| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/camera.hpp" |
| 18 | |
| 19 | #include <math.h> |
| 20 | #include <physfs.h> |
| 21 | |
| 22 | #include "math/util.hpp" |
| 23 | #include "object/player.hpp" |
| 24 | #include "supertux/level.hpp" |
| 25 | #include "supertux/sector.hpp" |
| 26 | #include "util/reader_document.hpp" |
| 27 | #include "util/reader_mapping.hpp" |
| 28 | #include "util/writer.hpp" |
| 29 | #include "video/drawing_context.hpp" |
| 30 | #include "video/video_system.hpp" |
| 31 | #include "video/viewport.hpp" |
| 32 | |
| 33 | /* this is the fractional distance toward the peek |
| 34 | position to move each frame; lower is slower, |
| 35 | 0 is never get there, 1 is instant */ |
| 36 | static const float PEEK_ARRIVE_RATIO = 0.1f; |
| 37 | |
| 38 | class CameraConfig final |
| 39 | { |
| 40 | public: |
| 41 | // 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid-like |
| 42 | int xmode; |
| 43 | // as above |
| 44 | int ymode; |
| 45 | float kirby_rectsize_x; |
| 46 | float kirby_rectsize_y; |
| 47 | // where to fix the player (used for Yoshi and Fix camera) |
| 48 | float target_x; |
| 49 | float target_y; |
| 50 | // maximum scrolling speed in Y direction |
| 51 | float max_speed_x; |
| 52 | float max_speed_y; |
| 53 | // factor to dynamically increase max_speed_x based on player speed |
| 54 | float dynamic_max_speed_x; |
| 55 | |
| 56 | // time the player has to face into the other direction before we assume a |
| 57 | // changed direction |
| 58 | float dirchange_time; |
| 59 | // edge_x |
| 60 | float edge_x; |
| 61 | // when too change from noscroll mode back to lookahead left/right mode |
| 62 | // set to <= 0 to disable noscroll mode |
| 63 | float sensitive_x; |
| 64 | |
| 65 | float clamp_x; |
| 66 | float clamp_y; |
| 67 | |
| 68 | float dynamic_speed_sm; |
| 69 | |
| 70 | CameraConfig() : |
| 71 | xmode(4), |
| 72 | ymode(3), |
| 73 | kirby_rectsize_x(0.2f), |
| 74 | kirby_rectsize_y(0.34f), |
| 75 | target_x(.5f), |
| 76 | target_y(.5f), |
| 77 | max_speed_x(100), |
| 78 | max_speed_y(100), |
| 79 | dynamic_max_speed_x(1.0), |
| 80 | dirchange_time(0.2f), |
| 81 | edge_x(0.4f), |
| 82 | sensitive_x(-1), |
| 83 | clamp_x(0.1666f), |
| 84 | clamp_y(0.3f), |
| 85 | dynamic_speed_sm(0.8f) |
| 86 | { |
| 87 | } |
| 88 | |
| 89 | void load(const std::string& filename) |
| 90 | { |
| 91 | auto doc = ReaderDocument::from_file(filename); |
| 92 | auto root = doc.get_root(); |
| 93 | if (root.get_name() == "camera-config" ) |
| 94 | { |
| 95 | throw std::runtime_error("file is not a camera config file." ); |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | auto camconfig = root.get_mapping(); |
| 100 | |
| 101 | camconfig.get("xmode" , xmode); |
| 102 | camconfig.get("ymode" , ymode); |
| 103 | camconfig.get("target-x" , target_x); |
| 104 | camconfig.get("target-y" , target_y); |
| 105 | camconfig.get("max-speed-x" , max_speed_x); |
| 106 | camconfig.get("max-speed-y" , max_speed_y); |
| 107 | camconfig.get("dynamic-max-speed-x" , dynamic_max_speed_x); |
| 108 | camconfig.get("dirchange-time" , dirchange_time); |
