECK_RENDERER_MAGIC(renderer, false); |
| 2998 | |
| 2999 | SDL_RenderViewState *view = renderer->view; |
| 3000 | if (rect) { |
| 3001 | if ((rect->w < 0) || (rect->h < 0)) { |
| 3002 | return SDL_SetError("rect has a negative size" ); |
| 3003 | } |
| 3004 | SDL_copyp(&view->viewport, rect); |
| 3005 | } else { |
| 3006 | view->viewport.x = view->viewport.y = 0; |
| 3007 | view->viewport.w = view->viewport.h = -1; |
| 3008 | } |
| 3009 | UpdatePixelViewport(renderer, view); |
| 3010 | |
| 3011 | return QueueCmdSetViewport(renderer); |
| 3012 | } |
| 3013 | |
| 3014 | bool SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect) |
| 3015 | { |
| 3016 | if (rect) { |
| 3017 | SDL_zerop(rect); |
| 3018 | } |
| 3019 | |
| 3020 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3021 | |
| 3022 | if (rect) { |
| 3023 | const SDL_RenderViewState *view = renderer->view; |
| 3024 | rect->x = view->viewport.x; |
| 3025 | rect->y = view->viewport.y; |
| 3026 | if (view->viewport.w >= 0) { |
| 3027 | rect->w = view->viewport.w; |
| 3028 | } else { |
| 3029 | rect->w = (int)SDL_ceilf(view->pixel_w / view->current_scale.x); |
| 3030 | } |
| 3031 | if (view->viewport.h >= 0) { |
| 3032 | rect->h = view->viewport.h; |
| 3033 | } else { |
| 3034 | rect->h = (int)SDL_ceilf(view->pixel_h / view->current_scale.y); |
| 3035 | } |
| 3036 | } |
| 3037 | return true; |
| 3038 | } |
| 3039 | |
| 3040 | bool SDL_RenderViewportSet(SDL_Renderer *renderer) |
| 3041 | { |
| 3042 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3043 | |
| 3044 | const SDL_RenderViewState *view = renderer->view; |
| 3045 | return (view->viewport.w >= 0 && view->viewport.h >= 0); |
| 3046 | } |
| 3047 | |
| 3048 | static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect) |
| 3049 | { |
| 3050 | const SDL_RenderViewState *view = renderer->view; |
| 3051 | const float scale_x = view->current_scale.x; |
| 3052 | const float scale_y = view->current_scale.y; |
| 3053 | |
| 3054 | rect->x = 0.0f; |
| 3055 | rect->y = 0.0f; |
| 3056 | |
| 3057 | if (view->viewport.w >= 0) { |
| 3058 | rect->w = (float)view->viewport.w; |
| 3059 | } else { |
| 3060 | rect->w = view->pixel_w / scale_x; |
| 3061 | } |
| 3062 | |
| 3063 | if (view->viewport.h >= 0) { |
| 3064 | rect->h = (float)view->viewport.h; |
| 3065 | } else { |
| 3066 | rect->h = view->pixel_h / scale_y; |
| 3067 | } |
| 3068 | } |
| 3069 | |
| 3070 | bool SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect) |
| 3071 | { |
| 3072 | if (rect) { |
| 3073 | SDL_zerop(rect); |
| 3074 | } |
| 3075 | |
| 3076 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3077 | |
| 3078 | if (renderer->target || !renderer->window) { |
| 3079 | // The entire viewport is safe for rendering |
| 3080 | return SDL_GetRenderViewport(renderer, rect); |
| 3081 | } |
| 3082 | |
| 3083 | if (rect) { |
| 3084 | // Get the window safe rect |
| 3085 | SDL_Rect safe; |
| 3086 | if (!SDL_GetWindowSafeArea(renderer->window, &safe)) { |
| 3087 | return false; |
| 3088 | } |
| 3089 | |
| 3090 | // Convert the coordinates into the render space |
| 3091 | float minx = (float)safe.x; |
| 3092 | float miny = (float)safe.y; |
| 3093 | float maxx = (float)safe.x + safe.w; |
| 3094 | float maxy = (float)safe.y + safe.h; |
| 3095 | if (!SDL_RenderCoordinatesFromWindow(renderer, minx, miny, &minx, &miny) || |
| 3096 | !SDL_RenderCoordinatesFromWindow(renderer, maxx, maxy, &maxx, &maxy)) { |
| 3097 | return false; |
| 3098 | } |
| 3099 | |
| 3100 | rect->x = (int)SDL_ceilf(minx); |
| 3101 | rect->y = (int)SDL_ceilf(miny); |
| 3102 | rect->w = (int)SDL_ceilf(maxx - minx); |
| 3103 | rect->h = (int)SDL_ceilf(maxy - miny); |
| 3104 | |
| 3105 | // Clip with the viewport |
| 3106 | SDL_Rect viewport; |
| 3107 | if (!SDL_GetRenderViewport(renderer, &viewport)) { |
| 3108 | return false; |
| 3109 | } |
| 3110 | if (!SDL_GetRectIntersection(rect, &viewport, rect)) { |
| 3111 | return SDL_SetError("No safe area within viewport" ); |
| 3112 | } |
| 3113 | } |
| 3114 | return true; |
| 3115 | } |
| 3116 | |
| 3117 | bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect) |
| 3118 | { |
| 3119 | CHECK_RENDERER_MAGIC(renderer, false) |
| 3120 | |
| 3121 | SDL_RenderViewState *view = renderer->view; |
| 3122 | if (rect && rect->w >= 0 && rect->h >= 0) { |
| 3123 | view->clipping_enabled = true; |
| 3124 | SDL_copyp(&view->clip_rect, rect); |
| 3125 | } else { |
| 3126 | view->clipping_enabled = false; |
| 3127 | SDL_zero(view->clip_rect); |
| 3128 | } |
| 3129 | UpdatePixelClipRect(renderer, view); |
| 3130 | |
| 3131 | return QueueCmdSetClipRect(renderer); |
| 3132 | } |
| 3133 | |
| 3134 | bool SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect) |
| 3135 | { |
| 3136 | if (rect) { |
| 3137 | SDL_zerop(rect); |
| 3138 | } |
| 3139 | |
| 3140 | CHECK_RENDERER_MAGIC(renderer, false) |
| 3141 | |
| 3142 | if (rect) { |
| 3143 | SDL_copyp(rect, &renderer->view->clip_rect); |
| 3144 | } |
| 3145 | return true; |
| 3146 | } |
| 3147 | |
| 3148 | bool SDL_RenderClipEnabled(SDL_Renderer *renderer) |
| 3149 | { |
| 3150 | CHECK_RENDERER_MAGIC(renderer, false) |
| 3151 | return renderer->view->clipping_enabled; |
| 3152 | } |
| 3153 | |
| 3154 | bool SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY) |
| 3155 | { |
| 3156 | bool result = true; |
| 3157 | |
| 3158 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3159 | |
| 3160 | SDL_RenderViewState *view = renderer->view; |
| 3161 | |
| 3162 | if ((view->scale.x == scaleX) && (view->scale.y == scaleY)) { |
| 3163 | return true; |
| 3164 | } |
| 3165 | |
| 3166 | view->scale.x = scaleX; |
| 3167 | view->scale.y = scaleY; |
| 3168 | view->current_scale.x = scaleX * view->logical_scale.x; |
| 3169 | view->current_scale.y = scaleY * view->logical_scale.y; |
| 3170 | UpdatePixelViewport(renderer, view); |
| 3171 | UpdatePixelClipRect(renderer, view); |
| 3172 | |
| 3173 | // The scale affects the existing viewport and clip rectangle |
| 3174 | result &= QueueCmdSetViewport(renderer); |
| 3175 | result &= QueueCmdSetClipRect(renderer); |
| 3176 | return result; |
| 3177 | } |
| 3178 | |
| 3179 | bool SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY) |
| 3180 | { |
| 3181 | if (scaleX) { |
| 3182 | *scaleX = 1.0f; |
| 3183 | } |
| 3184 | if (scaleY) { |
| 3185 | *scaleY = 1.0f; |
| 3186 | } |
| 3187 | |
| 3188 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3189 | |
| 3190 | const SDL_RenderViewState *view = renderer->view; |
| 3191 | |
| 3192 | if (scaleX) { |
| 3193 | *scaleX = view->scale.x; |
| 3194 | } |
| 3195 | if (scaleY) { |
| 3196 | *scaleY = view->scale.y; |
| 3197 | } |
| 3198 | return true; |
| 3199 | } |
| 3200 | |
| 3201 | bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
| 3202 | { |
| 3203 | const float fR = (float)r / 255.0f; |
| 3204 | const float fG = (float)g / 255.0f; |
| 3205 | const float fB = (float)b / 255.0f; |
| 3206 | const float fA = (float)a / 255.0f; |
| 3207 | |
| 3208 | return SDL_SetRenderDrawColorFloat(renderer, fR, fG, fB, fA); |
| 3209 | } |
| 3210 | |
| 3211 | bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a) |
| 3212 | { |
| 3213 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3214 | |
| 3215 | renderer->color.r = r; |
| 3216 | renderer->color.g = g; |
| 3217 | renderer->color.b = b; |
| 3218 | renderer->color.a = a; |
| 3219 | return true; |
| 3220 | } |
| 3221 | |
| 3222 | bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) |
| 3223 | { |
| 3224 | float fR, fG, fB, fA; |
| 3225 | |
| 3226 | if (!SDL_GetRenderDrawColorFloat(renderer, &fR, &fG, &fB, &fA)) { |
| 3227 | if (r) { |
| 3228 | *r = 0; |
| 3229 | } |
| 3230 | if (g) { |
| 3231 | *g = 0; |
| 3232 | } |
| 3233 | if (b) { |
| 3234 | *b = 0; |
| 3235 | } |
| 3236 | if (a) { |
| 3237 | *a = 0; |
| 3238 | } |
| 3239 | return false; |
| 3240 | } |
| 3241 | |
| 3242 | if (r) { |
| 3243 | *r = (Uint8)(fR * 255.0f); |
| 3244 | } |
| 3245 | if (g) { |
| 3246 | *g = (Uint8)(fG * 255.0f); |
| 3247 | } |
| 3248 | if (b) { |
| 3249 | *b = (Uint8)(fB * 255.0f); |
| 3250 | } |
| 3251 | if (a) { |
| 3252 | *a = (Uint8)(fA * 255.0f); |
| 3253 | } |
| 3254 | return true; |
| 3255 | } |
| 3256 | |
| 3257 | bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a) |
| 3258 | { |
| 3259 | SDL_FColor color; |
| 3260 | |
| 3261 | if (r) { |
| 3262 | *r = 0.0f; |
| 3263 | } |
| 3264 | if (g) { |
| 3265 | *g = 0.0f; |
| 3266 | } |
| 3267 | if (b) { |
| 3268 | *b = 0.0f; |
| 3269 | } |
| 3270 | if (a) { |
| 3271 | *a = 0.0f; |
| 3272 | } |
| 3273 | |
| 3274 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3275 | |
| 3276 | color = renderer->color; |
| 3277 | |
| 3278 | if (r) { |
| 3279 | *r = color.r; |
| 3280 | } |
| 3281 | if (g) { |
| 3282 | *g = color.g; |
| 3283 | } |
| 3284 | if (b) { |
| 3285 | *b = color.b; |
| 3286 | } |
| 3287 | if (a) { |
| 3288 | *a = color.a; |
| 3289 | } |
| 3290 | return true; |
| 3291 | } |
| 3292 | |
| 3293 | bool SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale) |
| 3294 | { |
| 3295 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3296 | |
| 3297 | renderer->desired_color_scale = scale; |
| 3298 | UpdateColorScale(renderer); |
| 3299 | return true; |
| 3300 | } |
| 3301 | |
| 3302 | bool SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale) |
| 3303 | { |
| 3304 | if (scale) { |
| 3305 | *scale = 1.0f; |
| 3306 | } |
| 3307 | |
| 3308 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3309 | |
| 3310 | if (scale) { |
| 3311 | *scale = renderer->desired_color_scale; |
| 3312 | } |
| 3313 | return true; |
| 3314 | } |
| 3315 | |
| 3316 | bool SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) |
| 3317 | { |
| 3318 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3319 | |
| 3320 | if (blendMode == SDL_BLENDMODE_INVALID) { |
| 3321 | return SDL_InvalidParamError("blendMode" ); |
| 3322 | } |
| 3323 | |
| 3324 | if (blendMode == SDL_BLENDMODE_INVALID) { |
| 3325 | return SDL_InvalidParamError("blendMode" ); |
| 3326 | } |
| 3327 | |
| 3328 | if (!IsSupportedBlendMode(renderer, blendMode)) { |
| 3329 | return SDL_Unsupported(); |
| 3330 | } |
| 3331 | |
| 3332 | renderer->blendMode = blendMode; |
| 3333 | return true; |
| 3334 | } |
| 3335 | |
| 3336 | bool SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode) |
| 3337 | { |
| 3338 | if (blendMode) { |
| 3339 | *blendMode = SDL_BLENDMODE_INVALID; |
| 3340 | } |
| 3341 | |
| 3342 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3343 | |
| 3344 | if (blendMode) { |
| 3345 | *blendMode = renderer->blendMode; |
| 3346 | } |
| 3347 | return true; |
| 3348 | } |
| 3349 | |
| 3350 | bool SDL_RenderClear(SDL_Renderer *renderer) |
| 3351 | { |
| 3352 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3353 | |
| 3354 | return QueueCmdClear(renderer); |
| 3355 | } |
| 3356 | |
| 3357 | bool SDL_RenderPoint(SDL_Renderer *renderer, float x, float y) |
| 3358 | { |
| 3359 | SDL_FPoint fpoint; |
| 3360 | fpoint.x = x; |
| 3361 | fpoint.y = y; |
| 3362 | return SDL_RenderPoints(renderer, &fpoint, 1); |
| 3363 | } |
| 3364 | |
| 3365 | static bool RenderPointsWithRects(SDL_Renderer *renderer, const SDL_FPoint *fpoints, const int count) |
| 3366 | { |
| 3367 | bool result; |
| 3368 | bool isstack; |
| 3369 | SDL_FRect *frects; |
| 3370 | int i; |
| 3371 | |
| 3372 | if (count < 1) { |
| 3373 | return true; |
| 3374 | } |
| 3375 | |
| 3376 | frects = SDL_small_alloc(SDL_FRect, count, &isstack); |
| 3377 | if (!frects) { |
| 3378 | return false; |
| 3379 | } |
| 3380 | |
| 3381 | const SDL_RenderViewState *view = renderer->view; |
| 3382 | const float scale_x = view->current_scale.x; |
| 3383 | const float scale_y = view->current_scale.y; |
| 3384 | for (i = 0; i < count; ++i) { |
| 3385 | frects[i].x = fpoints[i].x * scale_x; |
| 3386 | frects[i].y = fpoints[i].y * scale_y; |
| 3387 | frects[i].w = scale_x; |
| 3388 | frects[i].h = scale_y; |
| 3389 | } |
| 3390 | |
| 3391 | result = QueueCmdFillRects(renderer, frects, count); |
| 3392 | |
| 3393 | SDL_small_free(frects, isstack); |
| 3394 | |
| 3395 | return result; |
| 3396 | } |
| 3397 | |
| 3398 | bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count) |
| 3399 | { |
| 3400 | bool result; |
| 3401 | |
| 3402 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3403 | |
| 3404 | if (!points) { |
| 3405 | return SDL_InvalidParamError("SDL_RenderPoints(): points" ); |
| 3406 | } |
| 3407 | if (count < 1) { |
| 3408 | return true; |
| 3409 | } |
| 3410 | |
| 3411 | #if DONT_DRAW_WHILE_HIDDEN |
| 3412 | // Don't draw while we're hidden |
| 3413 | if (renderer->hidden) { |
| 3414 | return true; |
| 3415 | } |
| 3416 | #endif |
| 3417 | |
| 3418 | const SDL_RenderViewState *view = renderer->view; |
| 3419 | if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) { |
| 3420 | result = RenderPointsWithRects(renderer, points, count); |
| 3421 | } else { |
| 3422 | result = QueueCmdDrawPoints(renderer, points, count); |
| 3423 | } |
| 3424 | return result; |
| 3425 | } |
| 3426 | |
| 3427 | bool SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2) |
