| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "BsCorePrerequisites.h" | 
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| 6 | #include "CoreThread/BsCoreObject.h" | 
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| 7 | #include "Resources/BsIResourceListener.h" | 
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| 8 | #include "Utility/BsFlags.h" | 
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| 9 | #include "Animation/BsSkeleton.h" | 
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| 10 | #include "Animation/BsSkeletonMask.h" | 
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| 11 | #include "Math/BsVector2.h" | 
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| 12 | #include "Math/BsAABox.h" | 
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| 13 |  | 
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| 14 | namespace bs | 
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| 15 | { | 
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| 16 | /** @addtogroup Animation | 
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| 17 | *  @{ | 
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| 18 | */ | 
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| 19 |  | 
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| 20 | /** Determines how an animation clip behaves when it reaches the end. */ | 
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| 21 | enum class BS_SCRIPT_EXPORT(m:Animation) AnimWrapMode | 
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| 22 | { | 
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| 23 | Loop, /**< Loop around to the beginning/end when the last/first frame is reached. */ | 
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| 24 | Clamp /**< Clamp to end/beginning, keeping the last/first frame active. */ | 
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| 25 | }; | 
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| 26 |  | 
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| 27 | /** Contains information about a currently playing animation clip. */ | 
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| 28 | struct BS_SCRIPT_EXPORT(pl:true,m:Animation) AnimationClipState | 
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| 29 | { | 
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| 30 | AnimationClipState() = default; | 
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| 31 |  | 
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| 32 | /** Layer the clip is playing on. Multiple clips can be played simulatenously on different layers. */ | 
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| 33 | UINT32 layer = 0; | 
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| 34 | float time = 0.0f; /**< Current time the animation is playing from. */ | 
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| 35 | float speed = 1.0f; /**< Speed at which the animation is playing. */ | 
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| 36 | float weight = 1.0f; /**< Determines how much of an influence does the clip have on the final pose. */ | 
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| 37 | /** Determines what happens to other animation clips when a new clip starts playing. */ | 
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| 38 | AnimWrapMode wrapMode = AnimWrapMode::Loop; | 
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| 39 | /** | 
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| 40 | * Determines should the time be advanced automatically. Certain type of animation clips don't involve playback | 
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| 41 | * (e.g. for blending where animation weight controls the animation). | 
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| 42 | */ | 
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| 43 | bool stopped = false; | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | /** @} */ | 
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| 47 |  | 
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| 48 | /** @addtogroup Animation-Internal | 
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| 49 | *  @{ | 
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| 50 | */ | 
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| 51 |  | 
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| 52 | /** Flags that determine which portion of Animation was changed and needs to be updated. */ | 
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| 53 | enum class AnimDirtyStateFlag | 
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| 54 | { | 
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| 55 | Clean = 0, | 
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| 56 | Value = 1 << 0, | 
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| 57 | Layout = 1 << 1, | 
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| 58 | All = 1 << 2, | 
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| 59 | Culling = 1 << 3, | 
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| 60 | MorphWeights = 1 << 4 | 
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| 61 | }; | 
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| 62 |  | 
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| 63 | typedef Flags<AnimDirtyStateFlag> AnimDirtyState; | 
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| 64 | BS_FLAGS_OPERATORS(AnimDirtyStateFlag) | 
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| 65 |  | 
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| 66 | /** Type of playback for animation clips. */ | 
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| 67 | enum class AnimPlaybackType | 
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| 68 | { | 
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| 69 | /** Play back the animation normally by advancing time. */ | 
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| 70 | Normal, | 
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| 71 | /** Sample only a single frame from the animation. */ | 
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| 72 | Sampled, | 
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| 73 | /** Do not play the animation. */ | 
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| 74 | None | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | /** Steps used for progressing through the animation when it is being sampled a single frame. */ | 
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| 78 | enum class AnimSampleStep | 
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| 79 | { | 
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| 80 | /** No sample. Either no playback at all or normal playback. */ | 
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| 81 | None, | 
