| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Renderer/BsRendererMeshData.h" |
| 4 | #include "RenderAPI/BsVertexDataDesc.h" |
| 5 | #include "Math/BsVector2.h" |
| 6 | #include "Math/BsVector3.h" |
| 7 | #include "Math/BsVector4.h" |
| 8 | #include "Image/BsColor.h" |
| 9 | #include "Image/BsPixelUtil.h" |
| 10 | #include "Renderer/BsRendererManager.h" |
| 11 | #include "Renderer/BsRenderer.h" |
| 12 | #include "Mesh/BsMeshUtility.h" |
| 13 | |
| 14 | namespace bs |
| 15 | { |
| 16 | RendererMeshData::RendererMeshData(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType) |
| 17 | { |
| 18 | SPtr<VertexDataDesc> vertexDesc = vertexLayoutVertexDesc(layout); |
| 19 | |
| 20 | mMeshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc, indexType); |
| 21 | } |
| 22 | |
| 23 | RendererMeshData::RendererMeshData(const SPtr<MeshData>& meshData) |
| 24 | :mMeshData(meshData) |
| 25 | { |
| 26 | |
| 27 | } |
| 28 | |
| 29 | void RendererMeshData::getPositions(Vector3* buffer, UINT32 size) |
| 30 | { |
| 31 | if (!mMeshData->getVertexDesc()->hasElement(VES_POSITION)) |
| 32 | return; |
| 33 | |
| 34 | UINT32 numElements = mMeshData->getNumVertices(); |
| 35 | assert(numElements * sizeof(Vector3) == size); |
| 36 | |
| 37 | mMeshData->getVertexData(VES_POSITION, buffer, size); |
| 38 | } |
| 39 | |
| 40 | void RendererMeshData::setPositions(Vector3* buffer, UINT32 size) |
| 41 | { |
| 42 | if (!mMeshData->getVertexDesc()->hasElement(VES_POSITION)) |
| 43 | return; |
| 44 | |
| 45 | UINT32 numElements = mMeshData->getNumVertices(); |
| 46 | assert(numElements * sizeof(Vector3) == size); |
| 47 | |
| 48 | mMeshData->setVertexData(VES_POSITION, buffer, size); |
| 49 | } |
| 50 | |
| 51 | void RendererMeshData::getNormals(Vector3* buffer, UINT32 size) |
| 52 | { |
| 53 | if (!mMeshData->getVertexDesc()->hasElement(VES_NORMAL)) |
| 54 | return; |
| 55 | |
| 56 | UINT32 numElements = mMeshData->getNumVertices(); |
| 57 | assert(numElements * sizeof(Vector3) == size); |
| 58 | |
| 59 | UINT8* normalSrc = mMeshData->getElementData(VES_NORMAL); |
| 60 | UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0); |
| 61 | |
| 62 | MeshUtility::unpackNormals(normalSrc, buffer, numElements, stride); |
| 63 | } |
| 64 | |
| 65 | void RendererMeshData::setNormals(Vector3* buffer, UINT32 size) |
| 66 | { |
| 67 | if (!mMeshData->getVertexDesc()->hasElement(VES_NORMAL)) |
| 68 | return; |
| 69 | |
| 70 | UINT32 numElements = mMeshData->getNumVertices(); |
| 71 | assert(numElements * sizeof(Vector3) == size); |
| 72 | |
| 73 | UINT8* normalDst = mMeshData->getElementData(VES_NORMAL); |
| 74 | UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0); |
| 75 | |
| 76 | MeshUtility::packNormals(buffer, normalDst, numElements, sizeof(Vector3), stride); |
| 77 | } |
| 78 | |
| 79 | void RendererMeshData::getTangents(Vector4* buffer, UINT32 size) |
| 80 | { |
| 81 | if (!mMeshData->getVertexDesc()->hasElement(VES_TANGENT)) |
| 82 | return; |
| 83 | |
| 84 | UINT32 numElements = mMeshData->getNumVertices(); |
| 85 | assert(numElements * sizeof(Vector4) == size); |
| 86 | |
| 87 | UINT8* tangentSrc = mMeshData->getElementData(VES_TANGENT); |
| 88 | UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0); |
| 89 | |
| 90 | MeshUtility::unpackNormals(tangentSrc, buffer, numElements, stride); |
