1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #include "SDL_internal.h" |
23 | |
24 | #include "../SDL_sysstorage.h" |
25 | |
26 | // !!! FIXME: Async API can use SteamRemoteStorage_ReadFileAsync |
27 | // !!! FIXME: Async API can use SteamRemoteStorage_WriteFileAsync |
28 | |
29 | #define STEAM_PROC(ret, func, parms) \ |
30 | typedef ret (*steamfntype_##func) parms; |
31 | #include "SDL_steamstorage_proc.h" |
32 | |
33 | typedef struct STEAM_RemoteStorage |
34 | { |
35 | SDL_SharedObject *libsteam_api; |
36 | #define STEAM_PROC(ret, func, parms) \ |
37 | steamfntype_##func func; |
38 | #include "SDL_steamstorage_proc.h" |
39 | } STEAM_RemoteStorage; |
40 | |
41 | static bool STEAM_CloseStorage(void *userdata) |
42 | { |
43 | bool result = true; |
44 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
45 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
46 | if (steamremotestorage == NULL) { |
47 | result = SDL_SetError("SteamRemoteStorage unavailable" ); |
48 | } else if (!steam->SteamAPI_ISteamRemoteStorage_EndFileWriteBatch(steamremotestorage)) { |
49 | result = SDL_SetError("SteamRemoteStorage()->EndFileWriteBatch() failed" ); |
50 | } |
51 | SDL_UnloadObject(steam->libsteam_api); |
52 | SDL_free(steam); |
53 | return result; |
54 | } |
55 | |
56 | static bool STEAM_StorageReady(void *userdata) |
57 | { |
58 | return true; |
59 | } |
60 | |
61 | static bool STEAM_GetStoragePathInfo(void *userdata, const char *path, SDL_PathInfo *info) |
62 | { |
63 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
64 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
65 | if (steamremotestorage == NULL) { |
66 | return SDL_SetError("SteamRemoteStorage unavailable" ); |
67 | } |
68 | |
69 | if (info) { |
70 | SDL_zerop(info); |
71 | info->type = SDL_PATHTYPE_FILE; |
72 | info->size = steam->SteamAPI_ISteamRemoteStorage_GetFileSize(steamremotestorage, path); |
73 | } |
74 | return true; |
75 | } |
76 | |
77 | static bool STEAM_ReadStorageFile(void *userdata, const char *path, void *destination, Uint64 length) |
78 | { |
79 | bool result = false; |
80 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
81 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
82 | if (steamremotestorage == NULL) { |
83 | return SDL_SetError("SteamRemoteStorage unavailable" ); |
84 | } |
85 | if (length > SDL_MAX_SINT32) { |
86 | return SDL_SetError("SteamRemoteStorage only supports INT32_MAX read size" ); |
87 | } |
88 | if (steam->SteamAPI_ISteamRemoteStorage_FileRead(steamremotestorage, path, destination, (Sint32) length) == length) { |
89 | result = true; |
90 | } else { |
91 | SDL_SetError("SteamAPI_ISteamRemoteStorage_FileRead() failed" ); |
92 | } |
93 | return result; |
94 | } |
95 | |
96 | static bool STEAM_WriteStorageFile(void *userdata, const char *path, const void *source, Uint64 length) |
97 | { |
98 | bool result = false; |
99 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
100 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
101 | if (steamremotestorage == NULL) { |
102 | return SDL_SetError("SteamRemoteStorage unavailable" ); |
103 | } |
104 | if (length > SDL_MAX_SINT32) { |
105 | return SDL_SetError("SteamRemoteStorage only supports INT32_MAX write size" ); |
106 | } |
107 | if (steam->SteamAPI_ISteamRemoteStorage_FileWrite(steamremotestorage, path, source, (Sint32) length) == length) { |
108 | result = true; |
109 | } else { |