| 3428 | { |
| 3429 | SDL_FPoint points[2]; |
| 3430 | points[0].x = x1; |
| 3431 | points[0].y = y1; |
| 3432 | points[1].x = x2; |
| 3433 | points[1].y = y2; |
| 3434 | return SDL_RenderLines(renderer, points, 2); |
| 3435 | } |
| 3436 | |
| 3437 | static bool RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, bool draw_last) |
| 3438 | { |
| 3439 | const SDL_RenderViewState *view = renderer->view; |
| 3440 | const int MAX_PIXELS = SDL_max(view->pixel_w, view->pixel_h) * 4; |
| 3441 | int i, deltax, deltay, numpixels; |
| 3442 | int d, dinc1, dinc2; |
| 3443 | int x, xinc1, xinc2; |
| 3444 | int y, yinc1, yinc2; |
| 3445 | bool result; |
| 3446 | bool isstack; |
| 3447 | SDL_FPoint *points; |
| 3448 | SDL_Rect viewport; |
| 3449 | |
| 3450 | /* the backend might clip this further to the clipping rect, but we |
| 3451 | just want a basic safety against generating millions of points for |
| 3452 | massive lines. */ |
| 3453 | viewport = view->pixel_viewport; |
| 3454 | viewport.x = 0; |
| 3455 | viewport.y = 0; |
| 3456 | if (!SDL_GetRectAndLineIntersection(&viewport, &x1, &y1, &x2, &y2)) { |
| 3457 | return true; |
| 3458 | } |
| 3459 | |
| 3460 | deltax = SDL_abs(x2 - x1); |
| 3461 | deltay = SDL_abs(y2 - y1); |
| 3462 | |
| 3463 | if (deltax >= deltay) { |
| 3464 | numpixels = deltax + 1; |
| 3465 | d = (2 * deltay) - deltax; |
| 3466 | dinc1 = deltay * 2; |
| 3467 | dinc2 = (deltay - deltax) * 2; |
| 3468 | xinc1 = 1; |
| 3469 | xinc2 = 1; |
| 3470 | yinc1 = 0; |
| 3471 | yinc2 = 1; |
| 3472 | } else { |
| 3473 | numpixels = deltay + 1; |
| 3474 | d = (2 * deltax) - deltay; |
| 3475 | dinc1 = deltax * 2; |
| 3476 | dinc2 = (deltax - deltay) * 2; |
| 3477 | xinc1 = 0; |
| 3478 | xinc2 = 1; |
| 3479 | yinc1 = 1; |
| 3480 | yinc2 = 1; |
| 3481 | } |
| 3482 | |
| 3483 | if (x1 > x2) { |
| 3484 | xinc1 = -xinc1; |
| 3485 | xinc2 = -xinc2; |
| 3486 | } |
| 3487 | if (y1 > y2) { |
| 3488 | yinc1 = -yinc1; |
| 3489 | yinc2 = -yinc2; |
| 3490 | } |
| 3491 | |
| 3492 | x = x1; |
| 3493 | y = y1; |
| 3494 | |
| 3495 | if (!draw_last) { |
| 3496 | --numpixels; |
| 3497 | } |
| 3498 | |
| 3499 | if (numpixels > MAX_PIXELS) { |
| 3500 | return SDL_SetError("Line too long (tried to draw %d pixels, max %d)" , numpixels, MAX_PIXELS); |
| 3501 | } |
| 3502 | |
| 3503 | points = SDL_small_alloc(SDL_FPoint, numpixels, &isstack); |
| 3504 | if (!points) { |
| 3505 | return false; |
| 3506 | } |
| 3507 | for (i = 0; i < numpixels; ++i) { |
| 3508 | points[i].x = (float)x; |
| 3509 | points[i].y = (float)y; |
| 3510 | |
| 3511 | if (d < 0) { |
| 3512 | d += dinc1; |
| 3513 | x += xinc1; |
| 3514 | y += yinc1; |
| 3515 | } else { |
| 3516 | d += dinc2; |
| 3517 | x += xinc2; |
| 3518 | y += yinc2; |
| 3519 | } |
| 3520 | } |
| 3521 | |
| 3522 | if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) { |
| 3523 | result = RenderPointsWithRects(renderer, points, numpixels); |
| 3524 | } else { |
| 3525 | result = QueueCmdDrawPoints(renderer, points, numpixels); |
| 3526 | } |
| 3527 | |
| 3528 | SDL_small_free(points, isstack); |
| 3529 | |
| 3530 | return result; |
| 3531 | } |
| 3532 | |
| 3533 | static bool RenderLinesWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) |
| 3534 | { |
| 3535 | const SDL_RenderViewState *view = renderer->view; |
| 3536 | const float scale_x = view->current_scale.x; |
| 3537 | const float scale_y = view->current_scale.y; |
| 3538 | SDL_FRect *frect; |
| 3539 | SDL_FRect *frects; |
| 3540 | int i, nrects = 0; |
| 3541 | bool result = true; |
| 3542 | bool isstack; |
| 3543 | bool drew_line = false; |
| 3544 | bool draw_last = false; |
| 3545 | |
| 3546 | frects = SDL_small_alloc(SDL_FRect, count - 1, &isstack); |
| 3547 | if (!frects) { |
| 3548 | return false; |
| 3549 | } |
| 3550 | |
| 3551 | for (i = 0; i < count - 1; ++i) { |
| 3552 | bool same_x = (points[i].x == points[i + 1].x); |
| 3553 | bool same_y = (points[i].y == points[i + 1].y); |
| 3554 | |
| 3555 | if (i == (count - 2)) { |
| 3556 | if (!drew_line || points[i + 1].x != points[0].x || points[i + 1].y != points[0].y) { |
| 3557 | draw_last = true; |
| 3558 | } |
| 3559 | } else { |
| 3560 | if (same_x && same_y) { |
| 3561 | continue; |
| 3562 | } |
| 3563 | } |
| 3564 | if (same_x) { |
| 3565 | const float minY = SDL_min(points[i].y, points[i + 1].y); |
| 3566 | const float maxY = SDL_max(points[i].y, points[i + 1].y); |
| 3567 | |
| 3568 | frect = &frects[nrects++]; |
| 3569 | frect->x = points[i].x * scale_x; |
| 3570 | frect->y = minY * scale_y; |
| 3571 | frect->w = scale_x; |
| 3572 | frect->h = (maxY - minY + draw_last) * scale_y; |
| 3573 | if (!draw_last && points[i + 1].y < points[i].y) { |
| 3574 | frect->y += scale_y; |
| 3575 | } |
| 3576 | } else if (same_y) { |
| 3577 | const float minX = SDL_min(points[i].x, points[i + 1].x); |
| 3578 | const float maxX = SDL_max(points[i].x, points[i + 1].x); |
| 3579 | |
| 3580 | frect = &frects[nrects++]; |
| 3581 | frect->x = minX * scale_x; |
| 3582 | frect->y = points[i].y * scale_y; |
| 3583 | frect->w = (maxX - minX + draw_last) * scale_x; |
| 3584 | frect->h = scale_y; |
| 3585 | if (!draw_last && points[i + 1].x < points[i].x) { |
| 3586 | frect->x += scale_x; |
| 3587 | } |
| 3588 | } else { |
| 3589 | result &= RenderLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y), |
| 3590 | (int)SDL_roundf(points[i + 1].x), (int)SDL_roundf(points[i + 1].y), draw_last); |
| 3591 | } |
| 3592 | drew_line = true; |
| 3593 | } |
| 3594 | |
| 3595 | if (nrects) { |
| 3596 | result &= QueueCmdFillRects(renderer, frects, nrects); |
| 3597 | } |
| 3598 | |
| 3599 | SDL_small_free(frects, isstack); |
| 3600 | |
| 3601 | return result; |
| 3602 | } |
| 3603 | |
| 3604 | bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count) |
| 3605 | { |
| 3606 | bool result = true; |
| 3607 | |
| 3608 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3609 | |
| 3610 | if (!points) { |
| 3611 | return SDL_InvalidParamError("SDL_RenderLines(): points" ); |
| 3612 | } |
| 3613 | if (count < 2) { |
| 3614 | return true; |
| 3615 | } |
| 3616 | |
| 3617 | #if DONT_DRAW_WHILE_HIDDEN |
| 3618 | // Don't draw while we're hidden |
| 3619 | if (renderer->hidden) { |
| 3620 | return true; |
| 3621 | } |
| 3622 | #endif |
| 3623 | |
| 3624 | SDL_RenderViewState *view = renderer->view; |
| 3625 | const bool islogical = ((view == &renderer->main_view) && (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED)); |
| 3626 | |
| 3627 | if (islogical || (renderer->line_method == SDL_RENDERLINEMETHOD_GEOMETRY)) { |
| 3628 | const float scale_x = view->current_scale.x; |
| 3629 | const float scale_y = view->current_scale.y; |
| 3630 | bool isstack1; |
| 3631 | bool isstack2; |
| 3632 | float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1); |
| 3633 | int *indices = SDL_small_alloc(int, (4) * 3 * (count - 1) + (2) * 3 * (count), &isstack2); |
| 3634 | |
| 3635 | if (xy && indices) { |
| 3636 | int i; |
| 3637 | float *ptr_xy = xy; |
| 3638 | int *ptr_indices = indices; |
| 3639 | const int xy_stride = 2 * sizeof(float); |
| 3640 | int num_vertices = 4 * count; |
| 3641 | int num_indices = 0; |
| 3642 | const int size_indices = 4; |
| 3643 | int cur_index = -4; |
| 3644 | const int is_looping = (points[0].x == points[count - 1].x && points[0].y == points[count - 1].y); |
| 3645 | SDL_FPoint p; // previous point |
| 3646 | p.x = p.y = 0.0f; |
| 3647 | /* p q |
| 3648 | |
| 3649 | 0----1------ 4----5 |
| 3650 | | \ |``\ | \ | |
| 3651 | | \ | ` `\| \ | |
| 3652 | 3----2-------7----6 |
| 3653 | */ |
| 3654 | for (i = 0; i < count; ++i) { |
| 3655 | SDL_FPoint q = points[i]; // current point |
| 3656 | |
| 3657 | q.x *= scale_x; |
| 3658 | q.y *= scale_y; |
| 3659 | |
| 3660 | *ptr_xy++ = q.x; |
| 3661 | *ptr_xy++ = q.y; |
| 3662 | *ptr_xy++ = q.x + scale_x; |
| 3663 | *ptr_xy++ = q.y; |
| 3664 | *ptr_xy++ = q.x + scale_x; |
| 3665 | *ptr_xy++ = q.y + scale_y; |
| 3666 | *ptr_xy++ = q.x; |
| 3667 | *ptr_xy++ = q.y + scale_y; |
| 3668 | |
| 3669 | #define ADD_TRIANGLE(i1, i2, i3) \ |
| 3670 | *ptr_indices++ = cur_index + (i1); \ |
| 3671 | *ptr_indices++ = cur_index + (i2); \ |
| 3672 | *ptr_indices++ = cur_index + (i3); \ |
| 3673 | num_indices += 3; |
| 3674 | |
| 3675 | // closed polyline, don´t draw twice the point |
| 3676 | if (i || is_looping == 0) { |
| 3677 | ADD_TRIANGLE(4, 5, 6) |
| 3678 | ADD_TRIANGLE(4, 6, 7) |
| 3679 | } |
| 3680 | |
| 3681 | // first point only, no segment |
| 3682 | if (i == 0) { |
| 3683 | p = q; |
| 3684 | cur_index += 4; |
| 3685 | continue; |
| 3686 | } |
| 3687 | |
| 3688 | // draw segment |
| 3689 | if (p.y == q.y) { |
| 3690 | if (p.x < q.x) { |
| 3691 | ADD_TRIANGLE(1, 4, 7) |
| 3692 | ADD_TRIANGLE(1, 7, 2) |
| 3693 | } else { |
| 3694 | ADD_TRIANGLE(5, 0, 3) |
| 3695 | ADD_TRIANGLE(5, 3, 6) |
| 3696 | } |
| 3697 | } else if (p.x == q.x) { |
| 3698 | if (p.y < q.y) { |
| 3699 | ADD_TRIANGLE(2, 5, 4) |
| 3700 | ADD_TRIANGLE(2, 4, 3) |
| 3701 | } else { |
| 3702 | ADD_TRIANGLE(6, 1, 0) |
| 3703 | ADD_TRIANGLE(6, 0, 7) |
| 3704 | } |
| 3705 | } else { |
| 3706 | if (p.y < q.y) { |
| 3707 | if (p.x < q.x) { |
| 3708 | ADD_TRIANGLE(1, 5, 4) |
| 3709 | ADD_TRIANGLE(1, 4, 2) |
| 3710 | ADD_TRIANGLE(2, 4, 7) |
| 3711 | ADD_TRIANGLE(2, 7, 3) |
| 3712 | } else { |
| 3713 | ADD_TRIANGLE(4, 0, 5) |
| 3714 | ADD_TRIANGLE(5, 0, 3) |
| 3715 | ADD_TRIANGLE(5, 3, 6) |
| 3716 | ADD_TRIANGLE(6, 3, 2) |
| 3717 | } |
| 3718 | } else { |
| 3719 | if (p.x < q.x) { |
| 3720 | ADD_TRIANGLE(0, 4, 7) |
| 3721 | ADD_TRIANGLE(0, 7, 1) |
| 3722 | ADD_TRIANGLE(1, 7, 6) |
| 3723 | ADD_TRIANGLE(1, 6, 2) |
| 3724 | } else { |
| 3725 | ADD_TRIANGLE(6, 5, 1) |
| 3726 | ADD_TRIANGLE(6, 1, 0) |
| 3727 | ADD_TRIANGLE(7, 6, 0) |
| 3728 | ADD_TRIANGLE(7, 0, 3) |
| 3729 | } |
| 3730 | } |
| 3731 | } |
| 3732 | |
| 3733 | p = q; |
| 3734 | cur_index += 4; |
| 3735 | } |
| 3736 | |
| 3737 | result = QueueCmdGeometry(renderer, NULL, |
| 3738 | xy, xy_stride, &renderer->color, 0 /* color_stride */, NULL, 0, |
| 3739 | num_vertices, indices, num_indices, size_indices, |
| 3740 | 1.0f, 1.0f, SDL_TEXTURE_ADDRESS_CLAMP); |
| 3741 | } |
| 3742 | |
| 3743 | SDL_small_free(xy, isstack1); |
| 3744 | SDL_small_free(indices, isstack2); |
| 3745 | |
| 3746 | } else if (renderer->line_method == SDL_RENDERLINEMETHOD_POINTS) { |
| 3747 | result = RenderLinesWithRectsF(renderer, points, count); |
| 3748 | } else if (view->scale.x != 1.0f || view->scale.y != 1.0f) { /* we checked for logical scale elsewhere. */ |
| 3749 | result = RenderLinesWithRectsF(renderer, points, count); |
| 3750 | } else { |
| 3751 | result = QueueCmdDrawLines(renderer, points, count); |
| 3752 | } |
| 3753 | |
| 3754 | return result; |
| 3755 | } |
| 3756 | |
| 3757 | bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect) |
| 3758 | { |
| 3759 | SDL_FRect frect; |
| 3760 | SDL_FPoint points[5]; |
| 3761 | |
| 3762 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3763 | |
| 3764 | // If 'rect' == NULL, then outline the whole surface |
| 3765 | if (!rect) { |
| 3766 | GetRenderViewportSize(renderer, &frect); |
| 3767 | rect = &frect; |
| 3768 | } |
| 3769 | |
| 3770 | points[0].x = rect->x; |
| 3771 | points[0].y = rect->y; |
| 3772 | points[1].x = rect->x + rect->w - 1; |
| 3773 | points[1].y = rect->y; |
| 3774 | points[2].x = rect->x + rect->w - 1; |
| 3775 | points[2].y = rect->y + rect->h - 1; |
| 3776 | points[3].x = rect->x; |
| 3777 | points[3].y = rect->y + rect->h - 1; |
| 3778 | points[4].x = rect->x; |
| 3779 | points[4].y = rect->y; |
| 3780 | return SDL_RenderLines(renderer, points, 5); |
| 3781 | } |
| 3782 | |
| 3783 | bool SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count) |
| 3784 | { |
| 3785 | int i; |
| 3786 | |
| 3787 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3788 | |
| 3789 | if (!rects) { |
| 3790 | return SDL_InvalidParamError("SDL_RenderRects(): rects" ); |
| 3791 | } |
| 3792 | if (count < 1) { |
| 3793 | return true; |
| 3794 | } |
| 3795 | |
| 3796 | #if DONT_DRAW_WHILE_HIDDEN |
| 3797 | // Don't draw while we're hidden |
| 3798 | if (renderer->hidden) { |
| 3799 | return true; |
| 3800 | } |
| 3801 | #endif |
| 3802 | |
| 3803 | for (i = 0; i < count; ++i) { |
| 3804 | if (!SDL_RenderRect(renderer, &rects[i])) { |
| 3805 | return false; |
| 3806 | } |
| 3807 | } |
| 3808 | return true; |
| 3809 | } |
| 3810 | |
| 3811 | bool SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect) |
| 3812 | { |
| 3813 | SDL_FRect frect; |
| 3814 | |
| 3815 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3816 | |
| 3817 | // If 'rect' == NULL, then fill the whole surface |
| 3818 | if (!rect) { |
| 3819 | GetRenderViewportSize(renderer, &frect); |
| 3820 | rect = &frect; |
| 3821 | } |
| 3822 | return SDL_RenderFillRects(renderer, rect, 1); |
| 3823 | } |
| 3824 | |
| 3825 | bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count) |
| 3826 | { |
| 3827 | SDL_FRect *frects; |
| 3828 | int i; |
| 3829 | bool result; |
| 3830 | bool isstack; |
| 3831 | |
| 3832 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3833 | |
