| 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/core/SkMatrix.h" |
| 9 | #include "src/gpu/gl/GrGLGpu.h" |
| 10 | #include "src/gpu/gl/GrGLProgramDataManager.h" |
| 11 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 12 | |
| 13 | #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
| 14 | SkASSERT((COUNT) <= (UNI).fArrayCount || \ |
| 15 | (1 == (COUNT) && GrShaderVar::kNonArray == (UNI).fArrayCount)) |
| 16 | |
| 17 | GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, |
| 18 | const UniformInfoArray& uniforms, |
| 19 | const VaryingInfoArray& pathProcVaryings) |
| 20 | : fGpu(gpu) |
| 21 | , fProgramID(programID) { |
| 22 | fUniforms.push_back_n(uniforms.count()); |
| 23 | int i = 0; |
| 24 | for (const GLUniformInfo& builderUniform : uniforms.items()) { |
| 25 | Uniform& uniform = fUniforms[i++]; |
| 26 | SkASSERT(GrShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || |
| 27 | builderUniform.fVariable.getArrayCount() > 0); |
| 28 | SkDEBUGCODE( |
| 29 | uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
| 30 | uniform.fType = builderUniform.fVariable.getType(); |
| 31 | ) |
| 32 | uniform.fLocation = builderUniform.fLocation; |
| 33 | } |
| 34 | |
| 35 | // NVPR programs have separable varyings |
| 36 | fPathProcVaryings.push_back_n(pathProcVaryings.count()); |
| 37 | i = 0; |
| 38 | for (const VaryingInfo& builderPathProcVarying : pathProcVaryings.items()) { |
| 39 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
| 40 | PathProcVarying& pathProcVarying = fPathProcVaryings[i++]; |
| 41 | SkASSERT(GrShaderVar::kNonArray == builderPathProcVarying.fVariable.getArrayCount() || |
| 42 | builderPathProcVarying.fVariable.getArrayCount() > 0); |
| 43 | SkDEBUGCODE( |
| 44 | pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getArrayCount(); |
| 45 | pathProcVarying.fType = builderPathProcVarying.fVariable.getType(); |
| 46 | ) |
| 47 | pathProcVarying.fLocation = builderPathProcVarying.fLocation; |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | void GrGLProgramDataManager::setSamplerUniforms(const UniformInfoArray& samplers, |
| 52 | int startUnit) const { |
| 53 | int i = 0; |
| 54 | for (const GLUniformInfo& sampler : samplers.items()) { |
| 55 | SkASSERT(sampler.fVisibility); |
| 56 | if (kUnusedUniform != sampler.fLocation) { |
| 57 | GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); |
| 58 | } |
| 59 | ++i; |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { |
| 64 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 65 | SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); |
| 66 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 67 | if (kUnusedUniform != uni.fLocation) { |
| 68 | GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | void GrGLProgramDataManager::set1iv(UniformHandle u, |
| 73 | int arrayCount, |
| 74 | const int32_t v[]) const { |
| 75 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 76 | SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); |
| 77 | SkASSERT(arrayCount > 0); |
| 78 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 79 | if (kUnusedUniform != uni.fLocation) { |
| 80 | GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { |
| 85 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 86 | SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); |
| 87 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 88 | if (kUnusedUniform != uni.fLocation) { |
| 89 | GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | void GrGLProgramDataManager::set1fv(UniformHandle u, |
| 94 | int arrayCount, |
| 95 | const float v[]) const { |
| 96 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 97 | SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); |
| 98 | SkASSERT(arrayCount > 0); |
| 99 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 100 | // This assert fires in some instances of the two-pt gradient for its VSParams. |
| 101 | // Once the uniform manager is responsible for inserting the duplicate uniform |
| 102 | // arrays in VS and FS driver bug workaround, this can be enabled. |
| 103 | // this->printUni(uni); |
| 104 | if (kUnusedUniform != uni.fLocation) { |
| 105 | GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | void GrGLProgramDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { |
| 110 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 111 | SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); |
| 112 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 113 | if (kUnusedUniform != uni.fLocation) { |
| 114 | GR_GL_CALL(fGpu->glInterface(), Uniform2i(uni.fLocation, i0, i1)); |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | void GrGLProgramDataManager::set2iv(UniformHandle u, |
| 119 | int arrayCount, |
| 120 | const int32_t v[]) const { |
| 121 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 122 | SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); |
| 123 | SkASSERT(arrayCount > 0); |
| 124 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 125 | if (kUnusedUniform != uni.fLocation) { |
| 126 | GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v)); |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| 131 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 132 | SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); |
| 133 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 134 | if (kUnusedUniform != uni.fLocation) { |
| 135 | GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | void GrGLProgramDataManager::set2fv(UniformHandle u, |
| 140 | int arrayCount, |
| 141 | const float v[]) const { |
| 142 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 143 | SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); |
| 144 | SkASSERT(arrayCount > 0); |
| 145 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 146 | if (kUnusedUniform != uni.fLocation) { |
| 147 | GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | void GrGLProgramDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const { |
| 152 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 153 | SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); |
| 154 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 155 | if (kUnusedUniform != uni.fLocation) { |
