1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/kugelblitz.hpp" |
18 | |
19 | #include <math.h> |
20 | |
21 | #include "audio/sound_manager.hpp" |
22 | #include "math/random.hpp" |
23 | #include "object/electrifier.hpp" |
24 | #include "object/player.hpp" |
25 | #include "sprite/sprite.hpp" |
26 | #include "sprite/sprite_manager.hpp" |
27 | #include "supertux/sector.hpp" |
28 | |
29 | namespace { |
30 | |
31 | const float LIFETIME = 5.0f; |
32 | const float MOVETIME = 0.75f; |
33 | const int BASE_SPEED = 200; |
34 | const int RAND_SPEED = 150; |
35 | |
36 | } // namespace |
37 | |
38 | Kugelblitz::Kugelblitz(const ReaderMapping& reader) : |
39 | BadGuy(reader, "images/creatures/kugelblitz/kugelblitz.sprite" ), |
40 | pos_groundhit(), |
41 | groundhit_pos_set(false), |
42 | dying(), |
43 | movement_timer(), |
44 | lifetime(), |
45 | direction(), |
46 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite" )) |
47 | { |
48 | m_start_position.x = m_col.m_bbox.get_left(); |
49 | m_sprite->set_action("falling" ); |
50 | m_physic.enable_gravity(false); |
51 | m_countMe = false; |
52 | |
53 | lightsprite->set_blend(Blend::ADD); |
54 | lightsprite->set_color(Color(0.2f, 0.1f, 0.0f)); |
55 | |
56 | SoundManager::current()->preload("sounds/lightning.wav" ); |
57 | } |
58 | |
59 | void |
60 | Kugelblitz::initialize() |
61 | { |
62 | m_physic.set_velocity_y(300); |
63 | m_physic.set_velocity_x(-20); //fall a little to the left |
64 | direction = 1; |
65 | dying = false; |
66 | } |
67 | |
68 | void |
69 | Kugelblitz::collision_solid(const CollisionHit& chit) |
70 | { |
71 | hit(chit); |
72 | } |
73 | |
74 | HitResponse |
75 | Kugelblitz::collision_player(Player& player, const CollisionHit& ) |
76 | { |
77 | if (player.is_invincible()) { |
78 | explode(); |
79 | return ABORT_MOVE; |
80 | } |
81 | // hit from above? |
82 | if (player.get_movement().y - get_movement().y > 0 && player.get_bbox().get_bottom() < |
83 | (m_col.m_bbox.get_top() + m_col.m_bbox.get_bottom()) / 2) { |
84 | // if it's not is it possible to squish us, then this will hurt |
85 | if (!collision_squished(player)) |
86 | player.kill(false); |
87 | explode(); |
88 | return FORCE_MOVE; |
89 | } |
90 | player.kill(false); |
91 | explode(); |
92 | return FORCE_MOVE; |
93 | } |
94 | |
95 | HitResponse |
96 | Kugelblitz::collision_badguy(BadGuy& other , const CollisionHit& chit) |
97 | { |
98 | //Let the Kugelblitz explode, too? The problem with that is that |
99 | //two Kugelblitzes would cancel each other out on contact... |
100 | other.kill_fall(); |
101 | return hit(chit); |
102 | } |
103 | |
104 | HitResponse |
105 | Kugelblitz::hit(const CollisionHit& hit_) |
106 | { |
107 | // hit floor? |
108 | if (hit_.bottom) { |
109 | if (!groundhit_pos_set) |
110 | { |
111 | pos_groundhit = get_pos(); |
112 | groundhit_pos_set = true; |
113 | } |
114 | m_sprite->set_action("flying" ); |
115 | m_physic.set_velocity_y(0); |
116 | //Set random initial speed and direction |
117 | direction = gameRandom.rand(2)? 1: -1; |
118 | int speed = (BASE_SPEED + (gameRandom.rand(RAND_SPEED))) * direction; |
119 | m_physic.set_velocity_x(static_cast<float>(speed)); |
120 | movement_timer.start(MOVETIME); |
121 | lifetime.start(LIFETIME); |
122 | |
123 | } |
124 | |
125 | return CONTINUE; |
126 | } |
127 | |
128 | void |
129 | Kugelblitz::active_update(float dt_sec) |
130 | { |
131 | if (lifetime.check()) { |
132 | explode(); |
133 | } |
134 | else { |
135 | if (groundhit_pos_set) { |
136 | if (movement_timer.check()) { |
137 | if (direction == 1) direction = -1; else direction = 1; |
138 | int speed = (BASE_SPEED + (gameRandom.rand(RAND_SPEED))) * direction; |
139 | m_physic.set_velocity_x(static_cast<float>(speed)); |
140 | movement_timer.start(MOVETIME); |
141 | } |
142 | } |
143 | |
144 | if (is_in_water()) { |
145 | Sector::get().add<Electrifier>(Electrifier::TileChangeMap({ {75, 1421}, {76, 1422} }), 1.5); |
146 | explode(); |
147 | } |
148 | } |
149 | BadGuy::active_update(dt_sec); |
150 | } |
151 | |
152 | void |
153 | Kugelblitz::draw(DrawingContext& context) |
154 | { |
155 | m_sprite->draw(context.color(), get_pos(), m_layer); |
156 | lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
157 | } |
158 | |
159 | void |
160 | Kugelblitz::kill_fall() |
161 | { |
162 | explode(); |
163 | } |
164 | |
165 | void |
166 | Kugelblitz::explode() |
167 | { |
168 | if (!dying) { |
169 | SoundManager::current()->play("sounds/lightning.wav" , m_col.m_bbox.p1()); |
170 | m_sprite->set_action("pop" ); |
171 | lifetime.start(0.2f); |
172 | dying = true; |
173 | } |
174 | else remove_me(); |
175 | } |
176 | |
177 | void |
178 | Kugelblitz::try_activate() |
179 | { |
180 | // Much smaller offscreen distances to pop out of nowhere and surprise Tux |
181 | float X_OFFSCREEN_DISTANCE = 400; |
182 | float Y_OFFSCREEN_DISTANCE = 600; |
183 | |
184 | auto player_ = get_nearest_player(); |
185 | if (!player_) return; |
186 | Vector dist = player_->get_bbox().get_middle() - m_col.m_bbox.get_middle(); |
187 | if ((fabsf(dist.x) <= X_OFFSCREEN_DISTANCE) && (fabsf(dist.y) <= Y_OFFSCREEN_DISTANCE)) { |
188 | set_state(STATE_ACTIVE); |
189 | if (!m_is_initialized) { |
190 | |
191 | // if starting direction was set to AUTO, this is our chance to re-orient the badguy |
192 | if (m_start_dir == Direction::AUTO) { |
193 | Player* player__ = get_nearest_player(); |
194 | if (player__ && (player__->get_bbox().get_left() > m_col.m_bbox.get_right())) { |
195 | m_dir = Direction::RIGHT; |
196 | } else { |
197 | m_dir = Direction::LEFT; |
198 | } |
199 | } |
200 | |
201 | initialize(); |
202 | m_is_initialized = true; |
203 | } |
204 | activate(); |
205 | } |
206 | } |
207 | |
208 | bool |
209 | Kugelblitz::is_flammable() const |
210 | { |
211 | return false; |
212 | } |
213 | |
214 | /* EOF */ |
215 | |