| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" | 
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| 9 |  | 
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| 10 | #include "src/gpu/GrCaps.h" | 
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| 11 | #include "src/gpu/GrPipeline.h" | 
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| 12 | #include "src/gpu/GrRenderTarget.h" | 
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| 13 | #include "src/gpu/GrShaderCaps.h" | 
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| 14 | #include "src/gpu/GrTexturePriv.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | 
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| 16 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" | 
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| 17 | #include "src/gpu/glsl/GrGLSLVarying.h" | 
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| 18 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" | 
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| 19 | #include "src/sksl/SkSLCompiler.h" | 
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| 20 |  | 
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| 21 | const int GrGLSLProgramBuilder::kVarsPerBlock = 8; | 
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| 22 |  | 
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| 23 | GrGLSLProgramBuilder::GrGLSLProgramBuilder(GrRenderTarget* renderTarget, | 
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| 24 | const GrProgramDesc& desc, | 
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| 25 | const GrProgramInfo& programInfo) | 
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| 26 | : fVS(this) | 
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| 27 | , fGS(this) | 
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| 28 | , fFS(this) | 
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| 29 | , fStageIndex(-1) | 
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| 30 | , fRenderTarget(renderTarget) | 
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| 31 | , fDesc(desc) | 
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| 32 | , fProgramInfo(programInfo) | 
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| 33 | , fGeometryProcessor(nullptr) | 
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| 34 | , fXferProcessor(nullptr) | 
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| 35 | , fNumFragmentSamplers(0) {} | 
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| 36 |  | 
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| 37 | void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, | 
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| 38 | uint32_t featureBit, | 
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| 39 | const char* extensionName) { | 
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| 40 | if (shaders & kVertex_GrShaderFlag) { | 
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| 41 | fVS.addFeature(featureBit, extensionName); | 
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| 42 | } | 
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| 43 | if (shaders & kGeometry_GrShaderFlag) { | 
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| 44 | SkASSERT(this->primitiveProcessor().willUseGeoShader()); | 
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| 45 | fGS.addFeature(featureBit, extensionName); | 
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| 46 | } | 
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| 47 | if (shaders & kFragment_GrShaderFlag) { | 
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| 48 | fFS.addFeature(featureBit, extensionName); | 
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| 49 | } | 
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| 50 | } | 
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| 51 |  | 
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| 52 | bool GrGLSLProgramBuilder::emitAndInstallProcs() { | 
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| 53 | // First we loop over all of the installed processors and collect coord transforms.  These will | 
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| 54 | // be sent to the GrGLSLPrimitiveProcessor in its emitCode function | 
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| 55 | SkString inputColor; | 
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| 56 | SkString inputCoverage; | 
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| 57 | this->emitAndInstallPrimProc(&inputColor, &inputCoverage); | 
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| 58 | this->emitAndInstallFragProcs(&inputColor, &inputCoverage); | 
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| 59 | this->emitAndInstallXferProc(inputColor, inputCoverage); | 
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| 60 |  | 
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| 61 | return this->checkSamplerCounts(); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void GrGLSLProgramBuilder::emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage) { | 
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| 65 | const GrPrimitiveProcessor& proc = this->primitiveProcessor(); | 
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| 66 |  | 
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| 67 | // Program builders have a bit of state we need to clear with each effect | 
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| 68 | AutoStageAdvance adv(this); | 
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| 69 | this->nameExpression(outputColor, "outputColor"); | 
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| 70 | this->nameExpression(outputCoverage, "outputCoverage"); | 
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| 71 |  | 
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| 72 | SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); | 
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| 73 | GrShaderFlags rtAdjustVisibility; | 
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| 74 | if (proc.willUseGeoShader()) { | 
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| 75 | rtAdjustVisibility = kGeometry_GrShaderFlag; | 
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| 76 | } else if (proc.willUseTessellationShaders()) { | 
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| 77 | rtAdjustVisibility = kTessEvaluation_GrShaderFlag; | 
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| 78 | } else { | 
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| 79 | rtAdjustVisibility = kVertex_GrShaderFlag; | 