| 3834 | if (!rects) { |
| 3835 | return SDL_InvalidParamError("SDL_RenderFillRects(): rects" ); |
| 3836 | } |
| 3837 | if (count < 1) { |
| 3838 | return true; |
| 3839 | } |
| 3840 | |
| 3841 | #if DONT_DRAW_WHILE_HIDDEN |
| 3842 | // Don't draw while we're hidden |
| 3843 | if (renderer->hidden) { |
| 3844 | return true; |
| 3845 | } |
| 3846 | #endif |
| 3847 | |
| 3848 | frects = SDL_small_alloc(SDL_FRect, count, &isstack); |
| 3849 | if (!frects) { |
| 3850 | return false; |
| 3851 | } |
| 3852 | |
| 3853 | const SDL_RenderViewState *view = renderer->view; |
| 3854 | const float scale_x = view->current_scale.x; |
| 3855 | const float scale_y = view->current_scale.y; |
| 3856 | for (i = 0; i < count; ++i) { |
| 3857 | frects[i].x = rects[i].x * scale_x; |
| 3858 | frects[i].y = rects[i].y * scale_y; |
| 3859 | frects[i].w = rects[i].w * scale_x; |
| 3860 | frects[i].h = rects[i].h * scale_y; |
| 3861 | } |
| 3862 | |
| 3863 | result = QueueCmdFillRects(renderer, frects, count); |
| 3864 | |
| 3865 | SDL_small_free(frects, isstack); |
| 3866 | |
| 3867 | return result; |
| 3868 | } |
| 3869 | |
| 3870 | static bool SDL_RenderTextureInternal(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) |
| 3871 | { |
| 3872 | const SDL_RenderViewState *view = renderer->view; |
| 3873 | const float scale_x = view->current_scale.x; |
| 3874 | const float scale_y = view->current_scale.y; |
| 3875 | const bool use_rendergeometry = (!renderer->QueueCopy); |
| 3876 | bool result; |
| 3877 | |
| 3878 | if (use_rendergeometry) { |
| 3879 | float xy[8]; |
| 3880 | const int xy_stride = 2 * sizeof(float); |
| 3881 | float uv[8]; |
| 3882 | const int uv_stride = 2 * sizeof(float); |
| 3883 | const int num_vertices = 4; |
| 3884 | const int *indices = rect_index_order; |
| 3885 | const int num_indices = 6; |
| 3886 | const int size_indices = 4; |
| 3887 | float minu, minv, maxu, maxv; |
| 3888 | float minx, miny, maxx, maxy; |
| 3889 | |
| 3890 | minu = srcrect->x / texture->w; |
| 3891 | minv = srcrect->y / texture->h; |
| 3892 | maxu = (srcrect->x + srcrect->w) / texture->w; |
| 3893 | maxv = (srcrect->y + srcrect->h) / texture->h; |
| 3894 | |
| 3895 | minx = dstrect->x; |
| 3896 | miny = dstrect->y; |
| 3897 | maxx = dstrect->x + dstrect->w; |
| 3898 | maxy = dstrect->y + dstrect->h; |
| 3899 | |
| 3900 | uv[0] = minu; |
| 3901 | uv[1] = minv; |
| 3902 | uv[2] = maxu; |
| 3903 | uv[3] = minv; |
| 3904 | uv[4] = maxu; |
| 3905 | uv[5] = maxv; |
| 3906 | uv[6] = minu; |
| 3907 | uv[7] = maxv; |
| 3908 | |
| 3909 | xy[0] = minx; |
| 3910 | xy[1] = miny; |
| 3911 | xy[2] = maxx; |
| 3912 | xy[3] = miny; |
| 3913 | xy[4] = maxx; |
| 3914 | xy[5] = maxy; |
| 3915 | xy[6] = minx; |
| 3916 | xy[7] = maxy; |
| 3917 | |
| 3918 | result = QueueCmdGeometry(renderer, texture, |
| 3919 | xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, |
| 3920 | num_vertices, indices, num_indices, size_indices, |
| 3921 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP); |
| 3922 | } else { |
| 3923 | const SDL_FRect rect = { dstrect->x * scale_x, dstrect->y * scale_y, dstrect->w * scale_x, dstrect->h * scale_y }; |
| 3924 | result = QueueCmdCopy(renderer, texture, srcrect, &rect); |
| 3925 | } |
| 3926 | return result; |
| 3927 | } |
| 3928 | |
| 3929 | bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) |
| 3930 | { |
| 3931 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3932 | CHECK_TEXTURE_MAGIC(texture, false); |
| 3933 | |
| 3934 | if (renderer != texture->renderer) { |
| 3935 | return SDL_SetError("Texture was not created with this renderer" ); |
| 3936 | } |
| 3937 | |
| 3938 | #if DONT_DRAW_WHILE_HIDDEN |
| 3939 | // Don't draw while we're hidden |
| 3940 | if (renderer->hidden) { |
| 3941 | return true; |
| 3942 | } |
| 3943 | #endif |
| 3944 | |
| 3945 | SDL_FRect real_srcrect; |
| 3946 | real_srcrect.x = 0.0f; |
| 3947 | real_srcrect.y = 0.0f; |
| 3948 | real_srcrect.w = (float)texture->w; |
| 3949 | real_srcrect.h = (float)texture->h; |
| 3950 | if (srcrect) { |
| 3951 | if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect) || |
| 3952 | real_srcrect.w == 0.0f || real_srcrect.h == 0.0f) { |
| 3953 | return true; |
| 3954 | } |
| 3955 | } |
| 3956 | |
| 3957 | SDL_FRect full_dstrect; |
| 3958 | if (!dstrect) { |
| 3959 | GetRenderViewportSize(renderer, &full_dstrect); |
| 3960 | dstrect = &full_dstrect; |
| 3961 | } |
| 3962 | |
| 3963 | if (texture->native) { |
| 3964 | texture = texture->native; |
| 3965 | } |
| 3966 | |
| 3967 | texture->last_command_generation = renderer->render_command_generation; |
| 3968 | |
| 3969 | return SDL_RenderTextureInternal(renderer, texture, &real_srcrect, dstrect); |
| 3970 | } |
| 3971 | |
| 3972 | bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, |
| 3973 | const SDL_FRect *srcrect, const SDL_FPoint *origin, const SDL_FPoint *right, const SDL_FPoint *down) |
| 3974 | { |
| 3975 | SDL_FRect real_srcrect; |
| 3976 | SDL_FRect real_dstrect; |
| 3977 | bool result; |
| 3978 | |
| 3979 | CHECK_RENDERER_MAGIC(renderer, false); |
| 3980 | CHECK_TEXTURE_MAGIC(texture, false); |
| 3981 | |
| 3982 | if (renderer != texture->renderer) { |
| 3983 | return SDL_SetError("Texture was not created with this renderer" ); |
| 3984 | } |
| 3985 | if (!renderer->QueueCopyEx && !renderer->QueueGeometry) { |
| 3986 | return SDL_SetError("Renderer does not support RenderCopyEx" ); |
| 3987 | } |
| 3988 | |
| 3989 | #if DONT_DRAW_WHILE_HIDDEN |
| 3990 | // Don't draw while we're hidden |
| 3991 | if (renderer->hidden) { |
| 3992 | return true; |
| 3993 | } |
| 3994 | #endif |
| 3995 | |
| 3996 | real_srcrect.x = 0.0f; |
| 3997 | real_srcrect.y = 0.0f; |
| 3998 | real_srcrect.w = (float)texture->w; |
| 3999 | real_srcrect.h = (float)texture->h; |
| 4000 | if (srcrect) { |
| 4001 | if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { |
| 4002 | return true; |
| 4003 | } |
| 4004 | } |
| 4005 | |
| 4006 | GetRenderViewportSize(renderer, &real_dstrect); |
| 4007 | |
| 4008 | if (texture->native) { |
| 4009 | texture = texture->native; |
| 4010 | } |
| 4011 | |
| 4012 | texture->last_command_generation = renderer->render_command_generation; |
| 4013 | |
| 4014 | const SDL_RenderViewState *view = renderer->view; |
| 4015 | const float scale_x = view->current_scale.x; |
| 4016 | const float scale_y = view->current_scale.y; |
| 4017 | |
| 4018 | { |
| 4019 | float xy[8]; |
| 4020 | const int xy_stride = 2 * sizeof(float); |
| 4021 | float uv[8]; |
| 4022 | const int uv_stride = 2 * sizeof(float); |
| 4023 | const int num_vertices = 4; |
| 4024 | const int *indices = rect_index_order; |
| 4025 | const int num_indices = 6; |
| 4026 | const int size_indices = 4; |
| 4027 | |
| 4028 | float minu = real_srcrect.x / texture->w; |
| 4029 | float minv = real_srcrect.y / texture->h; |
| 4030 | float maxu = (real_srcrect.x + real_srcrect.w) / texture->w; |
| 4031 | float maxv = (real_srcrect.y + real_srcrect.h) / texture->h; |
| 4032 | |
| 4033 | uv[0] = minu; |
| 4034 | uv[1] = minv; |
| 4035 | uv[2] = maxu; |
| 4036 | uv[3] = minv; |
| 4037 | uv[4] = maxu; |
| 4038 | uv[5] = maxv; |
| 4039 | uv[6] = minu; |
| 4040 | uv[7] = maxv; |
| 4041 | |
| 4042 | // (minx, miny) |
| 4043 | if (origin) { |
| 4044 | xy[0] = origin->x; |
| 4045 | xy[1] = origin->y; |
| 4046 | } else { |
| 4047 | xy[0] = real_dstrect.x; |
| 4048 | xy[1] = real_dstrect.y; |
| 4049 | } |
| 4050 | |
| 4051 | // (maxx, miny) |
| 4052 | if (right) { |
| 4053 | xy[2] = right->x; |
| 4054 | xy[3] = right->y; |
| 4055 | } else { |
| 4056 | xy[2] = real_dstrect.x + real_dstrect.w; |
| 4057 | xy[3] = real_dstrect.y; |
| 4058 | } |
| 4059 | |
| 4060 | // (minx, maxy) |
| 4061 | if (down) { |
| 4062 | xy[6] = down->x; |
| 4063 | xy[7] = down->y; |
| 4064 | } else { |
| 4065 | xy[6] = real_dstrect.x; |
| 4066 | xy[7] = real_dstrect.y + real_dstrect.h; |
| 4067 | } |
| 4068 | |
| 4069 | // (maxx, maxy) |
| 4070 | if (origin || right || down) { |
| 4071 | xy[4] = xy[2] + xy[6] - xy[0]; |
| 4072 | xy[5] = xy[3] + xy[7] - xy[1]; |
| 4073 | } else { |
| 4074 | xy[4] = real_dstrect.x + real_dstrect.w; |
| 4075 | xy[5] = real_dstrect.y + real_dstrect.h; |
| 4076 | } |
| 4077 | |
| 4078 | result = QueueCmdGeometry( |
| 4079 | renderer, texture, |
| 4080 | xy, xy_stride, |
| 4081 | &texture->color, 0 /* color_stride */, |
| 4082 | uv, uv_stride, |
| 4083 | num_vertices, indices, num_indices, size_indices, |
| 4084 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP |
| 4085 | ); |
| 4086 | } |
| 4087 | return result; |
| 4088 | } |
| 4089 | |
| 4090 | bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, |
| 4091 | const SDL_FRect *srcrect, const SDL_FRect *dstrect, |
| 4092 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip) |
| 4093 | { |
| 4094 | SDL_FRect real_srcrect; |
| 4095 | SDL_FPoint real_center; |
| 4096 | bool result; |
| 4097 | |
| 4098 | if (flip == SDL_FLIP_NONE && (int)(angle / 360) == angle / 360) { // fast path when we don't need rotation or flipping |
| 4099 | return SDL_RenderTexture(renderer, texture, srcrect, dstrect); |
| 4100 | } |
| 4101 | |
| 4102 | CHECK_RENDERER_MAGIC(renderer, false); |
| 4103 | CHECK_TEXTURE_MAGIC(texture, false); |
| 4104 | |
| 4105 | if (renderer != texture->renderer) { |
| 4106 | return SDL_SetError("Texture was not created with this renderer" ); |
| 4107 | } |
| 4108 | if (!renderer->QueueCopyEx && !renderer->QueueGeometry) { |
| 4109 | return SDL_SetError("Renderer does not support RenderCopyEx" ); |
| 4110 | } |
| 4111 | |
| 4112 | #if DONT_DRAW_WHILE_HIDDEN |
| 4113 | // Don't draw while we're hidden |
| 4114 | if (renderer->hidden) { |
| 4115 | return true; |
| 4116 | } |
| 4117 | #endif |
| 4118 | |
| 4119 | real_srcrect.x = 0.0f; |
| 4120 | real_srcrect.y = 0.0f; |
| 4121 | real_srcrect.w = (float)texture->w; |
| 4122 | real_srcrect.h = (float)texture->h; |
| 4123 | if (srcrect) { |
| 4124 | if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { |
| 4125 | return true; |
| 4126 | } |
| 4127 | } |
| 4128 | |
| 4129 | // We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? |
| 4130 | SDL_FRect full_dstrect; |
| 4131 | if (!dstrect) { |
| 4132 | GetRenderViewportSize(renderer, &full_dstrect); |
| 4133 | dstrect = &full_dstrect; |
| 4134 | } |
| 4135 | |
| 4136 | if (texture->native) { |
| 4137 | texture = texture->native; |
| 4138 | } |
| 4139 | |
| 4140 | if (center) { |
| 4141 | real_center = *center; |
| 4142 | } else { |
| 4143 | real_center.x = dstrect->w / 2.0f; |
| 4144 | real_center.y = dstrect->h / 2.0f; |
| 4145 | } |
| 4146 | |
| 4147 | texture->last_command_generation = renderer->render_command_generation; |
| 4148 | |
| 4149 | const SDL_RenderViewState *view = renderer->view; |
| 4150 | const float scale_x = view->current_scale.x; |
| 4151 | const float scale_y = view->current_scale.y; |
| 4152 | |
| 4153 | const bool use_rendergeometry = (!renderer->QueueCopyEx); |
| 4154 | if (use_rendergeometry) { |
| 4155 | float xy[8]; |
| 4156 | const int xy_stride = 2 * sizeof(float); |
| 4157 | float uv[8]; |
| 4158 | const int uv_stride = 2 * sizeof(float); |
| 4159 | const int num_vertices = 4; |
| 4160 | const int *indices = rect_index_order; |
| 4161 | const int num_indices = 6; |
| 4162 | const int size_indices = 4; |
| 4163 | float minu, minv, maxu, maxv; |
| 4164 | float minx, miny, maxx, maxy; |
| 4165 | float centerx, centery; |
| 4166 | |
| 4167 | float s_minx, s_miny, s_maxx, s_maxy; |
| 4168 | float c_minx, c_miny, c_maxx, c_maxy; |
| 4169 | |
| 4170 | const float radian_angle = (float)((SDL_PI_D * angle) / 180.0); |
| 4171 | const float s = SDL_sinf(radian_angle); |
| 4172 | const float c = SDL_cosf(radian_angle); |
| 4173 | |
| 4174 | minu = real_srcrect.x / texture->w; |
| 4175 | minv = real_srcrect.y / texture->h; |
| 4176 | maxu = (real_srcrect.x + real_srcrect.w) / texture->w; |
| 4177 | maxv = (real_srcrect.y + real_srcrect.h) / texture->h; |
| 4178 | |
| 4179 | centerx = real_center.x + dstrect->x; |
| 4180 | centery = real_center.y + dstrect->y; |
| 4181 | |
| 4182 | if (flip & SDL_FLIP_HORIZONTAL) { |
| 4183 | minx = dstrect->x + dstrect->w; |
| 4184 | maxx = dstrect->x; |
| 4185 | } else { |
| 4186 | minx = dstrect->x; |
| 4187 | maxx = dstrect->x + dstrect->w; |
| 4188 | } |
| 4189 | |
| 4190 | if (flip & SDL_FLIP_VERTICAL) { |
| 4191 | miny = dstrect->y + dstrect->h; |
| 4192 | maxy = dstrect->y; |
| 4193 | } else { |
| 4194 | miny = dstrect->y; |
| 4195 | maxy = dstrect->y + dstrect->h; |
| 4196 | } |
| 4197 | |
| 4198 | uv[0] = minu; |
| 4199 | uv[1] = minv; |
| 4200 | uv[2] = maxu; |
| 4201 | uv[3] = minv; |
| 4202 | uv[4] = maxu; |
| 4203 | uv[5] = maxv; |
| 4204 | uv[6] = minu; |
| 4205 | uv[7] = maxv; |
| 4206 | |
| 4207 | /* apply rotation with 2x2 matrix ( c -s ) |
| 4208 | * ( s c ) */ |
| 4209 | s_minx = s * (minx - centerx); |
| 4210 | s_miny = s * (miny - centery); |
| 4211 | s_maxx = s * (maxx - centerx); |
| 4212 | s_maxy = s * (maxy - centery); |
| 4213 | c_minx = c * (minx - centerx); |
| 4214 | c_miny = c * (miny - centery); |
