| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "CoreThread/BsCoreObject.h" |
| 7 | #include "Resources/BsIResourceListener.h" |
| 8 | #include "Utility/BsFlags.h" |
| 9 | #include "Animation/BsSkeleton.h" |
| 10 | #include "Animation/BsSkeletonMask.h" |
| 11 | #include "Math/BsVector2.h" |
| 12 | #include "Math/BsAABox.h" |
| 13 | |
| 14 | namespace bs |
| 15 | { |
| 16 | /** @addtogroup Animation |
| 17 | * @{ |
| 18 | */ |
| 19 | |
| 20 | /** Determines how an animation clip behaves when it reaches the end. */ |
| 21 | enum class BS_SCRIPT_EXPORT(m:Animation) AnimWrapMode |
| 22 | { |
| 23 | Loop, /**< Loop around to the beginning/end when the last/first frame is reached. */ |
| 24 | Clamp /**< Clamp to end/beginning, keeping the last/first frame active. */ |
| 25 | }; |
| 26 | |
| 27 | /** Contains information about a currently playing animation clip. */ |
| 28 | struct BS_SCRIPT_EXPORT(pl:true,m:Animation) AnimationClipState |
| 29 | { |
| 30 | AnimationClipState() = default; |
| 31 | |
| 32 | /** Layer the clip is playing on. Multiple clips can be played simulatenously on different layers. */ |
| 33 | UINT32 layer = 0; |
| 34 | float time = 0.0f; /**< Current time the animation is playing from. */ |
| 35 | float speed = 1.0f; /**< Speed at which the animation is playing. */ |
| 36 | float weight = 1.0f; /**< Determines how much of an influence does the clip have on the final pose. */ |
| 37 | /** Determines what happens to other animation clips when a new clip starts playing. */ |
| 38 | AnimWrapMode wrapMode = AnimWrapMode::Loop; |
| 39 | /** |
| 40 | * Determines should the time be advanced automatically. Certain type of animation clips don't involve playback |
| 41 | * (e.g. for blending where animation weight controls the animation). |
| 42 | */ |
| 43 | bool stopped = false; |
| 44 | }; |
| 45 | |
| 46 | /** @} */ |
| 47 | |
| 48 | /** @addtogroup Animation-Internal |
| 49 | * @{ |
| 50 | */ |
| 51 | |
| 52 | /** Flags that determine which portion of Animation was changed and needs to be updated. */ |
| 53 | enum class AnimDirtyStateFlag |
| 54 | { |
| 55 | Clean = 0, |
| 56 | Value = 1 << 0, |
| 57 | Layout = 1 << 1, |
| 58 | All = 1 << 2, |
| 59 | Culling = 1 << 3, |
| 60 | MorphWeights = 1 << 4 |
| 61 | }; |
| 62 | |
| 63 | typedef Flags<AnimDirtyStateFlag> AnimDirtyState; |
| 64 | BS_FLAGS_OPERATORS(AnimDirtyStateFlag) |
| 65 | |
| 66 | /** Type of playback for animation clips. */ |
| 67 | enum class AnimPlaybackType |
| 68 | { |
| 69 | /** Play back the animation normally by advancing time. */ |
| 70 | Normal, |
| 71 | /** Sample only a single frame from the animation. */ |
| 72 | Sampled, |
| 73 | /** Do not play the animation. */ |
| 74 | None |
| 75 | }; |
| 76 | |
| 77 | /** Steps used for progressing through the animation when it is being sampled a single frame. */ |
| 78 | enum class AnimSampleStep |
| 79 | { |
| 80 | /** No sample. Either no playback at all or normal playback. */ |
| 81 | None, |
| 82 | |
| 83 | /** Sample is being done this frame. */ |
| 84 | Frame, |
| 85 | |
| 86 | /** Sample has been performed some previous frame. */ |
| 87 | Done |
| 88 | }; |
| 89 | |
| 90 | /** Internal information about a single playing animation clip within Animation. */ |
| 91 | struct AnimationClipInfo |
| 92 | { |
| 93 | AnimationClipInfo() = default; |
| 94 | AnimationClipInfo(const HAnimationClip& clip); |
| 95 | |
| 96 | HAnimationClip clip; |
| 97 | AnimationClipState state; |
| 98 | AnimPlaybackType playbackType = AnimPlaybackType::Normal; |
| 99 | |
| 100 | float fadeDirection = 0.0f; |
| 101 | float fadeTime = 0.0f; |
