| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Material/BsShader.h" |
| 4 | #include "Material/BsTechnique.h" |
| 5 | #include "Error/BsException.h" |
| 6 | #include "Debug/BsDebug.h" |
| 7 | #include "Private/RTTI/BsShaderRTTI.h" |
| 8 | #include "Resources/BsResources.h" |
| 9 | #include "RenderAPI/BsGpuParams.h" |
| 10 | #include "Material/BsPass.h" |
| 11 | #include "RenderAPI/BsSamplerState.h" |
| 12 | #include "Image/BsTexture.h" |
| 13 | |
| 14 | namespace bs |
| 15 | { |
| 16 | RTTITypeBase* SubShader::getRTTIStatic() |
| 17 | { |
| 18 | return SubShaderRTTI::instance(); |
| 19 | } |
| 20 | |
| 21 | RTTITypeBase* SubShader::getRTTI() const |
| 22 | { |
| 23 | return SubShader::getRTTIStatic(); |
| 24 | } |
| 25 | |
| 26 | template<bool Core> |
| 27 | TSHADER_DESC<Core>::TSHADER_DESC() |
| 28 | :queueSortType(QueueSortType::None), queuePriority(0), separablePasses(false), flags(0) |
| 29 | { |
| 30 | |
| 31 | } |
| 32 | |
| 33 | template<bool Core> |
| 34 | void TSHADER_DESC<Core>::addParameter(SHADER_DATA_PARAM_DESC paramDesc, UINT8* defaultValue) |
| 35 | { |
| 36 | if(paramDesc.type == GPDT_STRUCT && paramDesc.elementSize <= 0) |
| 37 | { |
| 38 | LOGERR("You need to provide a non-zero element size for a struct parameter." ); |
| 39 | return; |
| 40 | } |
| 41 | |
| 42 | const auto iterFind = dataParams.find(paramDesc.name); |
| 43 | if(iterFind != dataParams.end()) |
| 44 | return; |
| 45 | |
| 46 | if (defaultValue != nullptr) |
| 47 | { |
| 48 | paramDesc.defaultValueIdx = (UINT32)dataDefaultValues.size(); |
| 49 | UINT32 defaultValueSize = Shader::getDataParamSize(paramDesc.type); |
| 50 | |
| 51 | dataDefaultValues.resize(paramDesc.defaultValueIdx + defaultValueSize); |
| 52 | memcpy(&dataDefaultValues[paramDesc.defaultValueIdx], defaultValue, defaultValueSize); |
| 53 | } |
| 54 | else |
| 55 | paramDesc.defaultValueIdx = (UINT32)-1; |
| 56 | |
| 57 | dataParams[paramDesc.name] = paramDesc; |
| 58 | } |
| 59 | |
| 60 | template<bool Core> |
| 61 | void TSHADER_DESC<Core>::addParameter(SHADER_OBJECT_PARAM_DESC paramDesc) |
| 62 | { |
| 63 | UINT32 defaultValueIdx = (UINT32)-1; |
| 64 | |
| 65 | addParameterInternal(std::move(paramDesc), defaultValueIdx); |
| 66 | } |
| 67 | |
| 68 | template<bool Core> |
| 69 | void TSHADER_DESC<Core>::addParameter(SHADER_OBJECT_PARAM_DESC paramDesc, const SamplerStateType& defaultValue) |
| 70 | { |
| 71 | UINT32 defaultValueIdx = (UINT32)-1; |
| 72 | if (Shader::isSampler(paramDesc.type) && defaultValue != nullptr) |
| 73 | { |
| 74 | defaultValueIdx = (UINT32)samplerDefaultValues.size(); |
| 75 | samplerDefaultValues.push_back(defaultValue); |
| 76 | } |
| 77 | |
| 78 | addParameterInternal(std::move(paramDesc), defaultValueIdx); |
| 79 | } |
| 80 | |
| 81 | template<bool Core> |
| 82 | void TSHADER_DESC<Core>::addParameter(SHADER_OBJECT_PARAM_DESC paramDesc, const TextureType& defaultValue) |
| 83 | { |