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| 80 | } | 
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| 81 | fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( | 
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| 82 | nullptr, rtAdjustVisibility, kFloat4_GrSLType, SkSL::Compiler::RTADJUST_NAME); | 
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| 83 | const char* rtAdjustName = | 
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| 84 | this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); | 
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| 85 |  | 
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| 86 | // Enclose custom code in a block to avoid namespace conflicts | 
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| 87 | SkString openBrace; | 
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| 88 | openBrace.printf( "{ // Stage %d, %s\n", fStageIndex, proc.name()); | 
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| 89 | fFS.codeAppend(openBrace.c_str()); | 
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| 90 | fVS.codeAppendf( "// Primitive Processor %s\n", proc.name()); | 
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| 91 |  | 
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| 92 | SkASSERT(!fGeometryProcessor); | 
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| 93 | fGeometryProcessor.reset(proc.createGLSLInstance(*this->shaderCaps())); | 
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| 94 |  | 
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| 95 | SkAutoSTMalloc<4, SamplerHandle> texSamplers(proc.numTextureSamplers()); | 
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| 96 | for (int i = 0; i < proc.numTextureSamplers(); ++i) { | 
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| 97 | SkString name; | 
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| 98 | name.printf( "TextureSampler_%d", i); | 
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| 99 | const auto& sampler = proc.textureSampler(i); | 
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| 100 | texSamplers[i] = this->emitSampler(proc.textureSampler(i).backendFormat(), | 
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| 101 | sampler.samplerState(), | 
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| 102 | sampler.swizzle(), | 
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| 103 | name.c_str()); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | GrGLSLPrimitiveProcessor::FPCoordTransformHandler transformHandler(this->pipeline(), | 
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| 107 | &fTransformedCoordVars); | 
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| 108 | GrGLSLGeometryProcessor::EmitArgs args(&fVS, | 
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| 109 | proc.willUseGeoShader() ? &fGS : nullptr, | 
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| 110 | &fFS, | 
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| 111 | this->varyingHandler(), | 
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| 112 | this->uniformHandler(), | 
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| 113 | this->shaderCaps(), | 
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| 114 | proc, | 
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| 115 | outputColor->c_str(), | 
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| 116 | outputCoverage->c_str(), | 
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| 117 | rtAdjustName, | 
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| 118 | texSamplers.get(), | 
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| 119 | &transformHandler); | 
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| 120 | fGeometryProcessor->emitCode(args); | 
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| 121 |  | 
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| 122 | // We have to check that effects and the code they emit are consistent, ie if an effect | 
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| 123 | // asks for dst color, then the emit code needs to follow suit | 
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| 124 | SkDEBUGCODE(verify(proc);) | 
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| 125 |  | 
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| 126 | fFS.codeAppend( "}"); | 
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| 127 | } | 
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| 128 |  | 
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| 129 | void GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) { | 
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| 130 | int transformedCoordVarsIdx = 0; | 
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| 131 | SkString** inOut = &color; | 
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| 132 | SkSTArray<8, std::unique_ptr<GrGLSLFragmentProcessor>> glslFragmentProcessors; | 
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| 133 | for (int i = 0; i < this->pipeline().numFragmentProcessors(); ++i) { | 
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| 134 | if (i == this->pipeline().numColorFragmentProcessors()) { | 
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| 135 | inOut = &coverage; | 
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| 136 | } | 
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| 137 | SkString output; | 
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| 138 | const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i); | 
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| 139 | output = this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, output, | 
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| 140 | &glslFragmentProcessors); | 
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| 141 | for (const auto& subFP : GrFragmentProcessor::FPCRange(fp)) { | 
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| 142 | transformedCoordVarsIdx += subFP.numCoordTransforms(); | 
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| 143 | } | 
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| 144 | **inOut = output; | 
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| 145 | } | 
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| 146 | fFragmentProcessorCnt = glslFragmentProcessors.count(); | 
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| 147 | fFragmentProcessors.reset(new std::unique_ptr<GrGLSLFragmentProcessor>[fFragmentProcessorCnt]); | 
