1 | /* |
2 | * Copyright 2015 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
9 | |
10 | #include "src/gpu/GrCaps.h" |
11 | #include "src/gpu/GrPipeline.h" |
12 | #include "src/gpu/GrRenderTarget.h" |
13 | #include "src/gpu/GrShaderCaps.h" |
14 | #include "src/gpu/GrTexturePriv.h" |
15 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
16 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
17 | #include "src/gpu/glsl/GrGLSLVarying.h" |
18 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
19 | #include "src/sksl/SkSLCompiler.h" |
20 | |
21 | const int GrGLSLProgramBuilder::kVarsPerBlock = 8; |
22 | |
23 | GrGLSLProgramBuilder::GrGLSLProgramBuilder(GrRenderTarget* renderTarget, |
24 | const GrProgramDesc& desc, |
25 | const GrProgramInfo& programInfo) |
26 | : fVS(this) |
27 | , fGS(this) |
28 | , fFS(this) |
29 | , fStageIndex(-1) |
30 | , fRenderTarget(renderTarget) |
31 | , fDesc(desc) |
32 | , fProgramInfo(programInfo) |
33 | , fGeometryProcessor(nullptr) |
34 | , fXferProcessor(nullptr) |
35 | , fNumFragmentSamplers(0) {} |
36 | |
37 | void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, |
38 | uint32_t featureBit, |
39 | const char* extensionName) { |
40 | if (shaders & kVertex_GrShaderFlag) { |
41 | fVS.addFeature(featureBit, extensionName); |
42 | } |
43 | if (shaders & kGeometry_GrShaderFlag) { |
44 | SkASSERT(this->primitiveProcessor().willUseGeoShader()); |
45 | fGS.addFeature(featureBit, extensionName); |
46 | } |
47 | if (shaders & kFragment_GrShaderFlag) { |
48 | fFS.addFeature(featureBit, extensionName); |
49 | } |
50 | } |
51 | |
52 | bool GrGLSLProgramBuilder::emitAndInstallProcs() { |
53 | // First we loop over all of the installed processors and collect coord transforms. These will |
54 | // be sent to the GrGLSLPrimitiveProcessor in its emitCode function |
55 | SkString inputColor; |
56 | SkString inputCoverage; |
57 | this->emitAndInstallPrimProc(&inputColor, &inputCoverage); |
58 | this->emitAndInstallFragProcs(&inputColor, &inputCoverage); |
59 | this->emitAndInstallXferProc(inputColor, inputCoverage); |
60 | |
61 | return this->checkSamplerCounts(); |
62 | } |
63 | |
64 | void GrGLSLProgramBuilder::emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage) { |
65 | const GrPrimitiveProcessor& proc = this->primitiveProcessor(); |
66 | |
67 | // Program builders have a bit of state we need to clear with each effect |
68 | AutoStageAdvance adv(this); |
69 | this->nameExpression(outputColor, "outputColor" ); |
70 | this->nameExpression(outputCoverage, "outputCoverage" ); |
71 | |
72 | SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); |
73 | GrShaderFlags rtAdjustVisibility; |
74 | if (proc.willUseGeoShader()) { |
75 | rtAdjustVisibility = kGeometry_GrShaderFlag; |
76 | } else if (proc.willUseTessellationShaders()) { |
77 | rtAdjustVisibility = kTessEvaluation_GrShaderFlag; |
78 | } else { |
79 | rtAdjustVisibility = kVertex_GrShaderFlag; |
80 | } |
81 | fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( |
82 | nullptr, rtAdjustVisibility, kFloat4_GrSLType, SkSL::Compiler::RTADJUST_NAME); |
83 | const char* rtAdjustName = |
84 | this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); |
85 | |
86 | // Enclose custom code in a block to avoid namespace conflicts |
87 | SkString openBrace; |
88 | openBrace.printf("{ // Stage %d, %s\n" , fStageIndex, proc.name()); |
89 | fFS.codeAppend(openBrace.c_str()); |
90 | fVS.codeAppendf("// Primitive Processor %s\n" , proc.name()); |
91 | |
92 | SkASSERT(!fGeometryProcessor); |
93 | fGeometryProcessor.reset(proc.createGLSLInstance(*this->shaderCaps())); |
94 | |
