| 1 | // SuperTux - Ispy |
| 2 | // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/ispy.hpp" |
| 18 | |
| 19 | #include "editor/editor.hpp" |
| 20 | #include "sprite/sprite.hpp" |
| 21 | #include "supertux/sector.hpp" |
| 22 | #include "util/log.hpp" |
| 23 | #include "util/reader_mapping.hpp" |
| 24 | #include "util/writer.hpp" |
| 25 | |
| 26 | Ispy::Ispy(const ReaderMapping& reader) : |
| 27 | MovingSprite(reader, "images/objects/ispy/ispy.sprite" , LAYER_TILES+5, COLGROUP_DISABLED), |
| 28 | state(ISPYSTATE_IDLE), |
| 29 | script(), |
| 30 | dir(Direction::AUTO), |
| 31 | m_facing_down(false) |
| 32 | { |
| 33 | // read script to execute |
| 34 | reader.get("script" , script); |
| 35 | |
| 36 | // read direction to face in |
| 37 | std::string dir_str; |
| 38 | if (reader.get("direction" , dir_str)) { |
| 39 | dir = string_to_dir(dir_str); |
| 40 | } else { |
| 41 | if (!Editor::is_active()) { |
| 42 | dir = Direction::LEFT; |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | reader.get("facing-down" , m_facing_down, false); |
| 47 | if (!Editor::is_active()) { |
| 48 | if (m_facing_down) { |
| 49 | dir = Direction::DOWN; |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | if (dir == Direction::AUTO) { |
| 54 | log_warning << "Setting an Ispy's direction to AUTO is no good idea" << std::endl; |
| 55 | } |
| 56 | |
| 57 | // set initial sprite action |
| 58 | m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right" )); |
| 59 | } |
| 60 | |
| 61 | ObjectSettings |
| 62 | Ispy::get_settings() |
| 63 | { |
| 64 | ObjectSettings result = MovingSprite::get_settings(); |
| 65 | |
| 66 | result.add_bool(_("Facing Down" ), &m_facing_down, "facing-down" , false); |
| 67 | result.add_script(_("Script" ), &script, "script" ); |
| 68 | result.add_direction(_("Direction" ), &dir, Direction::AUTO, "direction" ); |
| 69 | |
| 70 | result.reorder({"script" , "facing-down" , "direction" , "x" , "y" }); |
| 71 | |
| 72 | return result; |
| 73 | } |
| 74 | |
| 75 | void |
| 76 | Ispy::after_editor_set() |
| 77 | { |
| 78 | MovingSprite::after_editor_set(); |
| 79 | m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right" )); |
| 80 | } |
| 81 | |
| 82 | HitResponse |
| 83 | Ispy::collision(GameObject& , const CollisionHit& ) |
| 84 | { |
| 85 | return ABORT_MOVE; |
| 86 | } |
| 87 | |
| 88 | void |
| 89 | Ispy::update(float ) |
| 90 | { |
| 91 | |
| 92 | if (state == ISPYSTATE_IDLE) { |
| 93 | // check if a player has been spotted |
| 94 | Vector eye = m_col.m_bbox.get_middle(); |
| 95 | if (dir == Direction::LEFT) eye = Vector(m_col.m_bbox.get_left(), m_col.m_bbox.get_middle().y); |
| 96 | if (dir == Direction::RIGHT) eye = Vector(m_col.m_bbox.get_right(), m_col.m_bbox.get_middle().y); |
| 97 | if (dir == Direction::UP) eye = Vector(m_col.m_bbox.get_middle().x, m_col.m_bbox.get_top()); |
| 98 | if (dir == Direction::DOWN) eye = Vector(m_col.m_bbox.get_middle().x, m_col.m_bbox.get_bottom()); |
| 99 | |
| 100 | if (Sector::get().can_see_player(eye)) { |
| 101 | m_sprite->set_action((dir == Direction::DOWN) ? "alert-down" : ((dir == Direction::LEFT) ? "alert-left" : "alert-right" ), 1); |
| 102 | state = ISPYSTATE_ALERT; |
| 103 | |
| 104 | Sector::get().run_script(script, "Ispy" ); |
| 105 | } |
| 106 | } |
| 107 | if (state == ISPYSTATE_ALERT) { |
| 108 | if (m_sprite->animation_done()) { |
| 109 | m_sprite->set_action((dir == Direction::DOWN) ? "hiding-down" : ((dir == Direction::LEFT) ? "hiding-left" : "hiding-right" ), 1); |
| 110 | state = ISPYSTATE_HIDING; |
| 111 | } |
| 112 | } |
| 113 | if (state == ISPYSTATE_HIDING) { |
| 114 | if (m_sprite->animation_done()) { |
| 115 | m_sprite->set_action((dir == Direction::DOWN) ? "showing-down" : ((dir == Direction::LEFT) ? "showing-left" : "showing-right" ), 1); |
| 116 | state = ISPYSTATE_SHOWING; |
| 117 | } |
| 118 | } |
| 119 | if (state == ISPYSTATE_SHOWING) { |
| 120 | if (m_sprite->animation_done()) { |
| 121 | m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right" )); |
| 122 | state = ISPYSTATE_IDLE; |
| 123 | } |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | /* EOF */ |
| 128 | |