| 109 | camconfig.get("clamp-x" , clamp_x); |
| 110 | camconfig.get("clamp-y" , clamp_y); |
| 111 | camconfig.get("kirby-rectsize-x" , kirby_rectsize_x); |
| 112 | camconfig.get("kirby-rectsize-y" , kirby_rectsize_y); |
| 113 | camconfig.get("edge-x" , edge_x); |
| 114 | camconfig.get("sensitive-x" , sensitive_x); |
| 115 | camconfig.get("dynamic-speed-sm" , dynamic_speed_sm); |
| 116 | } |
| 117 | } |
| 118 | }; |
| 119 | |
| 120 | Camera::Camera(const std::string& name) : |
| 121 | GameObject(name), |
| 122 | ExposedObject<Camera, scripting::Camera>(this), |
| 123 | m_mode(Mode::NORMAL), |
| 124 | m_defaultmode(Mode::NORMAL), |
| 125 | m_screen_size(SCREEN_WIDTH, SCREEN_HEIGHT), |
| 126 | m_translation(), |
| 127 | m_lookahead_mode(LookaheadMode::NONE), |
| 128 | m_changetime(), |
| 129 | m_lookahead_pos(), |
| 130 | m_peek_pos(), |
| 131 | m_cached_translation(), |
| 132 | m_shaketimer(), |
| 133 | m_shakespeed(), |
| 134 | m_shakedepth_x(), |
| 135 | m_shakedepth_y(), |
| 136 | m_scroll_from(), |
| 137 | m_scroll_goal(), |
| 138 | m_scroll_to_pos(), |
| 139 | m_scrollspeed(), |
| 140 | m_config(std::make_unique<CameraConfig>()) |
| 141 | { |
| 142 | reload_config(); |
| 143 | } |
| 144 | |
| 145 | Camera::Camera(const ReaderMapping& reader) : |
| 146 | GameObject(reader), |
| 147 | ExposedObject<Camera, scripting::Camera>(this), |
| 148 | m_mode(Mode::NORMAL), |
| 149 | m_defaultmode(Mode::NORMAL), |
| 150 | m_screen_size(SCREEN_WIDTH, SCREEN_HEIGHT), |
| 151 | m_translation(), |
| 152 | m_lookahead_mode(LookaheadMode::NONE), |
| 153 | m_changetime(), |
| 154 | m_lookahead_pos(), |
| 155 | m_peek_pos(), |
| 156 | m_cached_translation(), |
| 157 | m_shaketimer(), |
| 158 | m_shakespeed(), |
| 159 | m_shakedepth_x(), |
| 160 | m_shakedepth_y(), |
| 161 | m_scroll_from(), |
| 162 | m_scroll_goal(), |
| 163 | m_scroll_to_pos(), |
| 164 | m_scrollspeed(), |
| 165 | m_config(std::make_unique<CameraConfig>()) |
| 166 | { |
| 167 | std::string modename; |
| 168 | |
| 169 | reader.get("mode" , modename); |
| 170 | if (modename == "normal" ) |
| 171 | { |
| 172 | m_mode = Mode::NORMAL; |
| 173 | } |
| 174 | else if (modename == "autoscroll" ) |
| 175 | { |
| 176 | m_mode = Mode::AUTOSCROLL; |
| 177 | |
| 178 | init_path(reader, true); |
| 179 | } |
| 180 | else if (modename == "manual" ) |
| 181 | { |
| 182 | m_mode = Mode::MANUAL; |
| 183 | } |
| 184 | else |
| 185 | { |
| 186 | m_mode = Mode::NORMAL; |
| 187 | log_warning << "invalid camera mode '" << modename << "'found in worldfile." << std::endl; |
| 188 | } |
| 189 | m_defaultmode = m_mode; |
| 190 | |
| 191 | if (m_name.empty()) { |
| 192 | m_name = "Camera" ; |
| 193 | } |
| 194 | |
| 195 | reload_config(); |
| 196 | } |
| 197 | |
| 198 | Camera::~Camera() |
| 199 | { |
| 200 | } |
| 201 | |
| 202 | ObjectSettings |
| 203 | Camera::get_settings() |
| 204 | { |
| 205 | ObjectSettings result = GameObject::get_settings(); |
| 206 | |
| 207 | result.add_enum(_("Mode" ), reinterpret_cast<int*>(&m_defaultmode), |
| 208 | {_("normal" ), _("manual" ), _("autoscroll" )}, |
| 209 | {"normal" , "manual" , "autoscroll" }, |
| 210 | {}, "mode" ); |
