1// SuperTux - PushButton running a script
2// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#include "object/pushbutton.hpp"
18
19#include "audio/sound_manager.hpp"
20#include "object/player.hpp"
21#include "sprite/sprite.hpp"
22#include "supertux/sector.hpp"
23#include "util/reader_mapping.hpp"
24
25namespace {
26const std::string BUTTON_SOUND = "sounds/switch.ogg";
27//14 -> 8
28}
29
30PushButton::PushButton(const ReaderMapping& mapping) :
31 MovingSprite(mapping, "images/objects/pushbutton/pushbutton.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING),
32 script(),
33 state(OFF)
34{
35 SoundManager::current()->preload(BUTTON_SOUND);
36 set_action("off", -1);
37 m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height());
38
39 if (!mapping.get("script", script)) {
40 log_warning << "No script set for pushbutton." << std::endl;
41 }
42}
43
44ObjectSettings
45PushButton::get_settings()
46{
47 ObjectSettings result = MovingSprite::get_settings();
48
49 result.add_script(_("Script"), &script, "script");
50
51 result.reorder({"script", "x", "y"});
52
53 return result;
54}
55
56void
57PushButton::update(float /*dt_sec*/)
58{
59}
60
61HitResponse
62PushButton::collision(GameObject& other, const CollisionHit& hit)
63{
64 auto player = dynamic_cast<Player*>(&other);
65 if (!player) return FORCE_MOVE;
66 float vy = player->get_physic().get_velocity_y();
67
68 //player->add_velocity(Vector(0, -150));
69 player->get_physic().set_velocity_y(-150);
70
71 if (state != OFF) return FORCE_MOVE;
72 if (!hit.top) return FORCE_MOVE;
73 if (vy <= 0) return FORCE_MOVE;
74
75 // change appearance
76 state = ON;
77 float old_bbox_height = m_col.m_bbox.get_height();
78 set_action("on", -1);
79 float new_bbox_height = m_col.m_bbox.get_height();
80 set_pos(get_pos() + Vector(0, old_bbox_height - new_bbox_height));
81
82 // play sound
83 SoundManager::current()->play(BUTTON_SOUND);
84
85 // run script
86 Sector::get().run_script(script, "PushButton");
87
88 return FORCE_MOVE;
89}
90
91/* EOF */
92