| 102 | float fadeLength = 0.0f; |
| 103 | |
| 104 | /** |
| 105 | * Version of the animation curves used by the AnimationProxy. Used to detecting the internal animation curves |
| 106 | * changed. |
| 107 | */ |
| 108 | UINT64 curveVersion = 0; |
| 109 | UINT32 layerIdx = (UINT32)-1; /**< Layer index this clip belongs to in AnimationProxy structure. */ |
| 110 | UINT32 stateIdx = (UINT32)-1; /**< State index this clip belongs to in AnimationProxy structure. */ |
| 111 | }; |
| 112 | |
| 113 | /** Represents an animation clip used in 1D blending. Each clip has a position on the number line. */ |
| 114 | struct BS_CORE_EXPORT BS_SCRIPT_EXPORT(pl:true,m:Animation) BlendClipInfo |
| 115 | { |
| 116 | BlendClipInfo() = default; |
| 117 | |
| 118 | HAnimationClip clip; |
| 119 | float position = 0.0f; |
| 120 | }; |
| 121 | |
| 122 | /** Defines a 1D blend where multiple animation clips are blended between each other using linear interpolation. */ |
| 123 | struct BS_CORE_EXPORT BS_SCRIPT_EXPORT(pl:true,m:Animation) Blend1DInfo |
| 124 | { |
| 125 | Vector<BlendClipInfo> clips; |
| 126 | }; |
| 127 | |
| 128 | /** Defines a 2D blend where two animation clips are blended between each other using bilinear interpolation. */ |
| 129 | struct BS_SCRIPT_EXPORT(pl:true,m:Animation) Blend2DInfo |
| 130 | { |
| 131 | HAnimationClip topLeftClip; |
| 132 | HAnimationClip topRightClip; |
| 133 | HAnimationClip botLeftClip; |
| 134 | HAnimationClip botRightClip; |
| 135 | }; |
| 136 | |
| 137 | /** Contains a mapping between a scene object and an animation curve it is animated with. */ |
| 138 | struct AnimatedSceneObject |
| 139 | { |
| 140 | HSceneObject so; |
| 141 | String curveName; |
| 142 | }; |
| 143 | |
| 144 | /** Information about a set of morph shapes blended sequentially. */ |
| 145 | struct MorphChannelInfo |
| 146 | { |
| 147 | float weight; |
| 148 | UINT32 shapeStart; |
| 149 | UINT32 shapeCount; |
| 150 | |
| 151 | UINT32 frameCurveIdx; |
| 152 | UINT32 weightCurveIdx; |
| 153 | }; |
| 154 | |
| 155 | /** Morph shape and its contribution to the final shape. */ |
| 156 | struct MorphShapeInfo |
| 157 | { |
| 158 | SPtr<MorphShape> shape; |
| 159 | float frameWeight; |
| 160 | float finalWeight; |
| 161 | }; |
| 162 | |
| 163 | /** Contains information about a scene object that is animated by a specific animation curve. */ |
| 164 | struct AnimatedSceneObjectInfo |
| 165 | { |
| 166 | UINT64 id; /**< Instance ID of the scene object. */ |
| 167 | INT32 boneIdx; /**< Bone from which to access the transform. If -1 then no bone mapping is present. */ |
| 168 | INT32 layerIdx; /**< If no bone mapping, layer on which the animation containing the referenced curve is in. */ |
| 169 | INT32 stateIdx; /**< If no bone mapping, animation state containing the referenced curve. */ |
| 170 | AnimationCurveMapping curveIndices; /**< Indices of the curves used for the transform. */ |
| 171 | UINT32 hash; /**< Hash value of the scene object's transform. */ |
| 172 | }; |
| 173 | |
| 174 | /** Represents a copy of the Animation data for use specifically on the animation thread. */ |
| 175 | struct AnimationProxy |
| 176 | { |
| 177 | AnimationProxy(UINT64 id); |
| 178 | AnimationProxy(const AnimationProxy&) = delete; |
| 179 | ~AnimationProxy(); |
| 180 | |
| 181 | AnimationProxy& operator=(const AnimationProxy&) = delete; |
| 182 | |
| 183 | /** |
| 184 | * Rebuilds the internal proxy data according to the newly assigned skeleton and clips. This should be called |
| 185 | * whenever the animation skeleton changes. |
| 186 | * |
| 187 | * @param[in] skeleton New skeleton to assign to the proxy. |