| 84 | UINT32 defaultValueIdx = (UINT32)-1; |
| 85 | if (Shader::isTexture(paramDesc.type) && defaultValue != nullptr) |
| 86 | { |
| 87 | defaultValueIdx = (UINT32)textureDefaultValues.size(); |
| 88 | textureDefaultValues.push_back(defaultValue); |
| 89 | } |
| 90 | |
| 91 | addParameterInternal(std::move(paramDesc), defaultValueIdx); |
| 92 | } |
| 93 | |
| 94 | template<bool Core> |
| 95 | void TSHADER_DESC<Core>::addParameterInternal(SHADER_OBJECT_PARAM_DESC paramDesc, UINT32 defaultValueIdx) |
| 96 | { |
| 97 | Map<String, SHADER_OBJECT_PARAM_DESC>* DEST_LOOKUP[] = { &textureParams, &bufferParams, &samplerParams }; |
| 98 | UINT32 destIdx = 0; |
| 99 | if (Shader::isBuffer(paramDesc.type)) |
| 100 | destIdx = 1; |
| 101 | else if (Shader::isSampler(paramDesc.type)) |
| 102 | destIdx = 2; |
| 103 | |
| 104 | Map<String, SHADER_OBJECT_PARAM_DESC>& paramsMap = *DEST_LOOKUP[destIdx]; |
| 105 | |
| 106 | auto iterFind = paramsMap.find(paramDesc.name); |
| 107 | if (iterFind == paramsMap.end()) |
| 108 | { |
| 109 | paramDesc.defaultValueIdx = defaultValueIdx; |
| 110 | paramsMap[paramDesc.name] = paramDesc; |
| 111 | } |
| 112 | else |
| 113 | { |
| 114 | SHADER_OBJECT_PARAM_DESC& desc = iterFind->second; |
| 115 | |
| 116 | // If same name but different properties, we ignore this param |
| 117 | if (desc.type != paramDesc.type || desc.rendererSemantic != paramDesc.rendererSemantic) |
| 118 | return; |
| 119 | |
| 120 | Vector<String>& gpuVariableNames = desc.gpuVariableNames; |
| 121 | bool found = false; |
| 122 | for (UINT32 i = 0; i < (UINT32)gpuVariableNames.size(); i++) |
| 123 | { |
| 124 | if (gpuVariableNames[i] == paramDesc.gpuVariableName) |
| 125 | { |
| 126 | found = true; |
| 127 | break; |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | if (!found) |
| 132 | gpuVariableNames.push_back(paramDesc.gpuVariableName); |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | template<bool Core> |
| 137 | void TSHADER_DESC<Core>::setParameterAttribute(const String& name, const SHADER_PARAM_ATTRIBUTE& attrib) |
| 138 | { |
| 139 | SHADER_DATA_PARAM_DESC* paramDescData = nullptr; |
| 140 | |
| 141 | const auto findIterData = dataParams.find(name); |
| 142 | if (findIterData != dataParams.end()) |
| 143 | paramDescData = &findIterData->second; |
| 144 | |
| 145 | SHADER_OBJECT_PARAM_DESC* paramDescObj = nullptr; |
| 146 | if(!paramDescData) |
| 147 | { |
| 148 | const auto findIterTexture = textureParams.find(name); |
| 149 | if (findIterTexture != textureParams.end()) |
| 150 | paramDescObj = &findIterTexture->second; |
| 151 | |
| 152 | if (!paramDescObj) |
| 153 | { |
| 154 | const auto findIterSampler = samplerParams.find(name); |
| 155 | if (findIterSampler != samplerParams.end()) |
| 156 | paramDescObj = &findIterSampler->second; |
| 157 | } |
| 158 | |
| 159 | if (!paramDescObj) |
| 160 | { |
| 161 | const auto findIterBuffer = bufferParams.find(name); |
| 162 | if (findIterBuffer != bufferParams.end()) |