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| 148 | for (int i = 0; i < fFragmentProcessorCnt; ++i) { | 
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| 149 | fFragmentProcessors[i] = std::move(glslFragmentProcessors[i]); | 
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| 150 | } | 
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| 151 | } | 
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| 152 |  | 
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| 153 | // TODO Processors cannot output zeros because an empty string is all 1s | 
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| 154 | // the fix is to allow effects to take the SkString directly | 
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| 155 | SkString GrGLSLProgramBuilder::emitAndInstallFragProc( | 
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| 156 | const GrFragmentProcessor& fp, | 
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| 157 | int index, | 
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| 158 | int transformedCoordVarsIdx, | 
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| 159 | const SkString& input, | 
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| 160 | SkString output, | 
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| 161 | SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>* glslFragmentProcessors) { | 
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| 162 | SkASSERT(input.size()); | 
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| 163 | // Program builders have a bit of state we need to clear with each effect | 
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| 164 | AutoStageAdvance adv(this); | 
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| 165 | this->nameExpression(&output, "output"); | 
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| 166 |  | 
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| 167 | // Enclose custom code in a block to avoid namespace conflicts | 
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| 168 | SkString openBrace; | 
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| 169 | openBrace.printf( "{ // Stage %d, %s\n", fStageIndex, fp.name()); | 
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| 170 | fFS.codeAppend(openBrace.c_str()); | 
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| 171 |  | 
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| 172 | GrGLSLFragmentProcessor* fragProc = fp.createGLSLInstance(); | 
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| 173 |  | 
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| 174 | SkSTArray<4, SamplerHandle> texSamplers; | 
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| 175 | int samplerIdx = 0; | 
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| 176 | for (const auto& subFP : GrFragmentProcessor::FPCRange(fp)) { | 
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| 177 | for (int i = 0; i < subFP.numTextureSamplers(); ++i) { | 
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| 178 | SkString name; | 
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| 179 | name.printf( "TextureSampler_%d", samplerIdx++); | 
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| 180 | const auto& sampler = subFP.textureSampler(i); | 
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| 181 | texSamplers.emplace_back(this->emitSampler(sampler.view().proxy()->backendFormat(), | 
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| 182 | sampler.samplerState(), | 
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| 183 | sampler.view().swizzle(), | 
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| 184 | name.c_str())); | 
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| 185 | } | 
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| 186 | } | 
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| 187 | const GrGLSLPrimitiveProcessor::TransformVar* coordVars = fTransformedCoordVars.begin() + | 
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| 188 | transformedCoordVarsIdx; | 
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| 189 | GrGLSLFragmentProcessor::TransformedCoordVars coords(&fp, coordVars); | 
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| 190 | GrGLSLFragmentProcessor::TextureSamplers textureSamplers(&fp, texSamplers.begin()); | 
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| 191 | GrGLSLFragmentProcessor::EmitArgs args(&fFS, | 
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| 192 | this->uniformHandler(), | 
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| 193 | this->shaderCaps(), | 
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| 194 | fp, | 
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| 195 | output.c_str(), | 
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| 196 | input.c_str(), | 
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| 197 | coords, | 
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| 198 | textureSamplers); | 
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| 199 |  | 
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| 200 | fragProc->emitCode(args); | 
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| 201 |  | 
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| 202 | // We have to check that effects and the code they emit are consistent, ie if an effect | 
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| 203 | // asks for dst color, then the emit code needs to follow suit | 
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| 204 | SkDEBUGCODE(verify(fp);) | 
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| 205 | glslFragmentProcessors->emplace_back(fragProc); | 
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| 206 |  | 
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| 207 | fFS.codeAppend( "}"); | 
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| 208 | return output; | 
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| 209 | } | 
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| 210 |  | 
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| 211 | void GrGLSLProgramBuilder::emitAndInstallXferProc(const SkString& colorIn, | 
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| 212 | const SkString& coverageIn) { | 
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| 213 | // Program builders have a bit of state we need to clear with each effect | 
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| 214 | AutoStageAdvance adv(this); | 
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| 215 |  | 
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| 216 | SkASSERT(!fXferProcessor); | 