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| 82 |  | 
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| 83 | /** Sample is being done this frame. */ | 
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| 84 | Frame, | 
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| 85 |  | 
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| 86 | /** Sample has been performed some previous frame. */ | 
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| 87 | Done | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | /** Internal information about a single playing animation clip within Animation. */ | 
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| 91 | struct AnimationClipInfo | 
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| 92 | { | 
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| 93 | AnimationClipInfo() = default; | 
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| 94 | AnimationClipInfo(const HAnimationClip& clip); | 
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| 95 |  | 
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| 96 | HAnimationClip clip; | 
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| 97 | AnimationClipState state; | 
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| 98 | AnimPlaybackType playbackType = AnimPlaybackType::Normal; | 
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| 99 |  | 
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| 100 | float fadeDirection = 0.0f; | 
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| 101 | float fadeTime = 0.0f; | 
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| 102 | float fadeLength = 0.0f; | 
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| 103 |  | 
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| 104 | /** | 
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| 105 | * Version of the animation curves used by the AnimationProxy. Used to detecting the internal animation curves | 
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| 106 | * changed. | 
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| 107 | */ | 
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| 108 | UINT64 curveVersion = 0; | 
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| 109 | UINT32 layerIdx = (UINT32)-1; /**< Layer index this clip belongs to in AnimationProxy structure. */ | 
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| 110 | UINT32 stateIdx = (UINT32)-1; /**< State index this clip belongs to in AnimationProxy structure. */ | 
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| 111 | }; | 
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| 112 |  | 
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| 113 | /** Represents an animation clip used in 1D blending. Each clip has a position on the number line. */ | 
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| 114 | struct BS_CORE_EXPORT BS_SCRIPT_EXPORT(pl:true,m:Animation) BlendClipInfo | 
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| 115 | { | 
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| 116 | BlendClipInfo() = default; | 
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| 117 |  | 
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| 118 | HAnimationClip clip; | 
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| 119 | float position = 0.0f; | 
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| 120 | }; | 
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| 121 |  | 
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| 122 | /** Defines a 1D blend where multiple animation clips are blended between each other using linear interpolation. */ | 
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| 123 | struct BS_CORE_EXPORT BS_SCRIPT_EXPORT(pl:true,m:Animation) Blend1DInfo | 
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| 124 | { | 
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| 125 | Vector<BlendClipInfo> clips; | 
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| 126 | }; | 
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| 127 |  | 
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| 128 | /** Defines a 2D blend where two animation clips are blended between each other using bilinear interpolation. */ | 
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| 129 | struct BS_SCRIPT_EXPORT(pl:true,m:Animation) Blend2DInfo | 
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| 130 | { | 
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| 131 | HAnimationClip topLeftClip; | 
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| 132 | HAnimationClip topRightClip; | 
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| 133 | HAnimationClip botLeftClip; | 
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| 134 | HAnimationClip botRightClip; | 
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| 135 | }; | 
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| 136 |  | 
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| 137 | /** Contains a mapping between a scene object and an animation curve it is animated with. */ | 
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| 138 | struct AnimatedSceneObject | 
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| 139 | { | 
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| 140 | HSceneObject so; | 
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| 141 | String curveName; | 
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| 142 | }; | 
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| 143 |  | 
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| 144 | /** Information about a set of morph shapes blended sequentially. */ | 
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| 145 | struct MorphChannelInfo | 
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| 146 | { | 
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| 147 | float weight; | 
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| 148 | UINT32 shapeStart; | 
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| 149 | UINT32 shapeCount; | 
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| 150 |  | 
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| 151 | UINT32 frameCurveIdx; | 
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| 152 | UINT32 weightCurveIdx; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | /** Morph shape and its contribution to the final shape. */ | 
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| 156 | struct MorphShapeInfo | 
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| 157 | { | 
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| 158 | SPtr<MorphShape> shape; | 
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| 159 | float frameWeight; | 