| 163 | paramDescObj = &findIterBuffer->second; |
| 164 | } |
| 165 | } |
| 166 | |
| 167 | SHADER_PARAM_COMMON* paramDesc = paramDescData; |
| 168 | if(!paramDesc) |
| 169 | paramDesc = paramDescObj; |
| 170 | |
| 171 | if(!paramDesc) |
| 172 | { |
| 173 | LOGWRN("Attempting to apply a shader parameter attribute to a non-existing parameter." ); |
| 174 | return; |
| 175 | } |
| 176 | |
| 177 | if(attrib.type == ShaderParamAttributeType::SpriteUV) |
| 178 | { |
| 179 | if(paramDescObj) |
| 180 | { |
| 181 | LOGWRN("Attempting to apply SpriteUV attribute to an object parameter is not supported." ); |
| 182 | return; |
| 183 | } |
| 184 | |
| 185 | if(paramDescData->type != GPDT_FLOAT4) |
| 186 | { |
| 187 | LOGWRN("SpriteUV attribute can only be applied to 4D vectors." ); |
| 188 | return; |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | // Look for duplicate attributes |
| 193 | UINT32 curAttribIdx = paramDesc->attribIdx; |
| 194 | bool found = false; |
| 195 | while(curAttribIdx != (UINT32)-1) |
| 196 | { |
| 197 | SHADER_PARAM_ATTRIBUTE& curAttrib = paramAttributes[curAttribIdx]; |
| 198 | if(curAttrib.type == attrib.type) |
| 199 | { |
| 200 | curAttrib = attrib; |
| 201 | |
| 202 | found = true; |
| 203 | break; |
| 204 | } |
| 205 | |
| 206 | curAttribIdx = curAttrib.nextParamIdx; |
| 207 | } |
| 208 | |
| 209 | if(!found) |
| 210 | { |
| 211 | const auto attribIdx = (UINT32)paramAttributes.size(); |
| 212 | paramAttributes.emplace_back(attrib); |
| 213 | |
| 214 | if (paramDesc->attribIdx != (UINT32)-1) |
| 215 | paramAttributes.back().nextParamIdx = paramDesc->attribIdx; |
| 216 | |
| 217 | paramDesc->attribIdx = attribIdx; |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | template<bool Core> |
| 222 | void TSHADER_DESC<Core>::setParamBlockAttribs(const String& name, bool shared, GpuBufferUsage usage, |
| 223 | StringID rendererSemantic) |
| 224 | { |
| 225 | SHADER_PARAM_BLOCK_DESC desc; |
| 226 | desc.name = name; |
| 227 | desc.shared = shared; |
| 228 | desc.usage = usage; |
| 229 | desc.rendererSemantic = rendererSemantic; |
| 230 | |
| 231 | paramBlocks[name] = desc; |
| 232 | } |
| 233 | |
| 234 | template struct TSHADER_DESC<false>; |
| 235 | template struct TSHADER_DESC<true>; |
| 236 | |
| 237 | template<bool Core> |
| 238 | TShader<Core>::TShader(UINT32 id) |
| 239 | :mId(id) |
| 240 | { } |
| 241 | |
| 242 | template<bool Core> |
| 243 | TShader<Core>::TShader(const String& name, const TSHADER_DESC<Core>& desc, UINT32 id) |
| 244 | :mName(name), mDesc(desc), mId(id) |
| 245 | { } |
| 246 | |
| 247 | template<bool Core> |
| 248 | TShader<Core>::~TShader() |
| 249 | { } |
| 250 | |
| 251 | template<bool Core> |
| 252 | GpuParamType TShader<Core>::getParamType(const String& name) const |
| 253 | { |
| 254 | auto findIterData = mDesc.dataParams.find(name); |
| 255 | if (findIterData != mDesc.dataParams.end()) |
| 256 | return GPT_DATA; |