| 188 | * @param[in] mask Mask that filters which skeleton bones are enabled or disabled. |
| 189 | * @param[in, out] clipInfos Potentially new clip infos that will be used for rebuilding the proxy. Once the |
| 190 | * method completes clip info layout and state indices will be populated for |
| 191 | * further use in the update*() methods. |
| 192 | * @param[in] sceneObjects A list of scene objects that are influenced by specific animation curves. |
| 193 | * @param[in] morphShapes Morph shapes used for per-vertex animation. |
| 194 | * |
| 195 | * @note Should be called from the sim thread when the caller is sure the animation thread is not using it. |
| 196 | */ |
| 197 | void rebuild(const SPtr<Skeleton>& skeleton, const SkeletonMask& mask, Vector<AnimationClipInfo>& clipInfos, |
| 198 | const Vector<AnimatedSceneObject>& sceneObjects, const SPtr<MorphShapes>& morphShapes); |
| 199 | |
| 200 | /** |
| 201 | * Rebuilds the internal proxy data according to the newly clips. This should be called whenever clips are added |
| 202 | * or removed, or clip layout indices change. |
| 203 | * |
| 204 | * @param[in, out] clipInfos New clip infos that will be used for rebuilding the proxy. Once the method |
| 205 | * completes clip info layout and state indices will be populated for further use |
| 206 | * in the update*() methods. |
| 207 | * @param[in] sceneObjects A list of scene objects that are influenced by specific animation curves. |
| 208 | * * @param[in] morphShapes Morph shapes used for per-vertex animation. |
| 209 | * |
| 210 | * @note Should be called from the sim thread when the caller is sure the animation thread is not using it. |
| 211 | */ |
| 212 | void rebuild(Vector<AnimationClipInfo>& clipInfos, const Vector<AnimatedSceneObject>& sceneObjects, |
| 213 | const SPtr<MorphShapes>& morphShapes); |
| 214 | |
| 215 | /** |
| 216 | * Updates the proxy data with new information about the clips. Caller must guarantee that clip layout didn't |
| 217 | * change since the last call to rebuild(). |
| 218 | * |
| 219 | * @note Should be called from the sim thread when the caller is sure the animation thread is not using it. |
| 220 | */ |
| 221 | void updateClipInfos(const Vector<AnimationClipInfo>& clipInfos); |
| 222 | |
| 223 | /** |
| 224 | * Updates the proxy data with new weights used for morph shapes. Caller must ensure the weights are ordered so |
| 225 | * they match with the morph shapes provided to the last rebuild() call. |
| 226 | */ |
| 227 | void updateMorphChannelWeights(const Vector<float>& weights); |
| 228 | |
| 229 | /** |
| 230 | * Updates the proxy data with new scene object transforms. Caller must guarantee that clip layout didn't |
| 231 | * change since the last call to rebuild(). |
| 232 | * |
| 233 | * @note Should be called from the sim thread when the caller is sure the animation thread is not using it. |
| 234 | */ |
| 235 | void updateTransforms(const Vector<AnimatedSceneObject>& sceneObjects); |
| 236 | |
| 237 | /** |
| 238 | * Updates the proxy data with new clip times. Caller must guarantee that clip layout didn't change since the last |
| 239 | * call to rebuild(). |
| 240 | * |
| 241 | * @note Should be called from the sim thread when the caller is sure the animation thread is not using it. |
| 242 | */ |
| 243 | void updateTime(const Vector<AnimationClipInfo>& clipInfos); |
| 244 | |
| 245 | /** Destroys all dynamically allocated objects. */ |
| 246 | void clear(); |
| 247 | |
| 248 | UINT64 id; |
| 249 | |
| 250 | // Skeletal animation |
| 251 | AnimationStateLayer* layers = nullptr; |