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| 160 | float finalWeight; | 
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| 161 | }; | 
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| 162 |  | 
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| 163 | /** Contains information about a scene object that is animated by a specific animation curve. */ | 
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| 164 | struct AnimatedSceneObjectInfo | 
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| 165 | { | 
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| 166 | UINT64 id; /**< Instance ID of the scene object. */ | 
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| 167 | INT32 boneIdx; /**< Bone from which to access the transform. If -1 then no bone mapping is present. */ | 
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| 168 | INT32 layerIdx; /**< If no bone mapping, layer on which the animation containing the referenced curve is in. */ | 
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| 169 | INT32 stateIdx; /**< If no bone mapping, animation state containing the referenced curve. */ | 
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| 170 | AnimationCurveMapping curveIndices; /**< Indices of the curves used for the transform. */ | 
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| 171 | UINT32 hash; /**< Hash value of the scene object's transform. */ | 
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| 172 | }; | 
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| 173 |  | 
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| 174 | /** Represents a copy of the Animation data for use specifically on the animation thread. */ | 
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| 175 | struct AnimationProxy | 
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| 176 | { | 
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| 177 | AnimationProxy(UINT64 id); | 
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| 178 | AnimationProxy(const AnimationProxy&) = delete; | 
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| 179 | ~AnimationProxy(); | 
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| 180 |  | 
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| 181 | AnimationProxy& operator=(const AnimationProxy&) = delete; | 
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| 182 |  | 
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| 183 | /** | 
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| 184 | * Rebuilds the internal proxy data according to the newly assigned skeleton and clips. This should be called | 
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| 185 | * whenever the animation skeleton changes. | 
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| 186 | * | 
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| 187 | * @param[in]		skeleton		New skeleton to assign to the proxy. | 
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| 188 | * @param[in]		mask			Mask that filters which skeleton bones are enabled or disabled. | 
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| 189 | * @param[in, out]	clipInfos		Potentially new clip infos that will be used for rebuilding the proxy. Once the | 
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| 190 | *									method completes clip info layout and state indices will be populated for | 
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| 191 | *									further use in the update*() methods. | 
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| 192 | * @param[in]		sceneObjects	A list of scene objects that are influenced by specific animation curves. | 
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| 193 | * @param[in]		morphShapes		Morph shapes used for per-vertex animation. | 
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| 194 | * | 
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| 195 | * @note	Should be called from the sim thread when the caller is sure the animation thread is not using it. | 
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| 196 | */ | 
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| 197 | void rebuild(const SPtr<Skeleton>& skeleton, const SkeletonMask& mask, Vector<AnimationClipInfo>& clipInfos, | 
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| 198 | const Vector<AnimatedSceneObject>& sceneObjects, const SPtr<MorphShapes>& morphShapes); | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | * Rebuilds the internal proxy data according to the newly clips. This should be called whenever clips are added | 
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| 202 | * or removed, or clip layout indices change. | 
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| 203 | * | 
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| 204 | * @param[in, out]	clipInfos		New clip infos that will be used for rebuilding the proxy. Once the method | 
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| 205 | *									completes clip info layout and state indices will be populated for further use | 
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| 206 | *									in the update*() methods. | 
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| 207 | * @param[in]		sceneObjects	A list of scene objects that are influenced by specific animation curves. | 
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| 208 | * * @param[in]		morphShapes		Morph shapes used for per-vertex animation. | 
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| 209 | * | 
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| 210 | * @note	Should be called from the sim thread when the caller is sure the animation thread is not using it. | 
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| 211 | */ | 
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| 212 | void rebuild(Vector<AnimationClipInfo>& clipInfos, const Vector<AnimatedSceneObject>& sceneObjects, | 
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| 213 | const SPtr<MorphShapes>& morphShapes); | 
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| 214 |  | 
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| 215 | /** | 
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| 216 | * Updates the proxy data with new information about the clips. Caller must guarantee that clip layout didn't | 
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| 217 | * change since the last call to rebuild(). | 
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| 218 | * | 
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| 219 | * @note	Should be called from the sim thread when the caller is sure the animation thread is not using it. | 
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| 220 | */ | 