| 257 | |
| 258 | auto findIterTexture = mDesc.textureParams.find(name); |
| 259 | if (findIterTexture != mDesc.textureParams.end()) |
| 260 | return GPT_TEXTURE; |
| 261 | |
| 262 | auto findIterBuffer = mDesc.bufferParams.find(name); |
| 263 | if (findIterBuffer != mDesc.bufferParams.end()) |
| 264 | return GPT_BUFFER; |
| 265 | |
| 266 | auto findIterSampler = mDesc.samplerParams.find(name); |
| 267 | if (findIterSampler != mDesc.samplerParams.end()) |
| 268 | return GPT_SAMPLER; |
| 269 | |
| 270 | BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name); |
| 271 | return GPT_DATA; |
| 272 | } |
| 273 | |
| 274 | template<bool Core> |
| 275 | const SHADER_DATA_PARAM_DESC& TShader<Core>::getDataParamDesc(const String& name) const |
| 276 | { |
| 277 | auto findIterData = mDesc.dataParams.find(name); |
| 278 | if (findIterData != mDesc.dataParams.end()) |
| 279 | return findIterData->second; |
| 280 | |
| 281 | BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name); |
| 282 | static SHADER_DATA_PARAM_DESC dummy; |
| 283 | return dummy; |
| 284 | } |
| 285 | |
| 286 | template<bool Core> |
| 287 | const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getTextureParamDesc(const String& name) const |
| 288 | { |
| 289 | auto findIterObject = mDesc.textureParams.find(name); |
| 290 | if (findIterObject != mDesc.textureParams.end()) |
| 291 | return findIterObject->second; |
| 292 | |
| 293 | BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name); |
| 294 | static SHADER_OBJECT_PARAM_DESC dummy; |
| 295 | return dummy; |
| 296 | } |
| 297 | |
| 298 | template<bool Core> |
| 299 | const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getSamplerParamDesc(const String& name) const |
| 300 | { |
| 301 | auto findIterObject = mDesc.samplerParams.find(name); |
| 302 | if (findIterObject != mDesc.samplerParams.end()) |
| 303 | return findIterObject->second; |
| 304 | |
| 305 | BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name); |
| 306 | static SHADER_OBJECT_PARAM_DESC dummy; |
| 307 | return dummy; |
| 308 | } |
| 309 | |
| 310 | template<bool Core> |
| 311 | const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getBufferParamDesc(const String& name) const |
| 312 | { |
| 313 | auto findIterObject = mDesc.bufferParams.find(name); |
| 314 | if (findIterObject != mDesc.bufferParams.end()) |
| 315 | return findIterObject->second; |
| 316 | |
| 317 | BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name); |
| 318 | static SHADER_OBJECT_PARAM_DESC dummy; |
| 319 | return dummy; |
| 320 | } |
| 321 | |
| 322 | template<bool Core> |
| 323 | bool TShader<Core>::hasDataParam(const String& name) const |
| 324 | { |
| 325 | auto findIterData = mDesc.dataParams.find(name); |
| 326 | if (findIterData != mDesc.dataParams.end()) |
| 327 | return true; |
| 328 | |
| 329 | return false; |
| 330 | } |
| 331 | |
| 332 | template<bool Core> |