| 211 | |
| 212 | result.add_path_ref(_("Path" ), get_path_ref(), "path-ref" ); |
| 213 | |
| 214 | if (get_walker() && get_path()->is_valid()) { |
| 215 | result.add_walk_mode(_("Path Mode" ), &get_path()->m_mode, {}, {}); |
| 216 | } |
| 217 | |
| 218 | return result; |
| 219 | } |
| 220 | |
| 221 | void |
| 222 | Camera::after_editor_set() |
| 223 | { |
| 224 | if (get_walker() && get_path()->is_valid()) { |
| 225 | if (m_defaultmode != Mode::AUTOSCROLL) { |
| 226 | get_path()->m_nodes.clear(); |
| 227 | } |
| 228 | } else { |
| 229 | if (m_defaultmode == Mode::AUTOSCROLL) { |
| 230 | init_path_pos(Vector(0,0)); |
| 231 | } |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | const Vector& |
| 236 | Camera::get_translation() const |
| 237 | { |
| 238 | return m_translation; |
| 239 | } |
| 240 | |
| 241 | void |
| 242 | Camera::reset(const Vector& tuxpos) |
| 243 | { |
| 244 | m_translation.x = tuxpos.x - static_cast<float>(m_screen_size.width) / 2.0f; |
| 245 | m_translation.y = tuxpos.y - static_cast<float>(m_screen_size.height) / 2.0f; |
| 246 | |
| 247 | m_shakespeed = 0; |
| 248 | m_shaketimer.stop(); |
| 249 | keep_in_bounds(m_translation); |
| 250 | |
| 251 | m_cached_translation = m_translation; |
| 252 | } |
| 253 | |
| 254 | void |
| 255 | Camera::shake(float duration, float x, float y) |
| 256 | { |
| 257 | m_shaketimer.start(duration); |
| 258 | m_shakedepth_x = x; |
| 259 | m_shakedepth_y = y; |
| 260 | m_shakespeed = math::PI_2 / duration; |
| 261 | } |
| 262 | |
| 263 | void |
| 264 | Camera::scroll_to(const Vector& goal, float scrolltime) |
| 265 | { |
| 266 | if(scrolltime == 0.0f) |
| 267 | { |
| 268 | m_translation.x = goal.x; |
| 269 | m_translation.y = goal.y; |
| 270 | m_mode = Mode::MANUAL; |
| 271 | return; |
| 272 | } |
| 273 | |
| 274 | m_scroll_from = m_translation; |
| 275 | m_scroll_goal = goal; |
| 276 | keep_in_bounds(m_scroll_goal); |
| 277 | |
| 278 | m_scroll_to_pos = 0; |
| 279 | m_scrollspeed = 1.f / scrolltime; |
| 280 | m_mode = Mode::SCROLLTO; |
| 281 | } |
| 282 | |
| 283 | static const float CAMERA_EPSILON = .00001f; |
| 284 | |
| 285 | void |
| 286 | Camera::draw(DrawingContext& context) |
| 287 | { |
| 288 | m_screen_size = Size(context.get_width(), |
| 289 | context.get_height()); |
| 290 | } |
| 291 | |
| 292 | void |
| 293 | Camera::update(float dt_sec) |
| 294 | { |
| 295 | switch (m_mode) { |
| 296 | case Mode::NORMAL: |
| 297 | update_scroll_normal(dt_sec); |
| 298 | break; |
| 299 | case Mode::AUTOSCROLL: |
| 300 | update_scroll_autoscroll(dt_sec); |
| 301 | break; |
| 302 | case Mode::SCROLLTO: |
| 303 | update_scroll_to(dt_sec); |
| 304 | break; |
| 305 | default: |
| 306 | break; |
| 307 | } |
| 308 | shake(); |
| 309 | } |
| 310 | |
| 311 | void |
| 312 | Camera::reload_config() |
| 313 | { |
| 314 | if (PHYSFS_exists("camera.cfg" )) { |
| 315 | try { |
| 316 | m_config->load("camera.cfg" ); |
| 317 | log_info << "Loaded camera.cfg." << std::endl; |
| 318 | } catch(std::exception &e) { |
| 319 | log_debug << "Couldn't load camera.cfg, using defaults (" |
| 320 | << e.what() << ")" << std::endl; |