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| 221 | void updateClipInfos(const Vector<AnimationClipInfo>& clipInfos); | 
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| 222 |  | 
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| 223 | /** | 
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| 224 | * Updates the proxy data with new weights used for morph shapes. Caller must ensure the weights are ordered so | 
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| 225 | * they match with the morph shapes provided to the last rebuild() call. | 
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| 226 | */ | 
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| 227 | void updateMorphChannelWeights(const Vector<float>& weights); | 
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| 228 |  | 
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| 229 | /** | 
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| 230 | * Updates the proxy data with new scene object transforms. Caller must guarantee that clip layout didn't | 
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| 231 | * change since the last call to rebuild(). | 
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| 232 | * | 
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| 233 | * @note	Should be called from the sim thread when the caller is sure the animation thread is not using it. | 
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| 234 | */ | 
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| 235 | void updateTransforms(const Vector<AnimatedSceneObject>& sceneObjects); | 
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| 236 |  | 
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| 237 | /** | 
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| 238 | * Updates the proxy data with new clip times. Caller must guarantee that clip layout didn't change since the last | 
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| 239 | * call to rebuild(). | 
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| 240 | * | 
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| 241 | * @note	Should be called from the sim thread when the caller is sure the animation thread is not using it. | 
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| 242 | */ | 
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| 243 | void updateTime(const Vector<AnimationClipInfo>& clipInfos); | 
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| 244 |  | 
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| 245 | /** Destroys all dynamically allocated objects. */ | 
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| 246 | void clear(); | 
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| 247 |  | 
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| 248 | UINT64 id; | 
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| 249 |  | 
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| 250 | // Skeletal animation | 
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| 251 | AnimationStateLayer* layers = nullptr; | 
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| 252 | UINT32 numLayers = 0; | 
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| 253 | SPtr<Skeleton> skeleton; | 
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| 254 | SkeletonMask skeletonMask; | 
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| 255 | UINT32 numSceneObjects = 0; | 
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| 256 | AnimatedSceneObjectInfo* sceneObjectInfos = nullptr; | 
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| 257 | Matrix4* sceneObjectTransforms = nullptr; | 
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| 258 |  | 
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| 259 | // Morph shape animation | 
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| 260 | MorphChannelInfo* morphChannelInfos = nullptr; | 
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| 261 | MorphShapeInfo* morphShapeInfos = nullptr; | 
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| 262 | UINT32 numMorphChannels = 0; | 
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| 263 | UINT32 numMorphShapes = 0; | 
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| 264 | UINT32 numMorphVertices = 0; | 
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| 265 | bool morphChannelWeightsDirty = false; | 
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| 266 |  | 
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| 267 | // Culling | 
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| 268 | AABox mBounds; | 
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| 269 | bool mCullEnabled = true; | 
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| 270 |  | 
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| 271 | // Single frame sample | 
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| 272 | AnimSampleStep sampleStep = AnimSampleStep::None; | 
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| 273 |  | 
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| 274 | // Evaluation results | 
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| 275 | LocalSkeletonPose skeletonPose; | 
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| 276 | LocalSkeletonPose sceneObjectPose; | 
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| 277 | UINT32 numGenericCurves = 0; | 
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| 278 | float* genericCurveOutputs = nullptr; | 
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| 279 | bool wasCulled = false; | 
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| 280 | }; | 
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| 281 |  | 
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| 282 | /** | 
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| 283 | * Handles animation playback. Takes one or multiple animation clips as input and evaluates them every animation update | 
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| 284 | * tick depending on set properties. The evaluated data is used by the core thread for skeletal animation, by the sim | 
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| 285 | * thread for updating attached scene objects and bones (if skeleton is attached), or the data is made available for | 
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| 286 | * manual queries in the case of generic animation. | 
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| 287 | */ | 
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| 288 | class BS_CORE_EXPORT Animation : public CoreObject, public IResourceListener | 
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| 289 | { | 
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| 290 | public: | 
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| 291 | ~Animation(); | 