| 333 | bool TShader<Core>::hasTextureParam(const String& name) const |
| 334 | { |
| 335 | auto findIterObject = mDesc.textureParams.find(name); |
| 336 | if (findIterObject != mDesc.textureParams.end()) |
| 337 | return true; |
| 338 | |
| 339 | return false; |
| 340 | } |
| 341 | |
| 342 | template<bool Core> |
| 343 | bool TShader<Core>::hasSamplerParam(const String& name) const |
| 344 | { |
| 345 | auto findIterObject = mDesc.samplerParams.find(name); |
| 346 | if (findIterObject != mDesc.samplerParams.end()) |
| 347 | return true; |
| 348 | |
| 349 | return false; |
| 350 | } |
| 351 | |
| 352 | template<bool Core> |
| 353 | bool TShader<Core>::hasBufferParam(const String& name) const |
| 354 | { |
| 355 | auto findIterObject = mDesc.bufferParams.find(name); |
| 356 | if (findIterObject != mDesc.bufferParams.end()) |
| 357 | return true; |
| 358 | |
| 359 | return false; |
| 360 | } |
| 361 | |
| 362 | template<bool Core> |
| 363 | bool TShader<Core>::hasParamBlock(const String& name) const |
| 364 | { |
| 365 | auto findIterObject = mDesc.paramBlocks.find(name); |
| 366 | if (findIterObject != mDesc.paramBlocks.end()) |
| 367 | return true; |
| 368 | |
| 369 | return false; |
| 370 | } |
| 371 | |
| 372 | template<bool Core> |
| 373 | typename TShader<Core>::TextureType TShader<Core>::getDefaultTexture(UINT32 index) const |
| 374 | { |
| 375 | if (index < (UINT32)mDesc.textureDefaultValues.size()) |
| 376 | return mDesc.textureDefaultValues[index]; |
| 377 | |
| 378 | return TextureType(); |
| 379 | } |
| 380 | |
| 381 | template<bool Core> |
| 382 | typename TShader<Core>::SamplerStateType TShader<Core>::getDefaultSampler(UINT32 index) const |
| 383 | { |
| 384 | if (index < (UINT32)mDesc.samplerDefaultValues.size()) |
| 385 | return mDesc.samplerDefaultValues[index]; |
| 386 | |
| 387 | return SamplerStateType(); |
| 388 | } |
| 389 | |
| 390 | template<bool Core> |
| 391 | UINT8* TShader<Core>::getDefaultValue(UINT32 index) const |
| 392 | { |
| 393 | if (index < (UINT32)mDesc.dataDefaultValues.size()) |
| 394 | return (UINT8*)&mDesc.dataDefaultValues[index]; |
| 395 | |
| 396 | return nullptr; |
| 397 | } |
| 398 | |
| 399 | template<bool Core> |
| 400 | Vector<SPtr<typename TShader<Core>::TechniqueType>> TShader<Core>::getCompatibleTechniques() const |
| 401 | { |
| 402 | Vector<SPtr<TechniqueType>> output; |
| 403 | for (auto& technique : mDesc.techniques) |
| 404 | { |
| 405 | if (technique->isSupported()) |
| 406 | output.push_back(technique); |
| 407 | } |
| 408 | |
| 409 | return output; |
| 410 | } |
| 411 | |
| 412 | template<bool Core> |
| 413 | Vector<SPtr<typename TShader<Core>::TechniqueType>> TShader<Core>::getCompatibleTechniques( |
| 414 | const ShaderVariation& variation, bool exact) const |
| 415 | { |
| 416 | Vector<SPtr<TechniqueType>> output; |
| 417 | for (auto& technique : mDesc.techniques) |
| 418 | { |
| 419 | if (technique->isSupported() && technique->getVariation().matches(variation, exact)) |