| 252 | UINT32 numLayers = 0; |
| 253 | SPtr<Skeleton> skeleton; |
| 254 | SkeletonMask skeletonMask; |
| 255 | UINT32 numSceneObjects = 0; |
| 256 | AnimatedSceneObjectInfo* sceneObjectInfos = nullptr; |
| 257 | Matrix4* sceneObjectTransforms = nullptr; |
| 258 | |
| 259 | // Morph shape animation |
| 260 | MorphChannelInfo* morphChannelInfos = nullptr; |
| 261 | MorphShapeInfo* morphShapeInfos = nullptr; |
| 262 | UINT32 numMorphChannels = 0; |
| 263 | UINT32 numMorphShapes = 0; |
| 264 | UINT32 numMorphVertices = 0; |
| 265 | bool morphChannelWeightsDirty = false; |
| 266 | |
| 267 | // Culling |
| 268 | AABox mBounds; |
| 269 | bool mCullEnabled = true; |
| 270 | |
| 271 | // Single frame sample |
| 272 | AnimSampleStep sampleStep = AnimSampleStep::None; |
| 273 | |
| 274 | // Evaluation results |
| 275 | LocalSkeletonPose skeletonPose; |
| 276 | LocalSkeletonPose sceneObjectPose; |
| 277 | UINT32 numGenericCurves = 0; |
| 278 | float* genericCurveOutputs = nullptr; |
| 279 | bool wasCulled = false; |
| 280 | }; |
| 281 | |
| 282 | /** |
| 283 | * Handles animation playback. Takes one or multiple animation clips as input and evaluates them every animation update |
| 284 | * tick depending on set properties. The evaluated data is used by the core thread for skeletal animation, by the sim |
| 285 | * thread for updating attached scene objects and bones (if skeleton is attached), or the data is made available for |
| 286 | * manual queries in the case of generic animation. |
| 287 | */ |
| 288 | class BS_CORE_EXPORT Animation : public CoreObject, public IResourceListener |
| 289 | { |
| 290 | public: |
| 291 | ~Animation(); |
| 292 | |
| 293 | /** |
| 294 | * Changes the skeleton which will the translation/rotation/scale animation values manipulate. If no skeleton is set |
| 295 | * the animation will only evaluate the generic curves, and the root translation/rotation/scale curves. |
| 296 | */ |
| 297 | void setSkeleton(const SPtr<Skeleton>& skeleton); |
| 298 | |
| 299 | /** |
| 300 | * Sets morph shapes that can be used for per-vertex blending animation. After they're set call |
| 301 | * setMorphShapeWeight() to apply morph shapes. |
| 302 | */ |
| 303 | void setMorphShapes(const SPtr<MorphShapes>& morphShapes); |
| 304 | |
| 305 | /** |
| 306 | * Changes a weight of a single morph channel, determining how much of it to apply on top of the base mesh. |
| 307 | * |
| 308 | * @param idx Index of the morph channel to modify. This must match the channels contained in the object |
| 309 | * provided to setMorphShapes(). |
| 310 | * @param weight Weight that determines how much of the channel to apply to the mesh, in range [0, 1]. |
| 311 | */ |
| 312 | void setMorphChannelWeight(UINT32 idx, float weight); |
| 313 | |
| 314 | /** |
| 315 | * Sets a mask that allows certain bones from the skeleton to be disabled. Caller must ensure that the mask matches |
| 316 | * the skeleton assigned to the animation. |
| 317 | */ |
| 318 | void setMask(const SkeletonMask& mask); |
| 319 | |
| 320 | /** |
| 321 | * Determines the wrap mode for all active animations. Wrap mode determines what happens when animation reaches the |
| 322 | * first or last frame. |
| 323 | */ |
| 324 | void setWrapMode(AnimWrapMode wrapMode); |
| 325 | |
| 326 | /** Determines the speed for all animations. The default value is 1.0f. Use negative values to play-back in reverse. */ |
| 327 | void setSpeed(float speed); |
| 328 | |
| 329 | /** Determines bounds that will be used for animation culling, if enabled. Bounds must be in world space. */ |
| 330 | void setBounds(const AABox& bounds); |