| 4215 | c_maxx = c * (maxx - centerx); |
| 4216 | c_maxy = c * (maxy - centery); |
| 4217 | |
| 4218 | // (minx, miny) |
| 4219 | xy[0] = (c_minx - s_miny) + centerx; |
| 4220 | xy[1] = (s_minx + c_miny) + centery; |
| 4221 | // (maxx, miny) |
| 4222 | xy[2] = (c_maxx - s_miny) + centerx; |
| 4223 | xy[3] = (s_maxx + c_miny) + centery; |
| 4224 | // (maxx, maxy) |
| 4225 | xy[4] = (c_maxx - s_maxy) + centerx; |
| 4226 | xy[5] = (s_maxx + c_maxy) + centery; |
| 4227 | // (minx, maxy) |
| 4228 | xy[6] = (c_minx - s_maxy) + centerx; |
| 4229 | xy[7] = (s_minx + c_maxy) + centery; |
| 4230 | |
| 4231 | result = QueueCmdGeometry(renderer, texture, |
| 4232 | xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, |
| 4233 | num_vertices, indices, num_indices, size_indices, |
| 4234 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP); |
| 4235 | } else { |
| 4236 | result = QueueCmdCopyEx(renderer, texture, &real_srcrect, dstrect, angle, &real_center, flip, scale_x, scale_y); |
| 4237 | } |
| 4238 | return result; |
| 4239 | } |
| 4240 | |
| 4241 | static bool SDL_RenderTextureTiled_Wrap(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) |
| 4242 | { |
| 4243 | float xy[8]; |
| 4244 | const int xy_stride = 2 * sizeof(float); |
| 4245 | float uv[8]; |
| 4246 | const int uv_stride = 2 * sizeof(float); |
| 4247 | const int num_vertices = 4; |
| 4248 | const int *indices = rect_index_order; |
| 4249 | const int num_indices = 6; |
| 4250 | const int size_indices = 4; |
| 4251 | float minu, minv, maxu, maxv; |
| 4252 | float minx, miny, maxx, maxy; |
| 4253 | |
| 4254 | minu = 0.0f; |
| 4255 | minv = 0.0f; |
| 4256 | maxu = dstrect->w / (srcrect->w * scale); |
| 4257 | maxv = dstrect->h / (srcrect->h * scale); |
| 4258 | |
| 4259 | minx = dstrect->x; |
| 4260 | miny = dstrect->y; |
| 4261 | maxx = dstrect->x + dstrect->w; |
| 4262 | maxy = dstrect->y + dstrect->h; |
| 4263 | |
| 4264 | uv[0] = minu; |
| 4265 | uv[1] = minv; |
| 4266 | uv[2] = maxu; |
| 4267 | uv[3] = minv; |
| 4268 | uv[4] = maxu; |
| 4269 | uv[5] = maxv; |
| 4270 | uv[6] = minu; |
| 4271 | uv[7] = maxv; |
| 4272 | |
| 4273 | xy[0] = minx; |
| 4274 | xy[1] = miny; |
| 4275 | xy[2] = maxx; |
| 4276 | xy[3] = miny; |
| 4277 | xy[4] = maxx; |
| 4278 | xy[5] = maxy; |
| 4279 | xy[6] = minx; |
| 4280 | xy[7] = maxy; |
| 4281 | |
| 4282 | const SDL_RenderViewState *view = renderer->view; |
| 4283 | return QueueCmdGeometry(renderer, texture, |
| 4284 | xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, |
| 4285 | num_vertices, indices, num_indices, size_indices, |
| 4286 | view->current_scale.x, view->current_scale.y, SDL_TEXTURE_ADDRESS_WRAP); |
| 4287 | } |
| 4288 | |
| 4289 | static bool SDL_RenderTextureTiled_Iterate(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) |
| 4290 | { |
| 4291 | float tile_width = srcrect->w * scale; |
| 4292 | float tile_height = srcrect->h * scale; |
| 4293 | float float_rows, float_cols; |
| 4294 | float remaining_w = SDL_modff(dstrect->w / tile_width, &float_cols); |
| 4295 | float remaining_h = SDL_modff(dstrect->h / tile_height, &float_rows); |
| 4296 | float remaining_src_w = remaining_w * srcrect->w; |
| 4297 | float remaining_src_h = remaining_h * srcrect->h; |
| 4298 | float remaining_dst_w = remaining_w * tile_width; |
| 4299 | float remaining_dst_h = remaining_h * tile_height; |
| 4300 | int rows = (int)float_rows; |
| 4301 | int cols = (int)float_cols; |
| 4302 | SDL_FRect curr_src, curr_dst; |
| 4303 | |
| 4304 | SDL_copyp(&curr_src, srcrect); |
| 4305 | curr_dst.y = dstrect->y; |
| 4306 | curr_dst.w = tile_width; |
| 4307 | curr_dst.h = tile_height; |
| 4308 | for (int y = 0; y < rows; ++y) { |
| 4309 | curr_dst.x = dstrect->x; |
| 4310 | for (int x = 0; x < cols; ++x) { |
| 4311 | if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { |
| 4312 | return false; |
| 4313 | } |
| 4314 | curr_dst.x += curr_dst.w; |
| 4315 | } |
| 4316 | if (remaining_dst_w > 0.0f) { |
| 4317 | curr_src.w = remaining_src_w; |
| 4318 | curr_dst.w = remaining_dst_w; |
| 4319 | if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { |
| 4320 | return false; |
| 4321 | } |
| 4322 | curr_src.w = srcrect->w; |
| 4323 | curr_dst.w = tile_width; |
| 4324 | } |
| 4325 | curr_dst.y += curr_dst.h; |
| 4326 | } |
| 4327 | if (remaining_dst_h > 0.0f) { |
| 4328 | curr_src.h = remaining_src_h; |
| 4329 | curr_dst.h = remaining_dst_h; |
| 4330 | curr_dst.x = dstrect->x; |
| 4331 | for (int x = 0; x < cols; ++x) { |
| 4332 | if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { |
| 4333 | return false; |
| 4334 | } |
| 4335 | curr_dst.x += curr_dst.w; |
| 4336 | } |
| 4337 | if (remaining_dst_w > 0.0f) { |
| 4338 | curr_src.w = remaining_src_w; |
| 4339 | curr_dst.w = remaining_dst_w; |
| 4340 | if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { |
| 4341 | return false; |
| 4342 | } |
| 4343 | } |
| 4344 | } |
| 4345 | return true; |
| 4346 | } |
| 4347 | |
| 4348 | bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) |
| 4349 | { |
| 4350 | SDL_FRect real_srcrect; |
| 4351 | |
| 4352 | CHECK_RENDERER_MAGIC(renderer, false); |
| 4353 | CHECK_TEXTURE_MAGIC(texture, false); |
| 4354 | |
| 4355 | if (renderer != texture->renderer) { |
| 4356 | return SDL_SetError("Texture was not created with this renderer" ); |
| 4357 | } |
| 4358 | |
| 4359 | if (scale <= 0.0f) { |
| 4360 | return SDL_InvalidParamError("scale" ); |
| 4361 | } |
| 4362 | |
| 4363 | #if DONT_DRAW_WHILE_HIDDEN |
| 4364 | // Don't draw while we're hidden |
| 4365 | if (renderer->hidden) { |
| 4366 | return true; |
| 4367 | } |
| 4368 | #endif |
| 4369 | |
| 4370 | real_srcrect.x = 0.0f; |
| 4371 | real_srcrect.y = 0.0f; |
| 4372 | real_srcrect.w = (float)texture->w; |
| 4373 | real_srcrect.h = (float)texture->h; |
| 4374 | if (srcrect) { |
| 4375 | if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { |
| 4376 | return true; |
| 4377 | } |
| 4378 | } |
| 4379 | |
| 4380 | SDL_FRect full_dstrect; |
| 4381 | if (!dstrect) { |
| 4382 | GetRenderViewportSize(renderer, &full_dstrect); |
| 4383 | dstrect = &full_dstrect; |
| 4384 | } |
| 4385 | |
| 4386 | if (texture->native) { |
| 4387 | texture = texture->native; |
| 4388 | } |
| 4389 | |
| 4390 | texture->last_command_generation = renderer->render_command_generation; |
| 4391 | |
| 4392 | // See if we can use geometry with repeating texture coordinates |
| 4393 | if (!renderer->software && |
| 4394 | (!srcrect || |
| 4395 | (real_srcrect.x == 0.0f && real_srcrect.y == 0.0f && |
| 4396 | real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h))) { |
| 4397 | return SDL_RenderTextureTiled_Wrap(renderer, texture, &real_srcrect, scale, dstrect); |
| 4398 | } else { |
| 4399 | return SDL_RenderTextureTiled_Iterate(renderer, texture, &real_srcrect, scale, dstrect); |
| 4400 | } |
| 4401 | } |
| 4402 | |
| 4403 | bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect) |
| 4404 | { |
| 4405 | SDL_FRect full_src, full_dst; |
| 4406 | SDL_FRect curr_src, curr_dst; |
| 4407 | float dst_left_width; |
| 4408 | float dst_right_width; |
| 4409 | float dst_top_height; |
| 4410 | float dst_bottom_height; |
| 4411 | |
| 4412 | CHECK_RENDERER_MAGIC(renderer, false); |
| 4413 | CHECK_TEXTURE_MAGIC(texture, false); |
| 4414 | |
| 4415 | if (renderer != texture->renderer) { |
| 4416 | return SDL_SetError("Texture was not created with this renderer" ); |
| 4417 | } |
| 4418 | |
| 4419 | if (!srcrect) { |
| 4420 | full_src.x = 0; |
| 4421 | full_src.y = 0; |
| 4422 | full_src.w = (float)texture->w; |
| 4423 | full_src.h = (float)texture->h; |
| 4424 | srcrect = &full_src; |
| 4425 | } |
| 4426 | |
| 4427 | if (!dstrect) { |
| 4428 | GetRenderViewportSize(renderer, &full_dst); |
| 4429 | dstrect = &full_dst; |
| 4430 | } |
| 4431 | |
| 4432 | if (scale <= 0.0f || scale == 1.0f) { |
| 4433 | dst_left_width = SDL_ceilf(left_width); |
| 4434 | dst_right_width = SDL_ceilf(right_width); |
| 4435 | dst_top_height = SDL_ceilf(top_height); |
| 4436 | dst_bottom_height = SDL_ceilf(bottom_height); |
| 4437 | } else { |
| 4438 | dst_left_width = SDL_ceilf(left_width * scale); |
| 4439 | dst_right_width = SDL_ceilf(right_width * scale); |
| 4440 | dst_top_height = SDL_ceilf(top_height * scale); |
| 4441 | dst_bottom_height = SDL_ceilf(bottom_height * scale); |
| 4442 | } |
| 4443 | |
| 4444 | // Center |
| 4445 | curr_src.x = srcrect->x + left_width; |
| 4446 | curr_src.y = srcrect->y + top_height; |
| 4447 | curr_src.w = srcrect->w - left_width - right_width; |
| 4448 | curr_src.h = srcrect->h - top_height - bottom_height; |
| 4449 | curr_dst.x = dstrect->x + dst_left_width; |
| 4450 | curr_dst.y = dstrect->y + dst_top_height; |
| 4451 | curr_dst.w = dstrect->w - dst_left_width - dst_right_width; |
| 4452 | curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; |
| 4453 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4454 | return false; |
| 4455 | } |
| 4456 | |
| 4457 | // Upper-left corner |
| 4458 | curr_src.x = srcrect->x; |
| 4459 | curr_src.y = srcrect->y; |
| 4460 | curr_src.w = left_width; |
| 4461 | curr_src.h = top_height; |
| 4462 | curr_dst.x = dstrect->x; |
| 4463 | curr_dst.y = dstrect->y; |
| 4464 | curr_dst.w = dst_left_width; |
| 4465 | curr_dst.h = dst_top_height; |
| 4466 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4467 | return false; |
| 4468 | } |
| 4469 | |
| 4470 | // Upper-right corner |
| 4471 | curr_src.x = srcrect->x + srcrect->w - right_width; |
| 4472 | curr_src.w = right_width; |
| 4473 | curr_dst.x = dstrect->x + dstrect->w - dst_right_width; |
| 4474 | curr_dst.w = dst_right_width; |
| 4475 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4476 | return false; |
| 4477 | } |
| 4478 | |
| 4479 | // Lower-right corner |
| 4480 | curr_src.y = srcrect->y + srcrect->h - bottom_height; |
| 4481 | curr_src.h = bottom_height; |
| 4482 | curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; |
| 4483 | curr_dst.h = dst_bottom_height; |
| 4484 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4485 | return false; |
| 4486 | } |
| 4487 | |
| 4488 | // Lower-left corner |
| 4489 | curr_src.x = srcrect->x; |
| 4490 | curr_src.w = left_width; |
| 4491 | curr_dst.x = dstrect->x; |
| 4492 | curr_dst.w = dst_left_width; |
| 4493 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4494 | return false; |
| 4495 | } |
| 4496 | |
| 4497 | // Left |
| 4498 | curr_src.y = srcrect->y + top_height; |
| 4499 | curr_src.h = srcrect->h - top_height - bottom_height; |
| 4500 | curr_dst.y = dstrect->y + dst_top_height; |
| 4501 | curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; |
| 4502 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4503 | return false; |
| 4504 | } |
| 4505 | |
| 4506 | // Right |
| 4507 | curr_src.x = srcrect->x + srcrect->w - right_width; |
| 4508 | curr_src.w = right_width; |
| 4509 | curr_dst.x = dstrect->x + dstrect->w - dst_right_width; |
| 4510 | curr_dst.w = dst_right_width; |
| 4511 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4512 | return false; |
| 4513 | } |
| 4514 | |
| 4515 | // Top |
| 4516 | curr_src.x = srcrect->x + left_width; |
| 4517 | curr_src.y = srcrect->y; |
| 4518 | curr_src.w = srcrect->w - left_width - right_width; |
| 4519 | curr_src.h = top_height; |
| 4520 | curr_dst.x = dstrect->x + dst_left_width; |
| 4521 | curr_dst.y = dstrect->y; |
| 4522 | curr_dst.w = dstrect->w - dst_left_width - dst_right_width; |
| 4523 | curr_dst.h = dst_top_height; |
| 4524 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4525 | return false; |
| 4526 | } |
| 4527 | |
| 4528 | // Bottom |
| 4529 | curr_src.y = srcrect->y + srcrect->h - bottom_height; |
| 4530 | curr_src.h = bottom_height; |
| 4531 | curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; |
| 4532 | curr_dst.h = dst_bottom_height; |
| 4533 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4534 | return false; |
| 4535 | } |
| 4536 | |
| 4537 | return true; |
| 4538 | } |
| 4539 | |
| 4540 | bool SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale) |
| 4541 | { |
| 4542 | SDL_FRect full_src, full_dst; |
| 4543 | SDL_FRect curr_src, curr_dst; |
| 4544 | float dst_left_width; |
| 4545 | float dst_right_width; |
| 4546 | float dst_top_height; |
| 4547 | float dst_bottom_height; |
| 4548 | |
| 4549 | CHECK_RENDERER_MAGIC(renderer, false); |
| 4550 | CHECK_TEXTURE_MAGIC(texture, false); |
| 4551 | |
| 4552 | if (renderer != texture->renderer) { |
| 4553 | return SDL_SetError("Texture was not created with this renderer" ); |
| 4554 | } |
| 4555 | |
| 4556 | if (!srcrect) { |
| 4557 | full_src.x = 0; |
| 4558 | full_src.y = 0; |
| 4559 | full_src.w = (float)texture->w; |
| 4560 | full_src.h = (float)texture->h; |
| 4561 | srcrect = &full_src; |
| 4562 | } |
| 4563 | |
| 4564 | if (!dstrect) { |
| 4565 | GetRenderViewportSize(renderer, &full_dst); |
| 4566 | dstrect = &full_dst; |
| 4567 | } |
| 4568 | |
| 4569 | if (scale <= 0.0f || scale == 1.0f) { |
| 4570 | dst_left_width = SDL_ceilf(left_width); |
| 4571 | dst_right_width = SDL_ceilf(right_width); |
| 4572 | dst_top_height = SDL_ceilf(top_height); |