| 91 | } |
| 92 | |
| 93 | void RendererMeshData::setTangents(Vector4* buffer, UINT32 size) |
| 94 | { |
| 95 | if (!mMeshData->getVertexDesc()->hasElement(VES_TANGENT)) |
| 96 | return; |
| 97 | |
| 98 | UINT32 numElements = mMeshData->getNumVertices(); |
| 99 | assert(numElements * sizeof(Vector4) == size); |
| 100 | |
| 101 | UINT8* tangentDst = mMeshData->getElementData(VES_TANGENT); |
| 102 | UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0); |
| 103 | |
| 104 | MeshUtility::packNormals(buffer, tangentDst, numElements, sizeof(Vector4), stride); |
| 105 | } |
| 106 | |
| 107 | void RendererMeshData::getColors(Color* buffer, UINT32 size) |
| 108 | { |
| 109 | if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR)) |
| 110 | return; |
| 111 | |
| 112 | UINT32 numElements = mMeshData->getNumVertices(); |
| 113 | assert(numElements * sizeof(Vector4) == size); |
| 114 | |
| 115 | UINT8* colorSrc = mMeshData->getElementData(VES_COLOR); |
| 116 | UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0); |
| 117 | |
| 118 | Color* colorDst = buffer; |
| 119 | for (UINT32 i = 0; i < numElements; i++) |
| 120 | { |
| 121 | PixelUtil::unpackColor(colorDst, PF_RGBA8, (void*)colorSrc); |
| 122 | |
| 123 | colorSrc += stride; |
| 124 | colorDst++; |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | void RendererMeshData::setColors(Color* buffer, UINT32 size) |
| 129 | { |
| 130 | if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR)) |
| 131 | return; |
| 132 | |
| 133 | UINT32 numElements = mMeshData->getNumVertices(); |
| 134 | assert(numElements * sizeof(Vector4) == size); |
| 135 | |
| 136 | UINT8* colorDst = mMeshData->getElementData(VES_COLOR); |
| 137 | UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0); |
| 138 | |
| 139 | Color* colorSrc = buffer; |
| 140 | for (UINT32 i = 0; i < numElements; i++) |
| 141 | { |
| 142 | PixelUtil::packColor(*colorSrc, PF_RGBA8, (void*)colorDst); |
| 143 | |
| 144 | colorSrc++; |
| 145 | colorDst += stride; |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | void RendererMeshData::setColors(UINT32* buffer, UINT32 size) |
| 150 | { |
| 151 | if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR)) |
| 152 | return; |
| 153 | |
| 154 | UINT32 numElements = mMeshData->getNumVertices(); |
| 155 | assert(numElements * sizeof(UINT32) == size); |
| 156 | |
| 157 | mMeshData->setVertexData(VES_COLOR, buffer, size); |
| 158 | } |
| 159 | |
| 160 | void RendererMeshData::getUV0(Vector2* buffer, UINT32 size) |
| 161 | { |
| 162 | if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 0)) |
| 163 | return; |
| 164 | |
| 165 | UINT32 numElements = mMeshData->getNumVertices(); |
| 166 | assert(numElements * sizeof(Vector2) == size); |
| 167 | |
| 168 | mMeshData->getVertexData(VES_TEXCOORD, buffer, size, 0); |
| 169 | } |
| 170 | |
| 171 | void RendererMeshData::setUV0(Vector2* buffer, UINT32 size) |
| 172 | { |
| 173 | if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 0)) |
| 174 | return; |
| 175 | |
| 176 | UINT32 numElements = mMeshData->getNumVertices(); |
| 177 | assert(numElements * sizeof(Vector2) == size); |
| 178 | |
| 179 | mMeshData->setVertexData(VES_TEXCOORD, buffer, size, 0); |
| 180 | } |
| 181 | |
| 182 | void RendererMeshData::getUV1(Vector2* buffer, UINT32 size) |
| 183 | { |
