| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #include "SDL_internal.h" |
| 23 | |
| 24 | #include "../SDL_sysstorage.h" |
| 25 | |
| 26 | // !!! FIXME: Async API can use SteamRemoteStorage_ReadFileAsync |
| 27 | // !!! FIXME: Async API can use SteamRemoteStorage_WriteFileAsync |
| 28 | |
| 29 | #define STEAM_PROC(ret, func, parms) \ |
| 30 | typedef ret (*steamfntype_##func) parms; |
| 31 | #include "SDL_steamstorage_proc.h" |
| 32 | |
| 33 | typedef struct STEAM_RemoteStorage |
| 34 | { |
| 35 | SDL_SharedObject *libsteam_api; |
| 36 | #define STEAM_PROC(ret, func, parms) \ |
| 37 | steamfntype_##func func; |
| 38 | #include "SDL_steamstorage_proc.h" |
| 39 | } STEAM_RemoteStorage; |
| 40 | |
| 41 | static bool STEAM_CloseStorage(void *userdata) |
| 42 | { |
| 43 | bool result = true; |
| 44 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
| 45 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
| 46 | if (steamremotestorage == NULL) { |
| 47 | result = SDL_SetError("SteamRemoteStorage unavailable" ); |
| 48 | } else if (!steam->SteamAPI_ISteamRemoteStorage_EndFileWriteBatch(steamremotestorage)) { |
| 49 | result = SDL_SetError("SteamRemoteStorage()->EndFileWriteBatch() failed" ); |
| 50 | } |
| 51 | SDL_UnloadObject(steam->libsteam_api); |
| 52 | SDL_free(steam); |
| 53 | return result; |
| 54 | } |
| 55 | |
| 56 | static bool STEAM_StorageReady(void *userdata) |
| 57 | { |
| 58 | return true; |
| 59 | } |
| 60 | |
| 61 | static bool STEAM_GetStoragePathInfo(void *userdata, const char *path, SDL_PathInfo *info) |
| 62 | { |
| 63 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
| 64 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
| 65 | if (steamremotestorage == NULL) { |
| 66 | return SDL_SetError("SteamRemoteStorage unavailable" ); |
| 67 | } |
| 68 | |
| 69 | if (info) { |
| 70 | SDL_zerop(info); |
| 71 | info->type = SDL_PATHTYPE_FILE; |
| 72 | info->size = steam->SteamAPI_ISteamRemoteStorage_GetFileSize(steamremotestorage, path); |
| 73 | } |
| 74 | return true; |
| 75 | } |
| 76 | |
| 77 | static bool STEAM_ReadStorageFile(void *userdata, const char *path, void *destination, Uint64 length) |
| 78 | { |
| 79 | bool result = false; |
| 80 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
| 81 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
| 82 | if (steamremotestorage == NULL) { |
| 83 | return SDL_SetError("SteamRemoteStorage unavailable" ); |
| 84 | } |
| 85 | if (length > SDL_MAX_SINT32) { |
| 86 | return SDL_SetError("SteamRemoteStorage only supports INT32_MAX read size" ); |
| 87 | } |
| 88 | if (steam->SteamAPI_ISteamRemoteStorage_FileRead(steamremotestorage, path, destination, (Sint32) length) == length) { |
| 89 | result = true; |
| 90 | } else { |
| 91 | SDL_SetError("SteamAPI_ISteamRemoteStorage_FileRead() failed" ); |
| 92 | } |
| 93 | return result; |
| 94 | } |
| 95 | |
| 96 | static bool STEAM_WriteStorageFile(void *userdata, const char *path, const void *source, Uint64 length) |
| 97 | { |
| 98 | bool result = false; |
| 99 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
| 100 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
| 101 | if (steamremotestorage == NULL) { |
| 102 | return SDL_SetError("SteamRemoteStorage unavailable" ); |
| 103 | } |
| 104 | if (length > SDL_MAX_SINT32) { |
| 105 | return SDL_SetError("SteamRemoteStorage only supports INT32_MAX write size" ); |
| 106 | } |
| 107 | if (steam->SteamAPI_ISteamRemoteStorage_FileWrite(steamremotestorage, path, source, (Sint32) length) == length) { |
| 108 | result = true; |
| 109 | } else { |
| 110 | SDL_SetError("SteamAPI_ISteamRemoteStorage_FileRead() failed" ); |