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| 217 | const GrXferProcessor& xp = this->pipeline().getXferProcessor(); | 
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| 218 | fXferProcessor.reset(xp.createGLSLInstance()); | 
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| 219 |  | 
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| 220 | // Enable dual source secondary output if we have one | 
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| 221 | if (xp.hasSecondaryOutput()) { | 
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| 222 | fFS.enableSecondaryOutput(); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | if (this->shaderCaps()->mustDeclareFragmentShaderOutput()) { | 
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| 226 | fFS.enableCustomOutput(); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | SkString openBrace; | 
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| 230 | openBrace.printf( "{ // Xfer Processor: %s\n", xp.name()); | 
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| 231 | fFS.codeAppend(openBrace.c_str()); | 
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| 232 |  | 
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| 233 | SamplerHandle dstTextureSamplerHandle; | 
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| 234 | GrSurfaceOrigin dstTextureOrigin = kTopLeft_GrSurfaceOrigin; | 
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| 235 |  | 
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| 236 | const GrSurfaceProxyView& dstView = this->pipeline().dstProxyView(); | 
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| 237 | if (GrTextureProxy* dstTextureProxy = dstView.asTextureProxy()) { | 
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| 238 | // GrProcessor::TextureSampler sampler(dstTexture); | 
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| 239 | const GrSwizzle& swizzle = dstView.swizzle(); | 
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| 240 | dstTextureSamplerHandle = this->emitSampler(dstTextureProxy->backendFormat(), | 
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| 241 | GrSamplerState(), swizzle, "DstTextureSampler"); | 
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| 242 | dstTextureOrigin = dstView.origin(); | 
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| 243 | SkASSERT(dstTextureProxy->textureType() != GrTextureType::kExternal); | 
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| 244 | } | 
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| 245 |  | 
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| 246 | SkString finalInColor = colorIn.size() ? colorIn : SkString( "float4(1)"); | 
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| 247 |  | 
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| 248 | GrGLSLXferProcessor::EmitArgs args(&fFS, | 
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| 249 | this->uniformHandler(), | 
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| 250 | this->shaderCaps(), | 
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| 251 | xp, | 
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| 252 | finalInColor.c_str(), | 
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| 253 | coverageIn.size() ? coverageIn.c_str() : "float4(1)", | 
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| 254 | fFS.getPrimaryColorOutputName(), | 
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| 255 | fFS.getSecondaryColorOutputName(), | 
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| 256 | dstTextureSamplerHandle, | 
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| 257 | dstTextureOrigin, | 
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| 258 | this->pipeline().writeSwizzle()); | 
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| 259 | fXferProcessor->emitCode(args); | 
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| 260 |  | 
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| 261 | // We have to check that effects and the code they emit are consistent, ie if an effect | 
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| 262 | // asks for dst color, then the emit code needs to follow suit | 
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| 263 | SkDEBUGCODE(verify(xp);) | 
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| 264 | fFS.codeAppend( "}"); | 
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| 265 | } | 
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| 266 |  | 
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| 267 | GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler( | 
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| 268 | const GrBackendFormat& backendFormat, GrSamplerState state, const GrSwizzle& swizzle, | 
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| 269 | const char* name) { | 
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| 270 | ++fNumFragmentSamplers; | 
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| 271 | return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, | 
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| 272 | this->shaderCaps()); | 
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| 273 | } | 
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| 274 |  | 
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| 275 | bool GrGLSLProgramBuilder::checkSamplerCounts() { | 
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| 276 | const GrShaderCaps& shaderCaps = *this->shaderCaps(); | 
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| 277 | if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) { | 
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| 278 | GrCapsDebugf(this->caps(), "Program would use too many fragment samplers\n"); | 
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| 279 | return false; | 
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| 280 | } | 
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| 281 | return true; | 
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| 282 | } | 
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| 283 |  | 
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| 284 | #ifdef SK_DEBUG | 
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| 285 | void GrGLSLProgramBuilder::verify(const GrPrimitiveProcessor& gp) { | 
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| 286 | SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly); | 
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| 287 | SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == gp.requestedFeatures()); | 