| 184 | if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 1)) |
| 185 | return; |
| 186 | |
| 187 | UINT32 numElements = mMeshData->getNumVertices(); |
| 188 | assert(numElements * sizeof(Vector2) == size); |
| 189 | |
| 190 | mMeshData->getVertexData(VES_TEXCOORD, buffer, size, 1); |
| 191 | } |
| 192 | |
| 193 | void RendererMeshData::setUV1(Vector2* buffer, UINT32 size) |
| 194 | { |
| 195 | if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 1)) |
| 196 | return; |
| 197 | |
| 198 | UINT32 numElements = mMeshData->getNumVertices(); |
| 199 | assert(numElements * sizeof(Vector2) == size); |
| 200 | |
| 201 | mMeshData->setVertexData(VES_TEXCOORD, buffer, size, 1); |
| 202 | } |
| 203 | |
| 204 | void RendererMeshData::getBoneWeights(BoneWeight* buffer, UINT32 size) |
| 205 | { |
| 206 | SPtr<VertexDataDesc> vertexDesc = mMeshData->getVertexDesc(); |
| 207 | |
| 208 | if (!vertexDesc->hasElement(VES_BLEND_WEIGHTS) || |
| 209 | !vertexDesc->hasElement(VES_BLEND_INDICES)) |
| 210 | return; |
| 211 | |
| 212 | UINT32 numElements = mMeshData->getNumVertices(); |
| 213 | assert(numElements * sizeof(BoneWeight) == size); |
| 214 | |
| 215 | UINT8* weightPtr = mMeshData->getElementData(VES_BLEND_WEIGHTS); |
| 216 | UINT8* indexPtr = mMeshData->getElementData(VES_BLEND_INDICES); |
| 217 | |
| 218 | UINT32 stride = vertexDesc->getVertexStride(0); |
| 219 | |
| 220 | BoneWeight* weightDst = buffer; |
| 221 | for (UINT32 i = 0; i < numElements; i++) |
| 222 | { |
| 223 | UINT8* indices = indexPtr; |
| 224 | float* weights = (float*)weightPtr; |
| 225 | |
| 226 | weightDst->index0 = indices[0]; |
| 227 | weightDst->index1 = indices[1]; |
| 228 | weightDst->index2 = indices[2]; |
| 229 | weightDst->index3 = indices[3]; |
| 230 | |
| 231 | weightDst->weight0 = weights[0]; |
| 232 | weightDst->weight1 = weights[1]; |
| 233 | weightDst->weight2 = weights[2]; |
| 234 | weightDst->weight3 = weights[3]; |
| 235 | |
| 236 | weightDst++; |
| 237 | indexPtr += stride; |
| 238 | weightPtr += stride; |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | void RendererMeshData::setBoneWeights(BoneWeight* buffer, UINT32 size) |
| 243 | { |
| 244 | SPtr<VertexDataDesc> vertexDesc = mMeshData->getVertexDesc(); |
| 245 | |
| 246 | if (!vertexDesc->hasElement(VES_BLEND_WEIGHTS) || |
| 247 | !vertexDesc->hasElement(VES_BLEND_INDICES)) |
| 248 | return; |
| 249 | |
| 250 | UINT32 numElements = mMeshData->getNumVertices(); |
| 251 | assert(numElements * sizeof(BoneWeight) == size); |
| 252 | |
| 253 | UINT8* weightPtr = mMeshData->getElementData(VES_BLEND_WEIGHTS); |
| 254 | UINT8* indexPtr = mMeshData->getElementData(VES_BLEND_INDICES); |
| 255 | |
| 256 | UINT32 stride = vertexDesc->getVertexStride(0); |
| 257 | |
| 258 | BoneWeight* weightSrc = buffer; |
| 259 | for (UINT32 i = 0; i < numElements; i++) |
| 260 | { |
| 261 | UINT8* indices = indexPtr; |
| 262 | float* weights = (float*)weightPtr; |
| 263 | |
| 264 | indices[0] = weightSrc->index0; |
| 265 | indices[1] = weightSrc->index1; |
| 266 | indices[2] = weightSrc->index2; |
| 267 | indices[3] = weightSrc->index3; |
| 268 | |
| 269 | weights[0] = weightSrc->weight0; |
| 270 | weights[1] = weightSrc->weight1; |
| 271 | weights[2] = weightSrc->weight2; |
| 272 | weights[3] = weightSrc->weight3; |
| 273 | |
| 274 | weightSrc++; |
| 275 | indexPtr += stride; |