| 4573 | dst_bottom_height = SDL_ceilf(bottom_height); |
| 4574 | } else { |
| 4575 | dst_left_width = SDL_ceilf(left_width * scale); |
| 4576 | dst_right_width = SDL_ceilf(right_width * scale); |
| 4577 | dst_top_height = SDL_ceilf(top_height * scale); |
| 4578 | dst_bottom_height = SDL_ceilf(bottom_height * scale); |
| 4579 | } |
| 4580 | |
| 4581 | // Center |
| 4582 | curr_src.x = srcrect->x + left_width; |
| 4583 | curr_src.y = srcrect->y + top_height; |
| 4584 | curr_src.w = srcrect->w - left_width - right_width; |
| 4585 | curr_src.h = srcrect->h - top_height - bottom_height; |
| 4586 | curr_dst.x = dstrect->x + dst_left_width; |
| 4587 | curr_dst.y = dstrect->y + dst_top_height; |
| 4588 | curr_dst.w = dstrect->w - dst_left_width - dst_right_width; |
| 4589 | curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; |
| 4590 | if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| 4591 | return false; |
| 4592 | } |
| 4593 | |
| 4594 | // Upper-left corner |
| 4595 | curr_src.x = srcrect->x; |
| 4596 | curr_src.y = srcrect->y; |
| 4597 | curr_src.w = left_width; |
| 4598 | curr_src.h = top_height; |
| 4599 | curr_dst.x = dstrect->x; |
| 4600 | curr_dst.y = dstrect->y; |
| 4601 | curr_dst.w = dst_left_width; |
| 4602 | curr_dst.h = dst_top_height; |
| 4603 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4604 | return false; |
| 4605 | } |
| 4606 | |
| 4607 | // Upper-right corner |
| 4608 | curr_src.x = srcrect->x + srcrect->w - right_width; |
| 4609 | curr_src.w = right_width; |
| 4610 | curr_dst.x = dstrect->x + dstrect->w - dst_right_width; |
| 4611 | curr_dst.w = dst_right_width; |
| 4612 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4613 | return false; |
| 4614 | } |
| 4615 | |
| 4616 | // Lower-right corner |
| 4617 | curr_src.y = srcrect->y + srcrect->h - bottom_height; |
| 4618 | curr_src.h = bottom_height; |
| 4619 | curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; |
| 4620 | curr_dst.h = dst_bottom_height; |
| 4621 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4622 | return false; |
| 4623 | } |
| 4624 | |
| 4625 | // Lower-left corner |
| 4626 | curr_src.x = srcrect->x; |
| 4627 | curr_src.w = left_width; |
| 4628 | curr_dst.x = dstrect->x; |
| 4629 | curr_dst.w = dst_left_width; |
| 4630 | if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| 4631 | return false; |
| 4632 | } |
| 4633 | |
| 4634 | // Left |
| 4635 | curr_src.y = srcrect->y + top_height; |
| 4636 | curr_src.h = srcrect->h - top_height - bottom_height; |
| 4637 | curr_dst.y = dstrect->y + dst_top_height; |
| 4638 | curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; |
| 4639 | if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| 4640 | return false; |
| 4641 | } |
| 4642 | |
| 4643 | // Right |
| 4644 | curr_src.x = srcrect->x + srcrect->w - right_width; |
| 4645 | curr_src.w = right_width; |
| 4646 | curr_dst.x = dstrect->x + dstrect->w - dst_right_width; |
| 4647 | curr_dst.w = dst_right_width; |
| 4648 | if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| 4649 | return false; |
| 4650 | } |
| 4651 | |
| 4652 | // Top |
| 4653 | curr_src.x = srcrect->x + left_width; |
| 4654 | curr_src.y = srcrect->y; |
| 4655 | curr_src.w = srcrect->w - left_width - right_width; |
| 4656 | curr_src.h = top_height; |
| 4657 | curr_dst.x = dstrect->x + dst_left_width; |
| 4658 | curr_dst.y = dstrect->y; |
| 4659 | curr_dst.w = dstrect->w - dst_left_width - dst_right_width; |
| 4660 | curr_dst.h = dst_top_height; |
| 4661 | if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| 4662 | return false; |
| 4663 | } |
| 4664 | |
| 4665 | // Bottom |
| 4666 | curr_src.y = srcrect->y + srcrect->h - bottom_height; |
| 4667 | curr_src.h = bottom_height; |
| 4668 | curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; |
| 4669 | curr_dst.h = dst_bottom_height; |
| 4670 | if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| 4671 | return false; |
| 4672 | } |
| 4673 | |
| 4674 | return true; |
| 4675 | } |
| 4676 | |
| 4677 | bool SDL_RenderGeometry(SDL_Renderer *renderer, |
| 4678 | SDL_Texture *texture, |
| 4679 | const SDL_Vertex *vertices, int num_vertices, |
| 4680 | const int *indices, int num_indices) |
| 4681 | { |
| 4682 | if (vertices) { |
| 4683 | const float *xy = &vertices->position.x; |
| 4684 | int xy_stride = sizeof(SDL_Vertex); |
| 4685 | const SDL_FColor *color = &vertices->color; |
| 4686 | int color_stride = sizeof(SDL_Vertex); |
| 4687 | const float *uv = &vertices->tex_coord.x; |
| 4688 | int uv_stride = sizeof(SDL_Vertex); |
| 4689 | int size_indices = 4; |
| 4690 | return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices); |
| 4691 | } else { |
| 4692 | return SDL_InvalidParamError("vertices" ); |
| 4693 | } |
| 4694 | } |
| 4695 | |
| 4696 | #ifdef SDL_VIDEO_RENDER_SW |
| 4697 | static int remap_one_indice( |
| 4698 | int prev, |
| 4699 | int k, |
| 4700 | SDL_Texture *texture, |
| 4701 | const float *xy, int xy_stride, |
| 4702 | const SDL_FColor *color, int color_stride, |
| 4703 | const float *uv, int uv_stride) |
| 4704 | { |
| 4705 | const float *xy0_, *xy1_, *uv0_, *uv1_; |
| 4706 | const SDL_FColor *col0_, *col1_; |
| 4707 | xy0_ = (const float *)((const char *)xy + prev * xy_stride); |
| 4708 | xy1_ = (const float *)((const char *)xy + k * xy_stride); |
| 4709 | if (xy0_[0] != xy1_[0]) { |
| 4710 | return k; |
| 4711 | } |
| 4712 | if (xy0_[1] != xy1_[1]) { |
| 4713 | return k; |
| 4714 | } |
| 4715 | if (texture) { |
| 4716 | uv0_ = (const float *)((const char *)uv + prev * uv_stride); |
| 4717 | uv1_ = (const float *)((const char *)uv + k * uv_stride); |
| 4718 | if (uv0_[0] != uv1_[0]) { |
| 4719 | return k; |
| 4720 | } |
| 4721 | if (uv0_[1] != uv1_[1]) { |
| 4722 | return k; |
| 4723 | } |
| 4724 | } |
| 4725 | col0_ = (const SDL_FColor *)((const char *)color + prev * color_stride); |
| 4726 | col1_ = (const SDL_FColor *)((const char *)color + k * color_stride); |
| 4727 | |
| 4728 | if (SDL_memcmp(col0_, col1_, sizeof(*col0_)) != 0) { |
| 4729 | return k; |
| 4730 | } |
| 4731 | |
| 4732 | return prev; |
| 4733 | } |
| 4734 | |
| 4735 | static int remap_indices( |
| 4736 | int prev[3], |
| 4737 | int k, |
| 4738 | SDL_Texture *texture, |
| 4739 | const float *xy, int xy_stride, |
| 4740 | const SDL_FColor *color, int color_stride, |
| 4741 | const float *uv, int uv_stride) |
| 4742 | { |
| 4743 | int i; |
| 4744 | if (prev[0] == -1) { |
| 4745 | return k; |
| 4746 | } |
| 4747 | |
| 4748 | for (i = 0; i < 3; i++) { |
| 4749 | int new_k = remap_one_indice(prev[i], k, texture, xy, xy_stride, color, color_stride, uv, uv_stride); |
| 4750 | if (new_k != k) { |
| 4751 | return new_k; |
| 4752 | } |
| 4753 | } |
| 4754 | return k; |
| 4755 | } |
| 4756 | |
| 4757 | #define DEBUG_SW_RENDER_GEOMETRY 0 |
| 4758 | // For the software renderer, try to reinterpret triangles as SDL_Rect |
| 4759 | static bool SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer, |
| 4760 | SDL_Texture *texture, |
| 4761 | const float *xy, int xy_stride, |
| 4762 | const SDL_FColor *color, int color_stride, |
| 4763 | const float *uv, int uv_stride, |
| 4764 | int num_vertices, |
| 4765 | const void *indices, int num_indices, int size_indices) |
| 4766 | { |
| 4767 | int i; |
| 4768 | bool result = true; |
| 4769 | int count = indices ? num_indices : num_vertices; |
| 4770 | int prev[3]; // Previous triangle vertex indices |
| 4771 | float texw = 0.0f, texh = 0.0f; |
| 4772 | SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; |
| 4773 | float r = 0, g = 0, b = 0, a = 0; |
| 4774 | const SDL_RenderViewState *view = renderer->view; |
| 4775 | const float scale_x = view->current_scale.x; |
| 4776 | const float scale_y = view->current_scale.y; |
| 4777 | |
| 4778 | // Save |
| 4779 | SDL_GetRenderDrawBlendMode(renderer, &blendMode); |
| 4780 | SDL_GetRenderDrawColorFloat(renderer, &r, &g, &b, &a); |
| 4781 | |
| 4782 | if (texture) { |
| 4783 | SDL_GetTextureSize(texture, &texw, &texh); |
| 4784 | } |
| 4785 | |
| 4786 | prev[0] = -1; |
| 4787 | prev[1] = -1; |
| 4788 | prev[2] = -1; |
| 4789 | size_indices = indices ? size_indices : 0; |
| 4790 | |
| 4791 | for (i = 0; i < count; i += 3) { |
| 4792 | int k0, k1, k2; // Current triangle indices |
| 4793 | int is_quad = 1; |
| 4794 | #if DEBUG_SW_RENDER_GEOMETRY |
| 4795 | int is_uniform = 1; |
| 4796 | int is_rectangle = 1; |
| 4797 | #endif |
| 4798 | int A = -1; // Top left vertex |
| 4799 | int B = -1; // Bottom right vertex |
| 4800 | int C = -1; // Third vertex of current triangle |
| 4801 | int C2 = -1; // Last, vertex of previous triangle |
| 4802 | |
| 4803 | if (size_indices == 4) { |
| 4804 | k0 = ((const Uint32 *)indices)[i]; |
| 4805 | k1 = ((const Uint32 *)indices)[i + 1]; |
| 4806 | k2 = ((const Uint32 *)indices)[i + 2]; |
| 4807 | } else if (size_indices == 2) { |
| 4808 | k0 = ((const Uint16 *)indices)[i]; |
| 4809 | k1 = ((const Uint16 *)indices)[i + 1]; |
| 4810 | k2 = ((const Uint16 *)indices)[i + 2]; |
| 4811 | } else if (size_indices == 1) { |
| 4812 | k0 = ((const Uint8 *)indices)[i]; |
| 4813 | k1 = ((const Uint8 *)indices)[i + 1]; |
| 4814 | k2 = ((const Uint8 *)indices)[i + 2]; |
| 4815 | } else { |
| 4816 | /* Vertices were not provided by indices. Maybe some are duplicated. |
| 4817 | * We try to indentificate the duplicates by comparing with the previous three vertices */ |
| 4818 | k0 = remap_indices(prev, i, texture, xy, xy_stride, color, color_stride, uv, uv_stride); |
| 4819 | k1 = remap_indices(prev, i + 1, texture, xy, xy_stride, color, color_stride, uv, uv_stride); |
| 4820 | k2 = remap_indices(prev, i + 2, texture, xy, xy_stride, color, color_stride, uv, uv_stride); |
| 4821 | } |
| 4822 | |
| 4823 | if (prev[0] == -1) { |
| 4824 | prev[0] = k0; |
| 4825 | prev[1] = k1; |
| 4826 | prev[2] = k2; |
| 4827 | continue; |
| 4828 | } |
| 4829 | |
| 4830 | /* Two triangles forming a quadialateral, |
| 4831 | * prev and current triangles must have exactly 2 common vertices */ |
| 4832 | { |
| 4833 | int cnt = 0, j = 3; |
| 4834 | while (j--) { |
| 4835 | int p = prev[j]; |
| 4836 | if (p == k0 || p == k1 || p == k2) { |
| 4837 | cnt++; |
| 4838 | } |
| 4839 | } |
| 4840 | is_quad = (cnt == 2); |
| 4841 | } |
| 4842 | |
| 4843 | // Identify vertices |
| 4844 | if (is_quad) { |
| 4845 | const float *xy0_, *xy1_, *xy2_; |
| 4846 | float x0, x1, x2; |
| 4847 | float y0, y1, y2; |
| 4848 | xy0_ = (const float *)((const char *)xy + k0 * xy_stride); |
| 4849 | xy1_ = (const float *)((const char *)xy + k1 * xy_stride); |
| 4850 | xy2_ = (const float *)((const char *)xy + k2 * xy_stride); |
| 4851 | x0 = xy0_[0]; |
| 4852 | y0 = xy0_[1]; |
| 4853 | x1 = xy1_[0]; |
| 4854 | y1 = xy1_[1]; |
| 4855 | x2 = xy2_[0]; |
| 4856 | y2 = xy2_[1]; |
| 4857 | |
| 4858 | // Find top-left |
| 4859 | if (x0 <= x1 && y0 <= y1) { |
| 4860 | if (x0 <= x2 && y0 <= y2) { |
| 4861 | A = k0; |
| 4862 | } else { |
| 4863 | A = k2; |
| 4864 | } |
| 4865 | } else { |
| 4866 | if (x1 <= x2 && y1 <= y2) { |
| 4867 | A = k1; |
| 4868 | } else { |
| 4869 | A = k2; |
| 4870 | } |
| 4871 | } |
| 4872 | |
| 4873 | // Find bottom-right |
| 4874 | if (x0 >= x1 && y0 >= y1) { |
| 4875 | if (x0 >= x2 && y0 >= y2) { |
| 4876 | B = k0; |
| 4877 | } else { |
| 4878 | B = k2; |
| 4879 | } |
| 4880 | } else { |
| 4881 | if (x1 >= x2 && y1 >= y2) { |
| 4882 | B = k1; |
| 4883 | } else { |
| 4884 | B = k2; |
| 4885 | } |
| 4886 | } |
| 4887 | |
| 4888 | // Find C |
| 4889 | if (k0 != A && k0 != B) { |
| 4890 | C = k0; |
| 4891 | } else if (k1 != A && k1 != B) { |
| 4892 | C = k1; |
| 4893 | } else { |
| 4894 | C = k2; |
| 4895 | } |
| 4896 | |
| 4897 | // Find C2 |
| 4898 | if (prev[0] != A && prev[0] != B) { |
| 4899 | C2 = prev[0]; |
| 4900 | } else if (prev[1] != A && prev[1] != B) { |
| 4901 | C2 = prev[1]; |
| 4902 | } else { |
| 4903 | C2 = prev[2]; |
| 4904 | } |
| 4905 | |
| 4906 | xy0_ = (const float *)((const char *)xy + A * xy_stride); |
| 4907 | xy1_ = (const float *)((const char *)xy + B * xy_stride); |
| 4908 | xy2_ = (const float *)((const char *)xy + C * xy_stride); |
| 4909 | x0 = xy0_[0]; |
| 4910 | y0 = xy0_[1]; |
| 4911 | x1 = xy1_[0]; |
| 4912 | y1 = xy1_[1]; |
| 4913 | x2 = xy2_[0]; |
| 4914 | y2 = xy2_[1]; |
| 4915 | |
| 4916 | // Check if triangle A B C is rectangle |
| 4917 | if ((x0 == x2 && y1 == y2) || (y0 == y2 && x1 == x2)) { |
| 4918 | // ok |
| 4919 | } else { |
| 4920 | is_quad = 0; |
| 4921 | #if DEBUG_SW_RENDER_GEOMETRY |
| 4922 | is_rectangle = 0; |
| 4923 | #endif |
| 4924 | } |
| 4925 | |
| 4926 | xy2_ = (const float *)((const char *)xy + C2 * xy_stride); |
| 4927 | x2 = xy2_[0]; |
| 4928 | y2 = xy2_[1]; |
| 4929 | |
| 4930 | // Check if triangle A B C2 is rectangle |
| 4931 | if ((x0 == x2 && y1 == y2) || (y0 == y2 && x1 == x2)) { |
| 4932 | // ok |
| 4933 | } else { |
| 4934 | is_quad = 0; |
| 4935 | #if DEBUG_SW_RENDER_GEOMETRY |
| 4936 | is_rectangle = 0; |
| 4937 | #endif |
| 4938 | } |
| 4939 | } |
| 4940 | |
| 4941 | // Check if uniformly colored |
| 4942 | if (is_quad) { |
| 4943 | const SDL_FColor *col0_ = (const SDL_FColor *)((const char *)color + A * color_stride); |