| 111 | } |
| 112 | return result; |
| 113 | } |
| 114 | |
| 115 | static Uint64 STEAM_GetStorageSpaceRemaining(void *userdata) |
| 116 | { |
| 117 | Uint64 total, remaining; |
| 118 | STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata; |
| 119 | void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
| 120 | if (steamremotestorage == NULL) { |
| 121 | SDL_SetError("SteamRemoteStorage unavailable" ); |
| 122 | return 0; |
| 123 | } |
| 124 | if (!steam->SteamAPI_ISteamRemoteStorage_GetQuota(steamremotestorage, &total, &remaining)) { |
| 125 | SDL_SetError("SteamRemoteStorage()->GetQuota failed" ); |
| 126 | return 0; |
| 127 | } |
| 128 | return remaining; |
| 129 | } |
| 130 | |
| 131 | static const SDL_StorageInterface STEAM_user_iface = { |
| 132 | sizeof(SDL_StorageInterface), |
| 133 | STEAM_CloseStorage, |
| 134 | STEAM_StorageReady, |
| 135 | NULL, // enumerate |
| 136 | STEAM_GetStoragePathInfo, |
| 137 | STEAM_ReadStorageFile, |
| 138 | STEAM_WriteStorageFile, |
| 139 | NULL, // mkdir |
| 140 | NULL, // remove |
| 141 | NULL, // rename |
| 142 | NULL, // copy |
| 143 | STEAM_GetStorageSpaceRemaining |
| 144 | }; |
| 145 | |
| 146 | static SDL_Storage *STEAM_User_Create(const char *org, const char *app, SDL_PropertiesID props) |
| 147 | { |
| 148 | SDL_Storage *result; |
| 149 | STEAM_RemoteStorage *steam; |
| 150 | void *steamremotestorage; |
| 151 | |
| 152 | steam = (STEAM_RemoteStorage*) SDL_malloc(sizeof(STEAM_RemoteStorage)); |
| 153 | if (steam == NULL) { |
| 154 | return NULL; |
| 155 | } |
| 156 | |
| 157 | steam->libsteam_api = SDL_LoadObject( |
| 158 | #if defined(_WIN64) |
| 159 | "steam_api64.dll" |
| 160 | #elif defined(_WIN32) |
| 161 | "steam_api.dll" |
| 162 | #elif defined(__APPLE__) |
| 163 | "libsteam_api.dylib" |
| 164 | #else |
| 165 | "libsteam_api.so" |
| 166 | #endif |
| 167 | ); |
| 168 | if (steam->libsteam_api == NULL) { |
| 169 | SDL_free(steam); |
| 170 | return NULL; |
| 171 | } |
| 172 | |
| 173 | #define STEAM_PROC(ret, func, parms) \ |
| 174 | steam->func = (steamfntype_##func) SDL_LoadFunction(steam->libsteam_api, #func); \ |
| 175 | if (steam->func == NULL) { \ |
| 176 | SDL_SetError("Could not load function " #func); \ |
| 177 | goto steamfail; \ |
| 178 | } |
| 179 | #include "SDL_steamstorage_proc.h" |
| 180 | |
| 181 | steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016(); |
| 182 | if (steamremotestorage == NULL) { |
| 183 | SDL_SetError("SteamRemoteStorage unavailable" ); |
| 184 | goto steamfail; |
| 185 | } |
| 186 | if (!steam->SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(steamremotestorage)) { |
| 187 | SDL_SetError("Steam cloud is disabled for this user" ); |
| 188 | goto steamfail; |
| 189 | } |
| 190 | if (!steam->SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(steamremotestorage)) { |
| 191 | SDL_SetError("Steam cloud is disabled for this application" ); |
| 192 | goto steamfail; |
| 193 | } |
| 194 | if (!steam->SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch(steamremotestorage)) { |
| 195 | SDL_SetError("SteamRemoteStorage()->BeginFileWriteBatch failed" ); |
| 196 | goto steamfail; |
| 197 | } |
| 198 | |
| 199 | result = SDL_OpenStorage(&STEAM_user_iface, steam); |
| 200 | if (result == NULL) { |
| 201 | goto steamfail; |
| 202 | } |
| 203 | return result; |
| 204 | |
| 205 | steamfail: |
| 206 | SDL_UnloadObject(steam->libsteam_api); |
| 207 | SDL_free(steam); |
| 208 | return NULL; |
| 209 | } |
| 210 | |
| 211 | UserStorageBootStrap STEAM_userbootstrap = { |
| 212 | "steam" , |
| 213 | "SDL Steam user storage driver" , |
| 214 | STEAM_User_Create |
| 215 | }; |
| 216 | |