110 | SDL_SetError("SteamAPI_ISteamRemoteStorage_FileRead() failed" ); |
111 | } |
112 | return result; |
113 | } |
114 | |
115 | static Uint64 STEAM_GetStorageSpaceRemaining(void *userdata) |
116 | { |
117 | Uint64 total, remaining; |
118 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
119 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
120 | if (steamremotestorage == NULL) { |
121 | SDL_SetError("SteamRemoteStorage unavailable" ); |
122 | return 0; |
123 | } |
124 | if (!steam->SteamAPI_ISteamRemoteStorage_GetQuota(steamremotestorage, &total, &remaining)) { |
125 | SDL_SetError("SteamRemoteStorage()->GetQuota failed" ); |
126 | return 0; |
127 | } |
128 | return remaining; |
129 | } |
130 | |
131 | static const SDL_StorageInterface STEAM_user_iface = { |
132 | sizeof(SDL_StorageInterface), |
133 | STEAM_CloseStorage, |
134 | STEAM_StorageReady, |
135 | NULL, // enumerate |
136 | STEAM_GetStoragePathInfo, |
137 | STEAM_ReadStorageFile, |
138 | STEAM_WriteStorageFile, |
139 | NULL, // mkdir |
140 | NULL, // remove |
141 | NULL, // rename |
142 | NULL, // copy |
143 | STEAM_GetStorageSpaceRemaining |
144 | }; |
145 | |
146 | static SDL_Storage *STEAM_User_Create(const char *org, const char *app, SDL_PropertiesID props) |
147 | { |
148 | SDL_Storage *result; |
149 | STEAM_RemoteStorage *steam; |
150 | void *steamremotestorage; |
151 | |
152 | steam = (STEAM_RemoteStorage*) SDL_malloc(sizeof(STEAM_RemoteStorage)); |
153 | if (steam == NULL) { |
154 | return NULL; |
155 | } |
156 | |
157 | steam->libsteam_api = SDL_LoadObject( |
158 | #if defined(_WIN64) |
159 | "steam_api64.dll" |
160 | #elif defined(_WIN32) |
161 | "steam_api.dll" |
162 | #elif defined(__APPLE__) |
163 | "libsteam_api.dylib" |
164 | #else |
165 | "libsteam_api.so" |
166 | #endif |
167 | ); |
168 | if (steam->libsteam_api == NULL) { |
169 | SDL_free(steam); |
170 | return NULL; |
171 | } |
172 | |
173 | #define STEAM_PROC(ret, func, parms) \ |
174 | steam->func = (steamfntype_##func) SDL_LoadFunction(steam->libsteam_api, #func); \ |
175 | if (steam->func == NULL) { \ |
176 | SDL_SetError("Could not load function " #func); \ |
177 | goto steamfail; \ |
178 | } |
179 | #include "SDL_steamstorage_proc.h" |
180 | |
181 | steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
182 | if (steamremotestorage == NULL) { |
183 | SDL_SetError("SteamRemoteStorage unavailable" ); |
184 | goto steamfail; |
185 | } |
186 | if (!steam->SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(steamremotestorage)) { |
187 | SDL_SetError("Steam cloud is disabled for this user" ); |
188 | goto steamfail; |
189 | } |
190 | if (!steam->SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(steamremotestorage)) { |
191 | SDL_SetError("Steam cloud is disabled for this application" ); |
192 | goto steamfail; |
193 | } |
194 | if (!steam->SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch(steamremotestorage)) { |
195 | SDL_SetError("SteamRemoteStorage()->BeginFileWriteBatch failed" ); |
196 | goto steamfail; |
197 | } |
198 | |
199 | result = SDL_OpenStorage(&STEAM_user_iface, steam); |
200 | if (result == NULL) { |
201 | goto steamfail; |
202 | } |
203 | return result; |
204 | |
205 | steamfail: |
206 | SDL_UnloadObject(steam->libsteam_api); |
207 | SDL_free(steam); |
208 | return NULL; |
209 | } |
210 | |
211 | UserStorageBootStrap STEAM_userbootstrap = { |
212 | "steam" , |
213 | "SDL Steam user storage driver" , |
214 | STEAM_User_Create |
215 | }; |
216 | |