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| 292 |  | 
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| 293 | /** | 
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| 294 | * Changes the skeleton which will the translation/rotation/scale animation values manipulate. If no skeleton is set | 
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| 295 | * the animation will only evaluate the generic curves, and the root translation/rotation/scale curves. | 
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| 296 | */ | 
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| 297 | void setSkeleton(const SPtr<Skeleton>& skeleton); | 
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| 298 |  | 
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| 299 | /** | 
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| 300 | * Sets morph shapes that can be used for per-vertex blending animation. After they're set call | 
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| 301 | * setMorphShapeWeight() to apply morph shapes. | 
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| 302 | */ | 
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| 303 | void setMorphShapes(const SPtr<MorphShapes>& morphShapes); | 
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| 304 |  | 
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| 305 | /** | 
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| 306 | * Changes a weight of a single morph channel, determining how much of it to apply on top of the base mesh. | 
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| 307 | * | 
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| 308 | * @param idx		Index of the morph channel to modify. This must match the channels contained in the object | 
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| 309 | *					provided to setMorphShapes(). | 
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| 310 | * @param weight	Weight that determines how much of the channel to apply to the mesh, in range [0, 1]. | 
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| 311 | */ | 
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| 312 | void setMorphChannelWeight(UINT32 idx, float weight); | 
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| 313 |  | 
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| 314 | /** | 
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| 315 | * Sets a mask that allows certain bones from the skeleton to be disabled. Caller must ensure that the mask matches | 
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| 316 | * the skeleton assigned to the animation. | 
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| 317 | */ | 
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| 318 | void setMask(const SkeletonMask& mask); | 
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| 319 |  | 
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| 320 | /** | 
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| 321 | * Determines the wrap mode for all active animations. Wrap mode determines what happens when animation reaches the | 
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| 322 | * first or last frame. | 
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| 323 | */ | 
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| 324 | void setWrapMode(AnimWrapMode wrapMode); | 
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| 325 |  | 
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| 326 | /** Determines the speed for all animations. The default value is 1.0f. Use negative values to play-back in reverse. */ | 
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| 327 | void setSpeed(float speed); | 
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| 328 |  | 
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| 329 | /** Determines bounds that will be used for animation culling, if enabled. Bounds must be in world space. */ | 
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| 330 | void setBounds(const AABox& bounds); | 
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| 331 |  | 
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| 332 | /** @copydoc setBounds */ | 
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| 333 | const AABox& getBounds() const { return mBounds; } | 
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| 334 |  | 
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| 335 | /** | 
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| 336 | * When enabled, animation that is not in a view of any camera will not be evaluated. View determination is done by | 
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| 337 | * checking the bounds provided in setBounds(). | 
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| 338 | */ | 
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| 339 | void setCulling(bool cull); | 
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| 340 |  | 
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| 341 | /** @copydoc setCulling */ | 
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| 342 | bool getCulling() const { return mCull; } | 
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| 343 |  | 
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| 344 | /** | 
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| 345 | * Plays the specified animation clip. | 
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| 346 | * | 
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| 347 | * @param[in]	clip		Clip to play. | 
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| 348 | */ | 
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| 349 | void play(const HAnimationClip& clip); | 
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| 350 |  | 
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| 351 | /** | 
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| 352 | * Plays the specified animation clip on top of the animation currently playing in the main layer. Multiple | 
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| 353 | * such clips can be playing at once, as long as you ensure each is given its own layer. Each animation can | 
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| 354 | * also have a weight that determines how much it influences the main animation. | 
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| 355 | * | 
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| 356 | * @param[in]	clip		Clip to additively blend. Must contain additive animation curves. | 
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| 357 | * @param[in]	weight		Determines how much of an effect will the blended animation have on the final output. | 
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| 358 | *							In range [0, 1]. | 