| 420 | output.push_back(technique); |
| 421 | } |
| 422 | |
| 423 | return output; |
| 424 | } |
| 425 | |
| 426 | template class TShader < false > ; |
| 427 | template class TShader < true >; |
| 428 | |
| 429 | Shader::Shader(const String& name, const SHADER_DESC& desc, UINT32 id) |
| 430 | :TShader(name, desc, id) |
| 431 | { |
| 432 | mMetaData = bs_shared_ptr_new<ShaderMetaData>(); |
| 433 | } |
| 434 | |
| 435 | Shader::Shader(UINT32 id) |
| 436 | :TShader(id) |
| 437 | { } |
| 438 | |
| 439 | SPtr<ct::Shader> Shader::getCore() const |
| 440 | { |
| 441 | return std::static_pointer_cast<ct::Shader>(mCoreSpecific); |
| 442 | } |
| 443 | |
| 444 | void Shader::setIncludeFiles(const Vector<String>& includes) |
| 445 | { |
| 446 | SPtr<ShaderMetaData> meta = std::static_pointer_cast<ShaderMetaData>(getMetaData()); |
| 447 | meta->includes = includes; |
| 448 | } |
| 449 | |
| 450 | SPtr<ct::CoreObject> Shader::createCore() const |
| 451 | { |
| 452 | Vector<SPtr<ct::Technique>> techniques; |
| 453 | for (auto& technique : mDesc.techniques) |
| 454 | techniques.push_back(technique->getCore()); |
| 455 | |
| 456 | ct::Shader* shaderCore = new (bs_alloc<ct::Shader>()) ct::Shader(mName, convertDesc(mDesc), mId); |
| 457 | SPtr<ct::Shader> shaderCorePtr = bs_shared_ptr<ct::Shader>(shaderCore); |
| 458 | shaderCorePtr->_setThisPtr(shaderCorePtr); |
| 459 | |
| 460 | return shaderCorePtr; |
| 461 | } |
| 462 | |
| 463 | ct::SHADER_DESC Shader::convertDesc(const SHADER_DESC& desc) const |
| 464 | { |
| 465 | ct::SHADER_DESC output; |
| 466 | output.dataParams = desc.dataParams; |
| 467 | output.textureParams = desc.textureParams; |
| 468 | output.samplerParams = desc.samplerParams; |
| 469 | output.bufferParams = desc.bufferParams; |
| 470 | output.paramBlocks = desc.paramBlocks; |
| 471 | output.paramAttributes = desc.paramAttributes; |
| 472 | |
| 473 | output.dataDefaultValues = desc.dataDefaultValues; |
| 474 | |
| 475 | output.samplerDefaultValues.resize(desc.samplerDefaultValues.size()); |
| 476 | for (UINT32 i = 0; i < (UINT32)desc.samplerDefaultValues.size(); i++) |
| 477 | { |
| 478 | if (desc.samplerDefaultValues[i] != nullptr) |
| 479 | output.samplerDefaultValues[i] = desc.samplerDefaultValues[i]->getCore(); |
| 480 | else |
| 481 | output.samplerDefaultValues[i] = nullptr; |
| 482 | } |
| 483 | |
| 484 | output.textureDefaultValues.resize(desc.textureDefaultValues.size()); |
| 485 | for (UINT32 i = 0; i < (UINT32)desc.textureDefaultValues.size(); i++) |
| 486 | { |
| 487 | if (desc.textureDefaultValues[i].isLoaded()) |
| 488 | output.textureDefaultValues[i] = desc.textureDefaultValues[i]->getCore(); |
| 489 | else |
| 490 | output.textureDefaultValues[i] = nullptr; |
| 491 | } |
| 492 | |
| 493 | output.queuePriority = desc.queuePriority; |
| 494 | output.queueSortType = desc.queueSortType; |
| 495 | output.separablePasses = desc.separablePasses; |