| 276 | weightPtr += stride; |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | void RendererMeshData::getIndices(UINT32* buffer, UINT32 size) |
| 281 | { |
| 282 | UINT32 indexSize = mMeshData->getIndexElementSize(); |
| 283 | UINT32 numIndices = mMeshData->getNumIndices(); |
| 284 | |
| 285 | assert(numIndices * indexSize == size); |
| 286 | |
| 287 | if (mMeshData->getIndexType() == IT_16BIT) |
| 288 | { |
| 289 | UINT16* src = mMeshData->getIndices16(); |
| 290 | UINT32* dest = buffer; |
| 291 | |
| 292 | for (UINT32 i = 0; i < numIndices; i++) |
| 293 | { |
| 294 | *dest = *src; |
| 295 | |
| 296 | src++; |
| 297 | dest++; |
| 298 | } |
| 299 | } |
| 300 | else |
| 301 | { |
| 302 | memcpy(buffer, mMeshData->getIndices32(), size); |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | void RendererMeshData::setIndices(UINT32* buffer, UINT32 size) |
| 307 | { |
| 308 | UINT32 indexSize = mMeshData->getIndexElementSize(); |
| 309 | UINT32 numIndices = mMeshData->getNumIndices(); |
| 310 | |
| 311 | assert(numIndices * indexSize == size); |
| 312 | |
| 313 | if (mMeshData->getIndexType() == IT_16BIT) |
| 314 | { |
| 315 | UINT16* dest = mMeshData->getIndices16(); |
| 316 | UINT32* src = buffer; |
| 317 | |
| 318 | for (UINT32 i = 0; i < numIndices; i++) |
| 319 | { |
| 320 | *dest = *src; |
| 321 | |
| 322 | src++; |
| 323 | dest++; |
| 324 | } |
| 325 | } |
| 326 | else |
| 327 | { |
| 328 | memcpy(mMeshData->getIndices32(), buffer, size); |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | SPtr<RendererMeshData> RendererMeshData::create(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType) |
| 333 | { |
| 334 | return RendererManager::instance().getActive()->_createMeshData(numVertices, numIndices, layout, indexType); |
| 335 | } |
| 336 | |
| 337 | SPtr<RendererMeshData> RendererMeshData::create(const SPtr<MeshData>& meshData) |
| 338 | { |
| 339 | return RendererManager::instance().getActive()->_createMeshData(meshData); |
| 340 | } |
| 341 | |
| 342 | SPtr<VertexDataDesc> RendererMeshData::vertexLayoutVertexDesc(VertexLayout type) |
| 343 | { |
| 344 | SPtr<VertexDataDesc> vertexDesc = VertexDataDesc::create(); |
| 345 | |
| 346 | INT32 intType = (INT32)type; |
| 347 | |
| 348 | if (intType == 0) |
| 349 | type = VertexLayout::Position; |
| 350 | |
| 351 | if ((intType & (INT32)VertexLayout::Position) != 0) |
| 352 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
| 353 | |
| 354 | if ((intType & (INT32)VertexLayout::Normal) != 0) |
| 355 | vertexDesc->addVertElem(VET_UBYTE4_NORM, VES_NORMAL); |
| 356 | |
| 357 | if ((intType & (INT32)VertexLayout::Tangent) != 0) |
| 358 | vertexDesc->addVertElem(VET_UBYTE4_NORM, VES_TANGENT); |
| 359 | |
| 360 | if ((intType & (INT32)VertexLayout::UV0) != 0) |
| 361 | vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, 0); |
| 362 | |
| 363 | if ((intType & (INT32)VertexLayout::UV1) != 0) |
| 364 | vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, 1); |
| 365 | |
| 366 | if ((intType & (INT32)VertexLayout::Color) != 0) |
| 367 | vertexDesc->addVertElem(VET_COLOR, VES_COLOR); |
| 368 | |
| 369 | if ((intType & (INT32)VertexLayout::BoneWeights) != 0) |
| 370 | { |
| 371 | vertexDesc->addVertElem(VET_UBYTE4, VES_BLEND_INDICES); |
| 372 | vertexDesc->addVertElem(VET_FLOAT4, VES_BLEND_WEIGHTS); |