| 4944 | const SDL_FColor *col1_ = (const SDL_FColor *)((const char *)color + B * color_stride); |
| 4945 | const SDL_FColor *col2_ = (const SDL_FColor *)((const char *)color + C * color_stride); |
| 4946 | const SDL_FColor *col3_ = (const SDL_FColor *)((const char *)color + C2 * color_stride); |
| 4947 | if (SDL_memcmp(col0_, col1_, sizeof(*col0_)) == 0 && |
| 4948 | SDL_memcmp(col0_, col2_, sizeof(*col0_)) == 0 && |
| 4949 | SDL_memcmp(col0_, col3_, sizeof(*col0_)) == 0) { |
| 4950 | // ok |
| 4951 | } else { |
| 4952 | is_quad = 0; |
| 4953 | #if DEBUG_SW_RENDER_GEOMETRY |
| 4954 | is_uniform = 0; |
| 4955 | #endif |
| 4956 | } |
| 4957 | } |
| 4958 | |
| 4959 | // Start rendering rect |
| 4960 | if (is_quad) { |
| 4961 | SDL_FRect s; |
| 4962 | SDL_FRect d; |
| 4963 | const float *xy0_, *xy1_, *uv0_, *uv1_; |
| 4964 | const SDL_FColor *col0_ = (const SDL_FColor *)((const char *)color + k0 * color_stride); |
| 4965 | |
| 4966 | xy0_ = (const float *)((const char *)xy + A * xy_stride); |
| 4967 | xy1_ = (const float *)((const char *)xy + B * xy_stride); |
| 4968 | |
| 4969 | if (texture) { |
| 4970 | uv0_ = (const float *)((const char *)uv + A * uv_stride); |
| 4971 | uv1_ = (const float *)((const char *)uv + B * uv_stride); |
| 4972 | s.x = uv0_[0] * texw; |
| 4973 | s.y = uv0_[1] * texh; |
| 4974 | s.w = uv1_[0] * texw - s.x; |
| 4975 | s.h = uv1_[1] * texh - s.y; |
| 4976 | } else { |
| 4977 | s.x = s.y = s.w = s.h = 0; |
| 4978 | } |
| 4979 | |
| 4980 | d.x = xy0_[0]; |
| 4981 | d.y = xy0_[1]; |
| 4982 | d.w = xy1_[0] - d.x; |
| 4983 | d.h = xy1_[1] - d.y; |
| 4984 | |
| 4985 | // Rect + texture |
| 4986 | if (texture && s.w != 0 && s.h != 0) { |
| 4987 | SDL_SetTextureAlphaModFloat(texture, col0_->a); |
| 4988 | SDL_SetTextureColorModFloat(texture, col0_->r, col0_->g, col0_->b); |
| 4989 | if (s.w > 0 && s.h > 0) { |
| 4990 | SDL_RenderTexture(renderer, texture, &s, &d); |
| 4991 | } else { |
| 4992 | int flags = 0; |
| 4993 | if (s.w < 0) { |
| 4994 | flags |= SDL_FLIP_HORIZONTAL; |
| 4995 | s.w *= -1; |
| 4996 | s.x -= s.w; |
| 4997 | } |
| 4998 | if (s.h < 0) { |
| 4999 | flags |= SDL_FLIP_VERTICAL; |
| 5000 | s.h *= -1; |
| 5001 | s.y -= s.h; |
| 5002 | } |
| 5003 | SDL_RenderTextureRotated(renderer, texture, &s, &d, 0, NULL, (SDL_FlipMode)flags); |
| 5004 | } |
| 5005 | |
| 5006 | #if DEBUG_SW_RENDER_GEOMETRY |
| 5007 | SDL_Log("Rect-COPY: RGB %f %f %f - Alpha:%f - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)" , col0_->r, col0_->g, col0_->b, col0_->a, |
| 5008 | (void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h); |
| 5009 | #endif |
| 5010 | } else if (d.w != 0.0f && d.h != 0.0f) { // Rect, no texture |
| 5011 | SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); |
| 5012 | SDL_SetRenderDrawColorFloat(renderer, col0_->r, col0_->g, col0_->b, col0_->a); |
| 5013 | SDL_RenderFillRect(renderer, &d); |
| 5014 | #if DEBUG_SW_RENDER_GEOMETRY |
| 5015 | SDL_Log("Rect-FILL: RGB %f %f %f - Alpha:%f - texture=%p: dst (%f, %f, %f x %f)" , col0_->r, col0_->g, col0_->b, col0_->a, |
| 5016 | (void *)texture, d.x, d.y, d.w, d.h); |
| 5017 | } else { |
| 5018 | SDL_Log("Rect-DISMISS: RGB %f %f %f - Alpha:%f - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)" , col0_->r, col0_->g, col0_->b, col0_->a, |
| 5019 | (void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h); |
| 5020 | #endif |
| 5021 | } |
| 5022 | |
| 5023 | prev[0] = -1; |
| 5024 | } else { |
| 5025 | // Render triangles |
| 5026 | if (prev[0] != -1) { |
| 5027 | #if DEBUG_SW_RENDER_GEOMETRY |
| 5028 | SDL_Log("Triangle %d %d %d - is_uniform:%d is_rectangle:%d" , prev[0], prev[1], prev[2], is_uniform, is_rectangle); |
| 5029 | #endif |
| 5030 | result = QueueCmdGeometry(renderer, texture, |
| 5031 | xy, xy_stride, color, color_stride, uv, uv_stride, |
| 5032 | num_vertices, prev, 3, 4, |
| 5033 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP); |
| 5034 | if (!result) { |
| 5035 | goto end; |
| 5036 | } |
| 5037 | } |
| 5038 | |
| 5039 | prev[0] = k0; |
| 5040 | prev[1] = k1; |
| 5041 | prev[2] = k2; |
| 5042 | } |
| 5043 | } // End for (), next triangle |
| 5044 | |
| 5045 | if (prev[0] != -1) { |
| 5046 | // flush the last triangle |
| 5047 | #if DEBUG_SW_RENDER_GEOMETRY |
| 5048 | SDL_Log("Last triangle %d %d %d" , prev[0], prev[1], prev[2]); |
| 5049 | #endif |
| 5050 | result = QueueCmdGeometry(renderer, texture, |
| 5051 | xy, xy_stride, color, color_stride, uv, uv_stride, |
| 5052 | num_vertices, prev, 3, 4, |
| 5053 | scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP); |
| 5054 | if (!result) { |
| 5055 | goto end; |
| 5056 | } |
| 5057 | } |
| 5058 | |
| 5059 | end: |
| 5060 | // Restore |
| 5061 | SDL_SetRenderDrawBlendMode(renderer, blendMode); |
| 5062 | SDL_SetRenderDrawColorFloat(renderer, r, g, b, a); |
| 5063 | |
| 5064 | return result; |
| 5065 | } |
| 5066 | #endif // SDL_VIDEO_RENDER_SW |
| 5067 | |
| 5068 | bool SDL_RenderGeometryRaw(SDL_Renderer *renderer, |
| 5069 | SDL_Texture *texture, |
| 5070 | const float *xy, int xy_stride, |
| 5071 | const SDL_FColor *color, int color_stride, |
| 5072 | const float *uv, int uv_stride, |
| 5073 | int num_vertices, |
| 5074 | const void *indices, int num_indices, int size_indices) |
| 5075 | { |
| 5076 | int i; |
| 5077 | int count = indices ? num_indices : num_vertices; |
| 5078 | SDL_TextureAddressMode texture_address_mode; |
| 5079 | |
| 5080 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5081 | |
| 5082 | if (!renderer->QueueGeometry) { |
| 5083 | return SDL_Unsupported(); |
| 5084 | } |
| 5085 | |
| 5086 | if (texture) { |
| 5087 | CHECK_TEXTURE_MAGIC(texture, false); |
| 5088 | |
| 5089 | if (renderer != texture->renderer) { |
| 5090 | return SDL_SetError("Texture was not created with this renderer" ); |
| 5091 | } |
| 5092 | } |
| 5093 | |
| 5094 | if (!xy) { |
| 5095 | return SDL_InvalidParamError("xy" ); |
| 5096 | } |
| 5097 | |
| 5098 | if (!color) { |
| 5099 | return SDL_InvalidParamError("color" ); |
| 5100 | } |
| 5101 | |
| 5102 | if (texture && !uv) { |
| 5103 | return SDL_InvalidParamError("uv" ); |
| 5104 | } |
| 5105 | |
| 5106 | if (count % 3 != 0) { |
| 5107 | return SDL_InvalidParamError(indices ? "num_indices" : "num_vertices" ); |
| 5108 | } |
| 5109 | |
| 5110 | if (indices) { |
| 5111 | if (size_indices != 1 && size_indices != 2 && size_indices != 4) { |
| 5112 | return SDL_InvalidParamError("size_indices" ); |
| 5113 | } |
| 5114 | } else { |
| 5115 | size_indices = 0; |
| 5116 | } |
| 5117 | |
| 5118 | #if DONT_DRAW_WHILE_HIDDEN |
| 5119 | // Don't draw while we're hidden |
| 5120 | if (renderer->hidden) { |
| 5121 | return true; |
| 5122 | } |
| 5123 | #endif |
| 5124 | |
| 5125 | if (num_vertices < 3) { |
| 5126 | return true; |
| 5127 | } |
| 5128 | |
| 5129 | if (texture && texture->native) { |
| 5130 | texture = texture->native; |
| 5131 | } |
| 5132 | |
| 5133 | texture_address_mode = renderer->texture_address_mode; |
| 5134 | if (texture_address_mode == SDL_TEXTURE_ADDRESS_AUTO && texture) { |
| 5135 | texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP; |
| 5136 | for (i = 0; i < num_vertices; ++i) { |
| 5137 | const float *uv_ = (const float *)((const char *)uv + i * uv_stride); |
| 5138 | float u = uv_[0]; |
| 5139 | float v = uv_[1]; |
| 5140 | if (u < 0.0f || v < 0.0f || u > 1.0f || v > 1.0f) { |
| 5141 | texture_address_mode = SDL_TEXTURE_ADDRESS_WRAP; |
| 5142 | break; |
| 5143 | } |
| 5144 | } |
| 5145 | } |
| 5146 | |
| 5147 | if (indices) { |
| 5148 | for (i = 0; i < num_indices; ++i) { |
| 5149 | int j; |
| 5150 | if (size_indices == 4) { |
| 5151 | j = ((const Uint32 *)indices)[i]; |
| 5152 | } else if (size_indices == 2) { |
| 5153 | j = ((const Uint16 *)indices)[i]; |
| 5154 | } else { |
| 5155 | j = ((const Uint8 *)indices)[i]; |
| 5156 | } |
| 5157 | if (j < 0 || j >= num_vertices) { |
| 5158 | return SDL_SetError("Values of 'indices' out of bounds" ); |
| 5159 | } |
| 5160 | } |
| 5161 | } |
| 5162 | |
| 5163 | if (texture) { |
| 5164 | texture->last_command_generation = renderer->render_command_generation; |
| 5165 | } |
| 5166 | |
| 5167 | // For the software renderer, try to reinterpret triangles as SDL_Rect |
| 5168 | #ifdef SDL_VIDEO_RENDER_SW |
| 5169 | if (renderer->software && texture_address_mode == SDL_TEXTURE_ADDRESS_CLAMP) { |
| 5170 | return SDL_SW_RenderGeometryRaw(renderer, texture, |
| 5171 | xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, |
| 5172 | indices, num_indices, size_indices); |
| 5173 | } |
| 5174 | #endif |
| 5175 | |
| 5176 | const SDL_RenderViewState *view = renderer->view; |
| 5177 | return QueueCmdGeometry(renderer, texture, |
| 5178 | xy, xy_stride, color, color_stride, uv, uv_stride, |
| 5179 | num_vertices, indices, num_indices, size_indices, |
| 5180 | view->current_scale.x, view->current_scale.y, |
| 5181 | texture_address_mode); |
| 5182 | } |
| 5183 | |
| 5184 | SDL_Surface *SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect) |
| 5185 | { |
| 5186 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 5187 | |
| 5188 | if (!renderer->RenderReadPixels) { |
| 5189 | SDL_Unsupported(); |
| 5190 | return NULL; |
| 5191 | } |
| 5192 | |
| 5193 | FlushRenderCommands(renderer); // we need to render before we read the results. |
| 5194 | |
| 5195 | SDL_Rect real_rect = renderer->view->pixel_viewport; |
| 5196 | |
| 5197 | if (rect) { |
| 5198 | if (!SDL_GetRectIntersection(rect, &real_rect, &real_rect)) { |
| 5199 | SDL_SetError("Can't read outside the current viewport" ); |
| 5200 | return NULL; |
| 5201 | } |
| 5202 | } |
| 5203 | |
| 5204 | SDL_Surface *surface = renderer->RenderReadPixels(renderer, &real_rect); |
| 5205 | if (surface) { |
| 5206 | SDL_PropertiesID props = SDL_GetSurfaceProperties(surface); |
| 5207 | |
| 5208 | if (renderer->target) { |
| 5209 | SDL_Texture *target = renderer->target; |
| 5210 | SDL_Texture *parent = SDL_GetPointerProperty(SDL_GetTextureProperties(target), SDL_PROP_TEXTURE_PARENT_POINTER, NULL); |
| 5211 | SDL_PixelFormat expected_format = (parent ? parent->format : target->format); |
| 5212 | |
| 5213 | SDL_SetFloatProperty(props, SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, target->SDR_white_point); |
| 5214 | SDL_SetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, target->HDR_headroom); |
| 5215 | |
| 5216 | // Set the expected surface format |
| 5217 | if ((surface->format == SDL_PIXELFORMAT_ARGB8888 && expected_format == SDL_PIXELFORMAT_XRGB8888) || |
| 5218 | (surface->format == SDL_PIXELFORMAT_RGBA8888 && expected_format == SDL_PIXELFORMAT_RGBX8888) || |
| 5219 | (surface->format == SDL_PIXELFORMAT_ABGR8888 && expected_format == SDL_PIXELFORMAT_XBGR8888) || |
| 5220 | (surface->format == SDL_PIXELFORMAT_BGRA8888 && expected_format == SDL_PIXELFORMAT_BGRX8888)) { |
| 5221 | surface->format = expected_format; |
| 5222 | surface->fmt = SDL_GetPixelFormatDetails(expected_format); |
| 5223 | } |
| 5224 | } else { |
| 5225 | SDL_SetFloatProperty(props, SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point); |
| 5226 | SDL_SetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, renderer->HDR_headroom); |
| 5227 | } |
| 5228 | } |
| 5229 | return surface; |
| 5230 | } |
| 5231 | |
| 5232 | static void SDL_RenderApplyWindowShape(SDL_Renderer *renderer) |
| 5233 | { |
| 5234 | SDL_Surface *shape = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_SHAPE_POINTER, NULL); |
| 5235 | if (shape != renderer->shape_surface) { |
| 5236 | if (renderer->shape_texture) { |
| 5237 | SDL_DestroyTexture(renderer->shape_texture); |
| 5238 | renderer->shape_texture = NULL; |
| 5239 | } |
| 5240 | |
| 5241 | if (shape) { |
| 5242 | // There's nothing we can do if this fails, so just keep on going |
| 5243 | renderer->shape_texture = SDL_CreateTextureFromSurface(renderer, shape); |
| 5244 | |
| 5245 | SDL_SetTextureBlendMode(renderer->shape_texture, |
| 5246 | SDL_ComposeCustomBlendMode( |
| 5247 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD, |
| 5248 | SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD)); |
| 5249 | } |
| 5250 | renderer->shape_surface = shape; |
| 5251 | } |
| 5252 | |
| 5253 | if (renderer->shape_texture) { |
| 5254 | SDL_RenderTexture(renderer, renderer->shape_texture, NULL, NULL); |
| 5255 | } |
| 5256 | } |
| 5257 | |
| 5258 | static void SDL_SimulateRenderVSync(SDL_Renderer *renderer) |
| 5259 | { |
| 5260 | Uint64 now, elapsed; |
| 5261 | const Uint64 interval = renderer->simulate_vsync_interval_ns; |
| 5262 | |
| 5263 | if (!interval) { |
| 5264 | // We can't do sub-ns delay, so just return here |
| 5265 | return; |
| 5266 | } |
| 5267 | |
| 5268 | now = SDL_GetTicksNS(); |
| 5269 | elapsed = (now - renderer->last_present); |
| 5270 | if (elapsed < interval) { |
| 5271 | Uint64 duration = (interval - elapsed); |
| 5272 | SDL_DelayPrecise(duration); |
| 5273 | now = SDL_GetTicksNS(); |
| 5274 | } |
| 5275 | |
| 5276 | elapsed = (now - renderer->last_present); |
| 5277 | if (!renderer->last_present || elapsed > SDL_MS_TO_NS(1000)) { |
