1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "include/core/SkTraceMemoryDump.h" |
9 | #include "include/gpu/GrContext.h" |
10 | #include "src/gpu/GrContextPriv.h" |
11 | #include "src/gpu/GrGpuResourcePriv.h" |
12 | #include "src/gpu/GrRenderTargetPriv.h" |
13 | #include "src/gpu/gl/GrGLGpu.h" |
14 | #include "src/gpu/gl/GrGLRenderTarget.h" |
15 | #include "src/gpu/gl/GrGLUtil.h" |
16 | |
17 | #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
18 | #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
19 | |
20 | // Because this class is virtually derived from GrSurface we must explicitly call its constructor. |
21 | // Constructor for wrapped render targets. |
22 | GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, |
23 | const SkISize& dimensions, |
24 | GrGLFormat format, |
25 | int sampleCount, |
26 | const IDs& ids, |
27 | GrGLStencilAttachment* stencil) |
28 | : GrSurface(gpu, dimensions, GrProtected::kNo) |
29 | , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo, stencil) { |
30 | this->setFlags(gpu->glCaps(), ids); |
31 | this->init(format, ids); |
32 | this->registerWithCacheWrapped(GrWrapCacheable::kNo); |
33 | } |
34 | |
35 | GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, |
36 | const SkISize& dimensions, |
37 | GrGLFormat format, |
38 | int sampleCount, |
39 | const IDs& ids) |
40 | : GrSurface(gpu, dimensions, GrProtected::kNo) |
41 | , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo) { |
42 | this->setFlags(gpu->glCaps(), ids); |
43 | this->init(format, ids); |
44 | } |
45 | |
46 | inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDs& idDesc) { |
47 | if (!idDesc.fRTFBOID) { |
48 | this->setGLRTFBOIDIs0(); |
49 | } |
50 | } |
51 | |
52 | void GrGLRenderTarget::init(GrGLFormat format, const IDs& idDesc) { |
53 | fRTFBOID = idDesc.fRTFBOID; |
54 | fTexFBOID = idDesc.fTexFBOID; |
55 | fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
56 | fRTFBOOwnership = idDesc.fRTFBOOwnership; |
57 | fRTFormat = format; |
58 | fNumSamplesOwnedPerPixel = this->totalSamples(); |
59 | } |
60 | |
61 | sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, |
62 | const SkISize& dimensions, |
63 | GrGLFormat format, |
64 | int sampleCount, |
65 | const IDs& idDesc, |
66 | int stencilBits) { |
67 | GrGLStencilAttachment* sb = nullptr; |
68 | if (stencilBits) { |
69 | GrGLStencilAttachment::IDDesc sbDesc; |
70 | GrGLStencilAttachment::Format format; |
71 | format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; |
72 | format.fPacked = false; |
73 | format.fStencilBits = stencilBits; |
74 | format.fTotalBits = stencilBits; |
75 | // Ownership of sb is passed to the GrRenderTarget so doesn't need to be deleted |
76 | sb = new GrGLStencilAttachment(gpu, sbDesc, dimensions.width(), dimensions.height(), |
77 | sampleCount, format); |
78 | } |
79 | return sk_sp<GrGLRenderTarget>( |
80 | new GrGLRenderTarget(gpu, dimensions, format, sampleCount, idDesc, sb)); |
81 | } |
82 | |
83 | GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const { |
84 | GrGLFramebufferInfo fbi; |
85 | fbi.fFBOID = fRTFBOID; |
86 | fbi.fFormat = GrGLFormatToEnum(this->format()); |
87 | int numStencilBits = 0; |
88 | if (GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment()) { |
89 | numStencilBits = stencil->bits(); |
90 | } |
91 | |
92 | return GrBackendRenderTarget( |
93 | this->width(), this->height(), this->numSamples(), numStencilBits, fbi); |
94 | } |
95 | |
96 | GrBackendFormat GrGLRenderTarget::backendFormat() const { |
97 | // We should never have a GrGLRenderTarget (even a textureable one with a target that is not |
98 | // texture 2D. |
99 | return GrBackendFormat::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D); |
100 | } |
101 | |
102 | size_t GrGLRenderTarget::onGpuMemorySize() const { |
103 | const GrCaps& caps = *this->getGpu()->caps(); |
104 | return GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(), |
105 | fNumSamplesOwnedPerPixel, GrMipMapped::kNo); |
106 | } |
107 | |
108 | bool GrGLRenderTarget::completeStencilAttachment() { |
109 | GrGLGpu* gpu = this->getGLGpu(); |
110 | const GrGLInterface* interface = gpu->glInterface(); |
111 | GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); |
112 | if (nullptr == stencil) { |
113 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
114 | GR_GL_STENCIL_ATTACHMENT, |
115 | GR_GL_RENDERBUFFER, 0)); |
116 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
117 | GR_GL_DEPTH_ATTACHMENT, |
118 | GR_GL_RENDERBUFFER, 0)); |
119 | #ifdef SK_DEBUG |
120 | if (!gpu->glCaps().skipErrorChecks()) { |
121 | // This check can cause problems in Chromium if the context has been asynchronously |
122 | // abandoned (see skbug.com/5200) |
123 | GrGLenum status; |
124 | GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
125 | SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
126 | } |
127 | #endif |
128 | return true; |
129 | } else { |