| 331 | |
| 332 | /** @copydoc setBounds */ |
| 333 | const AABox& getBounds() const { return mBounds; } |
| 334 | |
| 335 | /** |
| 336 | * When enabled, animation that is not in a view of any camera will not be evaluated. View determination is done by |
| 337 | * checking the bounds provided in setBounds(). |
| 338 | */ |
| 339 | void setCulling(bool cull); |
| 340 | |
| 341 | /** @copydoc setCulling */ |
| 342 | bool getCulling() const { return mCull; } |
| 343 | |
| 344 | /** |
| 345 | * Plays the specified animation clip. |
| 346 | * |
| 347 | * @param[in] clip Clip to play. |
| 348 | */ |
| 349 | void play(const HAnimationClip& clip); |
| 350 | |
| 351 | /** |
| 352 | * Plays the specified animation clip on top of the animation currently playing in the main layer. Multiple |
| 353 | * such clips can be playing at once, as long as you ensure each is given its own layer. Each animation can |
| 354 | * also have a weight that determines how much it influences the main animation. |
| 355 | * |
| 356 | * @param[in] clip Clip to additively blend. Must contain additive animation curves. |
| 357 | * @param[in] weight Determines how much of an effect will the blended animation have on the final output. |
| 358 | * In range [0, 1]. |
| 359 | * @param[in] fadeLength Applies the blend over a specified time period, increasing the weight as the time |
| 360 | * passes. Set to zero to blend immediately. In seconds. |
| 361 | * @param[in] layer Layer to play the clip in. Multiple additive clips can be playing at once in separate |
| 362 | * layers and each layer has its own weight. |
| 363 | */ |
| 364 | void blendAdditive(const HAnimationClip& clip, float weight, float fadeLength = 0.0f, UINT32 layer = 0); |
| 365 | |
| 366 | /** |
| 367 | * Blend multiple animation clips between each other using linear interpolation. Unlike normal animations these |
| 368 | * animations are not advanced with the progress of time, and is instead expected the user manually changes the |
| 369 | * @p t parameter. |
| 370 | * |
| 371 | * @param[in] info Information about the clips to blend. Clip positions must be sorted from lowest to highest. |
| 372 | * @param[in] t Parameter that controls the blending. Range depends on the positions of the provided |
| 373 | * animation clips. |
| 374 | */ |
| 375 | void blend1D(const Blend1DInfo& info, float t); |
| 376 | |
| 377 | /** |
| 378 | * Blend four animation clips between each other using bilinear interpolation. Unlike normal animations these |
| 379 | * animations are not advanced with the progress of time, and is instead expected the user manually changes the |
| 380 | * @p t parameter. |
| 381 | * |
| 382 | * @param[in] info Information about the clips to blend. |
| 383 | * @param[in] t Parameter that controls the blending, in range [(0, 0), (1, 1)]. t = (0, 0) means top left |
| 384 | * animation has full influence, t = (1, 0) means top right animation has full influence, |
| 385 | * t = (0, 1) means bottom left animation has full influence, t = (1, 1) means bottom right |
| 386 | * animation has full influence. |
| 387 | */ |
| 388 | void blend2D(const Blend2DInfo& info, const Vector2& t); |
| 389 | |
| 390 | /** |
| 391 | * Fades the specified animation clip in, while fading other playing animation out, over the specified time |
| 392 | * period. |
| 393 | * |
| 394 | * @param[in] clip Clip to fade in. |
| 395 | * @param[in] fadeLength Determines the time period over which the fade occurs. In seconds. |
| 396 | */ |
| 397 | void crossFade(const HAnimationClip& clip, float fadeLength); |
| 398 | |
| 399 | /** |