95 | SkAutoSTMalloc<4, SamplerHandle> texSamplers(proc.numTextureSamplers()); |
96 | for (int i = 0; i < proc.numTextureSamplers(); ++i) { |
97 | SkString name; |
98 | name.printf("TextureSampler_%d" , i); |
99 | const auto& sampler = proc.textureSampler(i); |
100 | texSamplers[i] = this->emitSampler(proc.textureSampler(i).backendFormat(), |
101 | sampler.samplerState(), |
102 | sampler.swizzle(), |
103 | name.c_str()); |
104 | } |
105 | |
106 | GrGLSLPrimitiveProcessor::FPCoordTransformHandler transformHandler(this->pipeline(), |
107 | &fTransformedCoordVars); |
108 | GrGLSLGeometryProcessor::EmitArgs args(&fVS, |
109 | proc.willUseGeoShader() ? &fGS : nullptr, |
110 | &fFS, |
111 | this->varyingHandler(), |
112 | this->uniformHandler(), |
113 | this->shaderCaps(), |
114 | proc, |
115 | outputColor->c_str(), |
116 | outputCoverage->c_str(), |
117 | rtAdjustName, |
118 | texSamplers.get(), |
119 | &transformHandler); |
120 | fGeometryProcessor->emitCode(args); |
121 | |
122 | // We have to check that effects and the code they emit are consistent, ie if an effect |
123 | // asks for dst color, then the emit code needs to follow suit |
124 | SkDEBUGCODE(verify(proc);) |
125 | |
126 | fFS.codeAppend("}" ); |
127 | } |
128 | |
129 | void GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) { |
130 | int transformedCoordVarsIdx = 0; |
131 | SkString** inOut = &color; |
132 | SkSTArray<8, std::unique_ptr<GrGLSLFragmentProcessor>> glslFragmentProcessors; |
133 | for (int i = 0; i < this->pipeline().numFragmentProcessors(); ++i) { |
134 | if (i == this->pipeline().numColorFragmentProcessors()) { |
135 | inOut = &coverage; |
136 | } |
137 | SkString output; |
138 | const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i); |
139 | output = this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, output, |
140 | &glslFragmentProcessors); |
141 | for (const auto& subFP : GrFragmentProcessor::FPCRange(fp)) { |
142 | transformedCoordVarsIdx += subFP.numCoordTransforms(); |
143 | } |
144 | **inOut = output; |
145 | } |
146 | fFragmentProcessorCnt = glslFragmentProcessors.count(); |
147 | fFragmentProcessors.reset(new std::unique_ptr<GrGLSLFragmentProcessor>[fFragmentProcessorCnt]); |
148 | for (int i = 0; i < fFragmentProcessorCnt; ++i) { |
149 | fFragmentProcessors[i] = std::move(glslFragmentProcessors[i]); |
150 | } |
151 | } |
152 | |
153 | // TODO Processors cannot output zeros because an empty string is all 1s |
154 | // the fix is to allow effects to take the SkString directly |
155 | SkString GrGLSLProgramBuilder::emitAndInstallFragProc( |
156 | const GrFragmentProcessor& fp, |
157 | int index, |
158 | int transformedCoordVarsIdx, |
159 | const SkString& input, |
160 | SkString output, |
161 | SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>* glslFragmentProcessors) { |
162 | SkASSERT(input.size()); |
163 | // Program builders have a bit of state we need to clear with each effect |
164 | AutoStageAdvance adv(this); |
165 | this->nameExpression(&output, "output" ); |
166 | |
167 | // Enclose custom code in a block to avoid namespace conflicts |
168 | SkString openBrace; |
169 | openBrace.printf("{ // Stage %d, %s\n" , fStageIndex, fp.name()); |
170 | fFS.codeAppend(openBrace.c_str()); |
171 | |
172 | GrGLSLFragmentProcessor* fragProc = fp.createGLSLInstance(); |
173 | |
174 | SkSTArray<4, SamplerHandle> texSamplers; |
175 | int samplerIdx = 0; |
176 | for (const auto& subFP : GrFragmentProcessor::FPCRange(fp)) { |
177 | for (int i = 0; i < subFP.numTextureSamplers(); ++i) { |
178 | SkString name; |
179 | name.printf("TextureSampler_%d" , samplerIdx++); |