| 5278 | // It's been too long, reset the presentation timeline |
| 5279 | renderer->last_present = now; |
| 5280 | } else { |
| 5281 | renderer->last_present += (elapsed / interval) * interval; |
| 5282 | } |
| 5283 | } |
| 5284 | |
| 5285 | bool SDL_RenderPresent(SDL_Renderer *renderer) |
| 5286 | { |
| 5287 | bool presented = true; |
| 5288 | |
| 5289 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5290 | |
| 5291 | if (renderer->target) { |
| 5292 | return SDL_SetError("You can't present on a render target" ); |
| 5293 | } |
| 5294 | |
| 5295 | SDL_RenderLogicalPresentation(renderer); |
| 5296 | |
| 5297 | if (renderer->transparent_window) { |
| 5298 | SDL_RenderApplyWindowShape(renderer); |
| 5299 | } |
| 5300 | |
| 5301 | FlushRenderCommands(renderer); // time to send everything to the GPU! |
| 5302 | |
| 5303 | #if DONT_DRAW_WHILE_HIDDEN |
| 5304 | // Don't present while we're hidden |
| 5305 | if (renderer->hidden) { |
| 5306 | presented = false; |
| 5307 | } else |
| 5308 | #endif |
| 5309 | if (!renderer->RenderPresent(renderer)) { |
| 5310 | presented = false; |
| 5311 | } |
| 5312 | |
| 5313 | if (renderer->simulate_vsync || |
| 5314 | (!presented && renderer->wanted_vsync)) { |
| 5315 | SDL_SimulateRenderVSync(renderer); |
| 5316 | } |
| 5317 | return true; |
| 5318 | } |
| 5319 | |
| 5320 | static void SDL_DestroyTextureInternal(SDL_Texture *texture, bool is_destroying) |
| 5321 | { |
| 5322 | SDL_Renderer *renderer; |
| 5323 | |
| 5324 | SDL_DestroyProperties(texture->props); |
| 5325 | |
| 5326 | renderer = texture->renderer; |
| 5327 | if (is_destroying) { |
| 5328 | // Renderer get destroyed, avoid to queue more commands |
| 5329 | } else { |
| 5330 | if (texture == renderer->target) { |
| 5331 | SDL_SetRenderTarget(renderer, NULL); // implies command queue flush |
| 5332 | } else { |
| 5333 | FlushRenderCommandsIfTextureNeeded(texture); |
| 5334 | } |
| 5335 | } |
| 5336 | |
| 5337 | SDL_SetObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE, false); |
| 5338 | |
| 5339 | if (texture->next) { |
| 5340 | texture->next->prev = texture->prev; |
| 5341 | } |
| 5342 | if (texture->prev) { |
| 5343 | texture->prev->next = texture->next; |
| 5344 | } else { |
| 5345 | renderer->textures = texture->next; |
| 5346 | } |
| 5347 | |
| 5348 | if (texture->native) { |
| 5349 | SDL_DestroyTextureInternal(texture->native, is_destroying); |
| 5350 | } |
| 5351 | #ifdef SDL_HAVE_YUV |
| 5352 | if (texture->yuv) { |
| 5353 | SDL_SW_DestroyYUVTexture(texture->yuv); |
| 5354 | } |
| 5355 | #endif |
| 5356 | SDL_free(texture->pixels); |
| 5357 | |
| 5358 | renderer->DestroyTexture(renderer, texture); |
| 5359 | |
| 5360 | SDL_DestroySurface(texture->locked_surface); |
| 5361 | texture->locked_surface = NULL; |
| 5362 | |
| 5363 | SDL_free(texture); |
| 5364 | } |
| 5365 | |
| 5366 | void SDL_DestroyTexture(SDL_Texture *texture) |
| 5367 | { |
| 5368 | CHECK_TEXTURE_MAGIC(texture, ); |
| 5369 | |
| 5370 | if (--texture->refcount > 0) { |
| 5371 | return; |
| 5372 | } |
| 5373 | |
| 5374 | SDL_DestroyTextureInternal(texture, false /* is_destroying */); |
| 5375 | } |
| 5376 | |
| 5377 | static void SDL_DiscardAllCommands(SDL_Renderer *renderer) |
| 5378 | { |
| 5379 | SDL_RenderCommand *cmd; |
| 5380 | |
| 5381 | if (renderer->render_commands_tail) { |
| 5382 | renderer->render_commands_tail->next = renderer->render_commands_pool; |
| 5383 | cmd = renderer->render_commands; |
| 5384 | } else { |
| 5385 | cmd = renderer->render_commands_pool; |
| 5386 | } |
| 5387 | |
| 5388 | renderer->render_commands_pool = NULL; |
| 5389 | renderer->render_commands_tail = NULL; |
| 5390 | renderer->render_commands = NULL; |
| 5391 | renderer->vertex_data_used = 0; |
| 5392 | |
| 5393 | while (cmd) { |
| 5394 | SDL_RenderCommand *next = cmd->next; |
| 5395 | SDL_free(cmd); |
| 5396 | cmd = next; |
| 5397 | } |
| 5398 | } |
| 5399 | |
| 5400 | void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer) |
| 5401 | { |
| 5402 | SDL_assert(renderer != NULL); |
| 5403 | SDL_assert(!renderer->destroyed); |
| 5404 | |
| 5405 | renderer->destroyed = true; |
| 5406 | |
| 5407 | SDL_RemoveWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, SDL_RendererEventWatch, renderer); |
| 5408 | |
| 5409 | if (renderer->window) { |
| 5410 | SDL_PropertiesID props = SDL_GetWindowProperties(renderer->window); |
| 5411 | if (SDL_GetPointerProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER, NULL) == renderer) { |
| 5412 | SDL_ClearProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER); |
| 5413 | } |
| 5414 | SDL_RemoveWindowRenderer(renderer->window, renderer); |
| 5415 | } |
| 5416 | |
| 5417 | if (renderer->software) { |
| 5418 | // Make sure all drawing to a surface is complete |
| 5419 | FlushRenderCommands(renderer); |
| 5420 | } |
| 5421 | SDL_DiscardAllCommands(renderer); |
| 5422 | |
| 5423 | if (renderer->debug_char_texture_atlas) { |
| 5424 | SDL_DestroyTexture(renderer->debug_char_texture_atlas); |
| 5425 | renderer->debug_char_texture_atlas = NULL; |
| 5426 | } |
| 5427 | |
| 5428 | // Free existing textures for this renderer |
| 5429 | while (renderer->textures) { |
| 5430 | SDL_Texture *tex = renderer->textures; |
| 5431 | SDL_DestroyTextureInternal(renderer->textures, true /* is_destroying */); |
| 5432 | SDL_assert(tex != renderer->textures); // satisfy static analysis. |
| 5433 | } |
| 5434 | |
| 5435 | // Clean up renderer-specific resources |
| 5436 | if (renderer->DestroyRenderer) { |
| 5437 | renderer->DestroyRenderer(renderer); |
| 5438 | } |
| 5439 | |
| 5440 | if (renderer->target_mutex) { |
| 5441 | SDL_DestroyMutex(renderer->target_mutex); |
| 5442 | renderer->target_mutex = NULL; |
| 5443 | } |
| 5444 | if (renderer->vertex_data) { |
| 5445 | SDL_free(renderer->vertex_data); |
| 5446 | renderer->vertex_data = NULL; |
| 5447 | } |
| 5448 | if (renderer->texture_formats) { |
| 5449 | SDL_free(renderer->texture_formats); |
| 5450 | renderer->texture_formats = NULL; |
| 5451 | } |
| 5452 | if (renderer->props) { |
| 5453 | SDL_DestroyProperties(renderer->props); |
| 5454 | renderer->props = 0; |
| 5455 | } |
| 5456 | } |
| 5457 | |
| 5458 | void SDL_DestroyRenderer(SDL_Renderer *renderer) |
| 5459 | { |
| 5460 | CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer,); |
| 5461 | |
| 5462 | // if we've already destroyed the renderer through SDL_DestroyWindow, we just need |
| 5463 | // to free the renderer pointer. This lets apps destroy the window and renderer |
| 5464 | // in either order. |
| 5465 | if (!renderer->destroyed) { |
| 5466 | SDL_DestroyRendererWithoutFreeing(renderer); |
| 5467 | } |
| 5468 | |
| 5469 | SDL_Renderer *curr = SDL_renderers; |
| 5470 | SDL_Renderer *prev = NULL; |
| 5471 | while (curr) { |
| 5472 | if (curr == renderer) { |
| 5473 | if (prev) { |
| 5474 | prev->next = renderer->next; |
| 5475 | } else { |
| 5476 | SDL_renderers = renderer->next; |
| 5477 | } |
| 5478 | break; |
| 5479 | } |
| 5480 | prev = curr; |
| 5481 | curr = curr->next; |
| 5482 | } |
| 5483 | |
| 5484 | SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, false); // It's no longer magical... |
| 5485 | |
| 5486 | SDL_free(renderer); |
| 5487 | } |
| 5488 | |
| 5489 | void *SDL_GetRenderMetalLayer(SDL_Renderer *renderer) |
| 5490 | { |
| 5491 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 5492 | |
| 5493 | if (renderer->GetMetalLayer) { |
| 5494 | FlushRenderCommands(renderer); // in case the app is going to mess with it. |
| 5495 | return renderer->GetMetalLayer(renderer); |
| 5496 | } |
| 5497 | return NULL; |
| 5498 | } |
| 5499 | |
| 5500 | void *SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer) |
| 5501 | { |
| 5502 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 5503 | |
| 5504 | if (renderer->GetMetalCommandEncoder) { |
| 5505 | FlushRenderCommands(renderer); // in case the app is going to mess with it. |
| 5506 | return renderer->GetMetalCommandEncoder(renderer); |
| 5507 | } |
| 5508 | return NULL; |
| 5509 | } |
| 5510 | |
| 5511 | bool SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore) |
| 5512 | { |
| 5513 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5514 | |
| 5515 | if (!renderer->AddVulkanRenderSemaphores) { |
| 5516 | return SDL_Unsupported(); |
| 5517 | } |
| 5518 | return renderer->AddVulkanRenderSemaphores(renderer, wait_stage_mask, wait_semaphore, signal_semaphore); |
| 5519 | } |
| 5520 | |
| 5521 | static SDL_BlendMode SDL_GetShortBlendMode(SDL_BlendMode blendMode) |
| 5522 | { |
| 5523 | if (blendMode == SDL_BLENDMODE_NONE_FULL) { |
| 5524 | return SDL_BLENDMODE_NONE; |
| 5525 | } |
| 5526 | if (blendMode == SDL_BLENDMODE_BLEND_FULL) { |
| 5527 | return SDL_BLENDMODE_BLEND; |
| 5528 | } |
| 5529 | if (blendMode == SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL) { |
| 5530 | return SDL_BLENDMODE_BLEND_PREMULTIPLIED; |
| 5531 | } |
| 5532 | if (blendMode == SDL_BLENDMODE_ADD_FULL) { |
| 5533 | return SDL_BLENDMODE_ADD; |
| 5534 | } |
| 5535 | if (blendMode == SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL) { |
| 5536 | return SDL_BLENDMODE_ADD_PREMULTIPLIED; |
| 5537 | } |
| 5538 | if (blendMode == SDL_BLENDMODE_MOD_FULL) { |
| 5539 | return SDL_BLENDMODE_MOD; |
| 5540 | } |
| 5541 | if (blendMode == SDL_BLENDMODE_MUL_FULL) { |
| 5542 | return SDL_BLENDMODE_MUL; |
| 5543 | } |
| 5544 | return blendMode; |
| 5545 | } |
| 5546 | |
| 5547 | static SDL_BlendMode SDL_GetLongBlendMode(SDL_BlendMode blendMode) |
| 5548 | { |
| 5549 | if (blendMode == SDL_BLENDMODE_NONE) { |
| 5550 | return SDL_BLENDMODE_NONE_FULL; |
| 5551 | } |
| 5552 | if (blendMode == SDL_BLENDMODE_BLEND) { |
| 5553 | return SDL_BLENDMODE_BLEND_FULL; |
| 5554 | } |
| 5555 | if (blendMode == SDL_BLENDMODE_BLEND_PREMULTIPLIED) { |
| 5556 | return SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL; |
| 5557 | } |
| 5558 | if (blendMode == SDL_BLENDMODE_ADD) { |
| 5559 | return SDL_BLENDMODE_ADD_FULL; |
| 5560 | } |
| 5561 | if (blendMode == SDL_BLENDMODE_ADD_PREMULTIPLIED) { |
| 5562 | return SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL; |
| 5563 | } |
| 5564 | if (blendMode == SDL_BLENDMODE_MOD) { |
| 5565 | return SDL_BLENDMODE_MOD_FULL; |
| 5566 | } |
| 5567 | if (blendMode == SDL_BLENDMODE_MUL) { |
| 5568 | return SDL_BLENDMODE_MUL_FULL; |
| 5569 | } |
| 5570 | return blendMode; |
| 5571 | } |
| 5572 | |
| 5573 | SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor, |
| 5574 | SDL_BlendOperation colorOperation, |
| 5575 | SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor, |
| 5576 | SDL_BlendOperation alphaOperation) |
| 5577 | { |
| 5578 | SDL_BlendMode blendMode = SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, |
| 5579 | srcAlphaFactor, dstAlphaFactor, alphaOperation); |
| 5580 | return SDL_GetShortBlendMode(blendMode); |
| 5581 | } |
| 5582 | |
| 5583 | SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode) |
| 5584 | { |
| 5585 | blendMode = SDL_GetLongBlendMode(blendMode); |
| 5586 | return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF); |
| 5587 | } |
| 5588 | |
| 5589 | SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode) |
| 5590 | { |
| 5591 | blendMode = SDL_GetLongBlendMode(blendMode); |
| 5592 | return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF); |
| 5593 | } |
| 5594 | |
| 5595 | SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode) |
| 5596 | { |
| 5597 | blendMode = SDL_GetLongBlendMode(blendMode); |
| 5598 | return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF); |
| 5599 | } |
| 5600 | |
| 5601 | SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode) |
| 5602 | { |
| 5603 | blendMode = SDL_GetLongBlendMode(blendMode); |
| 5604 | return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF); |
| 5605 | } |
| 5606 | |
| 5607 | SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode) |
| 5608 | { |
| 5609 | blendMode = SDL_GetLongBlendMode(blendMode); |
| 5610 | return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF); |
| 5611 | } |
| 5612 | |
| 5613 | SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode) |
| 5614 | { |
| 5615 | blendMode = SDL_GetLongBlendMode(blendMode); |
| 5616 | return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF); |
| 5617 | } |
| 5618 | |
| 5619 | bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync) |
| 5620 | { |
| 5621 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5622 | |
| 5623 | renderer->wanted_vsync = vsync ? true : false; |
| 5624 | |
| 5625 | // for the software renderer, forward the call to the WindowTexture renderer |
| 5626 | #ifdef SDL_VIDEO_RENDER_SW |
| 5627 | if (renderer->software) { |
| 5628 | if (!renderer->window) { |
| 5629 | if (!vsync) { |
| 5630 | return true; |
| 5631 | } else { |
| 5632 | return SDL_Unsupported(); |
| 5633 | } |
| 5634 | } |
| 5635 | if (SDL_SetWindowTextureVSync(NULL, renderer->window, vsync)) { |
| 5636 | renderer->simulate_vsync = false; |
| 5637 | return true; |
| 5638 | } |
| 5639 | } |
| 5640 | #endif |
| 5641 | |
| 5642 | if (!renderer->SetVSync || |