| 496 | output.flags = desc.flags; |
| 497 | |
| 498 | for(auto& entry : desc.techniques) |
| 499 | { |
| 500 | if(entry) |
| 501 | output.techniques.push_back(entry->getCore()); |
| 502 | } |
| 503 | |
| 504 | for(auto& entry : desc.subShaders) |
| 505 | { |
| 506 | ct::SubShader subShader; |
| 507 | subShader.name = entry.name; |
| 508 | |
| 509 | if(entry.shader) |
| 510 | subShader.shader = entry.shader->getCore(); |
| 511 | |
| 512 | output.subShaders.push_back(subShader); |
| 513 | } |
| 514 | |
| 515 | output.variationParams = desc.variationParams; |
| 516 | |
| 517 | // Ignoring default values as they are not needed for syncing since |
| 518 | // they're initialized through the material. |
| 519 | return output; |
| 520 | } |
| 521 | |
| 522 | void Shader::getCoreDependencies(Vector<CoreObject*>& dependencies) |
| 523 | { |
| 524 | for (auto& technique : mDesc.techniques) |
| 525 | dependencies.push_back(technique.get()); |
| 526 | } |
| 527 | |
| 528 | bool Shader::isSampler(GpuParamObjectType type) |
| 529 | { |
| 530 | switch(type) |
| 531 | { |
| 532 | case GPOT_SAMPLER1D: |
| 533 | case GPOT_SAMPLER2D: |
| 534 | case GPOT_SAMPLER3D: |
| 535 | case GPOT_SAMPLERCUBE: |
| 536 | case GPOT_SAMPLER2DMS: |
| 537 | return true; |
| 538 | default: |
| 539 | return false; |
| 540 | } |
| 541 | } |
| 542 | |
| 543 | bool Shader::isTexture(GpuParamObjectType type) |
| 544 | { |
| 545 | switch(type) |
| 546 | { |
| 547 | case GPOT_TEXTURE1D: |
| 548 | case GPOT_TEXTURE2D: |
| 549 | case GPOT_TEXTURE3D: |
| 550 | case GPOT_TEXTURECUBE: |
| 551 | case GPOT_TEXTURE2DMS: |
| 552 | case GPOT_TEXTURE1DARRAY: |
| 553 | case GPOT_TEXTURE2DARRAY: |
| 554 | case GPOT_TEXTURE2DMSARRAY: |
| 555 | case GPOT_TEXTURECUBEARRAY: |
| 556 | return true; |
| 557 | default: |
| 558 | return false; |
| 559 | } |
| 560 | } |
| 561 | |
| 562 | bool Shader::isLoadStoreTexture(GpuParamObjectType type) |
| 563 | { |
| 564 | switch (type) |
| 565 | { |
| 566 | case GPOT_RWTEXTURE1D: |
| 567 | case GPOT_RWTEXTURE2D: |
| 568 | case GPOT_RWTEXTURE3D: |
| 569 | case GPOT_RWTEXTURE2DMS: |
| 570 | case GPOT_RWTEXTURE1DARRAY: |
| 571 | case GPOT_RWTEXTURE2DARRAY: |
| 572 | case GPOT_RWTEXTURE2DMSARRAY: |
| 573 | return true; |
| 574 | default: |
| 575 | return false; |
| 576 | } |
| 577 | } |
| 578 | |
| 579 | bool Shader::isBuffer(GpuParamObjectType type) |
| 580 | { |
| 581 | switch(type) |
| 582 | { |
| 583 | case GPOT_BYTE_BUFFER: |
| 584 | case GPOT_STRUCTURED_BUFFER: |
| 585 | case GPOT_RWBYTE_BUFFER: |
| 586 | case GPOT_RWAPPEND_BUFFER: |
| 587 | case GPOT_RWCONSUME_BUFFER: |
| 588 | case GPOT_RWSTRUCTURED_BUFFER: |
| 589 | case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER: |
| 590 | case GPOT_RWTYPED_BUFFER: |
| 591 | return true; |
| 592 | default: |
| 593 | return false; |
| 594 | } |
| 595 | } |
| 596 | |
| 597 | UINT32 Shader::getDataParamSize(GpuParamDataType type) |
| 598 | { |
| 599 | static const GpuDataParamInfos PARAM_SIZES; |
