1 | /* |
2 | * Copyright 2012 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "include/core/SkMatrix.h" |
9 | #include "src/gpu/gl/GrGLGpu.h" |
10 | #include "src/gpu/gl/GrGLProgramDataManager.h" |
11 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
12 | |
13 | #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
14 | SkASSERT((COUNT) <= (UNI).fArrayCount || \ |
15 | (1 == (COUNT) && GrShaderVar::kNonArray == (UNI).fArrayCount)) |
16 | |
17 | GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, |
18 | const UniformInfoArray& uniforms, |
19 | const VaryingInfoArray& pathProcVaryings) |
20 | : fGpu(gpu) |
21 | , fProgramID(programID) { |
22 | fUniforms.push_back_n(uniforms.count()); |
23 | int i = 0; |
24 | for (const GLUniformInfo& builderUniform : uniforms.items()) { |
25 | Uniform& uniform = fUniforms[i++]; |
26 | SkASSERT(GrShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || |
27 | builderUniform.fVariable.getArrayCount() > 0); |
28 | SkDEBUGCODE( |
29 | uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
30 | uniform.fType = builderUniform.fVariable.getType(); |
31 | ) |
32 | uniform.fLocation = builderUniform.fLocation; |
33 | } |
34 | |
35 | // NVPR programs have separable varyings |
36 | fPathProcVaryings.push_back_n(pathProcVaryings.count()); |
37 | i = 0; |
38 | for (const VaryingInfo& builderPathProcVarying : pathProcVaryings.items()) { |
39 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
40 | PathProcVarying& pathProcVarying = fPathProcVaryings[i++]; |
41 | SkASSERT(GrShaderVar::kNonArray == builderPathProcVarying.fVariable.getArrayCount() || |
42 | builderPathProcVarying.fVariable.getArrayCount() > 0); |
43 | SkDEBUGCODE( |
44 | pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getArrayCount(); |
45 | pathProcVarying.fType = builderPathProcVarying.fVariable.getType(); |
46 | ) |
47 | pathProcVarying.fLocation = builderPathProcVarying.fLocation; |
48 | } |
49 | } |
50 | |
51 | void GrGLProgramDataManager::setSamplerUniforms(const UniformInfoArray& samplers, |
52 | int startUnit) const { |
53 | int i = 0; |
54 | for (const GLUniformInfo& sampler : samplers.items()) { |
55 | SkASSERT(sampler.fVisibility); |
56 | if (kUnusedUniform != sampler.fLocation) { |
57 | GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); |
58 | } |
59 | ++i; |
60 | } |
61 | } |
62 | |
63 | void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { |
64 | const Uniform& uni = fUniforms[u.toIndex()]; |
65 | SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); |
66 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
67 | if (kUnusedUniform != uni.fLocation) { |
68 | GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); |
69 | } |
70 | } |
71 | |
72 | void GrGLProgramDataManager::set1iv(UniformHandle u, |
73 | int arrayCount, |
74 | const int32_t v[]) const { |
75 | const Uniform& uni = fUniforms[u.toIndex()]; |
76 | SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); |
77 | SkASSERT(arrayCount > 0); |
78 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
79 | if (kUnusedUniform != uni.fLocation) { |
80 | GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); |
81 | } |
82 | } |
83 | |
84 | void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { |
85 | const Uniform& uni = fUniforms[u.toIndex()]; |
86 | SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); |
87 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
88 | if (kUnusedUniform != uni.fLocation) { |
89 | GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); |
90 | } |
91 | } |
92 | |
93 | void GrGLProgramDataManager::set1fv(UniformHandle u, |
94 | int arrayCount, |
95 | const float v[]) const { |
96 | const Uniform& uni = fUniforms[u.toIndex()]; |
97 | SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); |
98 | SkASSERT(arrayCount > 0); |
99 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
100 | // This assert fires in some instances of the two-pt gradient for its VSParams. |
101 | // Once the uniform manager is responsible for inserting the duplicate uniform |
102 | // arrays in VS and FS driver bug workaround, this can be enabled. |
103 | // this->printUni(uni); |