130 | const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil); |
131 | GrGLuint rb = glStencil->renderbufferID(); |
132 | |
133 | gpu->invalidateBoundRenderTarget(); |
134 | gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()); |
135 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
136 | GR_GL_STENCIL_ATTACHMENT, |
137 | GR_GL_RENDERBUFFER, rb)); |
138 | if (glStencil->format().fPacked) { |
139 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
140 | GR_GL_DEPTH_ATTACHMENT, |
141 | GR_GL_RENDERBUFFER, rb)); |
142 | } else { |
143 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
144 | GR_GL_DEPTH_ATTACHMENT, |
145 | GR_GL_RENDERBUFFER, 0)); |
146 | } |
147 | |
148 | |
149 | #ifdef SK_DEBUG |
150 | if (!gpu->glCaps().skipErrorChecks()) { |
151 | // This check can cause problems in Chromium if the context has been asynchronously |
152 | // abandoned (see skbug.com/5200) |
153 | GrGLenum status; |
154 | GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
155 | SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
156 | } |
157 | #endif |
158 | return true; |
159 | } |
160 | } |
161 | |
162 | void GrGLRenderTarget::onRelease() { |
163 | if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { |
164 | GrGLGpu* gpu = this->getGLGpu(); |
165 | if (fTexFBOID) { |
166 | gpu->deleteFramebuffer(fTexFBOID); |
167 | } |
168 | if (fRTFBOID && fRTFBOID != fTexFBOID) { |
169 | gpu->deleteFramebuffer(fRTFBOID); |
170 | } |
171 | if (fMSColorRenderbufferID) { |
172 | GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
173 | } |
174 | } |
175 | fRTFBOID = 0; |
176 | fTexFBOID = 0; |
177 | fMSColorRenderbufferID = 0; |
178 | INHERITED::onRelease(); |
179 | } |
180 | |
181 | void GrGLRenderTarget::onAbandon() { |
182 | fRTFBOID = 0; |
183 | fTexFBOID = 0; |
184 | fMSColorRenderbufferID = 0; |
185 | INHERITED::onAbandon(); |
186 | } |
187 | |
188 | GrGLGpu* GrGLRenderTarget::getGLGpu() const { |
189 | SkASSERT(!this->wasDestroyed()); |
190 | return static_cast<GrGLGpu*>(this->getGpu()); |
191 | } |
192 | |
193 | bool GrGLRenderTarget::canAttemptStencilAttachment() const { |
194 | if (this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers()) { |
195 | return false; |
196 | } |
197 | |
198 | // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently |
199 | // allow for borrowed FBO ownership, so we can safely assume that if an object is owned, |
200 | // Skia created it. |
201 | return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned; |
202 | } |
203 | |
204 | void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { |
205 | // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget |
206 | // which is multiply inherited from both ourselves and a texture. In these cases, one part |
207 | // (texture, rt) may be wrapped, while the other is owned by Skia. |
208 | bool refsWrappedRenderTargetObjects = |
209 | this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed; |
210 | if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) { |
211 | return; |
212 | } |
213 | |
214 | // Don't log the framebuffer, as the framebuffer itself doesn't contribute to meaningful |
215 | // memory usage. It is always a wrapper around either: |
216 | // - a texture, which is owned elsewhere, and will be dumped there |
217 | // - a renderbuffer, which will be dumped below. |
218 | |
219 | // Log any renderbuffer's contribution to memory. |
220 | if (fMSColorRenderbufferID) { |
221 | const GrCaps& caps = *this->getGpu()->caps(); |
222 | size_t size = GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(), |
223 | this->msaaSamples(), GrMipMapped::kNo); |
224 | |
225 | // Due to this resource having both a texture and a renderbuffer component, dump as |
226 | // skia/gpu_resources/resource_#/renderbuffer |
227 | SkString resourceName = this->getResourceName(); |
228 | resourceName.append("/renderbuffer" ); |
229 | |
230 | this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget" , size); |
231 | |
232 | SkString renderbuffer_id; |
233 | renderbuffer_id.appendU32(fMSColorRenderbufferID); |
234 | traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer" , |
235 | renderbuffer_id.c_str()); |
236 | } |
237 | } |
238 | |
239 | int GrGLRenderTarget::msaaSamples() const { |
240 | if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) { |
241 | // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own |
242 | // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count. |
243 | return this->numSamples(); |
244 | } |
245 | |
246 | // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use |
247 | // 0 for the sample count. |
248 | return 0; |
249 | } |
250 | |
251 | int GrGLRenderTarget::totalSamples() const { |
252 | int total_samples = this->msaaSamples(); |
253 | |
254 | if (fTexFBOID != kUnresolvableFBOID) { |
255 | // If we own the resolve buffer then that is one more sample per pixel. |
256 | total_samples += 1; |
257 | } |
258 | |
259 | return total_samples; |
260 | } |
261 | |