| 400 | * Samples an animation clip at the specified time, displaying only that particular frame without further playback. |
| 401 | * |
| 402 | * @param[in] clip Animation clip to sample. |
| 403 | * @param[in] time Time to sample the clip at. |
| 404 | */ |
| 405 | void sample(const HAnimationClip& clip, float time); |
| 406 | |
| 407 | /** |
| 408 | * Stops playing all animations on the provided layer. Specify -1 to stop animation on the main layer |
| 409 | * (non-additive animations). |
| 410 | */ |
| 411 | void stop(UINT32 layer); |
| 412 | |
| 413 | /** Stops playing all animations. */ |
| 414 | void stopAll(); |
| 415 | |
| 416 | /** Checks if any animation clips are currently playing. */ |
| 417 | bool isPlaying() const; |
| 418 | |
| 419 | /** Returns the total number of animation clips influencing this animation. */ |
| 420 | UINT32 getNumClips() const; |
| 421 | |
| 422 | /** |
| 423 | * Returns one of the animation clips influencing this animation. |
| 424 | * |
| 425 | * @param[in] idx Sequential index of the animation clip to retrieve. In range [0, getNumClips()]. |
| 426 | * @return Animation clip at the specified index, or null if the index is out of range. |
| 427 | */ |
| 428 | HAnimationClip getClip(UINT32 idx) const; |
| 429 | |
| 430 | /** |
| 431 | * Retrieves detailed information about a currently playing animation clip. |
| 432 | * |
| 433 | * @param[in] clip Clip to retrieve the information for. |
| 434 | * @param[out] state Animation clip state containing the requested information. Only valid if the method returns |
| 435 | * true. |
| 436 | * @return True if the state was found (animation clip is playing), false otherwise. |
| 437 | */ |
| 438 | bool getState(const HAnimationClip& clip, AnimationClipState& state); |
| 439 | |
| 440 | /** |
| 441 | * Changes the state of a playing animation clip. If animation clip is not currently playing the playback is started |
| 442 | * for the clip. |
| 443 | * |
| 444 | * @param[in] clip Clip to change the state for. |
| 445 | * @param[in] state New state of the animation (e.g. changing the time for seeking). |
| 446 | */ |
| 447 | void setState(const HAnimationClip& clip, AnimationClipState state); |
| 448 | |
| 449 | /** |
| 450 | * Ensures that any position/rotation/scale animation of a specific animation curve is transfered to the |
| 451 | * the provided scene object. Also allow the opposite operation which can allow scene object transform changes |
| 452 | * to manipulate object bones. |
| 453 | * |
| 454 | * @param[in] curve Name of the curve (bone) to connect the scene object with. Use empty string to map to the |
| 455 | * root bone, regardless of the bone name. |
| 456 | * @param[in] so Scene object to influence by the curve modifications, and vice versa. |
| 457 | */ |
| 458 | void mapCurveToSceneObject(const String& curve, const HSceneObject& so); |
| 459 | |
| 460 | /** Removes the curve <-> scene object mapping that was set via mapCurveToSceneObject(). */ |
| 461 | void unmapSceneObject(const HSceneObject& so); |
| 462 | |
| 463 | /** |
| 464 | * Retrieves an evaluated value for a generic curve with the specified index. |
| 465 | * |
| 466 | * @param[in] curveIdx The curve index referencing a set of curves from the first playing animation clip. |
| 467 | * Generic curves from all other clips are ignored. |
| 468 | * @param[out] value Value of the generic curve. Only valid if the method return true. |
| 469 | * @return True if the value was retrieved successfully. The method might fail if animation update |
| 470 | * didn't yet have a chance to execute and values are not yet available, or if the |