104 | if (kUnusedUniform != uni.fLocation) { |
105 | GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); |
106 | } |
107 | } |
108 | |
109 | void GrGLProgramDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { |
110 | const Uniform& uni = fUniforms[u.toIndex()]; |
111 | SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); |
112 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
113 | if (kUnusedUniform != uni.fLocation) { |
114 | GR_GL_CALL(fGpu->glInterface(), Uniform2i(uni.fLocation, i0, i1)); |
115 | } |
116 | } |
117 | |
118 | void GrGLProgramDataManager::set2iv(UniformHandle u, |
119 | int arrayCount, |
120 | const int32_t v[]) const { |
121 | const Uniform& uni = fUniforms[u.toIndex()]; |
122 | SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); |
123 | SkASSERT(arrayCount > 0); |
124 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
125 | if (kUnusedUniform != uni.fLocation) { |
126 | GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v)); |
127 | } |
128 | } |
129 | |
130 | void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
131 | const Uniform& uni = fUniforms[u.toIndex()]; |
132 | SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); |
133 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
134 | if (kUnusedUniform != uni.fLocation) { |
135 | GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); |
136 | } |
137 | } |
138 | |
139 | void GrGLProgramDataManager::set2fv(UniformHandle u, |
140 | int arrayCount, |
141 | const float v[]) const { |
142 | const Uniform& uni = fUniforms[u.toIndex()]; |
143 | SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); |
144 | SkASSERT(arrayCount > 0); |
145 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
146 | if (kUnusedUniform != uni.fLocation) { |
147 | GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); |
148 | } |
149 | } |
150 | |
151 | void GrGLProgramDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const { |
152 | const Uniform& uni = fUniforms[u.toIndex()]; |
153 | SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); |
154 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
155 | if (kUnusedUniform != uni.fLocation) { |
156 | GR_GL_CALL(fGpu->glInterface(), Uniform3i(uni.fLocation, i0, i1, i2)); |
157 | } |
158 | } |
159 | |
160 | void GrGLProgramDataManager::set3iv(UniformHandle u, |
161 | int arrayCount, |
162 | const int32_t v[]) const { |
163 | const Uniform& uni = fUniforms[u.toIndex()]; |
164 | SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); |
165 | SkASSERT(arrayCount > 0); |
166 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
167 | if (kUnusedUniform != uni.fLocation) { |
168 | GR_GL_CALL(fGpu->glInterface(), Uniform3iv(uni.fLocation, arrayCount, v)); |
169 | } |
170 | } |
171 | |
172 | void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
173 | const Uniform& uni = fUniforms[u.toIndex()]; |
174 | SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); |
175 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
176 | if (kUnusedUniform != uni.fLocation) { |
177 | GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); |
178 | } |
179 | } |
180 | |
181 | void GrGLProgramDataManager::set3fv(UniformHandle u, |
182 | int arrayCount, |
183 | const float v[]) const { |
184 | const Uniform& uni = fUniforms[u.toIndex()]; |
185 | SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); |
186 | SkASSERT(arrayCount > 0); |
187 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
188 | if (kUnusedUniform != uni.fLocation) { |
189 | GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); |
190 | } |
191 | } |
192 | |
193 | void GrGLProgramDataManager::set4i(UniformHandle u, |
194 | int32_t i0, |
195 | int32_t i1, |
196 | int32_t i2, |
197 | int32_t i3) const { |
198 | const Uniform& uni = fUniforms[u.toIndex()]; |
199 | SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); |
200 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
201 | if (kUnusedUniform != uni.fLocation) { |
202 | GR_GL_CALL(fGpu->glInterface(), Uniform4i(uni.fLocation, i0, i1, i2, i3)); |
203 | } |
204 | } |
205 | |