| 321 | } |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | void |
| 326 | Camera::keep_in_bounds(Vector& translation_) |
| 327 | { |
| 328 | float width = d_sector->get_width(); |
| 329 | float height = d_sector->get_height(); |
| 330 | |
| 331 | // don't scroll before the start or after the level's end |
| 332 | translation_.x = math::clamp(translation_.x, 0.0f, width - static_cast<float>(m_screen_size.width)); |
| 333 | translation_.y = math::clamp(translation_.y, 0.0f, height - static_cast<float>(m_screen_size.height)); |
| 334 | |
| 335 | if (height < static_cast<float>(m_screen_size.height)) |
| 336 | translation_.y = height / 2.0f - static_cast<float>(m_screen_size.height) / 2.0f; |
| 337 | if (width < static_cast<float>(m_screen_size.width)) |
| 338 | translation_.x = width / 2.0f - static_cast<float>(m_screen_size.width) / 2.0f; |
| 339 | } |
| 340 | |
| 341 | void |
| 342 | Camera::shake() |
| 343 | { |
| 344 | if (m_shaketimer.started()) { |
| 345 | m_translation.x -= sinf(m_shaketimer.get_timegone() * m_shakespeed) * m_shakedepth_x; |
| 346 | m_translation.y -= sinf(m_shaketimer.get_timegone() * m_shakespeed) * m_shakedepth_y; |
| 347 | } |
| 348 | } |
| 349 | |
| 350 | void |
| 351 | Camera::update_scroll_normal(float dt_sec) |
| 352 | { |
| 353 | const auto& config_ = *(m_config); |
| 354 | Player& player = d_sector->get_player(); |
| 355 | // TODO: co-op mode needs a good camera |
| 356 | Vector player_pos(player.get_bbox().get_middle().x, |
| 357 | player.get_bbox().get_bottom()); |
| 358 | static Vector last_player_pos = player_pos; |
| 359 | Vector player_delta = player_pos - last_player_pos; |
| 360 | last_player_pos = player_pos; |
| 361 | |
| 362 | // check that we don't have division by zero later |
| 363 | if (dt_sec < CAMERA_EPSILON) |
| 364 | return; |
| 365 | |
| 366 | /****** Vertical Scrolling part ******/ |
| 367 | int ymode = config_.ymode; |
| 368 | |
| 369 | if (player.is_dying() || d_sector->get_height() == 19*32) { |
| 370 | ymode = 0; |
| 371 | } |
| 372 | if (ymode == 1) { |
| 373 | m_cached_translation.y = player_pos.y - static_cast<float>(m_screen_size.height) * config_.target_y; |
| 374 | } |
| 375 | if (ymode == 2) { |
| 376 | // target_y is the height we target our scrolling at. This is not always the |
| 377 | // height of the player: while jumping upwards, we should use the |
| 378 | // position where they last touched the ground. (this probably needs |
| 379 | // exceptions for trampolines and similar things in the future) |
| 380 | float target_y; |
| 381 | if (player.m_fall_mode == Player::JUMPING) |
| 382 | target_y = player.m_last_ground_y + player.get_bbox().get_height(); |
| 383 | else |
| 384 | target_y = player.get_bbox().get_bottom(); |
| 385 | target_y -= static_cast<float>(static_cast<float>(m_screen_size.height)) * config_.target_y; |
| 386 | |
| 387 | // delta_y is the distance we'd have to travel to directly reach target_y |
| 388 | float delta_y = m_cached_translation.y - target_y; |
| 389 | // speed is the speed the camera would need to reach target_y in this frame |
| 390 | float speed_y = delta_y / dt_sec; |