180 | const auto& sampler = subFP.textureSampler(i); |
181 | texSamplers.emplace_back(this->emitSampler(sampler.view().proxy()->backendFormat(), |
182 | sampler.samplerState(), |
183 | sampler.view().swizzle(), |
184 | name.c_str())); |
185 | } |
186 | } |
187 | const GrGLSLPrimitiveProcessor::TransformVar* coordVars = fTransformedCoordVars.begin() + |
188 | transformedCoordVarsIdx; |
189 | GrGLSLFragmentProcessor::TransformedCoordVars coords(&fp, coordVars); |
190 | GrGLSLFragmentProcessor::TextureSamplers textureSamplers(&fp, texSamplers.begin()); |
191 | GrGLSLFragmentProcessor::EmitArgs args(&fFS, |
192 | this->uniformHandler(), |
193 | this->shaderCaps(), |
194 | fp, |
195 | output.c_str(), |
196 | input.c_str(), |
197 | coords, |
198 | textureSamplers); |
199 | |
200 | fragProc->emitCode(args); |
201 | |
202 | // We have to check that effects and the code they emit are consistent, ie if an effect |
203 | // asks for dst color, then the emit code needs to follow suit |
204 | SkDEBUGCODE(verify(fp);) |
205 | glslFragmentProcessors->emplace_back(fragProc); |
206 | |
207 | fFS.codeAppend("}" ); |
208 | return output; |
209 | } |
210 | |
211 | void GrGLSLProgramBuilder::emitAndInstallXferProc(const SkString& colorIn, |
212 | const SkString& coverageIn) { |
213 | // Program builders have a bit of state we need to clear with each effect |
214 | AutoStageAdvance adv(this); |
215 | |
216 | SkASSERT(!fXferProcessor); |
217 | const GrXferProcessor& xp = this->pipeline().getXferProcessor(); |
218 | fXferProcessor.reset(xp.createGLSLInstance()); |
219 | |
220 | // Enable dual source secondary output if we have one |
221 | if (xp.hasSecondaryOutput()) { |
222 | fFS.enableSecondaryOutput(); |
223 | } |
224 | |
225 | if (this->shaderCaps()->mustDeclareFragmentShaderOutput()) { |
226 | fFS.enableCustomOutput(); |
227 | } |
228 | |
229 | SkString openBrace; |
230 | openBrace.printf("{ // Xfer Processor: %s\n" , xp.name()); |
231 | fFS.codeAppend(openBrace.c_str()); |
232 | |
233 | SamplerHandle dstTextureSamplerHandle; |
234 | GrSurfaceOrigin dstTextureOrigin = kTopLeft_GrSurfaceOrigin; |
235 | |
236 | const GrSurfaceProxyView& dstView = this->pipeline().dstProxyView(); |
237 | if (GrTextureProxy* dstTextureProxy = dstView.asTextureProxy()) { |
238 | // GrProcessor::TextureSampler sampler(dstTexture); |
239 | const GrSwizzle& swizzle = dstView.swizzle(); |
240 | dstTextureSamplerHandle = this->emitSampler(dstTextureProxy->backendFormat(), |
241 | GrSamplerState(), swizzle, "DstTextureSampler" ); |
242 | dstTextureOrigin = dstView.origin(); |
243 | SkASSERT(dstTextureProxy->textureType() != GrTextureType::kExternal); |
244 | } |
245 | |
246 | SkString finalInColor = colorIn.size() ? colorIn : SkString("float4(1)" ); |
247 | |
248 | GrGLSLXferProcessor::EmitArgs args(&fFS, |
249 | this->uniformHandler(), |
250 | this->shaderCaps(), |
251 | xp, |
252 | finalInColor.c_str(), |
253 | coverageIn.size() ? coverageIn.c_str() : "float4(1)" , |
254 | fFS.getPrimaryColorOutputName(), |
255 | fFS.getSecondaryColorOutputName(), |
256 | dstTextureSamplerHandle, |
257 | dstTextureOrigin, |
258 | this->pipeline().writeSwizzle()); |
259 | fXferProcessor->emitCode(args); |
260 | |
261 | // We have to check that effects and the code they emit are consistent, ie if an effect |
262 | // asks for dst color, then the emit code needs to follow suit |
263 | SkDEBUGCODE(verify(xp);) |
264 | fFS.codeAppend("}" ); |
265 | } |
266 | |
267 | GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler( |
268 | const GrBackendFormat& backendFormat, GrSamplerState state, const GrSwizzle& swizzle, |
