| 1 | // SuperTux - Switch Trigger |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "trigger/switch.hpp" |
| 18 | |
| 19 | #include <sstream> |
| 20 | |
| 21 | #include "audio/sound_manager.hpp" |
| 22 | #include "sprite/sprite.hpp" |
| 23 | #include "sprite/sprite_manager.hpp" |
| 24 | #include "supertux/sector.hpp" |
| 25 | #include "util/log.hpp" |
| 26 | #include "util/reader_mapping.hpp" |
| 27 | |
| 28 | namespace { |
| 29 | const std::string SWITCH_SOUND = "sounds/switch.ogg" ; |
| 30 | } |
| 31 | |
| 32 | Switch::Switch(const ReaderMapping& reader) : |
| 33 | sprite_name(), |
| 34 | sprite(), |
| 35 | script(), |
| 36 | off_script(), |
| 37 | state(OFF), |
| 38 | bistable() |
| 39 | { |
| 40 | if (!reader.get("x" , m_col.m_bbox.get_left())) throw std::runtime_error("no x position set" ); |
| 41 | if (!reader.get("y" , m_col.m_bbox.get_top())) throw std::runtime_error("no y position set" ); |
| 42 | if (!reader.get("sprite" , sprite_name)) sprite_name = "images/objects/switch/left.sprite" ; |
| 43 | sprite = SpriteManager::current()->create(sprite_name); |
| 44 | m_col.m_bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); |
| 45 | |
| 46 | reader.get("script" , script); |
| 47 | bistable = reader.get("off-script" , off_script); |
| 48 | |
| 49 | SoundManager::current()->preload( SWITCH_SOUND ); |
| 50 | } |
| 51 | |
| 52 | Switch::~Switch() |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | ObjectSettings |
| 57 | Switch::get_settings() |
| 58 | { |
| 59 | ObjectSettings result = TriggerBase::get_settings(); |
| 60 | |
| 61 | result.add_sprite(_("Sprite" ), &sprite_name, "sprite" , std::string("images/objects/switch/left.sprite" )); |
| 62 | result.add_script(_("Turn on script" ), &script, "script" ); |
| 63 | result.add_script(_("Turn off script" ), &off_script, "off-script" ); |
| 64 | |
| 65 | result.reorder({"script" , "off-script" , "sprite" , "x" , "y" }); |
| 66 | |
| 67 | return result; |
| 68 | } |
| 69 | |
| 70 | void |
| 71 | Switch::after_editor_set() { |
| 72 | sprite = SpriteManager::current()->create(sprite_name); |
| 73 | } |
| 74 | |
| 75 | void |
| 76 | Switch::update(float ) |
| 77 | { |
| 78 | switch (state) { |
| 79 | case OFF: |
| 80 | break; |
| 81 | case TURN_ON: |
| 82 | if (sprite->animation_done()) { |
| 83 | std::ostringstream location; |
| 84 | location << "switch" << m_col.m_bbox.p1(); |
| 85 | Sector::get().run_script(script, location.str()); |
| 86 | |
| 87 | sprite->set_action("on" , 1); |
| 88 | state = ON; |
| 89 | } |
| 90 | break; |
| 91 | case ON: |
| 92 | if (sprite->animation_done() && !bistable) { |
| 93 | sprite->set_action("turnoff" , 1); |
| 94 | state = TURN_OFF; |
| 95 | } |
| 96 | break; |
| 97 | case TURN_OFF: |
| 98 | if (sprite->animation_done()) { |
| 99 | if (bistable) { |
| 100 | std::ostringstream location; |
| 101 | location << "switch" << m_col.m_bbox.p1(); |
| 102 | Sector::get().run_script(off_script, location.str()); |
| 103 | } |
| 104 | |
| 105 | sprite->set_action("off" ); |
| 106 | state = OFF; |
| 107 | } |
| 108 | break; |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | void |
| 113 | Switch::draw(DrawingContext& context) |
| 114 | { |
| 115 | sprite->draw(context.color(), m_col.m_bbox.p1(), LAYER_TILES); |
| 116 | } |
| 117 | |
| 118 | void |
| 119 | Switch::event(Player& , EventType type) |
| 120 | { |
| 121 | if (type != EVENT_ACTIVATE) return; |
| 122 | |
| 123 | switch (state) { |
| 124 | case OFF: |
| 125 | sprite->set_action("turnon" , 1); |
| 126 | SoundManager::current()->play( SWITCH_SOUND ); |
| 127 | state = TURN_ON; |
| 128 | break; |
| 129 | case TURN_ON: |
| 130 | break; |
| 131 | case ON: |
| 132 | if (bistable) { |
| 133 | sprite->set_action("turnoff" , 1); |
| 134 | SoundManager::current()->play( SWITCH_SOUND ); |
| 135 | state = TURN_OFF; |
| 136 | } |
| 137 | break; |
| 138 | case TURN_OFF: |
| 139 | break; |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | /* EOF */ |
| 144 | |