1 | // SuperTux - Ispy |
2 | // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/ispy.hpp" |
18 | |
19 | #include "editor/editor.hpp" |
20 | #include "sprite/sprite.hpp" |
21 | #include "supertux/sector.hpp" |
22 | #include "util/log.hpp" |
23 | #include "util/reader_mapping.hpp" |
24 | #include "util/writer.hpp" |
25 | |
26 | Ispy::Ispy(const ReaderMapping& reader) : |
27 | MovingSprite(reader, "images/objects/ispy/ispy.sprite" , LAYER_TILES+5, COLGROUP_DISABLED), |
28 | state(ISPYSTATE_IDLE), |
29 | script(), |
30 | dir(Direction::AUTO), |
31 | m_facing_down(false) |
32 | { |
33 | // read script to execute |
34 | reader.get("script" , script); |
35 | |
36 | // read direction to face in |
37 | std::string dir_str; |
38 | if (reader.get("direction" , dir_str)) { |
39 | dir = string_to_dir(dir_str); |
40 | } else { |
41 | if (!Editor::is_active()) { |
42 | dir = Direction::LEFT; |
43 | } |
44 | } |
45 | |
46 | reader.get("facing-down" , m_facing_down, false); |
47 | if (!Editor::is_active()) { |
48 | if (m_facing_down) { |
49 | dir = Direction::DOWN; |
50 | } |
51 | } |
52 | |
53 | if (dir == Direction::AUTO) { |
54 | log_warning << "Setting an Ispy's direction to AUTO is no good idea" << std::endl; |
55 | } |
56 | |
57 | // set initial sprite action |
58 | m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right" )); |
59 | } |
60 | |
61 | ObjectSettings |
62 | Ispy::get_settings() |
63 | { |
64 | ObjectSettings result = MovingSprite::get_settings(); |
65 | |
66 | result.add_bool(_("Facing Down" ), &m_facing_down, "facing-down" , false); |
67 | result.add_script(_("Script" ), &script, "script" ); |
68 | result.add_direction(_("Direction" ), &dir, Direction::AUTO, "direction" ); |
69 | |
70 | result.reorder({"script" , "facing-down" , "direction" , "x" , "y" }); |
71 | |
72 | return result; |
73 | } |
74 | |
75 | void |
76 | Ispy::after_editor_set() |
77 | { |
78 | MovingSprite::after_editor_set(); |
79 | m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right" )); |
80 | } |
81 | |
82 | HitResponse |
83 | Ispy::collision(GameObject& , const CollisionHit& ) |
84 | { |
85 | return ABORT_MOVE; |
86 | } |
87 | |
88 | void |
89 | Ispy::update(float ) |
90 | { |
91 | |
92 | if (state == ISPYSTATE_IDLE) { |
93 | // check if a player has been spotted |
94 | Vector eye = m_col.m_bbox.get_middle(); |
95 | if (dir == Direction::LEFT) eye = Vector(m_col.m_bbox.get_left(), m_col.m_bbox.get_middle().y); |
96 | if (dir == Direction::RIGHT) eye = Vector(m_col.m_bbox.get_right(), m_col.m_bbox.get_middle().y); |
97 | if (dir == Direction::UP) eye = Vector(m_col.m_bbox.get_middle().x, m_col.m_bbox.get_top()); |
98 | if (dir == Direction::DOWN) eye = Vector(m_col.m_bbox.get_middle().x, m_col.m_bbox.get_bottom()); |
99 | |
100 | if (Sector::get().can_see_player(eye)) { |
101 | m_sprite->set_action((dir == Direction::DOWN) ? "alert-down" : ((dir == Direction::LEFT) ? "alert-left" : "alert-right" ), 1); |
102 | state = ISPYSTATE_ALERT; |
103 | |
104 | Sector::get().run_script(script, "Ispy" ); |
105 | } |
106 | } |
107 | if (state == ISPYSTATE_ALERT) { |
108 | if (m_sprite->animation_done()) { |
109 | m_sprite->set_action((dir == Direction::DOWN) ? "hiding-down" : ((dir == Direction::LEFT) ? "hiding-left" : "hiding-right" ), 1); |
110 | state = ISPYSTATE_HIDING; |
111 | } |
112 | } |
113 | if (state == ISPYSTATE_HIDING) { |
114 | if (m_sprite->animation_done()) { |
115 | m_sprite->set_action((dir == Direction::DOWN) ? "showing-down" : ((dir == Direction::LEFT) ? "showing-left" : "showing-right" ), 1); |
116 | state = ISPYSTATE_SHOWING; |
117 | } |
118 | } |
119 | if (state == ISPYSTATE_SHOWING) { |
120 | if (m_sprite->animation_done()) { |
121 | m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right" )); |
122 | state = ISPYSTATE_IDLE; |
123 | } |
124 | } |
125 | } |
126 | |
127 | /* EOF */ |
128 | |