269 | const char* name) { |
270 | ++fNumFragmentSamplers; |
271 | return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, |
272 | this->shaderCaps()); |
273 | } |
274 | |
275 | bool GrGLSLProgramBuilder::checkSamplerCounts() { |
276 | const GrShaderCaps& shaderCaps = *this->shaderCaps(); |
277 | if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) { |
278 | GrCapsDebugf(this->caps(), "Program would use too many fragment samplers\n" ); |
279 | return false; |
280 | } |
281 | return true; |
282 | } |
283 | |
284 | #ifdef SK_DEBUG |
285 | void GrGLSLProgramBuilder::verify(const GrPrimitiveProcessor& gp) { |
286 | SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly); |
287 | SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == gp.requestedFeatures()); |
288 | } |
289 | |
290 | void GrGLSLProgramBuilder::verify(const GrFragmentProcessor& fp) { |
291 | SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly); |
292 | SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == fp.requestedFeatures()); |
293 | } |
294 | |
295 | void GrGLSLProgramBuilder::verify(const GrXferProcessor& xp) { |
296 | SkASSERT(xp.willReadDstColor() == fFS.fHasReadDstColorThisStage_DebugOnly); |
297 | SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == xp.requestedFeatures()); |
298 | } |
299 | #endif |
300 | |
301 | void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name, bool mangle) { |
302 | if ('\0' == prefix) { |
303 | *out = name; |
304 | } else { |
305 | out->printf("%c%s" , prefix, name); |
306 | } |
307 | if (mangle) { |
308 | if (out->endsWith('_')) { |
309 | // Names containing "__" are reserved. |
310 | out->append("x" ); |
311 | } |
312 | out->appendf("_Stage%d%s" , fStageIndex, fFS.getMangleString().c_str()); |
313 | } |
314 | } |
315 | |
316 | void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName) { |
317 | // create var to hold stage result. If we already have a valid output name, just use that |
318 | // otherwise create a new mangled one. This name is only valid if we are reordering stages |
319 | // and have to tell stage exactly where to put its output. |
320 | SkString outName; |
321 | if (output->size()) { |
322 | outName = output->c_str(); |
323 | } else { |
324 | this->nameVariable(&outName, '\0', baseName); |
325 | } |
326 | fFS.codeAppendf("half4 %s;" , outName.c_str()); |
327 | *output = outName; |
328 | } |
329 | |
330 | void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { |
331 | this->uniformHandler()->appendUniformDecls(visibility, out); |
332 | } |
333 | |
334 | void GrGLSLProgramBuilder::addRTWidthUniform(const char* name) { |
335 | SkASSERT(!fUniformHandles.fRTWidthUni.isValid()); |
336 | GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); |
337 | fUniformHandles.fRTWidthUni = |
338 | uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, |
339 | name, false, 0, nullptr); |
340 | } |
341 | |
342 | void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) { |
343 | SkASSERT(!fUniformHandles.fRTHeightUni.isValid()); |
344 | GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); |
345 | fUniformHandles.fRTHeightUni = |
346 | uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, |
347 | name, false, 0, nullptr); |
348 | } |
349 | |
350 | void GrGLSLProgramBuilder::finalizeShaders() { |
351 | this->varyingHandler()->finalize(); |
352 | fVS.finalize(kVertex_GrShaderFlag); |
353 | if (this->primitiveProcessor().willUseGeoShader()) { |
354 | SkASSERT(this->shaderCaps()->geometryShaderSupport()); |
355 | fGS.finalize(kGeometry_GrShaderFlag); |
356 | } |
357 | fFS.finalize(kFragment_GrShaderFlag); |
358 | } |
359 | |