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| 359 | * @param[in]	fadeLength	Applies the blend over a specified time period, increasing the weight as the time | 
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| 360 | *							passes. Set to zero to blend immediately. In seconds. | 
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| 361 | * @param[in]	layer		Layer to play the clip in. Multiple additive clips can be playing at once in separate | 
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| 362 | *							layers and each layer has its own weight. | 
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| 363 | */ | 
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| 364 | void blendAdditive(const HAnimationClip& clip, float weight, float fadeLength = 0.0f, UINT32 layer = 0); | 
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| 365 |  | 
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| 366 | /** | 
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| 367 | * Blend multiple animation clips between each other using linear interpolation. Unlike normal animations these | 
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| 368 | * animations are not advanced with the progress of time, and is instead expected the user manually changes the | 
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| 369 | * @p t parameter. | 
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| 370 | * | 
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| 371 | * @param[in]	info	Information about the clips to blend. Clip positions must be sorted from lowest to highest. | 
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| 372 | * @param[in]	t		Parameter that controls the blending. Range depends on the positions of the provided | 
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| 373 | *						animation clips. | 
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| 374 | */ | 
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| 375 | void blend1D(const Blend1DInfo& info, float t); | 
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| 376 |  | 
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| 377 | /** | 
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| 378 | * Blend four animation clips between each other using bilinear interpolation. Unlike normal animations these | 
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| 379 | * animations are not advanced with the progress of time, and is instead expected the user manually changes the | 
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| 380 | * @p t parameter. | 
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| 381 | * | 
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| 382 | * @param[in]	info	Information about the clips to blend. | 
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| 383 | * @param[in]	t		Parameter that controls the blending, in range [(0, 0), (1, 1)]. t = (0, 0) means top left | 
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| 384 | *						animation has full influence, t = (1, 0) means top right animation has full influence, | 
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| 385 | *						t = (0, 1) means bottom left animation has full influence, t = (1, 1) means bottom right | 
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| 386 | *						animation has full influence. | 
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| 387 | */ | 
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| 388 | void blend2D(const Blend2DInfo& info, const Vector2& t); | 
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| 389 |  | 
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| 390 | /** | 
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| 391 | * Fades the specified animation clip in, while fading other playing animation out, over the specified time | 
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| 392 | * period. | 
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| 393 | * | 
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| 394 | * @param[in]	clip		Clip to fade in. | 
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| 395 | * @param[in]	fadeLength	Determines the time period over which the fade occurs. In seconds. | 
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| 396 | */ | 
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| 397 | void crossFade(const HAnimationClip& clip, float fadeLength); | 
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| 398 |  | 
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| 399 | /** | 
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| 400 | * Samples an animation clip at the specified time, displaying only that particular frame without further playback. | 
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| 401 | * | 
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| 402 | * @param[in] clip	Animation clip to sample. | 
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| 403 | * @param[in] time	Time to sample the clip at. | 
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| 404 | */ | 
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| 405 | void sample(const HAnimationClip& clip, float time); | 
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| 406 |  | 
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| 407 | /** | 
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| 408 | * Stops playing all animations on the provided layer. Specify -1 to stop animation on the main layer | 
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| 409 | * (non-additive animations). | 
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| 410 | */ | 
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| 411 | void stop(UINT32 layer); | 
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| 412 |  | 
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| 413 | /** Stops playing all animations. */ | 
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| 414 | void stopAll(); | 
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| 415 |  | 
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| 416 | /** Checks if any animation clips are currently playing. */ | 
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| 417 | bool isPlaying() const; | 
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| 418 |  | 
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| 419 | /** Returns the total number of animation clips influencing this animation. */ | 
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| 420 | UINT32 getNumClips() const; | 
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| 421 |  | 
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| 422 | /** | 