| 471 | * animation clip changed since the last frame (the last problem can be avoided by ensuring |
| 472 | * to read the curve values before changing the clip). |
| 473 | */ |
| 474 | bool getGenericCurveValue(UINT32 curveIdx, float& value); |
| 475 | |
| 476 | /** Creates a new empty Animation object. */ |
| 477 | static SPtr<Animation> create(); |
| 478 | |
| 479 | /** Triggered whenever an animation event is reached. */ |
| 480 | Event<void(const HAnimationClip&, const String&)> onEventTriggered; |
| 481 | |
| 482 | /** @name Internal |
| 483 | * @{ |
| 484 | */ |
| 485 | |
| 486 | /** Returns the unique ID for this animation object. */ |
| 487 | UINT64 _getId() const { return mId; } |
| 488 | |
| 489 | /** Checks if any currently set animation clips perform animation of the root bone. */ |
| 490 | bool _getAnimatesRoot() const; |
| 491 | |
| 492 | /** @} */ |
| 493 | private: |
| 494 | friend class AnimationManager; |
| 495 | |
| 496 | Animation(); |
| 497 | |
| 498 | /** |
| 499 | * Triggers any events between the last frame and current one. |
| 500 | * |
| 501 | * @param[in] delta Time elapsed since the last call to this method. |
| 502 | */ |
| 503 | void triggerEvents(float delta); |
| 504 | |
| 505 | /** |
| 506 | * Updates the animation proxy object based on the currently set skeleton, playing clips and dirty flags. |
| 507 | * |
| 508 | * @param[in] timeDelta Seconds passed since the last call to this method. |
| 509 | */ |
| 510 | void updateAnimProxy(float timeDelta); |
| 511 | |
| 512 | /** |
| 513 | * Applies any outputs stored in the animation proxy (as written by the animation thread), and uses them to update |
| 514 | * the animation state on the simulation thread. Caller must ensure that the animation thread has finished |
| 515 | * with the animation proxy. |
| 516 | */ |
| 517 | void updateFromProxy(); |
| 518 | |
| 519 | /** |
| 520 | * Registers a new animation in the specified layer, or returns an existing animation clip info if the animation is |
| 521 | * already registered. If @p stopExisting is true any existing animations in the layer will be stopped. Layout |
| 522 | * will be marked as dirty if any changes were made. |
| 523 | */ |
| 524 | AnimationClipInfo* addClip(const HAnimationClip& clip, UINT32 layer, bool stopExisting = true); |
| 525 | |
| 526 | /** @copydoc IResourceListener::getListenerResources */ |
| 527 | void getListenerResources(Vector<HResource>& resources) override; |
| 528 | |
| 529 | /** @copydoc IResourceListener::notifyResourceLoaded */ |
| 530 | void notifyResourceLoaded(const HResource& resource) override; |
| 531 | |
| 532 | /** @copydoc IResourceListener::notifyResourceChanged */ |
| 533 | void notifyResourceChanged(const HResource& resource) override; |
| 534 | |
| 535 | UINT64 mId; |
| 536 | AnimWrapMode mDefaultWrapMode = AnimWrapMode::Loop; |
| 537 | float mDefaultSpeed = 1.0f; |
| 538 | AABox mBounds; |
| 539 | bool mCull = true; |
| 540 | AnimDirtyState mDirty = AnimDirtyStateFlag::All; |
| 541 | |
| 542 | SPtr<Skeleton> mSkeleton; |
| 543 | SkeletonMask mSkeletonMask; |
| 544 | SPtr<MorphShapes> mMorphShapes; |
| 545 | Vector<float> mMorphChannelWeights; |
| 546 | Vector<AnimationClipInfo> mClipInfos; |
| 547 | UnorderedMap<UINT64, AnimatedSceneObject> mSceneObjects; |
| 548 | Vector<float> mGenericCurveOutputs; |
| 549 | bool mGenericCurveValuesValid = false; |
| 550 | AnimSampleStep mSampleStep = AnimSampleStep::None; |
| 551 | |
| 552 | // Animation thread only |
| 553 | SPtr<AnimationProxy> mAnimProxy; |
| 554 | }; |
| 555 | |
| 556 | /** @} */ |
| 557 | } |