| 373 | } |
| 374 | |
| 375 | return vertexDesc; |
| 376 | } |
| 377 | |
| 378 | SPtr<MeshData> RendererMeshData::convert(const SPtr<MeshData>& meshData) |
| 379 | { |
| 380 | // Note: Only converting between packed normals/tangents for now |
| 381 | SPtr<VertexDataDesc> vertexDesc = meshData->getVertexDesc(); |
| 382 | |
| 383 | UINT32 numVertices = meshData->getNumVertices(); |
| 384 | UINT32 numIndices = meshData->getNumIndices(); |
| 385 | UINT32 inputStride = vertexDesc->getVertexStride(); |
| 386 | |
| 387 | INT32 type = 0; |
| 388 | |
| 389 | const VertexElement* posElem = vertexDesc->getElement(VES_POSITION); |
| 390 | if (posElem != nullptr && posElem->getType() == VET_FLOAT3) |
| 391 | type = (INT32)VertexLayout::Position; |
| 392 | |
| 393 | const VertexElement* normalElem = vertexDesc->getElement(VES_NORMAL); |
| 394 | bool packNormals = false; |
| 395 | if(normalElem != nullptr) |
| 396 | { |
| 397 | if (normalElem->getType() == VET_FLOAT3) |
| 398 | { |
| 399 | packNormals = true; |
| 400 | type |= (INT32)VertexLayout::Normal; |
| 401 | } |
| 402 | else if(normalElem->getType() == VET_UBYTE4_NORM) |
| 403 | type |= (INT32)VertexLayout::Normal; |
| 404 | } |
| 405 | |
| 406 | const VertexElement* tanElem = vertexDesc->getElement(VES_TANGENT); |
| 407 | bool packTangents = false; |
| 408 | if (tanElem != nullptr) |
| 409 | { |
| 410 | if (tanElem->getType() == VET_FLOAT4) |
| 411 | { |
| 412 | packTangents = true; |
| 413 | type |= (INT32)VertexLayout::Tangent; |
| 414 | } |
| 415 | else if (tanElem->getType() == VET_UBYTE4_NORM) |
| 416 | type |= (INT32)VertexLayout::Tangent; |
| 417 | } |
| 418 | |
| 419 | const VertexElement* uv0Elem = vertexDesc->getElement(VES_TEXCOORD, 0); |
| 420 | if (uv0Elem != nullptr && uv0Elem->getType() == VET_FLOAT2) |
| 421 | type |= (INT32)VertexLayout::UV0; |
| 422 | |
| 423 | const VertexElement* uv1Elem = vertexDesc->getElement(VES_TEXCOORD, 1); |
| 424 | if (uv1Elem != nullptr && uv1Elem->getType() == VET_FLOAT2) |
| 425 | type |= (INT32)VertexLayout::UV1; |
| 426 | |
| 427 | const VertexElement* colorElem = vertexDesc->getElement(VES_COLOR); |
| 428 | if (colorElem != nullptr && colorElem->getType() == VET_COLOR) |
| 429 | type |= (INT32)VertexLayout::Color; |
| 430 | |
| 431 | const VertexElement* blendIndicesElem = vertexDesc->getElement(VES_BLEND_INDICES); |
| 432 | const VertexElement* blendWeightsElem = vertexDesc->getElement(VES_BLEND_WEIGHTS); |
| 433 | if (blendIndicesElem != nullptr && blendIndicesElem->getType() == VET_UBYTE4 && |
| 434 | blendWeightsElem != nullptr && blendWeightsElem->getType() == VET_FLOAT4) |
| 435 | type |= (INT32)VertexLayout::BoneWeights; |
| 436 | |
| 437 | SPtr<RendererMeshData> rendererMeshData = create(numVertices, numIndices, (VertexLayout)type, |
| 438 | meshData->getIndexType()); |
| 439 | |
| 440 | SPtr<MeshData> output = rendererMeshData->mMeshData; |
| 441 | SPtr<VertexDataDesc> outputVertexDesc = output->getVertexDesc(); |
| 442 | UINT32 outputStride = outputVertexDesc->getVertexStride(); |
| 443 | |
| 444 | if((type & (INT32)VertexLayout::Position) != 0) |
| 445 | { |
| 446 | UINT8* inData = meshData->getElementData(VES_POSITION); |
| 447 | UINT8* outData = output->getElementData(VES_POSITION); |
| 448 | for(UINT32 i = 0; i < numVertices; i++) |
