| 1 | //  SuperTux - PushButton running a script | 
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| 2 | //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/pushbutton.hpp" | 
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| 18 |  | 
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| 19 | #include "audio/sound_manager.hpp" | 
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| 20 | #include "object/player.hpp" | 
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| 21 | #include "sprite/sprite.hpp" | 
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| 22 | #include "supertux/sector.hpp" | 
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| 23 | #include "util/reader_mapping.hpp" | 
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| 24 |  | 
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| 25 | namespace { | 
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| 26 | const std::string BUTTON_SOUND = "sounds/switch.ogg"; | 
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| 27 | //14 -> 8 | 
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| 28 | } | 
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| 29 |  | 
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| 30 | PushButton::PushButton(const ReaderMapping& mapping) : | 
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| 31 | MovingSprite(mapping, "images/objects/pushbutton/pushbutton.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING), | 
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| 32 | script(), | 
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| 33 | state(OFF) | 
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| 34 | { | 
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| 35 | SoundManager::current()->preload(BUTTON_SOUND); | 
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| 36 | set_action( "off", -1); | 
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| 37 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); | 
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| 38 |  | 
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| 39 | if (!mapping.get( "script", script)) { | 
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| 40 | log_warning << "No script set for pushbutton."<< std::endl; | 
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| 41 | } | 
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| 42 | } | 
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| 43 |  | 
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| 44 | ObjectSettings | 
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| 45 | PushButton::get_settings() | 
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| 46 | { | 
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| 47 | ObjectSettings result = MovingSprite::get_settings(); | 
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| 48 |  | 
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| 49 | result.add_script(_( "Script"), &script, "script"); | 
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| 50 |  | 
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| 51 | result.reorder({ "script", "x", "y"}); | 
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| 52 |  | 
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| 53 | return result; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | void | 
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| 57 | PushButton::update(float /*dt_sec*/) | 
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| 58 | { | 
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| 59 | } | 
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| 60 |  | 
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| 61 | HitResponse | 
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| 62 | PushButton::collision(GameObject& other, const CollisionHit& hit) | 
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| 63 | { | 
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| 64 | auto player = dynamic_cast<Player*>(&other); | 
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| 65 | if (!player) return FORCE_MOVE; | 
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| 66 | float vy = player->get_physic().get_velocity_y(); | 
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| 67 |  | 
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| 68 | //player->add_velocity(Vector(0, -150)); | 
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| 69 | player->get_physic().set_velocity_y(-150); | 
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| 70 |  | 
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| 71 | if (state != OFF) return FORCE_MOVE; | 
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| 72 | if (!hit.top) return FORCE_MOVE; | 
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| 73 | if (vy <= 0) return FORCE_MOVE; | 
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| 74 |  | 
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| 75 | // change appearance | 
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| 76 | state = ON; | 
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| 77 | float old_bbox_height = m_col.m_bbox.get_height(); | 
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| 78 | set_action( "on", -1); | 
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| 79 | float new_bbox_height = m_col.m_bbox.get_height(); | 
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| 80 | set_pos(get_pos() + Vector(0, old_bbox_height - new_bbox_height)); | 
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| 81 |  | 
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| 82 | // play sound | 
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| 83 | SoundManager::current()->play(BUTTON_SOUND); | 
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| 84 |  | 
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| 85 | // run script | 
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| 86 | Sector::get().run_script(script, "PushButton"); | 
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| 87 |  | 
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| 88 | return FORCE_MOVE; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | /* EOF */ | 
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| 92 |  | 
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