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| 288 | } | 
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| 289 |  | 
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| 290 | void GrGLSLProgramBuilder::verify(const GrFragmentProcessor& fp) { | 
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| 291 | SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly); | 
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| 292 | SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == fp.requestedFeatures()); | 
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| 293 | } | 
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| 294 |  | 
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| 295 | void GrGLSLProgramBuilder::verify(const GrXferProcessor& xp) { | 
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| 296 | SkASSERT(xp.willReadDstColor() == fFS.fHasReadDstColorThisStage_DebugOnly); | 
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| 297 | SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == xp.requestedFeatures()); | 
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| 298 | } | 
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| 299 | #endif | 
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| 300 |  | 
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| 301 | void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name, bool mangle) { | 
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| 302 | if ('\0' == prefix) { | 
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| 303 | *out = name; | 
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| 304 | } else { | 
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| 305 | out->printf( "%c%s", prefix, name); | 
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| 306 | } | 
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| 307 | if (mangle) { | 
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| 308 | if (out->endsWith('_')) { | 
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| 309 | // Names containing "__" are reserved. | 
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| 310 | out->append( "x"); | 
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| 311 | } | 
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| 312 | out->appendf( "_Stage%d%s", fStageIndex, fFS.getMangleString().c_str()); | 
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| 313 | } | 
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| 314 | } | 
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| 315 |  | 
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| 316 | void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName) { | 
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| 317 | // create var to hold stage result.  If we already have a valid output name, just use that | 
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| 318 | // otherwise create a new mangled one.  This name is only valid if we are reordering stages | 
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| 319 | // and have to tell stage exactly where to put its output. | 
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| 320 | SkString outName; | 
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| 321 | if (output->size()) { | 
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| 322 | outName = output->c_str(); | 
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| 323 | } else { | 
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| 324 | this->nameVariable(&outName, '\0', baseName); | 
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| 325 | } | 
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| 326 | fFS.codeAppendf( "half4 %s;", outName.c_str()); | 
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| 327 | *output = outName; | 
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| 328 | } | 
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| 329 |  | 
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| 330 | void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { | 
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| 331 | this->uniformHandler()->appendUniformDecls(visibility, out); | 
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| 332 | } | 
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| 333 |  | 
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| 334 | void GrGLSLProgramBuilder::addRTWidthUniform(const char* name) { | 
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| 335 | SkASSERT(!fUniformHandles.fRTWidthUni.isValid()); | 
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| 336 | GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); | 
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| 337 | fUniformHandles.fRTWidthUni = | 
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| 338 | uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, | 
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| 339 | name, false, 0, nullptr); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) { | 
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| 343 | SkASSERT(!fUniformHandles.fRTHeightUni.isValid()); | 
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| 344 | GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); | 
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| 345 | fUniformHandles.fRTHeightUni = | 
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| 346 | uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, | 
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| 347 | name, false, 0, nullptr); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | void GrGLSLProgramBuilder::finalizeShaders() { | 
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| 351 | this->varyingHandler()->finalize(); | 
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| 352 | fVS.finalize(kVertex_GrShaderFlag); | 
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| 353 | if (this->primitiveProcessor().willUseGeoShader()) { | 
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| 354 | SkASSERT(this->shaderCaps()->geometryShaderSupport()); | 
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| 355 | fGS.finalize(kGeometry_GrShaderFlag); | 
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| 356 | } | 
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| 357 | fFS.finalize(kFragment_GrShaderFlag); | 
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| 358 | } | 
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| 359 |  | 
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