| 156 | GR_GL_CALL(fGpu->glInterface(), Uniform3i(uni.fLocation, i0, i1, i2)); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | void GrGLProgramDataManager::set3iv(UniformHandle u, |
| 161 | int arrayCount, |
| 162 | const int32_t v[]) const { |
| 163 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 164 | SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); |
| 165 | SkASSERT(arrayCount > 0); |
| 166 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 167 | if (kUnusedUniform != uni.fLocation) { |
| 168 | GR_GL_CALL(fGpu->glInterface(), Uniform3iv(uni.fLocation, arrayCount, v)); |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
| 173 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 174 | SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); |
| 175 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 176 | if (kUnusedUniform != uni.fLocation) { |
| 177 | GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | void GrGLProgramDataManager::set3fv(UniformHandle u, |
| 182 | int arrayCount, |
| 183 | const float v[]) const { |
| 184 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 185 | SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); |
| 186 | SkASSERT(arrayCount > 0); |
| 187 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 188 | if (kUnusedUniform != uni.fLocation) { |
| 189 | GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | void GrGLProgramDataManager::set4i(UniformHandle u, |
| 194 | int32_t i0, |
| 195 | int32_t i1, |
| 196 | int32_t i2, |
| 197 | int32_t i3) const { |
| 198 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 199 | SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); |
| 200 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 201 | if (kUnusedUniform != uni.fLocation) { |
| 202 | GR_GL_CALL(fGpu->glInterface(), Uniform4i(uni.fLocation, i0, i1, i2, i3)); |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | void GrGLProgramDataManager::set4iv(UniformHandle u, |
| 207 | int arrayCount, |
| 208 | const int32_t v[]) const { |
| 209 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 210 | SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); |
| 211 | SkASSERT(arrayCount > 0); |
| 212 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 213 | if (kUnusedUniform != uni.fLocation) { |
| 214 | GR_GL_CALL(fGpu->glInterface(), Uniform4iv(uni.fLocation, arrayCount, v)); |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | void GrGLProgramDataManager::set4f(UniformHandle u, |
| 219 | float v0, |
| 220 | float v1, |
| 221 | float v2, |
| 222 | float v3) const { |
| 223 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 224 | SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); |
| 225 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 226 | if (kUnusedUniform != uni.fLocation) { |
| 227 | GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3)); |
| 228 | } |
| 229 | } |
| 230 | |
| 231 | void GrGLProgramDataManager::set4fv(UniformHandle u, |
| 232 | int arrayCount, |
| 233 | const float v[]) const { |
| 234 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 235 | SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); |
| 236 | SkASSERT(arrayCount > 0); |
| 237 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 238 | if (kUnusedUniform != uni.fLocation) { |
| 239 | GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fLocation, arrayCount, v)); |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | void GrGLProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
| 244 | this->setMatrices<2>(u, 1, matrix); |
| 245 | } |
| 246 | |
| 247 | void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
| 248 | this->setMatrices<3>(u, 1, matrix); |
| 249 | } |
| 250 | |
| 251 | void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
| 252 | this->setMatrices<4>(u, 1, matrix); |
| 253 | } |
| 254 | |
| 255 | void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { |
| 256 | this->setMatrices<2>(u, arrayCount, m); |
| 257 | } |
| 258 | |
| 259 | void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { |
| 260 | this->setMatrices<3>(u, arrayCount, m); |
| 261 | } |
| 262 | |
| 263 | void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { |
| 264 | this->setMatrices<4>(u, arrayCount, m); |
| 265 | } |
| 266 | |
| 267 | template<int N> struct set_uniform_matrix; |
| 268 | |
| 269 | template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u, |
| 270 | int arrayCount, |
| 271 | const float matrices[]) const { |
| 272 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 273 | SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) || |
| 274 | uni.fType == kHalf2x2_GrSLType + (N - 2)); |
| 275 | SkASSERT(arrayCount > 0); |
| 276 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 277 | if (kUnusedUniform != uni.fLocation) { |
| 278 | set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fLocation, arrayCount, matrices); |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | template<> struct set_uniform_matrix<2> { |
| 283 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
| 284 | GR_GL_CALL(gli, UniformMatrix2fv(loc, cnt, false, m)); |
| 285 | } |
| 286 | }; |
| 287 | |
| 288 | template<> struct set_uniform_matrix<3> { |
| 289 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
| 290 | GR_GL_CALL(gli, UniformMatrix3fv(loc, cnt, false, m)); |
| 291 | } |
| 292 | }; |
| 293 | |
| 294 | template<> struct set_uniform_matrix<4> { |
| 295 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
| 296 | GR_GL_CALL(gli, UniformMatrix4fv(loc, cnt, false, m)); |
| 297 | } |
| 298 | }; |
| 299 | |
| 300 | void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u, |
| 301 | int components, |
| 302 | const SkMatrix& matrix) const { |
| 303 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
| 304 | const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()]; |
| 305 | |
| 306 | SkASSERT((components == 2 && (fragmentInput.fType == kFloat2_GrSLType || |
| 307 | fragmentInput.fType == kHalf2_GrSLType)) || |
| 308 | (components == 3 && (fragmentInput.fType == kFloat3_GrSLType || |
| 309 | fragmentInput.fType == kHalf3_GrSLType))); |
| 310 | |
| 311 | fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, |
| 312 | fragmentInput.fLocation, |
| 313 | GR_GL_OBJECT_LINEAR, |
| 314 | components, |
| 315 | matrix); |
| 316 | } |
| 317 | |