| 600 | |
| 601 | UINT32 idx = (UINT32)type; |
| 602 | if (idx < sizeof(GpuParams::PARAM_SIZES.lookup)) |
| 603 | return GpuParams::PARAM_SIZES.lookup[idx].size; |
| 604 | |
| 605 | return 0; |
| 606 | } |
| 607 | |
| 608 | HShader Shader::create(const String& name, const SHADER_DESC& desc) |
| 609 | { |
| 610 | SPtr<Shader> newShader = _createPtr(name, desc); |
| 611 | |
| 612 | return static_resource_cast<Shader>(gResources()._createResourceHandle(newShader)); |
| 613 | } |
| 614 | |
| 615 | SPtr<Shader> Shader::_createPtr(const String& name, const SHADER_DESC& desc) |
| 616 | { |
| 617 | UINT32 id = ct::Shader::mNextShaderId.fetch_add(1, std::memory_order_relaxed); |
| 618 | assert(id < std::numeric_limits<UINT32>::max() && "Created too many shaders, reached maximum id." ); |
| 619 | |
| 620 | SPtr<Shader> newShader = bs_core_ptr<Shader>(new (bs_alloc<Shader>()) Shader(name, desc, id)); |
| 621 | newShader->_setThisPtr(newShader); |
| 622 | newShader->initialize(); |
| 623 | |
| 624 | return newShader; |
| 625 | } |
| 626 | |
| 627 | SPtr<Shader> Shader::createEmpty() |
| 628 | { |
| 629 | UINT32 id = ct::Shader::mNextShaderId.fetch_add(1, std::memory_order_relaxed); |
| 630 | assert(id < std::numeric_limits<UINT32>::max() && "Created too many shaders, reached maximum id." ); |
| 631 | |
| 632 | SPtr<Shader> newShader = bs_core_ptr<Shader>(new (bs_alloc<Shader>()) Shader(id)); |
| 633 | newShader->_setThisPtr(newShader); |
| 634 | |
| 635 | return newShader; |
| 636 | } |
| 637 | |
| 638 | RTTITypeBase* Shader::getRTTIStatic() |
| 639 | { |
| 640 | return ShaderRTTI::instance(); |
| 641 | } |
| 642 | |
| 643 | RTTITypeBase* Shader::getRTTI() const |
| 644 | { |
| 645 | return Shader::getRTTIStatic(); |
| 646 | } |
| 647 | |
| 648 | RTTITypeBase* ShaderMetaData::getRTTIStatic() |
| 649 | { |
| 650 | return ShaderMetaDataRTTI::instance(); |
| 651 | } |
| 652 | |
| 653 | RTTITypeBase* ShaderMetaData::getRTTI() const |
| 654 | { |
| 655 | return ShaderMetaData::getRTTIStatic(); |
| 656 | } |
| 657 | |
| 658 | namespace ct |
| 659 | { |
| 660 | std::atomic<UINT32> Shader::mNextShaderId; |
| 661 | |
| 662 | Shader::Shader(const String& name, const SHADER_DESC& desc, UINT32 id) |
| 663 | :TShader(name, desc, id) |
| 664 | { |
| 665 | |
| 666 | } |
| 667 | |
| 668 | SPtr<Shader> Shader::create(const String& name, const SHADER_DESC& desc) |
| 669 | { |
| 670 | UINT32 id = mNextShaderId.fetch_add(1, std::memory_order_relaxed); |
| 671 | assert(id < std::numeric_limits<UINT32>::max() && "Created too many shaders, reached maximum id." ); |
| 672 | |
| 673 | Shader* shaderCore = new (bs_alloc<Shader>()) Shader(name, desc, id); |
| 674 | SPtr<Shader> shaderCorePtr = bs_shared_ptr<Shader>(shaderCore); |
| 675 | shaderCorePtr->_setThisPtr(shaderCorePtr); |
| 676 | shaderCorePtr->initialize(); |
| 677 | |
| 678 | return shaderCorePtr; |
| 679 | } |
| 680 | } |
| 681 | } |