1 | // SuperTux - PushButton running a script |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/pushbutton.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "object/player.hpp" |
21 | #include "sprite/sprite.hpp" |
22 | #include "supertux/sector.hpp" |
23 | #include "util/reader_mapping.hpp" |
24 | |
25 | namespace { |
26 | const std::string BUTTON_SOUND = "sounds/switch.ogg" ; |
27 | //14 -> 8 |
28 | } |
29 | |
30 | PushButton::PushButton(const ReaderMapping& mapping) : |
31 | MovingSprite(mapping, "images/objects/pushbutton/pushbutton.sprite" , LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING), |
32 | script(), |
33 | state(OFF) |
34 | { |
35 | SoundManager::current()->preload(BUTTON_SOUND); |
36 | set_action("off" , -1); |
37 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
38 | |
39 | if (!mapping.get("script" , script)) { |
40 | log_warning << "No script set for pushbutton." << std::endl; |
41 | } |
42 | } |
43 | |
44 | ObjectSettings |
45 | PushButton::get_settings() |
46 | { |
47 | ObjectSettings result = MovingSprite::get_settings(); |
48 | |
49 | result.add_script(_("Script" ), &script, "script" ); |
50 | |
51 | result.reorder({"script" , "x" , "y" }); |
52 | |
53 | return result; |
54 | } |
55 | |
56 | void |
57 | PushButton::update(float /*dt_sec*/) |
58 | { |
59 | } |
60 | |
61 | HitResponse |
62 | PushButton::collision(GameObject& other, const CollisionHit& hit) |
63 | { |
64 | auto player = dynamic_cast<Player*>(&other); |
65 | if (!player) return FORCE_MOVE; |
66 | float vy = player->get_physic().get_velocity_y(); |
67 | |
68 | //player->add_velocity(Vector(0, -150)); |
69 | player->get_physic().set_velocity_y(-150); |
70 | |
71 | if (state != OFF) return FORCE_MOVE; |
72 | if (!hit.top) return FORCE_MOVE; |
73 | if (vy <= 0) return FORCE_MOVE; |
74 | |
75 | // change appearance |
76 | state = ON; |
77 | float old_bbox_height = m_col.m_bbox.get_height(); |
78 | set_action("on" , -1); |
79 | float new_bbox_height = m_col.m_bbox.get_height(); |
80 | set_pos(get_pos() + Vector(0, old_bbox_height - new_bbox_height)); |
81 | |
82 | // play sound |
83 | SoundManager::current()->play(BUTTON_SOUND); |
84 | |
85 | // run script |
86 | Sector::get().run_script(script, "PushButton" ); |
87 | |
88 | return FORCE_MOVE; |
89 | } |
90 | |
91 | /* EOF */ |
92 | |