| 391 | |
| 392 | // limit the camera speed when jumping upwards |
| 393 | if (player.m_fall_mode != Player::FALLING |
| 394 | && player.m_fall_mode != Player::TRAMPOLINE_JUMP) { |
| 395 | speed_y = math::clamp(speed_y, -config_.max_speed_y, config_.max_speed_y); |
| 396 | } |
| 397 | |
| 398 | // scroll with calculated speed |
| 399 | m_cached_translation.y -= speed_y * dt_sec; |
| 400 | } |
| 401 | if (ymode == 3) { |
| 402 | float halfsize = config_.kirby_rectsize_y * 0.5f; |
| 403 | m_cached_translation.y = math::clamp(m_cached_translation.y, |
| 404 | player_pos.y - static_cast<float>(m_screen_size.height) * (0.5f + halfsize), |
| 405 | player_pos.y - static_cast<float>(m_screen_size.height) * (0.5f - halfsize)); |
| 406 | } |
| 407 | if (ymode == 4) { |
| 408 | float upperend = static_cast<float>(m_screen_size.height) * config_.edge_x; |
| 409 | float lowerend = static_cast<float>(m_screen_size.height) * (1 - config_.edge_x); |
| 410 | |
| 411 | if (player_delta.y < -CAMERA_EPSILON) { |
| 412 | // walking left |
| 413 | m_lookahead_pos.y -= player_delta.y * config_.dynamic_speed_sm; |
| 414 | |
| 415 | if (m_lookahead_pos.y > lowerend) { |
| 416 | m_lookahead_pos.y = lowerend; |
| 417 | } |
| 418 | } else if (player_delta.y > CAMERA_EPSILON) { |
| 419 | // walking right |
| 420 | m_lookahead_pos.y -= player_delta.y * config_.dynamic_speed_sm; |
| 421 | if (m_lookahead_pos.y < upperend) { |
| 422 | m_lookahead_pos.y = upperend; |
| 423 | } |
| 424 | } |
| 425 | |
| 426 | // adjust for level ends |
| 427 | if (player_pos.y < upperend) { |
| 428 | m_lookahead_pos.y = upperend; |
| 429 | } |
| 430 | if (player_pos.y > d_sector->get_width() - upperend) { |
| 431 | m_lookahead_pos.y = lowerend; |
| 432 | } |
| 433 | |
| 434 | m_cached_translation.y = player_pos.y - m_lookahead_pos.y; |
| 435 | } |
| 436 | |
| 437 | m_translation.y = m_cached_translation.y; |
| 438 | |
| 439 | if (ymode != 0) { |
| 440 | float top_edge, bottom_edge; |
| 441 | if (config_.clamp_y <= 0) { |
| 442 | top_edge = 0; |
| 443 | bottom_edge = static_cast<float>(m_screen_size.height); |
| 444 | } else { |
| 445 | top_edge = static_cast<float>(m_screen_size.height) * config_.clamp_y; |
| 446 | bottom_edge = static_cast<float>(m_screen_size.height) * (1.0f - config_.clamp_y); |
| 447 | } |
| 448 | |
| 449 | float peek_to = 0; |
| 450 | float translation_compensation = player_pos.y - m_translation.y; |
| 451 | |
| 452 | if (player.peeking_direction_y() == Direction::UP) { |
| 453 | peek_to = bottom_edge - translation_compensation; |
| 454 | } else if (player.peeking_direction_y() == Direction::DOWN) { |
| 455 | peek_to = top_edge - translation_compensation; |
| 456 | } |
| 457 | |
| 458 | float peek_move = (peek_to - m_peek_pos.y) * PEEK_ARRIVE_RATIO; |
| 459 | if (fabsf(peek_move) < 1.0f) { |
| 460 | peek_move = 0.0; |
| 461 | } |
| 462 | |
| 463 | m_peek_pos.y += peek_move; |
| 464 | |
| 465 | m_translation.y -= m_peek_pos.y; |
| 466 | |
| 467 | if (config_.clamp_y > 0.0f) { |
| 468 | m_translation.y = math::clamp(m_translation.y, |
| 469 | player_pos.y - static_cast<float>(m_screen_size.height) * (1.0f - config_.clamp_y), |