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| 423 | * Returns one of the animation clips influencing this animation. | 
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| 424 | * | 
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| 425 | * @param[in]	idx		Sequential index of the animation clip to retrieve. In range [0, getNumClips()]. | 
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| 426 | * @return				Animation clip at the specified index, or null if the index is out of range. | 
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| 427 | */ | 
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| 428 | HAnimationClip getClip(UINT32 idx) const; | 
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| 429 |  | 
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| 430 | /** | 
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| 431 | * Retrieves detailed information about a currently playing animation clip. | 
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| 432 | * | 
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| 433 | * @param[in]	clip	Clip to retrieve the information for. | 
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| 434 | * @param[out]	state	Animation clip state containing the requested information. Only valid if the method returns | 
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| 435 | *						true. | 
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| 436 | * @return				True if the state was found (animation clip is playing), false otherwise. | 
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| 437 | */ | 
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| 438 | bool getState(const HAnimationClip& clip, AnimationClipState& state); | 
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| 439 |  | 
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| 440 | /** | 
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| 441 | * Changes the state of a playing animation clip. If animation clip is not currently playing the playback is started | 
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| 442 | * for the clip. | 
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| 443 | * | 
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| 444 | * @param[in]	clip	Clip to change the state for. | 
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| 445 | * @param[in]	state	New state of the animation (e.g. changing the time for seeking). | 
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| 446 | */ | 
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| 447 | void setState(const HAnimationClip& clip, AnimationClipState state); | 
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| 448 |  | 
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| 449 | /** | 
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| 450 | * Ensures that any position/rotation/scale animation of a specific animation curve is transfered to the | 
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| 451 | * the provided scene object. Also allow the opposite operation which can allow scene object transform changes | 
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| 452 | * to manipulate object bones. | 
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| 453 | * | 
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| 454 | * @param[in]	curve	Name of the curve (bone) to connect the scene object with. Use empty string to map to the | 
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| 455 | *						root bone, regardless of the bone name. | 
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| 456 | * @param[in]	so		Scene object to influence by the curve modifications, and vice versa. | 
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| 457 | */ | 
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| 458 | void mapCurveToSceneObject(const String& curve, const HSceneObject& so); | 
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| 459 |  | 
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| 460 | /** Removes the curve <-> scene object mapping that was set via mapCurveToSceneObject(). */ | 
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| 461 | void unmapSceneObject(const HSceneObject& so); | 
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| 462 |  | 
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| 463 | /** | 
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| 464 | * Retrieves an evaluated value for a generic curve with the specified index. | 
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| 465 | * | 
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| 466 | * @param[in]	curveIdx	The curve index referencing a set of curves from the first playing animation clip. | 
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| 467 | *							Generic curves from all other clips are ignored. | 
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| 468 | * @param[out]	value		Value of the generic curve. Only valid if the method return true. | 
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| 469 | * @return					True if the value was retrieved successfully. The method might fail if animation update | 
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| 470 | *							didn't yet have a chance to execute and values are not yet available, or if the | 
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| 471 | *							animation clip changed since the last frame (the last problem can be avoided by ensuring | 
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| 472 | *							to read the curve values before changing the clip). | 
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| 473 | */ | 
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| 474 | bool getGenericCurveValue(UINT32 curveIdx, float& value); | 
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| 475 |  | 
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| 476 | /** Creates a new empty Animation object. */ | 
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| 477 | static SPtr<Animation> create(); | 
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| 478 |  | 
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| 479 | /** Triggered whenever an animation event is reached. */ | 
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| 480 | Event<void(const HAnimationClip&, const String&)> onEventTriggered; | 
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| 481 |  | 
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| 482 | /** @name Internal | 
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| 483 | *  @{ | 
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| 484 | */ | 
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| 485 |  | 
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| 486 | /** Returns the unique ID for this animation object. */ | 