| 449 | memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(Vector3)); |
| 450 | } |
| 451 | |
| 452 | if ((type & (INT32)VertexLayout::Normal) != 0) |
| 453 | { |
| 454 | UINT8* inData = meshData->getElementData(VES_NORMAL); |
| 455 | UINT8* outData = output->getElementData(VES_NORMAL); |
| 456 | |
| 457 | if (packNormals) |
| 458 | MeshUtility::packNormals((Vector3*)inData, outData, numVertices, inputStride, outputStride); |
| 459 | else |
| 460 | { |
| 461 | for (UINT32 i = 0; i < numVertices; i++) |
| 462 | memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(UINT32)); |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | if ((type & (INT32)VertexLayout::Tangent) != 0) |
| 467 | { |
| 468 | UINT8* inData = meshData->getElementData(VES_TANGENT); |
| 469 | UINT8* outData = output->getElementData(VES_TANGENT); |
| 470 | |
| 471 | if (packTangents) |
| 472 | MeshUtility::packNormals((Vector4*)inData, outData, numVertices, inputStride, outputStride); |
| 473 | else |
| 474 | { |
| 475 | for (UINT32 i = 0; i < numVertices; i++) |
| 476 | memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(UINT32)); |
| 477 | } |
| 478 | } |
| 479 | |
| 480 | if ((type & (INT32)VertexLayout::UV0) != 0) |
| 481 | { |
| 482 | UINT8* inData = meshData->getElementData(VES_TEXCOORD, 0); |
| 483 | UINT8* outData = output->getElementData(VES_TEXCOORD, 0); |
| 484 | for (UINT32 i = 0; i < numVertices; i++) |
| 485 | memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(Vector2)); |
| 486 | } |
| 487 | |
| 488 | if ((type & (INT32)VertexLayout::UV1) != 0) |
| 489 | { |
| 490 | UINT8* inData = meshData->getElementData(VES_TEXCOORD, 1); |
| 491 | UINT8* outData = output->getElementData(VES_TEXCOORD, 1); |
| 492 | for (UINT32 i = 0; i < numVertices; i++) |
| 493 | memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(Vector2)); |
| 494 | } |
| 495 | |
| 496 | if ((type & (INT32)VertexLayout::Color) != 0) |
| 497 | { |
| 498 | UINT8* inData = meshData->getElementData(VES_COLOR, 0); |
| 499 | UINT8* outData = output->getElementData(VES_COLOR, 0); |
| 500 | for (UINT32 i = 0; i < numVertices; i++) |
| 501 | memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(UINT32)); |
| 502 | } |
| 503 | |
| 504 | if ((type & (INT32)VertexLayout::BoneWeights) != 0) |
| 505 | { |
| 506 | { |
| 507 | UINT8* inData = meshData->getElementData(VES_BLEND_INDICES, 0); |
| 508 | UINT8* outData = output->getElementData(VES_BLEND_INDICES, 0); |
| 509 | for (UINT32 i = 0; i < numVertices; i++) |
| 510 | memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(UINT32)); |
| 511 | } |
| 512 | |
| 513 | { |
| 514 | UINT8* inData = meshData->getElementData(VES_BLEND_WEIGHTS, 0); |
| 515 | UINT8* outData = output->getElementData(VES_BLEND_WEIGHTS, 0); |
| 516 | for (UINT32 i = 0; i < numVertices; i++) |
| 517 | memcpy(outData + i * outputStride, inData + i * inputStride, sizeof(Vector4)); |
| 518 | } |
| 519 | } |
| 520 | |
| 521 | if(meshData->getIndexType() == IT_32BIT) |
| 522 | { |
| 523 | UINT32* dst = output->getIndices32(); |
| 524 | memcpy(dst, meshData->getIndices32(), numIndices * sizeof(UINT32)); |
| 525 | } |
| 526 | else |
| 527 | { |
| 528 | UINT16* dst = output->getIndices16(); |
| 529 | memcpy(dst, meshData->getIndices16(), numIndices * sizeof(UINT16)); |
| 530 | } |
| 531 | |
| 532 | return output; |
| 533 | } |
| 534 | } |