| 470 | player_pos.y - static_cast<float>(m_screen_size.height) * config_.clamp_y); |
| 471 | m_cached_translation.y = math::clamp(m_cached_translation.y, |
| 472 | player_pos.y - static_cast<float>(m_screen_size.height) * (1.0f - config_.clamp_y), |
| 473 | player_pos.y - static_cast<float>(m_screen_size.height) * config_.clamp_y); |
| 474 | } |
| 475 | } |
| 476 | |
| 477 | /****** Horizontal scrolling part *******/ |
| 478 | int xmode = config_.xmode; |
| 479 | |
| 480 | if (player.is_dying()) |
| 481 | xmode = 0; |
| 482 | |
| 483 | if (xmode == 1) { |
| 484 | m_cached_translation.x = player_pos.x - static_cast<float>(m_screen_size.width) * config_.target_x; |
| 485 | } |
| 486 | if (xmode == 2) { |
| 487 | // our camera is either in leftscrolling, rightscrolling or |
| 488 | // nonscrollingmode. |
| 489 | // |
| 490 | // when suddenly changing directions while scrolling into the other |
| 491 | // direction abort scrolling, since tux might be going left/right at a |
| 492 | // relatively small part of the map (like when jumping upwards) |
| 493 | |
| 494 | // Find out direction in which the player moves |
| 495 | LookaheadMode walkDirection; |
| 496 | if (player_delta.x < -CAMERA_EPSILON) walkDirection = LookaheadMode::LEFT; |
| 497 | else if (player_delta.x > CAMERA_EPSILON) walkDirection = LookaheadMode::RIGHT; |
| 498 | else if (player.m_dir == Direction::LEFT) walkDirection = LookaheadMode::LEFT; |
| 499 | else walkDirection = LookaheadMode::RIGHT; |
| 500 | |
| 501 | float LEFTEND, RIGHTEND; |
| 502 | if (config_.sensitive_x > 0) { |
| 503 | LEFTEND = static_cast<float>(m_screen_size.width) * config_.sensitive_x; |
| 504 | RIGHTEND = static_cast<float>(m_screen_size.width) * (1-config_.sensitive_x); |
| 505 | } else { |
| 506 | LEFTEND = static_cast<float>(m_screen_size.width); |
| 507 | RIGHTEND = 0.0f; |
| 508 | } |
| 509 | |
| 510 | if (m_lookahead_mode == LookaheadMode::NONE) { |
| 511 | /* if we're undecided then look if we crossed the left or right |
| 512 | * "sensitive" area */ |
| 513 | if (player_pos.x < m_cached_translation.x + LEFTEND) { |
| 514 | m_lookahead_mode = LookaheadMode::LEFT; |
| 515 | } else if (player_pos.x > m_cached_translation.x + RIGHTEND) { |
| 516 | m_lookahead_mode = LookaheadMode::RIGHT; |
| 517 | } |
| 518 | /* at the ends of a level it's obvious which way we will go */ |
| 519 | if (player_pos.x < static_cast<float>(m_screen_size.width) * 0.5f) { |
| 520 | m_lookahead_mode = LookaheadMode::RIGHT; |
| 521 | } else if (player_pos.x >= d_sector->get_width() - static_cast<float>(m_screen_size.width) * 0.5f) { |
| 522 | m_lookahead_mode = LookaheadMode::LEFT; |
| 523 | } |
| 524 | |
| 525 | m_changetime = -1; |
| 526 | } else if (m_lookahead_mode != walkDirection) { |
| 527 | /* Tux changed direction while camera was scrolling... |
| 528 | * he has to do this for a certain time to add robustness against |
| 529 | * sudden changes */ |
| 530 | if (m_changetime < 0) { |
| 531 | m_changetime = g_game_time; |
| 532 | } else if (g_game_time - m_changetime > config_.dirchange_time) { |