206 | void GrGLProgramDataManager::set4iv(UniformHandle u, |
207 | int arrayCount, |
208 | const int32_t v[]) const { |
209 | const Uniform& uni = fUniforms[u.toIndex()]; |
210 | SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); |
211 | SkASSERT(arrayCount > 0); |
212 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
213 | if (kUnusedUniform != uni.fLocation) { |
214 | GR_GL_CALL(fGpu->glInterface(), Uniform4iv(uni.fLocation, arrayCount, v)); |
215 | } |
216 | } |
217 | |
218 | void GrGLProgramDataManager::set4f(UniformHandle u, |
219 | float v0, |
220 | float v1, |
221 | float v2, |
222 | float v3) const { |
223 | const Uniform& uni = fUniforms[u.toIndex()]; |
224 | SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); |
225 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
226 | if (kUnusedUniform != uni.fLocation) { |
227 | GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3)); |
228 | } |
229 | } |
230 | |
231 | void GrGLProgramDataManager::set4fv(UniformHandle u, |
232 | int arrayCount, |
233 | const float v[]) const { |
234 | const Uniform& uni = fUniforms[u.toIndex()]; |
235 | SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); |
236 | SkASSERT(arrayCount > 0); |
237 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
238 | if (kUnusedUniform != uni.fLocation) { |
239 | GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fLocation, arrayCount, v)); |
240 | } |
241 | } |
242 | |
243 | void GrGLProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
244 | this->setMatrices<2>(u, 1, matrix); |
245 | } |
246 | |
247 | void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
248 | this->setMatrices<3>(u, 1, matrix); |
249 | } |
250 | |
251 | void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
252 | this->setMatrices<4>(u, 1, matrix); |
253 | } |
254 | |
255 | void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { |
256 | this->setMatrices<2>(u, arrayCount, m); |
257 | } |
258 | |
259 | void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { |
260 | this->setMatrices<3>(u, arrayCount, m); |
261 | } |
262 | |
263 | void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { |
264 | this->setMatrices<4>(u, arrayCount, m); |
265 | } |
266 | |
267 | template<int N> struct set_uniform_matrix; |
268 | |
269 | template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u, |
270 | int arrayCount, |
271 | const float matrices[]) const { |
272 | const Uniform& uni = fUniforms[u.toIndex()]; |
273 | SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) || |
274 | uni.fType == kHalf2x2_GrSLType + (N - 2)); |
275 | SkASSERT(arrayCount > 0); |
276 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
277 | if (kUnusedUniform != uni.fLocation) { |
278 | set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fLocation, arrayCount, matrices); |
279 | } |
280 | } |
281 | |
282 | template<> struct set_uniform_matrix<2> { |
283 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
284 | GR_GL_CALL(gli, UniformMatrix2fv(loc, cnt, false, m)); |
285 | } |
286 | }; |
287 | |
288 | template<> struct set_uniform_matrix<3> { |
289 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
290 | GR_GL_CALL(gli, UniformMatrix3fv(loc, cnt, false, m)); |
291 | } |
292 | }; |
293 | |
294 | template<> struct set_uniform_matrix<4> { |
295 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
296 | GR_GL_CALL(gli, UniformMatrix4fv(loc, cnt, false, m)); |
297 | } |
298 | }; |
299 | |
300 | void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u, |
301 | int components, |
302 | const SkMatrix& matrix) const { |
303 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
304 | const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()]; |
305 | |
306 | SkASSERT((components == 2 && (fragmentInput.fType == kFloat2_GrSLType || |
307 | fragmentInput.fType == kHalf2_GrSLType)) || |
308 | (components == 3 && (fragmentInput.fType == kFloat3_GrSLType || |
309 | fragmentInput.fType == kHalf3_GrSLType))); |
310 | |
311 | fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, |
312 | fragmentInput.fLocation, |
313 | GR_GL_OBJECT_LINEAR, |
314 | components, |
315 | matrix); |
316 | } |
317 | |