| 5643 | !renderer->SetVSync(renderer, vsync)) { |
| 5644 | switch (vsync) { |
| 5645 | case 0: |
| 5646 | renderer->simulate_vsync = false; |
| 5647 | break; |
| 5648 | case 1: |
| 5649 | renderer->simulate_vsync = true; |
| 5650 | break; |
| 5651 | default: |
| 5652 | return SDL_Unsupported(); |
| 5653 | } |
| 5654 | } |
| 5655 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, vsync); |
| 5656 | return true; |
| 5657 | } |
| 5658 | |
| 5659 | bool SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync) |
| 5660 | { |
| 5661 | if (vsync) { |
| 5662 | *vsync = 0; |
| 5663 | } |
| 5664 | |
| 5665 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5666 | |
| 5667 | if (vsync) { |
| 5668 | *vsync = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, 0); |
| 5669 | } |
| 5670 | return true; |
| 5671 | } |
| 5672 | |
| 5673 | |
| 5674 | #define SDL_DEBUG_FONT_GLYPHS_PER_ROW 14 |
| 5675 | |
| 5676 | static bool CreateDebugTextAtlas(SDL_Renderer *renderer) |
| 5677 | { |
| 5678 | SDL_assert(renderer->debug_char_texture_atlas == NULL); // don't double-create it! |
| 5679 | |
| 5680 | const int charWidth = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| 5681 | const int charHeight = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| 5682 | |
| 5683 | // actually make each glyph two pixels taller/wider, to prevent scaling artifacts. |
| 5684 | const int rows = (SDL_DEBUG_FONT_NUM_GLYPHS / SDL_DEBUG_FONT_GLYPHS_PER_ROW) + 1; |
| 5685 | SDL_Surface *atlas = SDL_CreateSurface((charWidth + 2) * SDL_DEBUG_FONT_GLYPHS_PER_ROW, rows * (charHeight + 2), SDL_PIXELFORMAT_RGBA8888); |
| 5686 | if (!atlas) { |
| 5687 | return false; |
| 5688 | } |
| 5689 | |
| 5690 | const int pitch = atlas->pitch; |
| 5691 | SDL_memset(atlas->pixels, '\0', atlas->h * atlas->pitch); |
| 5692 | |
| 5693 | int column = 0; |
| 5694 | int row = 0; |
| 5695 | for (int glyph = 0; glyph < SDL_DEBUG_FONT_NUM_GLYPHS; glyph++) { |
| 5696 | // find top-left of this glyph in destination surface. The +2's account for glyph padding. |
| 5697 | Uint8 *linepos = (((Uint8 *)atlas->pixels) + ((row * (charHeight + 2) + 1) * pitch)) + ((column * (charWidth + 2) + 1) * sizeof (Uint32)); |
| 5698 | const Uint8 *charpos = SDL_RenderDebugTextFontData + (glyph * 8); |
| 5699 | |
| 5700 | // Draw the glyph to the surface... |
| 5701 | for (int iy = 0; iy < charHeight; iy++) { |
| 5702 | Uint32 *curpos = (Uint32 *)linepos; |
| 5703 | for (int ix = 0; ix < charWidth; ix++) { |
| 5704 | if ((*charpos) & (1 << ix)) { |
| 5705 | *curpos = 0xffffffff; |
| 5706 | } else { |
| 5707 | *curpos = 0; |
| 5708 | } |
| 5709 | ++curpos; |
| 5710 | } |
| 5711 | linepos += pitch; |
| 5712 | ++charpos; |
| 5713 | } |
| 5714 | |
| 5715 | // move to next position (and if too far, start the next row). |
| 5716 | column++; |
| 5717 | if (column >= SDL_DEBUG_FONT_GLYPHS_PER_ROW) { |
| 5718 | row++; |
| 5719 | column = 0; |
| 5720 | } |
| 5721 | } |
| 5722 | |
| 5723 | SDL_assert((row < rows) || ((row == rows) && (column == 0))); // make sure we didn't overflow the surface. |
| 5724 | |
| 5725 | // Convert temp surface into texture |
| 5726 | SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, atlas); |
| 5727 | if (texture) { |
| 5728 | SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_PIXELART); |
| 5729 | renderer->debug_char_texture_atlas = texture; |
| 5730 | } |
| 5731 | SDL_DestroySurface(atlas); |
| 5732 | |
| 5733 | return texture != NULL; |
| 5734 | } |
| 5735 | |
| 5736 | static bool DrawDebugCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c) |
| 5737 | { |
| 5738 | SDL_assert(renderer->debug_char_texture_atlas != NULL); // should have been created by now! |
| 5739 | |
| 5740 | const int charWidth = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| 5741 | const int charHeight = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| 5742 | |
| 5743 | // Character index in cache |
| 5744 | Uint32 ci = c; |
| 5745 | if ((ci <= 32) || ((ci >= 127) && (ci <= 160))) { |
| 5746 | return true; // these are just completely blank chars, don't bother doing anything. |
| 5747 | } else if (ci >= SDL_DEBUG_FONT_NUM_GLYPHS) { |
| 5748 | ci = SDL_DEBUG_FONT_NUM_GLYPHS - 1; // use our "not a valid/supported character" glyph. |
| 5749 | } else if (ci < 127) { |
| 5750 | ci -= 33; // adjust for the 33 blank glyphs at the start |
| 5751 | } else { |
| 5752 | ci -= 67; // adjust for the 33 blank glyphs at the start AND the 34 gap in the middle. |
| 5753 | } |
| 5754 | |
| 5755 | const float src_x = (float) (((ci % SDL_DEBUG_FONT_GLYPHS_PER_ROW) * (charWidth + 2)) + 1); |
| 5756 | const float src_y = (float) (((ci / SDL_DEBUG_FONT_GLYPHS_PER_ROW) * (charHeight + 2)) + 1); |
| 5757 | |
| 5758 | // Draw texture onto destination |
| 5759 | const SDL_FRect srect = { src_x, src_y, (float) charWidth, (float) charHeight }; |
| 5760 | const SDL_FRect drect = { x, y, (float) charWidth, (float) charHeight }; |
| 5761 | return SDL_RenderTexture(renderer, renderer->debug_char_texture_atlas, &srect, &drect); |
| 5762 | } |
| 5763 | |
| 5764 | bool SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *s) |
| 5765 | { |
| 5766 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5767 | |
| 5768 | // Allocate a texture atlas for this renderer if needed. |
| 5769 | if (!renderer->debug_char_texture_atlas) { |
| 5770 | if (!CreateDebugTextAtlas(renderer)) { |
| 5771 | return false; |
| 5772 | } |
| 5773 | } |
| 5774 | |
| 5775 | bool result = true; |
| 5776 | |
| 5777 | Uint8 r, g, b, a; |
| 5778 | result &= SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a); |
| 5779 | result &= SDL_SetTextureColorMod(renderer->debug_char_texture_atlas, r, g, b); |
| 5780 | result &= SDL_SetTextureAlphaMod(renderer->debug_char_texture_atlas, a); |
| 5781 | |
| 5782 | float curx = x; |
| 5783 | Uint32 ch; |
| 5784 | |
| 5785 | while (result && ((ch = SDL_StepUTF8(&s, NULL)) != 0)) { |
| 5786 | result &= DrawDebugCharacter(renderer, curx, y, ch); |
| 5787 | curx += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| 5788 | } |
| 5789 | |
| 5790 | return result; |
| 5791 | } |
| 5792 | |
| 5793 | bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) |
| 5794 | { |
| 5795 | va_list ap; |
| 5796 | va_start(ap, fmt); |
| 5797 | |
| 5798 | // fast path to avoid unnecessary allocation and copy. If you're going through the dynapi, there's a good chance |
| 5799 | // you _always_ hit this path, since it probably had to process varargs before calling into the jumptable. |
| 5800 | if (SDL_strcmp(fmt, "%s" ) == 0) { |
| 5801 | const char *str = va_arg(ap, const char *); |
| 5802 | va_end(ap); |
| 5803 | return SDL_RenderDebugText(renderer, x, y, str); |
| 5804 | } |
| 5805 | |
| 5806 | char *str = NULL; |
| 5807 | const int rc = SDL_vasprintf(&str, fmt, ap); |
| 5808 | va_end(ap); |
| 5809 | |
| 5810 | if (rc == -1) { |
| 5811 | return false; |
| 5812 | } |
| 5813 | |
| 5814 | const bool retval = SDL_RenderDebugText(renderer, x, y, str); |
| 5815 | SDL_free(str); |
| 5816 | return retval; |
| 5817 | } |
| 5818 | |
| 5819 | bool SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode) |
| 5820 | { |
| 5821 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5822 | |
| 5823 | renderer->scale_mode = scale_mode; |
| 5824 | |
| 5825 | return true; |
| 5826 | } |
| 5827 | |
| 5828 | bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode) |
| 5829 | { |
| 5830 | if (scale_mode) { |
| 5831 | *scale_mode = SDL_SCALEMODE_LINEAR; |
| 5832 | } |
| 5833 | |
| 5834 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5835 | |
| 5836 | if (scale_mode) { |
| 5837 | *scale_mode = renderer->scale_mode; |
| 5838 | } |
| 5839 | return true; |
| 5840 | } |
| 5841 | |
| 5842 | SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateDesc *desc) |
| 5843 | { |
| 5844 | CHECK_RENDERER_MAGIC(renderer, NULL); |
| 5845 | |
| 5846 | if (!desc) { |
| 5847 | SDL_InvalidParamError("desc" ); |
| 5848 | return NULL; |
| 5849 | } |
| 5850 | |
| 5851 | if (desc->version < sizeof(*desc)) { |
| 5852 | // Update this to handle older versions of this interface |
| 5853 | SDL_SetError("Invalid desc, should be initialized with SDL_INIT_INTERFACE()" ); |
| 5854 | return NULL; |
| 5855 | } |
| 5856 | |
| 5857 | if (!desc->fragment_shader) { |
| 5858 | SDL_SetError("desc->fragment_shader is required" ); |
| 5859 | return NULL; |
| 5860 | } |
| 5861 | |
| 5862 | SDL_GPUDevice *device = (SDL_GPUDevice *)SDL_GetPointerProperty(renderer->props, SDL_PROP_RENDERER_GPU_DEVICE_POINTER, NULL); |
| 5863 | if (!device) { |
| 5864 | SDL_SetError("Renderer isn't associated with a GPU device" ); |
| 5865 | return NULL; |
| 5866 | } |
| 5867 | |
| 5868 | SDL_GPURenderState *state = (SDL_GPURenderState *)SDL_calloc(1, sizeof(*state)); |
| 5869 | if (!state) { |
| 5870 | return NULL; |
| 5871 | } |
| 5872 | |
| 5873 | state->renderer = renderer; |
| 5874 | state->fragment_shader = desc->fragment_shader; |
| 5875 | |
| 5876 | if (desc->num_sampler_bindings > 0) { |
| 5877 | state->sampler_bindings = (SDL_GPUTextureSamplerBinding *)SDL_calloc(desc->num_sampler_bindings, sizeof(*state->sampler_bindings)); |
| 5878 | if (!state->sampler_bindings) { |
| 5879 | SDL_DestroyGPURenderState(state); |
| 5880 | return NULL; |
| 5881 | } |
| 5882 | SDL_memcpy(state->sampler_bindings, desc->sampler_bindings, desc->num_sampler_bindings * sizeof(*state->sampler_bindings)); |
| 5883 | state->num_sampler_bindings = desc->num_sampler_bindings; |
| 5884 | } |
| 5885 | |
| 5886 | if (desc->num_storage_textures > 0) { |
| 5887 | state->storage_textures = (SDL_GPUTexture **)SDL_calloc(desc->num_storage_textures, sizeof(*state->storage_textures)); |
| 5888 | if (!state->storage_textures) { |
| 5889 | SDL_DestroyGPURenderState(state); |
| 5890 | return NULL; |
| 5891 | } |
| 5892 | SDL_memcpy(state->storage_textures, desc->storage_textures, desc->num_storage_textures * sizeof(*state->storage_textures)); |
| 5893 | state->num_storage_textures = desc->num_storage_textures; |
| 5894 | } |
| 5895 | |
| 5896 | if (desc->num_storage_buffers > 0) { |
| 5897 | state->storage_buffers = (SDL_GPUBuffer **)SDL_calloc(desc->num_storage_buffers, sizeof(*state->storage_buffers)); |
| 5898 | if (!state->storage_buffers) { |
| 5899 | SDL_DestroyGPURenderState(state); |
| 5900 | return NULL; |
| 5901 | } |
| 5902 | SDL_memcpy(state->storage_buffers, desc->storage_buffers, desc->num_storage_buffers * sizeof(*state->storage_buffers)); |
| 5903 | state->num_storage_buffers = desc->num_storage_buffers; |
| 5904 | } |
| 5905 | |
| 5906 | return state; |
| 5907 | } |
| 5908 | |
| 5909 | bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length) |
| 5910 | { |
| 5911 | if (!state) { |
| 5912 | return SDL_InvalidParamError("state" ); |
| 5913 | } |
| 5914 | |
| 5915 | if (!FlushRenderCommandsIfGPURenderStateNeeded(state)) { |
| 5916 | return false; |
| 5917 | } |
| 5918 | |
| 5919 | for (int i = 0; i < state->num_uniform_buffers; i++) { |
| 5920 | SDL_GPURenderStateUniformBuffer *buffer = &state->uniform_buffers[i]; |
| 5921 | if (buffer->slot_index == slot_index) { |
| 5922 | void *new_data = SDL_realloc(buffer->data, length); |
| 5923 | if (!new_data) { |
| 5924 | return false; |
| 5925 | } |
| 5926 | SDL_memcpy(new_data, data, length); |
| 5927 | buffer->data = new_data; |
| 5928 | buffer->length = length; |
| 5929 | return true; |
| 5930 | } |
| 5931 | } |
| 5932 | |
| 5933 | SDL_GPURenderStateUniformBuffer *buffers = (SDL_GPURenderStateUniformBuffer *)SDL_realloc(state->uniform_buffers, (state->num_uniform_buffers + 1) * sizeof(*state->uniform_buffers)); |
| 5934 | if (!buffers) { |
| 5935 | return false; |
| 5936 | } |
| 5937 | |
| 5938 | SDL_GPURenderStateUniformBuffer *buffer = &buffers[state->num_uniform_buffers]; |
| 5939 | buffer->slot_index = slot_index; |
| 5940 | buffer->length = length; |
| 5941 | buffer->data = SDL_malloc(length); |
| 5942 | if (!buffer->data) { |
| 5943 | SDL_free(buffers); |
| 5944 | return false; |
| 5945 | } |
| 5946 | SDL_memcpy(buffer->data, data, length); |
| 5947 | |
| 5948 | state->uniform_buffers = buffers; |
| 5949 | ++state->num_uniform_buffers; |
| 5950 | return true; |
| 5951 | } |
| 5952 | |
| 5953 | bool SDL_SetRenderGPUState(SDL_Renderer *renderer, SDL_GPURenderState *state) |
| 5954 | { |
| 5955 | CHECK_RENDERER_MAGIC(renderer, false); |
| 5956 | |
| 5957 | renderer->gpu_render_state = state; |
| 5958 | return true; |
| 5959 | } |
| 5960 | |
| 5961 | void SDL_DestroyGPURenderState(SDL_GPURenderState *state) |
| 5962 | { |
| 5963 | if (!state) { |
| 5964 | return; |
| 5965 | } |
| 5966 | |
| 5967 | FlushRenderCommandsIfGPURenderStateNeeded(state); |
| 5968 | |
| 5969 | if (state->num_uniform_buffers > 0) { |
| 5970 | for (int i = 0; i < state->num_uniform_buffers; i++) { |
| 5971 | SDL_free(state->uniform_buffers[i].data); |
| 5972 | } |
| 5973 | SDL_free(state->uniform_buffers); |
| 5974 | } |
| 5975 | SDL_free(state->sampler_bindings); |
| 5976 | SDL_free(state->storage_textures); |
| 5977 | SDL_free(state->storage_buffers); |
| 5978 | SDL_free(state); |
| 5979 | } |
| 5980 | |