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| 487 | UINT64 _getId() const { return mId; } | 
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| 488 |  | 
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| 489 | /** Checks if any currently set animation clips perform animation of the root bone. */ | 
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| 490 | bool _getAnimatesRoot() const; | 
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| 491 |  | 
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| 492 | /** @} */ | 
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| 493 | private: | 
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| 494 | friend class AnimationManager; | 
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| 495 |  | 
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| 496 | Animation(); | 
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| 497 |  | 
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| 498 | /** | 
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| 499 | * Triggers any events between the last frame and current one. | 
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| 500 | * | 
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| 501 | * @param[in]	delta			Time elapsed since the last call to this method. | 
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| 502 | */ | 
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| 503 | void triggerEvents(float delta); | 
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| 504 |  | 
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| 505 | /** | 
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| 506 | * Updates the animation proxy object based on the currently set skeleton, playing clips and dirty flags. | 
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| 507 | * | 
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| 508 | * @param[in]	timeDelta	Seconds passed since the last call to this method. | 
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| 509 | */ | 
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| 510 | void updateAnimProxy(float timeDelta); | 
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| 511 |  | 
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| 512 | /** | 
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| 513 | * Applies any outputs stored in the animation proxy (as written by the animation thread), and uses them to update | 
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| 514 | * the animation state on the simulation thread. Caller must ensure that the animation thread has finished | 
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| 515 | * with the animation proxy. | 
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| 516 | */ | 
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| 517 | void updateFromProxy(); | 
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| 518 |  | 
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| 519 | /** | 
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| 520 | * Registers a new animation in the specified layer, or returns an existing animation clip info if the animation is | 
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| 521 | * already registered. If @p stopExisting is true any existing animations in the layer will be stopped. Layout | 
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| 522 | * will be marked as dirty if any changes were made. | 
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| 523 | */ | 
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| 524 | AnimationClipInfo* addClip(const HAnimationClip& clip, UINT32 layer, bool stopExisting = true); | 
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| 525 |  | 
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| 526 | /** @copydoc IResourceListener::getListenerResources */ | 
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| 527 | void getListenerResources(Vector<HResource>& resources) override; | 
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| 528 |  | 
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| 529 | /** @copydoc IResourceListener::notifyResourceLoaded */ | 
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| 530 | void notifyResourceLoaded(const HResource& resource) override; | 
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| 531 |  | 
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| 532 | /** @copydoc IResourceListener::notifyResourceChanged */ | 
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| 533 | void notifyResourceChanged(const HResource& resource) override; | 
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| 534 |  | 
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| 535 | UINT64 mId; | 
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| 536 | AnimWrapMode mDefaultWrapMode = AnimWrapMode::Loop; | 
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| 537 | float mDefaultSpeed = 1.0f; | 
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| 538 | AABox mBounds; | 
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| 539 | bool mCull = true; | 
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| 540 | AnimDirtyState mDirty = AnimDirtyStateFlag::All; | 
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| 541 |  | 
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| 542 | SPtr<Skeleton> mSkeleton; | 
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| 543 | SkeletonMask mSkeletonMask; | 
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| 544 | SPtr<MorphShapes> mMorphShapes; | 
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| 545 | Vector<float> mMorphChannelWeights; | 
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| 546 | Vector<AnimationClipInfo> mClipInfos; | 
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| 547 | UnorderedMap<UINT64, AnimatedSceneObject> mSceneObjects; | 
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| 548 | Vector<float> mGenericCurveOutputs; | 
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| 549 | bool mGenericCurveValuesValid = false; | 
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| 550 | AnimSampleStep mSampleStep = AnimSampleStep::None; | 
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| 551 |  | 
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| 552 | // Animation thread only | 
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| 553 | SPtr<AnimationProxy> mAnimProxy; | 
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| 554 | }; | 
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| 555 |  | 
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| 556 | /** @} */ | 
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| 557 | } | 
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