| 533 | if (m_lookahead_mode == LookaheadMode::LEFT && |
| 534 | player_pos.x > m_cached_translation.x + RIGHTEND) { |
| 535 | m_lookahead_mode = LookaheadMode::RIGHT; |
| 536 | } else if (m_lookahead_mode == LookaheadMode::RIGHT && |
| 537 | player_pos.x < m_cached_translation.x + LEFTEND) { |
| 538 | m_lookahead_mode = LookaheadMode::LEFT; |
| 539 | } else { |
| 540 | m_lookahead_mode = LookaheadMode::NONE; |
| 541 | } |
| 542 | } |
| 543 | } else { |
| 544 | m_changetime = -1; |
| 545 | } |
| 546 | |
| 547 | LEFTEND = static_cast<float>(m_screen_size.width) * config_.edge_x; |
| 548 | RIGHTEND = static_cast<float>(m_screen_size.width) * (1-config_.edge_x); |
| 549 | |
| 550 | // calculate our scroll target depending on scroll mode |
| 551 | float target_x; |
| 552 | if (m_lookahead_mode == LookaheadMode::LEFT) |
| 553 | target_x = player_pos.x - RIGHTEND; |
| 554 | else if (m_lookahead_mode == LookaheadMode::RIGHT) |
| 555 | target_x = player_pos.x - LEFTEND; |
| 556 | else |
| 557 | target_x = m_cached_translation.x; |
| 558 | |
| 559 | // that's the distance we would have to travel to reach target_x |
| 560 | float delta_x = m_cached_translation.x - target_x; |
| 561 | // the speed we'd need to travel to reach target_x in this frame |
| 562 | float speed_x = delta_x / dt_sec; |
| 563 | |
| 564 | // limit our speed |
| 565 | float player_speed_x = player_delta.x / dt_sec; |
| 566 | float maxv = config_.max_speed_x + (fabsf(player_speed_x * config_.dynamic_max_speed_x)); |
| 567 | speed_x = math::clamp(speed_x, -maxv, maxv); |
| 568 | |
| 569 | // apply scrolling |
| 570 | m_cached_translation.x -= speed_x * dt_sec; |
| 571 | } |
| 572 | if (xmode == 3) { |
| 573 | float halfsize = config_.kirby_rectsize_x * 0.5f; |
| 574 | m_cached_translation.x = math::clamp(m_cached_translation.x, |
| 575 | player_pos.x - static_cast<float>(m_screen_size.width) * (0.5f + halfsize), |
| 576 | player_pos.x - static_cast<float>(m_screen_size.width) * (0.5f - halfsize)); |
| 577 | } |
| 578 | if (xmode == 4) { |
| 579 | float LEFTEND = static_cast<float>(m_screen_size.width) * config_.edge_x; |
| 580 | float RIGHTEND = static_cast<float>(m_screen_size.width) * (1 - config_.edge_x); |
| 581 | |
| 582 | if (player_delta.x < -CAMERA_EPSILON) { |
| 583 | // walking left |
| 584 | m_lookahead_pos.x -= player_delta.x * config_.dynamic_speed_sm; |
| 585 | if (m_lookahead_pos.x > RIGHTEND) { |
| 586 | m_lookahead_pos.x = RIGHTEND; |
| 587 | } |
| 588 | |
| 589 | } else if (player_delta.x > CAMERA_EPSILON) { |
| 590 | // walking right |
| 591 | m_lookahead_pos.x -= player_delta.x * config_.dynamic_speed_sm; |
| 592 | if (m_lookahead_pos.x < LEFTEND) { |
| 593 | m_lookahead_pos.x = LEFTEND; |
| 594 | } |
| 595 | } |
| 596 | |
| 597 | // adjust for level ends |
| 598 | if (player_pos.x < LEFTEND) { |
| 599 | m_lookahead_pos.x = LEFTEND; |
| 600 | } |
| 601 | if (player_pos.x > d_sector->get_width() - LEFTEND) { |
| 602 | m_lookahead_pos.x = RIGHTEND; |
| 603 | } |
| 604 | |
| 605 | m_cached_translation.x = player_pos.x - m_lookahead_pos.x; |
| 606 | } |
| 607 | |
| 608 | m_translation.x = m_cached_translation.x; |
| 609 | |
| 610 | if (xmode != 0) { |
| 611 | float left_edge, right_edge; |
| 612 | if (config_.clamp_x <= 0) { |
| 613 | left_edge = 0; |
| 614 | right_edge = static_cast<float>(m_screen_size.width); |
| 615 | } else { |
| 616 | left_edge = static_cast<float>(m_screen_size.width) * config_.clamp_x; |
| 617 | right_edge = static_cast<float>(m_screen_size.width) * (1.0f - config_.clamp_x); |
| 618 | } |
| 619 | |
| 620 | float peek_to = 0; |
| 621 | float translation_compensation = player_pos.x - m_translation.x; |
| 622 | |
| 623 | if (player.peeking_direction_x() == ::Direction::LEFT) { |
| 624 | peek_to = right_edge - translation_compensation; |
| 625 | } else if (player.peeking_direction_x() == Direction::RIGHT) { |
| 626 | peek_to = left_edge - translation_compensation; |
| 627 | } |
| 628 | |
| 629 | float peek_move = (peek_to - m_peek_pos.x) * PEEK_ARRIVE_RATIO; |
| 630 | if (fabsf(peek_move) < 1.0f) { |
| 631 | peek_move = 0.0f; |
| 632 | } |
| 633 | |
| 634 | m_peek_pos.x += peek_move; |
| 635 | |
| 636 | m_translation.x -= m_peek_pos.x; |
| 637 | |
| 638 | if (config_.clamp_x > 0.0f) { |
| 639 | m_translation.x = math::clamp(m_translation.x, |
| 640 | player_pos.x - static_cast<float>(m_screen_size.width) * (1-config_.clamp_x), |
| 641 | player_pos.x - static_cast<float>(m_screen_size.width) * config_.clamp_x); |
| 642 | |
| 643 | m_cached_translation.x = math::clamp(m_cached_translation.x, |
| 644 | player_pos.x - static_cast<float>(m_screen_size.width) * (1-config_.clamp_x), |
| 645 | player_pos.x - static_cast<float>(m_screen_size.width) * config_.clamp_x); |
| 646 | } |
| 647 | } |
| 648 | |
| 649 | keep_in_bounds(m_translation); |
| 650 | keep_in_bounds(m_cached_translation); |
| 651 | } |
| 652 | |
| 653 | void |
| 654 | Camera::update_scroll_autoscroll(float dt_sec) |
| 655 | { |
| 656 | Player& player = d_sector->get_player(); |
| 657 | if (player.is_dying()) |
| 658 | return; |
| 659 | |
| 660 | get_walker()->update(dt_sec); |
| 661 | m_translation = get_walker()->get_pos(); |
| 662 | |
| 663 | keep_in_bounds(m_translation); |
| 664 | } |
| 665 | |
| 666 | void |
| 667 | Camera::update_scroll_to(float dt_sec) |
| 668 | { |
| 669 | m_scroll_to_pos += dt_sec * m_scrollspeed; |
| 670 | if (m_scroll_to_pos >= 1.0f) { |
| 671 | m_mode = Mode::MANUAL; |
| 672 | m_translation = m_scroll_goal; |
| 673 | return; |
| 674 | } |
| 675 | |
| 676 | m_translation = m_scroll_from + (m_scroll_goal - m_scroll_from) * m_scroll_to_pos; |
| 677 | } |
| 678 | |
| 679 | Vector |
| 680 | Camera::get_center() const |
| 681 | { |
| 682 | return m_translation + Vector(static_cast<float>(m_screen_size.width) / 2.0f, |
| 683 | static_cast<float>(m_screen_size.height) / 2.0f); |
| 684 | } |
| 685 | |
| 686 | void |
| 687 | Camera::move(const int dx, const int dy) |
| 688 | { |
| 689 | m_translation.x += static_cast<float>(dx); |
| 690 | m_translation.y += static_cast<float>(dy); |
| 691 | } |
| 692 | |
| 693 | bool |
| 694 | Camera::is_saveable() const |
| 695 | { |
| 696 | return !(Level::current() && |
| 697 | Level::current()->is_worldmap()); |
| 698 | } |
| 699 | /* EOF */ |
| 700 | |